Animal Companion Magic Item Slots in PFS


Pathfinder Society

3/5

The additional resources list has this to say about the Animal Archive:

"*Note: The Animal Magic Item Slots table found on the inside front cover of the book is not legal except under the following conditions. First, an animal companion, familiar, or bonded mount, may choose one slot listed under its body type when taking the Extra Item Slot feat (this feat may be taken multiple times, each time selecting a different available magic item slot based on the creature’s anatomy). Second, access to specific magic item slots may be granted at a later date by another legal source."

So if the Animal Archive's listing of slots isn't legal, then what slots does my constrictor (or any other given) animal companion have?

5/5 Venture-Lieutenant, Finland—Tampere aka Rei

Neck and Barding, afaik.

3/5

How would one determine which slots an animal companion has, since we're not using the Animal Archive table? Just trying to figure out how to answer future related questions on my own.


DrakeRoberts wrote:
How would one determine which slots an animal companion has, since we're not using the Animal Archive table? Just trying to figure out how to answer future related questions on my own.

They cut it down to just 2 slots for simplicity. Neck for amulet of mighty fist and barding for armor essentially. I forgot if it was added to a guide somewhere or if its hidden on the forum... FAQs I think.

Dark Archive 5/5 5/5

You can read the FAQ on this topic here it's explain everything you need to know !

3/5

1 person marked this as FAQ candidate.

Thank you. An unfortunate ruling for my desires, but always good to know. Random side note question though: does that FAQ then imply that people with faerie dragon improved familiars, for example, can't have them use wands? It says it is not intended that familiars to be able to activate magic items... or is that specifically meaning familiars and not Improved familiars? I have a feeling this may come up in my GMing, so I'm keen to know the answer. Thanks!


DrakeRoberts wrote:
Thank you. An unfortunate ruling for my desires, but always good to know. Random side note question though: does that FAQ then imply that people with faerie dragon improved familiars, for example, can't have them use wands? It says it is not intended that familiars to be able to activate magic items... or is that specifically meaning familiars and not Improved familiars? I have a feeling this may come up in my GMing, so I'm keen to know the answer. Thanks!

Relevant text:

FAQs wrote:
It is intended that animal companions or familiars can not activate magic items.
FAQS wrote:
The brownie, faerie dragon, imp, lyrakien azata, mephit, quasit, sprite familiars, granted by the Improved Familiar feat, use the Biped (hands) section of the chart. The carbuncle and voidworm protean, familiars granted by the Improved Familiar feat, uses the Serpentine section of the chart. If you do not own a copy of the Animal Archive, your animal companion may only use barding and neck-slot items.

It means whatever that means! I don't have to book on me. I would think that means they aren't supposed to activate magic items, but that isn't exactly clear.

Side note: It says your limited by anatomy, then pretends you can't make armor for a snake or a snug necklace. What's up with that eh? You'd think the FAQs would be about simplicity and uniformity but it brings up a table variance thing. It seems to infer everyone thinks snakes shouldn't wear body armor or necklaces.

Silver Crusade 5/5 5/55/5

There are of course exceptions.

Deliquescent Gloves

Price 8,000 gp; Aura moderate conjuration; CL 7th; Weight1 lb.

These heavy leather gloves ripple and flows at the wearer's command, reshaping to fit any hand, claw, tentacle, or alien limb. The wearer's melee touch attacks with that hand deal 1d6 points of acid damage. If the wearer uses that hand to wield a weapon or make an attack with an unarmed strike or natural weapon, that attack gains the corrosive weapon special ability.

The wearer's gloved hand is protected from the acid ability of oozes, allowing him to use that hand to attack oozes with unarmed strikes or natural attacks without risk of harm from contact with the ooze. These unarmed strikes and natural attacks never cause an ooze to split.

so if you are an aasimar with a celestial companion and he wants to wear those gloves and can command them---so be it.

Silver Crusade 5/5 5/55/5

I also think it would be a full time job auditing every person who has an animal companion and removing the belts from them. Most I know have them.

Liberty's Edge

Aren't saddles considered "belt" items? I don't see why an animal can't wear a belt if it can wear a saddle, or do these item slot restrictions only apply to magical items?

RPG Superstar 2013 Top 16

It's just magical items. Appropriate mounts can wear mundane saddles, but need access to the magic item slot to use a magical saddle.

3/5

Okay, so does that mean I can get a non-magic Training Harness (Advanced Race Guide) for a snake then? It says in the item that you should apply cost/weight modifiers as appropriate to armor for the item. So my large snake, I would think, could have one made for him for the cost modifiers associated with a Large Non-Humanoid creature... but the fact that they can't wear (magic?) barding, as alluded to in the FAQ, makes me wonder now just what I can/can't do for my poor naked snake. :)

5/5 5/55/55/5

Snakes are fubared in PFS unless you're a druid willing to buff it to heck. About your only aveneue to magic items is to bump its int to 3 and get it ioun stones.

3/5

The training harness isn't magic. Is there a reason one couldn't be customized to it (like all training harnesses must be customized to the animal they're on)?

Owner - Pikes Comics

What about horse shoes....designed for horses?

5/5 5/55/55/5

1 person marked this as a favorite.
lostpike wrote:
What about horse shoes....designed for horses?

Those are allowed, but you may have to do some post digging to back it up

Linky

Linky 2

Presumably this extends to something specifically designed for critters (a nose ring in the animal archive and the slotless beast bond brand and stone of alliance are the only things that come to mind)

Saddles probably only fit horses and riding dogs unless the critter has the belt(saddle) slot and you get it the extra equipment slot feat.

Dark Archive

Its in the FAQ too.

Quote:
Animal companions are also limited by their individual anatomies. In Pathfinder Society Organized Play, animal companions always have access to barding and neck-slot items so long as they have the anatomy. For example, a horse and pig can always have access to barding and neck-slot items. A snake does not have access to either. However, an item called out to be used by a specific animal is usable by that animal regardless of slot.


horseshoes are fine, as long as you have a horse or pony. No horseshoes for pigs or wolves, for example, without extra slots.

Dark Archive

I was under the impression that snakes explicitly did not have access to neck or barding slots.


Adam Mogyorodi wrote:
I was under the impression that snakes explicitly did not have access to neck or barding slots.

I think PFS doesn't make that exception, in order to keep it fair (snake shaman druids get screwed?).

5/5 5/55/55/5

Adam Mogyorodi wrote:
I was under the impression that snakes explicitly did not have access to neck or barding slots.

Yup. It needs to be on both the PFS list and the animal archive cover

The PFS list for a snake is only Neck, barding

The pfs FAQ wrote:
For example, a horse and pig can always have access to barding and neck-slot items. A snake does not have access to either. However, an item called out to be used by a specific animal is usable by that animal regardless of slot.

and

The animal archive cover is Belt, eyes, headband

Since there's no overlap at all, snakes can't use any slotted magic items by default. This leaves them with

1) Ioun stones if they have an int of 3+
2) Taking a feat each to use the belt, eyes, and headband slot (re belts: i have seen snakes slithering around with string, twine, and soda can holders on them... most were ok with them being removed)
3) Animal specific items, like the stone of alliance or (probably) pullring of scent.

Owner - Pikes Comics

BigNorseWolf wrote:
Adam Mogyorodi wrote:
I was under the impression that snakes explicitly did not have access to neck or barding slots.

Yup. It needs to be on both the PFS list and the animal archive cover

The PFS list for a snake is only Neck, barding

and

The animal archive cover is Belt, eyes, headband

Since there's no overlap at all, snakes can't use any slotted magic items by default. This leaves them with

1) Ioun stones if they have an int of 3+
2) Taking a feat each to use the belt, eyes, and headband slot (re belts: i have seen snakes slithering around with string, twine, and soda can holders on them... most were ok with them being removed)
3) Animal specific items, like the stone of alliance or (probably) pullring of scent.

But how is a person to know a snake doesnt get a neck slot if they dont own the book? Seems like we are asking for trouble here.


lostpike wrote:
But how is a person to know a snake doesnt get a neck slot if they dont own the book? Seems like we are asking for trouble here.

Well, the snake is explicitly called out in the PF FAQ, so no issues there.


Poor snakes. Someone should go tell them they can't wear a jacket to be warm and that they don't have a neck.

3/5

Can a paladin's mount wear muleback cords?

5/5 5/55/55/5

GM PDK wrote:
Can a paladin's mount wear muleback cords?

What species is the mount?

(really need to update the druids log for this...)

IF their species can wear the back slot, they could take the feat extra item slot to wear the cords.

Otherwise straight out of the box, no. I would recommend a wand of ant haul and six packs of potions to cover the unlikely event of no one being able to use it.

3/5

Yes species has shoulders slot. Is Extra Item feat still required? Animal Archives says it's to create a slot you don't have... PFS guide seems to wanna say that it's for using a slot you already have.

If there was a Psyduck emoji I'd be using it now.

3/5

1 person marked this as a favorite.

Yes, Extra Item Slot is required.

The chart in Animal Archives allowing automatic access is not allowed per Additional Resources. That means all companions only get automatic access to neck and barding slots. To get more slots you need Extra Item Slot. In PFS, the Extra Item Slot feat is restricted to opening up slots based on the table.

3/5

Ok thanks.

Sovereign Court 4/5 5/5 Venture-Lieutenant, Netherlands—Leiden aka Ascalaphus

This thread is from 2013, much has happened since then. The current rules for animal companions and equipment are in the organized play FAQ. That FAQ explains what slots are available by default and what extras you can unlock with feats.

3/5

Yeah, and I needed clarifications on said FAQ, and I got it, which is why I wrote "Ok thanks."

Community / Forums / Organized Play / Pathfinder Society / Animal Companion Magic Item Slots in PFS All Messageboards

Want to post a reply? Sign in.