Wikkidkarma's page
Goblin Squad Member. Organized Play Member. 15 posts. No reviews. 1 list. 1 wishlist.
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Hello All,
Starting a homebrew campaign next weekend and I want to focus on a fey-inspired campaign. I thought a Fey Tatzlwyrm with few levels of druid might serve as a solid villain for the campaign. I'm hoping someone can take a look at my stats and point out any glaring mistakes?
TATZLWYRM CR 6
XP 600
N Medium Fey dragon/ Druid 4
Init +2; Senses darkvision 60 ft., low-light vision; Perception +8
DEFENSE
AC 18, touch 16, flat-footed 12 (+6 Dex, +2 natural)
hp 22 (3d12+5d8)
Fort +8, Ref +6, Will +9
Immune paralysis, sleep
+4 bonuson saves against mind-affecting effects
Resist cold and electricity 10
DR 5/cold iron
OFFENSE
Speed 30 ft., climb 30 ft. Fly 45 Ft (Good)
Melee bite +8 (1d8+3 plus grab)
Special Attacks poison gasp, pounce, rake (2 claws +8, 1d4+2)
STATISTICS
Str 14, Dex 23, Con 10, Int 11, Wis 16, Cha 13
Base Atk +6; CMB +5 (+9 grapple); CMD 17 (can’t be tripped)
Feats Nimble Moves, Stealthy
Skills :
Acrobatics +11 Bluff: +6 Climb +19, Escape Artist +5, Fly: +16 Intimidate +4, Knowledge Nature + 7 Perception +14, Stealth +19 (+16 in dense vegetation); Racial Modifiers +6 Stealth in dense vegetation
Languages Draconic, Sylvan, Elven
ECOLOGY
Environment any forests
Organization solitary or nest (2–5)
Treasure standard
SPECIAL ABILITIES
Poison Gasp (Ex) A tatzlwyrm’s breath contains a poisonous vapor. While grappling, instead of making a bite or rake attack, a tatzlwyrm can breathe poison into its victim’s face. A tatzlwyrm must begin its turn grappling to use this ability—it can’t begin a grapple and use its poison gasp in the same turn.
Tatzlwyrm poison: Breath—inhaled; save Fort DC 12; frequency 1/round for 2 rounds; effect 1d2 Str damage; cure 1 save. The save DC is Constitution-based.
Change Shape (Su) A fey creature can change shape into a single form. Possible forms include a normal specimen of its base creature, a humanoid creature within one size category, or an animal within one size category. In all cases, the fey creature appears as the same individual of its alternate form each time it changes shape. The type of polymorph spell used should be chosen as appropriate based on the alternate form, such as alter self for taking humanoid form. This ability can be selected more than once, granting an additional form each time.
Vermin Empathy (Su): A blight druid can improve the attitude of vermin as a normal druid can with animals. Vermin have a starting attitude of unfriendly. The blight druid can also improve the attitude of animals and mindless undead creatures that were formerly animals, but she takes a –4 penalty on the check unless the animal or undead has a disease special attack. This ability replaces wild empathy.
Woodland Stride (Ex): Starting at 2nd level, a druid may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at her normal speed and without taking damage or suffering any other impairment. Thorns, briars, and overgrown areas that have been magically manipulated to impede motion, however, still affect her.
Trackless Step (Ex): Starting at 3rd level, a druid leaves no trail in natural surroundings and cannot be tracked. She may choose to leave a trail if so desired.
Resist Nature's Lure (Ex): Starting at 4th level, a druid gains a +4 bonus on saving throws against the spell-like and supernatural abilities of fey. This bonus also applies to spells and effects that utilize or target plants, such as blight, entangle, spike growth, and warp wood.
Wild Shape (Su): At 4th level, a druid gains the ability to turn herself into any Small or Medium animal and back again once per day. Her options for new forms include all creatures with the animal type. This ability functions like the beast shape I spell, except as noted here. The effect lasts for 1 hour per druid level, or until she changes back. Changing form (to animal or back) is a standard action and doesn't provoke an attack of opportunity. The form chosen must be that of an animal with which the druid is familiar.
From <http://paizo.com/pathfinderRPG/prd/coreRulebook/classes/druid.html>
Nature Bond: (Death Domain)
Domain Spells: 1st—cause fear, 2nd—death knell, 3rd—animate dead
Spell-Like Abilities:
Dancing lights 3/day, faerie fire 1/day
Entangle 1/day glitterdust 1/day
Spells per Day
1st level: 4
2nd level: 3
3rd level: 2
The last few posts echo my concerns with Crowe. Once he gets the arcane power feat he can do some damage and really cycle his deck out, but at the start he can only spend the two spells for a really low dice pool, and then has to either hope to find more spells or go back to bashing things. :/
Thanks to Hawkmoon and Sandslice for the clarification and making me regret choosing Crowe. :D
That's what I thought. So Crowe's first listed power is very limited until/unless he starts using offensive spells?
In a similar vein to OP, would the check only have the attack trait if the card played for the check had attack on it? Specifically, would using a weapon on a melee check have the attack trait since the weapon cards themselves don't have the attack trait, unlike spells?
@Liondriel Pay to win BS! :)
I can understand the complaint but it seems pretty minimal of a bonus, particularly since it's once per game. Also, from a technical standpoint it's not that much of a bonus any ways since you can basically do it an unlimited amount of time during the reset phase. If it were recharge a card to draw a card it would be much more of a balance problem.
I thought the mats were a bit pricey but hearing that they're made of a spongy, rubbery material, sounds like a steal. I've ordered mine!
Played last night with my wife. Fantastic game design and I second the comments on wanting more adventures/adventure paths. Please keep these coming! I will definitely be supporting future releases.
Thanks for the quick feedback guys! This helps a lot. I'll use the suggestion from James and add on a change shape ability. I was similarly worried about having a large creature "illusioned" into a medium sized creature. It makes it very complicated if the PC's get too close to her.
@Cylria
That's what's so confusing. The campaign I'm running uses a pre-published book as the base, and the brief synopsis about the Lamia specifically says that she IS disguising herself as a human, I just want to make sure the RAW backs that up. My players usually don't get involved on "calling" me on stuff that doesn't specifically fit the rules, but I like to be able to legitimately have it work out if I can.
Hello All,
I am running a campaign that features a Lamia who is disguised as a human female. Lamia's have Disguise Self at-will, as well as major image and charm monster. My question is can a Lamia use disguise self to make herself look like a standard human? The description of the spell says specifically: "You cannot change your creature type (although you can appear as another subtype)." so my interpretation is that she would essentially need both Disguise Self, AND Major Image to convey herself looking like a human.
Any help in understanding this more clearly would be appreciated!

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Hello all,
I am running a new-ish campaign set in Thornkeep and my players decided to tackle the undead infestation in the graveyard. I decided to expand on the story and add a modified Ghul as a recent inhabitor. I say modified because I want to change the flavor of the Ghul to go from Djin to Fey to assist with the fitting into the Echo Woods.
I decided that he was originally a Forlarren who was trying to start an uprising in the fey community within the Echo Woods a few centuries back, and was cursed and entombed as punishment. Fast forward to now, a group of Orcs had found the ruins of the fey community and began scavenging and excavating, accidentially freeing the Ghul from his imprisonement. Fortunately for the Orcs, the wards in the tomb were still strong enough to keep the Ghul weak, so he wasn't able to wholesale slaughter them, so he fled, and took up residence in Thornkeep.
As of right now he's been feasting on the dead in the town, which there is no shortage as one of the NPC's in town has been forced to bring him the dead to eat. He's biding his time to find the perfect "meal" of living creature, and more importantly, he wants to recover an artifact that is still in the ruins of the fey village, and doesn't want to raise the hackles of the town.
Once the PC's encounter him in the tombs, he'll be clearly too powerful for them to defeat (APL is 2 right now, and the only cleric they have took the merciful healer archetype. They are weak against undead) and he will sieze the opportunity to send them to get his artifact or he WILL begin terrorizing the town.
What I need is help in designing the artifact. I looked through the artifacts in the Ultimate Equipment and none of them jumped out at me immediately. I think the Ghul was a follower of Asmodeus (falling back onto his fiendish blood, after being shunned for so many years by the fey), and began converting some of the other fey. I figure either an artifact that can summon/control minor demons/devils or some other ties to that would be most appropriate.
Ideally I want something that COULD be useful-ish to the PC's, but comes with an inherant cost/threat to keeping it. It's also important that it's not necessarily tied directly to the Ghul directly because I want to let the Orc's get their hands on it if the PC's balk at recovering it for the creature (which they should of course) and hesitate too long.
I also want the Ghul to be able to recover his mortal form as a Forlarren (with sorceror levels) and then convert him to a longer term villian.
Any suggestions on how to craft a suitable artifact would be greatly appreciated!
Big thanks to Cthulhudrew for reminding me about the scratch N dents. I went into a brief moment of obsessive panic when I thought I wouldn't be able to continue working on my complete adventure path collection. Placed the order now for 1-3.
Thanks for the responses guys. Being a bit more "stingy" is more in line with old-school gaming, which I generally prefer. I don't necessarily care too much about playing hardball with the rules, but I don't have a ton of experience with Pathfinder adventure creation so I don't want to set a precedent too early with treasure.
I'll utilize potions and some low-level scrolls to reward my players, as well as following Harrys suggestions of non-gold coins. I always want to strive to have every treasure hoard, small or large, to be at least remotely interesting.

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Hey all,
My group just started a new campaign after a disastrous conclusion to our Rise of the Runelords campaign. Now I'm running a Thornkeep based game and focusing on my own self-written adventures, which is something I have very little experienc with when it comes to Pathfinder.
In reading (and re-reading) the rules from the Gamemastering section, I've come to the conclusion that if I'm awarding treasure in line with the level of my encounters, each PC should have approximately 1750 gp worth of treasure alloted to them by the time they reach level 2. My math may be off, but assuming it is correct, that puts them over the estimated wealth of 1000 gp at 2nd level.
Does this allot for spending gold for healing and other supplies, as well as losing money in conversion (selling treasure/items at half value), or is my math completely off?
Also, it states that a PC should never be given a magic item of more than half of there total estimated value. Is this intended for higher levels than first, or does it mean that a PC shouldn't get even a +1 weapon or armour until level 3? I'm assuming the former rather than the latter, but I'm basing that purely off the rate of which magic items were granted in RotR.
Lastly, is there a method of determining how many charges a magic wand would have when found in a treasure hoard? I know most magic wands start with 50 charges, but if I'm rememebering correctly, older editions of D&D (can't remember if it was 2nd or 3.0/.5) had a method of rolling for charges. Also, if a wand doesn't have a ful charge (which it shouldn't if found) should I pro-rate the "value" in terms of my treasure budget based on how many charges it has? The wand in question is a wand of tongues with a CL of 3 (randomly determined through the gamemastery guide charts), so the inherent value is hard to quantify. It could be very useful in the campaign (which would make me think I should keep it at full value) or completely useless (which makes me think I should pro-rate it).
Thanks in advance for any help you can provide. Previous to the RotR campaign I was running a long-term 4th edition D&D game which for all it's faults, made treasure placement a lot easier! (Although it never felt organic, which was one of my driving factors in coming back to what I preferred in Pathfinder).
I actually had the exact same question come up at our table. Adding the flaming enchantment and a +1 enchantment to a sword costs 8'000 or 4'000? I see Shadowgoon essentially answered his own question, but there was no clarification. Just wanted to make sure.
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HP 22/22 ► AC 23, T12, FF22 ► F +9, R +5, W +7 ► Init +4 ► Perc +6
That tiny dagger will make an excellent gift for an extremely lazy noble who loves playing darts.
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HP 22/22 ► AC 23, T12, FF22 ► F +9, R +5, W +7 ► Init +4 ► Perc +6
I'm also sorry about having not been nearly as active for a while! I'm deep into the interview process for a dream job, so preparing for that has been taking up a lot of my brainpower over the past few months (interview prep + process is long!)
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HP 22/22 ► AC 23, T12, FF22 ► F +9, R +5, W +7 ► Init +4 ► Perc +6
1d20 + 5 + 2 ⇒ (4) + 5 + 2 = 11
Sonya has to keep hopping back as Seraka's blows clang and spark on the ground around the demon.
This demon was voted 'most live to see 40' in highschool
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HP 22/22 ► AC 23, T12, FF22 ► F +9, R +5, W +7 ► Init +4 ► Perc +6
Sonya picks up the flail in Savah's armory with a jangle of its darkened metal chains and makes a face. "Not exactly my style, but if we're searching for trouble, might as well look the part. From what Quink said, there could be undead too - they don't exactly care about being pricked with a sword."
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Sonya watches the impromptu Desnan ceremony as she tightens and adjusts her armor, looking armed to the teeth as she ties the scabbards for her two new weapons. Flail scabbard? Holster? Who knows! The paladin remarks to Seraka, "Fate had an interesting choice in its actors when it put us all together. A man who I've only seen smile once, and the other that I've only seen frown once."
"We'll find out what's going on down there, and we'll be back soon." She says to the Mayor, Zantus, and Ameiko, "Stay safe while we're gone."
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HP 22/22 ► AC 23, T12, FF22 ► F +9, R +5, W +7 ► Init +4 ► Perc +6
Haha sorry, I've been scrambling the last few days to try to adopt a cat before someone else gets him!

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Rysky wrote: In some cool (I guess? I'm sorry if it's not) knowledge I just found out, Emily Kaldwin, one half the protagonists alongside her father in Dishonered 2 has a lover named Wyman.
They intentionally do not use any gendered nouns when referring to them as Wyman is gender neutral.
I'm glad some devs are paying attention and making efforts.
I've been trying to train myself away from using male pronouns as the default for conversation (for example, the classic case of someone discussing doctors and automatically using male pronouns).
I think the thing that has actually helped me the most with that goal is applying that logic to inanimate objects and animals too - lots of people will use male pronouns when they personify inanimate objects, or when they see an animal. Swapping over to using gender neutral I think has been making it easier to do the same for people, because I get so much more practice retraining myself, and now I'm always actively thinking about what I use.
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I came out as bi to my family in October, and to some circles of friends before then, but I've been finding it very hard to be motivated to share anything at work, especially now.
A lot of people I work with seem to be more the kind of people that say they support LGBT rights, but on a personal and one-on-one interactions aren't so great at being supportive. Support it when it's convenient, or because peer pressure.
I know I'm lucky for that at least, but when people were talking about Trump's win, and saying I (and the other 'straight' white guys) were the 'safest' ones, I just didn't correct them.
I've recently been spending more of my time trying to be active in the community online. Also consuming as much LGBT media as I can.
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Neat! I didn't know this thread existed. I don't have any new topics to bring up, I just wanted to say hello!
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Philo Pharynx wrote: Ashe wrote: Mummy Mask then as it is the only one I have not played. Book 3 for wrath and started book 2 in way of the wicked. Fun fact on Way of the Wicked. I have broke out of the prison 7 times. I sure would like to see where that game goes but I have been in book 2 :( I'd estimate that only 0.00004% of WotW games ever get past book 1. Compared to the average rate of 0.00005% for other adventure paths.
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Naali wrote: Micah Haynes wrote: That's very helpful, thanks (though I wouldn't complain about confirmation on that from the GM). Also...
3) Languages. I know a lot of them... I'm planning to take some racial ones, and some planar ones, and undercommon (if that's ok), but are there any Faerun specific ones I should consider? Like other regional dialects or anything? I can't link because I'm on my phone, but he did list a couple languages that may be relevant. It was a page of two back, try doing ctrl+f "Damaran" because I think that was the language of our stating region. Here it is:
Quote: Well, a quick look in the 3.5 Forgotten Realms Campaign Setting's page on languages shows that, what do you know, Damara has it's own language, Damaran, spoken in Damara, the Vaasa, and a lot of the surrounding areas.
Rashemi, Illuskan, Chondathan, and Thayan are all spoken beyond the regions Damaran is spoken.
See page 84 of the book (if you have access to it) for more ideas.
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TheGreenTeaGameMaster wrote:
In principal I have no problem with using Nethys for Mystra's Deific Obedience, but as I can't find a list of what each job/benefit is for each deity, I can't answer for certain yet. Find that for me and I can give you a certain.
In the "Obedience" section of http://www.archivesofnethys.com/DeityDisplay.aspx?ItemName=Nethys
Quote: At the culmination of your obedience, cast any spell or spell-like ability or activate a spell completion or spell trigger magic item. Gain a +4 sacred or profane bonus on concentration checks.
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Micah Haynes wrote: That's very helpful, thanks (though I wouldn't complain about confirmation on that from the GM). Also...
3) Languages. I know a lot of them... I'm planning to take some racial ones, and some planar ones, and undercommon (if that's ok), but are there any Faerun specific ones I should consider? Like other regional dialects or anything?
I can't link because I'm on my phone, but he did list a couple languages that may be relevant. It was a page of two back, try doing ctrl+f "Damaran" because I think that was the language of our stating region.
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I know it starts in a small town, but further down the line are there any specific cities you think might be visited or frequented in the story?
Wanted to see if I could read up on it to expand backstory a bit - right now it doesn't matter horribly where Naali grew up, so I might as well try to tie the backstory into where we might go. If not, I'll just keep it vague so it can get tied in later.
I should also think of what to spend my last 1000 gold on.
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Battlespy's wizard tiefling submission, using an old alias.
Backstory and Personality are up on there, I will get mechanics up later today or tomorrow.
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Settling on a standard wizard, never played one before. Alchemists and Wizards are equally nerdy, so rewriting won't actually be too bad.
Question about familiars for writing up my backstory:
I never liked the idea of trading out your familiar to a new model when taking Improved Familiar. It doesn't make sense story-wise to me - if I have a familiar it seems like it should be the same one throughout.
But I also really like the faerie dragon, which requires level 7.
Would I be able to take Improved Familiar at 5 and take a faerie dragon with reduced stats/power/fewer abilities? Then at 7 go back to standard stats.
Specifics to be determined if I'm chosen - I just wanted to figure out whether I was writing a standard or improved familiar into backstory.
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HP 22/22 ► AC 23, T12, FF22 ► F +9, R +5, W +7 ► Init +4 ► Perc +6
You kept asking if anyone had more booze, while we were trying to sneak
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HP 22/22 ► AC 23, T12, FF22 ► F +9, R +5, W +7 ► Init +4 ► Perc +6
Sonya has on her 'polite business face' before she even realizes, and turns to greet the well dressed man, hiding her unease at his knowledge of her.
"That I am, nice to make your acquaintance. And how could Sandpoint seem boring with this festival going on? I had just offered to show E the Old Light after the festivities."
"You'll have to forgive me though, it has been quite a while since I was back in Sandpoint, I've forgotten a few of the faces around town. Are you a business partner of the family, or..?"
I'm imagining her being all polite and proper, and then in the background just barely out of focus is Rokan and Seraka flailing around in the mud
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Group backstory: Dragon Disciple Convention 2016, Meet in greet in the hotel lobby.
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Female Tiefling Alchemist 5 [HP 26/33] [AC:23 T:16 FF:18 CMD:15] [Init +3] [Fort +6 Ref +8 Will +3] [Perception +9]
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Female Tiefling Alchemist 5 [HP 26/33] [AC:23 T:16 FF:18 CMD:15] [Init +3] [Fort +6 Ref +8 Will +3] [Perception +9]
Naali looks on as Gwyneth deals with another wound, brow furrowed in worry. "If we do get in a fight, though, we should be prepared, right? Give me a minute..."
Preparing two Cure Light Wounds extracts, 2 minutes. 1d8+2 healing instead of 1d8+1
She quickly mashes together various plants and powders with a small mortar and stuffs them into a vial - they fizz violently and the water inside glows orange briefly before settling into a muddy red color.
"Here, these should be a little stronger than what we have already. The plants down here are a a bit better at making stable potions than what I usually use, so they probably won't make you throw up."
For whoever thinks they're going to get whacked!
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Female Tiefling Alchemist 5 [HP 26/33] [AC:23 T:16 FF:18 CMD:15] [Init +3] [Fort +6 Ref +8 Will +3] [Perception +9]
But shrimp cocktails makes it all better, until my family yells at me for not leaving any for others.
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Female Tiefling Alchemist 5 [HP 26/33] [AC:23 T:16 FF:18 CMD:15] [Init +3] [Fort +6 Ref +8 Will +3] [Perception +9]
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Female Tiefling Alchemist 5 [HP 26/33] [AC:23 T:16 FF:18 CMD:15] [Init +3] [Fort +6 Ref +8 Will +3] [Perception +9]
Abysmal aim? Don't you mean Abyssal aim
Remember at level 2 I can hand out healing extracts, they will be more powerful than CLW and obviously cheaper. I won't be able to craft potions until after we're mythic though. But then I'll be able to craft anything. We have a good stock of healing (probably) with the potions we have as well.

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Female Tiefling Alchemist 5 [HP 26/33] [AC:23 T:16 FF:18 CMD:15] [Init +3] [Fort +6 Ref +8 Will +3] [Perception +9]
Congratulations Gwyn, that was super fast!
Finally survived to the vacation. It's been hell.
Was very close to failing both of my classes (might still fail one...) this term because I've been getting increasingly sick since the start of the school year, and then got a normal flu stacked on top of that just in time for finals week. Doctor doesn't really know what's up, I have to go for more tests.
And even though I have only ever failed two classes in 4 years (and one was a non-required humanities elective), that put me very close to not graduating on time.
And then on top of that, my laptop is falling apart and needs to be sent in for warranty repairs, my desktop needs a replacement part, and I need to replace my phone because it only lasts like 4 hours on battery without even actively using it. So I'm also super behind on my senior project because I've been sick all term and my team is not being productive enough.
I'm just really really glad I can just take things easy for a while, and that includes posting more on here, cause it's fun. So thumbs up to all of you for being fun people.

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Female Tiefling Alchemist 5 [HP 26/33] [AC:23 T:16 FF:18 CMD:15] [Init +3] [Fort +6 Ref +8 Will +3] [Perception +9]
"Thank you so much! Just point me towards a table I can spread all of my things around on, and I will be fine."
The contents of Naali's bags are soon spread across the table. Her alchemy ingredients and tools are as pristine and well organized as ever, but the remainder of her belongings have gotten a bit... squished in all of the clutter.
Alchemy identify: 1d20 + 8 ⇒ (3) + 8 = 11
She takes a look at the potions the chief supplied, but they are much different than anything else she has seen. Surely a result of all of their ingredients coming from underground - she would have to ask about it, perhaps there was something to learn from Neatholm. If it weren't for the whole 'destruction of the last bastion against demonkind' and 'hundreds dying', the travel underground and rediscovery of Neatholm and its people would have been a delightful time.
After her own very speedy bath the very thankful and refreshed tiefling changes into the colorful clothes she bought during the festival - they didn't have as many pockets and weren't quite as practical, but the weight of carrying both sets was a bit too much for her. Hopefully Lann could find someone in the village that shared her slender build and could do with a warm set of clothes. It's probably hard to get well made clothes down here, hmm. Kenabres could use the manpower, and I'm sure Neatholm would benefit from having actual trade with its sister city.
Donating the traveler's clothes to Neatholm, switching to nicer clothes that will count towards my 'Extremely Fashionable' trait. Naali is now officially wearing her signature clothes!
"Well we wouldn't want to sell the chief's morningstar anyway, right? Like he said, bash a few cultists with it while we try to get to Kenabres."
"I can go find him, you all start getting your rest." With an organized bag and her extracts stewing until morning, there wasn't much else to do but set out into the village to explore and see if she could find the grumpy merchant.
...
"Come on Horgus, Lann is letting us stay in his home for the night. We saved you some stew, and it's a lot nicer than staying out here, right?"
She was aware that 'nice' was a relative term, but perhaps the man could do to lower his standards a bit - he might end up being friends with a lot more people.
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Female Tiefling Alchemist 5 [HP 26/33] [AC:23 T:16 FF:18 CMD:15] [Init +3] [Fort +6 Ref +8 Will +3] [Perception +9]
And bitter oyster is a real phosphorescent fungus, too!
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Female Tiefling Alchemist 5 [HP 26/33] [AC:23 T:16 FF:18 CMD:15] [Init +3] [Fort +6 Ref +8 Will +3] [Perception +9]
So I only just realized that there are Holy Bombs available to alchemists, and that we are in a campaign that has entirely (or almost entirely) evil enemy campaign.
Ain't no 'Resist Energy' for divine.
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Female Tiefling Alchemist 5 [HP 26/33] [AC:23 T:16 FF:18 CMD:15] [Init +3] [Fort +6 Ref +8 Will +3] [Perception +9]
Winning a drinking contest against Cayden Cailean isn't just her calling. It's her destiny.
All this 'saving the world' stuff is just a byproduct.
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Female Tiefling Alchemist 5 [HP 26/33] [AC:23 T:16 FF:18 CMD:15] [Init +3] [Fort +6 Ref +8 Will +3] [Perception +9]
Gwyneth's Worst Nightmare
"Don't worry, you can just go into that dark cave to get the extra jetpack. What? You ran out of torches? Oh dang that stinks."
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Female Tiefling Alchemist 5 [HP 26/33] [AC:23 T:16 FF:18 CMD:15] [Init +3] [Fort +6 Ref +8 Will +3] [Perception +9]
Everyone's so adorable!
But you forgot the most important person of all!
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Female Tiefling Alchemist 5 [HP 26/33] [AC:23 T:16 FF:18 CMD:15] [Init +3] [Fort +6 Ref +8 Will +3] [Perception +9]
Meanwhile, I'm turning 23 on Sunday, and just got a job offer for when I get out of college. Programming for a furniture company, what all kids dream of, hahaha. So I guess I'll get to see how I like 'the real world' in half a year.
I actually also will have a degree in game design, but that doesn't really pay the bills is what I've found. Neat hobby, I suppose.
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Female Tiefling Alchemist 5 [HP 26/33] [AC:23 T:16 FF:18 CMD:15] [Init +3] [Fort +6 Ref +8 Will +3] [Perception +9]
Gwyneth Koschei wrote: ...I'm NOPEing out of this job so hard you'll think I'm a Teleportation-Conjurist. http://i.imgur.com/16VxCgU.png
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Female Tiefling Alchemist 5 [HP 26/33] [AC:23 T:16 FF:18 CMD:15] [Init +3] [Fort +6 Ref +8 Will +3] [Perception +9]
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Female Tiefling Alchemist 5 [HP 26/33] [AC:23 T:16 FF:18 CMD:15] [Init +3] [Fort +6 Ref +8 Will +3] [Perception +9]
Perception: 1d20 + 5 ⇒ (18) + 5 = 23 You've just got to look from a different angle, not way up in the clouds.
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Female Tiefling Alchemist 5 [HP 26/33] [AC:23 T:16 FF:18 CMD:15] [Init +3] [Fort +6 Ref +8 Will +3] [Perception +9]
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Clebsch is just building the suspense.
Actually though, it's exciting.
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Going through the current submissions, there's way more Guardian paths than I thought! I didn't think they were that popular. I may make an alternate version of the character to help alleviate that a bit.
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Well, even if this flops, I'm probably going to add my character to my homebrew world as a minor deity. So at least I'll have that, hahaha.
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fnord72 wrote: Another doc for fallen traits that have been priced by the GM? Added a tab on the same sheet
Edit:
Beat me by 39 seconds, Rednal.
Also, I'm putting the link in my profile in case people lose it

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Also relevant is which people are still building - I think a decent number of people were lost in the process.
Edit
Think I might need to make an alias because I think I want to change the character name. My character backstory says he's a fusion of two fallen angels, so I generated a new name, but I think I used a demon name generator instead. Dunno if it's that important.
Edit:
Here's everyone that posted since page 13 (little less than a day), in no order. No concept list, since Rednal has that, but I find account urls and aliases might be helpful.
Areniel - http://paizo.com/people/Areniel
Jonny Panic/Cronossuss - http://paizo.com/people/CronossussFallenOfTime
Thunderbeard - http://paizo.com/people/thunderbeard8ellk
TarkXT/Arkothus - http://paizo.com/people/ArkothusTheFallenOfRuin
Rednal - http://paizo.com/people/Rednal
Rynjin - http://paizo.com/people/Rynjin
Iaidionnel - http://paizo.com/people/Iaidionnel
JonGarrett - http://paizo.com/people/Mamoniel
MordredOfFairy/Harlequin - http://paizo.com/people/HarlequinTheJester
Lion Cleric/Dav-Mavet - http://paizo.com/people/DaMavet
Bigrig107 - http://paizo.com/people/bigrig107
TannerNielsen/Balthamel - http://paizo.com/people/TannerNielsen
Cuan - http://paizo.com/people/CuN
Johnnycat93 - http://paizo.com/people/Johnnycat93
Archlich - http://paizo.com/people/TheArchlich
Monkeygod - http://paizo.com/people/Monkeygod
HighonHolyWater - http://paizo.com/people/HighonHolyWater
PhiloPharynx - http://paizo.com/people/PhiloPharynx
Bane88/Ithirael - http://paizo.com/people/Bane88
Battlespy/Me!
Lots of potential people!
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Just having no one able to do anything in the surprise round is probably the biggest deciding factor as to why our table is having such a rough time. DC28-38 perception checks ain't good for business.
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Dalang Teniel wrote: Aury'tss wrote: That the bardic song you're playing during this battle, Lump? Hahaha Hmm... Teniel went with I hope you've had to joy of experiencing the ridiculous club remix
Seeing as I've taken 10 attacks and only been hit once (knock on wood, hahaha) for 3 damage, my most fitting song might be this.
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Dalang Teniel wrote: I'd worry about level 10 questions when we're not level 1. Like I pointed out, gestalt is really complex, and one of the things I saw in the big rules post was no retraining classes. I don't want to screw up something cool I could potentially do because I didn't ask a question now
But mostly I've been sick all day and this is a simple thing to do while my headache dies down.
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Lartis wrote: I have been TDY over 80% of the year for the past four years, but recently changed careers and moved to Massachusetts where my schedule is far different. Eyyyy, Massachusetts. You moved just in time to experience all this wonderful wonderful snow we have laying around.
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