GM Rat King's Wrath of the Righteous

Game Master LAB Rat

Angels, demons, and mortals! Oh, my!


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"Heed these rules, you lot. Don't eat anything you didn't bring in with you. Don't drink any water you haven't boiled. Don't touch anything that's growing. Hell, don't touch anything that's dead, either! You know what I touch here in the Worldwound? Only things that came in with me and haven't left my sight, that's what. That's why I'm still alive after five years on the line, and that's why half of you will be dead by the end of one. If you don't want to be included in the dead half, follow orders, watch your fellows, and keep your eyes sharp. And don't. Touch. Anything."
-Cedric Mercadian, Crusader of the Order of the Rising Sun

The light shines brightest in the dark...

For more than a hundred years the demon-infested Worldwound has warred against humanity, its Abyssal armies clashing with crusaders and heroes along the border of lost Sarkoris. But when one of the magical wardstones that helps hedge the demons into their savage realm is sabotaged, the crusader city of Kenabres is attacked and devastated by the demonic hordes.

The Wrath of the Righteous Adventure Path begins with the launch of the Fifth Mendevian Crusade soon after a devastating attack on the Worldwound border by the demon armies. From this explosive beginning, a new group of heroes rises—heroes who are destined for legendary achievements.

Pit yourself against the forces of evil and chaos.
We are currently looking for a few good players to join us for a play through of the Wrath of the Righteous AP. Applicants should have a solid grasp of Pathfinder mechanics as well as exceptional writing talent as roleplay will be the focus here. Party composition will be considered to some extent, although it is not top priority. Be prepared to be in this for the long haul; I'm running the campaign for my girlfriend so I have no way out!

Character Creation Guidelines:

Ability Scores 25 point buy. Epic stats for an epic game.

Races Most races under 19RP are acceptable with the notable exception of androids and aasimar.

Classes Any class with the exception of Antipaladin. All rogues, summoners, and barbarians should be using their unchained variants, however monks can choose either.

Mythic Paths Please indicate your preferred Mythic Path.

Alignments No evil characters for obvious reasons.

HP Full HP at first level, half and a half every level after. For example, a class with a d8 would gain 4.5 HP each level.

Skills No background skills. Sorry.

Traits Two traits, one which must be from the WotR Player's Guide. The one from the players guide must accurately reflect your chosen Mythic path.

Starting Gold Average starting gold for your class.

Guns and Tech There are no real allowances for it in the campaign, and I won't be adding any. Even if there are gunslingers. Yes, you'll be stuck making your own guns.

3PP Third party materials will be looked at on a case by cases basis. Your entire character should not be made of third party things. No psionics or godlings. Anything you use for your character that is third party should be clearly marked and sourced with a link somewhere on your character sheet.

Background Please include a short background that doesn't exceed much more than two paragraphs. The background should include your reasons for being in Kenabres and preferably tie into your campaign trait. As a side note, please do not send a wall of text; break your paragraphs up!

Player Expectations:

Posting Frequency Once per day, but try to keep up with the flow of the game if it picks up pace.

Spelling and Grammar Please edit your posts for these two things. Nothing is worse than trying to figure out exactly what someone was trying to say on context alone.

Roleplay Roleplay out your actions. If you aren't looking, you aren't perceiving no matter how good your roll is.

Rolls I'll be rolling certain things behind a GM screen, or things like saves just to expedite things along.

Rulings Any rulings I make that may seem questionable to you should be brought to me quietly rather than making a big stink about it. PMs are a good way to do that.

Don't be a Dick Just don't.

Recruitment will be open for approximately one week though may close sooner (or later I suppose) when i find the right people.

Get your apps in sooner rather than later! If you're worried about time, prioritize your backstory along with picking a race and class. Math and numbers can be worked out later if need be, but it is preferred to have that as done as possible as well.

Grand Lodge RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

Dotting. I'm already in recruitment for this AP under a different GM, but if I don't make the cut, the character I made fits all your requirements perfectly (except for needing to boost his stats by 3 points, as he's got a rolled array worth 22 points).

Grand Lodge

.


I'm thinking to make a witch. Maybe a half-orc scarred witch doctor(with the errata). Would you allow me taking extra hex at first level despite scarshield replacing the first level hex? What about taking ability focus for a PC? Going with Riftwarden Orphan and later into archmage. Are drawbacks for an extra trait allowed? What class/path is your girlfriend going for?


*How many people are you looking to choose, not counting your girlfriend's character?

*What sort of characters are you looking to see? Very driven, serious, 'Big D*** Hero' types or a variety? Are characters with a more amusing, but hopefully still epic, bent acceptable or frowned upon?


Will you allow Spheres of Power by Drop Dead Studios? I would submit a Soul Weaver with the Life, Protection and eventually Death Spheres.

-- david

Silver Crusade

Considering that I've sat on this character for about a year or so, I'd love the chance to actually throw it at a game. It was set aside for a live run of this campaign which sadly didn't take off, so I apologize if the character's a bit long-winded with fluff (see profile for details). Hopefully it shows off a bit of what I'm like as a writer though, so there's that.

Anyway; here's her statblock for your consideration. She's Exposed to Awfulness, going into Guardian-Champion via Dual-Path. She takes a dive into Lore Oracle at 3rd, but for continuity I was hoping to play along with the Legalistic Curse's negatives [i.e. "NO OATH BREAKY FOR YUS"] regardless.

Statblock:

Gwyneth Koschei
Female human (Chelaxian) paladin (oath of vengeance, sacred servant) 1 (Pathfinder RPG Advanced Player's Guide 117, Pathfinder RPG Ultimate Magic 60)
LG Medium humanoid (human)
Init +0; Senses Perception +0
--------------------
Defense
--------------------
AC 15, touch 10, flat-footed 15 (+5 armor)
hp 11 (1d10+1)
Fort +3, Ref +0, Will +2; +1 trait bonus vs. evil outsider's spells and effects
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee cold iron longsword +3 (1d8+7/19-20)
Ranged longbow +1 (1d8/×3)
Special Attacks smite evil 1/day (+4 attack and AC, +1 damage)
Paladin Spell-Like Abilities (CL 1st; concentration +5)
. . At will—detect evil
--------------------
Statistics
--------------------
Str 16, Dex 10, Con 12, Int 14, Wis 8, Cha 18
Base Atk +1; CMB +3; CMD 14
Feats Power Attack, Skill Focus (Knowledge [planes])
Traits exposed to awfulness, purity of faith
Skills Acrobatics -4 (-8 to jump), Diplomacy +8, Knowledge (history) +3, Knowledge (planes) +6, Knowledge (religion) +6, Perception +0, Profession (soldier) +3
Languages Abyssal, Celestial, Common
SQ umbral unmasking
Other Gear scale mail, arrows (20), cold iron longsword, longbow, backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), holy text[UE], mess kit[UE], pot, soap, torch (10), trail rations (5), waterskin, wooden holy symbol of Iomedae, 8 gp
--------------------
Special Abilities
--------------------
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Exposed to Awfulness (1/day) Vs Death/Incapacitation by demon: Reroll saving throw as free action, keep 2nd result.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Purity of Faith Your soul is free from impurity, and you are deeply committed to fulfilling your duties to the church. You gain a +1 trait bonus on Will saving throws and a +1 trait bonus on saving throws against spells and effects originating from an outsider with
Smite Evil (1/day) (Su) +4 to hit, +1 to damage, +4 deflection bonus to AC when used.
Umbral Unmasking You cast no shadow (DC 15 Perception to notice)


Interested in this, will write up a Kineticist if they are allowed.

The Exchange

Would love to do this adventure, I GM'd a mythic Runelords campaign a year and a half ago and am eager to get the chance to participate in such an epic campaign as a player.

I'd love to do a female Half-Elven Sword and Board Warpriest of Iomedae. I'd have the Birthmark trait from Ultimate Campaign, and the Touched by Divinity trait from the Campaign Setting.

Rough backstory for Taurial:
Taurial

As a female half-elf growing up in poverty in the slums of Egorian in Cheliax, Taurial had little opportunity to break out of the oppressive Cheliaxian regime. Growing up in a family without a father was never easy for her or her mom but they tried her best.

Unfortunately, she was orphaned while still a teenage, her mom succombing to a pox that swept through the slums. The church of Asmodeus offered refuge for select few acolytes and with no other option she attempted to learn the ways of the Devil but she knew in her heart that these teachings were wrong. However as she stepped into the fel church, a birthmark appeared on her hand, shining with the brilliance of the sun, a starburst and sword, seemingly burned into her flesh. The Clerics of Asmodeus descended upon her, stripping her and casting her out of the city. It is a miracle they didn’t simply kill her for it.

Lost and abandoned she wandered the Chelaxian countryside looking for a sign, scrounging for food, a sign. Through luck, or maybe divine guidance, she stumbled upon a traveling paladin of Iomedae, Seelah, a Half-orc, who understood the plight of being a half-breed and offered to take Taurial under her wing and teach her all that she knew. Taurial showed more aptitude than Seelah at grasping the power of divine magic but Seelah did her best to teach her combat skills as well.

With time and Seelah’s stewardship Taurial learned to forgive the troubles she had in Egorian, admitting also that to travel there know would be like walking to the belly of the beast. Iomedae wouldn’t want her to throw her life away in a needless conquest to overthrow Cheliax. Wanting rather to set her past behind her to better blaze a path toward the future. Taurial felt confident in her abilities and wanted to test them, she thanked Seelah for all her help and her guidance and set off for the Worldwound.

I don't have the numbers up yet, I'm at work at the moment but saw your recruitment and had such inspiration I needed to go on lunch and apply immediately!

If need be, if someone else wants to play this archetypal role, I can always come up with something else. I am pretty flexible!


I'm interested. By the way can we take drawbacks and can we play tieflings?

One I find that out my character will be ready!

The Exchange

Are we allowed to enter more than character submission?

Ileona and her White thrush Hanon
Chosen One Paladin, Familiar Folio(its like a magical girl archetype)
Mythic Tier: Guardian, Marshal or Champion, kind of depends on group comp.

Sorry for the read!:

16 year old Female Half-Elf Ileona was a child of the crusade, her father a proud elven Cleric of Iomadae, her mother a fierce, resolute human Paladin. The first thing she grew up reading was the 12 acts of Iomedae. Her parents weren’t home often, instead entrusting her care to a steward in their home town of Nerosyn.

She grew up playing with fake swords, casting fake magic and pretending to be the little paladin or cleric like her parents. She’d love hearing their stories every time they’d come back from an incursion into the world wound. What better parents to grow up with than true heros who literally fought the darkness and kept it’s demons at bay.

How much that changed though when she was 10 and her parents left on a mission only to never return. Oh how she waited, how she kept hope. Always watching and waiting for them to come riding up, her father on his grey Palfrey and her mother on the proud white Destrier she rode into battle.

The first month was the hardest, the second wasn’t any easier. She was playing with her fake sword in their small yard when a battle-weary cleric rode up to her modest house. Wary of this stranger, he introduced himself as being on her parent’s battle companions. With this news she was overjoyed, the first news of her parents in 4 months, however that joy turned to ash in her mouth when she was presented with her parents recovered gear, as well as their bones for burying.

Wanting little and less to do with the world around Ileona shut herself in her house, dismissing the steward that cared for her for so long. That night she was visited by a snow-white Thrush. He introduced himself as Hanon and he would guide her on her path to avenging her parents death.

From that day forward, Ileona and Hanon were inseparable, she learned how to fight, her religious studies from her new and only friend and more mysteries of the world than the steward ever taught her.

Grand Lodge

Everything is finished and on my aliase
Two weapon warrior, champion mythic path

It's a character I didn't get to play, just had to rework some aspects of his character to fit this


oyzar wrote:
Would you allow me taking extra hex at first level despite scarshield replacing the first level hex? What about taking ability focus for a PC? Going with Riftwarden Orphan and later into archmage. Are drawbacks for an extra trait allowed? What class/path is your girlfriend going for?

Yes, you can take whatever feat you want. Yes, ability focus is fine. Since this applies to almost every other person who asked questions in the thread so far, you may take a drawback for a third trait, yes. As for what class/path she's going, I have no idea yet. I don't think she even knows. Don't worry about party comp, though, I'll figure out a way to make it work no matter who gets picked.

Lady Ladile wrote:

*How many people are you looking to choose, not counting your girlfriend's character?

*What sort of characters are you looking to see? Very driven, serious, 'Big D*** Hero' types or a variety? Are characters with a more amusing, but hopefully still epic, bent acceptable or frowned upon?

I'll be picking four people, for a total of five party members including her. As for what types of characters, I want any and all! It takes all kinds, as they say.

Papa-DRB wrote:
Will you allow Spheres of Power by Drop Dead Studios?

Sorry, but I will not. Not out of any dislike of them, but more because I'm not familiar with them at all and would rather keep this simple for the sake of my own sanity.

Gwyneth Koschei wrote:
here's her statblock for your consideration

Your longsword's attack bonus is too low and the damage on it is too high. Should only be 1d8+4 if you're using it two-handed. If you're including the Power Attack in it, don't bother for the stat block. Not sure where you got all those skills from, but I also didn't try to do the math to make sense of it, so you could be in the right on that. Otherwise, looks good.

Saithor wrote:
Interested in this, will write up a Kineticist if they are allowed.

Anything from Occult Adventures is fine with me.

Codanous wrote:
Are we allowed to enter more than character submission?

More than one is fine, but only one can get into the campaign. Can't have you roleplaying with yourself, now can we?

Now, for all of you:

If you have an alias that you are applying with, please post in the thread as the alias. I'd rather not have to sift through your profile's aliases just to find which one you mean. Call me lazy if you like. If you do not post in the thread with the alias you want in the campaign, you will not be considered for the campaign. End of story.


No problem about Spheres of Power, but I really want to try it out, so I am dropping out. Someday, I'll get into one with that.

Good Gaming to all.

-- david


Dotting

Silver Crusade

GM Rat King wrote:


Gwyneth Koschei wrote:
here's her statblock for your consideration

Your longsword's attack bonus is too low and the damage on it is too high. Should only be 1d8+4 if you're using it two-handed. If you're including the Power Attack in it, don't bother for the stat block. Not sure where you got all those skills from, but I also didn't try to do the math to make sense of it, so you could be in the right on that. Otherwise, looks good.

Aha! Quite right you are! Fixed!

Fixed Statblock:

Gwyneth Koschei
Female human (Chelaxian) paladin (oath of vengeance, sacred servant) 1 (Pathfinder RPG Advanced Player's Guide 117, Pathfinder RPG Ultimate Magic 60)
LG Medium humanoid (human)
Init +0; Senses Perception +0
--------------------
Defense
--------------------
AC 15, touch 10, flat-footed 15 (+5 armor)
hp 11 (1d10+1)
Fort +3, Ref +0, Will +2; +1 trait bonus vs. evil outsider's spells and effects
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee cold iron longsword +4 (1d8+4/19-20)
Ranged longbow +1 (1d8/×3)
Special Attacks smite evil 1/day (+4 attack and AC, +1 damage)
Paladin Spell-Like Abilities (CL 1st; concentration +5)
At will—detect evil
--------------------
Statistics
--------------------
Str 16, Dex 10, Con 12, Int 14, Wis 8, Cha 18
Base Atk +1; CMB +4; CMD 14
Feats Power Attack, Skill Focus (Knowledge [planes])
Traits exposed to awfulness, purity of faith
Skills Acrobatics -4 (-8 to jump), Diplomacy +8, Knowledge (history) +3, Knowledge (planes) +6, Knowledge (religion) +6, Perception +0, Profession (soldier) +3
Languages Abyssal, Celestial, Common
SQ umbral unmasking
Other Gear scale mail, arrows (20), cold iron longsword, longbow, backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), holy text[UE], mess kit[UE], pot, soap, torch (10), trail rations (5), waterskin, wooden holy symbol of Iomedae, 8 gp
--------------------
Special Abilities
--------------------
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Exposed to Awfulness (1/day) Vs Death/Incapacitation by demon: Reroll saving throw as free action, keep 2nd result.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Purity of Faith Your soul is free from impurity, and you are deeply committed to fulfilling your duties to the church. You gain a +1 trait bonus on Will saving throws and a +1 trait bonus on saving throws against spells and effects originating from an outsider with the Evil subtype.
Smite Evil (1/day) (Su) +4 to hit, +1 to damage, +4 deflection bonus to AC when used.
Umbral Unmasking You cast no shadow (DC 15 Perception to notice)

And to summarize the skill ranks for your convenience~

Skill Expo:
Class Skills: +2
Favored Class Bonus: +1 Rank
Intelligence: +2
Human (Skilled): +1
Total: 6 Ranks
Might be worth noting that her Skill Focus [Planes] is derived from the Focused Study alternate race trait as well.

Hope that solves that. In the meantime, good luck picking your players!

Grand Lodge

I've changed him a bit, I traded my human extra feat and skill point for a extra plus two to my dex with dual talent from the advance race guide

Stats:

Turt Snacko
Two weapon warrior/1
Int +6 Senses perception +0
========================================================================
Defense
========================================================================
AC 19, touch 14, flat-footed 15 (+5 armor, +4 dex,)
hp 13((1d10))
Fort +4, Ref +4, Will +0
========================================================================
Offense
========================================================================
Speed 20ft
Melee longsword +6/+4(1d8+4)
Melee shortsword +5/+3(1d6+2)
Ranged short bow +5(1d6) 60ft
Special Attacks N/A
========================================================================
Statistics
========================================================================
Str 18, Dex 18, Con 14, Int 10, Wis 10 , Cha 12,
Base Atk +1; CMB +5; CMD 19
Feats weapon focus(longsword), Two weapon fighting
Skills linguistics +1, survival +4,
Traits Fools for friends, Reactionary,
Languages Common, dragonic
Combat Gear ration(trail/per day)(10)
Other Gear shortsword, Longsword, Heavy Steel Shield, Scale armor, 20 Arrows, 20 Blunt Arrows, 2 (filled)Waterskins, shortbow
========================================================================
Special Abilities
========================================================================
Reactionary You were bullied often as a child, but never quite developed an offensive response. Instead, you became adept at anticipating sudden attacks and reacting to danger quickly.

stolen fury when you face demons in combat, those energies
bolster your fury, granting you a +2 trait bonus on all
combat maneuver checks against demons. .


Background:

Tért Snàkoo (or Turt Snacko to his human friends) was a strange child to his clutch, and not because of the fact that he is human and not a nagaji, But because of his strength and mercy. being the only human in a entire tribe would probably have some negative effects on a child’s mind, but not Turts ‘s, to him the nagaji were all he could ever ask for. But just because Turt was happy with being there does not mean that he was accepted by everyone.
One day, Turt was kidnapped and thrown into the world wound by a group of nagaji who hated humans. Turts was quickly set upon by cultist who beat the boy into submission and took him as a subject for a ritual of some kind, but they made a mistake and instead of the ritual corrupting Turt, it empowered him. Quickly breaking free and escaping the cultist, he was found by a group of his tribesman who were looking for him. Quickly taken back and catching the nagaji responsible, they we sentence to death, but Turt argued on the behalf of the ones that did him wrong stating
” We are but men, drawn to act in the name of revenge that we deem to be justice. But... if there is justice in revenge then that same justice will breed only more revenge... and trigger a cycle of hatred…besides, there family”
The general attitude of the tribe changed towards Turt changed for the better that day and Turt continued to grow until his village, many years later, was attacked by demons.
Shortly after news of the worldwound reached the tribe, the tribe oracle foresaw destruction and sent Turt to Kenebras, as there is where the Oracle feels his journey will begin


description:

Turt Snacko is a 19 year-old human with a nice tan skin complexion, wild black hair that flares backwards away from his face.
he has almond shaped, blue eyes. he has a straight nose and small lips, and he has a sharp jaw line.
he stands at a height of 6,5 and his build shows strength.
he is covered in heavy scaled-mail from the neck to his ankle.
iron boots cover his toes and his hands are covered in simple brown leather gloves. a ornamented long sword strapped to his back. on his side is a shortsword and a bow is held around his shoulder

personality:

Turt was raised by nagaji for most of his early childhood to teen years, so its understandable that he is a little aggressive when it comes to actual fights. but whenever he is not fighting(most of the time) his personality takes almost a complete 180 and he becomes joyful, optimistic, loud, and a bit shy at times when caught off guard. he prefers to forget about his past in favor of his future.
he cherishes the friendships he had made and is always up for making new ones.
his biggest flaw besides his inability to lie convincingly, is
his friendships. if his friend wants him to do something, it doesn't
matter if he made that friend just 5 minutes ago, he will most likely do it, and if a friend is in trouble and needs his help, even to the point were anyone else would stop and reconsider there choice of friends, Turt will stay with you. he will give you his last piece of bread if you were just hungry and he was starving.

Another flaw is the fact that he has a almost sickening disregard for his own life, a side effect of his childhood, he assumes that every one is has a more important life then his. Of course he hides this under his cheery dispesition and is content to let it lie there


I added the details for my character and made her an Alias.

It would be a lot of fun to play in this campaign, I admit though I am not a veteran online game player but I am quick learner and am in a PbP game with PFS.


Hello and SCKnightHero1 here. Thank you for answering my questions and for this opportunity GM! Here is Velkaria my beastbrood tiefling paladin of Shelyn. I do have to switch Armor Expert for Tough Skin trait as I picked the wrong trait but other than that she's ready!

Also can I take the squire feat later on from the Knights of the Inner Sea sourcebook? Just wanted to make sure.


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Codanous wrote:
Sorry for the read!

Henceforth, I'd actually really prefer it if everyone shortened their backstories down to the aforementioned length of two paragraphs. You can keep the longer ones, of course, but give me a synopsis of what it entails. One of the hallmarks of being a good writer is the ability to write shorter as well as longer entries.

Gwyneth Koschei wrote:
Hope that solves that.

It does! Thanks for clearing that up for me. Looks great, otherwise. Thanks for the well wishes.

Ileona the Chosen wrote:
I admit though I am not a veteran online game player but I am quick learner

That is just fine! Not so long ago, I too was a novice to the ways of tabletop gaming. As long as you put forth the effort, I'm pretty content.

Velkaria wrote:
can I take the squire feat?

Under other circumstances, such as if you were playing a character that was better suited to diplomatic actions or something aside from combat, I might say yes. But as you're a paladin and they have (justified) reputations for being extremely powerful, I'm gonna have to veto the idea. Which is not to say you can't have a non-combat little buddy you pick up along the way to be your squire for RP purposes. That, I would gladly accept.


Hello. Girlfriend here.

Yeah, sorry, I'm still picking what to play. Leaning somewhere between a cleric, oracle, or sorcerer. Maybe druid. Yeah, I'm useless for those looking to avoid overlap with me. TBH I haven't even ruled out paladin yet. I'll be posting my chosen class ASAP for all of you to make any tweaks you may want to make based on that. Though of course, as the DM said, party comp is secondary to the other aspects of player selection.


Dotting for interest - I've got a World Serpent Totem Barbarian concept for this that I've been itching to try. Will get a background etc. set up as soon as time permits.


Hmm... I do have a cleric idea that I'd like to play.

Focused on offensive casting, so shouldn't overlap too much with a traditional cleric, even if Mimes winds up going for it.

Silver Crusade

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GM Rat King wrote:
Codanous wrote:
Sorry for the read!
Henceforth, I'd actually really prefer it if everyone shortened their backstories down to the aforementioned length of two paragraphs. You can keep the longer ones, of course, but give me a synopsis of what it entails. One of the hallmarks of being a good writer is the ability to write shorter as well as longer entries.

Done and done. You can find the short version attached to this profile buuuut I'll save you a button click :P

Background, the Short Edition:

The daughter of abyssal insurgents, Gwyn's parents were executed for their crimes when she was a very young child. Taken in by the Iomedaean clergy, and constantly surrounded by news of dying soldiers from the frontline, she grew up with an intense hatred for the Worldwound, culminating in an attempt to sneak aboard a patrol caravan set for the border during her adolescence. Though she received something of a divine warning not to do the same - a pilfered sword whose edge dulled and twisted with every step she took from home - Gwyn remained ignorant and determined, hereby sealing her fate.

En route to the Sarkoran border, she and the paladin patrol were practically destroyed; ambushed by a demon of unknown origin. Though some of the patrol survived to return to Kenabres, their child stowaway had been rendered comatose, awaking weeks later only to find her left side ruined, a stubborn sword glued to her fist, and her shadow long since lost. Knowing that it had been a miracle she had survived, and that the Inheritor had seen fit to spare her despite her ignorance, Gwyn swore to give her everything to Iomedae in return. Years of study, rehabilitation, and a borderline inhuman constitution have since helped forge her into the devout servant she now is. This year's Armasse signifies one full year as a Paladin in the Inheritor's Legion.

Mimesyne wrote:
Hello. Girlfriend here.

Eeeeh we've all been there! I just remember reading the Kenabres gazetteer a while back and putting on my big fat "Iomedae's #1 Fan" hat ᕕ( ᐛ )ᕗ


GM Rat King wrote:
Codanous wrote:
Sorry for the read!

Henceforth, I'd actually really prefer it if everyone shortened their backstories down to the aforementioned length of two paragraphs. You can keep the longer ones, of course, but give me a synopsis of what it entails. One of the hallmarks of being a good writer is the ability to write shorter as well as longer entries.

Gwyneth Koschei wrote:
Hope that solves that.

It does! Thanks for clearing that up for me. Looks great, otherwise. Thanks for the well wishes.

Ileona the Chosen wrote:
I admit though I am not a veteran online game player but I am quick learner

That is just fine! Not so long ago, I too was a novice to the ways of tabletop gaming. As long as you put forth the effort, I'm pretty content.

Velkaria wrote:
can I take the squire feat?
Under other circumstances, such as if you were playing a character that was better suited to diplomatic actions or something aside from combat, I might say yes. But as you're a paladin and they have (justified) reputations for being extremely powerful, I'm gonna have to veto the idea. Which is not to say you can't have a non-combat little buddy you pick up along the way to be your squire for RP purposes. That, I would gladly accept.

Thank you for the answers and I'll provide a summary here of her background too. And sorry for the long read too! I tend to get carried away when designing characters. :3


Hey guys!

First time posting here, so please forgive any breaches of etiquette. I'm keen to throw my hat in for a shot at this, so here is my character (thanks in advance to Gwyneth Koschei, I cut and pasted your character sheet layout. I was once told it's better to beg forgiveness than to ask permission :)

Character Sheet:
Valko Half-Winter
Male half-elf Samurai (Ronin) (Pathfinder RPG Ultimate Combat)
CG Medium humanoid
Init +2, Senses Perception + 6
--------------------
Defense
--------------------
AC 17, touch 13, flat-footed 14
hp 14, (1d10 +3 con, +1 favoured class)
Fort +5, Ref +3 (+1 trait bonus included) Will +1, +2 racial bonus vs enchantment
--------------------
Offense
Melee
Katana + 3, 1d8+3 (18-20 x2)
Bokken + 3, 1d6+3 (x2)

Ranged
Light Crossbow +3, 1d8 (19-20 x2)
--------------------
Speed 30 ft
Special Attacks
--------------------
Statistics
--------------------
Str 15, Dex 15, Con 16, Int 12, Wis 12, Cha 12
Base Atk +1; CMB +3; CMD 15
Feats Dodge, Skill Focus (Perception, Racial)
Traits Exposed to awfulness, deft dodger
Skills
Acrobatics -1, Knowledge (local) +5, Survival +5, Sense Motive +5, Climb +3, Swim +3
Languages Common, Elven, Tien
Equipment
Katana, hide armour, bokken (treat as club), light crossbow, 20 bolts, flint and steel, bedroll, 5 torches, toothpicks, 1g 9s 5c
--------------------
Special Abilities
--------------------
Challenge (Ex): 1/Day. Swift action, one target within sight. +1 melee damage to target, -2 AC to attacks made by foes other than the target of the challenge. +1 to attack rolls and AC if the challenged target has imposed a similar effect on Valko. The challenge remains in effect until the target is dead or unconscious, or until the combat ends.

Mount: Functions as a Druids animal companion, using the samurai's level as his effective Druid level (Valko has not yet bonded with his special mount)

Order: Ronin add knowledge (local) and survival to their class skills. (I haven't detailed the edicts of the order yet, I'll work them out with the DM if chosen.

Resolve (Ex): 1/day, regain a use by defeating the target of a challenge.

Determined: Standard action, remove the fatigued, shaken, or sickened condition.
Resolute: Roll a Fortitude or Will save twice and take the better result.
Unstoppable: When reduced to fewer than 0 hit points but not slain, instantly stabilize and remain conscious and staggered.

Exposed to Awfulness (1/day) Vs Death/Incapacitation by demon: Reroll saving throw as free action, keep 2nd result.

Background:
Character Background
"The half elf standing before you holds himself with an air of exuberance. His wild, shoulder length mane of hair is jet black with tresses of stark white throughout. He wears a patchwork armour of cured leather and animal hide, it's surface scarred with the marks of a dozen different conflicts. A crossbow hangs loosely from the right hand side of his belt with a quiver of bolts strapped to his thigh just below it. A sword of elegant design is sheathed in a dark scabbard on the left. He regards you with piercing cobalt eyes, and removes the toothpick from his mouth with a smile."

Valko remembers very little of his birthplace. Snow capped mountain peaks and the feeling of snow between his fingers are distant memories, recalled in dreams of a better life. He cannot fathom what disaster or emergency inspired his parents, a barbarian warrior and a snowcaster elf maid, to bring him to the World Wound nor does he know what significance the settlement of Kenabres held to them. All he can remember is the night of the attack, when the wardstone failed and the demons came. His parents fell, and Valko would have too if not for the mysterious warrior who intervened at the last second. Ryuusuke, a ronin warrior and a drunkard who had come to the World Wound in order to regain some semblance of honour after dishonouring his clan, saved Valko and raised him in the slums of New Kenabres. The hardships of a life on the streets and training at the hands of Ryuusuke have done little to decay Valko's thrill seeking nature, and he hopes to one day have his chance to strike out into the wound and test his mettle.

Grand Lodge

Ive made the back story prettier to look at

Stats:

Turt Snacko
Two weapon warrior/1
Int +4 Senses perception +0
========================================================================
Defense
========================================================================
AC 19, touch 14, flat-footed 15 (+5 armor, +4 dex,)
hp 13((1d10))
Fort +4, Ref +4, Will +0
========================================================================
Offense
========================================================================
Speed 20ft
Melee longsword +6/+4(1d8+4)
Melee shortsword +5/+3(1d6+2)
Ranged short bow +5(1d6) 60ft
Special Attacks N/A
========================================================================
Statistics
========================================================================
Str 18, Dex 18, Con 14, Int 10, Wis 10 , Cha 12,
Base Atk +1; CMB +5; CMD 19
Feats weapon focus(longsword), Two weapon fighting
Skills linguistics +1, survival +4,
Traits Fools for friends, Reactionary,
Languages Common, dragonic
Combat Gear ration(trail/per day)(10)
Other Gear shortsword, Longsword, Heavy Steel Shield, Scale armor, 20 Arrows, 20 Blunt Arrows, 2 (filled)Waterskins, shortbow
========================================================================
Special Abilities
========================================================================
Reactionary You were bullied often as a child, but never quite developed an offensive response. Instead, you became adept at anticipating sudden attacks and reacting to danger quickly.

stolen fury when you face demons in combat, those energies
bolster your fury, granting you a +2 trait bonus on all
combat maneuver checks against demons. .


Background:

Tért Snàkoo (or Turt Snacko to his human friends) was a strange child to his clutch, and not because of the fact that he is human and not a nagaji, But because of his strength and mercy. being the only human in a entire tribe would probably have some negative effects on a child’s mind, but not Turts ‘s, to him the nagaji were all he could ever ask for. But just because Turt was happy with being there does not mean that he was accepted by everyone. One day, Turt was kidnapped and thrown into the worldwound by a group of nagaji who hated humans. Turts was quickly set upon by cultist who beat the boy into submission and took him as a subject for a ritual of some kind, but they made a mistake and instead of the ritual corrupting Turt, it empowered him.

Quickly breaking free and escaping the cultist, he was found by a group of his tribesman who were looking for him. Quickly taken back and catching the nagaji responsible, they we sentence to death, but Turt argued on the behalf of the ones that did him wrong stating
” We are but men, drawn to act in the name of revenge that we deem to be justice. But... if there is justice in revenge then that same justice will breed only more revenge... and trigger a cycle of hatred…besides, there family”
The general attitude of the tribe changed towards Turt changed for the better that day and Turt continued to grow until his village, many years later, was attacked by demons.
Shortly after news of the worldwound reached the tribe, the tribe oracle foresaw destruction and sent Turt to Kenebras, as there is where the Oracle feels his journey will begin


Hello, i'm really interested in playing with you as DM, i've been looking forward to playing as a PC as i always do the mastering part for my friends, i've never really played thorugh forums, and english is not my mother tongue, so it may come rather sloppy from time to time, i'm taking an exam in december and was looking for a way to step up my english a bit, so i figured it would be a nice and fun way to do so by playing my favorite rpg.
After a year or so of DMing i have a couple of characters i really want to try, i'm a fast learner, so, if you have no problems with all of the above i will make a character sheet and a background story by tomorrow, and if you find either one interesting enough i hope i can get to play.

-Wolfman, the white necromancer


Guardian path Demonslayer Ranger
I'll make an alias and transfer the info to it if chosen.

Backstory:

Alice lived in a small village that lay outside the wardstones and the demons that ran amok in the region. As a child, she was playing at the edge of town when a demon (her studies afterwards told her it was a Dretch) emerged from the forest and attacked the town. Several villagers had died before the demon was stopped, and deep claw gouges left her in a coma for weeks.

After the attack, and for the rest of her time in the village, she grew up helping the town form a militia to defend itself. She spent all her free time studying demons, and how to find them, fight them and ultimately kill them. Upon reaching adulthood, she moved to Kenabres. With most of her skill set pertaining to fighting demons, she began working as a demon hunter.

She currently sees her role in the war as doing a job she is good at, rather than any sort of altruism.

Grand Lodge

GM Rat King, question, when recruiting have you ever put in any pre-role play scenarios for aspiring characters to show there personality and writing skill, like maybe set a day before the AP actually starts.
Maybe set in a bar with some foreboding text that alludes to something in the AP and give the aspiring Crusaders something to talk about and to show the side of them that is not just a box of stats.

Sorry if I’m overstepping my boundary’s here, just thought I would ask as I’ve seen a couple gm do it here and I found it very fun to do in the Meantime, while waiting for the final picks.

Again, sorry if I’m overstepping boundary’s I should not, it was not my intention

Stats:

Turt Snacko
Two weapon warrior/1
Int +4 Senses perception +0
========================================================================
Defense
========================================================================
AC 19, touch 14, flat-footed 15 (+5 armor, +4 dex,)
hp 13((1d10))
Fort +4, Ref +4, Will +0
========================================================================
Offense
========================================================================
Speed 20ft
Melee longsword +6/+4(1d8+4)
Melee shortsword +5/+3(1d6+2)
Ranged short bow +5(1d6) 60ft
Special Attacks N/A
========================================================================
Statistics
========================================================================
Str 18, Dex 18, Con 14, Int 10, Wis 10 , Cha 12,
Base Atk +1; CMB +5; CMD 19
Feats weapon focus(longsword), Two weapon fighting
Skills linguistics +2, knowledge(nature) +5,
Traits savage, stolen fury, naive, unintentional linquistics
Languages Common, dragonic, abyssal
Combat Gear ration(trail/per day)(10)
Other Gear shortsword, Longsword, Heavy Steel Shield, Scale armor, 20 Arrows, 20 Blunt Arrows, 2 (filled)Waterskins, shortbow
========================================================================
Special Abilities
========================================================================
Savage: You were born and raised in untamed lands far from civilization. You learned to survive in the elements among brutal humanoids and beasts. You gain a +1 trait bonus on Knowledge (nature) checks and a +1 trait bonus on Survival checks to get along in the wild. Knowledge (nature) is always a class skill for you

stolen fury when you face demons in combat, those energies
bolster your fury, granting you a +2 trait bonus on all
combat maneuver checks against demons.

NaiveYour perception that everyone is innately good does not bode well in the heat of battle, when less scrupulous foes might take advantage of your misguided optimism. You take a –2 penalty to AC against attacks with improvised weapons and a –2 penalty to CMD against dirty trick combat maneuvers.

Unintentional Linguist: You can speak with outsiders. You gain a +1 trait bonus on all Linguistics checks, and you begin play knowing one of the following languages (in addition to those granted by your race and Intelligence modifier): Abyssal, Aquan, Celestial, Ignan, Infernal, Protean, or Terran.


Background:

Tért Snàkoo (or Turt Snacko to his human friends) was a strange child to his clutch, and not because of the fact that he is human and not a nagaji, But because of his strength and mercy. being the only human in a entire tribe would probably have some negative effects on a child’s mind, but not Turts ‘s, to him the nagaji were all he could ever ask for. But just because Turt was happy with being there does not mean that he was accepted by everyone. One day, Turt was kidnapped and thrown into the world wound by a group of nagaji who hated humans. Turts was quickly set upon by cultist who beat the boy into submission and took him as a subject for a ritual of some kind, but they made a mistake and instead of the ritual corrupting Turt, it empowered him.

Quickly breaking free and escaping the cultist, he was found by a group of his tribesman who were looking for him. Quickly taken back and catching the nagaji responsible, they we sentence to death, but Turt argued on the behalf of the ones that did him wrong stating
” We are but men, drawn to act in the name of revenge that we deem to be justice. But... if there is justice in revenge then that same justice will breed only more revenge... and trigger a cycle of hatred…besides, there family”
The general attitude of the tribe changed towards Turt changed for the better that day and Turt continued to grow until his village, many years later, was attacked by demons.
Shortly after news of the worldwound reached the tribe, the tribe oracle foresaw destruction and sent Turt to Kenebras, as there is where the Oracle feels his journey will begin


description:

Turt Snacko is a 19 year-old human with a nice tan skin complexion, wild black hair that flares backwards away from his face.
he has almond shaped, blue eyes. he has a straight nose and small lips, and he has a sharp jaw line. Also he has four black scales graphed onto his face, two to the right of the right eye and vice versa
he stands at a height of 6,5 and his build shows strength.
he is covered in heavy scaled-mail from the neck to his ankle.
iron boots cover his toes and his hands are covered in simple brown leather gloves. a ornamented long sword strapped to his back. on his side is a shortsword and a bow is held around his shoulder

personality:

Turt was raised by nagaji for most of his early childhood to teen years, so its understandable that he is a little aggressive when it comes to actual fights. but whenever he is not fighting(most of the time) his personality takes almost a complete 180 and he becomes joyful, optimistic, loud, and a bit shy at times when caught off guard. he prefers to forget about his past in favor of his future.
he cherishes the friendships he had made and is always up for making new ones.
his biggest flaw besides his inability to lie convincingly, is
his friendships. if his friend wants him to do something, it doesn't
matter if he made that friend just 5 minutes ago, he will most likely do it, and if a friend is in trouble and needs his help, even to the point were anyone else would stop and reconsider there choice of friends, Turt will stay with you. he will give you his last piece of bread if you were just hungry and he was starving.

Another flaw is the fact that he has a almost sickening disregard for his own life, a side effect of his childhood, he assumes that every one is has a more important life then his. Of course he hides this under his cheery dispesition and is content to let it lie there

Also i think i have fully finished him and this is the version i'm submitting


I've seen many GMs use it in order to evaluate the role-playing of the players. It does clutter the thread somewhat, but it could provide insights which could help with selecting players.

Could I take the Burning Assurance alternate racial trait for Half-orc despite having grown up in Mendev? The wastelands near the world-wound are sort of like a desert. I don't really see how the trait is all that connected to the desert though. Coming from Osirion or something doesn't fit with Riftwarden Orphan. Being confident enough to put others at ease could fit very well for my character. If you prefer to keep it tied to the desert I'll just go with the standard Intimidating.


1 person marked this as a favorite.

Going through the current submissions, there's way more Guardian paths than I thought! I didn't think they were that popular. I may make an alternate version of the character to help alleviate that a bit.


I'm looking at doing a marshal path bard of some variety.

Grand Lodge

I'm surprised i haven't seen any champions at all besides myself


Oops, I forgot to mention on my post that my ronin is going for the guardian path. I've never played a mythic character before, this looks really exciting!


interested thinking magus dual path champion archmage


Here's a Champion. This concept might test your RP guidelines (Strix are 16 RP, but some GMs prefer not to run them because of flight). If you don't, I'll try to get a Battle Herald/Marshal up instead.


Ok, so "make an alternate version of my character" turned into "make a completely different unrelated character that I like way more."
I withdraw my Guardian entry, I think I would rather play this character, and other people should get the chance to play their guardians.

Trickster path Tiefling Alchemist

Personality sheet

Background:
Background:
Nali grew up with her mother in the city of Egede in Mendev. Her human mother, Almorra, was an herbalist in the city, running a small shop that she founded soon after Nali's birth. Nali's demonic ancestry was immediately apparent when she was born, and her mother wanted to keep her safe in a hometown where people would understand and be accepting. Nali grew up in the shop, learning about the herbs and mixtures, and eventually helping her mother run the day to day operations. She spent many years like this, as her mother grew older and she stayed looking the same. Eventually Almorra passed peacefully in her sleep, but other inhabitants of the city became less friendly towards Nali on her own. They resented her looking the same as she had 30 years ago, and the shop started doing badly. Nali eventually sold the property, donating almost all of the proceeds to an orphanage, before embarking on a life of travel.

Nali was drawn towards Kenabres and the Worldwound, especially upon learning of the rarer herbs that grew readily in the region, where most were too afraid to look for them. Unfortunately, her bravery was a bit more than she could handle, and soon she found herself stuck in a ruin with cultists camping outside. Luckily, and to her surprise, a mysterious woman came ot her rescue, helping Nali sneak by and distract the cultists and protected her until she was found by a patrol of crusaders. Since then, Nali has remembered the beautiful woman fondly, and most recently had unofficially pledged herself to the crusade in whatever way she could, hoping to see the woman again. She found herself in Kenabres.


TurtSnacko wrote:

when recruiting have you ever put in any pre-role play scenarios for aspiring characters to show there personality and writing skill, like maybe set a day before the AP actually starts.

Maybe set in a bar with some foreboding text that alludes to something in the AP and give the aspiring Crusaders something to talk about and to show the side of them that is not just a box of stats.

You're not overstepping, so no worries about that. As for having aspiring characters do an RP post prior to acceptance, it's something I will consider. That said, I had not planned on having any roleplay happen before the game starts.

oyzar wrote:
Could I take the Burning Assurance alternate racial trait for Half-orc despite having grown up in Mendev?

Yes, that is fine. You can take that trait.

And again, if you do not make an alias for the character you are submitting, you will not be considered for this recruitment. Sorry for being a stickler about that bit, but it makes my job about a thousand times easier to find your information if it is all in one place. Nobody likes to have to hunt down your particulars just because you weren't feeling an alias. By you doing less work, you make me do more, and all that good stuff.


Oh sorry I can make mine. I thought you meant that of someone stored their stuff on an alias and didn't link it or post with it you'd be mad. I'll post with my alias from now on once I get home and you can ignore all my Battlespy alias posts.

Is it OK to store all the stats stuff in myth weavers and put the link + requested background in the alias? Or would you like everything written out directly in the alias?


1 person marked this as a favorite.

I'd prefer all of the stuff be in the alias, but as long as you have the link to the mythweavers sheet in the alias and the background stuff there, that should be fine. I know making stat blocks can be a headache sometimes.


Girlfriend here again.

Going for Oracle with the Purifier archetype (probably Life mystery) since this is the only campaign that would ever work in, and possibly into the Evangelist PrC though I'm not 100% sure on that yet.

She's a devout follower of Iomedae. Playing her up like a badass demon hunter type rather than the typical maternal types you often see in healers.

Needless to say, I'll be going for the Hierophant mythic path (Touched by Divinity trait)


I'm submitting Kordica Carraway for your consideration.


Battlespy's alias and submission

GM Rat King wrote:
I'd prefer all of the stuff be in the alias, but as long as you have the link to the mythweavers sheet in the alias and the background stuff there, that should be fine. I know making stat blocks can be a headache sometimes.

Definitely. If chosen I would move it over if it helped, but during character building I always make a ton of small changes (like equipment), and it's just a lot easier on mythweavers.


Mimesyne wrote:

Girlfriend here again.

Going for Oracle with the Purifier archetype (probably Life mystery) since this is the only campaign that would ever work in, and possibly into the Evangelist PrC though I'm not 100% sure on that yet.

She's a devout follower of Iomedae. Playing her up like a badass demon hunter type rather than the typical maternal types you often see in healers.

Needless to say, I'll be going for the Hierophant mythic path (Touched by Divinity trait)

If you want a cool tip for what you've suggested:
One really cool thing you can do with an Aasimar life oracle is to use the favored class bonus to advance the channel relevation. Sadly that doesn't really work all that well with evangelist. It works very well with Hierophant though.

oyzar wrote:
Mimesyne wrote:

Girlfriend here again.

Going for Oracle with the Purifier archetype (probably Life mystery) since this is the only campaign that would ever work in, and possibly into the Evangelist PrC though I'm not 100% sure on that yet.

She's a devout follower of Iomedae. Playing her up like a badass demon hunter type rather than the typical maternal types you often see in healers.

Needless to say, I'll be going for the Hierophant mythic path (Touched by Divinity trait)

If you want a cool tip for what you've suggested:

One really cool thing you can do with an Aasimar life oracle is to use the favored class bonus to advance the channel relevation. Sadly that doesn't really work all that well with evangelist. It works very well with Hierophant though.

Well, I should think it'd work with Hierophant as mythic paths don't interfere with standard class progression and bonuses :P

As it is, the aasimar favored class bonus is nearly useless to the build I'm considering because I would only see 5/6th progression before I took my levels in Evangelist. It wouldn't help me at all until I went back into oracle at character level 17. At that point it would be too late to make much impact. The only thing it'd mean is getting a 10d6 channel at level 18 rather than the typical level 19 (and nothing before then).

That said, the FCB is typically stellar for those who are sticking with a pure oracle build (or one with a quick dip rather than a full PrC progression).


Hi Rat King and Mimesyme!

Here's Alphonsus, my submission for the game, going for the mythic path of Guardian. Please feel free to give me any feedback or criticism, and thanks in advance for the opportunity.

Archlich

Mimesyme (about your Oracle):
I agree with the build you're proposing (and Evangelist is an awesome choice). The Life Oracle as it is is great, so I'm not sure if you need to go as far as the Purifier (maybe just stay Human, and pure Oracle?). Hierophant is definitely your way to go.


I wouldn't worry too much about Mimesyne and her choice in building her character. This is really not even close to her first rodeo, so she has it pretty well down.


Mimesyne wrote:

Well, I should think it'd work with Hierophant as mythic paths don't interfere with standard class progression and bonuses :P

As it is, the aasimar favored class bonus is nearly useless to the build I'm considering because I would only see 5/6th progression before I took my levels in Evangelist. It wouldn't help me at all until I went back into oracle at character level 17. At that point it would be too late to make much impact. The only thing it'd mean is getting a 10d6 channel at level 18 rather than the typical level 19 (and nothing before then).

That said, the FCB is typically stellar for those who are sticking with a pure oracle build (or one with a quick dip rather than a full PrC progression).

Wow, that's a heavy nerf if ever I saw one! The FCB used to be +1/2 level not +1/6. At +1/6 I'm not sure if it's even worth it compared to the standard bonuses, even for a normal life oracle... My comment was made not knowing about the errata.


I would like to submit Klynt who is also currently under consideration for the other WotR recruitment on this forum. In the case I am selected for that game I will withdraw here as I really don't need to be playing the same AP in two different games at the same time. I will need to adjust his attributes to fit 25 point buy for this game (they are currently rolled) as well as any stats dependent on them such as attack bonuses and HP but otherwise he is complete. I will adjust stats under this alias as soon as I know about the other game which should be in a couple days. In the meantime a character sheet with the correct stats can be found here.

Race Human

Class(Archetype) Ranger(Demonslayer)

Mythic Path Both the Trickster and Hierophant mythic paths through the Dual Path feat.

Traits and Feats Chance Encounter, Indomitable Faith

Additional Crunch:

Male Human(Kellid) Ranger(Demonslayer) 1
NG Humanoid(Human)
Init +4; Senses Perception +6
____________________________________________________________________
DEFENSE
____________________________________________________________________
AC 18 (19 Melee), Touch 14, FF 15 (+4 Armor, +1 Shield, +4 Dex)
HP 12/12 (1d10+2)
Fort 4, Ref 6, Will 3
____________________________________________________________________
OFFENSE
____________________________________________________________________
Speed 20' (Medium Armor)
Melee Flail +3 (1d8+2, x2) or Cestus +3 (1d4+2, 19-20/x2)
Ranged Longbow +5 (1d8, x3), PBS +1/+1 < 30'
Special Attacks Favored Enemy: Outsiders(Evil) +2
____________________________________________________________________
TACTICS
____________________________________________________________________
Clint wears a buckler for extra protection when fighting in melee. He prefers to attack at range with his bow but will not hesitate to close to melee when appropriate, in which case he continues to hold his bow in his buckler hand and attack with the other. When using his bow, he continues to threaten enemies that get too close with his cestus.
____________________________________________________________________
STATISTICS
____________________________________________________________________
Str 14, Dex 18, Con 14, Int 10, Wis 14, Cha 10
Base Attack +1, CMB +3 CMD 17
Feats Point-Blank Shot, Precise Shot
Skills Disable Device +1, Knowledge(Local) +1, Knowledge(Nature) +4, Knowledge(Planes) +4, Knowledge(Religion) +1, Perception +6, Survival +6
Languages Common(Taldane), Hallit?
SQ Track, Wild Empathy
Gear Longbow, Common Arrows(10), Cold Iron(20), Blunt(20), Silver Blanched(10), Flail, Cestus, Dagger, Sap, Hide Armor, Buckler, Weapon Cord, Wooden Holy Symbol of Erastil, Earplugs, Smoked Goggles, Chalk, Flint and Steel, Tindertwig, Backpack, Thieves' Tools, Hemp Rope(50') & Grappling Hook, Kunai, Whetstone, Saw, Folding Pole, Flask, Fishhook, String(50'), Waterskin, Bedroll, Blanket, Mess Kit, Trail Rations, Torches(2), Waterproof Bag, Powder, Traveler's Outfit

Background:

Like many Kellid Klynt's recent ancestors found themselves refugees when the Worldwound opened up. Some of the earliest refugees to Kenabres, they had the misfortune of making their new home in what would eventually become Waller Slum. Life in the city was not kind to his family and they had to keep their heads low especially during the Third Crusade when many refugees were burned at the stake as witches just for having different faiths or appearance. Though most of the the crusaders followed the more martial good and lawful deities, Klynt's family never lost their faith in Erastil. As a youth Klynt briefly tried to rebel against his "Waller" status by breaking in to some of the businesses in the surrounding Ring District. His rebellious phase was cut short however when one owner caught him breaking in and recognized him. Afraid, the boy broke free of the owner's grasp, ran home to grab his grandfather's hunting bow, and fled the city entirely. He soon found himself on the wrong side of the wardstones' protective barrier though.

Compared to the Worldwound any punishment that awaited him back in Kenabres did seemed insignificant and he surely would have perished if not for the help of a mysterious woman. Her skill with the bow was impressive and she took the time to give the young boy a few pointers on how to shoot. His time with the mysterious woman changed him, her ability to survive alone in the Worldwound left an impression on him and compared to the war going on just beyond the walls he grew up in the troubles of the city seemed not to matter. When he returned home he sought out the shopkeep and made amends. Klynt realized the true cause of his suffering had been the demons in the Worldwound taking over his ancestral homeland. He vowed one day to join in the fight to drive the demons back and return it to human control. He began training, improving his accuracy with the bow and learning all he could about his foes in the Worldwound from the returning crusaders. His grandfather was an immense help in his training for though he was of old age now, in his youth when the Wourldwound was small, his grandfather had hunted all across Sarkoris. The pair began making regular forays into the wilderness outside Kenabres hunting and training.

Also although you didn't ask for one, since I already had a RP sample for this character for another WotR game I might as well include it. Feel free to ignore if you wish. The GM's prompt was a hypothetical situation in which our character meets their patron deity and asks one favor.

RP Sample:

Klynt stalked the forest near Kenabres as he had done many times since returning from the Worldwound, tracking a stag. He tried to remember the lessons his grandfather had taught him. Remember to control your breathing... stay downwind... He strained his ears, knowing in the forest he was likely to hear his prey before it could be seen. A rustling of leaves ahead caused him to change direction slightly towards the sound. The sound of running water reached him next. He knew he was approaching a small stream. If he could catch the stag there it could offer him an excellent shot. As predicted he caught a glimpse of brown fur as he approached the treeline. He continued his approach until he was close enough to see it clearly then stopped, raised his bow, and drew the arrow back to his cheek. He was just about to release when the stag walked slightly to the right causing a large tree trunk to block his line of sight. Tracking its movement with the tip of his arrow he prepared to release as soon as his prey cleared the tree but what happened next caused him to ease his bow back into resting position slowly. For it was not a stag that emerged from the other side but a man, dressed in green and brown with a stag for a head. Klynt knew immediately what this was, his hand went up absently to touch the holy symbol on his cloak. Long had his family revered Erastil but never did he think he would see a god with his own eyes!

"Come forth young hunter." The deity suddenly spoke, sounds like Liam Neeson in my head
surprising Klynt.

Even when facing death in the Worldwound as a child the young ranger had not known fear such as this. The only thing he now feared more than the deity himself was what it would do to him if he disobeyed. Slowly he walked forward into the clearing, his entire body shaking.

"It seems I've cost you the hunt this day." The god continued "I will allow you one small favor instead."

Klynt's mind was still having trouble processing what was happening. This can't be real he though. What should I ask for... what does he mean by *small favor*... best not be greedy... what kind of request *wouldn't* be insignificant to a *god*... what if my request isn't important *enough*? Finally he began to speak. "A question if I may oh great one, why do you not fight against the demons of the Worldwound? The other good deities, Iomedae, Abadar, Sarenrae, Shelyn, Torag, Desna, many of their crusaders do I see come through Kenabres on the way to the front lines but few of your followers." As soon as the words left his mouth he regretted them. Did I just questioned the motives of a god?! How stupid could I be? Surely he will smite me now.

"The Worldwound is not the only front on the war against evil." The god replied, "Some must remain with the home and the family or the crusaders would have nothing to return to and nothing worth fighting to protect. Still, since this battle is important to you...

I see within you great potential, prove yourself worthy and I will see to it you are blessed with a small measure of divine power to help you carry out your crusade." With that the stag-man turned and faded away.

Klynt awoke suddenly and sat straight up in bed, his entire body covered in sweat and heart racing. Moonlight shown through the window. Only a dream! He thought as he tried to get his rapid breathing under control...

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