Dwarf Wizard

Harbek Toruun's page

212 posts. Alias of Kip84.


Race

Serpents Skull

Classes/Levels

Fighter 1 | AC: 17, T: 12, FF: 15 | HP 12/13 | CMD: 16 | F +5, R +2, W +1 | Init: +2 | Perc: +3 (+2 Metal or Gems) | Hammers (5/5)

About Harbek Toruun

Statistics:
Male Dwarf Fighter 1
CG Medium Humanoid (Dwarf)
Init +2; Senses Perception +3 (Darkvision)
Favoured Class Fighter: 1st +1Hp;
Experience: 867/2000
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DEFENSE
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AC 17, touch 12, flat-footed 15 (+5 armor, +2 dex, +0 shield)
hp 13
Fort +5, Ref +2, Will +1
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OFFENSE
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Speed 20 ft.
Melee
Great Axe: +5, 1d12+4 (Combat Expertise: +4, 1d12+4)
Ranged
Light Hammer: +3, 1d4+3
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STATISTICS
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Str 16, Dex 14, Con 14, Int 13, Wis 12, Cha 8
Base Atk +1; CMB +4; CMD 16
Traits
Boarded in Varisia: Traveling from Janderhoff to escape the stuffy confines of dwarven society Harbek has little experience with the jungle, its denizens, or its strange forces. Just as the lands of Garund are wild and exotic to you, so are you to them. Gain a +2 trait bonus on all Bluff checks made against inhabitants of the jungle.

Goldsniffer: You gain a +2 trait bonus on Perception checks related to metals, jewels, and gemstones.

Life of Toil: You gain a +1 Trait bonus on fortitude saves.

Feats Combat Expertise (1st), Weapon Focus Greataxe (Fighter 1),
Skills (3 points; 2 class, 1 INT)
*Climb +3 (1 rank, 3 class, 3 str)
Profession Miner +5 (1 rank, 3 class, 1 wis)
*Swim +3 (1 rank, 3 class, 3 str)
ACP -4
*ACP applies to these skills
Non-Standard Skill Bonuses
Languages Common, Dwarven, Undercommon


Race and Class Features:

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Race Features
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+2 Constitution , +2 Wisdom , –2 Charisma : Dwarves are both tough and wise, but also a bit gruff.

Medium: Dwarves are Medium creatures and have no bonuses or penalties due to their size.

Slow and Steady: Dwarves have a base speed of 20 feet, but their speed is never modified by armor or encumbrance.

Darkvision : Dwarves can see in the dark up to 60 feet.

Defensive Training: Dwarves get a +4 dodge bonus to AC against monsters of the giant subtype.

Greed: Dwarves receive a +2 racial bonus on Appraise skill checks made to determine the price of nonmagical goods that contain precious metals or gemstones.

Hatred: Dwarves receive a +1 bonus on attack rolls against humanoid creatures of the orc and goblinoid subtypes due to special training against these hated foes.

Hardy: Dwarves receive a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.

Stability: Dwarves receive a +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground.

Stonecunning: Dwarves receive a +2 bonus on Perception checks to potentially notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.

Weapon Familiarity: Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word “dwarven” in its name as a martial weapon.

Languages: Dwarves begin play speaking Common and Dwarven. Dwarves with high Intelligence scores can choose from the following: Giant, Gnome, Goblin, Orc, Terran, and Undercommon.
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Class Features
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Bonus Feat: Weapon focus: Greataxe


Gear/Possessions:

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GEAR/POSSESSIONS
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Greataxe (20gp) 12lb
Light Hammer x5 (5gp) (10lb)

Scalemail (50gp) 30lb
Explorer's outfit (-) 8lb

Backpack (2) 2lb
Bedroll (0.1) 5lb
Flint & Steel (1) -
Grappling Hook (1) 4lb
Bullseye Lamp (12) 3lb
Oil x5 (0.5) -
Tankard (0.02) 1lb
Miners Pick (3) 10lb
Rope (silk) (10) 5lb
Shovel (2) 8lb
Waterskin (1) 4lb

Carrying Capacity
Light 0-76 lb. Medium 77-153 lb. Heavy 154-230 lb.
Current Load Carried 104 lb.
Money 42 GP 3 SP 8 CP


Background:
Harbek had been mining the tunnels under the Mindspin Mountains for nearly 28 years. He enjoyed the work and enjoyed the occasional tussle with underground critters even more. Apart from a love of mining and gold Harbek has never really felt he fit in dwarven society preferring personal freedom rather than doing everything for the betterment of the clan. As Harbek's 68th birthday approached and he still showed no signs of settling down and learning the family trade his father Rurik decided it was time to step in. Rurik arranged a marriage to Ingra Ungart, the daughter of a merchant Oric. It was a deal to solidify an alliance, to get better prices for the weapons and armor Rurik created. When Harbek found out he gathered up his savings and possessions and set out to find a life free from the responsibilities his father wished for him.

It wasn't long before he heard of the Deeptreasure Mining Company and the ruins of the Mwangi expanse seemed to offer excitement as well. At the docks in Varisia he booked passage on a cargo ship called Jenivere. He hasn't found sea travel to be to his taste and has spent most of the trip so far hanging over the rail, regretting his decisions.


Appearance and Personality:

Age 68 Height 4'1" Weight 178 lb Alignment CG

Harbek is a short, barrel chested dwarf, with dirty blond hair and a long thick beard. He generally looks a little disheveled and grumpy.

The only thing Harbek likes more than digging for gold and gems is excitement and adventure. He can be a little rash despite his years. He is quick to make friends and is loyal as long as long as others are loyal.