Monster Mashup - Master Thread

Game Master CaveToad

Can you rescue your 'beloved' mentor from the forces of evil? Will you make your way in a world that may not trust you, understand you, or want you? Will you stay true to the path Goodwin set out for you, or revert back to your former life?


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M Grippli river battle MAP Brd/Clr/UCRog(Spy)5/Swb(Mouser)~1 ||| HP: 61/61 | AC: 21, T: 17, FF: 15 | Fort: +8*, Ref: +11*, Will: +11* | BAB +3, CMB: +9, CMD: 19 | Init: +6, Perception: +14
Aury'tss wrote:
That the bardic song you're playing during this battle, Lump? Hahaha

♫ MUUUURDERAA! ♫


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20
Aury'tss wrote:
That the bardic song you're playing during this battle, Lump? Hahaha

Hmm... Teniel went with


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Dalang Teniel wrote:
Aury'tss wrote:
That the bardic song you're playing during this battle, Lump? Hahaha
Hmm... Teniel went with

I hope you've had to joy of experiencing the ridiculous club remix

Seeing as I've taken 10 attacks and only been hit once (knock on wood, hahaha) for 3 damage, my most fitting song might be this.


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

I thought it only works like that if you're actually using bardic performance?


Bit of a slow day for me folks, I apologize, had to get some errands done and other tasks. I will try to get more rounds done tomorrow :)

It looks like some of the groups are turning the tide of battle slowly.


M Grippli river battle MAP Brd/Clr/UCRog(Spy)5/Swb(Mouser)~1 ||| HP: 61/61 | AC: 21, T: 17, FF: 15 | Fort: +8*, Ref: +11*, Will: +11* | BAB +3, CMB: +9, CMD: 19 | Init: +6, Perception: +14
Aury'tss wrote:
Dalang Teniel wrote:
Aury'tss wrote:
That the bardic song you're playing during this battle, Lump? Hahaha
Hmm... Teniel went with

I hope you've had to joy of experiencing the ridiculous club remix

Seeing as I've taken 10 attacks and only been hit once (knock on wood, hahaha) for 3 damage, my most fitting song might be this.

awesome, all around


Female Derro (Summoner/Barbarian/Alchemist)
Stats Xanya:
Ablative(30)| Init:+10 | HP:124/124 | AC:33 T:23 FF:28 | DR 2/- | F:+16 R:+14 W:+16 (+2 vs posion/spells/SLA) | Perc:+9 | SR:12 | Rage:17/17 | Channel: 7/7
Stats Cryxial:
| Init:(-)+1 | HP:70/70 | AC:30 T:20 FF:27 | F:+10 R:+9 W:+5 (Evasion, +2 vs sleep, stun & paralysis) | Perc:+8
CaveToad wrote:

Bit of a slow day for me folks, I apologize, had to get some errands done and other tasks. I will try to get more rounds done tomorrow :)

It looks like some of the groups are turning the tide of battle slowly.

No need to apologize. We know life happens. 6 tables is going to be crazy to follow. I remember the first game I GMed, 50 posts in the first day. You did ask for extra active players though. I imagine sometimes it might be more work for you in combat while other times out of combat actions might take more time. I believe our table is ready for the next round.

I believe we are doing quite well in our fight, might even manage to down 4-5 more goats this round if the HP's work out. Xanya has suffered heavily, but that's mostly due to her own recklessness. She is dishing out more damage than she has taken though.


Shaeyl's Character Sheet Perc 12, HP 19/23, AC 19/12/19, CMD 20, Save +4/+11/+6 Darkvision 120’

While it does reduce some of the 'mystery' of what we may be fighting, pbp does have some differences from tabletop.

Either through spoilers based on knowledge checks, or just providing the info after a round or two of combat for new creature types, provide the AC/FF/T and the saves.

When players post their actions, they will be able to add additional information, knowing if the hits connected, the saves were failed, etc.

Just an idea...

Liberty's Edge

CG Striker/Hedgewitch(3) | HP: 52 | AC: 17 | Touch: 12 | FF: 13 | Saves: F: +7 | R: +7 | W: +7 | CMD: 25 | Init: 6 | Per: 10 | Speed: 60' | Tension: 6 | Pool: 8 | MSB: 3 | MSD: 14 | Conc: 8 |
Aury'tss wrote:
Seeing as I've taken 10 attacks and only been hit once (knock on wood, hahaha) for 3 damage, my most fitting song might be this.

You just had to poke the dragon. You know we need that heal to happen.

;)


Female Derro (Summoner/Barbarian/Alchemist)
Stats Xanya:
Ablative(30)| Init:+10 | HP:124/124 | AC:33 T:23 FF:28 | DR 2/- | F:+16 R:+14 W:+16 (+2 vs posion/spells/SLA) | Perc:+9 | SR:12 | Rage:17/17 | Channel: 7/7
Stats Cryxial:
| Init:(-)+1 | HP:70/70 | AC:30 T:20 FF:27 | F:+10 R:+9 W:+5 (Evasion, +2 vs sleep, stun & paralysis) | Perc:+8
Shaeyl Nygct wrote:

While it does reduce some of the 'mystery' of what we may be fighting, pbp does have some differences from tabletop.

Either through spoilers based on knowledge checks, or just providing the info after a round or two of combat for new creature types, provide the AC/FF/T and the saves.

When players post their actions, they will be able to add additional information, knowing if the hits connected, the saves were failed, etc.

Just an idea...

I've seen this played several ways. Some GMs roll in private, others roll without showing the modifiers before posting the results and yet other again just show everything.


'Sly' Slyveccysxtivastustass wrote:
Aury'tss wrote:
Seeing as I've taken 10 attacks and only been hit once (knock on wood, hahaha) for 3 damage, my most fitting song might be this.

You just had to poke the dragon. You know we need that heal to happen.

;)

Don't know what you could possibly be talking about


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

When the enemies outnumber you more than two-to-one and all have more HP than anyone in your party... "dishing out more than you take" isn't necessarily enough...


Female Derro (Summoner/Barbarian/Alchemist)
Stats Xanya:
Ablative(30)| Init:+10 | HP:124/124 | AC:33 T:23 FF:28 | DR 2/- | F:+16 R:+14 W:+16 (+2 vs posion/spells/SLA) | Perc:+9 | SR:12 | Rage:17/17 | Channel: 7/7
Stats Cryxial:
| Init:(-)+1 | HP:70/70 | AC:30 T:20 FF:27 | F:+10 R:+9 W:+5 (Evasion, +2 vs sleep, stun & paralysis) | Perc:+8
Dalang Teniel wrote:
When the enemies outnumber you more than two-to-one and all have more HP than anyone in your party... "dishing out more than you take" isn't necessarily enough...

Sure, it'll depend on a lot of other factors as well. Maybe Xanya'll learn for next fight and armor up :p. So far I believe Xanya+Cryxial has killed 4 of the goats + ~half of the big one while suffering 18+8 damage in return (though the crucial part might have been stunning half of them in the surprise round before they could storm in to surround the party).

I still believe what I said earlier about eidolons hold true. They need some serious help to keep up (I belive that the about 4 feat eqivalents I'll invest in it eventually will be enough, things might be rough until we get that far though). Cryxial is about on par with the goats atm, he got one more attack, but worse AC and HP.


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

Eidolons might be weaker by comparison at lower levels, but they're still incredibly deadly later.

Consider:

A 20th-level quadruped has a strength of 56 or so, deals 55-60 points of damage per attack, and can make 12 such attacks against an enemy it starts the round 200' away from. Its AC is also ~45-50.

A 20th-level weapon-using eidolon has the same strength, only deals around 50 damage per attack, but can make around 15 on them.

...and Eidolons are never limited by HP, because they can draw from you, and you should have tons.


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Female Kitsune HP 60/60 CP 7/7 PP 16/16 LP 8/8
Stats:
AC/Touch/Flat/CMD 18/17/11/25 | Fort/Ref/Will +14/+17/+14 | Init +09
Brd/Smn/Pal 4//War 1
Trained Skills:
+22: Diplomacy, Handle Animal, Wind +20: Dance +15: Linguistics, Paint, Alchemy +13: Disguise +11: K(Pla, Rel), Spellcraft, +9: Stealth +8: K(Arc, Dun, Eng, Nat), Perception, SM, Swim

That's a lot of money and magic you've invested into that eidolon to get it up to 5 more attacks than the max it can have. :P

It's also odd how you've chosen explicitly to minmax the poor thing, as if it's just a creature bred for war. Does it not think? Does it not feel?

:(


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

It's not even *that* min-maxed. Just huge, flying, pounce, with a bit of strength bonus, and 2 claws + 5 rakes (a rake gives two attacks while only counting as one towards the max)


Maneuvers Readied:
Hunting Party, Offensive Roll, Panther on the Hunt, Sun Dips Low, Tactical Strike
Stats:
HP 29/29; Perform 12/12; AC 21 (T:19/FF:12); CMD 20; Saves (F:5/R:8/W:5); Init +12; Perception +8, Sense Motive +5

But you can only have ONE rake per pair of feet, just like you can only have one claw per hand.

-Posted with Wayfinder


Female Kitsune HP 60/60 CP 7/7 PP 16/16 LP 8/8
Stats:
AC/Touch/Flat/CMD 18/17/11/25 | Fort/Ref/Will +14/+17/+14 | Init +09
Brd/Smn/Pal 4//War 1
Trained Skills:
+22: Diplomacy, Handle Animal, Wind +20: Dance +15: Linguistics, Paint, Alchemy +13: Disguise +11: K(Pla, Rel), Spellcraft, +9: Stealth +8: K(Arc, Dun, Eng, Nat), Perception, SM, Swim

I'd also say that's not legit:
1: Rake requires grappling, which has its own mess involved.
2: That's 49 strength without evolution pool for extra strength, so 4 times makes it 57. Large, Huge, Pounce, Rakex5, Strengthx4 = 29 points, Extra legs (x4 because it already had an extra set) = 37.

An eidolon without spells maxes out at 31, and that requires 5 feats from your PC, unless you're playing a half elf (in which case you can get up to 41, including feats, and the archetype).

So... yeah. It's definitely min-maxed, as it requires feats to pull off the minimum amount of strength you're going for :p It literally has nothing but -grab something and shred it-. and no evolution points left for additional natural armor (again, unless you're a half-elf wild caller).


Rake is also triggered on a pounce. The number of claws/attacks is fuzzy. Some rake entries list 2 claws, others just give a rake entry and don't denote if its one or two claws. Under the rake entry it talks about 2 claw attacks for rake, but also the example they give notes that there should be 2 claws listed for the monster. It doesn't seem to address the rake(1d6) type entries you sometimes find.


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

A half-elf Wild Caller can get 51. And Rake attacks automatically trigger on a pounce. But I guess that's still more min-maxed than I realized.

(Also, Summon Eidolon saves you quite a few EP)


Female Kitsune HP 60/60 CP 7/7 PP 16/16 LP 8/8
Stats:
AC/Touch/Flat/CMD 18/17/11/25 | Fort/Ref/Will +14/+17/+14 | Init +09
Brd/Smn/Pal 4//War 1
Trained Skills:
+22: Diplomacy, Handle Animal, Wind +20: Dance +15: Linguistics, Paint, Alchemy +13: Disguise +11: K(Pla, Rel), Spellcraft, +9: Stealth +8: K(Arc, Dun, Eng, Nat), Perception, SM, Swim

How can you get 51? :o


Female Derro (Summoner/Barbarian/Alchemist)
Stats Xanya:
Ablative(30)| Init:+10 | HP:124/124 | AC:33 T:23 FF:28 | DR 2/- | F:+16 R:+14 W:+16 (+2 vs posion/spells/SLA) | Perc:+9 | SR:12 | Rage:17/17 | Channel: 7/7
Stats Cryxial:
| Init:(-)+1 | HP:70/70 | AC:30 T:20 FF:27 | F:+10 R:+9 W:+5 (Evasion, +2 vs sleep, stun & paralysis) | Perc:+8

Too bad Xanya is neither a half-elf nor a wild-caller... Also lifelink only works when the eidolon is at negative hp, so it can't really continue fighting at that point...


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

I... might be real bad at math over here. Real bad. Ignore me.


Female Kitsune HP 60/60 CP 7/7 PP 16/16 LP 8/8
Stats:
AC/Touch/Flat/CMD 18/17/11/25 | Fort/Ref/Will +14/+17/+14 | Init +09
Brd/Smn/Pal 4//War 1
Trained Skills:
+22: Diplomacy, Handle Animal, Wind +20: Dance +15: Linguistics, Paint, Alchemy +13: Disguise +11: K(Pla, Rel), Spellcraft, +9: Stealth +8: K(Arc, Dun, Eng, Nat), Perception, SM, Swim

Maks also gets like... 11 less evolution points than a standard summoner. So less minmax, more fluff. :)

I'm really gonna miss that haste, though... :(


M Grippli river battle MAP Brd/Clr/UCRog(Spy)5/Swb(Mouser)~1 ||| HP: 61/61 | AC: 21, T: 17, FF: 15 | Fort: +8*, Ref: +11*, Will: +11* | BAB +3, CMB: +9, CMD: 19 | Init: +6, Perception: +14
Makoto 'Maks' Kasumi wrote:

That's a lot of money and magic you've invested into that eidolon to get it up to 5 more attacks than the max it can have. :P

It's also odd how you've chosen explicitly to minmax the poor thing, as if it's just a creature bred for war. Does it not think? Does it not feel?

:(

It thinks about war! it feels like killing!


Maneuvers Readied:
Hunting Party, Offensive Roll, Panther on the Hunt, Sun Dips Low, Tactical Strike
Stats:
HP 29/29; Perform 12/12; AC 21 (T:19/FF:12); CMD 20; Saves (F:5/R:8/W:5); Init +12; Perception +8, Sense Motive +5

Rake attacks trigger on a grapple maneuver, not a pounce. Most monsters can't trigger a rake the same turn as they initiate the grapple:
Rake Natural Attack
The evolution is worded differently, and allows you to use it even when you first grapple. So you can use it with pounce, but only if you also have grab, and successfully pull of the grapple.

PFSRD wrote:

Rake (Ex)

Source: PRG:APG

An eidolon grows dangerous claws on its feet, allowing it to make 2 rake attacks on foes it is grappling. These attacks are primary attacks. The eidolon receives these additional attacks each time it succeeds on a grapple check against the target. These rake attacks deal 1d4 points of damage (1d6 if Large, 1d8 if Huge). This evolution is only available to eidolons of the quadruped base form. This evolution counts as one natural attack toward the eidolon’s maximum. The summoner must be at least 4th level before selecting this evolution.

You still only get one rake per pair of feet, since you can't take multiple natural attacks on the same limbs (or pair of limbs). Just like you can't have a pincer and claws on the same hand, or multiple bites with the same mouth.

EDIT: It is a bit unclear about the number of feet required, so I suppose a quadruped could max out at four, without diving deeper into the rules of this stuff.

EDIT EDIT: Reread pounce... I guess it does. You know nothing, Greebins Higgo. This is why I don't play Summoners.


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20
Quote:
The eidolon receives these additional attacks each time it succeeds on a grapple check against the target.

So wait... an Eidolon with Rapid Grappler can make its rake attacks three times, for 30 attacks? Now that's just absurd.


Female Derro (Summoner/Barbarian/Alchemist)
Stats Xanya:
Ablative(30)| Init:+10 | HP:124/124 | AC:33 T:23 FF:28 | DR 2/- | F:+16 R:+14 W:+16 (+2 vs posion/spells/SLA) | Perc:+9 | SR:12 | Rage:17/17 | Channel: 7/7
Stats Cryxial:
| Init:(-)+1 | HP:70/70 | AC:30 T:20 FF:27 | F:+10 R:+9 W:+5 (Evasion, +2 vs sleep, stun & paralysis) | Perc:+8
Dalang Teniel wrote:
Quote:
The eidolon receives these additional attacks each time it succeeds on a grapple check against the target.
So wait... an Eidolon with Rapid Grappler can make its rake attacks three times, for 30 attacks? Now that's just absurd.

How do you get 10 rakes? That's 38 EP even if it didn't break the max attack limit. It's also a full round action requiring you to succed three grapple checks, which seems quite hard to pull off. Of course a sane GM could rule that you only have one pair of hind legs, so max one rake.


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

Each purchase of the ability gives you two rakes, while only counting as one attack towards the limit. And it's not too hard to succeed on three grapple checks when you're huge and have >50 Str.

Which is why all the best eidolons wind up looking like either Hekatoncheires or Behirs.


Stats:
Init: + | HP: | AC: | FF: | Fort: + | Ref: + | Will: + | Perception: +,

Table 2 has slain their attackers. <Insert Victory music of choice.>


Female Kitsune HP 60/60 CP 7/7 PP 16/16 LP 8/8
Stats:
AC/Touch/Flat/CMD 18/17/11/25 | Fort/Ref/Will +14/+17/+14 | Init +09
Brd/Smn/Pal 4//War 1
Trained Skills:
+22: Diplomacy, Handle Animal, Wind +20: Dance +15: Linguistics, Paint, Alchemy +13: Disguise +11: K(Pla, Rel), Spellcraft, +9: Stealth +8: K(Arc, Dun, Eng, Nat), Perception, SM, Swim

Table 1 is still getting Rekt.


Female Derro (Summoner/Barbarian/Alchemist)
Stats Xanya:
Ablative(30)| Init:+10 | HP:124/124 | AC:33 T:23 FF:28 | DR 2/- | F:+16 R:+14 W:+16 (+2 vs posion/spells/SLA) | Perc:+9 | SR:12 | Rage:17/17 | Channel: 7/7
Stats Cryxial:
| Init:(-)+1 | HP:70/70 | AC:30 T:20 FF:27 | F:+10 R:+9 W:+5 (Evasion, +2 vs sleep, stun & paralysis) | Perc:+8
Makoto 'Maks' Kasumi wrote:
Table 1 is still getting Rekt.

We'll hopefully arrive in time...


Female Kitsune HP 60/60 CP 7/7 PP 16/16 LP 8/8
Stats:
AC/Touch/Flat/CMD 18/17/11/25 | Fort/Ref/Will +14/+17/+14 | Init +09
Brd/Smn/Pal 4//War 1
Trained Skills:
+22: Diplomacy, Handle Animal, Wind +20: Dance +15: Linguistics, Paint, Alchemy +13: Disguise +11: K(Pla, Rel), Spellcraft, +9: Stealth +8: K(Arc, Dun, Eng, Nat), Perception, SM, Swim

:p well, given that travel takes hours and fights take minutes... :p

We should be fine enough. We have a bleeding out animal companion, a disabled warcow, a relatively healthy bard, a bard that got hit while invisible just now, a bunch of grounded goats, a single sleeping goat... it's a mess. I really wanna channel energy, but it isn't really an option past the surprise round. :(


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

Not true! The companion stabilized, and the Bard has gotten two OHKO crits in three attacks, so... eh, our high-AC characters will clean up this mess.


Shaeyl's Character Sheet Perc 12, HP 19/23, AC 19/12/19, CMD 20, Save +4/+11/+6 Darkvision 120’

table 4 looks to get wiped, big guy and two others down, none of the goatlings down.


Stats:
Init: + | HP: | AC: | FF: | Fort: + | Ref: + | Will: + | Perception: +,

I feel kinda badass. 4 attacks, 4 dropped goats. Not a scratch of damage.


Male Lizardfolk Druid/Cleric/Bloodrager 2 (Saurian Shaman, Spelleater) AC 18 (ff 14, t 14); HP- 35/35; HP-(rage)- 41/41 F- +8, R- +4, W- +5; Init- +4, Perc- +9 Sense- +8; Aoo's- 5/5 ; channel- 5/5; growth- 7/7; travel- 7/7; fur- 7/7; bloodrage- 11/11; toxic- 6/6

I have no idea how we're supposed to survive this.

It's ridiculous. I'm about to use my Hero Point for something.
Not sure yet for what, probably a cure spell so I can get above staggered.


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

Assuming this is the hardest fight you'll see before level 2, there's no reason *not* to use a hero point. None of ours made a huge difference, but it's biding the time until Mythic comes along.

I'm more worried about the general trend of massively different party saves and AC.

Also, Eleanor, you picked a 3pp class that's immune to getting hit, so, eh.


Male Lizardfolk Druid/Cleric/Bloodrager 2 (Saurian Shaman, Spelleater) AC 18 (ff 14, t 14); HP- 35/35; HP-(rage)- 41/41 F- +8, R- +4, W- +5; Init- +4, Perc- +9 Sense- +8; Aoo's- 5/5 ; channel- 5/5; growth- 7/7; travel- 7/7; fur- 7/7; bloodrage- 11/11; toxic- 6/6

Mine being spent actually allowed me to get a standard action, which I used to cast a (maxed, btw) CLW on myself at 0 hp, getting me another full attack.

That is a huge difference, at least it appeared to be. We're actually not out of it yet, so we'll see.


Female Derro (Summoner/Barbarian/Alchemist)
Stats Xanya:
Ablative(30)| Init:+10 | HP:124/124 | AC:33 T:23 FF:28 | DR 2/- | F:+16 R:+14 W:+16 (+2 vs posion/spells/SLA) | Perc:+9 | SR:12 | Rage:17/17 | Channel: 7/7
Stats Cryxial:
| Init:(-)+1 | HP:70/70 | AC:30 T:20 FF:27 | F:+10 R:+9 W:+5 (Evasion, +2 vs sleep, stun & paralysis) | Perc:+8
Eleanor Sibyl wrote:
I feel kinda badass. 4 attacks, 4 dropped goats. Not a scratch of damage.

Admittedly we did soften up the big one for you with 40 or so damage beforehand. And even with "wasting" 26 damage on the big one, Xanya did manage to drop 5 to your 4.

@Hseir-shae Sendorus: The short answer is, optimize. I listed the top 3 ways to do so earlier in this discussion. Another way could be reach and/or taking advantage of AoO's. There are multiple ways to get 24+ AC at level 1. While Xanya and Eleanor's feats might sound impressive, they have nothing on Asherati in this point in the game. 5 attacks means she'll probably be able to take down more than one on average and she doesn't need to spend a bunch of time buffing to get decent AC like we do.


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

Yeah, but... Hseir-shae, if you had failed that really concentration check, you'd be unconscious.

Xanya: As I mentioned, though, those aren't necessarily going to be helpful in this battle. We've got probably the most AoOs of any party over at table 1, and the goatlings just used 5' steps to avoid provoking them.


Stats:
Init: + | HP: | AC: | FF: | Fort: + | Ref: + | Will: + | Perception: +,

That ability only proc'd once against a nat 20, every other attack roll result was below my un-modified AC (Pre Armor and Shield bonus). Lucky Me. Still Stalker has some sick low level abilities, I kind of regret not taking the feat that lets me ignore difficult terrain and walk on water. :( Oh well I'll just have to pick it up at level 2.

@X My count has you at 4 and that is with your eidolon's 2 kills. Not that this is a competition or anything. That being said the soundburst probably saved us all some grief.


- INACTIVE - (GM abandoned game)

I probably should have stood up from prone, but there were like 5 or 6 goatlings (and the big guy) around me. I figured I was better off trying to take some of them out than I was possibly getting knocked out just from standing up. Tough to say. My AC just sucks so bad with no plate mail around.

-Posted with Wayfinder


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Just having no one able to do anything in the surprise round is probably the biggest deciding factor as to why our table is having such a rough time. DC28-38 perception checks ain't good for business.


Female Derro (Summoner/Barbarian/Alchemist)
Stats Xanya:
Ablative(30)| Init:+10 | HP:124/124 | AC:33 T:23 FF:28 | DR 2/- | F:+16 R:+14 W:+16 (+2 vs posion/spells/SLA) | Perc:+9 | SR:12 | Rage:17/17 | Channel: 7/7
Stats Cryxial:
| Init:(-)+1 | HP:70/70 | AC:30 T:20 FF:27 | F:+10 R:+9 W:+5 (Evasion, +2 vs sleep, stun & paralysis) | Perc:+8
Eleanor Sibyl wrote:

That ability only proc'd once against a nat 20, every other attack roll result was below my un-modified AC (Pre Armor and Shield bonus). Lucky Me. Still Stalker has some sick low level abilities, I kind of regret not taking the feat that lets me ignore difficult terrain and walk on water. :( Oh well I'll just have to pick it up at level 2.

@X My count has you at 4 and that is with your eidolon's 2 kills. Not that this is a competition or anything. That being said the soundburst probably saved us all some grief.

What feat lets you ignore difficult terrain and walk on water? Maybe that is what I should have picked for Cryxial...

And yes you are right, I miscounted. Sorry :(


Stats:
Init: + | HP: | AC: | FF: | Fort: + | Ref: + | Will: + | Perception: +,
Path of War wrote:

Serene Stride (General)

Your ki allows for the lightest touch upon almost any surface.

Prerequisite(s): Ki pool, Wis 13.

Benefit(s): As long as you have at least one point in your ki pool you may ignore movement and Acrobatics penalties from difficult terrain and move across liquid surfaces just as if they were solid. You may still choose to swim if you wish to.

This one.


So for one feat available at level 1 you can get something vastly better than something that takes 6 levels of ninja or entire feat trees could get you? Jesus, Path of War is unbalanced.


Stats:
Init: + | HP: | AC: | FF: | Fort: + | Ref: + | Will: + | Perception: +,

Permanent feather step and water walk that can't be dispelled? Seems good.


Male Lizardfolk Druid/Cleric/Bloodrager 2 (Saurian Shaman, Spelleater) AC 18 (ff 14, t 14); HP- 35/35; HP-(rage)- 41/41 F- +8, R- +4, W- +5; Init- +4, Perc- +9 Sense- +8; Aoo's- 5/5 ; channel- 5/5; growth- 7/7; travel- 7/7; fur- 7/7; bloodrage- 11/11; toxic- 6/6

Gahh, that's fantastic.

I kinda feel disadvantaged by not knowing anything about Path of War.
Yeah, I know a lot of is it online, but taking the time to read everything is taxing.

And seeing everything that people are cranking out just makes me feel...bad for not knowing this stuff.

Hopefully, it won't be too much of an issue when we get to higher levels and things start coming online.


- INACTIVE - (GM abandoned game)

I've been ignoring Path of War stuff also because it all looks broken to me and I don't want to learn a new system that I don't intend to use elsewhere.

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