Count Saleno

Dragolan Canario's page

633 posts. Alias of John Woodford.


Race

Chelaxian Human ***INACTIVE***

Classes/Levels

Life Oracle/1

Gender

HP 10/10, 0 NL, AC

About Dragolan Canario

Male Chelaxian human oracle of life 1
N Medium humanoid (human)
Init +1 Perception +1

Daily Expendables
Channel Energy (4/day) [ ] [ ] [ ] [ ]
1st-level Spells (4/day) [ ] [ ] [ ] [ ]

DEFENSE
AC 15 (+3 armor/+1 shield/+1 Dex), touch 11, flat-footed 14
hp 10 (1d8+2)
Current hp 10
Fort +4, Ref +1, Will +3
Weaknesses Oracle's curse (haunted)

OFFENSE
Speed 30 ft.
Melee morningstar +1 (1d8+1/x2) or dagger +1 (1d4+1/19-20/x2))
Ranged light crossbow +1 (1d8/19-20/x2)
Special Attacks Channel energy (4/day) Used

Spells Known (CL 1st)
1st (4/day)-doom (Will DC 14), cure light wounds, bless
0 (at will)-detect poison, purify food & drink, light, stabilize, ghost sound, mage hand

STATISTICS
Str 12, Dex 12, Con 14, Int 12, Wis 12, Cha 17
Base Atk +0; CMB +1; CMD 12
Feats
Endurance +4 on Swim checks to resist nonlethal damage from exhaustion, CON checks to continue running, CON checks to avoid nonlethal damage from forced marches, CON checks to avoid nonlethal damage from starvation or thirst, Fortitude saves to avoid nonlethal damage from hot or cold environments, and Fortitude saves to resist damage from suffocation.
Great Fortitude +2 on Fortitude saves

Skills
Healing +5/+7 (1 ranks, +1 WIS, +3 class skill, +2 healer's kit)
Knowledge (Nature) +6 (1 ranks, +1 INT, +3 class skill, +1 trait)
Knowledge (Geography) +6/+8 in Mwangi Expanse (1 ranks, +1 INT, +3 class skill, +1 trait, +2 for map)
Survival +5 (1 ranks, +1 WIS, +3 class skill)
Swim +2 (1 ranks, +1 STR) (+1 in armor)
Climb +2 (1 ranks, +1 STR) (+1 in armor)
Profession (Cook/Wine Snob) +6 (1 ranks, +1 WIS, +3 class skill, +1 trait)
Racial Modifiers +1 skill rank/level

Traits
Boarded in Cheliax-Pezzack: While you aren’t necessarily a native of Cheliax, you boarded the Jenivere at one of that country’s port cities. As the people of Cheliax generally know the Mwangi Expanse as a near legendary land home to strange beasts and exotic treasures, your views of the region have a distinctly romantic tinge, and the desire for fame, wealth, and adventure likely motivate your travels. You begin the campaign with a detailed map of the Mwangi Expanse (this grants +2 competence bonus on all Knowledge [geography] checks made regarding this region) and 200 gp worth of mundane equipment to aid your exploration of the jungle.
Devotee of the Green: Your faith in the natural world or one of the gods of nature makes it easy for you to pick up on related concepts. You gain a +1 trait bonus on Knowledge (geography) and Knowledge (nature) checks, and one of these skills (Knowledge (geography)) is always a class skill for you.
Mentored: A tutor or private instructor guided you in learning your art, profession, or trade, and through your education, you became capable of teaching and guiding others. Choose a single Craft, Perform, or Profession skill. You gain a +1 trait bonus on checks with that skill. You also gain a +1 trait bonus when you aid another's skill check with any skill. (Profession (cook))

Languages Common (Taldane), Infernal

SQ

Combat Gear leather armor, light wooden shield, morningstar, light crossbow & 20 cold iron quarrels, dagger, mw backpack, healer's kit, bedroll, belt pouch (2), traveler's outfit, flint and steel, iron pot, sack (3), torch (5), twine (50 ft.), silk rope (50 ft.), survival kit, spices, antiplague (1) 5 pp, 10 gp, 2 sp, 4 cp Encumbrance #79; encumbrance w/o backpack & contents #41

SPECIAL ABILITIES

Favored Class Oracle; +1 skill rank at L1

Spells

Mystery Life

Oracle's Curse Haunted. It takes at least one standard action to remove anything from a backpack, and objects dropped land 10' away in a random direction. Add ghost sound and mage hand to spells known at first level.

Revelations
Channel (Su): You can channel positive energy like a cleric, using your oracle level as your effective cleric level when determining the amount of damage healed (or caused to undead) and the DC. You can use this ability a number of times per day equal to 1 + your Charisma modifier. (4x/day, 1d6 heal or damage, DC 13 Will save)

Dragolan is a large man in his early twenties, 6'2" and #240. He has curly reddish-brown hair (worn long) and a full beard. He dresses in serviceable but well-cut clothing with a tendency to have food and drink stains on the sleeves and front.[/spoiler]

Background:
Dragolan is journeying to Sargava mainly because of what he's heard about the fecundity of the jungle. As an Oracle of Life, this attracts him strongly

History:
The younger son of a moderately well-to-do Chelaxian family, Dragolan's oracular calling manifested itself when he was in his early teens. This was something of a shock to his family. They had aspired to become more influential in the new Cheliax, and were raising their children with that in mind (hence, Dragolan is fluent in Infernal). By that time he was already something of a gourmand, a tendency only amplified by his calling. He has a considerable zest for life, particularly wine and good food, and is an accomplished cook. His calling has also driven him into the wilderness before, to experience Life as it manifests in nature. (This last was also convenient for his family, who might otherwise have been persecuted for associating with an oracle of a non-diabolical Mystery.) Now (with the tacit encouragement of his parents) his Mystery calls him to the jungles of Sargava and the Mwangi Expanse.

Old Version:
HP 24/24, AC 17/T11/FF16, F: +5/R: +2/W: +4; Init: +1, Perc: +1
Current XP 6760/9000
Male Chelaxian human oracle of life 3
N Medium humanoid (human)
Init +1 Perception +1

Daily Expendables
Channel Energy (4/day) [ ] [ ] [ ] [ ]
1st-level Spells (6/day) [ ] [ ] [ ] [ ] [ ] [ ]

DEFENSE
AC 17 (+3 armor/+3 shield/+1 Dex), touch 11, flat-footed 16
hp 24 (3d8+6)
Current hp 24
Fort +5, Ref +2, Will +4
Weaknesses Oracle's curse (haunted)

OFFENSE
Speed 30 ft.
Melee mace +3 (1d8+1/x2) or dagger +3 (1d4+1/19-20/x2))
Ranged light crossbow +3 (1d8/19-20/x2)
Special Attacks Channel energy (4/day) Used
Spells Known (CL 3rd)
1st (6/day)-doom (Will DC 14), detect undead, cure light wounds, bless, shield of faith Used
0 (at will)-detect poison, purify food & drink, light, stabilize, ghost sound, mage hand

STATISTICS
Str 12, Dex 12, Con 14, Int 12, Wis 12, Cha 17
Base Atk +2; CMB +3; CMD 14
Feats
Endurance +4 on Swim checks to resist nonlethal damage from exhaustion, CON checks to continue running, CON checks to avoid nonlethal damage from forced marches, CON checks to avoid nonlethal damage from starvation or thirst, Fortitude saves to avoid nonlethal damage from hot or cold environments, and Fortitude saves to resist damage from suffocation.
Great Fortitude +2 on Fortitude saves
Diehard: Automatically stabilize if below 0 HP but not dead, can choose to act as if disabled rather than dying. In the latter case, can take move actions w/o further injury, but standard actions or other strenuous actions (GM's discretion) will inflict 1 HP of damage after the action is completed.
Skills
Healing +11/+13 (3 ranks, +1 WIS, +3 class skill, +4 revelation, +2 healer's kit)
Spellcraft +6 (2 ranks, +1 INT, +3 class skill)
Knowledge (Nature) +7 (2 ranks, +1 INT, +3 class skill, +1 trait)
Knowledge (Geography) +7 (2 ranks, +1 INT, +3 class skill, +1 trait)
Survival +7 (3 ranks, +1 WIS, +3 class skill)
Swim +4 (3 ranks, +1 STR) (+3 in armor/+2 in armor with shield)
Climb +4 (3 ranks, +1 STR) (+3 in armor/+2 in armor with shield)
Profession (Cook/Wine Snob) +7 (3 ranks, +1 WIS, +3 class skill)
Racial Modifiers none
Note: +1 skill rank for favored class (oracle)

Languages Common (Taldane), Infernal
SQ Oracle of Life, revelation (channeling) (1d6 healing or damage to undead 4/day, DC 13 save), traits (Boarded in Cheliax-Pezzack (map of the Mwangi Expanse, +2 on Knowledge (Geography) skill checks regarding the area), Devotee of the Green (+1 on Knowledge (Nature) & (Geography) skill checks; Knowledge (Geography) is a class skill))
Combat Gear studded leather armor, +1 heavy darkwood shield, heavy mace, light crossbow & 20 quarrels, dagger (2, 1 silvered), feather step slippers, backpack, healer's kit, bedroll, belt pouch (2), explorer's outfit, flint and steel, iron spike (2), sack (3), torch (2), pint oil (2), hooded lantern, twine (50 ft.), silk rope (50 ft.), whetstone, 0 pp, 133 gp, 15 sp, 0 cp

SPECIAL ABILITIES

Concentration exercises: +2 on all concentration checks

Abednego Cantos: +1 on Will saves vs. compulsions

Spells

Mystery Life

Oracle's Curse Haunted. It takes at least one standard action to remove anything from a backpack, and objects dropped land 10' away in a random direction. Add ghost sound and mage hand to spells known at first level.

Revelation Channeling

Revelation Healing Hands: +4 on heal checks, etc.

Dragolan is a large man in his early twenties, 6'2" and #240. He has curly reddish-brown hair (worn long) and a full beard. He dresses in serviceable but well-cut clothing with a tendency to have food and drink stains on the sleeves and front.

Background (old):
Dragolan is journeying to Sargava mainly because of what he's heard about the fecundity of the jungle. As an Oracle of Life, this attracts him strongly

History (old):
The younger son of a moderately well-to-do Chelaxian family, Dragolan's oracular calling manifested itself when he was in his early teens. This was something of a shock to his family. They had aspired to become more influential in the new Cheliax, and were raising their children with that in mind (hence, Dragolan is fluent in Infernal). By that time he was already something of a gourmand, a tendency only amplified by his calling. He has a considerable zest for life, particularly wine and good food, and is an accomplished cook. His calling has also driven him into the wilderness before, to experience Life as it manifests in nature. (This last was also convenient for his family, who might otherwise have been persecuted for associating with an oracle of a non-diabolical Mystery.) Now (with the tacit encouragement of his parents) his Mystery calls him to the jungles of Sargava and the Mwangi Expanse.

Notes: