Zon-Kuthon

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78 posts (305 including aliases). No reviews. No lists. No wishlists. 1 alias.



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Medium Lvl:3 HP:24/24 AC:16/12/14 F:+2 R:+2 W:+4 Init:+5

Sorry! (It's like when I'm at the table taking forever to roll dice eh?)

Bardos steps to Haer Kul's side and casts a little Creme du Menthe, errr...

Cure Light Wounds): 1d8 + 5 ⇒ (6) + 5 = 11


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Medium Lvl:3 HP:24/24 AC:16/12/14 F:+2 R:+2 W:+4 Init:+5

Did Bardos's attack hit? (asking for a friend)


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Medium Lvl:3 HP:24/24 AC:16/12/14 F:+2 R:+2 W:+4 Init:+5

Shadow Shackleton is so salty!


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Medium Lvl:3 HP:24/24 AC:16/12/14 F:+2 R:+2 W:+4 Init:+5

"He's praying?"


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Medium Lvl:3 HP:24/24 AC:16/12/14 F:+2 R:+2 W:+4 Init:+5

Bardos moves between Thorthal and Andretta and fires a sling bullet at the Klaven fighting Thorthal and Morgrom.

"Don't worry! I can heal you if I accidentally hit you!"

Nice Expression: 1d20 - 1 ⇒ (3) - 1 = 21d4 ⇒ 1


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Medium Lvl:3 HP:24/24 AC:16/12/14 F:+2 R:+2 W:+4 Init:+5

After 2 years of gameplay, I finally got Haer Kul's name reference!


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Medium Lvl:3 HP:24/24 AC:16/12/14 F:+2 R:+2 W:+4 Init:+5

"It's as good a plan as any, I can't heal anyone if no one is getting hurt!"


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Medium Lvl:3 HP:24/24 AC:16/12/14 F:+2 R:+2 W:+4 Init:+5

"There is no such thing as the Zeta Quadrant!"


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Medium Lvl:3 HP:24/24 AC:16/12/14 F:+2 R:+2 W:+4 Init:+5

"We are all 'out of our Vulkan minds' apparently."


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Medium Lvl:3 HP:24/24 AC:16/12/14 F:+2 R:+2 W:+4 Init:+5

Bardos takes out his planchette, closes his eyes and begins writing furious. Strange metallic sounds fill the room, and there is a high pitched whistle and the whooshing of wind. He opens his eyes, and the party is filled with healing energy.

"I like this one, but why does he keep calling me "Jim"?"


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Medium Lvl:3 HP:24/24 AC:16/12/14 F:+2 R:+2 W:+4 Init:+5

"I don't like the looks of that credenza."


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Medium Lvl:3 HP:24/24 AC:16/12/14 F:+2 R:+2 W:+4 Init:+5

Bardos glowers at Haer Kul.

"I sometimes wish the were only hallucinations my Gnomish friend."


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Medium Lvl:3 HP:24/24 AC:16/12/14 F:+2 R:+2 W:+4 Init:+5

"Mr. Slick, I totally see what you mean about the floor now."


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Medium Lvl:3 HP:24/24 AC:16/12/14 F:+2 R:+2 W:+4 Init:+5

Bardos flanks with Slick.

"We have them on the ropes! I will assist you! I am Hue!" exclaims Bardos. Third +1 Morningstar of Five: 1d20 + 5 ⇒ (2) + 5 = 71d8 + 2 ⇒ (7) + 2 = 9


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Medium Lvl:3 HP:24/24 AC:16/12/14 F:+2 R:+2 W:+4 Init:+5

"The slick-looking floor doesn't seem so slick Mr. Slick," says Bardos slickly while walking on the slick-looking floor with Slick. He stands in the middle of the room and concentrates.

Bardos casts Detect Magic and sweeps left to right.


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Medium Lvl:3 HP:24/24 AC:16/12/14 F:+2 R:+2 W:+4 Init:+5

"Erm... Does this mean Morgrom has to climb the rope again? I mean, excellent work Morgrom! And Slick is pretty good with those throwing star dealies! Could you retrieve my dagger for me Mr. Slick, or do I have to climb down and get it so you don't keep it for yourself?"


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Medium Lvl:3 HP:24/24 AC:16/12/14 F:+2 R:+2 W:+4 Init:+5

"But of course my lady!" Bardos exclaims gallantly. "You read my mind!" He then steps aside and swings with his morningstar and the foul creature:

Tea, Earl Grey, HOT: 1d20 + 3 ⇒ (17) + 3 = 201d8 + 3 ⇒ (7) + 3 = 10


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Medium Lvl:3 HP:24/24 AC:16/12/14 F:+2 R:+2 W:+4 Init:+5

Bardos steps beside Morgrom and draws and loads his sling.

"I just had a most disturbing vision of my doom."


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Medium Lvl:3 HP:24/24 AC:16/12/14 F:+2 R:+2 W:+4 Init:+5

Bardos moves and attempts to aid Thorthal in escaping the creature's grasp:

Aiding another: 1d20 + 0 ⇒ (3) + 0 = 3 This is a dice expression, sorry, you're dead.


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Medium Lvl:3 HP:24/24 AC:16/12/14 F:+2 R:+2 W:+4 Init:+5

"Thorthal my friend, if you knew how many voices I hear on an hourly basis I think you would be most disturbed."


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Medium Lvl:3 HP:24/24 AC:16/12/14 F:+2 R:+2 W:+4 Init:+5

Bardos interjects:

"This reminds me of an expedition to some 'barrier peaks' a spirit I channeled couldn't stop talking about." He reaches for one of the resin projectors. "Not sure I'd be any good with this thing, but I couldn't be any worse that I am with my sling! Tomorrow I'm sure I could find a spirit on this ship that knows how to use it I'm sure, assuming we live that long."

He then turns to 'Slick' and goes on at length in Elven, wiggling his new weapon and introducing himself with a bow.

'Slick':
"This reminds me of an expedition to some 'barrier peaks' a spirit I channeled couldn't stop talking about. Not sure I'd be any good with this thing, but I couldn't be any worse that I am with my sling! Tomorrow I'm sure I could find a spirit on this ship that knows how to use it I'm sure, assuming we live that long. I like the cut of your jib Mr. Slick, if that is your real name. I'm Bardos of Daggerfall," he says with a bow.


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Medium Lvl:3 HP:24/24 AC:16/12/14 F:+2 R:+2 W:+4 Init:+5

"Good idea Petronicus, looks like we need it. Make it so!"

Bardos makes a strange gesture, a sort of two fingered point towards the door.


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Medium Lvl:3 HP:24/24 AC:16/12/14 F:+2 R:+2 W:+4 Init:+5

((Bardos delays))

Sorry for the delay


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Medium Lvl:3 HP:24/24 AC:16/12/14 F:+2 R:+2 W:+4 Init:+5

Bardos shrugs.

"Oh no. Not again!"


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Medium Lvl:3 HP:24/24 AC:16/12/14 F:+2 R:+2 W:+4 Init:+5

Dice Expression of Sling Bullet: 1d20 - 1 ⇒ (8) - 1 = 71d4 ⇒ 3


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Medium Lvl:3 HP:24/24 AC:16/12/14 F:+2 R:+2 W:+4 Init:+5

"Don't even get me started about voices in one's head," says Bardos.


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Medium Lvl:3 HP:24/24 AC:16/12/14 F:+2 R:+2 W:+4 Init:+5

Bardos rushes to bind Thorthal's wounds.

"That priest I met a few days ago would never let me hear the end of it!"

Heal check: 1d20 + 0 ⇒ (1) + 0 = 1

"Of course, that WAS a few days ago!" he exclaims, clearly in a little over his head in Thorthal's blood (not literally).


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Medium Lvl:3 HP:24/24 AC:16/12/14 F:+2 R:+2 W:+4 Init:+5

"Is this a dagger I see before me?" says Bardos out of nowhere.


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Medium Lvl:3 HP:24/24 AC:16/12/14 F:+2 R:+2 W:+4 Init:+5

Bardos puts on his goggles, adjusts them a bit, and takes them off and rests them back on his forehead again.

"Nope, not a nice place at all."


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Medium Lvl:3 HP:24/24 AC:16/12/14 F:+2 R:+2 W:+4 Init:+5

Bardos cleans his knife on the dead acolyte and puts it away.

"I have a feeling they are not going to be very helpful."


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Medium Lvl:3 HP:24/24 AC:16/12/14 F:+2 R:+2 W:+4 Init:+5

Bardos fires another ray of cool blue light at the fanatical Foss.

"I can do this all day," he says coldly.

Ray of Frost: 1d20 - 3 ⇒ (2) - 3 = -11d3 + 2 ⇒ (3) + 2 = 5


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Medium Lvl:3 HP:24/24 AC:16/12/14 F:+2 R:+2 W:+4 Init:+5

"It's log! It's log! It's big, it's heavy, it's wood!"


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I am just trying to figure out a good way (as a DM) to help a player who wants to play a Centaur. They honestly don't seem over-powered (a lot more disadvantages than advantages), but there would be some sort of level-adjustment I'm assuming. Is there any 'official' way to make one? And if not, any suggestions as to an 'unoffical' idea? ;)