Rambler's Legendary Planet
(Inactive)
Game Master
Scribbling Rambler
Male Elder GM
Congrats on the game making it past 1000 posts!
The old woman scowls while thinking.
"Far as I know, there's only the front door. Big fella like you should be able to get in, right?"
Human Male Wizard Lvl:3 HP:19/19 AC:11/11/10 F:+2 R:+2 W:+4 Init:+1 Perception:+10
"Well gentlemen surely we can come up with a makeshift battering ram that will crack those timbers most efficiently with a modest amount of work."
From Ultimate Combat:
Breaking: The crew leader makes a Strength check with a +2 bonus, adding +2 for each member of the crew (or equivalent number of larger creatures) assisting. The ram also provides a +4 bonus per size category above Medium.
Improvised Ram: Any tree, log, or timber can be used as a ram with a –4 penalty on attack and damage rolls and Strength checks.
Medium Lvl:3 HP:24/24 AC:16/12/14 F:+2 R:+2 W:+4 Init:+5
Bardos closes his book.
"I like this plan, breaking things."
Male Elder GM
If only there was a place where you could find a log around here...
The villagers are soon settled in at the Hapless Harpy, with Vessa bustling around looking after them.
Male Gnome Investigator Lvl:3 HP:25 AC:15(16)/13/13 F:+4 R:+5 W:+3 Init:+2 Perception:+10 low-light
"Let's go knock on some doors, shall we, gentleman? Perhaps the lumber mill has some suitable timber for a ... how do you say ... a door-crasher special?"
"We also must not forget to check on Vessa's friend at the manor."
Human Male Wizard Lvl:3 HP:19/19 AC:11/11/10 F:+2 R:+2 W:+4 Init:+1 Perception:+10
"I am positively vibrating with excitement, gentlemen. Let us roll up our sleeves and apply some manly efforts. No doubt our esprit de corps will carry us through that door and beyond!"
Male Dwarf Brawler Lvl: 3 HP:28/28 AC: 17(16)/12/15(14) +Ring? F: +5 R: +5 W: +3 Init: +2 Perception: +8 Darkvision MF: 3/4
"Cannae say A like th' idea o breakin' in tae a temple, but it seems like th' only option."
|
1 person marked this as a favorite.
|
Male Half-Orc Warpriest Lvl:3 HP: 30 AC: 17/10/17 F: 7 R: 4 W: 8 Init: 1 Percep: 2
At the mention of a ram and smashing down the front door of the Church of Abadar Morgrom gets a wicked grin. "Let's smash that door down!" he almost shouts with excitment.
Male Elder GM
I understand the general plan, but I need specifics. Where are you going to get a ram?
Human Male Wizard Lvl:3 HP:19/19 AC:11/11/10 F:+2 R:+2 W:+4 Init:+1 Perception:+10
Lumber mill was a good suggestion of a place to look.
Male Elder GM
The group returns to the site of the burned down mill, and finds a log which can serve as an improvised ram. It is the best option available at the mill, but is only suitable for three people to use. There may be something larger available at the lumber piles nearer to the manor.
Human Male Wizard Lvl:3 HP:19/19 AC:11/11/10 F:+2 R:+2 W:+4 Init:+1 Perception:+10
Male Gnome Investigator Lvl:3 HP:25 AC:15(16)/13/13 F:+4 R:+5 W:+3 Init:+2 Perception:+10 low-light
"As long as we are going to be at the Manor, we can check on Missus Vesk at the same time."
Male Elder GM
The potential ram is left where it can be easily retrieved, and the group makes their way towards the manor.
In a grassy field nearby are three large piles of lumber, each about 20 feet long and 10 feet high. At first glance, most of these logs are too large to be used as a ram by a small group.
Male Gnome Investigator Lvl:3 HP:25 AC:15(16)/13/13 F:+4 R:+5 W:+3 Init:+2 Perception:+10 low-light
"What have we here?" Haer Kul walks over to the hollow in the southernmost pile of logs.
He will peer into the hollow Perception: 1d20 + 6 ⇒ (4) + 6 = 10. "Nothing apparent, but worth a closer look."
Then a little looking for traps Perception(find traps): 1d20 + 7 ⇒ (2) + 7 = 9. "Excellent, perfectly safe."
If necessary Disable device(remove traps): 1d20 + 7 ⇒ (7) + 7 = 14.
A thorough search of the log Perception: 1d20 + 6 ⇒ (3) + 6 = 9. "Odd, there is nothing here."
And finally, if there is enough residue or contents left in the empty bottles, Craft(alchemy): 1d20 + 9 ⇒ (16) + 9 = 25 to identify potions.
Human Male Wizard Lvl:3 HP:19/19 AC:11/11/10 F:+2 R:+2 W:+4 Init:+1 Perception:+10
Petronicus will have scuttles search the log to make sure it is safe.
Male Elder GM
As Haer Kul sticks his prominent nose into the hollow under the logs, he hears a low growl, and then a deep voice says, "Go away!"
Male Gnome Investigator Lvl:3 HP:25 AC:15(16)/13/13 F:+4 R:+5 W:+3 Init:+2 Perception:+10 low-light
"Sergeant Frum, is that you?"
Haer Kul, steps back and kneels, leaning on his cane peering into the log. Go go gadget darkvision. "I'm sorry to disturb you, my good man. We are recently arrived, and find ourselves unsettled by recent events."
Doffs his hat and inclines his head, "Haer Kul, at your service. Whom do I have the pleasure of addressing?" Diplomacy: 1d20 + 3 ⇒ (14) + 3 = 17
Male Elder GM
Inside the hollow is a halfling, guarded by a small dog with bared fangs (Jack Russel). He looks surprisingly menacing, with his shaven head and previously broken nose.
"Move along, ya poxy gnome, or Runt will rip yer throat out."
Haer Kul sees more empty liquor bottles in the hollow behind the halfling.
Medium Lvl:3 HP:24/24 AC:16/12/14 F:+2 R:+2 W:+4 Init:+5
"Everyone's so friendly here", says Bardos quietly as he approachs Haer Kul and the halfling. "Good sir, I am Bardos of Daggermark, we seek only to know what has transpired here."
Diplomacy: 1d20 + 8 ⇒ (10) + 8 = 18
Male Elder GM
"Oh no... you ain't gonna trick me and string me up! Keep moving!"
Male Half-Orc Warpriest Lvl:3 HP: 30 AC: 17/10/17 F: 7 R: 4 W: 8 Init: 1 Percep: 2
Morgrom bends over, peering into the hollow, "Fine, youz stay there, but maybe youz can tell us which lumber makes a good ram fer knocking down tha priests door."
Human Male Wizard Lvl:3 HP:19/19 AC:11/11/10 F:+2 R:+2 W:+4 Init:+1 Perception:+10
"You look like you may be running out of libations, friend. Perhaps if you tell us more of what you have seen and heard we could procure you something to wet your whistle, as they say in the vulgar tongue. We seek only to help the town, and why not earn yourself a tasty bottle or two in the process?"
Diplomacy:: 1d20 + 2 ⇒ (3) + 2 = 5
Human Male Wizard Lvl:3 HP:19/19 AC:11/11/10 F:+2 R:+2 W:+4 Init:+1 Perception:+10
Petronicus stumbles on his words and accidentally kicks a rock, smashing some of the bottles in the process of trying to befriend the creature in the log.
Male Elder GM
"Listen fancy-pants! I don't want any of yer lavender water or wormwood or whatever ya drink with yer pinky out! Far as I can tell, none of you has honest likker!"
"Why don't ya just ask one of yer lumberjack prisoners about what kinda wood ya need?"
Male Dwarf Brawler Lvl: 3 HP:28/28 AC: 17(16)/12/15(14) +Ring? F: +5 R: +5 W: +3 Init: +2 Perception: +8 Darkvision MF: 3/4
"Well Maister Halfling, it looks loch y' ur quite comfortable thaur, but if ye end up too sober, th' Black Harpy has some pretty guid beer."
"Mebbe there's an axe aroond haur tae cut a log up?"
Perception: 1d20 + 6 ⇒ (12) + 6 = 18
Male Elder GM
Thorthal sees no axe handy.
Something to consider about your ram idea: it will take both hands of anybody on the log, so they will not have hands free for anything else until they can set the log down. Just thought that may influence the size you choose.
At this point the log is kind of mechanically pointless. It would only give us at most a net +2 which we could get by just having someone assist.
|
2 people marked this as a favorite.
|
Medium Lvl:3 HP:24/24 AC:16/12/14 F:+2 R:+2 W:+4 Init:+5
"It's log! It's log! It's big, it's heavy, it's wood!"
Male Gnome Investigator Lvl:3 HP:25 AC:15(16)/13/13 F:+4 R:+5 W:+3 Init:+2 Perception:+10 low-light
Sense motive: 1d20 + 5 ⇒ (7) + 5 = 12 on the halfling.
"What is your name, friend? We are trying to put a stop to the crimes of the priests and the militia, and any information you have about them would be useful."
Male Elder GM
"Youse just fight it out then, and leave me alone. Pretty sure you can find them."
Bardos finds a log which could be used as a ram by 5 or 6 people. That's better than bad. It's good!
Human Male Wizard Lvl:3 HP:19/19 AC:11/11/10 F:+2 R:+2 W:+4 Init:+1 Perception:+10
"Huzzah! We have our log indeed. If this works I shall stuff it with nuts and seeds until it poops out presents!"
https://en.m.wikipedia.org/wiki/Tió_de_Nadal
|
1 person marked this as a favorite.
|
Male Gnome Investigator Lvl:3 HP:25 AC:15(16)/13/13 F:+4 R:+5 W:+3 Init:+2 Perception:+10 low-light
To the halfling: "Sir, we bid you good day."
To Petronicus: "Well, you should not have to look far to gather them. It seems this village is filled with the former, and has gone to the latter." Haer Kul is unable to suppress a self-satisfied smile.
Male Elder GM
Leaving the surly halfling for now, the group makes their way back towards the inn with their timber.
Male Gnome Investigator Lvl:3 HP:25 AC:15(16)/13/13 F:+4 R:+5 W:+3 Init:+2 Perception:+10 low-light
To the party: "That one bears watching. He took an inordinate amount of interest in our possessions. We may need to war Vessa at the inn, if he shows up there."
Medium Lvl:3 HP:24/24 AC:16/12/14 F:+2 R:+2 W:+4 Init:+5
Bardos also speaks to the party.
"Probably because we actually have possessions, the poor sod."
Male Elder GM
Off to the temple? What's the ram plan? Keep in mind that anybody using the ram has both hands busy.
Male Half-Orc Warpriest Lvl:3 HP: 30 AC: 17/10/17 F: 7 R: 4 W: 8 Init: 1 Percep: 2
I vote for heaging to the temple and I want to be in the front. Whenever we get there and are ready I will use my Strength blessing for a boost at the right time.
Male Gnome Investigator Lvl:3 HP:25 AC:15(16)/13/13 F:+4 R:+5 W:+3 Init:+2 Perception:+10 low-light
Haer Kul will help unless the -1 strength penalty applies.
Human Male Wizard Lvl:3 HP:19/19 AC:11/11/10 F:+2 R:+2 W:+4 Init:+1 Perception:+10
Male Elder GM
If you're using the larger log (ie the one that actually makes a difference), it needs 5 or 6 people. So the question is really whether somebody is not helping. And who.
Male Gnome Investigator Lvl:3 HP:25 AC:15(16)/13/13 F:+4 R:+5 W:+3 Init:+2 Perception:+10 low-light
"May I suggest that all of contribute our diverse strengths to the ram, except for Mr. Goatsfoot? It might be wise for him to have his crossbow ready in the event that something ill awaits us on the other side of the door?"
Dude, cover us, we're going in!
Male Dwarf Brawler Lvl: 3 HP:28/28 AC: 17(16)/12/15(14) +Ring? F: +5 R: +5 W: +3 Init: +2 Perception: +8 Darkvision MF: 3/4
Thorthal will assist with the battering of the temple door.
"Weel, let's fin' oot what's goin' on in the temple."
Male Elder GM
The group takes their improvised ram and heads over to Silverstone Hall. While Prahd watches with his crossbow ready, they swing the log into the door with a resounding crash.
I need a Strength Check from Morgrom. He gets a net +6 from the ram. He make Take 10 if he wishes, for a total of 20 (including Strength Domain), but the door looks pretty sturdy.
Male Half-Orc Warpriest Lvl:3 HP: 30 AC: 17/10/17 F: 7 R: 4 W: 8 Init: 1 Percep: 2
Strength Check: 1d20 + 4 + 6 ⇒ (5) + 4 + 6 = 15
So it looks like your 10 was a better way to go.Can we take 20? I mean we can sit here pounding on the door with the ram until we get in. Even without my blessing that is 29.
Male Gnome Investigator Lvl:3 HP:25 AC:15(16)/13/13 F:+4 R:+5 W:+3 Init:+2 Perception:+10 low-light
If we can't take 20, then I suggest we keep battering the door until it opens or until priests show up
Male Elder GM
The door resists the first blow, but sunders after a few more. Unfortunately, the residents are now ready for the group.
I'm still going to give Prahd a surprise round. After that...
Acolytes: 1d20 ⇒ 13
Foss: 1d20 + 3 ⇒ (15) + 3 = 18
Morgrom: 1d20 + 1 ⇒ (6) + 1 = 7
Haer Kul: 1d20 + 2 ⇒ (10) + 2 = 12
Thorthal: 1d20 + 2 ⇒ (5) + 2 = 7
Bardos: 1d20 + 5 ⇒ (15) + 5 = 20
Petronicus: 1d20 + 1 ⇒ (20) + 1 = 21
Prahd: 1d20 + 5 ⇒ (3) + 5 = 8
Prahd surprise, then full round
Petronicus
Bardos
Foss
Acolytes
Haer Kul
Thorthal
Morgrom
Male Gnome Investigator Lvl:3 HP:25 AC:15(16)/13/13 F:+4 R:+5 W:+3 Init:+2 Perception:+10 low-light
Haer Kul looks around the room and smiles: "Ah, gentleman, greetings. Our sincere apologies for the noise. When you didn't answer the door the first time, we felt obliged to knock with more vigour. We humbly request your aid in curing the disease that has so devastated this town. Would one of you be Mr. Hagrim Foss?"
Diplomacy: 1d20 + 3 ⇒ (19) + 3 = 22 (minus whatever penalty applies to holding a battering ram)
Sense Motive: 1d20 + 5 ⇒ (6) + 5 = 11
Perception: 1d20 + 6 ⇒ (10) + 6 = 16
Male Elder GM
The priests do not seem to be in a mood for talking.
Male Elder GM
With apparent disregard for his own safety, Prahd advances to a point where he does not have to worry about hitting his companions. Then he unleashes a fusillade at the priests who sully Abadar's temple.
rapid pb shot: 1d20 + 5 + 1 - 2 ⇒ (7) + 5 + 1 - 2 = 111d10 + 1 ⇒ (3) + 1 = 4
rapid pb shot: 1d20 + 5 + 1 - 2 ⇒ (4) + 5 + 1 - 2 = 81d10 + 1 ⇒ (2) + 1 = 3
Unfortunately, both of his bolts go astray.
Petronicus
Bardos
Foss
Acolytes
Haer Kul
Thorthal
Morgrom
Prahd
|