Rambler's Legendary Planet (Inactive)

Game Master Scribbling Rambler


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Male Elder GM

Bardos also fails to harm the creature, which all of the party (save Thorthal) are able to determine is undead.

Morgrom


Male Half-Orc Warpriest Lvl:3 HP: 30 AC: 17/10/17 F: 7 R: 4 W: 8 Init: 1 Percep: 2

Knowledge Religion: 1d20 + 5 ⇒ (2) + 5 = 7

Morgrom moves up next to Thorthal and strikes at the undead creature.

Attack: 1d20 + 5 ⇒ (20) + 5 = 252d6 + 4 ⇒ (5, 5) + 4 = 14

Sovereign Court

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Possible crit! Who hacked Morgroms account?


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Male Elder GM

Snicker.

Unfortunately, to move beside Thorthal requires moving into Thorthal's space, as the dwarf is blocking the entrance to the alcove. Normally, this would mean the movement provokes an attack, if the enemy weren't grappling.
In this case...

As Morgrom moves into the alcove to rush past Thorthal, he suddenly stops and stares slack-jawed.

This is the point where Chris usually exclaims, "Sonofa!"

Morgrom:
Morgrom receives a vision of a stark, desolate landscape surrounded by a distant ring of impossibly high mountains. Knowledge (Planes) if you wish. And a Will save required.

So Petronicus is grappling with skin. And Thorthal and Morgrom are in the same "square", staring into space.

Haer Kul
Skin


Male Gnome Investigator Lvl:3 HP:25 AC:15(16)/13/13 F:+4 R:+5 W:+3 Init:+2 Perception:+10 low-light

Haer Kul will try pulling Thorthal out of the alcove without entering it himself.


Male Half-Orc Warpriest Lvl:3 HP: 30 AC: 17/10/17 F: 7 R: 4 W: 8 Init: 1 Percep: 2

That is hilarious! I didn't even notice the natural 20. Of course it is useless right now.

Will Save: 1d20 + 6 + 1 ⇒ (3) + 6 + 1 = 10

....and now we are back to our regularly scheduled programming.


Male Elder GM

Thorthal does not resist Haer Kul's repositioning.

grapple: 1d20 + 8 + 5 ⇒ (11) + 8 + 5 = 24
constrict: 1d4 ⇒ 3

The skin wraps itself tightly around Petronicus, pinning the curator in place and squeezing until popping sounds some from somewhere within. It is apparent that any attacks against the creature may also harm the wizard.

Thorthal returns to his senses, but finds himself Shaken by the vision.

Thorthal (Shaken)
Petronicus (Pinned, Shaken)
Bardos
Morgrom
Haer Kul
Skin


Human Male Wizard Lvl:3 HP:19/19 AC:11/11/10 F:+2 R:+2 W:+4 Init:+1 Perception:+10

Do I know anything about such creatures?

Know Religion: 1d20 + 8 ⇒ (18) + 8 = 26


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Human Male Wizard Lvl:3 HP:19/19 AC:11/11/10 F:+2 R:+2 W:+4 Init:+1 Perception:+10

Specifically how to remove them from hugging my feeble body.


Male Elder GM

Petronicus:
This creature is known as a Shredskin, often the animated skin of some unfortunate who was skinned alive. As well as the standard strengths and weaknesses of other undead creatures, they can enshroud their victims (as they have Petronicus) and squeeze the life from them, while attacks against them harm the victim as much as the shredskin. As well, they can control a dead (or undead) body which they enshroud.
The best bet would be some sort of attack which harms undead creatures, but not living ones..


Male Dwarf Brawler Lvl: 3 HP:28/28 AC: 17(16)/12/15(14) +Ring? F: +5 R: +5 W: +3 Init: +2 Perception: +8 Darkvision MF: 3/4

"A, uh, whit?"

Thorthal shakes his head for a moment, and then enters the alcove, moving to the square -H-14, and attempts to pull the creature off of Petronicus.

Not sure the appropriate sequencing for this. Thorthal wants to pull the creature off of Petronicus. Not sure if this is a counter grapple, aid another, or what. Either way it's probably a combat maneuver check, so that I will roll.

Combat Maneuver: 1d20 + 3 ⇒ (16) + 3 = 19

Just in case this is still required...

Will Save, +2 vs. Spells, SLA, Poison: 1d20 ⇒ 9


Human Male Wizard Lvl:3 HP:19/19 AC:11/11/10 F:+2 R:+2 W:+4 Init:+1 Perception:+10

"Heal it! It will hurt it and might help me!"


Medium Lvl:3 HP:24/24 AC:16/12/14 F:+2 R:+2 W:+4 Init:+5

Bardos loads and fires again:

Swing Buwwet: 1d20 + 3 ⇒ (5) + 3 = 81d4 ⇒ 4


Male Elder GM

Unfortunately, Thorthal's action only amounts to an Aid Another if Petronicus tries to break or reverse the grapple.

Morgrom returns to his senses, but is Shaken by what he saw.

Petronicus (Pinned,Shaken)
Bardos (tries to sling Petronicus)
Morgrom (Shaken)
Haer Kul
Skin


Human Male Wizard Lvl:3 HP:19/19 AC:11/11/10 F:+2 R:+2 W:+4 Init:+1 Perception:+10

"Cease attacking! You will kill me! Heal it"

Petronicus tries to break free.

Escape Artist: 1d20 - 1 ⇒ (16) - 1 = 15


Male Elder GM

In a surprising turn of events, Thorthal manages to open just enough space for Petronicus to wriggle his way free of the enveloping skin.

Bardos' subsequent sling bullet goes wide.

Morgrom (Shaken)
Haer Kul
Skin


Male Gnome Investigator Lvl:3 HP:25 AC:15(16)/13/13 F:+4 R:+5 W:+3 Init:+2 Perception:+10 low-light

Haer Kul will delay. Not much he can do.


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Human Male Wizard Lvl:3 HP:19/19 AC:11/11/10 F:+2 R:+2 W:+4 Init:+1 Perception:+10

"I'm free! Attack it!" Petronicus screams hysterically.


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Male Half-Orc Warpriest Lvl:3 HP: 30 AC: 17/10/17 F: 7 R: 4 W: 8 Init: 1 Percep: 2

"Youz speakin my Chang-guage!" as morgrom gets a burst of stregth and attacks.

Two-hander: 1d20 + 5 + 1 - 2 ⇒ (11) + 5 + 1 - 2 = 152d6 + 4 ⇒ (2, 4) + 4 = 10


Male Elder GM

Morgrom's greatsword opens a tear in the creature, but it continues to attack.

The undead mass turns its attention towards Thorthal, striking down towards the dwarf.

bite: 1d20 + 7 ⇒ (11) + 7 = 181d4 ⇒ 3
claw: 1d20 + 7 ⇒ (3) + 7 = 101d4 ⇒ 4
claw: 1d20 + 7 ⇒ (18) + 7 = 251d4 ⇒ 1
grab: 1d20 + 7 ⇒ (17) + 7 = 241d4 ⇒ 1

Once again, the creature is extremely deadly, wounding Thorthal twice and latching onto him. 5 damage total

Thorthal (Shaken, Grappled)
Petronicus (Shaken)
Bardos
Morgrom (Shaken)
Haer Kul (delaying)


Human Male Wizard Lvl:3 HP:19/19 AC:11/11/10 F:+2 R:+2 W:+4 Init:+1 Perception:+10

"Does anyone have healing magic left? The potions won't work, but that's our best hope!"


Male Dwarf Brawler Lvl: 3 HP:28/28 AC: 17(16)/12/15(14) +Ring? F: +5 R: +5 W: +3 Init: +2 Perception: +8 Darkvision MF: 3/4

Thorthal takes a moment to focus and gains Improved Grapple for 1 minute. If he succeeds at his grapple check he will attempt to reverse the grapple instead of freeing himself.

Grapple check, +2 Feat, -2 Shaken, -2 Grappled: 1d20 + 3 ⇒ (14) + 3 = 17


Human Male Wizard Lvl:3 HP:19/19 AC:11/11/10 F:+2 R:+2 W:+4 Init:+1 Perception:+10

Petronicus readies and loads his crossbow.


Medium Lvl:3 HP:24/24 AC:16/12/14 F:+2 R:+2 W:+4 Init:+5

Bardos loads his sling and readies to fire if Thorthal gets free.


Male Elder GM

You may attack freely without hitting Thorthal right now, though you must take a -4 penalty if you don't have Precise Shot.

Bardos (slinging?)
Morgrom (Shaken)
Haer Kul (delaying)


Medium Lvl:3 HP:24/24 AC:16/12/14 F:+2 R:+2 W:+4 Init:+5

Sling Bullet: 1d20 - 1 ⇒ (1) - 1 = 01d4 ⇒ 3


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Male Elder GM

Holy Morgrom Roll, Batman!!

Morgrom (Shaken)
Haer Kul (delaying)
Skin


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Male Half-Orc Warpriest Lvl:3 HP: 30 AC: 17/10/17 F: 7 R: 4 W: 8 Init: 1 Percep: 2

Slashy Slashy: 1d20 + 5 - 2 ⇒ (18) + 5 - 2 = 212d6 + 4 ⇒ (4, 2) + 4 = 10


Male Elder GM

The skin is tattered, but still writhing in Thorthal's grasp.

Haer Kul, please confirm if you wish to stay delayed.


Male Gnome Investigator Lvl:3 HP:25 AC:15(16)/13/13 F:+4 R:+5 W:+3 Init:+2 Perception:+10 low-light

Haer Kul will take out his sling and load it. If he can fire it this round, he will.

attack: 1d20 + 3 - 4 ⇒ (6) + 3 - 4 = 5, damage?: 1d3 - 1 ⇒ (1) - 1 = 0


Male Elder GM

Desperate now, the undead creature lashes out at Thorthal.

bite: 1d20 + 6 ⇒ (16) + 6 = 221d4 ⇒ 1
claw: 1d20 + 6 ⇒ (9) + 6 = 151d4 ⇒ 4
claw: 1d20 + 6 ⇒ (1) + 6 = 71d4 ⇒ 4

Not counting the grapple penalties on either Thorthal or the Shredskin, which balance out. Assuming Thorthal is not using his shield, I think that is two hits. And if Thorthal's banner indicates his current hit points...


Male Dwarf Brawler Lvl: 3 HP:28/28 AC: 17(16)/12/15(14) +Ring? F: +5 R: +5 W: +3 Init: +2 Perception: +8 Darkvision MF: 3/4

Did not take a -4, so that would mean the arm is used in the grapple, making it pretty impractical to block with at that point. Though rereading the rules I'm not entirely sure I did things right in the first place, I'll post that in the discussion thread. Either way, at -1.

Thorthal falls unconscious.


Human Male Wizard Lvl:3 HP:19/19 AC:11/11/10 F:+2 R:+2 W:+4 Init:+1 Perception:+10

Petronicus takes a 5'step forward to get a clear shot and unleashes a xbow bolt at the creature.

Pew!: 1d20 - 4 ⇒ (18) - 4 = 141d8 ⇒ 4

Sovereign Court

Assuming I am still shaken


Male Elder GM

Petronicus' crossbow bolt pierces the creature, and it flutters to the ground, immobile.


Male Gnome Investigator Lvl:3 HP:25 AC:15(16)/13/13 F:+4 R:+5 W:+3 Init:+2 Perception:+10 low-light

Haer Kul puts away his sling. He will carefully examine the alcove for traps (wards, glyphs, anything unusual), proceeding very cautiously.

Perception (find traps): 10 + 10 = 20

If he finds a trap, he will attempt to disable it:

Disable Device: 1d20 + 7 ⇒ (5) + 7 = 12 ... #thanksPaizo


Male Elder GM

As soon as Haer Kul enters the alcove, he stops and stands stock still staring into space.

Haer Kul:
Haer Kul receives a vision of a stark, desolate landscape surrounded by a distant ring of impossibly high mountains. Knowledge (Planes) if you wish. And a Will save required.

Thorthal continues to lie on the floor, bleeding.


Male Gnome Investigator Lvl:3 HP:25 AC:15(16)/13/13 F:+4 R:+5 W:+3 Init:+2 Perception:+10 low-light

DM:

Knowledge(plains), untrained: 10 + 2 + 1d6 ⇒ 10 + 2 + (4) = 16 (According to the skill description : cannot make an untrained Knowledge check with a DC higher than 10. But, better than nothing.)

Will: 1d20 + 3 ⇒ (20) + 3 = 23 Woo hoo!


Male Elder GM

Haer Kul:
Unlike the other party members, Haer Kul is unfazed by staring into the void.


Male Gnome Investigator Lvl:3 HP:25 AC:15(16)/13/13 F:+4 R:+5 W:+3 Init:+2 Perception:+10 low-light

"Well, this is disturbing. This alcove affects your mind. It is like you are standing on another world, possibly another plane. It is most unsettling. Bardos, I do not suggest you partake of this."

Oh right, I think Haer Kul is carrying the remaining CLW potions.

Pulling a potion out of his pouch, he will hold it outside the alcove, so that someone can reach it without entering. "Would someone mind administering this to Mr. Runecloak?"

Once someone has taken the potion, he will proceed (cautiously) to the cracked black bag, search it for traps: 10 + 10 = 20,
and if any are found, attempt to remove them: 1d20 + 7 ⇒ (20) + 7 = 27.

Assuming all goes well, he will bring the back bag out of the alcove, and then search it: Perception: 1d20 + 9 ⇒ (19) + 9 = 28


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Medium Lvl:3 HP:24/24 AC:16/12/14 F:+2 R:+2 W:+4 Init:+5

Bardos rushes to bind Thorthal's wounds.

"That priest I met a few days ago would never let me hear the end of it!"

Heal check: 1d20 + 0 ⇒ (1) + 0 = 1

"Of course, that WAS a few days ago!" he exclaims, clearly in a little over his head in Thorthal's blood (not literally).


Medium Lvl:3 HP:24/24 AC:16/12/14 F:+2 R:+2 W:+4 Init:+5

Bardos notices Haer Kul's potion offering and takes it.

"Yes! Much better idea!" he exclaims as he pours the potion down Thorthal's throat. "Now what's this about another world?"


Male Elder GM

As Bardos moves into the alcove to retrieve the potion...

Bardos:
Bardos receives a vision of a stark, desolate landscape surrounded by a distant ring of impossibly high mountains. Knowledge (Planes) if you wish. And a Will save required.

Once he recovers a few seconds later, he administers to Thorthal.

Heal: 1d8 + 1 ⇒ (4) + 1 = 5

Let's say it took 3 rounds to get around to helping Thorthal. He may make some stabilizing rolls to not be at -4.

The leather bag contains 3 potion vials, a ceramic jar, a scroll, and a throwing axe. Each of them is the source of one of the auras Petronicus detected.


Male Dwarf Brawler Lvl: 3 HP:28/28 AC: 17(16)/12/15(14) +Ring? F: +5 R: +5 W: +3 Init: +2 Perception: +8 Darkvision MF: 3/4

Stabilization Roll, DC 11: 1d20 + 2 ⇒ (12) + 2 = 14
Stabilization Roll, DC 12: 1d20 + 2 ⇒ (19) + 2 = 21
Stabilization Roll, DC 13: 1d20 + 2 ⇒ (3) + 2 = 5

Stabilized on the first round.

"Cheers fur th' healin' Bardos."

Thorthal will sit down on the steps in front of the dais and rest.

Rambler:
Potentially relevant: Stonecunning: Dwarves gain a +2 bonus on Perception checks to notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.


Male Gnome Investigator Lvl:3 HP:25 AC:15(16)/13/13 F:+4 R:+5 W:+3 Init:+2 Perception:+10 low-light

"If anyone has any healing spells, I suggest we use them on Thorthal now, and anyone else who might be injured. We also have 8 potions of cure light wounds left."

"In fact, this might be a good time to go over our resources, identify anything unknown, and make sure they are appropriately allocated.In particular, the scroll of Protection from Chaos may be applicable here."

Haer Kul will Take 10 on Alchemy: 10 + 8 = 18 to identify the potions and the contents of the ceramic jar.

While he's at it:

appraise on momma's necklace: 1d20 + 2 ⇒ (14) + 2 = 16
appraise on onyx statuette: 1d20 + 2 ⇒ (19) + 2 = 21


Male Gnome Investigator Lvl:3 HP:25 AC:15(16)/13/13 F:+4 R:+5 W:+3 Init:+2 Perception:+10 low-light

"We need to be prepared. Remember what Silam said?"

Silam wrote:
"... I took the people downstairs where he told me. I saw the hall and the wet room and the tomb. I took people to the tomb. The Master had the tree man outside the house, and the blob by the stairs, and the more blobs in the hall, and Gestak in the wet room. I think the Master lives behind the glow." (link)

"We have still to encounter the hall and the wet room before we meet this 'Master'."


Male Dwarf Brawler Lvl: 3 HP:28/28 AC: 17(16)/12/15(14) +Ring? F: +5 R: +5 W: +3 Init: +2 Perception: +8 Darkvision MF: 3/4

Thorthal points past the doors to the water filled corridor.

"'at looked loch a hall, an' hud lots o blobs in it."


Male Elder GM

Haer Kul:
The statuette is worth 75 gp, and Mother Oddle's necklace 155 gp. The jar contains universal solvent. The first two potions are bull's strength and lesser restoration. Haer Kul is unable to identify the third, which means it must invoke a more powerful spell.


Medium Lvl:3 HP:24/24 AC:16/12/14 F:+2 R:+2 W:+4 Init:+5

Knowledge(Planes) (Untrained): 1d20 + 2 ⇒ (8) + 2 = 10

Will Save: 1d20 + 3 ⇒ (18) + 3 = 21


Male Elder GM

Bardos is unfazed by what he saw.

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