Zon-Kuthon

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Sounds good to me, just don't burn the party! ;)


Bardos


Yes, busier week than I had hoped. Bardos is coming along though.


Gnome Name Generator


I'm going to try to get Bardos the Medium done tomorrow.


Yes, I will play a Medium Human Medium, because being a Small Medium is just confusing.


I have decided on a Medium, I'll have the character done ASAP.


I'm considering a Medium, which doesn't help at all for what other players should choose because it's like a switch-hitter and can fill in for any missing role.

That's not why I wanted to play one (to make things harder for everyone else)... ;)


Reporting for duty!


Is there a feat in a Pathfinder Hardcover that lets one use one's character level to determine an Animal Companion's ability? I doubt there is, but it would be nice.

Thanks for the help!


I know it would be a lot of work, but is anyone working on making an online version of the treasure generator from Ultimate Equipment?


Elemental Rage (Su): While raging, all of the barbarian's melee attacks deal an additional 1d6 points of energy damage (acid, cold, electricity, or fire). The type is chosen when the barbarian begins her rage. A barbarian must have the lesser elemental rage power to select this rage power. A barbarian must be at least 8th level to select this rage power. Note that the barbarian can still use her lesser elemental rage power while using this rage power, but she must select a different energy type.

Is there any reason that one couldn't use a Shock Weapon and add an additional +1d6 Electricity to the attack? So weapon damage +2d6 Electricity?


"Alignment: Because of their nature as visually duplicitous tricksters, shadowdancers do not fit comfortably into the lawful category, as many use their talents to avoid the eyes of legitimate authority. Yet though they are allies of darkness, shadowdancers are neither inherently evil nor predisposed to good. To them, the darkness is simply the darkness, without any of the usual moral connotations made by the unenlightened."

That still means they can be any alignment right? It doesn't flat out say that they cannot be Lawful, but I imagine Lawful Shadowdancers would be rare.


Interzone wrote:

Potion, yes. Extract, no.

Extracts are notably different in the rules from a potion, and the Drunken Brute ability specifically call out potions. This has been discussed on other threads... but yeah. If you want to get a cool effect drinking as move action you are going to have to make it into a potion.
Fortunately Alchemists are awesome at making potions, so it is still a great combination. :)

Yeah... I agree... Still a fun idea for a character: Dwarven Brewmaster! :)


Belafon wrote:

So my search-Fu turned up a couple of references, but I didn't find anything official. It appears to me that the Qinggong Monk either can stack with all other Monk archetypes or can only use the base class. It depends on how you read the section about selecting powers. Do you have to have all class abilities available to be selected from, or if another archetype replaces that power does that just take it off the list of things the Qinggong monk can swap out?

For example at level 11 the Drunken Master archetype replaces Diamond Body with Drunken Courage. Does this mean that the Qinggong Monk can't select a ki power at level 11, or does that mean that Qinggong is not a valid choice in the first place since Diamond Body has been replaced by another Archetype?

Since you CAN select a power but are not required to, I personally lean towards it just taking the replaced abilities "off the menu" for the Qinggong Monk, but has anyone seen anything official?

I think you can't swap abilities the other archetype swaps. I wish they used the word "MAY" select a power.

I don't know... CAN you? lol *Elementary school flashbacks*


Drunken Brute

Barbarians are known for their ability to consume potent drink, but drunken brutes turn drinking into a combat tactic, using the potent liquor to fuel their rage and grant them additional powers. A drunken brute has the following class feature.

Raging Drunk (Ex): While raging, the drunken brute can drink a potion, or a tankard of ale or similar quantity of alcohol, as a move action that does not provoke attacks of opportunity. A potion has its normal effect, while an alcoholic drink allows the barbarian to maintain her rage that round without expending a round of rage for the day (instead of the alcohol's normal effects). For each alcoholic drink consumed while raging, the barbarian is nauseated for 1 round when her rage expires, in addition to the normal fatigue that follows a rage. Tireless rage does not negate this nauseated condition but the internal fortitude rage power does. This ability replaces fast movement.

My question, can a multiclassed Barbarian/Alchemist drink extracts while raging?


pad300 wrote:


My interpretation is that at character levels 11th, 15th and 19th you add any one spell from the sorcerer/wizard spell list to your list of spells known. This spell must be of a level that you are capable of casting.

I could go either way on it, it'd be nice to have a few extra spells of the 'arcane' variety on my oracle's list, but if it's ever cleared up and I can't, that's fine too.


Tatterdash wrote:
Tatterdash wrote:
Ævux wrote:
It would be pretty cool if you could add it.. I might actually take such a thing as an alchemist and gain access to a very weird extract.

I'd like it too, but I can't take it with a clear conscience... lol

Even an Oracle with Magic Missile would be good fun.

The Time Mystery in Ultimate Magic is my favourite thing I've seen yet.

After really looking at the Cleric spell list I've realized that there is little to no point in using Eldritch Heritage to learn a few Arcane spells... There are so many great Divine damage spells, I just never noticed... lol Implosion? Stormbolts? That's insane damage! :)


Tatterdash wrote:
Ævux wrote:
It would be pretty cool if you could add it.. I might actually take such a thing as an alchemist and gain access to a very weird extract.

I'd like it too, but I can't take it with a clear conscience... lol

Even an Oracle with Magic Missile would be good fun.

The Time Mystery in Ultimate Magic is my favourite thing I've seen yet.


Ævux wrote:
It would be pretty cool if you could add it.. I might actually take such a thing as an alchemist and gain access to a very weird extract.

I'd like it too, but I can't take it with a clear conscience... lol


I'd love to hear what the designers think of this situation, it's a fun mess...

I love the book... No haters here! :) So many wonderful ideas. Pathfinder Hardcovers are like getting 4 splatbooks in one!

(In a good way)


FiddlersGreen wrote:


It is added to your list of spells known as a sorcerer. Congratulations, you now have a sorcerer spell known, but no sorcerer spell slots to cast it with.

:) Thank you, that was the answer I wanted...


9 people marked this as FAQ candidate.

OK, how about if an Oracle wants a familiar, take Eldritch Heritage (Arcane), easy enough. Then Improved Eldritch Heritage, and take the 9th Level Arcane Bloodline power:

'New Arcana (Ex): At 9th level, you can add any one spell from the sorcerer/wizard spell list to your list of spells known. This spell must be of a level that you are capable of casting. You can also add one additional spell at 13th level and 17th level.'

Did anyone else's brain just melt?

'For purposes of using that power, treat your sorcerer level as equal to your character level – 2, even if you have levels in sorcerer. You do not gain any of the other bloodline abilities.'

'This spell must be of a level that you are capable of casting.'

Technically, is an Oracle capable of casting a Sorcerer/Wizard spell?

'For purposes of using that power, treat your sorcerer level as equal to your character level – 2, even if you have levels in sorcerer.'

Help! ;)


When you buy a donkey or mule for example, is it trained for Riding or Heavy Labour? Is a Riding Dog trained for Riding? Is a Horse trained for Riding or Combat Training? Seems a bit weird that you buy an animal but it knows no tricks at all. Was this ever clarified? A stabler selling animals for mounts wouldn't really be doing his job if he wasn't training them.

Also, the loads they carry don't line up with the Strength scores of the animal, the chart was copied from 3.5, which didn't line up either.


King of Vrock wrote:
Winged or Magical Flight?

Winged... Magical Flight is a little more clear.


4 people marked this as FAQ candidate.

I searched the forums for advice on this, but didn't find anything. Do they stop flying? Do they hover unable to take actions?


"I have no strong feelings one way or the other."


freduncio wrote:
They cost 20gp per shot, but you can load all six with one move action (perhaps a reload ring?).

Seems a bit fast to me, but that's how it reads.

I guess it's a lot of money, so might as well shoot it away quickly! ;)


Same here... Weird...


The combination of spells needed to created appear on no one class list, which makes it quite hard to create does it not? Every spell but Hypnotic Pattern is on the Witch's list, it would be quite cool if Witches could create them. What to do?


Received it yesterday. Very happy with it! I wish you great success with it! It was so much fun to help with its creation, although my contribution was small.

Thank you so much for it!


Does anyone know of an item that allows the user to cast/produce a Flame Blade spell or effect? I have an idea and I'm having trouble finding something, preferable Pathfinder, but something from 3.5/3.0 is also fine.

Thanks for the help!


Shizvestus wrote:
I havn't any problems with the game as it is :)

Likewise! (Always joining topics late)

What I have noticed is that it doesn't matter how powerful a character is, if you roll low it won't usually work out so well. It doesn't matter if you have a weak character, if you roll high it'll usually work out pretty well. I see things like this happen all the time (often when I am a player, some days I cannot roll my way out of a paper bag... lol)


Obtain Familiar (so some Sorcerers can get their familiar back without taking Arcane Bloodline)


I enjoy the concept of a more workable Bladesinger/Warmage... I agree that preparing spells and Int based is the way to go. Pretty everything that's been said on this thread so far is good.

Sorry I don't have more, but I wanted to post that I enjoy most of the Magus too...


seekerofshadowlight wrote:
Oh it needs polished, which is the point of the playtest. But I agree I see no need to scrap it and start over.

Yeah... I plan to playtest it a bit soon. I guess I felt bad for the designers, who work very hard to come with an idea that will please as many players as possible and create some new ideas and mechanics, and have it met with such harsh criticism. But I guess this is a necessary situation, and it certainly beats most game designers's "like it or lump it" approach.

I guess as a guy who hates confrontation I should be reading something else other than this forum? lol

The Magus reminds me of an amped-up Warmage, one must admit the Magus is consderably better than that... Even from the standpoint of the name (Is it just me, or does 'Warmage' sound like the rate at which something warms up?)


I like the Magus! It certainly will be a nice sub for Bladesingers in my campaign. I'm sure there will be some changes, but it doesn't seem as bad as everyone is saying. Thank Mr. Bulmahn and crew!

Seriously, I am not trying to be a suck up or anything, I read through and didn't see this massive list of problems lots of people are seeing. It looks fun and I am looking forward to the finished product.


James Jacobs wrote:


a) It makes me think you're asking me to spell the word thane.

Like how "Warmage" looks like a word for the degree in which something warms. Example:

"These Hot Shots are creating some serious warmage in my trousers."

P.S. I like the name Magus.


Bladesinger *ducks*

Archmage

Cloaked Dancer (I don't have a third choice, but this would please one of my PCs)


Quicklings? Anyone mentioned that? OGL?


Chronomancy, Wild Magic, and Chronomancy.


I like the cut of your jib!


The main problem here is it a little vague as to what limb a 'slam' is delivered with...


Brogue The Rogue wrote:
As Wraithstrike said, if you use your natural attack as part of a full attack action, you can no longer use that limb for any form of attack as a part of that full attack action.

I see, so said warforged would have to have "2 slams" as natural attacks to do said attack routine? A bite would work better I guess...


wraithstrike wrote:


Warforged IIRC use both arms to slam. If you use need both arms to slam then you can't use that arm for anything else. Other creatures that have slam attacks, even though they normally slam with one arm can't use that arm for anything else for that round.

Never heard of that, doesn't really make sense for a battlefist (although I must say, some of the Warforged Components are a little vague rule-wise).

Technically it doesn't really say a slam is done with a fist anyways, a slam does add 1 1/2 Str bonus, but not if you use it at -5 as a secondary attack. So if you want to do better damage, it's better to slam as a primary attack. Just the idea of slamming and then moving away and shooting is cool.


OK... I know I using some whacky Eberron stuff in this example, but bear with me:

A Warforged armed with an Armbow (+2 Repeating Light Crossbow that can be fired with one hand with no penalty and reloading is a free action). Is in melee with something. Can said creature use a full attack action to slam the target in melee (at -5 for using a natural attack in combination with a weapon attack in a full attack action), 5' step back and fire off a full attack's worth of bolts with its Armbow? There has to be some other situations where combining a natural melee attack with a 5' step and continue with ranged attacks might come up.

Any thoughts?


armac wrote:
Nok'To'Kah wrote:
I'd just like to thank Neil Shackleton(awesome GM by the way) for finally hitting Nok'to'Kah, 'twas an honor to have you strike me ... for 1 damage.
Just because he deserves it, I will second Neil being an awesome GM!

I've heard Neil is an awesome DM, but weirdly, after being in the same gaming community for many many years, we've never been on opposite sides of the table. Always fun to game with that's for sure!

Chikken-a-Snak-a! [sp]


VikingIrishman wrote:

Crunch is, in fact, the opposite of Fluff. Think of it like a candy bar. On the inside you've got the crunchy, pretzely, peanutty part, which is all of the rules and mechanics for the game. Now, I for one LOVE peanuts and pretzels, but that isn't enough to satisfy ANY man. That's where the fluffy, nougaty, chocolately coating comes in, which is all the non-mechanics parts of your character; name, age, gender, backstory, etc.

Dong ma?

Yes... and for some reason I want a candy bar now... lol


Marc Radle wrote:


Broken when used like that is on my short list of "Annoying Terms People Use On Message Boards" list. It's right next to Gish in fact ;)

And being someone who is always a little behind the times, what does "crunch" mean? Is it the same as "fluff" (Which means background story information that has little bearing on the actual rules).

Forgive my ignorance, I am so ignorant I don't even know where the terminology list is! lol


Malachi Tarchannen wrote:


If D&D were designed as a flip of a quarter--tails you lose, heads you destroy all your enemies immediately, it still wouldn't be broken. It would still work as intended...only, no one would like it.

I'd like if I could have a feat where I get a re-flip... ;)

But yes, I agree with what is being said here, I've never liked the B-word, and I never will.