Rambler's Legendary Planet (Inactive)

Game Master Scribbling Rambler


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Male Elder GM

Just repeating because new page.

Bardos
Foss
Thorthal
Morgrom
Prahd
Petronicus
Haer Kul


Male Dwarf Brawler Lvl: 3 HP:28/28 AC: 17(16)/12/15(14) +Ring? F: +5 R: +5 W: +3 Init: +2 Perception: +8 Darkvision MF: 3/4

Thorthal's Action:
Thorthal lashes out at the priest again... or he lies bleeding out on the ground, depending on what happens before his action.

Kick, Combat Expertise, Fighting Defensively, Subdual: 1d20 - 1 ⇒ (6) - 1 = 5Damage: 1d6 + 3 ⇒ (3) + 3 = 6

Stabilization: 1d20 + 2 ⇒ (1) + 2 = 3

Those were some quality Morgrom die rolls... AC 20 if still standing, 7 rounds of dodge remaining.


Medium Lvl:3 HP:24/24 AC:16/12/14 F:+2 R:+2 W:+4 Init:+5

Ray of Frost: 1d20 - 3 ⇒ (10) - 3 = 71d3 + 2 ⇒ (1) + 2 = 3


Male Elder GM

As Bardos' ray goes astray again, Foss swings at the dwarf.

KaPow!: 1d20 + 6 ⇒ (11) + 6 = 171d8 + 2 ⇒ (4) + 2 = 6

Thorthal's superior training allows him to avoid another hit, but his focus on defense means his counter-strike is ineffective.

Morgrom
Prahd
Petronicus
Haer Kul
Bardos


Male Gnome Investigator Lvl:3 HP:25 AC:15(16)/13/13 F:+4 R:+5 W:+3 Init:+2 Perception:+10 low-light

Dammmmit!:
Pleeeeeease Melee touch attack - cover: 1d20 + 2 - 4 ⇒ (8) + 2 - 4 = 6, damage(fire): 1d6 + 2 ⇒ (3) + 2 = 5. Wow, almost double digits. Will move back if someone else wants the front row seat, otherwise does not move.


Male Half-Orc Warpriest Lvl:3 HP: 30 AC: 17/10/17 F: 7 R: 4 W: 8 Init: 1 Percep: 2

As a standard action I touch Thorthal and use my War Blessing on him.

Supernatural Ability, lasts 1 min, on each of Thorthal's turn he can choose 1: +10' land speed, +1 dodge to AC, +1 insight to attack, +1 luck bonus to saves.


Human Male Wizard Lvl:3 HP:19/19 AC:11/11/10 F:+2 R:+2 W:+4 Init:+1 Perception:+10

Assuming Petronicus can shoot past a companion without endangering him, Petronicus will take a shot past Bardos.

Pew Pew: 1d20 + 1 - 4 ⇒ (11) + 1 - 4 = 81d8 ⇒ 2


Male Elder GM

Prahd swings again, trying to end the fight. And fails.
morningstar: 1d20 + 2 ⇒ (7) + 2 = 91d8 + 1 ⇒ (1) + 1 = 2

It's all up to Bardos

Bardos
Foss
Thorthal
Morgrom
Prahd
Petronicus
Haer Kul


Male Elder GM

Hmmm..."Bardos" was at my place last night, and missed with a ray of frost, but his post isn't here. I think he "previewed" and never actually posted it.

Though he seems to be tiring, the priest continues to buy enough time for his companions to recover.

Kronk!: 1d20 + 6 ⇒ (7) + 6 = 131d8 + 2 ⇒ (6) + 2 = 8

Thorthal manages to evade another attack.

Thorthal
Morgrom of the Red Tunic
Prahd
Petronicus
Haer Kul
Bardos


Male Dwarf Brawler Lvl: 3 HP:28/28 AC: 17(16)/12/15(14) +Ring? F: +5 R: +5 W: +3 Init: +2 Perception: +8 Darkvision MF: 3/4

Thorthal continues to attempt to subdue the priest.

Kick, Fighting Defensively, Combat Expertise, Subdual: 1d20 - 1 ⇒ (6) - 1 = 5Damage: 1d6 + 3 ⇒ (3) + 3 = 6

AC 21, 7 rounds of dodge, 10 rounds of war blessing


Male Gnome Investigator Lvl:3 HP:25 AC:15(16)/13/13 F:+4 R:+5 W:+3 Init:+2 Perception:+10 low-light

On Haer Kul's turn:
melee touch attack w/cover: 1d20 + 2 - 4 ⇒ (6) + 2 - 4 = 4, damage(fire): 1d6 + 2 ⇒ (3) + 2 = 5 "You're fast, Foss, I'll give you that."

If anyone wants to move up, Haer Kul'll move back after his turn, otherwise he'll stay put.


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Male Half-Orc Warpriest Lvl:3 HP: 30 AC: 17/10/17 F: 7 R: 4 W: 8 Init: 1 Percep: 2

Morgrom will aid Thorthal from his prone position.

Aid Another: 1d20 + 4 - 4 ⇒ (20) + 4 - 4 = 20

Dammit! I should have attacked.


Male Elder GM
Morgrom Hellblade wrote:

Morgrom will aid Thorthal from his prone position.

[dice=Aid Another]1d20+4-4

Dammit! I should have attacked.

Sorry, but this made me laugh out loud.


Male Elder GM

Prahd swing: 1d20 + 2 ⇒ (4) + 2 = 61d8 + 1 ⇒ (8) + 1 = 9

Petronicus
Haer Kul
Bardos


Human Male Wizard Lvl:3 HP:19/19 AC:11/11/10 F:+2 R:+2 W:+4 Init:+1 Perception:+10

Petronicus wonders to himself whether we are cursed and loads and fires another shot.

thump: 1d20 + 1 - 4 ⇒ (6) + 1 - 4 = 31d8 ⇒ 2


Male Elder GM

The pattern of flailing about with no discernible effect continues with Petronicus and Haer Kul.

Bardos
Foss
Thorthal
Morgrom
Prahd
Petronicus
Haer Kul


Male Elder GM

Assuming that Bardos uses ray of frost again, it will be his 7th consecutive use of that spell. So we're into round 8 of the fight.


Medium Lvl:3 HP:24/24 AC:16/12/14 F:+2 R:+2 W:+4 Init:+5

Perception: 1d20 - 3 ⇒ (11) - 3 = 81d3 + 2 ⇒ (2) + 2 = 4


Male Elder GM

Bash: 1d20 + 6 ⇒ (20) + 6 = 261d8 + 2 ⇒ (2) + 2 = 4
Confirm: 1d20 + 6 ⇒ (7) + 6 = 131d8 + 2 ⇒ (3) + 2 = 5
The priest swings again, and Thorthal collapses on top of Morgrom.

Thorthal Stabilize: 1d20 + 2 ⇒ (14) + 2 = 16 Stable. Jeff is AFK for a couple of days.

Note that Morgrom's greatsword is on the ground beside him from when he was unconscious. Grabbing it provokes, as does standing or crawling.

Morgrom
Prahd
Petronicus
Haer Kul
Bardos


Male Half-Orc Warpriest Lvl:3 HP: 30 AC: 17/10/17 F: 7 R: 4 W: 8 Init: 1 Percep: 2

Morgrom draws his long sword (doesn't provoke), uses a strength surge, and strikes from the ground.

Attack: 1d20 + 4 + 1 - 4 ⇒ (13) + 4 + 1 - 4 = 141d8 + 3 + 1 ⇒ (1) + 3 + 1 = 5


Male Gnome Investigator Lvl:3 HP:25 AC:15(16)/13/13 F:+4 R:+5 W:+3 Init:+2 Perception:+10 low-light

Haer Kul will attack again on his turn, and if someone wants his spot will step back after.

Melee touch miss w/ cover: 1d20 + 2 - 4 ⇒ (4) + 2 - 4 = 2, damage(fire): 1d6 + 2 ⇒ (1) + 2 = 3

C'MON! I don't even look like Morgrom!


Human Male Wizard Lvl:3 HP:19/19 AC:11/11/10 F:+2 R:+2 W:+4 Init:+1 Perception:+10

Petronicus waves his arms and wiggles his fingers. "Not to worries friends, I'll bring the roof down on his head."

(Casts ghost sound)

The roof rafters begin to snap and groan directly above the priest's head. It sounds like the roof is threatening to come down on top of him (hopefully giving some separation so that Mogrom can stand up).

Will save dc 15.


Male Elder GM

Morgrom's attack is turned aside by the priest's armor, but Prahd's followup finally fells the foe.
1d20 + 2 ⇒ (17) + 2 = 191d8 + 1 ⇒ (8) + 1 = 9

That would've been before Petronicus & Haer Kul's stated turns.
I'm going to take us out of initiative, but please give me your actions round-by-round.


Male Gnome Investigator Lvl:3 HP:25 AC:15(16)/13/13 F:+4 R:+5 W:+3 Init:+2 Perception:+10 low-light

"Mr. Goatsfoot, you have relieved us of eternal frustration! I can attend to Mr. Thorthal. We have but a few seconds to bind and disarm the sleeping acolytes. They would be good to question, no?". He winces when he realizes what the word "disarm" means to Morgrom.

On his turn, Haer Kul fishes the remaining extract of CLW and administers it to Thorthal.

"I am hoping that if we search diligently, we may find more healing potions here. Otherwise, another visit to Rexel might be required."


Male Elder GM

Extract: 1d8 + 4 ⇒ (3) + 4 = 7
Thorthal regains consciousness.


Male Half-Orc Warpriest Lvl:3 HP: 30 AC: 17/10/17 F: 7 R: 4 W: 8 Init: 1 Percep: 2

Morgrom stands, grabbing his sword on the way up. "We needs ta git those weapons fore theyz wake up."


Medium Lvl:3 HP:24/24 AC:16/12/14 F:+2 R:+2 W:+4 Init:+5

"Way ahead of you my stalwart orcish friend," says Bardos, drawing his dagger and proceeding with the Daggermark Handshakes.

He's cut one of the sleeping victim's throats unless someone stops him.


Male Elder GM

Bardos dispatches one of the acolytes before Prahd speaks up.

"Perhaps we should question one of these priests. And the townsfolk should be able to try them before their execution."

The other 2 acolytes are beginning to stir.


Human Male Wizard Lvl:3 HP:19/19 AC:11/11/10 F:+2 R:+2 W:+4 Init:+1 Perception:+10

"Let us not behave as barbarians friends. Someone please restrain these brutes before more violence is thrust upon us. I am in agreement with Prahd that we should extract any clues we can before the townspeople burn them at the stake or whatever country bumpkins are wont to do."


Male Dwarf Brawler Lvl: 3 HP:28/28 AC: 17(16)/12/15(14) +Ring? F: +5 R: +5 W: +3 Init: +2 Perception: +8 Darkvision MF: 3/4

Thorthal aids in binding the priests with rope after he takes a moment to recover.


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Medium Lvl:3 HP:24/24 AC:16/12/14 F:+2 R:+2 W:+4 Init:+5

Bardos cleans his knife on the dead acolyte and puts it away.

"I have a feeling they are not going to be very helpful."


Male Elder GM

The group quickly secures the two remaining acolytes, then the priest at the door.


Male Gnome Investigator Lvl:3 HP:25 AC:15(16)/13/13 F:+4 R:+5 W:+3 Init:+2 Perception:+10 low-light

"Let's search the room and the priests. Then we can begin the questioning."

"And I have a question. What is behind the three doors in this room?"


Male Elder GM

This question is quickly answered as Prahd strides over and opens the doors, revealing a kitchen, a common area for the acolytes, and the head priest's personal study with a bedroom beyond.
The study contains three bound and gagged villagers.

As well, Bardos spots a strongbox behind the altar in the main room.


Male Half-Orc Warpriest Lvl:3 HP: 30 AC: 17/10/17 F: 7 R: 4 W: 8 Init: 1 Percep: 2

"Lets free dem villagers." As Morgrom strides over, drawing his dagger to cut them free. "Answer sum questions fer us an then head ta tha inn. Youz will be safe there."


Male Gnome Investigator Lvl:3 HP:25 AC:15(16)/13/13 F:+4 R:+5 W:+3 Init:+2 Perception:+10 low-light

Questions for the villagers:

"Who are you?"

"What did the priests want with you? Did you overhear any of their plans? Are there more priests?"

"Are there more prisoners?"

"Before you go, please take what you can from the kitchen. Vessa, the innkeeper, will greatly appreciate it."

If their route back to the inn takes them past the log with the unsavoury halfling, Haer Kul will warn them to give it a wide berth.

Haer Kul would also like to search the study.

The desk in the study Perception (trap-finding): 1d20 + 7 ⇒ (14) + 7 = 21. If a trap is found Disable device: 1d20 + 7 ⇒ (17) + 7 = 24.

The strongbox Perception (trap-finding): 1d20 + 7 ⇒ (14) + 7 = 21. If a trap is found Disable device: 1d20 + 7 ⇒ (9) + 7 = 16.

Search the study Perception: 1d20 + 6 ⇒ (2) + 6 = 8.
Search the bedroom Perception: 1d20 + 6 ⇒ (8) + 6 = 14.
Search the main part of the temple Perception: 1d20 + 6 ⇒ (7) + 6 = 13.


Male Elder GM

Sorry for the delay.

To expedite things a bit...

The prisoners are villagers who did not get sick when the disease swept through town. They say that the priests were capturing people who proved immune, then hanging them.

They also overheard the priests talking about a new god they served, named Vuelib, who spoke to them in their thoughts. However, the priests were becoming frustrated with the lack of spells Vuelib was providing.

Unless there are more specifics you want, they head to the inn.

The priests are sullen and uncooperative, knowing that their crimes probably already mean their execution.

The unlocked strongbox contains 214 gp, 129 sp, and 93 cp.

Haer Kul discovers a secret drawer in the desk. It contains 4 potion vials, a wand, and a scroll.

The three acolytes have mostly mundane equipment (scalemail, shield, 2 short spears each), though their healers kits and silver holy symbols may be worth something. They also have a total of 6 scrolls between them.

The head priest has a breastplate, a well-made morningstar, a well-made dagger, a well-made light crossbow, a silver holy symbol, 76 gp, 27 sp, 30 cp, and 4 potions.


Male Half-Orc Warpriest Lvl:3 HP: 30 AC: 17/10/17 F: 7 R: 4 W: 8 Init: 1 Percep: 2

"Youz guys want me ta check tha stuff?"


Medium Lvl:3 HP:24/24 AC:16/12/14 F:+2 R:+2 W:+4 Init:+5

"If it is all right with everyone, I fancy that well-made dagger and morningstar. Mr. Morgrom, on three?" Bardos gestures towards the head priest's items, concentrating. "One... two..."

Bardos casts Detect Magic, focusing on the dagger and morningstar first.


Male Elder GM

The morningstar has a magical aura, as do the wand, all of the potions, and the scrolls.


Male Gnome Investigator Lvl:3 HP:25 AC:15(16)/13/13 F:+4 R:+5 W:+3 Init:+2 Perception:+10 low-light

Haer Kul uses his skill at alchemy to try to identify the potions.

The 4 from the desk:
Craft (alchemy): 1d20 + 9 ⇒ (14) + 9 = 23, Spellcraft w/inspiration: 1d20 + 6 + 1d6 ⇒ (12) + 6 + (6) = 24
Craft (alchemy): 1d20 + 9 ⇒ (5) + 9 = 14, Spellcraft w/inspiration: 1d20 + 6 + 1d6 ⇒ (17) + 6 + (5) = 28
Craft (alchemy): 1d20 + 9 ⇒ (1) + 9 = 10, Spellcraft w/inspiration: 1d20 + 6 + 1d6 ⇒ (8) + 6 + (4) = 18
Craft (alchemy): 1d20 + 9 ⇒ (19) + 9 = 28, Spellcraft w/inspiration: 1d20 + 6 + 1d6 ⇒ (4) + 6 + (3) = 13

And the 4 from the leader

Craft (alchemy): 1d20 + 9 ⇒ (6) + 9 = 15, Spellcraft w/inspiration: 1d20 + 6 + 1d6 ⇒ (20) + 6 + (3) = 29
Craft (alchemy): 1d20 + 9 ⇒ (3) + 9 = 12, Spellcraft w/inspiration: 1d20 + 6 + 1d6 ⇒ (15) + 6 + (5) = 26
Craft (alchemy): 1d20 + 9 ⇒ (20) + 9 = 29, Spellcraft w/inspiration: 1d20 + 6 + 1d6 ⇒ (20) + 6 + (3) = 29
Craft (alchemy): 1d20 + 9 ⇒ (6) + 9 = 15, Spellcraft w/inspiration: 1d20 + 6 + 1d6 ⇒ (5) + 6 + (6) = 17

Actually, if I understand the rules, I don't need to roll the craft alchemy check, just the spellcraft checks. But what the heck...


Male Elder GM

You can use Spellcraft in conjunction with detect magic to identify magic items (including potions) DC 15+caster level. You can use Perception to do a taste test on potions DC 15+caster level. As an Investigator, Haer Kul can also use Alchemy to identify potions by holding them for a round, as if he were using Spellcraft and detect magic. I thought there was also a rule that you could use just Spellcraft against a DC 20 or 25, but that may be 3.5 stuck in my head. Note that you can Take 10 on any of these checks if you're not in combat.

As Haer Kul does not have detect magic, only the Alchemy works.

The three potions that Haer Kul is able to identify are all light curing. A further investigation reveals that 4 of the others have the same medicinal odour as those 3, and that the party has encountered in the past. The other potion is a dark brown fizzy liquid which smells sweet.

Bardos is unable to identify things because he has no Spellcraft and Petronicus has no detect. Only Morgrom has the combo.


Male Half-Orc Warpriest Lvl:3 HP: 30 AC: 17/10/17 F: 7 R: 4 W: 8 Init: 1 Percep: 2

"Lemme check." He casts a spell and concentrates on the brown fizzy liquid as well as the other gear.

If I can take 20 on this check then I will have 24, otherwise here are my rolls.
Spellcraft potion: 1d20 + 4 ⇒ (10) + 4 = 14
Spellcraft Morningstar: 1d20 + 4 ⇒ (9) + 4 = 13
Spellcraft Wand: 1d20 + 4 ⇒ (16) + 4 = 20


Male Elder GM

You can Take 10, but not 20, as there is a penalty for failure (can't try again til next day).

Morgrom is able to determine that the wand contains 11 uses of lesser restoration. He's uncertain about the other items, but notes that the weapon has a relatively weak aura.

Scrolls can be identified like any other magic item, or you can decipher them with a Spellcraft DC 20+spell level (no spell needed), or read magic automatically deciphers them.


Human Male Wizard Lvl:3 HP:19/19 AC:11/11/10 F:+2 R:+2 W:+4 Init:+1 Perception:+10

Petronicus will try to identify the scrolls (I believe there are 7 of them).

Spellcraft: 1d20 + 8 ⇒ (14) + 8 = 22

Spellcraft: 1d20 + 8 ⇒ (12) + 8 = 20

Spellcraft: 1d20 + 8 ⇒ (10) + 8 = 18

Spellcraft: 1d20 + 8 ⇒ (10) + 8 = 18

Spellcraft: 1d20 + 8 ⇒ (15) + 8 = 23

Spellcraft: 1d20 + 8 ⇒ (11) + 8 = 19

Spellcraft: 1d20 + 8 ⇒ (14) + 8 = 22


Male Elder GM

Petronicus examines the scrolls, and is able to decipher 3 of them.

The scroll from the desk is prayer. Two of the ones carried by the acolytes are sanctuary and cure light wounds.


Male Gnome Investigator Lvl:3 HP:25 AC:15(16)/13/13 F:+4 R:+5 W:+3 Init:+2 Perception:+10 low-light

Haer Kul will try to identify the scrolls that Petronicus could not.
Spellcraft: 1d20 + 6 + 1d6 ⇒ (20) + 6 + (5) = 31
Spellcraft: 1d20 + 6 + 1d6 ⇒ (9) + 6 + (2) = 17
Spellcraft: 1d20 + 6 + 1d6 ⇒ (5) + 6 + (3) = 14
Spellcraft: 1d20 + 6 + 1d6 ⇒ (4) + 6 + (2) = 12

Finally with a shrug, "Perhaps this one is Guinness", Haer Kul says hopefully as he tastes the brown fizzy potion and tries to identify it: Perception+inspiration: 1d20 + 6 + 1d6 ⇒ (13) + 6 + (2) = 21. 4 uses left today


Male Elder GM

The potion is sweet, but with a bit of acidity to it. Haer Kul believes it's a potion of bull's strength. He also discovers that two of the scrolls are protection from chaos.


Male Gnome Investigator Lvl:3 HP:25 AC:15(16)/13/13 F:+4 R:+5 W:+3 Init:+2 Perception:+10 low-light

Awesome. 5 scrolls down, 2 to go.
Minor correction, 3 uses of inspiration left.

Relating his discoveries, Haer Kul wants to search for any papers or books that might explain how this temple got so badly off the rails, or any information on this "Vuelib" fellow.

Perception: 1d20 + 6 ⇒ (1) + 6 = 7 if necessary.

When we're done here, I'd like to check out the manor for the lady that Vessa asked us to look in on.


Male Elder GM

There are no further papers in the temple.

The manor appears to be unoccupied, but Haer Kul detects the lingering smell of a large quantity of lamp oil near the entrance, where there are also some discarded empty flasks.

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