Rambler's Legendary Planet (Inactive)

Game Master Scribbling Rambler


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Male Elder GM
Bardos wrote:
"I an totally taking this thing back to the weapon shop I bought it from!" exclaims a frustrated Bardos.

... for a full refund.

The adherer reaches out to grab Thorthal and maneuver him into the webs beside Morgrom.

This provokes from Thorthal, Morgrom, and Haer Kul. I'll let you guys roll, as some of you may choose to forego the attack.


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Male Half-Orc Warpriest Lvl:3 HP: 30 AC: 17/10/17 F: 7 R: 4 W: 8 Init: 1 Percep: 2

Attack of Opportunity: 1d20 + 4 ⇒ (1) + 4 = 51d4 + 3 ⇒ (3) + 3 = 6
Reflex: 1d20 + 3 ⇒ (2) + 3 = 5


Male Gnome Investigator Lvl:3 HP:25 AC:15(16)/13/13 F:+4 R:+5 W:+3 Init:+2 Perception:+10 low-light

Opportunity: 1d20 + 1 ⇒ (3) + 1 = 4, fire bad!: 1d6 + 3 ⇒ (5) + 3 = 8
Looks wistfully at his hands, "I suppose I shall be returning these, as well...."


Male Dwarf Brawler Lvl: 3 HP:28/28 AC: 17(16)/12/15(14) +Ring? F: +5 R: +5 W: +3 Init: +2 Perception: +8 Darkvision MF: 3/4

AoO w/ dagger, Power Attack: 1d20 + 4 ⇒ (15) + 4 = 19Damage: 1d4 + 5 ⇒ (4) + 5 = 9
Reflex: 1d20 + 5 ⇒ (9) + 5 = 14

Thorthal knows a decent blacksmith in Skyhelm if Morgrom is interested, can't help much with the sling though.


Male Elder GM

The creature has been badly wounded, but still manages to carry through her attack.

reposition: 1d20 + 7 - 4 ⇒ (19) + 7 - 4 = 22

She is successful at moving the dwarf into the glue.

Reflex Save please, Thorthal.
Note that I think dwarven stability bonus should apply to reposition, but it doesn't matter with that roll.

Thorthal (after save vs Entangle)
Haer Kul
Petronicus
Morgrom
Bardos
Adherer


Male Dwarf Brawler Lvl: 3 HP:28/28 AC: 17(16)/12/15(14) +Ring? F: +5 R: +5 W: +3 Init: +2 Perception: +8 Darkvision MF: 3/4

Reflex: 1d20 + 5 ⇒ (14) + 5 = 19

Assuming Thorthal isn't entangled he will 5' step back to his previous position, and unleash a flurry of dagger stabs on the creature.

Flurry, Power Attack: 1d20 + 2 ⇒ (12) + 2 = 14Damage: 1d4 + 5 ⇒ (4) + 5 = 9
Reflex: 1d20 + 5 ⇒ (15) + 5 = 20

Flurry, Power Attack: 1d20 + 2 ⇒ (1) + 2 = 3Damage: 1d4 + 5 ⇒ (4) + 5 = 9
Reflex: 1d20 + 5 ⇒ (9) + 5 = 14


Male Elder GM

Thorthal manages to avoid being trapped, but deals no further damage to the creature.


Male Elder GM

Haer Kul:
If you hit with your produce flame, you also need to make a check vs Spell Resistance.


Human Male Wizard Lvl:3 HP:19/19 AC:11/11/10 F:+2 R:+2 W:+4 Init:+1 Perception:+10

Petronicus breathes fire on the creature a second time.

Whoosh!:: 4d6 ⇒ (4, 1, 6, 4) = 15

Reflex Save dc 13 for half.


Male Gnome Investigator Lvl:3 HP:25 AC:15(16)/13/13 F:+4 R:+5 W:+3 Init:+2 Perception:+10 low-light

to not miss: 1d20 + 1 ⇒ (8) + 1 = 9, damage: 1d6 + 3 ⇒ (5) + 3 = 8
boo, spell resistance: 1d20 + 3 ⇒ (7) + 3 = 10
I am assuming that because I cast fire spells at caster level 3, that's also the caster level I use in spell resistance. If not, it's 1 less.


Male Elder GM

That sounds good, Haer Kul

Haer Kul is still unable to strike the foe.
However, the subsequent gout of flame from Petronicus is enough to fell the foe.


Human Male Wizard Lvl:3 HP:19/19 AC:11/11/10 F:+2 R:+2 W:+4 Init:+1 Perception:+10

"URP, oh pardon me gentlemen."


Male Gnome Investigator Lvl:3 HP:25 AC:15(16)/13/13 F:+4 R:+5 W:+3 Init:+2 Perception:+10 low-light

Haer Kul is going to keep the spell going for the remaining 2+ minutes. He will test the strands of glue (away from the trapped party members) to see if he can melt it.


Male Elder GM

The glue does not seem particularly flammable, though it does harden and break with prolonged burning.


Human Male Wizard Lvl:3 HP:19/19 AC:11/11/10 F:+2 R:+2 W:+4 Init:+1 Perception:+10

We begin the slow process of cutting everyone free.


Male Half-Orc Warpriest Lvl:3 HP: 30 AC: 17/10/17 F: 7 R: 4 W: 8 Init: 1 Percep: 2

Morgrom will retrieve his weapons after extracting himself from the webbing.


Male Elder GM

How are you getting Rexel down? He is suspended above the pit.

Rexel calms down when it appears Scuttles will not eat him.

"Poor Onessa. I don't know what did that to her, but they have to pay for it."


Male Gnome Investigator Lvl:3 HP:25 AC:15(16)/13/13 F:+4 R:+5 W:+3 Init:+2 Perception:+10 low-light

"That thing was Onessa? How do you know? What kind of evil are we facing? We will get you out of here, don't worry, Rexel."

I don't suppose someone can build a ladder out of the darkwood snake?

"How did you get here? What happened to the townsfolk in the pit? "


Male Elder GM

"Please, we can discuss more later, after you destroy that evil ooze thing. It's in the next room!"


Human Male Wizard Lvl:3 HP:19/19 AC:11/11/10 F:+2 R:+2 W:+4 Init:+1 Perception:+10

"Let's go while I still have fire to breath!"

Sovereign Court

"The tuning fork wand might also work on it if weapons won't."


Male Gnome Investigator Lvl:3 HP:25 AC:15(16)/13/13 F:+4 R:+5 W:+3 Init:+2 Perception:+10 low-light

"Hopefully we get there before my produce flame runs out!"


Male Half-Orc Warpriest Lvl:3 HP: 30 AC: 17/10/17 F: 7 R: 4 W: 8 Init: 1 Percep: 2

"Needz my weapons." As Morgrom pulls on his two-handed sword.


Male Gnome Investigator Lvl:3 HP:25 AC:15(16)/13/13 F:+4 R:+5 W:+3 Init:+2 Perception:+10 low-light

Alright, fellas, let's GOOOOOOO!!!!!


Male Elder GM

The hall leads to a chamber which is dominated by a domed apparatus roughly 11 feet in diameter and 6 feet tall. The weird device is composed of slimy, pale-violet stalks of flesh studded with scores of flexible, metallic-looking, fungal growths which writhe and interact like mechanical gears. Sixteen glass containers—each about twelve inches in diameter—connect to the apparatus through gurgling hoses, vibrating tubes, and sparking metal wires. Each holds a bubbling froth of pink slurry that reeks of potent chemicals. The entire machine shakes and shudders, emitting a gurgling whimper every few seconds as a sickly, green radiance glows from within.

Laboratory map


Male Gnome Investigator Lvl:3 HP:25 AC:15(16)/13/13 F:+4 R:+5 W:+3 Init:+2 Perception:+10 low-light

Haer Kul will look for the evil ooze thing that Rexel mentioned.
Perception (+1 use of inspiration): 10 + 9 + 1d6 ⇒ 10 + 9 + (2) = 21


Male Elder GM

Haer Kul advances past the machine, looking for the ooze.

Haer Kul:
Haer Kul doesn't see anything, but a voice speaks in his mind.
"You must be gifted indeed to overcome so many challenges, and so many of our minions. That makes you excellent candidates for assimilation and transformation. You will become klaven and the jagladine will be pleased."


Male Gnome Investigator Lvl:3 HP:25 AC:15(16)/13/13 F:+4 R:+5 W:+3 Init:+2 Perception:+10 low-light

DM:

Has Haer Kul ever heard of the klaven or jagladine?

Knowledge(arcana): 1d20 + 6 + 1d6 ⇒ (11) + 6 + (5) = 22
Knowledge(geography): 1d20 + 6 + 1d6 ⇒ (13) + 6 + (5) = 24
Knowledge(history): 1d20 + 6 + 1d6 ⇒ (18) + 6 + (2) = 26
Knowledge(local): 1d20 + 6 + 1d6 ⇒ (15) + 6 + (2) = 23
Knowledge(nature): 1d20 + 6 + 1d6 ⇒ (18) + 6 + (4) = 28
Knowledge(religion): 1d20 + 6 + 1d6 ⇒ (16) + 6 + (3) = 25

Haer Kul will retreat back to the group with a very disturbed expression. "Did anyone else hear a voice? And I don't suppose 'klaven' or 'jagladine' ring any bells?"


Male Elder GM

Haer Kul:
Both words are totally alien to Haer Kul.


Male Dwarf Brawler Lvl: 3 HP:28/28 AC: 17(16)/12/15(14) +Ring? F: +5 R: +5 W: +3 Init: +2 Perception: +8 Darkvision MF: 3/4

"Naw, A did nae hear anythin'."

Thorthal will proceed further into the room and search around to try to find this voice or anything Haer Kul may have missed.

Perception: 1d20 + 7 ⇒ (15) + 7 = 22


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Medium Lvl:3 HP:24/24 AC:16/12/14 F:+2 R:+2 W:+4 Init:+5

"Don't even get me started about voices in one's head," says Bardos.


Male Elder GM

As Thorthal searches the far side of the machine, something slithers out from hiding and tries to touch him with a slimy "arm".

+17 Stealth, just so you know.

bad touch: 1d20 + 6 ⇒ (12) + 6 = 18

Thorthal's leg begins to go numb where the creature touched it. Fort save, please. Dwarfness applies.

The creature is a translucent blob of flesh, with a hood-like "face" and three long pseudopod "arms". The arms are emitting a foul-smelling ooze.

Thorthal:
Thorthal hears a voice in his head.
"You are an extremely healthy specimen. I will have to adapt the Strain for you, but I'm certain the Jagladine will be overjoyed to have you as a battle-slave."

Bardos Initiative: 1d20 + 5 ⇒ (5) + 5 = 10
Thorthal Initiative: 1d20 + 2 ⇒ (3) + 2 = 5
Haer Kul Initiative: 1d20 + 2 ⇒ (10) + 2 = 12
Petronicus Initiative: 1d20 + 1 ⇒ (20) + 1 = 21
Morgrom Initiative: 1d20 + 1 ⇒ (19) + 1 = 20
Ooze Initiative: 1d20 + 7 ⇒ (10) + 7 = 17

Petronicus
Morgrom
Oozy
Haer Kul
Bardos
Thorthal


Male Dwarf Brawler Lvl: 3 HP:28/28 AC: 17(16)/12/15(14) +Ring? F: +5 R: +5 W: +3 Init: +2 Perception: +8 Darkvision MF: 3/4

Fort: 1d20 ⇒ 1


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Human Male Wizard Lvl:3 HP:19/19 AC:11/11/10 F:+2 R:+2 W:+4 Init:+1 Perception:+10

Knowledges:: 1d20 + 8 ⇒ (11) + 8 = 19

Petronicus wracks his brain, trying to remember reading of such a creature. What is their classification, favoured terrain... lifestyle choices, mating habits.. no none of that... CAN I KILL IT WITH FIRE?

Unless they are fully immune to fire he belches forth his final breath of fire.

He will take an action to share what he knows of such creatures and their defences.

Brrrrraaaapppp! Oh dear me.: 4d6 ⇒ (3, 1, 1, 3) = 8


Male Elder GM

Petronicus:
Petronicus has never heard of a creature like this, but his knowledge of such things leads him to believe it is not an actual ooze, but an aberration. However, it is amorphous like an ooze, so not subject to precision damage. It also looks like it would be immune to cold, and resistant to slashing or piercing weapons.

Thorthal goes rigid. Paralyzed

Whatever the creature is, it seems to be normally susceptible to fire.

Reflex: 1d20 + 4 ⇒ (15) + 4 = 19

Morgrom
Oozy
Haer Kul
Bardos
Thorthal


Human Male Wizard Lvl:3 HP:19/19 AC:11/11/10 F:+2 R:+2 W:+4 Init:+1 Perception:+10

"Bludgeoning will work best. It can't be frozen."


Male Half-Orc Warpriest Lvl:3 HP: 30 AC: 17/10/17 F: 7 R: 4 W: 8 Init: 1 Percep: 2

With a surge of strength, Morgromcharges the creature with his two-handed sword.

Slashy Slashy: 1d20 + 5 + 1 ⇒ (7) + 5 + 1 = 132d6 + 4 + 1 ⇒ (6, 3) + 4 + 1 = 14


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Male Elder GM

Morgrom's blade swooshes above the creature.

All of the heroes hear a voice in their heads.
"Please do not be agitated. You may damage yourselves, harming your ability to serve."

One of the creatures slimy extrusions worms its way into Thorthal's ear.

Fort save for Thorthal, no dwarf bonus

The creature looks like the drawing on the blackboard in the orphanage.

Haer Kul
Bardos
Thorthal (paralyzed)
Petronicus
Morgorm


Male Dwarf Brawler Lvl: 3 HP:28/28 AC: 17(16)/12/15(14) +Ring? F: +5 R: +5 W: +3 Init: +2 Perception: +8 Darkvision MF: 3/4

Randomly Generated Paizo Dice: 1d20 + 5 ⇒ (3) + 5 = 8


Male Gnome Investigator Lvl:3 HP:25 AC:15(16)/13/13 F:+4 R:+5 W:+3 Init:+2 Perception:+10 low-light

If Haer Kul has a clear shot at the creature from where he is, he will throw his flame. Otherwise he will move through Morgrom and Thorthal's square to the unoccupied square and attempt a melee touch attack on the creature while fighting defensively.

range touch: 1d20 + 3 ⇒ (8) + 3 = 11 fire bad!: 1d6 + 3 ⇒ (5) + 3 = 8
or: melee touch: 1d20 - 3 ⇒ (8) - 3 = 5 paizo bad!: 1d6 + 3 ⇒ (1) + 3 = 4, AC: 17


Medium Lvl:3 HP:24/24 AC:16/12/14 F:+2 R:+2 W:+4 Init:+5

"Of all the days, why did I pick today to channel a burglar?" mutters Bardos loads as he loads his sling.


Male Elder GM

Haer Kul's shot would've involved cover. Moving up would provoke an attack. Which would have been Haer Kul's choice?


Male Gnome Investigator Lvl:3 HP:25 AC:15(16)/13/13 F:+4 R:+5 W:+3 Init:+2 Perception:+10 low-light

That's what I thought. Haer Kul moves carefully past his allies bravely risking an attack from the ooze, knowing he will be able to deliver his devastating(ly ineffective) touch attack.


Male Elder GM

The Hooded Lord (what else could this be?) lashes out at Haer Kul as he passes.
slam: 1d20 + 6 ⇒ (17) + 6 = 231d4 + 1 ⇒ (2) + 1 = 3

"Please do not make me damage you further. Wait your turn to be assimilated."

Petronicus
Morgrom


Human Male Wizard Lvl:3 HP:19/19 AC:11/11/10 F:+2 R:+2 W:+4 Init:+1 Perception:+10

Petronicus moves to have a look at the green vials and wonders if there is anything that can be done to disrupt this vile machine.

Knowledge: 1d20 + 8 ⇒ (16) + 8 = 24

If there is not he will try to move around behind the tank to get closer to Haer Kul.


Male Elder GM

Petronicus:
Petronicus is fairly certain one would have to be good at Disabling mechanical Devices, or willing to deal with the possible consequences of smashing the machine.

Petronicus squeezes his way between Thorthal and Haer Kul.


Male Half-Orc Warpriest Lvl:3 HP: 30 AC: 17/10/17 F: 7 R: 4 W: 8 Init: 1 Percep: 2

Attack: 1d20 + 5 ⇒ (17) + 5 = 222d6 + 4 ⇒ (1, 3) + 4 = 8


Male Elder GM

Morgrom slices into the creature, but most of the wound reseals itself after his greatsword passes through.

Morgrom:
"Interesting. Your odd colouration does not seem to preclude you from being susceptible to the standard virus. Unfortunately, the wheezing cough and cackle fever you are infected with make it unlikely for you to survive to becoming klaven."

The ooze extends a dripping tendril towards Morgrom, and the warpriest is coated in a numbing slime.

more bad touch: 1d20 + 6 ⇒ (8) + 6 = 14

Morgrom needs a Fort save vs a poison effect.

Thorthal finds himself able to move again.

Haer Kul
Bardos
Thorthal (no longer paralyzed)
Petronicus
Morgorm

7 damage to creature


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Male Gnome Investigator Lvl:3 HP:25 AC:15(16)/13/13 F:+4 R:+5 W:+3 Init:+2 Perception:+10 low-light

"We prefer our independence, thank you. Remember what Mr. Alazario told us, no? Bludgeon it. I will wave flames in it's vicinity to distract it."

Haer Kul jabs the flame in his hand at the ooze: melee touch: 1d20 + 1 ⇒ (15) + 1 = 16, damage: 1d6 + 3 ⇒ (3) + 3 = 6

"Oh, did that hit you? How careless of me." Haer Kul's surprise is genuine. So is his sarcasm.


Male Elder GM

Bardos
Thorthal
Petronicus
Morgorm

13 damage to creature

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