Mirror Universe Reiko, Assassin Aspirant:
Mirror Universe Iconic Reiko CR 3
----- Defense -----
----- Offense -----
----- Tactics -----
During Combat Reiko maneuvers herself to make use of her sneak attacks, either feinting an opponent within 5 feet or using allies to flank. Reiko excels at fighting in a defensive stance, and always uses Combat Expertise. She tries to single out enemies that seem to have weak a fortitude, such as spell casters, first to make her poisons have maximum effect. If cornered, Reiko will use vanishing trick and her acrobatics skill to escape. Morale Reiko knows that a quick success means less chance of discovery. Reiko will attempt to kill foes quickly but does not hesitate to use her last vanishing trick to escape if she feels that the battle will result in her capture or if faced with an unwinnable situation. ----- Statistics -----
Backstory (Adapted from PFS Pregenerated Character Sheet):
Reiko’s mother had no wish for her only daughter to follow the path of a ninja, but Reiko was pulled into it after their home was overrun. Her mother was brutally murdered before her and she was taken by a clan of bandits. After surviving for several torturous years in servitude she witnessed the bandits mercilessly slaughtered by ninja after the bandit leader had begun demanding tribute from the local area and disrupting trade. Driven by the fear of the possibility of becoming a victim again, Reiko has devoted herself to learning the killing arts that she saw that night. By using the ways of subtlety and disguise, she has set her eyes on becoming the most accomplished assassin in the Inner Sea. Sources: Advanced Class Guide: Brawler (class); Snakebite Striker (archetype) Ultimate Combat: Ninja (class); Vanishing Trick (special ability); Haramaki (armor); Kusarigama (weapon); Wakizashi (weapon) Ultimate Equipment: Powder (equipment); Masterwork Backpack (equipment); Flash Powder (equipment); Smelling Salts (equipment); Vermin Repellent (equipment); Impact Foam (equipment); Sleeves of Many Garments (equipment/magic item) Adventurer's Armory: Smoke Pellet (equipment); Spring Loaded Wrist Sheath (equipment) Cheliax, Empire of Devils: Threatening Defender (trait) Hell's Vengeance: Amoral Mercenary (trait) Dragon Empires Gezetteer: Tian-Min (Ethnicity); Tien (Language); Minkaian (Language) Ranged Tactics Toolbox: Kunai (weapon/equipment)
Jason Avery wrote:
True, Mickey's caravan visiting once in a while to his hidden Lodge in Dalun is probably the only friendly face he sees while trying to search for a way to deal with Fey's End and prevent the twisting of the Fey who raised him.
Eastern Weapons - Ultimate Combat
Armor & Shields Table - Ultimate Equipment
I know that Ultimate Equipment doesn't have an errata or a more recent printing, but having the same equipment listed at different prices is strange, especially since most people will check the Ultimate Equipment book/pages prior to doing a search that would show the Ultimate Combat results.
This is a neat concept, I already had theory crafted up a thrower that throws weapons (I was thinking of throwing javelins, Greataxes, or something similar, but throwing enemies sounds so much more fun). Standard ranged feats will help (point-blank, precise, deadly aim) Two-handed thrower and quick draw could help you throw the people you have grappled (brawler two weapon fighting to grapple and then throw? seems fun) Charging hurler - really unload your enemy into his bro Perfect Style (Unfolding Wind) & Unfolding Wind Strike (get a ki pool and then double your range increment of thrown weapons, maybe you can make the people you are throwing returning or seeking with the use of ki? probably will need a laid back GM to make the returning work, but would be hilarious the first time you do it)
Just as a note, I did not read any of the prior posts in this tread, only the thread title. Yes you are being a dick, no the paladin should not fall. (Unless the paladin lit an orphanage on fire or signed away his free will for wishes to a devil on a contract he was allowed to read prior to his signing and ignored the warning by his Phylactery of Faithfulness that you gave him after the 1st 'boss' encounter at 1st level, or similar unambiguously heinous and not considerable marginally evil act, then yes you can make him fall, but at that point the paladin already made the conscious decision to and wanted to fall)
Amanda Plageman wrote:
There are multiple smalls in the Occult Iconics (Yoon, Meligaster) so it might be possible if WizKids makes enough money on set 6.
Secret Wizard wrote:
How do you get Weapon Focus at level 1? Monks have a 0 BAB at level 1. If you mean an Unchained Monk, archetypes aren't legal for PFS.
Chris Mortika wrote:
WHAT? WHY? When this 0 level spell exists (WHICH IS FROM THE SAME BOOK /mindboggle): Seekers of Secrets pg. 17 wrote:
I really don't see why the Decemvirate hasn't just made a printing press with this spell in it and permanency to make some sort of magical copying machine. It would have to save them time and money. Back on topic:
Gray Warden, you have a well written thread here and I hope that it receives a FAQ or at least an answer in thread. I have a PFS Tiefling Grenadier Alchemist 3, and I apply my alchemical mixtures to arrows or if the enemy has high armor/low touch, but is out of bomb range or I am out of bombs, apply mixtures to dye arrows, no 1d8 damage but is against touch AC at longbow ranges.
Seth Gipson wrote:
Yeah you can use them for that module, but they have 15 point buys and are level 1. The time where the 15 point buy is most disadvantageous is at level 1. I played as the oracle the one time I used a pregen of the two times I have played it and realized late that she has an 8 con and would go unconscious (and probably die from bleeding out) after tripping on a rock. That being said, I would love to see all of the APG classes as pregens because not enough people play cavaliers or inquisitors, and almost every oracle I see is of the life mystery. Seeing Balazar and Padrig as an unchained pregen and maybe getting people to try out different classes would be really awesome. You get a great feeling when a new player describes what they want their character to be/do and you hand them a pregen to try out for their first or second game and they are excited after the game because the core of the class is exactly what they wanted and they can fine tune the parts they want to change/did not like or understand.
All of the spaces that I GM or play PFS are shared spaces, so they too have problems with noise. Some days are better than others, but cons are especially bad (sharing a large room with many other games) and I end up shouting for hours on end to make sure my players can understand everything in the scenario. A full bag of cough drops and several bottles of water are standard equipment for myself now.
I'm posting to get in before all the milk is gone from the fridge. I get why they wanted this to go live as soon as the book was released. I think most (probably would never be all when removing/limiting options are involved) of the issues would have been avoided if this post went up next Monday or was a special post later this week (Wednesday night or Thursday morning) after the book was on sale to the general public as a pdf at the least.
NerdOfTheYear wrote:
LN or LE Inquisitor of Abadar (Infiltrator Archetype) Domains: (There seem to be a few that would work)Conversion Inquisition (Get those deadbeats to be upstanding citizens who always pay their taxes early!) Heresy Inquisition (Tax Havens?!?! NOT IN MY GOLARION!) Inevitable (Death & Taxes) Law (Maybe also pick up Profession: Barrister and go tax lawyer) Order Inquisition (You always count EVERY LAST COIN) Recovery Inquisition (Audit & Repossess) Reformation Inquisition (Root out the corrupt tax collectors who skim off the top!)
I agree, I would add up all the damage and apply the DR as per Clustered Shots. The adamantine bullet would all go through, but the use of normal bullets would negate the usefulness of the adamantine bullet. If the creature had hardness instead of DR, you would apply the full damage from the adamantine bullet and calculate damage for each normal bullet minus the hardness individually, Clustered Shots doesn't help against hardness, just DR. The way I see it, the feat allows you to shoot arrows/bullets/bolts in a tight formation to overcome DR, it doesn't let you pull off a robin hood arrow in arrow in arrow every time you shoot. The player was probably trying to do this to lower the cost of using adamantine bullets or more likely adamantine alchemical cartridges (paper). This is where that player should have paid 50g for an oil of abundant ammunition and not worry about shooting all his money into a robot.
ohako wrote:
Is it that much of a problem of a level 10 (minimum level to do this) to be able to have a single 16d6 attack each round? Average damage of 56 for a whole round at level 10 seems fairly weak to me, when you could have barbarian/AC/eidolon pounce or arcane blasting/magus doing much more than this in a single round.
Alexander Augunas wrote:
He plans on bypassing that restriction with taking the adopted trait to get the enlightened warrior aasimar trait which allows you to be a N or NG monk.
Woodoodoo wrote:
I also would like to know. I had read almost every post prior posting to my comment and just reread the thread now. I was still unable to find what allowed the swashbuckler's special weapon finesse (and thus agile, piranha strike, etc.) to claws. If the feral combat training feat was taken and applied to claws, I could see it work though.
BPorter wrote:
I always assumed that the Andoran art (this is the same image as in the ISWG for Andoran) was an homage to Liberty Leading the People, which is one of the more famous paintings of the personified godess of liberty/freedom (many of which were also used by colonial and post-revolutionary USA as well as revolutionary France).
Duncan888 wrote:
You didn't take Stalwart prior to taking Improved Stalwart.
DesolateHarmony wrote: A +3 Holy Adamantine weapon is about 53 000 gold pieces. Yeah, 53000gp of Awesome. Plus he is Oath of Vengance, that screams Holy Weapon (to me). He could easily not go to +3 (stay at +1 maybe), and just use smite evil or hope power attack helps get damage through DR. His weapon is already Adamantine so he doesn't need to worry about DR/adamantine or Hardness 20 or less. But With his Dex/Reach build, combat reflexes would be a great investment. He could even go for Fortuitous enhancement (+1 equiv.) from the Advanced Class Guide to make it so he can take a 2nd AoO on a target at a -5 to hit.
Ferious Thune wrote: I didn't respond to the weapon question, because I don't really know the best answer. You'll be able to use Holy a lot more often, but it's an extra +1 enchantment over Bane, which is not an insignificant cost. I'd rather have a Holy weapon, if the cost isn't an issue. I'd rather have a holy weapon as well. The bane thing I would only do if my PC was running into a specific type of enemy over and over and developed a hatred. A +3 Holy Adamantine [Weapon] overcomes any DR other than non DR/Good alignments.
If you have over 10 LoH/day you could think about getting the Feat Ultimate Mercy. Basically it gives the party free raise deads at the end of any scenario. I also love the Deathless enhancement for Armor, Resist Energy 10 for any positive or negative energy damage to harm you, 25% chance to ignore any negative levels from an attack.
Depends on what your character has been encountering. Played in lots of scenarios with undead? Undead bane can be handy. Seen lots of demons/daemons/devils? Evil Outside bane probably will help out.
In addition to the excellent options provided by previous posters, consider these if you don't feel like you need the Silver Smite Bracers: Bracers of the Merciful Knight Source Ultimate Equipment pg. 272 Aura moderate conjuration; CL 9th Slot wrist; Price 15,600 gp; Weight 1 lb. Description:
I got my first case subscription, and though I like the sculpts and most of the painting (I agree with an earlier person that the face on the shifty noble woman was lacking), all of my City Watch Snipers (3) came with the bases separated and Haughty Avengers (3) came with their right arms detached from their bodies. I think I like the 55 piece sets better, as like Skeld and others described their cases, there were tons of repeats (got 4~6 of many of the seemingly common mediums and larges). My favorites are the Hill Giant Chief and the Pazuzu (whenever my Tengu drinks an enlarge potion, this will be my go-to mini!).
I saw the change and was wondering the same thing as the OP. After reading the thread, I would lean towards grey area for RAW, but probably it is not Intended to work in the way strong monks might want it to. I have a slightly off-topic question that deals with Dragon Ferocity, if I were to use weapon finesse and have an agile AotMF and be in Dragon Style with Dragon Ferocity would I be correct in doing x2 Dex for the first attack and then x1.5 Dex for any other attack, as the agile quality uses Dex in place of Str?
Damanta wrote:
Thanks, so I'll definitely save my idea for a home game then.
I'm not sure in that blog post where anyone definitively says that animals can't use weapons. I know that James Jacobs does say that he doesn't like animals being smart, but nothing about animals not using weapons. Jason Bulmahn seems to say that it is up to GMs to rule whether it is allowed or not. Jason Bulmahn wrote:
and Jason Bulmahn wrote:
and Jason Bulmahn wrote:
Did any of Paizo's designers or the PFS leadership make a ruling somewhere not in the blog or in the blog's discussion thread? I can understand not wanting ACs running around with swords or kukris, etc. I didn't think armor spikes would be necessarily different from an ACs nature of attacking, since it would be using it's body to attack. I think I'll shelve my idea for a home campaign that I could convince the GM to let me use though, as having my AC build nixed by a GMs decision would probably be maddening.
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In the event that a player is expected for more than 24 hours in combat or another situation where we're waiting on that person, I may bot you. I will not use any consumable resources unless asked. If you'd like to share some bot instructions, great! On the Slides (also linked in the header), you'll find space to add your character information and token and to set a general marching order.
Make sure there's a character sheet accessible in your profile. It looks like we're in high tier with a level 1 character1. Remember the level 1 gets a level bump, and they can each choose two of the Mentor Boons their higher-level teammates have. So share your Mentor Boons too! (And go purchase them if you haven't. They're free, you just need 20 Reputation with any one faction!) Have you played this before? Like many Repeatable scenarios, it has some variables so that it plays a little differently each time. If you remember how things played out before, let me know by spoiler boxes or PM and I'll try to make sure you see something different. Feel free to start introducing your characters.
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The spark of battle lights! With Cheliax sending the Hellknight Order of the Rack into Breachill and publicly executing several innocent citizens, the Steel Falcons of Andoran—an elite faction of the Eagle Knights—have decided to take a public stand and liberate the town. In preparation for this attack, Andira Marusek (serious female human Supreme Elect of Andoran) reached out to her contact in the Pathfinder Society, Venture-Captain Brackett (gregarious male human venture-captain) for some on the ground assistance, particularly in getting the civilians to safety. But before we get to all of that, why don't you introduce yourselves?
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Absalom Station is the heart of the galaxy thanks to the Starstone Reactor at its core, which acts as a hub for Drift travel. But life as a member of the Pact Worlds isn’t always easy! Over the past decade, the Pact Worlds have been hit by disaster after disaster, culminating in the recent explosion of the planet Aucturn, in truth a cosmic womb that birthed a nascent godling known as the Newborn. Representatives from the Absalom Station Foundation are hosting a live-streamed charity event to aid those affected by tragedy. This event is the Great Absalom Relay, and it’s shaping up to be the hottest charity event of the year, with viewers from throughout the Pact Worlds and Near Space tuning in. A team of Starfinder Society field agents have been selected to participate. But before we get to all of that, why don't you introduce yourselves?
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This is a GameDay game, so you should be signed up on the spreadsheet before you come here. That also means we have a scheduled start date of September 4th.
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The adventure begins in the Aroden’s View district of Oppara, with the Pathfinders being ushered into the hidden basement of the Porthmos Club, a tea house and former temple to Shelyn that offers discreet meeting spaces. Past a door disguised as a wine rack, Lady Gloriana Morilla (CN female human aristocrat) waits in a meeting room outfitted with threadbare velvet chairs. But before we get to that, why don't you introduce yourselves?
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This is a GameDay game, so you should be signed up on the spreadsheet before you come here. That also means we have a scheduled start date of September 4th.
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The Seekers’ Quest is a large ship of the line with two lower gun decks mounting seventy-four guns, three square-rigged masts, and a crew of nearly 500 sailors dedicated to the Pathfinder Society. In many ways, she is the equal of nearly any vessel in the Inner Sea, and many of the more vicious pirate ships plying local seas. Over her years in Pathfinder service, she’s been captained by four of the most prestigious sailors allied with the Pathfinder Society and today is no different. But before we get to that, why don't you introduce yourselves?
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Please fill out the Slides (linked above) with your character's token and information and your marching order. Remember that while you can get Starfinder Society credit for this adventure, it's not actually a Society scenario. That means the character you play in this game doesn't have to be the same as the Society character getting credit. Make sure RPG Chronicles is filled out for your SFS character's information, who can be any level (although that's probably a moot point right now). And, uh, that's about it. Go ahead and dot in or introduce your characters.
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Nova Rush would be a nice ship—if you weren’t locked in the brig! You were captured by pirates a week ago, and your life since has become a monotonous nightmare. The food’s bland, time passes at a crawl, pirates are constantly threatening to hurt you, and you’ve all got to share a makeshift cell. You know who to blame for your troubles: Captain Phaedra Firestorm! She’s been digging into your past, trying to determine if you’re worth more alive or dead. Time is running short.
...but before we get to that, why don't you introduce yourselves? The player characters (PCs) begin the adventure as prisoners, locked away in the brig. The players should start by describing their PCs and determining how they were captured. Were they members of Nova Rush’s original crew, scientists abducted from a laboratory in the Diaspora, passengers on another starship Captain Firestorm scuttled, or insubordinate pirates locked up for insolence? It’s up to them!
I just encountered something pretty strange... One of my PFS characters just leveled up. I play pbp on the forums, so I keep a full character sheet in my character profiles. I edited that character's profile for the level up, clicked "Save" and... landed on a different character's profile? Which had been overwritten with the information I just saved. The profile I was editing was unchanged. For a moment I thought it was user error, that I'd opened the wrong profile--but that doesn't make any sense. I didn't completely rewrite it, just updated numbers and added a couple things. None of that information was in the other character's profile to begin with. If I'd edited the wrong one, it wouldn't have had that.
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This is a PaizoCon game, so you should be signed up on Warhorn before you come here. That also means we have a scheduled start date of May 27th. Finally, roll a d20. Anyone who rolls a 19 or 20 wins a $15 paizo.com gift voucher!
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The adventure begins as the Pathfinders are called to a private briefing room by Csilla, Eliza Petulengro, and Eando Kline.
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Please dot in or introduce your character, and fill out the Slides linked above. Sign in on the RPG Chronicles sheet--make sure to include an e-mail address so I can send your Chronicle later! Any GM Glyphs?
This is a PaizoCon game, so you should be signed up on Warhorn before you come here. That also means we have a scheduled start date of May 27th. Finally, roll a d20. Anyone who rolls a 19 or 20 wins a $15 paizo.com gift voucher!
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The adventure begins with the Pathfinders arriving and meeting up in the town of Pimatsih, located deep in Sarkoris.
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Character creation basics: You start at level 11. All ancestries and classes are available, but anything else Uncommon or Rare please run by me. Nothing Unholy. You start with the following equipment:
We will use the Free Archetype variant. Note that Curtain Call features some "Operatic Feats," which are high-level class feats added to the Acrobat, Celebrity, Dandy, and/or Gladiator Archetypes. They're all 12th level or higher so you don't have to worry about them now, but know those are available if you take any of those Archetypes. The basic premise of Curtain Call is that you're producing an opera telling the true-ish story of your own greatest adventure, so the party is already established and at least a little famous.
Documenting Your Party's Legend: Working with your GM and the other players, come up with answers to the following questions. If you or another player thinks up an additional idea or element that would make sense as part of your legend, work with the other players and the GM to figure out how to integrate that expansion into one of the answers below as needed.
1. HOW DID YOU MEET?
2. WHERE WAS YOUR FIRST ADVENTURE?
3. HOW DID THIS SET YOU ON YOUR PATH?
4. WHO WAS YOUR NEMESIS?
5. WHAT WAS YOUR NEMESIS’S PLAN?
6. WHAT MINIONS DID YOUR NEMESIS EMPLOY?
7. WHAT TREASURES DID YOUR GROUP DISCOVER?
8. WHERE DID YOU CONFRONT YOUR NEMESIS?
9. WHAT WAS THE FATE OF YOUR NEMESIS?
10. WHAT WERE YOUR HEROIC DEEDS?
11. HOW DO YOU THINK OF YOUR GROUP?
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This is a Outpost game, so you should be signed up on the spreadsheet before you come here. That also means we have a scheduled start date of March 2nd.
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This is a Outpost game, so you should be signed up on the spreadsheet before you come here. That also means we have a scheduled start date of March 2nd.
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The sage Amenopheus has a long history with the Pathfinder Society and was at one point a member and prominent influence in the now-retired Scarab Sages faction. After his time with the Society, Amenopheus retired to the city of Sothis, capital of Osirion. Here he took a position as a consultant to the Osiriani government, performing research. The Pathfinders received a message which detailed a request from Amenopheus looking for a handful of individuals who can help him locate and retrieve missing goods, with some discretion. The selected team of Pathfinder field agents meet with Amenopheus in a small tea shop named the Golden Palm. The tea shop is filled with lively conversation as dozens of Sothis’s citizens enjoy their midday refreshments. An older human man, Amenopheus sits at a small table in a far corner just beyond the sight of the other patrons. The man picks at a pastry that has been mostly falling away to crumbs. He looks up and puts on a relieved smile. But before we get to that, why don't you introduce yourselves?
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We're well into high tier, so our level 1 characters receive a level bump. Make sure to share your Mentor Boons! Rainzax, your playtest character is level 3, but did you want a level 1 or level 3 Chronicle for your proxy character?
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Our adventure begins early in the morning in Sakakabe, a port town in Sankyō-dai Province in Minkai. The Pathfinders know they’ve been tasked with helping Venture-Captain Kukuha Mukai at the Three Gates Lodge on the island of Kayajima. Their task is to assist the venture captain with inspecting the eponymous gates on the island and upkeeping their connection to local ley lines that helps keep the lodge secure. All of this information is noted in a letter from the venture captain. A letter from Kukuha Mukai wrote:
The party is waiting for their transportation from Sakakabe to Kayajima. The Pathfinders can make their introductions and purchase any basic equipment or gear they would like while they wait.
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So, what kind of characters are you bringing?
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For millennia, a virtually impenetrable energy shield has surrounded the planet known as Birnam’s Bubble. Explorers have glimpsed pristine settlements and verdant flora through the barrier, though they’ve seen no fauna or sapient life of any kind and haven’t discovered any explanation for the abandoned cities, powerful energy shield, or automated satellite defenses. The church of Weydan, god of discovery and exploration, routinely monitors the planet, but surveyors have been unable to penetrate the barrier or investigate the missing civilization. As in many other parts of the galaxy, the Drift Crisis changed everything for Birnam’s Bubble. Now, the energy barrier cracks like shattering glass, and shards of this solidified energy fall to the planet’s surface, causing significant destruction. In response, the church of Weydan has spared no cost in rapidly deploying survey teams to gather what data and artifacts they can before all knowledge of the planet’s missing civilization is lost. Our story begins as one such team, aboard the Stylus of Destiny (one of several Weydanite temple-starships now in orbit around Birnam’s Bubble) approaches their designated survey site in a verdant jungle a few miles from an empty settlement. A transmission from Captain Expedite-8 (orderly female android priest of Weydan)[ooc] relays the party’s mission to their comm units. But before we get to that, why don't you introduce yourselves? [ooc]Or dot in to get started.
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Like many Repeatable scenarios, this one has variable elements. So, if you've played it before, can you tell me what Stella Fane's favorite bar is? If possible, I'll pick a different one. Please dot in or introduce your character, and fill out the Slides linked above. Any GM Glyphs?
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Venture-Captain Calisro Benarry invites the Pathfinder agents to meet her at the helm of the Glorious Payoff, where she navigates the vessel down the Garundi coast. This crew has been traveling together for several days now and have had ample time to get acquainted. So, before we begin, why don't you introduce yourselves?
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Discussion thread. Go ahead and dot into Gameplay, and talk about your characters here.
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A vesk in a faded tracksuit rises from a crouch, a sly grin creeping across his face—Julzakama. He waves a credstick in one hand, the gold chains glistening around his neck in the streetlight. “Looking for work?” he asks. “Got a job for you. I just acquired a freighter with a colorful past—a great investment opportunity, the listing said, which means it’s a fixer-upper. The deal I got was maybe too good to be true. Word on the Ring is my guy towed it in from Azlanti space. Could be a big payday for salvage, but I’m up to my horns in other work and need somebody to clear it out. Help me catalog the assets. If you want in, take a shuttle up to the Armada. Use my passcode to get past the impound lock and clear out any dangers that survived quarantine. You’ll get a primo cut of salvage, of course, and a little something extra for the trouble.”
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Please fill out RPG Chronicles and enter your information on the Slides (both will be linked above) prior to the start of Gameday on September 8th. Any GM Glyphs to share, or anything else I should know about your character before we begin? Feel free to start introducing your characters in the Gameplay thread.
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Please fill out RPG Chronicles and enter your information on the Slides (both will be linked above) prior to the start of Gameday on September 8th. Any GM Glyphs to share, or anything else I should know about your character before we begin? Feel free to start introducing your characters in the Gameplay thread.
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Egorian is the capital city of the devil-worshipping nation of Cheliax, but that doesn’t mean there isn’t whimsy to be found there. While the many buildings situated within Egorian’s newer districts—including several temples to Asmodeus—are topped with gothic towers and iron spikes, the structures in the city’s older sections are less imposing, with simple stone walls and thatched roofs. The quaintest location in these cozy neighborhoods is a locally famous toyshop called The Terrific Toybox. Owned by toy maker Gettorio Galla, the establishment has an interesting secret: the building was constructed atop an underground source of occult magic that occasionally seeps up into the basement workshop and brings Gettorio’s toys to life as poppets! Like his mother before him and her father before her, Gettorio knows that his creations sometimes come to life, though he doesn’t fully understand the cause. Most of these poppets go out into the larger world to lead full lives, but some remain at The Terrific Toybox as permanent residents. Gettorio is happy to share his home with those he considers his children. In return, the poppets keep the shop clean, run small errands, and even keep watch over the establishment at night. Not long ago, corrupt banker and diabolic dabbler Baron Falgrimous Vreen discovered The Terrific Toybox’s secret. The greedy man wanted the power for himself and so he exploited a loophole in Egorian’s property laws to acquire the rights to the land the toyshop was built on. In a display of utter contempt, Vreen served Gettorio his eviction notice in person, showing the toy maker the land deed as proof of his legal standing. Little did Vreen realize that several poppets—quite loyal to Gettorio—witnessed the interaction and began to formulate a plan to retrieve the deed before The Terrific Toybox is shuttered forever!
Pathfinder Provisions ◆◇↺
Anything unusual mechanics for your character I should know about (Dubious Knowledge, That's Odd, etc.)? In the event that a player is expected for more than 24 hours in combat or another situation where we're waiting on that person, I may bot you. I will not use any consumable resources unless asked. If you'd like to share some bot instructions in your profile, great! On the Slides (linked in the header), you'll find space to add your character information and token and to set a general marching order. If you have a token, go ahead and add it. We can use your forum avatar if you don't have any other token art you prefer.
Make sure there's a character sheet accessible in your profile. Any GM Glyphs to distribute?
Pathfinder Provisions ◆◇↺
Our adventure begins in the Events Hall of the Grand Lodge a few hours after midday, as the festivities are in full swing. The hallways are chock full of agents and guests filing in and out, jovially introducing themselves, discussing recent ventures, and swapping stories. In one of the offices of the Envoy’s Alliance faction lounge, a team gathers at the behest of Fola Barun (CG female half-elf ambassador). Fola and several other familiar agents are in the middle of undoing and resewing some gilded letters stitched onto a large green banner when the field agents arrive. She momentarily stops her needlework to greet them. But before we get to that, why don't you introduce yourselves?
Pathfinder Provisions ◆◇↺
Anything unusual mechanics for your character I should know about (Dubious Knowledge, That's Odd, etc.)? In the event that a player is expected for more than 24 hours in combat or another situation where we're waiting on that person, I may bot you. I will not use any consumable resources unless asked. If you'd like to share some bot instructions in your profile, great! On the Slides (linked in the header), you'll find space to add your character information and token and to set a general marching order. If you have a token, go ahead and add it. We can use your forum avatar if you don't have any other token art you prefer.
Make sure there's a character sheet accessible in your profile. Any GM Glyphs to distribute? Looks like we're in high tier with a level 1 character. Make sure to share your Mentor Boons!
Pathfinder Provisions ◆◇↺
The Pathfinders arrive with Kreighton Shaine (inscrutable male elf scrollmaster), having traveled to the city of Nantambu via riverboat. As they disembark at the Speaker’s Stage on the western edge of the Magaambya, the Scrollmaster herds the group toward a similarly-sized group that’s waiting on the dock. Shaine asks the field agents to give him a moment while he speaks with his counterpart, Takulu Ot (friendly male human Cascade-Bearer teacher). The two instructors have a brief exchange off to the side with pleasantries and expectations being discussed. Takulu Ot has brought an equal number of Magaambya students as there are Pathfinder agents. But before we get to them, why don't you introduce yourselves?
Pathfinder Provisions ◆◇↺
This is a PaizoCon game! Make sure you have a ticket for this session before joining. Anything unusual mechanics for your character I should know about (Dubious Knowledge, That's Odd, etc.)? In the event that a player is expected for more than 24 hours in combat or another situation where we're waiting on that person, I may bot you. I will not use any consumable resources unless asked. If you'd like to share some bot instructions in your profile, great! Please sign in on RPG Chronicles (linked in the header). Make sure to include some contact information so that I can send your Chronicle after the game. On the Slides (also linked in the header), you'll find space to add your character information and token and to set a general marching order. If you have a token, go ahead and add it. We can use your forum avatar if you don't have any other token art you prefer.
Make sure there's a character sheet accessible in your profile. Any GM Glyphs to distribute? Roll for prizes! That's normally done after the session, but for pbp games we're asked to roll in advance so I can report any winners. Roll a d20, and on a 19 or 20 you can receive a $15 paizo.com gift voucher. You must give an e-mail address to receive a prize.
Pathfinder Provisions ◆◇↺
This adventure begins with the Pathfinders aboard the Saranggola, a paraw boat owned by Arong Magsanay, a native Minatan and the field agents’ guide to Binoco Isle. Before setting sail, Arong enthusiastically introduces himself while giving each Pathfinder a high five, or a respectful wave should someone refuse or seem uncomfortable. He then passes over a parcel containing the following: a brief from Valashinaz, a letter from Taiwalei, and a bag of holding (type II). Handout #1: Mission Brief from Valashinez:
Pathfinders,
I, Valashinaz, officially task you with the retrieval of a portion of my hoard in the Temple to Valashinaz near the center of Binoco Isle. This trove boasts a potent glyph of warding to deter thievery. However, you have my permission to deactivate the enchantment. Utter the following phrase in Tien: “To wit or wise, to value without understanding is to have none at all.” This hoard contains an abundant collection of skymetals, so to facilitate its movement, I have provided one bag of holding to be utilized during this mission for the convenience of all parties involved. Once you have acquired my treasure, deliver it to my assistant, Purepurin, at your earliest behest. May you succeed. —Valashinaz Handout #2: A friendly letter from Taiwalei:
Dear fellow Pathfinders,
I hope this letter finds you well as ready to sail for Binoco Isle. While I give this advice to all willing to receive it, I’d hope those less familiar with island adventuring will be especially open to my words. Avoid meddling with your guide’s vessel unless asked; trust and calmness during the voyage will go a long way. There’s no shame in admitting when seasickness is about to take you; this openness will only allow those around you to better prepare. Perhaps above all else, we must remember that just as we are explorers, we’re also visitors who must respect the places we tread. This is particularly important in these self-contained islands. Strive to leave no greater a footprint of your presence than is necessary to your mission. To those inclined to alter the battlefield with fire and similarly destructive elements, note the presence of (non-hostile) fauna and flora as you go about adventuring. And, given the appropriate circumstances, I hope you take joy and come to appreciate the sights that await you among the islands of the Okaiyo. To your best efforts,
But before we get to that, why don't you introduce yourselves? Feel free to dot in.
Pathfinder Provisions ◆◇↺
This is a PaizoCon game! Make sure you have a ticket for this session before joining. Anything unusual mechanics for your character I should know about (Dubious Knowledge, That's Odd, etc.)? In the event that a player is expected for more than 24 hours in combat or another situation where we're waiting on that person, I may bot you. I will not use any consumable resources unless asked. If you'd like to share some bot instructions in your profile, great! Please sign in on RPG Chronicles (linked in the header). Make sure to include some contact information so that I can send your Chronicle after the game. On the Slides (also linked in the header), you'll find space to add your character information and token and to set a general marching order. If you have a token, go ahead and add it. We can use your forum avatar if you don't have any other token art you prefer.
Make sure there's a character sheet accessible in your profile. Any GM Glyphs to distribute? Roll for prizes! That's normally done after the session, but for pbp games we're asked to roll in advance so I can report any winners. Roll a d20, and on a 19 or 20 you can receive a $15 paizo.com gift voucher. You must give an e-mail address to receive a prize.
Pathfinder Provisions ◆◇↺
A brisk wind cuts across the deck of the Grinning Pixie, the impressive, three-masted carrack that serves as one of the Pathfinder Society’s most famous mobile lodges. Venture-Captain Eras the Needle, a half-elven man who looks as much a scholar as a sailor, greets the agents assembled on the ship’s sterncastle with a calm smile. Beside him stands Venture-Captain Calisro Benarry, a half orc woman equally dressed in the outfit of a seasoned captain. She’s tapping her foot impatiently and seems about to start the briefing herself when Eras clears his throat. “Welcome aboard Pathfinders,” Eras begins. But before we get to that, why don't you introduce yourselves. Feel free to dot in.
Pathfinder Provisions ◆◇↺
Have you played/GMed/read this before?
In the event that a player is expected for more than 24 hours in combat or another situation where we're waiting on that person, I may bot you. I will not use any consumable resources unless asked. If you'd like to share some bot instructions in your profile, great! On the Slides (also linked in the header), you'll find space to add your character information and token and to set a general marching order.
Make sure there's a character sheet accessible in your profile.
Pathfinder Provisions ◆◇↺
The Pathfinders gather in Iceferry, where they meet with Venture-Captain Bjersig Torrsen. Venture-Captain Torrsen is deaf, and his service dog Mahki alerts him to the presence of visitors or sounds of danger. The field agents are greeted by a gnome named Lirall, who prominently wears a wayfinder. After letting the Pathfinders into the Lodge, she selects one cord labeled “Office” from a bundle of colored cords near the door. The loud howl from a dog echoes throughout the building, followed by a trio of scampering, blue-skinned goblins dashing down the hall. A large husky bursts into the hallway, snarling at the goblins until a tall half-orc emerges a moment later and lays a calming hand on her back. He gestures for the Pathfinders to follow him into a meeting room, seemingly ignoring the goblins. But before we get to all of that, why don't you introduce yourselves?
Pathfinder Provisions ◆◇↺
This game is part of Outpost VII. Don't sign up here--sign up here first! Any GM Glyphs to share?
In the event that a player is expected for more than 24 hours in combat or another situation where we're waiting on that person, I will bot that character. I will not use any consumable resources unless asked. If you'd like to share some bot instructions, please include them in your profile! On the Slides (also linked in the header), you'll find space to add your character information and token and to set a general marching order.
Make sure there's a character sheet accessible in your profile.
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