
Soup |

Woodoodoo wrote:Seems like if I'm going style feats I might as well go MoMS just not sure what alternatives I would choose instead of the monk levels and those featsThe problem is that if you want to go barbarian, you can't go Master of Many Styles because of alignment restrictions.
He plans on bypassing that restriction with taking the adopted trait to get the enlightened warrior aasimar trait which allows you to be a N or NG monk.

Gisher |

So, a few notes. Urban barbarian is nice for getting you some extra attacks and pounce.
The downside of course is that with alignment restrictions there is no way to get that and take any levels of monk or paladin.
FYI, the Martial Artist Monk doesn't have any alignment restrictions, so it is compatible with Urban Barbarian. I think Paladin is still out.

Alexander Augunas Contributor |

Alexander Augunas wrote:He plans on bypassing that restriction with taking the adopted trait to get the enlightened warrior aasimar trait which allows you to be a N or NG monk.Woodoodoo wrote:Seems like if I'm going style feats I might as well go MoMS just not sure what alternatives I would choose instead of the monk levels and those featsThe problem is that if you want to go barbarian, you can't go Master of Many Styles because of alignment restrictions.
That, on the other hand, is something that works.
The backstory is also a pretty cool one if you decide to go the lesser fiendish totem / abyssal blood rage route for your natural attacks. You could say that this celestial aasimar individual adopted you at a young age after recognizing the taint in your blood in hopes of helping you overcome the evil within your heart.
Actually, that's pretty awesome. I might have to remember that one.

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3 levels of Weapon Master fighter will give you close weapon training at +1/+1 w/Gloves of Dueling increasing in by +2/+2. Since you also get the two feats from fighter this can be a good dip. Gloves are expensive though at 15k so that may be down the road a bit.
Warpriest plus Fates Favored Trait as a 2 lvl dip gets you Divine Favor as swift action 1 + Wis mod per day for +2/+2 luck bonus. One more in warpriest gets you +3/+3. This requires a trait and doesn't necessarily provide any more feats to you, though depending on choice you can get IUS or Weapon Focus easily. You also get blessing which can be nice.
Archaeologist luck requires Fates Favored and a feat Lingering song but only a 1 level dip. This gives you a +2/+2 luck bonus but it also applies to saves/skills and you get it for 4 + Cha mod time per day, 3 rounds at a time with Lingering Song. At lvl 10/11 if you max perform sing/oratory you can get Discordant Voice for 1d6 extra sonic on each attack. Bard dip also gets you bardic knowledge plus a lot of skills as class skills including UMD.

BigNorseWolf |

Grrr Deboinaire planned build
One of Seven kitsune brothers (mom was NOT happy to find out her husband was a kitsune. Even less happy to give birth to a liter) Grr is the wildchild of the family, which is saying something with that cantankerous bunch. ALthough the runt of the liter he's always the one that eats first... or else.
STR: 6 DEX: 17 CON: 15 INT: 14 WIS: 12 CHA: 13
Religion: Gorum seems to fit.
Traits:
Rice runner (+1 acrobatics, acrobatics is a class skill)
Poverty stricken +1 survival (because survival comes up a bit and i'd like it back as a class skill)
Level 1 Urban barbarian 1 Weapon finesse/step up*
Level 2 Mouser Swashbuckler 1
Level 3 Urban barbarian 2: Lesser Beast totem Feat: Fox shape
Level 4 Urban barbarian 3:
Level 5 Urban barbarian 4: Superstitious Feat Pirhana strike
Level 6 Urban barbarian 5
Level 7 Urban barbarian 6 : Witchunter. Feat: ERP: auspicious mark.
Level 8 Urban barbarian 7
Level 9 Urban barbarian 8 Beast totem, Feat: extra rage power:disruptive
Level 10 Urban barbarian 9
Level 11 Urban barbarian 10 Greater beast totem
Hmmm. Would it need weapon finesse?
At 1st level, a swashbuckler gains the benefits of the Weapon Finesse feat with light or one-handed piercing melee weapons, and she can use her Charisma score in place of Intelligence as a prerequisite for combat feats. This ability counts as having the Weapon Finesse feat for purposes of meeting feat prerequisites.
hmmm.. Looks like Precise strike answers that for me. That needs to specifically call it out as not working with natural attacks, which wouldn't be neccesary otherwise.
edit: moot point. Claws do B S not B P
Claws and bite both do piercing damage, i just don't know if they're melee weapons by strict raw...
Not as much static damage as I'd like on the claws to deal with DR. Furryborn should get through the DR eventually though, provided i can get at least 1 hp through. If not there's always tripping.
I just noticed that vulpine pounce requires that you go into your kitsune form, so its not good if you want to stay a fox.
Hmmm. Delinqesent glove[s] , so there are two of them. Sounds like it wouldn't help the bite.

Alexander Augunas Contributor |

Yeah, Vulpine Pounce is good for set-ups, but its not good for moving rapidly from one target to the next.
I still think that slayer is the best answer, arguably better than monk. Feral Combat Training will only allow one natural attack to scale with your monk unarmed strike damage (you can't take it more than once) and not only is slayer a full base attack bonus class, but you also get studied target's attack and damage bonus as well as sneak attack damage bonuses. You could easily pick up both claws and a gore attack for your rage using Extra Rage Power, then focus exclusively on slayer. You'd ultimately end up with studied target +4 and sneak attack +6d6 at 20th level.