rknop wrote:
I want to give a shot at explaining it, or at least my memory of it at our table (when used). First, the lower the better. An initiative of 1 was a god send. All modifiers added (basically) to your roll until you reached the number in initial order. (Excuse my iPad typing)
The troll rolls a 3 and had three attacks (claw,claw,bite) so its initial that round was 9,15, and 21 So... Init in order was
This is an example and it is SUPER clunky based on modern styles but sometimes I miss it. Every round of every combat was so dynamic and yet in my experience on both sides of the screen, was faster. We did it so often it didn't SEEM as complicated as it was. To conclude, the value of a dagger with multiple attacks was great because it was possible to get in many attacks before the claymore wielder even got off a swing, even if you both rolled the same number. Ps- I still catch myself grabbing my 10 sided when it is initiative time
I greatly miss weapon speeds personally.
Pax Veritas wrote:
I want this as my signature line in every forum or email ever.
Borrow some ideas from the Pathfinder Society forums.
Just an idea.
GeraintElberion wrote:
I don't recognize the others but spoiler:
Aliver "Pillbug" Podiker is the local apothecary and owner of The Pillbug’s Pantry in Sandpoint As to the remainder of the cards, good job. My favorite new art is Erylium. And Tsuto I like more than the original art. The only card I immediately changed was Aldern Foxglove. I will reuse that card as a different NPC.
Core is the same game, albeit with more options though. Additional rules as well. I have seen success first hand by having the player create a new character using information from the existing PFBB character as reference and just following the leveling steps in Core. For semi-new players, Core can be very intimidating. Just have them go slow.
glio wrote: I'd just get the character sheet for the full game and start transcribing the info from the BB sheet. Once you've filled in all that you have, see what is missing and go from there. Agreed. Another option is to take the BB character sheet, and transpose it by just opening Core and following the character creation steps, using your existing information, reading as you go. This greatly shrinks the Core into easily (or easier) digested chunks of only what is pertinent to that character.spoiler: Hero Lab helps too
blackbloodtroll wrote:
OP specifically said no undead. To the OP- Unless your writing it to be published, it doesn't matter. You say it is from an animated painting and whenever the "creature" walks out of frame it spawns, Or... a soul driven rune on the floor. Any creature which dies within 30 feet of the runes causes a permanent summon spell to activate,
The OP does have a valid point in that the BB does include Dwarves, but not as a pregen. The racial choices are Dwarf, Human, and Elf. While I understand the use of iconics, it would have made sense to include a dwarf option. It would have been better than a dual-wielding Valeros who in BB doesn't dual wield. Even one of my players who had zero prior rpg experience asked why all the art shows two weapons but she can't use two weapons. The iconics aren't really all that Iconic if you are new and don't know their history.
agentJay wrote:
Everyone on this board draws inspiration from some form or another. Just do what is comfortable to you and do not fret too much about doing it 'right' when you are new. This is because you can't really do it wrong. You just become more efficient and entertaining as time goes by and with practice. I will give two outlandish examples as, well... examples: Die Hard (the original)
A commute to work.
Three: whatever you want. A dungeon is just a flowchart with decorations. Start small. the rest will come. Have fun.
jdrakeh wrote: Would the Pathfinder Beginner Box work well as an E6-type Pathfinder variant? I ask, ..... How 'bout it? Will it work like that? Absolutely. I brought my players to Pathfinder using the Beginners Box and they said that was good for them with no additional Core+ so I am in a way running an E5/6 campaign already, and other than less 'stuff' I don't see the difference. I plan to expand EdoWars template even more than I already have to make it go to sixth level with far reaching feats allowing limited 4th level spells. Like a total a 6 overall. All weapons are capped at a max of +4 in any combination, and those are VERY rare. BUT(I love starting statements with BUT, it makes grammar ppl twitch)... The BB is a great stand alone product. You do not need to change anything to have a wondrous time, as many threads in this area have shown.
A runelord simulacrum has already risen, but is frozen behind magical barriers and trapped in a form of elemental ice deep in the Sea of Fallen Stars in a partial Dead Magic/Wild Magic area 1,000 feet below the surface. I started with the Beginners Box, Blackfang to start the story with pregens, followed by Crypt of the Everflame set in a large moor. The 'sister' held prisoner at the end was Nualia as a child. I used her torment received as the impetus for the beginning of her fall. Father Tobyn moved her to Dawnpoint shortly thereafter to oversee the cathedral construction. He was secretly a Runelord cultist and tortured Nualia for years. She finally snapped and events happen much as the RotRL backstory. My kick started campaign takes place 12 years later. It started with an attack upon the ship the PCs were on escorting a noble named Aldern Foxcloven to (a CITY)when they were attacked by Sahuagin and a Kraken (all toned down for BB characters) and were saved by another ship but were forced to dock in Dawnpoint for repairs. While in town the cathedral was attacked by Nualia's Goblins. Next a brief wilderness encounter series then Glassworks and Catacombs of the Hidden. Followed by Thistletop as a submerged coral complex against Sahuagin (Goblin stats) blah blah blah leading to a race against pirates, Thayvian Cultists and the Pathfinder Society throughout the Fallen Sea before eventually going aquadic for the BBEG events. That's the shortest version I can give. Thanks for asking. ps- For clarity my campaign world is a cut/paste hodgepodge of Golarion/Forgotten Realms Heartlands and my own politic notes from an old homebrew campaign setting from the 90s I made. Spoiler: And yes you are correct. The new cathedral is indeed similar to Notre Dame except the "unusual and unique glasswork" of the mostly glass cathedral is actually a form of the same "Elemtental Ice" entrapping the Runelord BBEG for the campaign. Of course the local Glassworks received all credit for their wondrous work over the last 5 years. The L'Kos family patriarch was corrupted at the same time Chopper was etc) NPC names and history were changed from RotRL
A chain of islands, atolls, sandbars, and coral formations with a form of surf/atmosphere that makes air or water-travel impossible or too hazardous. Combine this with some of the above mentioned ideas of vegetation mazes, an abandoned, partially flooded ruins of a city and odd tiered ruins in a valley and you can simulate a "megadungeon" without ever leaving the surface. A classic dungeon is, after all, just a flowchart with stone walls. Change the walls.
For my campaign I needed to make some changes to Sandpoint. They are going to be extensive enough to warrant a name change so I chose Dawnpoint. My campaign is 1/3 swashbuckling naval adventure(later), 1/3 a very edited RotRL, and 2/3 custom. Yeah I suck at math. What I have started to do is rework Sandpoint into Dawnpoint in map form. I moved Chopper's Isle northwest, expanded the coastline to include a high bluff and cliffs upon which a naval fortress has recently been constructed. I changed (and will continue to rework) the river and have started to grow the town on the eastern and southern shores. The biggest change, besides redoing every building, but keeping the same feel, is I remodeled and moved the cathedral. I have posted a demo image on my blog and would like feedback on what you would change if this were your 'mostly blank' town. The cathedral move was integral to the change and will not change based on feedback. For fun on a Friday, bonus points to anyone who recognizes the cathedral. In my opinion it is the most stunning building in the world.
For an encounter coming up I have a need of a powder or ground crystal or similar which can reconstitute or restore something to its previous condition. Is there such a thing already? If there is not, what spells can I apply to the creation of a new magic item to simulate this? This needs to be something beyond "Mending". Campaign Info not needed to answer question: In this particular instance, it is going to be a very rare, recently rediscovered (powdered crystal) from a rogue fey society which was active during the time of the Runelords based in Thassilon. The Pathfinder Society lost it transporting it back to Absalom.
This is a plot device in a massively reworked mix of RotRL /Jade Regent campaign. The 'bad guy' wants this powder to reconstitute the obelisks in the Sandpoint Cathedral, which will cause the "Lighthouse" to return from its protective pocket dimension where it has been hidden since the fall of the Runelords. It is fully operational of course. Ideas?
JohnF wrote:
My group hasn't gotten that far yet but they will. I have no doubt which of my players is going to try their best to burn the entire coastline. I can't wait.
I portray my Goblins as pyromaniacs to the point of fanaticism. One encounter I described how they got their hands on a lit torch and were jumping around like "Gollum whom just recovered his precious". One gobo set three others on fire and they died with faces of glee saying thank you as they burned to death. The one with the torch ran off laughing like a maniac while the other gobos became so infuriated at the PCs that THEY didn't get the torch they went into a beserker frenzy (barbarian rage). Now where my players have caught me off guard: My wife wants a goblin "pet" or sidekick and every time her party attacks (unprovoked) goblins, she defends them and uses her Channel on them and not the party.
This has become my "amusing read while bored at work" thread. I really do not get it. Those who agree with the "You took craft X so make me X and I will be drinking a beer and don't you dare charge me a dime more than half of what I would have to pay had you not learned something you did when I was around." are never going to be in agreement with the "You want me to spend my Saturday working on your computer, sorry digressed... making you a toy.. for free?" Crowd. Fee-Haters- Yes, because you can make it you should.
That's all there is to it. I am in a goofy mood and decided to fan the flames a little but the point is the same. I hope none of you fee-haters are lawyers, doctors, dentists etc because your friends are going to expect you to give them fillings and checkups at cost, because you can. It helps your "group" of friends.
Gorbacz wrote:
This!
Wow this thread has gotten long. I skipped many pages I admit but... Bob Sue Kathy and Bill. Your average party. Bill receives some training and can make a flashlight for $20 after a stop at Johns Light shop for parts. Bob Sue and Kathy can either buy the flashlight from Bill for $22 ($20 + 10% or $2 for his time) or go to the local adventure-mart and buy it for $40. What is the discussion? That Bill should sell it to them for $20 because he made it himself? You still saved $18 why are you complaining? And what do you say to John? He is an even bigger jerk because he must have read some rulebook to a GAME that said he had to sell at fixed price even if he was "some kind of special" who could blow on dust-bunnies and make batteries at no cost. Bill still has to pay full battery price? Wow that John is sure a jerk. That would be my response to what I read skipping pages.
I noticed the map for the first goblin attack is a dead link and I needed a map for an upcoming game so I made one. This is not a true "Sandpoint" map but it may help fill the gap for anyone needing one. I am far from perfect at map making but I enjoy it. You can view and download it on my blog.
I created a map for use in a modified Goblin attack on a cathedral during its opening celebration ala RotRL. Am I allowed to post it here or post a link to my blog where it is posted? It is NOT Sandpoint but was inspired by Sandpoint. I wanted to make that very clear for copyright reasons. I just did not know where to ask.
Follow up note. I handed them the Beginner Box heroes book and that is about it. I however on the back end behind the screen use all my resources and just reword or rework things to summarize in simple one or two statements blurbs. I was trying to keep my recaps to a minimum. The rogue already has UMD. We had to make that change before it sunk in that Bow vs Skeleton = not a good option. I allowed the rogue to use a Wand of Magic Missiles found in their last adventure buy introducing UMD (not in BB)
ZugZug- We did this intermittently for the BlackFang run as well as Crypt of the Everflame. We would rotate who played Ezren. This would be our last resort. Kolo- I am very much not new to Pathfinder. I have been playing it since Beta but I relocated away from my old group. My current players were completely new when BB came out. None have shown interest in Core. The book is too daunting for them and our profession lives dictate our time (average age of the group is 41). I am the RPG addict. They agreed to play Pathfinder as a break from Catan and are having fun so I do my best to retain interest between my corporate travel, photography shoots, legal briefings and general commuting (a recap of my group's weekly activities) LazarX - A possibility, I will think on it. Although new, they are all exceptionally intelligent people, and tactics they handle very well. It sometimes feels like playing chess. Maybe I don't have to worry but there is a third of the game they cannot tap without me making modifications. I was just hoping for help with those points. Since we are running BB, making the Cleric as Gestalt Sorceror/Cleric was my first thought but that seems overkill. Thanks for the advice though. It gives me a different avenue of thought
My players finally settled on classes our new run. We have an Elven Cleric of (God of Magic), Human 2h Axe Fighter, and a Half Elven Rogue. This is based upon the Beginner Box with EdoWars Half Elf from his blog. I am debating allowing the Cleric to use arcane items. How much would this disrupt things? Wands, Staves, etc. I do not want a DMPC so that is not an option. We only have the three PCs. What can be done to lend the balance and help access to arcane magic would allow?
I made this sheet at the request of my players who were constantly having to search for information. I wanted to share it with the community. It can be found on my my fledgling Blog.
This week (or next week) will see the start of our new Beginner Box campaign. The players specifically requested they not start in a cliche' fashion, so the campaign intro is them surviving the campaign 'Final Boss'. Kind of. It is more along the lines of the villains 'pet'. The game starts with the PCs asleep in the crew bunks on a merchant ship bound for Magnimar. They awake to wood splintering around them and water rushing in, while the first mate is yelling at the "lubbers" to get on deck and earn their pay. The first few rounds is them making it through now difficult terrain to get on deck. Once on deck, they are greeted by Sahuagin boarding the ship during a storm. "Something" is attacking the ship from below. Goal= Scare the crap out of them!
details:
While the minis are Sahuagin, and the descriptions are of such, the stats I am using are for seven skeletons. The crew will be assisting in narrative fighting additional boarders, but the fight is just skels without DR. Once they repel the initial wave of baddies, the boss makes his presence known. Goal= Survive 7 rounds!
Boss Attack:
Using the 3 section caravel, the ship travels 4 squares per round across my chessex game mat. On the third round the ship slows to three squares per round. When the tip of the ship reaches the edge of the mat, they escape. Narrative- The sister ship which has made the journey with you is racing to your aid. You have to do your best to survive until they can come along side you and you escape to their ship. The seventh round see's them rescued by the sister vessel traveling with them. How I am pulling this off is with the Ships Map pack found HERE glued to some foamcore so it moves as one piece. The sister ship is the large 4 section ship. There is a possibility they only need to last 6 rounds. I have a random event chart I made where one option is a sudden wave which shifts them a few squares sideways and two ahead. If this happens the two ships meet in six rounds. The 'boss' stays underwater, but its tentacles erupt through the waves to attack the crew and ship. I am using these as miniatures for the Kraken for this attack. They can engage the tentacles or avoid them. Mainly they need to stay on deck until they are rescued. I am using Reefclaw's as the tentacles. Verdict- The surviving ship limps away for an unplanned stop in Sandpoint, right before a ceremony to open the new Cathedral*Grin* CR1 hazardous terrain encounter.
The characters are built pretty well using higher than normal scores. I will adjust threat levels as needed if they become overwhelmed or just have a moment of bad luck. So, what interesting ways have you started your campaigns?
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THE MAIDEN
Cinematic Opening It’s been a discouraging trip to Absalom for you. After applying for the illustrious Pathfinder Society at the Grand Lodge, you’ve been gathered into a rather nondescript room by a lieutenant you haven’t seen before, a Garundi woman in a trim and officious outfit. ”It is my deepest regret to tell you all that the Pathfinder Society has chosen to not admit you as Initiates,” she says in crisp tones, to an answering chorus of grumbles and moans. You can tell that there’s something misfit-like about the group you’re part of, but you can’t quite put your finger on it. ”However, if you are interested, we do have a limited term of opportunity working at Sharrowsmith’s Exports. A barque for Nantambu leaves in three days; please sign here if you are interested. Please understand this is a limited opportunity…” The rest of her warnings are ignored as you and others eagerly sign up. You notice that several barques leave for Nantambu, each of them relatively small. Is this...insurance? In case one barque sinks? On the voyage to the Mwangi Expanse, you and your shipmates hear a rumor that an Aspis lodge in Oppara has fallen…and possibly a Pathfinder lodge? But these are quickly forgotten as you head up the reddish, churning waters of the Vanji River, heading steadily to Nantambu. Along the way you see a burnt out ruin, and deckhands hiss in surprise. ”That was Whitebridge…more Aspis getting taken out,” says one of them, and spits off into the water. As the ship continues to plow upstream, you find yourself wondering…just what in Golarion have you gotten yourself into?
Cinematic Opening It’s been a discouraging trip to Absalom for you. After applying for the illustrious Pathfinder Society at the Grand Lodge, you’ve been gathered into a rather nondescript room by a lieutenant you haven’t seen before, a Garundi woman in a trim and officious outfit. ”It is my deepest regret to tell you all that the Pathfinder Society has chosen to not admit you as Initiates,” she says in crisp tones, to an answering chorus of grumbles and moans. You can tell that there’s something misfit-like about the group you’re part of, but you can’t quite put your finger on it. ”However, if you are interested, we do have a limited term of opportunity working at Sharrowsmith’s Exports. A barque for Nantambu leaves in three days; please sign here if you are interested. Please understand this is a limited opportunity…” The rest of her warnings are ignored as you and others eagerly sign up. On the voyage to the Mwangi Expanse, you and your shipmates hear a rumor that an Aspis lodge in Oppara has fallen…and possibly a Pathfinder lodge? But these are quickly forgotten as you head up the reddish, churning waters of the Vanji River, heading steadily to Nantambu...and discover new events. Rumors of attacks on multiple organizations. Fires in the night. Chaos and dissensoin. Along the way you see a burnt out ruin, and deckhands hiss in surprise. ”That was Whitebridge…more Aspis getting taken out,” says one of them, and spits off into the water. As the ship continues to plow upstream, you find yourself wondering…just what in Golarion have you gotten yourself into? Quick Pitch Hi folks! This is a recruitment for Pathfinder 2E Scenarios chosen from The Year of The Open Road. We will start with The Mosquito Witch.
The scenarios will not be played in PFS mode, though, and we’ll be playing with the understanding that beginning players are very much welcome to the game (and I haven’t GM’d in PF2E yet, so we’ll all learn a bit together). Paizo has a lot of new players coming to it and a dearth of PF2E play-by-post games, and so this is me throwing my hat into the ring. The fact that these are shorter scenarios means that people can join and play a scenario without committing to the years-long time frame of an Adventure Path, and also, players can potentially come and go (ideally not, but it happens) without too much discontinuity. About Your Humble GM
Game and Character Specifics The party size will be 3 players, or maximum of 4. This gives everyone spotlight time and keeps us from waiting on anyone. I definitely want to get beginners/newcomers in these scenarios if possible. (Maybe you left That Other Game and wanna check this one out?) 3 scenarios = 1 level up, just like in PFS. Well, technically, it’s 4xp per scenario and 12xp to level up. I’d like a friendly and inclusive virtual table. Your characters might bicker but you generally like each other–lone wolves and disharmonious tropes won’t work. I like to post daily, with the understanding that life gets in the way and weekends are slower. To prevent decision delay, we may want to work out “hey do we go through that door?” decisions on Discord or in Discussion threads. With regards to posting, here is an excellent guide about PbP posting etiquette. We’ll be writing in 3rd person present tense–past tense is too weird. For PbP at my virtual table, grammar is key. I’d like character sheets in Pathbuilder–it’s a great way to build your character and for me to see it. We won’t have any Rare feats/spells/items/etc at the onset–if there’s something that you really think works for you thematically, though, talk to me and we’ll see. We will probably use Free Archetype as it’s just a fun thing to explore. You can choose any Heritage. You can make it work, right? :D I like some character background, but it doesn’t have to be as long as the 10-minute character background (which honestly takes more than 10 minutes!) Just like the lone wolf trope isn’t great, the sullen orphan desiring revenge is a bit played out. ;) I won’t require one “wizard”, one “healer”, one “meat shield” and one “skill person”. If we wind up with all rogues, cool. Submission Details No need to make an alias just for the application.
Thank You! <3
Hello! I have been silently bemoaning the lack of PF2E opportunities on these boards, and I decided to be part of the solution. I want to run some shorter PF2E bounties or adventures, like The Whitefang Wyrm, and lead people through something, say, from levels 1-4. I like groups of 3-4, 5 maximum, and I like to be a cheerleader for my players rather than, y'know, Grimtooth. I would do this using Pathbuilder and possibly would spring for Foundry VTT, which can apparently incorporate Pathbuilder forms! :) I wouldn't be running this for PFS and I'd be happy to take PF2E newbies, and newbies in general. About me online: I've been playing PF since 2012, always play by post or play by email (or play by Discord post, which was fun). I'm GMing a Reign of Winter campaign that has been going well, and am in a wonderful, rollicking, large Age of Ashes party. I'm a once a day type poster ideally, although sometimes work deadlines make that difficult. About me offline: Grognard, I guess, since I started with 1E of That Game, not that I have ever been a rules expert, and I spend my time working in music or trying to smash the system, maaan, and growing native plants. I often have a cat or dog sitting on me, as one does. Post if you are interested!
Hello Paizo PbP players! Spoiler Alert!
Summary
Link to gameplay is here: GM Axolotl's Snows of Summer Posting Frequency and Style:
Background/Fluff: I would like 10 minute backgrounds as part of your submission. Unlike Level 1 characters, you don’t have to be from Heldren! However--I would like a reason why you’re in Irrisen and are, unbeknownst to the other characters, in the Tower. Another infiltrator, a prisoner, a turncoat, etc (another portal?). (also, see Crunch; there’s an NPC that you could PC-ize.) However, you DO have to have agreed to the quest in question, accepting a geas from The Black Rider to find Baba Yaga. This will have to figure into your backstory somehow. You don’t have to be linked to the other characters, either, but if you wish that, write it in. I would like 10 minute backgrounds as part of your submission. Crunch: Level 2. 1000 gp starting wealth - note that you will need snowshoes and cold weather clothing!
Thank you!
So, an Unsworn Shaman gets Wandering Spirit at 2nd level. Does it get the Spirit Ability at that time as well? E.g. electrical touch attack if one chooses Wind as one's Wandering Spirit, at Level 2. It seems that should be the case, but it's not showing up that way in a certain eroHay abLay. I'm here about the rule question, not a forum discussion about how much you love or hate the program. :) Thank you!
Hi there, This is a bit of an unusual interest check: I'm GM'ing for some friends here in L.A., and we are down a few players. Due to our lives, we can't get together and play a tabletop game, but we've had fun playing on the Paizo forums. Ideally, I'd like to find local players (1-3 of 'em) as it would be nice to occasionally meet in a "tavern" here in town. All play, however, would take place here on the forums. As for my background and style, I've GM'd very little, but led the group through Master of the Fallen Fortress quite ably. I play a lot of PbP on here and still have my 1st Edition books, so I guess that makes me some form of seasoned player. I do my best to hew to the rules, but I truly value witty, immersive roleplaying. I am thinking of running Reign of Winter, 20 point buy, no gunslingers or summoners, and really odd races will require some justification. We could use some casters. I know there are SoCal folks around--if you are interested in this format, let me know. Thanks!
Hello--I have been GM'ing a game for a few local friends here in Los Angeles--we just finished Master of the Fallen Fortress. I'd love to add 1-3 more folks to the game; we are down to 3 and need some arcane and divine folks. While we play online, due to busy schedules, we are going to meet from time to time in 'taverns' and the like. I'm considering starting an AP after this. My GM style is similar to PFS in terms of rules, but less strict. :) If there's anyone out there in L.A. who is in a similar boat--can't get to an actual table, but wouldn't mind gaming remotely with locals and occasionally meeting up--lemme know. Thanks!
THE MAIDEN
I have made the Google Doc available…it was private previously. No moving the blank rectangles! :D Nothing to see behind the curtain!
THE MAIDEN
It is one of those hot, windless days in Absalom, the mighty City at the Center of the World, when the garbage truly reeks something awful, and you long for a cool breeze to waft from the Inner Sea...but none are forthcoming. You have sought some relief at the Crimson Coin, a two-story tavern that is usually bustling with gamblers and gladiators of all shapes and sizes, but with the Irorium just finishing up a week of battles, it's quieter than usual, although far from empty. You sit and count your dwindling coins. It's not easy to live in Absalom without regular work, and your quests for employment have not gone well of late. A few patrons get to talking about the countless ruins of failed conquerors that litter the plains outside the city’s walls. You’ve heard rumors that one of the sealed siege castles has been laid open by a minor earthquake. Word on the street is that no one has yet entered the tower, which folks are calling the “Fallen Fortress.” A hulking half-orc gladiator, his best years behind him, and an older woman dressed in robes of red and white, say something about the Fortress that piques your interest...
Hey all, It's rare for players to snag a GM, but we're going to give it a go: we have a sorcerer, a swashbuckler, and a druid who have bonded well in their brief time in Serpent's Skull. We aren't ready to throw in the towel, but our GM has poofed and our barbarian has had to put school over gaming for the time being. Our campaign gameplay thread is here: http://paizo.com/campaigns/SerpentsSkull/gameplay&page=last If anyone wants to lead us onward, let us know. Thanks!
I've been tinkering with the Shaman, and on Hero Lab at least, one can make an Animist Spirit Warden Unsworn Witch Doctor. Is that really possible, or is this a Wolf Lair glitch? It seems like one would be replacing hexes multiple times, but I can't brain well right now. I like all those archetypes, so if it does work, then it would be a truly awesome buffer/healer/utility caster. Thoughts? Please do not use this as an opportunity to cast snark upon Wolf Lair.
I was thinking about weapons designed in the Middle Ages specifically to bust open armor, e.g. lucerne hammers. In the real world, you just wouldn't get anywhere hitting someone in plate mail with a club. Some of this ability is acknowledged in their Sunder quality, but not all. My other thought is that one particular weapon should be more awesome, namely, the lowly quarterstaff. If one looks into the history of this weapon, there are reports of one staff wielder taking on multiple swordsmen and killing them all. That being said, a staff won't ding plate armor that well. So--I'm wondering if there are rules somewhere to account for these differences in armor and weapons? One idea I had was to allow some DR from armor, and to make blunt weapons' damage in some cases be non-lethal against armor--that way, you can make the quarterstaff more deadly in general, but have drawbacks against armor. Of course, this allows for armored characters to be very difficult to kill, so in the interests of game balance one would have to make armor wearing difficult in terms of fatigue and such. (For which there are already rules). Anyhoo, just a thought. In all likelihood this would make weapon and armor rules too annoying, but I'm curious if there are systems out there that have been devised.
So, as this thread, especially Dagnabbit's post here points out, the rope dart as written is a little odd. I have some suggested changes which my GM in a PbP has approved, but I'd love your opinions. -First of all, it ain't a ranged weapon with a range of 20'. (as if it could go further.) It's 20' maximum, if that, and related to the Meteor Hammer (which should be a monk weapon, but that's another discussion. Monks should be able to use all kinds of cool weapons. I digress.) which is a melee, not a ranged weapon. -It's a blocking and distracting weapon, definitely. -Damage of 1d3 at 10' and 1d4 at 20'. Reasoning: you can draw the rope in shorter, but you have less momentum when you hit, if you have a shorter rope. (Not sure about 15'.) -It's a two-handed weapon. -You can Flurry with it, but Flurry of -2 attacks, minimum 2 Flurry attacks. Reasoning: it's hard to whip that thing as quick as a sword or unarmed strike. -You can Trip, Grapple, or Disarm with it...but not as part of a Flurry. -The 'dart' can be blunt or sharp and deliver damage accordingly. Some of the reasons I wanted to do this thing up: -Martial artists use it. It's cool. (monk-asian-flavor-hate notwithstanding.) -Monks have one flurryable range weapon: shuriken. Not a monk weapon. Not even a ninja weapon! Samurai used it. (monk-asian-flavor-authenticity-yadda-yadda notwithstanding.) I'm sure I'm not alone in thinking that it's weird for monks to run around tossing shuriken. I can totally see a monk loading up a sling with multiple bullets and flurrying them out--neat image--but it's not there in the rules. -Monks are combat debuffers. This is a debuffing kind of weapon, like a whip. What do you think?
I am playing a Flowing Monk in a PbP who is doing well as a trip debuffer. In a few more levels, though, he will start to lose effectiveness as trip builds do. He's never going to be a big damage dealer, and I thought it would be cool to keep the mobile debuffing theme going. Accordingly, I have been looking through mundane and magic items for something that would zap, daze, stun, etc opponents at close quarters. However, normal items like flash powder or sneezing powder have DCs that are too low for higher level opponents. I don't see anything like a glove of paralysis out there. Goggles of Charm Person? I dunno. If there was an item that bestowed Improved Reposition, it would save me a feat, as per the Grappler's Mask thingy. (fun item, but I am not a luchador :D) Suggestions? I do not want to take a class dip, though I love Surge from the Waves Domain. Thanks.
Ok, this thread here explains that you can choose between your two rolls on an attack, etc, for It Was Meant To Be, so that clears up my confusion in the PRD. However, it still seems to me that It Was Meant To Be, a 9th level Destined Sorcerer power, is underpowered compared to Bit O' Luck, a 1st level Luck Domain Cleric power. Here is the text for comparison: "Bit of Luck (Sp): You can touch a willing creature as a standard action, giving it a bit of luck. For the next round, any time the target rolls a d20, he may roll twice and take the more favorable result. You can use this ability a number of times per day equal to 3 + your Wisdom modifier." "It Was Meant To Be (Su): At 9th level, you may reroll any one attack roll, critical hit confirmation roll, or level check made to overcome spell resistance. You must decide to use this ability after the first roll is made but before the results are revealed by the GM. You must take the second result, even if it is worse. [see above. This is an erratum.] At 9th level, you can use this ability once per day. At 17th level, you can use this ability twice per day." Bo'L: reroll ALL d20 rolls within one round, at least 3x day, starting at 1st level. IWMTB: reroll ONE d20 roll, 1x day, starting at 9th level. Am I missing something here? I think the Destined and Karmic bloodlines are rather neato, especially Karmic, but this seems oddly imbalanced to me compared to those jolly Luck Priests. Maybe I'm comparing apples to oranges and the rest of the class balances things out--I don't have enough experience to know. It just caught my eye.
I can't help it--I keep reading and re-reading Treantmonk's Labs. I love 'em. Even if you can't get Exotic Weapon Proficiency for a Bard at Lvl1 without jumping through some hoops. ;) They are neat reads and help one really bring out the shine in a class without jumping through serious min/max'ing hoops. (at least, I think so.) What other labs do people like for building up characters? |
