Myrial, City of Rogues (Inactive)

Game Master Rynjin

You've proven yourself to be a competent "entrepreneur". Welcome to the Mandrigal. Now get to work.


Freeform Class Selection

Houserules:
-I don't normally track encumbrance. As long as you're not packing an elephant into your trousers or something else obnoxious like that I don't really care.

-Players are forbidden from purchasing the following items: Dedicated Stat boosting items (Belt of X Physical Stat, Headband of Y Mental Stat), Amulets of Natural Armor, Rings of Protection, and Cloaks of Resistance.

In exchange, players will receive +2 to any stat of their choice, with a further +1 to any two DIFFERENT stats of their choice every 4 levels. They will also receive a +2 untyped bonus to AC at 1st level, +1 every 3rd level thereafter, and +2 at 20th (culminating in a total of +10 AC), and a +1 bonus to saves at 4th level and every 4 levels thereafter (culminating in a +5 bonus to saves at 20th level).

Reasoning: These items/bonuses are expected by the game, but usually lead to bland/boring "loadouts" for characters. I want to encouraging picking items because they're INTERESTING and give people new OPTIONS, not just on the merit that if you don't have X, Y, and Z, you're likely to get stomped.

-We'll likely be utilizing fixed Initiative orders to streamline combat. Meaning, person with highest Initiative modifier always goes first and then it cascades down from there (barring delays, which simply move someone down the fixed order for that combat).

-Alignment will play a VERY small part in this game. I am not a fan of "Always evil acts that make you evil regardless of intent" and the vice versa to that. Drinking someone's blood as a Dhampir is not necessarily evil, nor is casting [Evil] descriptor spells. Likewise, [Good] spells do not make you more Good. Even if I did like this normally, it's not a good fit for the morally ambiguous (at best) nature of this campaign.

Feel free to pick an alignment to give you a general idea of how you act, but expect me to rarely (if ever) reference it in regards to the game itself.

Current Mission:

Huntin' Monsters (The List):

Tier 0 (worth 6000 gp, two level ups for the first, and a special surprise):

-Demilich (Kn. Religion to identify)
-Great White Whale (Kn. Nature to identify)
-Vemerak (Kn. Dungeoneering to identify)

Tier 1 Targets (worth 3000 gp, and probably a level up):

-Shira (Kn. Planes to identify)
-Omox Demon (kn. Planes to identify)
-Fossil Golem (Kn. Arcana to identify)

Tier 2 Targets (worth 1500 gp):

-Metallic Gorgimera (Kn. Arcana to identify):
-Bogeyman (the Fey version. Kn. Nature to identify)
-Rakshasa (Kn. Planes to identify)

Tier 3 Targets (worth 750 gp):

-Gorgon (Kn. Arcana to identify)
-Intellect Devourer (Kn. Dungeoneering to identify)
-Hangman Tree (Kn. Nature to identify)
-Ogre Mage (Kn. Planes to identify)
-Denizen of Leng (Kn. Planes to identify)
-Hellwasp Swarm (Kn. Nature to identify)

Dramatis Personae:

The Mandrigal:

Vivian: Your direct superior and the source of most of your jobs.

Shadowmaster: The Mandrigal's shadowy assassination contract provider. He is a nobleman, and is reasonably fond of you.

Rickety Wallace: Beggar, and one of your informants.

Alfred Bell: Two-bit pickpocket, and one of your informants.

The Arcaneum:

Gavin Melbourne: A wizard of the Arcaneum whom you have befriended. Specialist in Abjuration magic.

Salazar: A powerful Divination specialist sorcerer of the Arcaneum whom you have decidedly NOT befriended.