Red hand of Doom (Inactive)

Game Master Nicos

Elsir Vale
Drellyn´s Ferry


History Of The Vale

The scattered human towns and villages of the area grew up along the Dawn Way, an important east-west trade road linking the heavily settled lands that lie northwest across the Endless Plains with the exotic kingdoms and goods of the coastal lands lying to the southeast. Much of the Dawn Way was built by anancient dwarf kingdom that spanned the Wyrmsmok and Giantshield Mountains more than a thousand years ago. While
the dwarves are long gone , their roads, bridges, and cisterns remain in use to this day. After the dwarf realm passed, the presence of various monsters and raiders kept traffic along the Dawn Way light for many years; few caravans dared the long and dangerous trek. Few humans lived in Elsir Vale during those years - only scattered settlement of druidic folk who left behind little more than grassy barrows and Stone circles on the hilltops.
About five hundred years ago, the nearby city of Rhest came to control the vale and a large swath of land north of the Giantshields as well. Soldiers from Rhest secured the roads all the way ro De nn ovar and beyond, creating a safe passage for trade. More and more traders traveled the Dawn Way, and the kingdom of Rhesrtilor grew wealthy on the tariff exacted from the passing merchants. Under the kingdom's shield, the towns along the Dawn Way Brindol, Talar, Terrelron, and the rest grew up from many hamlets or lonely soldiers' posts to flourishing human senlemems.
The kingdom of Rhestilor eventually collapsed under civil strife, monstrous incursions, and magical blights, Almost two hundred years ago, the city of Rhest was burned by a savage horde outof the Wyrmsmoke Mountains. Although the warriors of Rhestilor killed many of thegoblins and their kind, the city was abandoned and the already weakened kingdom broken. The locks and canals surrounding Rhest fell into disrepair, and the Blackfens swallowed rhe ruined city. In the years since the kingdom's fall,the towns of Elslr Vale have come to look afrer themselves. Stosr of the local lords, such as Jarmaath of Brindol, still hold rules derived from the old kingdom of Rhesttlor. While everybody knows that the kings of Rhestilor are long dead, no new realm has arisen in the vale.

Geography

Vraath Keep
Formerly a fortress held and manntained by a powerful family of soldiers known as the Vraaths, this keep survived the fall of Rhestilor bur later succumbed to a monster incrussion. For many years the keep has stood in ruins and it is said to be haunted.

The Witchwood
Generally held to be haunted by the restless spirits of the ancient human druidic folk who once dwelled here, the Witchwood is a lush, wet woodland interspersed with swampy stretches in the vicinity of the larger rivers.

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Drellyn´s Ferry Locations:

1. Watch posts : Due to the trouble with marauders over the last few days,the folk of Drellin's Ferry have set up five watch post on the major roads leading into town

2- The Green: At the center of Drelhn's Ferry is the green, a broad grassy field where children play and farmers from outlying homesteads sell their produce.

3- Town Speaker 's House : One of the larger house in town.

4- The Green Apple: A cheerful taphouse and inn on the north side of the Green , the Green Apple carers to travelers who have somewhat less coin to spend than those who slay at the old Bridge (see area 10 below). the locals prefer to do the their drinking here.

5- Morlin 's Smithy: This is the workshop of Morlin Coalhewer, the town smith. Merlin also happens to be a talented armorer and weaponsmith; he takes on blacksmithing work to fill in between working on weapons or armor. There are normal, masterwork and magical weapons on sale.

6- The Shrine of Saranrae : A small temple of the same fieldstone and wood construction used by many other buildings in the town, the shri ne is in the care of priest called Derny.

7- House of Sertieren the Wise: THis is the house of a reclusive wizard called Sertieren. He occasionally trades some minor magic items crafted by him.

8- Old Toll House: The largest and sturdiest building in
Drellyn´s Ferry is the old dwarf-built toll house, which still stands
where the foot of the bridge once stood. The Toll House serves as the town hall, courtroom, jail, and Town Guard headquarters, housing twenty of the guard members (the rest have small houses of their own in and around town).

9- Armory: Mostly mundane armor and weapons for the town militia.

10- The old Bridge Inn: Somewhat larger and busier than the Green Apple, the old Bridge is favored by merchants traveling the Dawn Way. The old Bridge is run by the Shadowbanks family, a clan of halflings a dozen strong.

11- Jarret's Sundries: The town's general store.. Jarethf Nurth buys finished goods such as clothing, pewter goods, lamps, oil, rope, tools, wine,and fOY Sfrom Brindol and Dennovar and has them shipped by wagon to Drellyn's Ferry along the Dawn Way.
For Sale: Adventuring gear, special substances and items, tools and skill kits ,and clothing. Jarett also carries a few potions of
Cure light wounds.

12- Delora 's Livery Stable: Stable things

14- The Ferry: Two enormously thick ropes span the Elsir here, affixed to a huge wooden capstan. A pair of draft horses harnessed to the capstan turns the device, drawing the ropes, to which a large flat-bottomed barge (the ferry)is secured . Another capstan and team on the far bank works a second ferryboat if needed. When drawn by horses it
takes about 6 minutes to make the crossing. The ferry is 30 feet long and 10 feet wide.
A stable by the riverbank houses the draft horses, and nearby worksheds hold spare ropes and various other materials for keeping the capstan, barges, and hawsers in good repair.
It costs 1 sp to cross on foot, or 3 sp with a mount.

15- The Dwarf bridge : The ruins of the old bridge consist of a set of old stone pylons that stand to to 20 feet above the water.

16- Gauler's Brewherhouse:Occupying the old barracks where
a small garrison of Rhestilorian soldiers formerly guarded the
bridge, the brewhouse is, of course, a brewery .A half-orc named
Gausler runs the place.

18- Sterrel's Provisioning: Ben Sterrel caters to merchants and caravans passing along the Dawn Way,selling tack, harness, food, and their stores useful for folk traveling a long distance.
For Sale: Adventuring gear, clothing, mounts (riding horses) and related gear, and transport

19- The old Ones : A small clearing in the woods on the west bank of the Elsir holds an old circle of smalls menhirs known as the "old ones" by the townsfolk. The circle has long served as a druidic sacred place,and the druid Avarthel now fends the Old Ones.