HP 13/13, AC 17, CMD 14, Fort +4, Ref +6, Will +3, Init +4, Perception +6
I personally hate the spoilers. Makes it hard to see what the other people are doing without clicking a bunch and it also makes it more work to write our own posts. I totally understand posting your action right away. Part of the reason this group is behind might be that you missed Ronwyn's post for several days ~_~. That being said, if it's going to mean cancelling the game I will start to spoiler my actions.
HP 13/13, AC 17, CMD 14, Fort +4, Ref +6, Will +3, Init +4, Perception +6
Round 3 Quentin draws his pistol in his off-hand and attacks the goblin again with his longsword. Shannon sure does make me feel brave. Like I'm in a real bard's tale. Attack 1d20 + 2 ⇒ (15) + 2 = 17
HP 13/13, AC 17, CMD 14, Fort +4, Ref +6, Will +3, Init +4, Perception +6
Round 1 HP:13/13 Don't want to give away our position just yet. Who knows how far behind us those cops are... Red Mask moves past Shannon with a muttered "Excuse me..." and engages one of the goblins with his longsword, attempting a diagonal downward slash. Move to C3
HP 13/13, AC 17, CMD 14, Fort +4, Ref +6, Will +3, Init +4, Perception +6
Round 2 HP:13/13 Quentin waits for the others to follow Killarny's advice and then follows them down the passage to the south. Delay until the bottom of the round.
HP 13/13, AC 17, CMD 14, Fort +4, Ref +6, Will +3, Init +4, Perception +6
Ronwn DeDhaen wrote:
Seconded.
HP 13/13, AC 17, CMD 14, Fort +4, Ref +6, Will +3, Init +4, Perception +6
Agreed, AOOs are gonna mess up your system. As will trying to do the whole round at once. Let everyone before the monsters go, then summarize their actions and the monster's and update the map. Then let everyone after the monsters go, and summarize again at the bottom of the round.
HP 13/13, AC 17, CMD 14, Fort +4, Ref +6, Will +3, Init +4, Perception +6
Round 1 Move 1:
Quentin holsters his pistol. Move 2:
Quentin hustles forward along the ledge shoving the others out of the way momentarily, drawing his longsword as he goes. Move to I3 or as close as I can get on my turn without going into the water. "Make way!" the man in the Red Mask says, attempting to get past his companions.
HP 13/13, AC 17, CMD 14, Fort +4, Ref +6, Will +3, Init +4, Perception +6
1d100 ⇒ 93 I'll take 10 on the perceptions. In case you say I can't... Taking 10 wrote:
We're not in combat, so it should be ok. If you still say I can't for whatever reason... Contingency Perceptions: 1d20 + 6 ⇒ (12) + 6 = 18 1d20 + 6 ⇒ (5) + 6 = 11 1d20 + 6 ⇒ (5) + 6 = 11 1d20 + 6 ⇒ (2) + 6 = 8 1d20 + 6 ⇒ (3) + 6 = 9 1d20 + 6 ⇒ (8) + 6 = 14 1d20 + 6 ⇒ (1) + 6 = 7
HP 13/13, AC 17, CMD 14, Fort +4, Ref +6, Will +3, Init +4, Perception +6
Quentin follows the others down the passage. "Please, whenever I have this mask on just call me Red." He says, drawing his pistol. "The sewers are dangerous on their own, be careful!" Taking 10 on perception every few steps listening for approaching noises. Gives me a 16
HP 13/13, AC 17, CMD 14, Fort +4, Ref +6, Will +3, Init +4, Perception +6
If only they knew about the Red Mask. Next to what he's done her words are child's play. This is what I've been looking for though. Quentin's smile returns, and he wipes his eyes. He appears to be excited about this chance, but waits for Janiven's response before saying anything.
HP 13/13, AC 17, CMD 14, Fort +4, Ref +6, Will +3, Init +4, Perception +6
Wow, he sure is pretty...Wait, does that make me gay? No way! You love boobies...Oh no, not now Captain Winky! Uh oh, emergency tent pole alert! Quentin at first smiles dopily at Shannon while he speaks, then fidgets uncomfortably in his chair as Shannon starts to sing. He leans forward resting his elbows on the table, a somewhat bewildered look on his face. As the song comes to a close, his eyes brim with tears for the second time in the short meeting. He pulls a small pouch from his vest pocket and fumbles a cigarette into his mouth in a clumsy attempt to hide his apparent discomfort. Striking a match, he lights it puffing quickly and pretending its the smoke that's set his eyes to watering. Bluff 1d20 + 4 ⇒ (1) + 4 = 5
HP 13/13, AC 17, CMD 14, Fort +4, Ref +6, Will +3, Init +4, Perception +6
Quentin nods to Ronwn then retakes his seat, bringing Killarny his bowl of stew. "I was invited." he whispers quietly to his cousin. He listens to Hellspawn and Ronwn declare themselves, nodding as they speak, then rises to his feet. "I've spent my whole life here, my father was Taldan and my mother was Wiscrani. My father was a good, gentle man. That is until the corruption in this city chewed him up and spit him out. He was killed right in front of my eyes for the 'crime' of not bowing down to the thugs that run this place." Quentin pauses for a moment, his eyes brimming with angry tears. "Ever since I've done everything I can to exact justice from this shadowy hell, but it just hasn't been enough." It looks like the telling the short tale exhausted him, and he slumps back down into his seat his mouth set into a firm line.
HP 13/13, AC 17, CMD 14, Fort +4, Ref +6, Will +3, Init +4, Perception +6
Quentin takes the wine, saying "Thank you mis...si.." He pauses unsure how to address Shannon. "Thanks." Is what he finally settles on, rising to grab a bowl of stew. "Hey, Killy you want some?" he asks his cousin while still at the pot, sipping his wine with one hand while ladling stew with the other.
HP 13/13, AC 17, CMD 14, Fort +4, Ref +6, Will +3, Init +4, Perception +6
"Yeah, you could say that. He's my cousin." Quentin replies to Janiven, recovering from his surprise. He heads for Killarny and claps him on the shoulder smiling before taking a seat near him. "Sorry for being late Miss Janiven. I was caught up at the shop."
HP 13/13, AC 17, CMD 14, Fort +4, Ref +6, Will +3, Init +4, Perception +6
Quentin walks into the bar looking a bit hurried, Bah! Damn man just wouldn't leave the shop. Now I'm late... He's wearing a wide brimmed hat, and a green velvet vest over a loose white linen shirt. His worn leather breeches are tucked into similarly well worn knee high boots. Over it all he wears a thin thigh-length black cloak. He takes in the scene with a glance and seems about to greet Janiven when he does a swift double take. "Killarny!? What are you doing here?" He says, apparently forgetting his manners in his shock.
HP 13/13, AC 17, CMD 14, Fort +4, Ref +6, Will +3, Init +4, Perception +6
So we have a witch, a fighter, a gunslinger, a wizard and a bard yes? Ronwn and Hellspawn, have you thought of coordinating your spells known to make sure there is minimal overlap? Since we don't have a cleric it'd probably be good for both Ronwn and Shannon to take cure light wounds.
HP 13/13, AC 17, CMD 14, Fort +4, Ref +6, Will +3, Init +4, Perception +6
Just dotting with this alias. I'll start working on the character now. Killjoy - I was thinking our link would just be that we were cousins. We don't know about each other's alter egos when the game starts. You dad helped my mom (his sister) after my father was killed. We probably drink together occasionally and complain about how bad the city's getting. Sound good? Edit:Starting gold 5d6 ⇒ (2, 5, 5, 4, 4) = 20 |