Shannon Rhys |
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I tend to do so, but I do so within reason. For example, I really have no working background on the actual details of Shannon's mother's death other than the fact that the Child of Infamy trait says your parent(s) died in a very compromising or infamous way. So I thought that having his mother executed for treason (and for all intents and purposes justifiably so!) seemed suitably infamous. So piece by piece I kinda make it up as I go along, never really exceeding the boundaries of "benefit".
It's just that details make a story pop, so I try to incorporate them.
Ronwn DeDhaen |
No offense taken - for my part, carry on. Not exactly my thing - i'm more likely to gin up some steamy bodice-ripping, but variety is the (well, one of the) spice of salaciousness. :)
GM JIB |
The local branch of the Hellknights.
Uhh No.
Hellspawn is right.
Hellknights are Cheliax's National guard or soldiers. The local chapter or branch is "Order of the Rack"
The Dottari are Westcrowns city guards.
They are two different groups, and while they work together for the most part, they also often clash.
Hope this clears things up =)
Feel free to ask any other question when confused.
Killarny Castillain |
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I didn't expect this to come up so soon...
Killjoy's garrotes are made from giant spider silk (bought a 10' length of spider silk rope, which is way more than enough for a few garrotes. He wears them looped around his wrists)
They are made to cinch and lock to maintain tension even if I let go (described in character sheet).
Spider-silk is pretty strong. I'm hoping to add the burst DC of the garrote to the break DC of the door (or something like that)
As always, details and viability are left up to the GM.
GM JIB |
Take 10
When your character is not in immediate danger or distracted, you may choose to take 10. Instead of rolling 1d20 for the skill check, calculate your result as if you had rolled a 10. For many routine tasks, taking 10 makes them automatically successful. Distractions or threats (such as combat) make it impossible for a character to take 10. In most cases, taking 10 is purely a safety measure—you know (or expect) that an average roll will succeed but fear that a poor roll might fail, so you elect to settle for the average roll (a 10). Taking 10 is especially useful in situations where a particularly high roll wouldn't help.
These rolls are to see if your character can spot chalk marks, while running in a tight spaced sewers, while being chased by hell knights. Not sure it would work here. Thanks for providing the rolls, hope this clears things up. =) Will summarize and start sewer chase in morning =)
GM JIB |
Combat Has Begun.
This Might Change in the Future, but this is how id like to handle combat for the time being.
(For now on as of Fizzwiddle's Suggestion I will be rolling Initiative to speed things up]
When the round starts. You will be given a Map with current locations, and Initiative. Ongoing effects and statuses will also be displayed here.
Each PC will then describe there actions in the round ( See Morosino for an example) Please identify which type of action (Standard, move, Full-Round, Swift, etc) and make the proper rolls. Add as much descriptive text as you want as i will add this into the final summary (see below)
After everybody has submitted there "actions" I will post a summery of what happened that round. I will add any specific descriptions you have added , otherwise i will do my best to do that for you. We will then start the process over with an updated map, etc.
Hope this makes sense and let me know any other suggestions/tips you might have =)
Let the Battle's Begin!
Hellspawn of Westcrown |
Suggestion: how about updating the map each round after the beasties have gone. Not knowing where they are is making deciding even spell selection difficult. Don't know if they have swarmed Morosino and I want to cast grease, they have moved up to each of us I need to hit one with my staff or if I can run up and cast a color spray with out running thou a square one is in.
Quentin Martois "the Red Mask" |
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Agreed, AOOs are gonna mess up your system. As will trying to do the whole round at once. Let everyone before the monsters go, then summarize their actions and the monster's and update the map. Then let everyone after the monsters go, and summarize again at the bottom of the round.
Ronwn DeDhaen |
BTW, a summary format I've picked up/seen refined across a few different games:
Round 2
Status: HP 5/8 | AC 17 | T 16 | FF 12 | CMD 12 | F +2 | R +4 | W +2 | Init +4 | Per +3 | conditions: diseased
Actions: (move) retrieve knife
(free) 5' step back
(standard) magic missile: 1d4 + 1 ⇒ (1) + 1 = 2 (1 1st level remaining)
labeling the round of the intended action helps keep things straight if posts get irregular/mixed. Keeping status in post for HP, current AC (based on maneuvers, armed/dropped weapons/shields, special abilities, etc.), and current conditions makes it easier to track down and reconcile, gives the GM visibility, and remains in place with the posting sequence, as opposed to the alias stat line, which changes across all posts each time you update it...
If it's not too objectionable, I would like to supplement the basic format with those elements, just for my own sanity. Let's me answer questions like, 'well if I took 5 HP on round 5, what was my round 4 status (in detail)? and did I update my statblock line to reflect round 4 or round 5?
Killarny Castillain |
They only threaten the squares they are in, right?
And they have really low CMDs on account of their size?
By my rough calculations, it probably wouldn't be any more than a DC 8 Acrobatics check to avoid them.
By moving through squares j3 and k4, even failed acro checks would only provoke twice. I'm even willing to purposefully set off those AoOs and count on a high AC to keep me safe so the rest of you can move through afterwards.
So my question is, do we even need to fight them? Can we just leave them with something to snack on and let the folks following us deal with them?
Quentin Martois "the Red Mask" |
BTW, a summary format I've picked up/seen refined across a few different games:
Round 2
Status: HP 5/8 | AC 17 | T 16 | FF 12 | CMD 12 | F +2 | R +4 | W +2 | Init +4 | Per +3 | conditions: diseased
Actions: (move) retrieve knife
(free) 5' step back
(standard) magic missile: 1d4 + 1 ⇒ (1) + 1 = 2 (1 1st level remaining)
labeling the round of the intended action helps keep things straight if posts get irregular/mixed. Keeping status in post for HP, current AC (based on maneuvers, armed/dropped weapons/shields, special abilities, etc.), and current conditions makes it easier to track down and reconcile, gives the GM visibility, and remains in place with the posting sequence, as opposed to the alias stat line, which changes across all posts each time you update it...
If it's not too objectionable, I would like to supplement the basic format with those elements, just for my own sanity. Let's me answer questions like, 'well if I took 5 HP on round 5, what was my round 4 status (in detail)? and did I update my statblock line to reflect round 4 or round 5?
Seconded.
Ronwn DeDhaen |
This was a matter of traffic and initiative. Ronwn's last, but GM asked for simultaneous declaration. I couldn't run through the folks in front of me, and hadn't seen Killarny churning up the waterways - so, defense, step forward behind whoever moves, and prepare to run like hell :)
Ronwn might have tried running through someone else's square, but in the dark, in the sewer, with active bad-guys... well, she was never the first one picked for the gymnastics squad.
GM JIB |
Yes, I noticed that. Delaying action til the traffic was clear might have been an option, but not sure how GM wants us to describe/explain readied and delayed actions.
Not Sure what your confused about, that's why you should ask =D
Feel free to leave me any notes or requests in with your action and i will make it happen.
But, Readied and delayed actions should be described like any other action.
example:
Delay turn til traffic is clear.
double move hastily to i3
Also remember you can move through any allies space.
If you have any questions feel free to ask! =)
Shannon Rhys |
Hey, Killy, which set of goblins did you ready against? The ones in "front" of you where a grease spell is going, the ones Quentin is rushing to engage, or the ones down lower on the map? Just curious, because which group it is may influence my next action.