loimprevisto wrote: Does being assigned to the ranger service provide any freebies, or do we need to use XP for things like Status (ranger) to reflect our rank or resources dots to reflect our professional gear? If you need something, you can borrow it free. You need not buy the weapons you start with (A service revolver and combat knife).
loimprevisto wrote:
Yes. Devaia has a booming movie industry, just like it's real life foil, Vancouver, British Columbia (I'm basing Devaia off of Vancouver in many respects, and Vancouver is very much a movie and TV town). Both these ideas would work in Devaia.
loimprevisto wrote:
Magic uses the awakening system. Hubris is still used, however, because magic, as useful as it is, is still a difficult force to understand and master, and mages who act too egotistical can damage themselves with it. However, most uses of magic in combat, unless particularly heinous, do not damage Wisdom, so the hubris system is loosened up a bit. The existence of Fae and changlings is common knowledge, but the Fae are very good at stealing children successfully, and attempts to invade the Fae homeland to stop the abductions have come to naught. Just getting there is almost impossible, and the few military expeditions that managed it never returned. There are formal relations with changling courts (as well as werecreature packs, vampire covens, and the like), but not with the Fae. The Fae do not want such relations, and the people of this world loath them. The Ranger Service likes to recruit people who can use magic, as they are the best people for going up against magic. That's why they tend to be vampires, werecreatures, mages, and the like. I'm not willing to allow a core book character, but if someone has the hunter book and is willing to be assistant GM (I don't have the hunter book, so I'd need an assistant GM with the book to handle anything a hunter character does), I will allow hunters, who, to my understanding, are extremely well trained humans.
The cartels are killing people over what they say on the internet now. Granted, I LOATHE anonymous, but I still hope they realize that they have no business getting involved in this and back down. I may hate them vehemently, but I don't want them dead.
I tried here, but I'm not confident of how much interest I'll get. Plus, I intend to get pretty adult, and I know how Paizo feels about that. I'd rather not have to walk on eggshells to avoid angering the mods. Then we have the censor. Anyone know where else I can go? Paizo has a great website, but for World of Darkness it might be better to play elsewhere.
It is my understanding that Paizo does not restrict what game systems may be used in the Online Campaigns section, so I assume that a WOD campaign is permissible. If I am wrong, you way whip me severely. Devaia - the Jewel of the West. A massive cosmopolitan metropolis on Vendalia's western coastline, it stands as one of the greatest trade centers in the western hemisphere. It's also one of the most gorgeous trade centers in the western hemisphere, sandwiched between the ocean, some of the highest mountains in Vendalia, and a sprawling pine forest. Yes, Devaia is a wonderful city, filled with wealth, culture, and natural beauty beyond measure. However, it has a dark side. Like any great metropolis, it has it's share of crime. Magic may be able to bolster technology and vastly improve the life of the average citizen, but it can also be used to harm in some of the most horrible fashions imaginable. Standing between the average civilian and these horrors are the men and women of the Ministry of Magic's Ranger Service, an organization tasked with handling the most egregious abuses of magic and slaying dangerous magical creatures. Welcome to the beat. Premise:
This is not the standard World of Darkness campaign. I am not using the World of Darkness story world. I am using a homebrew. First off, there is no masquerade. People know full well about magic. Secondly, mages are fairly common, and have no connection to Atlantis. To be a mage, one must be born a mage, and powers manifest around puberty. There are both public and private schools where a mage can learn to use magic. Paths and orders represent specific types of training one has received. Mages live much like Pathfinder spellcasters do.
Thirdly, werewolf powers always manifest at puberty, and werewolves can produce children together. Infection is unheard of. There are also werecats and werebears, which use all the werewolf attributes. They just look different. Werewolves tend to live in tribes (werecats and werebears live in tribes with werewolves, not separately, as shapeshifters are considered one race regardless of form) near but not in human settlements unless they are Iron Masters. Vampires are not harmed by sunlight (this is a Hollywood invention that I never particularly liked, so I'm not using it) and get full vitae from animal blood regardless of power level. However, they get double vitae from human blood, and a human can be diablerized (this is treated as diablerizing a vampire of lower potency). Vampires are still undead and can embrace, but they can sire children. The vampire must spend vitae equal to his or her potency to conceive. A pregnant vampire must spend 1 vitae every day to nourish the fetus, or she miscarries. If one parent is human, the child has a 50% chance to be human and 50% to be vampire. If one parent is a mage or werewolf, replace the chance to be human with a chance to be a mage or werewolf. If both parents are vampires, the child is a vampire. A child born a vampire will grow until it reaches physical maturity, then stop growing permanently. It will be born undead. Vampires can go through their whole existence while never harming a human, but the benefits of drinking human blood instead of animal blood mean that plenty hunt people. It should be noted that the embrace is illegal without consent (though the law gets broken all the time). This is a Dieselpunk setting. The technology level is 1940s with speculative technology. Why is this World of Darkness:
I was considering using a modified Pathfinder system, but WOD fits better. I want a dark, noirish game, and WOD can deliver that. WOD also handles having the tech level dropped to 1940s with Dieselpunk very well, as it isn't particularly dependent on the hero's toys. Hell, Dieselpunk seems like something that could fit well in WOD. Building characters:
You all all members of the Ranger Service. The Ranger Service is federal, and you all are assigned to the Devaia field office.
I am using the rules for seasoned characters, so you all start out with 35 experienced points to spend. You may be a vampire, werewolf/bear/cat, mage, or changeling. I know hunters would fit well here, but I don't have the book for them, so I can't allow them unless someone is willing to assistant GM and does have the book. Stuff from the following books is allowed: Core
You all all from Vendalia, which is a fantasy counterpart culture of Canada. Questions? Comments? Interest?
AdAstraGames wrote:
Yea. I don't really have any experience. I'll do a rewrite from your guy's advice and have it up when it's ready.
What if humanity ascended to the stars, only to discover that, while there are plenty of sentient races in the galaxy, they all shared one defining characteristic: They are all genetically human, even if some do possess hair, eye, or skin colors and patterns not found on Earth. This is a great mystery, as there is no way evolution did this. Genetically compatible species simultaneously evolving on multiple worlds? Not happening. Something else caused this. But what? A nice twist on Star Trek's rubber forehead aliens, no?
AdAstraGames wrote:
My idea was that a witch, with the proper buff spells, can be stronger than he or she looks (I use witch as a gender neutral term in this world). I don't like the squishy magic user trope.
AdAstraGames wrote:
Things were different 80 years ago, which is about how far in the past this world is. In this world, detectives generally learn on the job. I'm not saying that's better than having them get a degree (it isn't), it's just how it works here. It actually is pretty unusual in world for her to be a DT so soon. Most people would have 5 or more years of experience (generally leaning towards more) as a police officer first. She got the job because she's a skilled witch, and the police departments needs those as detectives, not beat cops. It's also viewed that her military experience proves her competent (being a soldier has nothing to do with being a cop, but perceptions are what they are).
Anyway, this isn't the place for a women in combat debate. This thread that I posted a while back is much better.
AdAstraGames wrote:
The thing is, lots of countries do let women be infantry. Israel is one, but there is also Canada, Germany, France, most of Scandinavia, New Zealand, and soon Australia. If women couldn't hack it, it would have been noticed and these countries would have reversed the policy (Canada in particular, as they have REALLY strict requirements for physical performance do to the limited size of their military, and have lost female infantry in combat). Also, when I was in the military (no, I never saw combat), I heard plenty of people say that it likely wouldn't make a difference. Your friends might have universally negative opinions, but I've heard plenty of positive ones. Furthermore, what about the hundreds of women who impersonated men successfully to join the Union and Confederate forces in the Civil War? If they could successfully hide their gender in that war, it says something. Back then, they carried as much weight as soldiers do today, and marched everywhere. Not to mention the rampant disease. Finally, even some people in the Pentagon want to remove the ban. It's just not seen as accomplishing anything anymore because of the aforementioned support personnel getting caught in battle.
AdAstraGames wrote:
That's Zoe's job: handle crimes involving magic. Devaia has a unit of detectives specifically for this, and Zoe, being a witch, was offered the job while she was a patrol officer, as witches are needed more as detectives than beat cops (Which is why she made DT so soon. It usually takes a lot longer than two years, but a witch of her skill is not normal circumstances.) (Incidentally, when she was in the military she was valued for her magic there, as well. She was infantry, so her job was to provide magical support to the rest of her unit during combat.).
More about Detective Zoe Sanbrooke: She's from Vendalia, which is a fantasy counterpart culture of Canada. She's 25 years old. She's human (This is important because Vendalia has elves, orcs, and dwarves). Before becoming a police officer she served in the Royal Dragoons (The Vendalian military has a branch called the Aerocorps, which is responsible for all aircraft, including a fleet of flying warships. The Royal Dragoons are the Aerocorps' answer to a Marine Corps.). Her service was as an infantrywoman, and she did see combat. She hasn't been a detective long. She enlisted in the military at 18, was honorably discharged at the end of her service commitment at 22, and immediately joined the police department. She spent a half year in training and two as a patrol officer before becoming a detective 6 months ago. The necromancer mentioned was her first case as a detective. She's not particularly ill tempered, rebellious, or sharp tongued.
Thanks for the example of a good start. I won't use that particular start (A lot of things don't fit, and it's not my work.), but it gives me a very good idea of what kind of thing to write. There is one thing you came up with that I'll use. The formal robes for court use. I was planning on suits, but the robes sound cooler.
First, what is it about? It's Urban Fantasy with the existence of magic both well known and integrated into the way the world works. Furthermore, it takes place in a world that is Dieselpunk (Diesel Deco style with Diesel Noir elements). The main character is a detective assigned to a unit that handles crimes involving magic, and is both a witch and werewolf. (God, I love TV Tropes. It makes explaining the world of this novel so easy.) The paragraphs:
Detective Zoe Sanbrooke huddled deeper into her sweater. Devaia was always cold and gloomy in late autumn, and the rain wasn't making it any more pleasant. A city located on the western coast Vendalia, one of the northernmost countries in the world, Devaia could be very cold, especially during fall and winter. Surrounded on one side by the ocean and on the other by some of Vendalia's tallest mountains and thick pine forests, Devaia was also quite beautiful. It was one of Vendalia's largest and most cosmopolitan cities, and was sometimes referred to as the Jewel of the West.
Zoe was a young woman of slightly shorter than average height. While a bit on the slender side, she wasn't pencil thin. Her looks were most often referred to as cute, with largish eyes and ears and light skin. She had wavy black hair that fell down to a few inches below her shoulders and green eyes. The streetcar had just dropped Zoe off at the stop closest to her apartment, which was about half a block away. She'd spent the day testifying at the trial of a necromancer she'd captured several months ago, and she was exhausted from being grilled by the defense attorney. She was confident the trial would end in conviction, as it was a solid case, but her energy was sapped none the less. She looked forward to getting something warm to eat from the corner bodega and then going to bed early. The next morning Zoe was up around dawn, and after a quick breakfast and some coffee she got dressed. She personally liked to wear casual clothing unless she was in court. Jeans were much more comfortable than suits, and Devaia's dress code for detectives was rather liberal so long as they looked presentable. At the moment she wore dark blue jeans, tan hiking boots, and a black hooded sweatshirt. So, what should I do now? Do I take her to the precinct and give her a new case immediately, or do I introduce more detectives? Should I start bringing in her backstory now, or do it later? Writer's block SUCKS.
BigNorseWolf wrote:
I actually didn't see much Marine-Navy rivalry when I was a sailor. We mostly stayed out of each others' way. Then again, I didn't see many where I was.
LazarX wrote: Have you looked at The Modern Path? That should be your system baseline. No thank you. The difference between Voyager and The Modern Path is that Voyager is still heavily fantasy, with a lot of magic, spellcasters common, and plenty of speculative technology, and keeps the Pathfinder class system, albeit with heavy use of archetypes to fit it to the modern day. I prefer that to The Modern Path, which is why I'm creating Voyager. I still want elves, sorcerers, dragons, and stuff, I just want glocks and cell phones, too. As for the superheroes, Voyager's Dieselpunk tech level could be so cool with superheroes. They'd fit perfectly in such a setting. That's why I posted this thread to ask for ideas for powers for a superhero template. I choose to work with a template so that superheros can easily be left out of the game if the GM doesn't want the PCs running around shooting laser beams out of their eyes and outrunning trains.
Liz Courts wrote: Moved thread. Huh? I guess I wasn't clear about what Voyager is. It's a set of tech levels for Pathfinder. Voyager is still very much Pathfinder, even if it does have shiny modern things. It probably shouldn't be here. Then again, I maybe shouldn't have put it in off-topic, either. Flagged for the mods. Could this please be moved to Pathfinder homebrew?
Napoleon was not short. He was of the average height for a European man of his era. Brazil fought in WW2. German and Italian submarines sank some of their shipping, and Brazil got so pissed off that they declared war and sent the allies an expeditionary force. This force was sent to Italy, and saw significant action. The Brazilians were the only South American nation to fight in WW2.
Set wrote:
Then we have Quebec. If it pisses off the Anglophones, they will do it. It's what I love about the French.
Abraham spalding wrote:
I dunno. Napoleon certainly had a lot of faults, but I think he'd have done a lot of good as the ruler of Europe if he hadn't been deposed.
LazarX wrote:
I wouldn't be surprised by this. Historically, the Muslims were fairly tolerant when compared to Christians. It's only rather recently that this was reversed. Some of the founding fathers of the US actually expressed respect for Islam. Thomas Jefferson even learned Arabic using a copy of the Quran. A Muslim country (Morocco) was the first country to recognize the US as an independent state. Did you know that there are more Muslim countries that ban the wearing of the burka than there are that mandate it? Why is this? The burka is actually a Middle Eastern custom, not an Islamic custom, and there are many Islamic countries outside the Middle East. In fact, of the four most populous Muslim countries, five have had women in the highest leadership positions.
The Irish were the first people in Europe to pass laws mandating religious tolerance. Unfortunately, Cromwell came, and that was the end of that. Napoleon was also a champion of religious tolerance (he gave the Jews religious freedom), and, compared to other rulers of the day, actually rather liberal when it came to the rights of women. This did not endear him to the rest of Europe at all. If Napoleon had managed to conquer and keep Europe, it could actually have been a very good thing. Napoleon was much more liberal than his opponents (he may have been a tyrant, but so was everybody else in this period), and a unified Europe could have spared the world some of the worst wars in history.
LazarX wrote:
Not officially, but if you watch British TV shows like Top Gear they still give speed and distance in miles and miles per hour. Metric may be the official measurement system, but the Imperial system lives on in British hearts.
LazarX wrote:
Ceausescu and his wife were the last people executed by the Romanian government. After they were shot, capital punishment was abolished in Romania.
Crimson Jester wrote:
Thanks very much.
I thought the more modern settings could be more fun to play in as superheroes, so I'm thinking a set of optional superhero rules for Voyager would be cool. I personally would LOVE to create my own superheroes in Voyager. I'm going to repeat that: optional superhero rules. If you don't want your PCs to be superheroes, don't use the rules. Voyager will work just fine without them. Here's my idea for the system. Make up a whole list of superpowers. Each power costs 2,5,10,or 15 points, depending on how powerful it is. A first level character has 20 points to spend on superpowers. You do not gain more at higher levels. At 4th, 8th, 12th, 16th, and 20th level your powers get more powerful. What I need from you guys is advice on how powerful these powers should be, and ideas for what should be on this list of superpowers.
Staffan Johansson wrote:
Could I please get a link to more information? I've always understood gas masks to be perfectly adequate against chlorine, which is why mustard gas and phosgene were placed into use.
Hexcaliber wrote:
I didn't get it. There are some things like mustard gas I could throw around that can harm with contact, and phosgene is incredibly difficult to detect, so a gas mask that gives immunity to inhalants isn't a foolproof method of protection.
There's a debate going in in some parts of the US about whether lethal injections are a humane method of execution. Some say they are relatively painless, others say they can hurt a good deal before the condemned dies. What I don't get is why anyone even cares if it hurts. I certainly don't. Now, I'm not saying we should go out of our way to make the condemned suffer. I highly dislike the idea of government sanctioned torture. That said, killing someone painlessly isn't easy, and even the most efficient methods won't work perfectly 100% of the time. This doesn't particularly disturb me. These people are being executed for absolutely heinous acts, and while I don't advocate torturing them, if the sentence hurts a bit, why should we all go crying to SCOTUS? We are KILLING these people, after all. My opinion is that we should do this in as quick and efficient a manner as possible, regardless of how it feels to the condemned.
Gavgoyle wrote:
Not too long term. Level 1, then jump straight to level 10. Really? I didn't know that. I always thought snakes didn't like the cold.
|