Cutthroat Lawyer

Katrina Sinclair's page

83 posts. Alias of Kelsey MacAilbert.


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captain yesterday wrote:
I hope someone's been pouring tea thru an air hole, otherwise she might need a return label...

Not to worry. We insure all of our products against incidental damage or loss.


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Tequila Sunrise wrote:
Celestial Healer wrote:
So... How do I order the British groom? How much for Henry Cavill?
If you add Emma Watson to your order, I'll split the two-for-one rate with you.

The two for one rate only applies to deliveries in Utah, I'm afraid.


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Celestial Healer wrote:
So... How do I order the British groom? How much for Henry Cavill?

Cash upon delivery, please. It will be 5 pounds, 2 farthings, 3 shillings, and a ha'penny.


Vinland is banned for killing all the skraelings.


Pepper is banned for expecting Vinland not to post just to uphold some combo.


aliases? They're awesome.


loimprevisto wrote:
Does being assigned to the ranger service provide any freebies, or do we need to use XP for things like Status (ranger) to reflect our rank or resources dots to reflect our professional gear?

If you need something, you can borrow it free. You need not buy the weapons you start with (A service revolver and combat knife).


Mermaid vampires. I want to do it so bad (No, I didn't see that Pirates of the Caribbean, but I heard about it).


loimprevisto wrote:

Count me in!

I'm not familiar with hunters either, so I guess that's not an option... I'm leaning toward either an illusionist mage (are there movie studios in Devaia?) or a winter court ogre private investigator for my character's background before joining the Rangers. I'll work on a writeup tonight.

Yes. Devaia has a booming movie industry, just like it's real life foil, Vancouver, British Columbia (I'm basing Devaia off of Vancouver in many respects, and Vancouver is very much a movie and TV town).

Both these ideas would work in Devaia.


Monkeygod wrote:
Before I get to into this, there is one major question: Classic World of Darkness(Masquerade, Apocalypse, etc), or New WoD?(Requiem, Forsaken, etc)

New WOD. I never owned the classic books.


loimprevisto wrote:

I like the sound of it.

...I like it a lot!

I'm fairly rusty at WoD, but I'm looking to get back into it. Is magic in your setting moddeled after the Ascencion system, or Awakening (or something else)? Is it opposed by anything like paradox or hubris, or is it a more 'tame' force than normal WoD?

How does religion fit into your setting? Are vampires unholy?

And what about the changelings, where do they fit in? I don't see many attempts to mix the fey in with dieselpunk but it could certainly be interesting! Are there formal diplomatic relations with the changeling courts? Is the existance of fetches, the Fae, and other aspects of the changeling setting considered to be common knowldege?

Are all members of the ranger service 'special' in some way, or could we play a particularly experienced, well-equipped core book character?

Magic uses the awakening system. Hubris is still used, however, because magic, as useful as it is, is still a difficult force to understand and master, and mages who act too egotistical can damage themselves with it. However, most uses of magic in combat, unless particularly heinous, do not damage Wisdom, so the hubris system is loosened up a bit.

The existence of Fae and changlings is common knowledge, but the Fae are very good at stealing children successfully, and attempts to invade the Fae homeland to stop the abductions have come to naught. Just getting there is almost impossible, and the few military expeditions that managed it never returned. There are formal relations with changling courts (as well as werecreature packs, vampire covens, and the like), but not with the Fae. The Fae do not want such relations, and the people of this world loath them.

The Ranger Service likes to recruit people who can use magic, as they are the best people for going up against magic. That's why they tend to be vampires, werecreatures, mages, and the like. I'm not willing to allow a core book character, but if someone has the hunter book and is willing to be assistant GM (I don't have the hunter book, so I'd need an assistant GM with the book to handle anything a hunter character does), I will allow hunters, who, to my understanding, are extremely well trained humans.


The cartels are killing people over what they say on the internet now.

Granted, I LOATHE anonymous, but I still hope they realize that they have no business getting involved in this and back down. I may hate them vehemently, but I don't want them dead.


I tried here, but I'm not confident of how much interest I'll get. Plus, I intend to get pretty adult, and I know how Paizo feels about that. I'd rather not have to walk on eggshells to avoid angering the mods. Then we have the censor. Anyone know where else I can go? Paizo has a great website, but for World of Darkness it might be better to play elsewhere.


It is my understanding that Paizo does not restrict what game systems may be used in the Online Campaigns section, so I assume that a WOD campaign is permissible. If I am wrong, you way whip me severely.

Devaia - the Jewel of the West. A massive cosmopolitan metropolis on Vendalia's western coastline, it stands as one of the greatest trade centers in the western hemisphere. It's also one of the most gorgeous trade centers in the western hemisphere, sandwiched between the ocean, some of the highest mountains in Vendalia, and a sprawling pine forest.

Yes, Devaia is a wonderful city, filled with wealth, culture, and natural beauty beyond measure. However, it has a dark side. Like any great metropolis, it has it's share of crime. Magic may be able to bolster technology and vastly improve the life of the average citizen, but it can also be used to harm in some of the most horrible fashions imaginable. Standing between the average civilian and these horrors are the men and women of the Ministry of Magic's Ranger Service, an organization tasked with handling the most egregious abuses of magic and slaying dangerous magical creatures. Welcome to the beat.

Premise:
This is not the standard World of Darkness campaign. I am not using the World of Darkness story world. I am using a homebrew. First off, there is no masquerade. People know full well about magic. Secondly, mages are fairly common, and have no connection to Atlantis. To be a mage, one must be born a mage, and powers manifest around puberty. There are both public and private schools where a mage can learn to use magic. Paths and orders represent specific types of training one has received. Mages live much like Pathfinder spellcasters do.

Thirdly, werewolf powers always manifest at puberty, and werewolves can produce children together. Infection is unheard of. There are also werecats and werebears, which use all the werewolf attributes. They just look different. Werewolves tend to live in tribes (werecats and werebears live in tribes with werewolves, not separately, as shapeshifters are considered one race regardless of form) near but not in human settlements unless they are Iron Masters.

Vampires are not harmed by sunlight (this is a Hollywood invention that I never particularly liked, so I'm not using it) and get full vitae from animal blood regardless of power level. However, they get double vitae from human blood, and a human can be diablerized (this is treated as diablerizing a vampire of lower potency). Vampires are still undead and can embrace, but they can sire children. The vampire must spend vitae equal to his or her potency to conceive. A pregnant vampire must spend 1 vitae every day to nourish the fetus, or she miscarries. If one parent is human, the child has a 50% chance to be human and 50% to be vampire. If one parent is a mage or werewolf, replace the chance to be human with a chance to be a mage or werewolf. If both parents are vampires, the child is a vampire. A child born a vampire will grow until it reaches physical maturity, then stop growing permanently. It will be born undead. Vampires can go through their whole existence while never harming a human, but the benefits of drinking human blood instead of animal blood mean that plenty hunt people. It should be noted that the embrace is illegal without consent (though the law gets broken all the time).

This is a Dieselpunk setting. The technology level is 1940s with speculative technology.

Why is this World of Darkness:
I was considering using a modified Pathfinder system, but WOD fits better. I want a dark, noirish game, and WOD can deliver that. WOD also handles having the tech level dropped to 1940s with Dieselpunk very well, as it isn't particularly dependent on the hero's toys. Hell, Dieselpunk seems like something that could fit well in WOD.

Building characters:
You all all members of the Ranger Service. The Ranger Service is federal, and you all are assigned to the Devaia field office.

I am using the rules for seasoned characters, so you all start out with 35 experienced points to spend.

You may be a vampire, werewolf/bear/cat, mage, or changeling. I know hunters would fit well here, but I don't have the book for them, so I can't allow them unless someone is willing to assistant GM and does have the book.

Stuff from the following books is allowed:

Core
Mage
Werewolf
Vampire
Changeling
Armory

You all all from Vendalia, which is a fantasy counterpart culture of Canada.

Questions? Comments? Interest?


AdAstraGames wrote:
yellowdingo wrote:
AdAstraGames wrote:

Chop down the exposition lump.

Put the hero(ine) in the crux of their problem within the first 400 words of the story.

** spoiler omitted **

** spoiler omitted **

Sorry if its a distraction from the existing Author's work but Is this along the lines you are talking about?

Close - where is the decision that the protagonist has to make, and why is it an important, life changing decision?

That's a very nice, action packed piece of exposition, but we don't know why the character is where they are, or have any reasonable expectation of being able to guess what they'd do next.

In this snippet, the character is a camera for a lot of hardware being blown up. We have a name and yelled commands, but we don't know why he cares about them.

It does do a better job of world building by implication than Katrina's first paragraphs do, but I'm not sure she knew any formalisms of the technique before the conversation started.

Yea. I don't really have any experience.

I'll do a rewrite from your guy's advice and have it up when it's ready.


What if humanity ascended to the stars, only to discover that, while there are plenty of sentient races in the galaxy, they all shared one defining characteristic:

They are all genetically human, even if some do possess hair, eye, or skin colors and patterns not found on Earth. This is a great mystery, as there is no way evolution did this. Genetically compatible species simultaneously evolving on multiple worlds? Not happening. Something else caused this. But what?

A nice twist on Star Trek's rubber forehead aliens, no?


AdAstraGames wrote:

Fair enough - it's your story. You are free to ignore ANY details that make your story more difficult to tell.

It might be worth mentioning that Zoe is freakishly strong for her size, or augments her upper body strength with a talisman of some sort as part of her military training - or that her morning meditation routine is to watch the news while doing 100 pull-ups...

One of the tropes of writing this sort of fiction is that you need to establish an exceptional characteristic (and usually some sort of Noble Flaw) fairly early on. Being able to cut it on infantry duty might qualify.

It may also serve as a nice trope - "Hah! You're a squishy magic user! I have you out of spells and you're backed into a corner! I outweigh you by a hundred pounds..."

(cue twirling moustache of a Bad Guy About To Get It Approaches Zoe),
(cue "I learned Krav Maga in the Aerocorps. I'm going be hurt, you're going to be dead. Also, military strength boosting talisman means I'm stronger than I look...")

My idea was that a witch, with the proper buff spells, can be stronger than he or she looks (I use witch as a gender neutral term in this world). I don't like the squishy magic user trope.


AdAstraGames wrote:
Katrina Sinclair wrote:

More about Detective Zoe Sanbrooke:

She's 25 years old.

Most cops have the equivalent of a 2 year Associates Degree program in Criminology and Police Procedures, through the Service Academy. (They get it in about 8-10 months because they're paid to be in school and taking classes at about twice the speed that a college student typically does).

Detective usually has another stint through Cop University that takes anywhere from a year and a half to three years of training, depending on what street cop duties they're maintaining.

25 is pretty young; 28 or 29 would be likelier given the background you've posited below.

Things were different 80 years ago, which is about how far in the past this world is. In this world, detectives generally learn on the job. I'm not saying that's better than having them get a degree (it isn't), it's just how it works here.

It actually is pretty unusual in world for her to be a DT so soon. Most people would have 5 or more years of experience (generally leaning towards more) as a police officer first. She got the job because she's a skilled witch, and the police departments needs those as detectives, not beat cops. It's also viewed that her military experience proves her competent (being a soldier has nothing to do with being a cop, but perceptions are what they are).


Anyway, this isn't the place for a women in combat debate. This thread that I posted a while back is much better.


AdAstraGames wrote:
Quote:
Before becoming a police officer she served in the Royal Dragoons (The Vendalian military has a branch called the Aerocorps, which is responsible for all aircraft, including a fleet of flying warships. The Royal Dragoons are the Aerocorps' answer to a Marine Corps.). Her service was as an infantrywoman, and she did see combat.

I do not know if you've seen combat in real life. I have not. I have lots of friends who've been at the pointy end of the stick.

Their comments about female infantry are UNIVERSALLY negative.

A Marine or Soldier in the modern military runs for about 12 hours a day with 100 to 120 lbs of kit on their body. Upper body strength matters. Yeah, it's politically incorrect to bring it up, but it's been something I've been trying to find a plausible way around for SF writing for going on 10 years now. Action-girl trope where Hawt Chick Is Faster And Agile And Just As Deadly falls flat on its pneumatic assets when confronted with "And slogs through foot patrols carrying 100 lbs of kit for 9 days out of 12..."

The top 2% of female recruits can meet the upper body and PT test requirements of the bottom 5% of male recruits...they and the men in that range suffer a lot of RSI injuries to the hips, knees and back.

(How can you tell an infantryman from a tanker? The infantryman will ALWAYS take the...

The thing is, lots of countries do let women be infantry. Israel is one, but there is also Canada, Germany, France, most of Scandinavia, New Zealand, and soon Australia. If women couldn't hack it, it would have been noticed and these countries would have reversed the policy (Canada in particular, as they have REALLY strict requirements for physical performance do to the limited size of their military, and have lost female infantry in combat). Also, when I was in the military (no, I never saw combat), I heard plenty of people say that it likely wouldn't make a difference. Your friends might have universally negative opinions, but I've heard plenty of positive ones.

Furthermore, what about the hundreds of women who impersonated men successfully to join the Union and Confederate forces in the Civil War? If they could successfully hide their gender in that war, it says something. Back then, they carried as much weight as soldiers do today, and marched everywhere. Not to mention the rampant disease.

Finally, even some people in the Pentagon want to remove the ban. It's just not seen as accomplishing anything anymore because of the aforementioned support personnel getting caught in battle.


AdAstraGames wrote:
Katrina Sinclair wrote:
Again, thanks for the advice. An undead sex ring is unlikely (mostly because Vendalia, the country Devaia is in, does not ban prostitution, but does ban most forms of necromancery, as well as pimping, making undead sex slaves a risky proposition without much benefit), but your ideas sound good.

Right - undead sex slave rings are kind of the National Enquirer level of grabbing a reader's attention.

The point isn't to sell you on any of the details I threw in - it's to show how to build a world by implication rather than exposition. If magic exists, it will be used to commit crimes. It will enable entirely 'new' types of crimes as well.

That's Zoe's job: handle crimes involving magic. Devaia has a unit of detectives specifically for this, and Zoe, being a witch, was offered the job while she was a patrol officer, as witches are needed more as detectives than beat cops (Which is why she made DT so soon. It usually takes a lot longer than two years, but a witch of her skill is not normal circumstances.) (Incidentally, when she was in the military she was valued for her magic there, as well. She was infantry, so her job was to provide magical support to the rest of her unit during combat.).


Again, thanks for the advice. An undead sex ring is unlikely (mostly because Vendalia, the country Devaia is in, does not ban prostitution, but does ban most forms of necromancery, as well as pimping, making undead sex slaves a risky proposition without much benefit), but your ideas sound good.


More about Detective Zoe Sanbrooke:

She's from Vendalia, which is a fantasy counterpart culture of Canada.

She's 25 years old.

She's human (This is important because Vendalia has elves, orcs, and dwarves).

Before becoming a police officer she served in the Royal Dragoons (The Vendalian military has a branch called the Aerocorps, which is responsible for all aircraft, including a fleet of flying warships. The Royal Dragoons are the Aerocorps' answer to a Marine Corps.). Her service was as an infantrywoman, and she did see combat.

She hasn't been a detective long. She enlisted in the military at 18, was honorably discharged at the end of her service commitment at 22, and immediately joined the police department. She spent a half year in training and two as a patrol officer before becoming a detective 6 months ago. The necromancer mentioned was her first case as a detective.

She's not particularly ill tempered, rebellious, or sharp tongued.


Thanks for the example of a good start. I won't use that particular start (A lot of things don't fit, and it's not my work.), but it gives me a very good idea of what kind of thing to write.

There is one thing you came up with that I'll use. The formal robes for court use. I was planning on suits, but the robes sound cooler.


First, what is it about? It's Urban Fantasy with the existence of magic both well known and integrated into the way the world works. Furthermore, it takes place in a world that is Dieselpunk (Diesel Deco style with Diesel Noir elements). The main character is a detective assigned to a unit that handles crimes involving magic, and is both a witch and werewolf. (God, I love TV Tropes. It makes explaining the world of this novel so easy.)

The paragraphs:
Detective Zoe Sanbrooke huddled deeper into her sweater. Devaia was always cold and gloomy in late autumn, and the rain wasn't making it any more pleasant. A city located on the western coast Vendalia, one of the northernmost countries in the world, Devaia could be very cold, especially during fall and winter. Surrounded on one side by the ocean and on the other by some of Vendalia's tallest mountains and thick pine forests, Devaia was also quite beautiful. It was one of Vendalia's largest and most cosmopolitan cities, and was sometimes referred to as the Jewel of the West.

Zoe was a young woman of slightly shorter than average height. While a bit on the slender side, she wasn't pencil thin. Her looks were most often referred to as cute, with largish eyes and ears and light skin. She had wavy black hair that fell down to a few inches below her shoulders and green eyes.

The streetcar had just dropped Zoe off at the stop closest to her apartment, which was about half a block away. She'd spent the day testifying at the trial of a necromancer she'd captured several months ago, and she was exhausted from being grilled by the defense attorney. She was confident the trial would end in conviction, as it was a solid case, but her energy was sapped none the less. She looked forward to getting something warm to eat from the corner bodega and then going to bed early.

The next morning Zoe was up around dawn, and after a quick breakfast and some coffee she got dressed. She personally liked to wear casual clothing unless she was in court. Jeans were much more comfortable than suits, and Devaia's dress code for detectives was rather liberal so long as they looked presentable. At the moment she wore dark blue jeans, tan hiking boots, and a black hooded sweatshirt.

So, what should I do now? Do I take her to the precinct and give her a new case immediately, or do I introduce more detectives? Should I start bringing in her backstory now, or do it later?

Writer's block SUCKS.


Can I get a reply from everyone planning on playing so I can see how many people I have?


Abraham spalding wrote:
And some would argue the air force should simply be "more civilians".

O_O My grandpa was Air Force. Flew B52s over Vietnam.


yellowdingo wrote:
First proposed border for USA/Canada was a line running west from Jamestown.

Not surprised. It took a long time for the distinction between America and Canada to become clear.


BigNorseWolf wrote:

The United States Marine Corps is not the Army.

Just don't tell them ** spoiler omitted **

Oh, and happy birthday marine corps.

I actually didn't see much Marine-Navy rivalry when I was a sailor. We mostly stayed out of each others' way. Then again, I didn't see many where I was.


ShadowcatX wrote:
During Desert Storm the U.S. would drop pamplets asking the soldiers to surrender and telling them to look in the direction of the group that wouldn't surrender. We would then bomb the group that wouldn't surrender.

O_O. Damn, America. You scary.


LazarX wrote:
Have you looked at The Modern Path? That should be your system baseline.

No thank you. The difference between Voyager and The Modern Path is that Voyager is still heavily fantasy, with a lot of magic, spellcasters common, and plenty of speculative technology, and keeps the Pathfinder class system, albeit with heavy use of archetypes to fit it to the modern day. I prefer that to The Modern Path, which is why I'm creating Voyager. I still want elves, sorcerers, dragons, and stuff, I just want glocks and cell phones, too.

As for the superheroes, Voyager's Dieselpunk tech level could be so cool with superheroes. They'd fit perfectly in such a setting. That's why I posted this thread to ask for ideas for powers for a superhero template. I choose to work with a template so that superheros can easily be left out of the game if the GM doesn't want the PCs running around shooting laser beams out of their eyes and outrunning trains.


Liz Courts wrote:
Moved thread.

Huh? I guess I wasn't clear about what Voyager is. It's a set of tech levels for Pathfinder. Voyager is still very much Pathfinder, even if it does have shiny modern things. It probably shouldn't be here. Then again, I maybe shouldn't have put it in off-topic, either. Flagged for the mods. Could this please be moved to Pathfinder homebrew?


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Napoleon was not short. He was of the average height for a European man of his era.

Brazil fought in WW2. German and Italian submarines sank some of their shipping, and Brazil got so pissed off that they declared war and sent the allies an expeditionary force. This force was sent to Italy, and saw significant action. The Brazilians were the only South American nation to fight in WW2.


Set wrote:
Abraham spalding wrote:
Half the time I would honestly believe it if someone told me that everything Napoleon did was done to specifically piss everyone else off.

That's a proud French tradition.

The French sent an army under Lt. General Rochambeau (and Compte de Grasse and Admiral Destouches) to fight the British alongside the colonials in the American Revolution, and I think everybody agrees they only did it to flip the bird to the Brits.

"We're going to send a dozen ships, six thousand men and 500,000 silver to support the colonials? Why?"
"Because it will piss off the British."
"Ah, oui! Tres bon!"

Then we have Quebec. If it pisses off the Anglophones, they will do it. It's what I love about the French.


Martin Sheaffer wrote:
Katrina Sinclair wrote:
In fact, of the four most populous Muslim countries, five have had women in the highest leadership positions.
Five out of four? That is most impressive. :)

Typo. Four out of five.


Abraham spalding wrote:
Katrina Sinclair wrote:

The Irish were the first people in Europe to pass laws mandating religious tolerance. Unfortunately, Cromwell came, and that was the end of that.

Napoleon was also a champion of religious tolerance (he gave the Jews religious freedom), and, compared to other rulers of the day, actually rather liberal when it came to the rights of women. This did not endear him to the rest of Europe at all. If Napoleon had managed to conquer and keep Europe, it could actually have been a very good thing. Napoleon was much more liberal than his opponents (he may have been a tyrant, but so was everybody else in this period), and a unified Europe could have spared the world some of the worst wars in history.

Half the time I would honestly believe it if someone told me that everything Napoleon did was done to specifically piss everyone else off.

I dunno. Napoleon certainly had a lot of faults, but I think he'd have done a lot of good as the ruler of Europe if he hadn't been deposed.


LazarX wrote:
Katrina Sinclair wrote:

The Irish were the first people in Europe to pass laws mandating religious tolerance. Unfortunately, Cromwell came, and that was the end of that.

Actually it was the Spanish Moors and other parts of Islamic-held Europe that beat them to that. Islam-held Spain in particular, became a sanctuary for European Jews, who were then persecuted again when Ferdinand and Isabella took that part of Spain back.

I wouldn't be surprised by this. Historically, the Muslims were fairly tolerant when compared to Christians. It's only rather recently that this was reversed.

Some of the founding fathers of the US actually expressed respect for Islam. Thomas Jefferson even learned Arabic using a copy of the Quran.

A Muslim country (Morocco) was the first country to recognize the US as an independent state.

Did you know that there are more Muslim countries that ban the wearing of the burka than there are that mandate it? Why is this? The burka is actually a Middle Eastern custom, not an Islamic custom, and there are many Islamic countries outside the Middle East. In fact, of the four most populous Muslim countries, five have had women in the highest leadership positions.


The Irish were the first people in Europe to pass laws mandating religious tolerance. Unfortunately, Cromwell came, and that was the end of that.

Napoleon was also a champion of religious tolerance (he gave the Jews religious freedom), and, compared to other rulers of the day, actually rather liberal when it came to the rights of women. This did not endear him to the rest of Europe at all. If Napoleon had managed to conquer and keep Europe, it could actually have been a very good thing. Napoleon was much more liberal than his opponents (he may have been a tyrant, but so was everybody else in this period), and a unified Europe could have spared the world some of the worst wars in history.


LazarX wrote:
FallofCamelot wrote:
The Welsh language is spoken in Wales, parts of England and Chubut province in Argentina.
The English system of measures is no longer used in England.

Not officially, but if you watch British TV shows like Top Gear they still give speed and distance in miles and miles per hour. Metric may be the official measurement system, but the Imperial system lives on in British hearts.


LazarX wrote:
Doodlebug Anklebiter wrote:

Did you know Benito Mussolini was arrested by the Fascist (Italian) government and thrown in prison and had to be busted out by a Nazi commando team and reinstalled as head of the government?

I didn't until recently.

Read about it in a biography. They used gliders to drop the team in.

When Mussolini fell from power the second time, the Italians made sure he wasn't coming back by literally tearing him and his family to bits.

The Romanians did the same thing to Ceausescu and his family. Lords know, both he and his wife deserved it.

Ceausescu and his wife were the last people executed by the Romanian government. After they were shot, capital punishment was abolished in Romania.


I want to, and have a great idea for what it is to be about, but I can't decide on a tech level.


Crimson Jester wrote:

Accelerated healingr

Ability to heal rapidly from any injury; the rate of recovery varies from character to character. Can sometimes result in the slowing of aging.
Acid generatione
Ability to generate acid, can be manifested through touch or as a spray.
Animal mimicry
Ability to take on the abilities of certain animals.
Biological manipulation
Ability to control all aspects of a living creature's biological make-up. This includes, but is not limited to, genetic alterations, physical distortion/augmentations, healing, disease, and biological functions.
Body part substitution
Ability to replace one's limbs or other body parts with those of another.
Bone manipulation
Ability to manipulate the bones in one's own body. This includes, but is not limited to, the generation of new bone mass, projecting bones out from the skin or rearranging one's own bones.
Duplication (physical)
Ability to create physical duplicates of oneself.
Duplication
Ability to bring past and future versions of oneself back to the present.
Echolocation
Ability to determine location of objects in the environment by use of reflected sound waves, whether generated by the character or ambient sound. Also known as sonar or radar sense.
Invisibility
Ability to render the user unseen to the naked eye.
Invulnerability
Ability to be immune to one or more forms of physical damage.
Kinetic absorption
Ability to absorb forms of kinetic energy into oneself and utilize it in some way, such as by converting it into physical strength or using it to power energy blasts.
Matter ingestion
Ability to consume any sort of matter without any ill effects on the user.
Merging Kleinstocks
Ability to temporarily merge two beings into a single being, which results in a completely new and stronger being.
Pheromone manipulation
Ability to generate and control pheromones which may have various effects.
Poison generation
Ability to assault others with one or more varieties of toxins, with widely disparate effects.
Prehensile/animated...

Thanks very much.


Diskordant wrote:
Hexcaliber wrote:

Are you my mummy?

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Points if you get the reference.

Doctor Who

Ah. As much as I love British television, I never did get into Doctor Who.


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It's for this project.

I thought the more modern settings could be more fun to play in as superheroes, so I'm thinking a set of optional superhero rules for Voyager would be cool. I personally would LOVE to create my own superheroes in Voyager. I'm going to repeat that: optional superhero rules. If you don't want your PCs to be superheroes, don't use the rules. Voyager will work just fine without them.

Here's my idea for the system. Make up a whole list of superpowers. Each power costs 2,5,10,or 15 points, depending on how powerful it is. A first level character has 20 points to spend on superpowers. You do not gain more at higher levels. At 4th, 8th, 12th, 16th, and 20th level your powers get more powerful.

What I need from you guys is advice on how powerful these powers should be, and ideas for what should be on this list of superpowers.


Staffan Johansson wrote:
Katrina Sinclair wrote:
It does that if it gets into the lungs, but I've never heard of sweat being acidified.
The effects of sweat on exposed skin being acidified would be far less than having the humidity in the membranes in your lungs be, especially if you aren't exerting yourself and thus not being particularly sweaty. Less fluid, and the fluid is in a far less dangerous place. That's why I'd give a pretty hefty bonus to the save, as well as "mettle" (the Fort equivalent of evasion). But it's not like you could put on a gas mask and nothing else and walk through a room filled with chlorine and not be affected by it at all.

Could I please get a link to more information? I've always understood gas masks to be perfectly adequate against chlorine, which is why mustard gas and phosgene were placed into use.


Hexcaliber wrote:

Are you my mummy?

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.

.

.

Points if you get the reference.

Simplicity is key, but gas masks predicate two types of poisonous gas. Those that must be breathed in and those that simply must touch your skin. Define poisonous gas' as such then allow the mask to bypass breathable and not exposed.

Another option would be to have the gas mask grant DR against breathable/airborn poisons or allow it to absorb a set amount of ability damage. That way the really nasty stuff remains nasty and you could justify carrying additional filters.

Just some thoughts.

I didn't get it.

There are some things like mustard gas I could throw around that can harm with contact, and phosgene is incredibly difficult to detect, so a gas mask that gives immunity to inhalants isn't a foolproof method of protection.


Read that ages ago. It really needs to be applied to the whole of Finland in the Russo-Finnish war. They did not want to let the Russians walk all over them.


Gary Teter wrote:
"Gullible" is not actually in the Oxford English Dictionary.

Does that mean it's not a word?


There's a debate going in in some parts of the US about whether lethal injections are a humane method of execution. Some say they are relatively painless, others say they can hurt a good deal before the condemned dies. What I don't get is why anyone even cares if it hurts. I certainly don't.

Now, I'm not saying we should go out of our way to make the condemned suffer. I highly dislike the idea of government sanctioned torture. That said, killing someone painlessly isn't easy, and even the most efficient methods won't work perfectly 100% of the time. This doesn't particularly disturb me. These people are being executed for absolutely heinous acts, and while I don't advocate torturing them, if the sentence hurts a bit, why should we all go crying to SCOTUS? We are KILLING these people, after all. My opinion is that we should do this in as quick and efficient a manner as possible, regardless of how it feels to the condemned.


Gavgoyle wrote:
Katrina Sinclair wrote:
Gavgoyle wrote:
Serpent Shaman from APG.
I'll allow it, but I don't think it's a particularly good choice, since it's too cold for snakes to thrive where the adventure is taking place.

It's not an obvious fit and I was trying to retool as little of Vergor as possible. There are snakes up throughout lower Ontario and Quebec, though. Particularly, I'm thinking about the Massasagua (a breed of rattlesnake) which is native to Ontario. There are Canadian timber rattlers, too, but they occur farther to the west (like BC).

How long term of a game are you planning to make this? Will it just be a couple of levels or are you looking for something longer?

Not too long term. Level 1, then jump straight to level 10.

Really? I didn't know that. I always thought snakes didn't like the cold.

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