Cyclops (Giant) Barbarian 9 CR 15
NE Huge humanoid (giant)
Init +2; Senses low-light vision; Perception +11
DEFENSE
AC 20, touch 6, flat-footed 21 (+4 armor, –2 Dex, +10 natural, –2 size)
hp 246 (10d8+9d12+123)
Fort +20, Ref +6, Will +8
Defensive Abilities ferocity
OFFENSE
Speed 40 ft.
Melee greataxe +24/+19/+14/+9 (4d6+15/×3)
Ranged heavy crossbow +4 (3d8/19–20/×3)
Space 10 ft.; Reach 10 ft.
STATISTICS
Str 30, Dex 8, Con 24, Int 10, Wis 15, Cha 6
Base Atk +7; CMB +28; CMD 37
Feats Alertness, Cleave, Great Cleave, Improved Bull Rush, Power Attack
Skills Intimidate +20, Perception +24, Profession (soothsayer) +11 Sense Motive +18, Survival +19; Racial Modifiers +8 Perception
Languages Common, Cyclops, Giant
SQ flash of insight
SPECIAL ABILITIES
Flash of Insight (Su)
Once per day as an immediate action, a cyclops can peer into an occluded visual spectrum of possible futures, gaining insight that allows it to select the exact result of one die roll before the roll is made. This effect can alter an action taken by the cyclops only, and cannot be applied to the rolls of others.
Rage: 27 rds/day
Rage powers:
Superstition (+4)
No Escape - Move double speed as an immediate action when foe uses Withdraw Action.
Ground Breaker
Ground Breaker, Greater
Feats from barb Levels:
HD
11Furious Focus
13Raging Vitality
15Vital Strike
17improved Vital Strike
19Extra Rage Power (Ground Breaker, Greater)