Pathfinder Campaign Setting: Paths of Prestige

Belamorte's page

Organized Play Member. 23 posts (24 including aliases). No reviews. No lists. No wishlists. 10 Organized Play characters.




My local shop offers our playing area and often stays open late to allow us to play/finish scenarios. As a result, I like to purchase my paizo products from them to support them and as a thank you. However, if I purchase them from the paizo site, I'd get the product and a pdf.

Is there any way you can create a number in the store products that you can register on the paizo web to register your product and "unlock" a copy of a pdf? The pdf is useful when you don't want to lug around cartons of book products.

Has there been any thought to this? Thanks...


My crew and I have been struggling with some things. So we broke from the books a bit and have created our own Homebrew hybrid. The first book we played exactly as written, but Raiders we changed up. Reading about Harke in Rickety Squibs our crew didn't want to have to do the accounting of coming back and paying him until he debt was paid off... so since it was near Halloween we went to the retired Society Drakard manor module and rewrote it. We took out the nonessential npcs and replaced them with haunting house type monsters i.e. spider swarms, burning skeletons and etc... Had Harke wanting to retire and let his younger apprentice take over. In exchange for clearing the haunted mansion on the cliff, he squibbed the ship. It also allowed me to give my PC's some flavored magic items tailored to their concept.

In the ship to ship combat, it was pretty much wash, rinse and repeat. It got tedious since it was the same combat over and over with just different names for the ship and captain. Same for the villages. So after taking the Rock, my shackles crew discovered an island and explored it... its actually the shore to sea module which has is designed for level 6 and has a bit of a kuthulu feel to it. It also allowed me to give the pcs a bit more gear tailored to them and plunder for succeeding in completing it. They are currently at Mancatcher cove but when the Shackles Books are not providing what my party needs I think its only fair to stop and explore or do something a bit different for them


I played Skull and Shackles today and had a rules questions. I'm a new DM and am learning, and did not know how to proceed so made a ruling for today and figure I needed to find out for future...

The cleric had cast an "Obscuring Mist" that limits vision to 5 feet in front of your character. It then wanted to channel, but exclude people from the burst effect. Do you need to have a line of sight to exclude folks if you can't see them...Channel will heal folks even if you can't see them it says. But if you want to exclude them, shouldn't you have to pinpoint where you're not going to have the burst effect happen. Not just somewhere over there in the mist, I will not have affected?!?

I ruled it today that he needed to be able to see to determine who he was excluding, since the party was engaged in combat and he was trying to decide based on sound who to include and who not to include. If all he can hear is combat, then he could exclude both of the combatants, but not just one of them or 50% chance that he got wrong one since He's guessing based on sound location?!?

Help!?! Am I making this way too complicated?


I am trying to find a way to build a Society halfling character around the concept of it being a jinx. I took the alternate racial ability and am thinking of making it a dual cursed oracle for the misfortune ability. I am thinking of the two curses as being Haunted, so things are always misplaced when he is around, and maybe tongues so in battle he has a hard time of being understood and can get in the way without hindering the party too much.

He is going to be determined that he's not a jinx!

So based on what I'm reading I'm thinking maybe he could be a life oracle, but are there any other types of "jinx" related abilities that the oracle could have, or would it be more fitting to focus on a "witch" type with her hexes to be a jinx?!?

I think it would be fun to play a "jinx" in general... suggestions/ideas would be welcome.


Hello, I'm new to the Pathfinder Gaming System and Pathfinder Society. I've been to two games so far, and while I like the game in general, I'm struggling with a player. The player monopolizes every action, every scene, every opportunity. When you make a check for a secret door, even if he fails it, he's the first one through it if someone else makes a the roll. You don't even get to announce that you have spotted the secret door, before he's gone through it.

I thought the first night was just maybe a bad day, or overly eager, but the second night was mostly the same type thing. There wasn't really much of a point of my toon even being there, since his toon makes every roll, shrugs off all the damage, pulls all types of stuff from his haversack to help him succeed. I know I'm new, but every person would like their character to shine for a moment...

I don't know if I'm being overly sensitive because I'm new to the system and want to do something with my toon instead of sit there for four hours as a backup companion to the one player who does it all, or if this is an actual issue?!? As it is, the game isn't very much fun. Suggestions or ideas?