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11 posts. Alias of Kelsey MacAilbert.


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The Emo Bard is banned for crying in taverns.


James Jacobs wrote:
Freiya Fireheart wrote:
Dear James: what is your opinion of this endeavor? Would you like to see something like this? If so, did I not list any features you think it should have?

There's plenty of books out there already on real-world fortifications and the like. A game book version of a book like that, in my opinion, would have to not only function as an educational look at real world fortification (complete with working stats for those fortifications), but would also incorporate magic into the mix to account for how one might fortify against foes who can fly, dragons, leprechauns, druids, balors, succubi, seugathis, and so on.

And it should have a LOT of maps. A LOT.

Thanks for the reply. I can do all of this.


Thank you. I shall look them up.


Tim4488 wrote:
I want this very badly. Please make it.

I intend to. Ancient architecture is awesome. Just look at the Egyptian pyramids. If you think they are awesome NOW, you should have seen them back in Ancient Egypt's heyday. What exists today is nothing but the battered remains. Back when they were relatively new, they were covered in a smooth, white finish that must have made them look absolutely majestic.

In fact, Ancient Egypt will have a nicely sized part in this document. They LOVED fortifications of all sorts.


I'm doing research for this. Specifically, I need Roman, Egyptian, Greek, Asian (specifically Chinese and Japanese), and Middle Eastern fortresses. European and Modern fortresses I have well covered in books I own. Websites and other free sources are preferred, as any books have to be obtained from the local library, which has surprisingly little on the subject, despite typically having an exemplary selection.

If anyone has resources they could point me to, I would be very grateful.


The Thing from Beyond the Edge wrote:
Quote:


My thoughts on how magic could effect the construction and use of fortifications and siege tactics.
Would this include adding/writing up new spells specifically designed for siege and mass combat?

If I think of any or someone suggests some, yes, but I mostly plan to work with how existing spells would effect fortification, specifically the Wall spells, area effect spells, spells like entangle that can be useful field fortifications, and anything that can put up or knock down a wall or field fortification.


Dear James: what is your opinion of this endeavor? Would you like to see something like this? If so, did I not list any features you think it should have?


kyrt-ryder wrote:
So you're including WWI fortification stuff? I'd love to see that.

That's why it's there. I'm choosing to cut the book off at 1918 because that's really the end of mass fortification. After that maneuver warfare took the lead, with fortification still used but less effective. Plus, someone may want to do a magitek, steampunk, or petrolpunk Pathfinder (I'd certainly be interested in a steampunk or petrolpunk WW1 with lots of magic available), which might well have a WW1 tech level. Someone also may want to use this for D20 Modern/Past or a Pathfinder conversion of D20 Modern/Past. Simply put, I can envision the WW1 fortification rules actually being used, so in they go.


To clarify what I plan to offer, Hearts of Iron and Walls of Stone offers LOTS of fluff, an explanation of fortification terms, and translation of all these different times of fortifications into Pathfinder rules.


Oh, and I also plan to cover how to find, prepare (chopping down trees and quarrying stone) and transport the necessary raw materiels to construct fortifications and invent some of my own fantasy fortifications that could never exist without magic.

I also plan to cover what to do in the event of dragon attacks (Or air attack in general. These things happen in fantasy.).


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I LOVE fortification. It's the most fascinating thing aside from sailing ships, and there are already a couple proposed books for playing Pathfinder at sea. I've got some good books on my shelf about the history and use of fortification, and can offer the following in Pathfinder terms:

Coverage of walled cities, castles and forts, and field obstacles and fortifications.

Coverage from 3000 BC to 1918 AD, so that it fits your campaign's tech level.

Worldwide coverage, from Japan and China to the Middle East to Europe to the Americas (Not only did many Pre-Colombian South Americans build fortifications, some Pre-Colombian North Americans did so, too), and everything in between. Yes, this includes Ancient Egypt, Greece, and Rome.

Coverage of the proper way to take advantage of fortifications.

Coverage of siege and assault tactics to overcome fortification.

Coverage of how to build fortifications, including costs, labor forces, and time periods.

My thoughts on how magic could effect the construction and use of fortifications and siege tactics.

Who would be interested? This is a free offering, so art will be limited, but I have all the resources I need to make the rules themselves shine. Also, is there anything I didn't list above you guys would want this to include?