Dire Camel CR 3
XP 1200
N Large animal
Init +3; Senses low-light vision, scent; Perception +7
DEFENSE
AC 16, touch 12, flat-footed 13 (+3 Dex, +4 natural, –1 size)
hp 28 (4d8+16)
Fort +8, Ref +7, Will +1
OFFENSE
Speed 60 ft.
Melee bite +8 (1d4+9)
Special Attack spit (+5 ranged touch)
Special Attack trample (2d6+9, DC 18)
STATISTICS
Str 22, Dex 16, Con 18, Int 2, Wis 11, Cha 4
Base Atk +3; CMB +10; CMD 23 (27 vs. trip)
Feats Endurance Diehard
Skills Perception +7
Trample (EX): As a full-round action, a creature with the trample ability can attempt to overrun any creature that is at least one size category Smaller than itself. This works just like the overrun combat maneuver, but the trampling creature does not need to make a check, it merely has to move over opponents in its path. Targets of a trample take an amount of damage equal to the trampling creature’s slam damage + 1-1/2 times its Str modifier. Targets of a trample can make an attack of opportunity, but at a –4 penalty. If targets forgo an attack of opportunity, they can attempt to avoid the trampling creature and receive a Reflex save to take half damage. The save DC against a creature’s trample attack is 10 + 1/2 the creature’s HD + the creature’s Str modifier (the exact DC is given in the creature’s descriptive text). A trampling creature can only deal trampling damage to each target once per round, no matter how many times its movement takes it over a target creature.
Spit (EX): Once per hour, a camel can regurgitate the contents of its stomach, spitting the foul material at a single target within 10 feet. The target must make a DC 16 Fortitude save or be nauseated for 1d4 rounds. The save DC is Constitution-based.