Roshan wrote:
The reason the zombies were successful is that a lot of the high level heroes you mentioned died in the war, and many of those who didn't died in the massive storms that struck before the dead rose. Their simply weren't enough people left with the necessary power to turn back the undead once they rose. With so many fallen in war and worldwide hurricanes, earthquakes, tornadoes, and flooding having just struck, the additional blow was too much. As I said, I'll review submissions later on so people have a chance to post.
Mahorfeus wrote: And, because I love asking questions, is Boon Companion allowed? Yes, it is allowed.
Davor wrote:
It can harm undead. It is true positive energy. For those curious, there are indeed druidic anti-paladins, just not as a playable class.
Peltham the Peregrine wrote: Wandering in the wild wastelands of a ruined Golarion? Count me interested. I'd like to play a ranger with the Falconer archetype (Skirmisher doesn't really kicks in until 5th level, and the archetypes are not conflictual with each other). The concept is a sort of mongol raider, expert with bow and mounted combat. The character is in the profile, will adjust it to meet your prerequisites. Oh. Mounted characters. Unfortunately, the tribe doesn't have the ability to breed animals (yet another piece of knowledge they've lost), so horses are incredibly hard to come by. At the moment, a mounted character wouldn't be feasible.
I was only a child when the world collapsed. It all began with the war. I don't remember how it started. I'm not sure anyone does. What I do know is that the violence escalated until the whole world was embroiled in conflict. Then the storms came. This was no natural bad weather. Most people who can remember them think that they had something to do with the war, perhaps as a weapon meant to destroy the enemies of one of the warring nations that backfired or the gods' punishment for all the carnage. Most likely we will never know. Hurricanes raged all across the world, even hundreds of miles from the ocean. Earthquakes, tsunamis, and mass flooding added to the destruction. Few were left alive. Then the dead began to walk. On top of this and everything else, the gods either died or abandoned us. Clerics and Paladins lost their powers, and no amount of prayer had any effect. What little remained of the world's settlements became too dangerous, and the world's survivors were forced to hide in the wilderness to escape. My mother led what survivors she could find as well she could. Thanks to her experience as a ranger she was able to teach us how to live off the land. We hunted and foraged to feed ourselves and build tools and clothing. We used caves and tents for shelter and migrated with the animals we hunted. Life was not easy, especially having to defend ourselves from raiders and zombie attacks, but we survived and our tribe grew in population over the centuries. I feel it is now time to send an expedition to explore the ruins of civilization. It's been over a hundred years since we last saw more than a few zombies in one place, and I'm beginning to think their numbers may be thinning. Perhaps now is the time to reclaim one of the world's lost settlements instead of living in caves and tents? I am a very old woman, and I will not live long enough to reap the benefits of this expedition, but if I'm right, and we can reclaim somewhere permanent to live or at least some lost knowledge such as that of wizardry, the lives of the younger members of this tribe and their descendants will be greatly improved. This expedition will face untold danger and hardship, but I feel the potential reward is worth the risk. The Situation:
The rulers of Golarion picked up the idiot ball. It all started with a few nations who shall not be named at each others throats and inches away from war. Soon, however, things escalated as more and more people got dragged into the conflict, until it pretty much looked like World War Golarion was about to break out. It did, and as the war dragged on nations started bringing in their best spellcasters to assure victory. What happened next isn't particularly clear. Someone did something stupid and/or angered the gods, and the entire surface of the world got razed with massive storms followed by the walking dead, destroying the cities and towns and devastating the wilds. To make matters worse, the gods abandoned Golarion after this happened. Only Mother Nature herself remains, and is the sole source of divine magic. The survivors have retreated into what wilds remained undestroyed after the apocalypse, living a stone age existence. Now, however, it's been several centuries, and nature has reclaimed the world. Only a select few ancient elves reaching the end of their lives can remember the days before the apocalypse. The vast tracks of destroyed wilderness have recovered and returned to their former splendor and the ruins of civilization have likewise returned to nature. The walking dead, meanwhile, have become fewer in number. Now, the leaders of a tribe of survivors have decided that it is time to send some people (the PCs) into the world at large to investigate what it now looks like, whether it is inhabitable, and see what useful things they can find. Of particular interest is any information on lost arts such as metalworking or wizardry. Equipment:
There is no metalworking. Everything is leather, hide, wood, stone, or bone. Not all weapons can be effectively made with these materials. The following weapons are allowed (Look here for stats. Do not use Ultimate Combat rules for alternative materials. Treat all weapons as the core rules state, even though there is no metal.):
Dagger
The following armors are allowed (Stats here. Do not use Ultimate Combat rules for alternative materials.): Leather
Goods and services - none. A PC has a pack, flint and steel, waterskin, and food. Characters:
Characters are first level. Stats are 25 point buy. Traits are not being used. Good or Neutral alignment, please.
Human, elf, half-elf, gnome, and halfling are allowed. The dwarves sealed themselves in their underground kingdoms, and nobody knows that has happened to them or whether there are any still alive. There has been little non-violent and no sexual contact (including rape ) with orcs recently, so there are no half-orcs in the tribe. Not all classes are allowed. Some, such as alchemists, wizards, and gunslingers, are banned do to the loss of the necessary knowledge to train them. Others, such as clerics and oracles, are banned due to the disappearance of the gods. The following classes are allowed (All classes add Knowledge Nature and Survival to their class skill lists if they did not already have them as class skills. Nature, geography, and arcana are the only permissible knowledge skills. All characters are illiterate.): Barbarian
Third party or homebrew base classes or archetypes that fit the campaign theme (primitive/wilderness) may be allowed if I feel they are balanced. You have no starting money, as there is no monetary system. Just pick the weapons and armor you want, and so long as it is reasonable I will allow it. I'm looking for four to six players. Interested? Questions or comments? |