PorterMacShack's page
Organized Play Member. 5 posts (1,079 including aliases). No reviews. No lists. 1 wishlist. 3 Organized Play characters. 18 aliases.
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The now-ruined Endless Threnody now floats aimlessly in the empty Drift space. Bolts of sickly green and purple energy crackle between the bone spurs that adorn the hull, discharged from the necromantic power source.
With a burst of static, a blue-hued hologram of Venture-Captain Arvin appears at the Loreseeker's comms station.
"Excellent work. The Endless Threnody is incapacitated, but not pulverized. I need you to board that vessel, access the main computers at the bridge, and recover the coordinates of the missing Starfinder vessel’s crash site.
“That energy signature looks dangerous, and those discharges can damage your hull. There's an aft cargo bay where you can dock, and then make your way forward to the bridge. Wear space suits if your armor can’t protect you from vacuum — there are a few suits in a storage locker aboard your ship. Eoxian ships do not have life support and are often exposed to space. Any questions?”
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Male Half-orc Brawler 4 Init +1; Per +7; AC 18, T 12, F 16; HP 30/35; F +6, R +6, W +2
Grodar prepares to grab Gashnakh Martial Flexibility: Improved Grapple and moves to T-32.
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This one is, as far as I can tell.
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Fromper wrote: I think my favorite thing is the pizza slicer. The piece of pizza has what appears to just be a sword. But its enemy has a specialized weapon just for cutting pizza.
There's just so much silliness in this bleak story.
+1 bane (humanoid [pizza]) greataxe
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Hi everyone, I’m Porter MacDougall-Shackleton, although I usually shorten it to MacShack so people can actually remember it. My first experience with RPGs was maybe six years ago, when I started playing Pathfinder, and I was instantly hooked. Since then, I have been participating in PBPs for the last 18 months or so. I also picked up Starfinder, and enjoy both games. I mainly stick to PBPs since my opportunities for real-life games are kind of infrequent, so this way I get to be a part of games constantly.
My GMing experience is a little bit of face-to-face Starfinder, plus a game I’ve been running on the boards here for the past year.
I would be lying if I said I wasn’t nervous about this, but I would also be lying if I said I wasn’t excited either.
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"I heard that somebody hired the Aracus Guild a couple days ago. They were supposed to steal something outta the museum. I don't know what it was or who hired 'em, but I know they've got a place near the docks - some of 'em might be there. It's a big brick house just across from dock 3. Gargoyles, all that jazz. Can't miss it."
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Best of luck to everyone who got selected!
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“Everyone! Avoid being too critical of their hopes and dreams and just generally garaging their vibe!” is my new battle cry for the next time my party runs into undead.
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Male Half-orc Brawler 4 Init +1; Per +7; AC 18, T 12, F 16; HP 30/35; F +6, R +6, W +2
DM Rambler wrote: That druid looks shifty. Who knows what he’s hiding in that beard…
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Kicks in door, screaming and firing two machine guns in the air before running across the room and leaving by kicking down another door.
One of them I saw a while back seems to link to a messageboard rather than a thread somehow, so I couldn't flag it :/
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Happens to the best of us. The misposting, I lean. Not the looking for undead prostitutes.
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Frozen Mustelid wrote: You could work that into your character's backstory. For example, say your character is from a world that has been taken over by clothing-shaped alien parasites. An evil cult became the world's largest supplier of clothes, and put fragments of these clothes parasites into everything they manufacture. After thousands of years of conspiracy (and market penetration), this company decides to hit the magic button that will activate all of the clothes aliens. You somehow managed to escape all of the clothes aliens and tried resisting their rule with a bunch of nudists who had their headquarters by the beach, but met with no success. With everyone else being taken, and the clothes aliens beginning to devour your world itself for its energy, you finally gave up and hailed a passing spaceship. Do you, perchance, watch Kill La Kill?
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Sense Motive: 1d20 - 2 ⇒ (12) - 2 = 10 Well, if there are free kittens it can’t be bad…
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That’s using Drift travel, which is, on average, the speed of plot.
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“Everything the light touches is our kingdom.”
“What’s that dark area?”
“That is GoatToucher’s side of the planet.”
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Vidmaster7 wrote: *Shakes beard seductively* My favourite string of three words.
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102.
GM: “Before you can attack the shadow demon again, the room goes dark.”
PC 1: “I cast light!”
GM: “As you look around, the demon is nowhere to be seen.”
*Rolls a die, then counts around table silently, ending on PC 2.*
*Rolls a d20, then winces.*
PC 3: “Let’s search the room. It’s possible there’s some sort of secret door, so…”
GM: “As all of you investigate the walls and floor for secret switches, PC 2 begins to feel strange. PC 3, what’s your flat-footed armour class?”
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Despite the less-than-ideal conditions, you all feel strangely refreshed and empowered. Welcome to level 2!
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My main grievance is never having enough time to get through a campaign. Dead Suns? My group is just about to meet Gevalarsk Nor. Another AP I started GMing a year or two ago, they're about to fight the boss at the end of book 1. If by "about" you mean "whenever, if ever, we can schedule a game with more than one person coming"
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Name Lin Kung
Born 2010
Died 2039
Epitaph "No, fireball only has a range of 15 feet! I'll be fi-"
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102. Just smile right after rolling damage dice, or a secret Perception check, or pretty much any roll.
102. Get a dice tower, and one of those mixed bag of 100 dice (or other large bag of dice). When the players walk in, make sure they see the dice tower with a funnel taped to the top, and the large bag of dice hung above it. If they ask, it's your BBEG's damage dice.
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Thanks everyone!
Unfortunately, they wouldn't be getting back to civilization until the end of this mission. What I ended up doing gives me some time to work out the specifics. They came to the cave where the orcs are holed up. The paladin suggests that they try to find a back way in to trap the orcs. I'm planning on
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So I'm running a PbP, and it's been one or two months since one of the players has posted anything on the paizo forums. I got a new player as replacement, but here's the problem: I need a way to get rid of the absent character, who I've been botting.
If it matters, the character is a level 1 paladin, and they're in a swamp.
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Secrets of the snail: Narrated by David Attenborough
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The price formula for enhancement bonuses is ((2*bonus)^2) X 1,000 GP. So, for a +11 weapon, that would be 22^2 * 1,000 GP, or 484,000 GP.
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Pulg is an honorary member of the secretive Council of Twelve. Well, I guess "honorary member" is a bit of a stretch. He's taken up residence under the rug and I think he ate the exterminator and they haven't been able to lure him out.
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365. It is legal to use a human sacrifice of one of the players as a replacement for any spell component.
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Always trust the GM. They are nothing but kindness and trust. If they are smiling, or cackling uncontrollably, or staring at you with an I'm so sorry but I have to do this sort of look, it just means that you're playing right into their hands doing a good job.
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Do you need low-cost weapons, armour, even starships? Then come on down to Gorbo's Garbag- er, Good and High Quality Tech Shop! With fantastic clerks (that are definitely not space goblins trying to rob you) and no questions asked (except for "What's that behind you? Oh never mind thought I saw something"), what are you waiting for? So come down to Level 23 of the Spike, and look for the one rusty air vent that won't stop rattling. Gorbo's: Our doors are always open because the hinges broke.
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Mausoleums and Monsters
This now-widespread roleplaying game was originally designed by and for shirrens, as there are near-limitless options in every aspect of the game, from character creation to social and combat encounters against a seemingly endless variety of creatures.
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That would be the wurst way to go.
Pulg dies from the pun.
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Male Half-orc Brawler 4 Init +1; Per +7; AC 18, T 12, F 16; HP 30/35; F +6, R +6, W +2
Grodar continues his assault on the skeleton's legs.
Brawler's Flurry, Part 1: 1d20 + 5 + 2 ⇒ (12) + 5 + 2 = 19
Damage: 1d6 + 3 ⇒ (4) + 3 = 7
Brawler's Flurry, Part 2: 1d20 + 5 + 2 ⇒ (16) + 5 + 2 = 23
Damage: 1d6 + 3 ⇒ (4) + 3 = 7
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At your request, I took thirty men and ventured deep into the jungle. Nine of us were lost to disease, five to malnutrition, and ten were slain by wild predators. But after three long weeks, those of us who survived captured the most exotic dancers I have ever laid eyes on. On the boat back, four more died of thirst, and the remaining two perished while protecting our precious cargo from highwaymen. But I stand before you now, alive and victorious!
Minions, infiltrate and take over all the global superpowers' governments!
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102)
GM: Blocking the entrance to the cave is a large roc.
PC: I move it aside! *goes to roll strength check*
GM: It wakes up and screeches angrily. Roll initiative.
PC: Wait, what? Was it an earth elemental or something?
GM: You assumed that there was a K at the end of "roc".
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Phedran's arrow flies across the square and buries itself in the orc's chest. He staggers back with a grunt, but is still on his feet.
Seeing the three of you rush out of the Rusty Dragon, the westernmost orc charges across the field and heaves a javelin at the unarmoured halfling.
Javelin: 1d20 + 3 - 2 ⇒ (6) + 3 - 2 = 7
However, it land in the dirt just a few inches away from Belliken's feet.
Then Sofia moves 20' north
The orc at the door continues to try to hack the door down.
Damage: 1d6 + 4 - 5 ⇒ (5) + 4 - 5 = 4
There is the sound of a crack as he brings the axe down on it, but the door is unyielding.
The orc with the arrow in his chest staggers towards you, but is bleeding heavily.
The remaining one dashes towards Sofia, axe in hand.

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It has been about two weeks since your battle with Black Fang. The four of you are relaxing in the Rusty Dragon, sharing some drinks. However, you are startled by the sudden sound of a bell tolling repeatedly, followed shortly by the sound of footfalls and screams. As you run outside, you see that there are four orcs across the small field in the town square. One of them is hacking away at the door of the house and shop of Edwin Pierce, the local blacksmith. Three orcs armed with axes and javelins stand guard around him, watching for any villagers who try to stop them. Most of the villagers are either hiding in the back of their various shops and taverns, or trying to dislodge a large wagon that is propping the gate to the east open.
Orc 1: 1d20 ⇒ 13
Orc 2: 1d20 ⇒ 19
Orc 3: 1d20 ⇒ 8
Orc 4: 1d20 ⇒ 17
Belliken: 1d20 + 3 ⇒ (6) + 3 = 9
Hank: 1d20 + 2 ⇒ (6) + 2 = 8
Phedran: 1d20 + 5 ⇒ (12) + 5 = 17
Sofia: 1d20 ⇒ 2
Initiative Order
Hank
Phedran
Orc 2
Sofia
Orc 1
Orcs 3&4
Belliken
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In accordance with your orders, sir, we will ensure that no one can impersonate you. To ease the task, we have hired an incredibly… effective assassin and give him pictures of you, with orders to kill anyone who looks like the pictures. What could go wrong?
Minions! The enemy marches upon us. Fill the moat with lava, release the fire-immune sharks, prepare the cannons, and rally the troops!
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And you can't have it!
The next poster is a tiny alien lizardman masquerading as a human. What do you mean, paranoid?
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Mystic_Snowfang wrote: GM MacShack wrote: It doesn't really come up in my games. The exception being Joba Bett, the bard I GMed who would try to seduce pretty much every tree and NPC encountered. .... trees?
This sounds INTERESTING! I'm genuinely terrified of the day he gets access to speak with plants.
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It doesn't really come up in my games. The exception being Joba Bett, the bard I GMed who would try to seduce pretty much every tree and NPC encountered.
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102. Someone I know used to run a group that was constantly hounded by the SeaCat. It was an enormous cat with the back half of a fish that would attack them pretty much any time they were on the ocean.
For whatever reason, they were playing the group in two separate halves. One half went to a remote island where they found a tunnel leading down under the water, only to be met with some sort of insanity trap. The wizard managed to teleport them all away before anyone was killed, though.
The real "Oh F-" moment was when the second half investigated the first half's disappearance. As they were descending the tunnel, they looked out and the GM said "Out the window, you see a very pleased and well-fed looking SeaCat."
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Every child's very-much-worse dream
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