
Full Name |
Grodar Half-Blood |
Race |
Half-orc Brawler 4 |
Classes/Levels |
Init +1; Per +7; AC 18, T 12, F 16; HP 30/35; F +6, R +6, W +2 |
Gender |
Male |
Size |
Medium |
Alignment |
Chaotic Good |
Languages |
Common, Giant, Orc |
Occupation |
Soldier, Trunau Militia |
Strength |
16 |
Dexterity |
12 |
Constitution |
14 |
Intelligence |
12 |
Wisdom |
12 |
Charisma |
11 |
About Grodar Half-Blood
Half-Orc Brawler 4 (Pathfinder RPG Advanced Class Guide)
CG Medium Humanoid
Initiative +1
Perception: +7, Darkvision 60 ft.
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Defense
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AC: 18 (+1 DEX, +3 Armour, +2 Shield, +1 Natural Armour, +1 Dodge)
Touch: 12
Flat-Footed: 16
Saves
Fortitude: +6
Reflex: +6
Will: +2
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Offense
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Speed 30 ft.
Unarmed Strike +7 (1d8+3 B)
Brawler's Flurry +5/+5 (1d8+3 B)
+1 masterwork morningstar +8 (1d8+4 B+P)
Light Crossbow +5 80' (1d8 P, critical 19-20)
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Statistics
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STR 17
DEX 12
CON 14
INT 12
WIS 12
CHA 11
BAB +4
CMB +6 (+7 trip)
CMD 17 (18 vs. trip)
Feats:
Ironhide
Power Attack
Toughness
Traits:
Roll With It (+1 REF Save, turn a giant's critical hit against you to a normal hit 1/day)
Fronteir-Forged (+1 Perception, +1 Survival to survive in the wild)
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Gear
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163 GP
+1 masterwork morningstar
Antitoxin
Alchemist's Fire (5)
Belt of Tumbling
Light Crossbow
Crossbow Bolts (100)
Adamantine Bolts (13)
Hide Shirt
Heavy Steel Shield
Backpack
Rope (50 ft.)
Waterskin
Trail Rations (10 days)
Torches (10)
Artisan's Outfit
Flint and Steel
Thunderstone
Tanglefoot bag
Smokestick
CLW potion (2)
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Special Abilities
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Power Attack: For a melee attack, Grodar can take -1 to attack for +2 to damage.
Darkvision (60 ft.): Grodar can see in black and white up to 60 ft. in the dark.
Orc Blood: Grodar counts as human and orc for race-specific effects.
Orc Ferocity: See Pathfinder SRD.
Brawler's Cunning: Grodar's INT counts as 13 for meeting the prerequisites of combat feats.
Martial Flexibility: See Pathfinder SRD.
Martial Training: For the purpose of class-specific effects, and feat prerequisites, Grodar's brawler levels count as fighter and monk levels.
Brawler's Flurry: See Pathfinder SRD.
Maneuver Training (trip): Grodar has a +1 CMB and CMD to trip.
Knockout 1/day: Before making an unarmed strike, Grodar can turn it into a knockout strike. If the target takes damage and is not immune to crits or nonlethal, it falls unconscious for 1d6 rounds (DC 15 10 + 1/2 level + STR/DEX (whichever is higher) each round and at time of attack to negate)