Belliken Weaver |
He'll be out for a while Karthurg no worries there! I don't think our adventure ahead is gonna have much room for a feral beast though. Don't think we would be very mobile haulin' him neither. Anyone have any idea whats ahead? There a town nearby to sell him at?
Do we know where the nearest town is? Not sure about our knowledge of the area and Belliken does not have geography. Trying to think about the logistics of carrying/transporting a wild board. If you want to train him, go for it :)
Hank the Keeper |
Heheh, I'm just RPing what Hank would think. He's a druid after all, and he managed to train Cammy. But we can just whack the boar if that's the fastest way to make progress. If we did decide to try to keep him, Hank would explain:
"Aw, we'd have to use magic or ropes or treats or somewhat but I reck we wouldn't try to move him 'till after we solve this orc stuff. Then we'd come back and drag or charm or what him to Sandpoint and work on trainin' him there. Good lookin' pig. Cammy might be a good mentor. I don' think he's ever tried that, my Cammy."
Karthurg "The Lurker" |
I think it easiest to just kill the boar. My character would be all about using its meat to stuff. Just wanted to make sure since we had a druid.
Karthurg looks to Hank, a bit of sarow in his eyes. I am sorry Hank, but I think I must agree with Belliken on this. You may want to look away...
Karthurg looks down at the sleeping beast. He keeps trying to focus on the smell of pork chops firing on the camp fire. He hates this way of dishonorable killing but there is a greater task at hand and fighting this boar honorably might result in wounds and we cant have that.
Lining his hammer up with the skull of the sleepy boars head, he lifts it up and drops the hammer with all the force he can muster. Lets hope I dropped it in one blow.
coup de grace: 6d6 + 27 ⇒ (1, 5, 2, 6, 4, 4) + 27 = 49
Wow a x3 crit on a two handed weapon is crazy! Coup de grace as a full round action and if the 49 damage doesnt kill it, it needs to make a dc 59 fort save. Poor thing didnt stand a chance.
Hank the Keeper |
"I know, Karthurg, I know--had to be done. Truth told it was pretty great how you and Bellie saved our butts from that big ol' pig."
Hank looks a little sadly at the pig, but like he said, at least it got a clean, painless death. And he's still a halfling...
"Gosh I hope we finish our work here quick enough to have ourselves a lil' cookout on the way back! And then we can take the best cuts back with us and share 'em with Sandpoint. Would likely go great with that ale they have at the inn..."
Belliken Weaver |
Well lets see if we can get you some more coup de graces in the future ;) I am all set to continue
'Tis a shame, but least it went out quick and quiet like. Lets hope we come back this'a way soon and can bring all of this pork with us.
Phedran |
When Phedran finally catches up to the rest of the party, he sees enough porcine blood and brain matter to rival the most demonic of sacrificial altars.
Astonished and slightly amused at the morbid sight, he looks to Karthurg and acts out a foppish curtsy-bow. "Lead on, O' brave Pigslayer."
Hank the Keeper |
Hank grimaces, his dreams of the scent of pork ribs in ale sauce suddenly interrupted by the real-life smells of rot.
"Ugh, dang, that smells nasty. I'll take a peek if no one else wants to.
Hank heroically sacrifices his olfactory organs and lifts the corner of the curtain with one hand, while holding his nose with the other.
GM MacShack |
Pulling back the curtain only strengthens the stench, which is nearly overwhelming now. Inside this room is a heaping pile of refuse, from old clothes to spoiled meat, and pools of brownish liquid coat the floor. After a few moments, scrabbling sounds are followed by the appearance of three creatures that resemble near-hairless rats, grown to a length of about 2 feet, and they snarl defensively.
Belliken Initiative: 1d20 + 3 ⇒ (6) + 3 = 9
Cammy Initiative: 1d20 + 2 ⇒ (10) + 2 = 12
Hank Initiative: 1d20 + 2 ⇒ (9) + 2 = 11
Phedran Initiative: 1d20 + 5 ⇒ (15) + 5 = 20
Karthurg Initiative: 1d20 + 2 ⇒ (14) + 2 = 16
Dire Rats Initiative: 1d20 + 3 ⇒ (9) + 3 = 12
Initiative Order
Phedran
Karthurg
Dire Rats
Hank and Cammy
Belliken
Phedran |
Phedran draws his shortbow, and lets loose an arrow at the farthest rat.
Attack: 1d20 + 3 ⇒ (2) + 3 = 5
Damage: 1d6 ⇒ 3
The arrow clatters against the ground almost an entire foot away from the beast.
Karthurg "The Lurker" |
Seeing how Phedean reacted Karthurg runs forward and around the curve, pulling out his large hammer. What are those things? Are they even natural?
knowledge nature: 1d20 + 6 ⇒ (4) + 6 = 10
my action wont change regardless of if I learn anything from the check, but I will tell the party anything that I learned. Maybe I will know something to help to help everyone else
Karthurg lifts his hammer and tries to crush the "animal".
attack: 1d20 + 4 ⇒ (8) + 4 = 12
damage: 2d6 + 9 ⇒ (1, 4) + 9 = 14
Move action to move 20 ft, standard action to swing once, free action for knowledge nature.
GM MacShack |
Karthurg recognizes these as dire rats- animals not uncommon in city sewers, and they frequently carry diseases.
As Karthurg enters the room, his eyes water at the near-overpowering stench. DC 13 Fort save (unless you hold your breath) for anyone who enters the room, otherwise you're sickened for 1 round.
Karthurg Fortitude: 1d20 + 4 ⇒ (8) + 4 = 12
To make matters worse, a fourth rat which I definitely didn't forget to put on the map earlier crawls out of the heaping pile of garbage. While the opening into the room is small enough that only one of the rats can attack him, the others slink forward.
Bite: 1d20 + 1 ⇒ (4) + 1 = 5
However, the creature's incisors narrowly miss Karthurg's ankles.
Hank the Keeper |
Hank transitions gracefully from being Cammy's personal buffer to working with his new associate. He casts Guidance on Karthurg (+1 to one attack, saving throw, or skill check; use it in the next minute).
Link to what this scene makes me think of (Youtube): Rats
"Awww rats! These guys are always gettin' into my house and makin' a mess of things. Here's a lil boost to help you squash 'em, Karthurg."
Hank then moves north one square to make room for the rest of the party.
Cammy the Camel |
Cammy's Scent ability combines with his Common Sense and Sense of Self Preservation. He senses scents and sensibly stays well away, in the pig cavern where it's safe. He does move up a bit to get a better view of the fun.
Karthurg "The Lurker" |
Sorry! I have been watching the posts and forgot to look at initive order (I know Phedran goes before me but I am posting now). I am taking a 5 foot step to allow some friends to hopfully shoot without taking -8 for shooting into melee and through me. I am not sure which Bellikin dropped but I am adjacent to two so I will swing at which ever is still alive.
Karthurg has smelled some awful things before and has seen just as many but this will rank towards the top. He is holding back spewing his lunch as he swings his hammer, hoping to drop another rat.
attack (sickened, guidance): 1d20 + 4 - 2 + 1 ⇒ (4) + 4 - 2 + 1 = 7
It looks like holding back his illness caused Karthurg to miss his attack, smashing his hammer into the ground next to a rat.
not sure if I need to make a save every round or not but if so, I will drop a roll.
fort dc 13: 1d20 + 4 ⇒ (18) + 4 = 22
Man I wish those rolls could be reversed haha!
Karthurg "The Lurker" |
Usually if it doesn't say you about being immune to it after expose I would assume I will need to make a check every round. Sorry that save should of been at -2. It didn't make a difference. I forgot sickened goes into saves. Lets hope we can get done with these rats quickly.
Phedran |
Phedran takes a step forward and fires another arrow at the closest dire rat.
Attack, ranged (shortbow): 1d20 + 3 ⇒ (8) + 3 = 11
Damage, piercing: 1d6 ⇒ 5
GM MacShack |
Phedran's arrow vanishes into a heap of trash just a few inches to the right of the rat.
One of the rats tries to squeeze past Karthurg.
Karthurg AoO: 1d20 + 4 - 2 ⇒ (7) + 4 - 2 = 9
He is unable to stop it as it lunges at Belliken.
Bite: 1d20 + 1 ⇒ (3) + 1 = 4
However, it has even less luck than Karthurg.
While one of the remaining rats stays out of the range of Karthurg's earthbreaker as it moves for the rest of the party, the other one makes another attempt on Karthurg's shins.
Bite: 1d20 + 1 ⇒ (5) + 1 = 6
He is able to stave off the creature's jaws.
Unrelatedly, Hank can see that the tunnel leads further west, curving north after about twenty feet.
Hank the Keeper |
Once more, Hank leans in to cast Guidance--this time on Phedran, as Karthug has moved out of reach. Cammy loiters around in the back.
"You'll get 'im this time, Pheddie! Here's a lil magic to help ya out!"
Karthurg "The Lurker" |
I don't know the rats AC, but I shouldn't have the-2 because I made my save at the end of last round.
Frustrated that the rats went right by him to attack his new allies, Karthurg turns and swings his heavy weapon at the rats closest to his allies.
attack: 1d20 + 4 ⇒ (12) + 4 = 16
damage: 2d6 + 9 ⇒ (2, 4) + 9 = 15
fort save dc13: 1d20 + 4 ⇒ (20) + 4 = 24
Karthurg is starting to get used to the smell. It's still sickening, but he can continue to stomach it.
well another round that I would of like to have my numbers reversed but I will take it! Hopefuly I will of kill one of these guys!
Phedran |
Fearing a vicious, disease-ridden bite from one of the snarling rats in front of him, Phedran takes a step back, then looses another arrow from his shortbow.
Attack, ranged (shortbow): 1d20 + 3 ⇒ (9) + 3 = 12
Damage, piercing: 1d6 ⇒ 6
Move: 5' step to the left
Standard: Attack closest enemy (NW rat)
GM MacShack |
Initiative Order
Phedran
Karthurg
Dire Rats
Hank and Cammy
Belliken
Phedran's arrow whistles past the creature's ear.
The southernmost rat snarls and tries to bite Karthurg.
Bite: 1d20 + 1 + 2 ⇒ (11) + 1 + 2 = 14
Once again, he is able to avoid the bite. The two to the north of Karthurg advance slightly. You can make an attack of opportunity against one of them.
One of the rats attacks Phedran, and the other takes advantage of Karthurg's preoccupation.
Bite vs. Phedran: 1d20 + 1 ⇒ (11) + 1 = 12
Bite vs. Karthurg: 1d20 + 1 ⇒ (1) + 1 = 2
Neither is successful.
Karthurg "The Lurker" |
Karthurg takes advantage of the day trying to run by him. He makes a quick swing with the hammer.
attack of opportunity: 1d20 + 4 ⇒ (12) + 4 = 16
damage: 2d6 + 9 ⇒ (2, 4) + 9 = 15
Karthurg is frustrated that these rate are running by him to attack his allies so he takes a swing at the one between him and his ally.
attack: 1d20 + 4 ⇒ (18) + 4 = 22
damage: 2d6 + 9 ⇒ (5, 5) + 9 = 19
fort dc13: 1d20 + 4 ⇒ (10) + 4 = 14
Luckily after all the swinging he has done, Karthurg is still able to resist the smell of this room and not let it get to him.
Phedran |
Surely those rolls mean that there will be piles of rat goo where rats once stood? :D
Hank the Keeper |
"Way ta go, Karthurg! One more, get 'im Bellie! Here's a boost!"
Hank puts Guidance on Belliken this time, hoping they can put the last rat out of its mourning misery before they continue deeper into the cave...
Belliken Weaver |
Belliken aims his crossbow in an attempt to finish off the last of the critters.
Sorry little fellow, ought not to pick on us bigguns like that.
Attack: 1d20 + 1 ⇒ (5) + 1 = 6
Damage: 1d6 ⇒ 3
gonna need a little more guidance than that :(
Phedran |
"Allow me, Master Belliken." Phedran squints while pulling the drawstring back, then lets go once feathered flight reaches gaunt, gritted cheek.
Attack, ranged (shortbow): 1d20 + 3 ⇒ (11) + 3 = 14
Damage, piercing: 1d6 ⇒ 5
Looking back on past successful attacks, I'm hoping that this one is a hit... o_O
Phedran |
Awwwwww sheeeeeii... now to spend the day mulling over my options.:)
Hank the Keeper |
Hank, feeling suddenly competent, turns his keen eyes to the tunnel leading away from the rat hole.
"Friends, I never felt so good as I do just now, rat stank n'all. We oughta keep movin'. An those orcs, monsters, spiders, baby dragons, rats n'anywhat else that wants to try to stop us--well they best watch out because I feel like I could throw a giant over my shoulder."
Sofia Narin |
Belliken....Hank....is...is that you? I can barely see a thing.. Sofia winces gingerly in the darkness, feeling her way along the wall, the pain from her leg, occasionally sending a shooting spark of pain up her spine, but much less so than the infection that had nearly taken her. She hadn't told the others, but the orc that had managed to get a strike in outside the tavern had managed to nick her arm with his rusting blade. She'd thought nothing of it, because it was barely a graze but that twisted vine, when it had grabbed her and squeezed must have found the wound. Unconciousness had taken her quickly around the back of the cave and many visions followed. Only two that I remember though. A floating disk and upon it, the skeleton of Black Fang, alight with flame. Searching for something, or someone.
Helllooo?....
Phedran |
Phedran hears the voice in the distance. "Sofia!? My fellows, we must push ahead with due haste!"
Phedran will draw an arrow, and push forward.
Karthurg "The Lurker" |
When Karthurg hears the voice, his first reaction is to draw his earth breaker, but then he catches that the voice is using the names of his new allies. Do you guys know this mysterious voice?
Hank the Keeper |
"Sofie! Where are ya? Can you smell nasty rats? If so, head to the stink. If not, we're comin'!" Hank calls into the darkness. He explains to Karthurg, "That's our pal Sofia, she went off to scout and I was just startin' to get worried 'bout her."
Sofia Narin |
Rats? I thought it was something Cammy had eaten.
The familiar shapes of Hank and Phedran begin to appear from the gloom. Sofia pauses, one hand resting on the damp wall of the cave and a smile crosses her face. As they get closer, the smile dissapears. Behind them is a hulking shadow, 6ft plus. An Orc! Sofia screams to herself. Her arm buckles but she summons the strength to fight for Hank and Phedran until her dying breath.....