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Morvruul looks out the view port at the damaged Corpse Fleet vessel. So many opportunities, he ponders greedily.

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"Oh, I am quite fine... Morroda, is it?", Morvurrl responds. At his crewmates comment, the witchwyrd absent-mindedly moves one of his four hands to check to see if his face is still covered, as is traditional for his kind.
"Most likely, I just need to adjust the moisture regulator and environmental seals of my armor." the witchwyrd says, attempting to deflect any suspicions. "A merchant, such as myself, is not used to the rigors of space battles, you know."
And he does know, doesn't he? Or, at least, the half-orc is overly suspicious, Morvruul notes mentally. I could quietly see to his demise while we are aboard the Endless Threnody, I suppose... but then I'd risk adding to the number of their crew. It would do me no good to simply allow what he knows to slip from the Society into the hands of the Corpse Fleet.
The "merchant" concludes that his response to the threat posed by the half-orc will require more forethought and planning.

GM MacShack |
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The now-ruined Endless Threnody now floats aimlessly in the empty Drift space. Bolts of sickly green and purple energy crackle between the bone spurs that adorn the hull, discharged from the necromantic power source.
With a burst of static, a blue-hued hologram of Venture-Captain Arvin appears at the Loreseeker's comms station.
"Excellent work. The Endless Threnody is incapacitated, but not pulverized. I need you to board that vessel, access the main computers at the bridge, and recover the coordinates of the missing Starfinder vessel’s crash site.
“That energy signature looks dangerous, and those discharges can damage your hull. There's an aft cargo bay where you can dock, and then make your way forward to the bridge. Wear space suits if your armor can’t protect you from vacuum — there are a few suits in a storage locker aboard your ship. Eoxian ships do not have life support and are often exposed to space. Any questions?”

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"So Get it, recover the lost data and then get out. Sounds pretty easy. No Questions from me." Morroda polishes his doshko ready to start the mission.

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"Are their any life si- Oh...."
The floating pile of protoplasm and tentacles somehow manages to look concerned.
"Do we know how many undead might be on board?"

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If I inquire as to what is to be done with the technology we recover there, I may arouse suspicion, Morvruul surmises quietly. Better to stay quiet... for now! Bwahahahahahaha!
The witchwyrd nods affirmatively at the Venture Captain's briefing.
When the half-orc speaks up, Morvruul responds, "Morroda, is it? I suggest that you go first when we board." As the environmental seals of his armor hiss shut, he adds, "I simply will do my best not to get into anyone's way."

GM MacShack |

Does anyone else want to take the helm for this check? If not, I can bot Rig.
Arvin answers Blibdoolpoolp, "Unfortunately, life sign scans won’t help us and information on Corpse Fleet ships is spotty. Based on the ship’s size and the damage it’s taken, anywhere from four to eight crew members might be left aboard."

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"Oh! That's not so many! Let's just make sure not to let our suits get breached. MySelf needs more air than most zombies..."

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Smiling greedily, Morvruul makes sure his armor is properly fastened to keep undead out.

GM MacShack |

Domak is able to pilot the Loreseeker past the bolts of necromantic energy to the aft docking bay, which is open to the void of space. It appears that most of the cargo that might have once been here have already been used, with only a few supplies for patching up a ship remaining.
On the other side of the docking bay, there is a corridor leading further into the ship, and a small computer is integrated into the wall beside it.

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At last, an opportunity to examine the workings of this vessel and at it's necromantic arsenal and powers to my collection, notes Morvruul.
"Hmmm, there is a small apparatus here that, I suppose, might be of interest." Morvruul says aloud, with an obvious shrug. "Perhaps, I can figure out of it works..." he begins, as his fingers readily start inputting commands.
Computers: 1d20 + 9 ⇒ (9) + 9 = 18

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"I do my best to help where I can, Bliboolpoolp." Morvruul says in response. "Is that an energy surge of there?" he asks, pointing wildly with one arm, as his other two retrieve a datapad and begin downloading basic information and data readings from the Corpse Fleet vessel.
"Oh, my. It looks as if it had arced to that boney protrusion over there." he says, gesturing with a free arm as he completes the initial downloads. "Let me see if I can reroute any residual energy with a few well-placed keystrokes."
"Such a dangerous place." he notes. [b]"One should always be looking at ceilings, along walls, and down corridors to ensure that we are not taken by surprise, he says trying to divert attention elsewhere as he completes his initial work.
Taking 10 on Bluff for a 21.

GM MacShack |

[url=https://docs.google.com/presentation/d/19ApME3AlG2ljAPQxdDbyXRZUtnepMRr4eYQEwLV0eKY/edit?usp=sharing]Map[/ooc] For some reason Paizo won't let me edit the campaign info, but I'll add it when I can.
The computer only seems to have emergency access to the power generators and basic manifests.
The corridor, composed of interwoven bands of steel and enchanted bone, splits into three sections that run parallel to each other. On the other side, shadowy figures become visible for a moment, although the lack of air means there is nothing to be heard.
Place yourselves anywhere within the green rectangle.

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Morvruul moves into the corridor cautiously, allowing the others to go ahead of the "simple merchant". Nevertheless, he draws his pistol in anticipation of threats in the silent darkness.

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Yeah, campaign info is broken across the boards :-/
"What are those weird glowy things in the middle corridor, Morvruul?"

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With a final check on his suit integrity, Domak goes aboard the enemy craft. His pistol at the ready. "Let's find a computer so we can get a schematic of this ship."

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"What are those weird glowy things in the middle corridor, Morvruul?"
Engineering, Mysticism, or Perception: 1d20 + 6 ⇒ (5) + 6 = 11
"I'm sure I wouldn't know," Morvruul nsyas from behind. "I am, after all, just a simple merchant."
Just assume Morvruul takes 10 for every Bluff to a party member ; )
So, does Morvrru have some idea as to what they most likely are?

GM MacShack |

The lights seem to be some sort of information or power display, and they are fairly dim. Suddenly, two groups of skeletal figures come into view, and silently charge forward.
Blibdoolpoolp: 1d20 + 0 ⇒ (6) + 0 = 6
Domak: 1d20 + 7 ⇒ (20) + 7 = 27
Eleeta: 1d20 + 6 ⇒ (20) + 6 = 26
Morroda: 1d20 + 5 ⇒ (1) + 5 = 6
Morvruul: 1d20 + 2 ⇒ (12) + 2 = 14
Skeletons (Primary): 1d20 + 7 ⇒ (3) + 7 = 10
Skeletons (Secondary): 1d20 + 7 ⇒ (19) + 7 = 26
Round 1
Domak
Skeletons (Secondary)
Eleeta
Morvruul
Skeletons (Primary)
Morroda
Blibdoolpoolp

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Is there a map?
"Die you dastardly dead things." Domak stands tall and looming as he fires.
Trick Attack (intimidate) : 1d20 + 5 ⇒ (17) + 5 = 22 Damage: 1d4 ⇒ 4
Semi Auto Pistol, tactical:
to hit 1d20 + 2 ⇒ (13) + 2 = 15 Damage 1d6 ⇒ 2

GM MacShack |

Map Domak, I moved you to where you would have been able to hit them since you didn't have the map.
Domak's bullet strikes the closest skeleton, shattering its skull and causing it to collapse into an inanimate pile of bones.
The remaining two from that group rush forward, and one of them lashes out at Domak's throat with razor-sharp finger bones.
Claw: 1d20 + 4 ⇒ (13) + 4 = 17
Damage: 1d6 + 1 ⇒ (5) + 1 = 6
It manages to score a painful blow, though far from lethal.
Round 1
Domak
Skeletons (Secondary)
Eleeta
Morvruul
Skeletons (Primary)
Morroda
Blibdoolpoolp

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Morvruul, realizing that all he brought was a flare gun (oops, didn't realize that and Morvruul wasn't part of the first quest), the "Merchant" asks, "Anyone have a firearm to spare?"
In the meantime, he draws a tactical baton, for safety, and positions himself behind the vesk. double move

GM MacShack |

The missiles seem to be just as effective as Eleeta would hope, shattering much of the skeleton's body.
The other group of skeletons glance at the wall beside them, pause for a moment, then make their way around to the other side of the corridor.
Round 1
• • •
Morroda
Blipdoolpoolp
Round 2
Domak
Skeletons (Secondary)
Eleeta
Morvruul
Skeletons (Primary)
Morroda
Blibdoolpoolp

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GM MacShack I suggest you put a link to the map in your header. That we we have easy access to it and you don't have to keep posting it.
Domak uses the lighter than normal gravity of the ship to bounce from wall to wall as he targets the last skeleton.
Trick Attack:
survival 1d20 + 12 + 4 ⇒ (9) + 12 + 4 = 25 Damage 1d4 ⇒ 1
Semi Auto Pistol, tactical:
to hit 1d20 + 2 ⇒ (17) + 2 = 19 Damage 1d6 ⇒ 5

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Blibdoolpoolp drifted over towards the nearest skeleton, tearing a piece of debris free from the wall to strike the undead sailor. Though it does little more than make a lot of noise...
Telekinetic Projectile: 1d20 ⇒ 3
Bludgeoning: 1d6 ⇒ 5

GM MacShack |

I would, but the site just gives me an error when I try to edit campaign info.
While Blipdoolpoolp's projectile misses, Domak is able to put an end to the remaining skeleton from that group. All of a sudden, a wave of unnatural cold pulses from one of the exterior walls.
Everyone takes 1 cold damage
Round 1
• • •
Morroda
Blipdoolpoolp
Round 2
Domak
Eleeta
Morvruul
Skeletons
Morroda
Blipdoolpoolp

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Morvruul approaches the nearest undead, appearing frightened and bewildered. Then, he strikes with his baton.
Bluff (Trick Attack): 1d20 + 11 ⇒ (3) + 11 = 14
Melee (baton, tactical): 1d20 + 2 ⇒ (16) + 2 = 18
Damage (baton)(B): 1d4 ⇒ 2
Additional Damage is Trick Attack Successful): 1d4 ⇒ 3

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Morvruul follows the vesk... from behind.

GM MacShack |

The remaining skeletons split up. One of them dashes towards the wall that just pulsed negative energy, while the other two remain out of sight on either side of the central passageway.
Round 2
Domak
Eleeta
Morvruul
Skeletons
Morroda
Blipdoolpoolp
Round 3
Domak
Eleeta
Morvruul
Skeletons
Morroda
Blipdoolpoolp

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Morvruul moves toward the lit information or power display in the hallway and attempts to see if he can access it.
Perception: 1d20 + 6 ⇒ (8) + 6 = 14
Computers: 1d20 + 9 ⇒ (20) + 9 = 29

GM MacShack |

Eleeta's magic missile shatters a couple of the skeleton's ribs, but it keeps fighting. Morvruul is able to access the controls for the negative energy generators in the walls, and believes he could shut it down given a few moments more. That roll is high enough, but the minimum is a full action, so you'll have to do it next turn.
Round 2
Eleeta
Morvruul
Skeletons
Morroda
Blipdoolpoolp
Round 3
Domak
Eleeta
Morvruul
Skeletons
Morroda
Blipdoolpoolp