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I dig the last part of the adjudicating tips and spelling out the "fail forward". The biggest circumstance I can think to relate to it is key clues or story information requiring a successful Perception check to obtain and nobody in the party succeeds. This has lead to at least a few stalled moments that take longer out of game to conclude rather than simply taking more time in-game to discover for the sake of progression.
Failed the check to find loot? They just don't get the loot.
Failed the check to find the note from Big Bad to Little Bad that details why the party should care to go find Big Bad? Takes longer to find, giving Big Bad more time to prepare for the encounter.