Pathfinder Player Companion: Heroes from the Fringe

2.70/5 (based on 3 ratings)
Pathfinder Player Companion: Heroes from the Fringe

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Fringe Benefits!

Delve into the many non-human societies found outside of the Inner Sea region! From elves to gnomes to halflings to dwarves, Pathfinder Player Companion: Heroes from the Fringe offers new options to expand upon non-human characters who come from lesser-known civilizations and backgrounds. Find the right archetype, feats, alternate racial traits, and equipment to reflect your character's heritage, whether she's a graceful elven samurai from Jinin or one of the festive gnomes and halflings of Segada!

Inside this book you'll find:

  • Character options for unique cultural groups of major non-human peoples of Golarion, including Osirion's Pahmet dwarves, the Ekujae elves of the Mwangi Expanse, and gnomes who never left the First World!
  • Feats for half-orcs and half-elves who hail from different parts of the world, from unyielding half-drow who escaped their murderous kin to vivacious sandkin half-orcs who view themselves as Sarenrae's chosen people!
  • New occult choices spawned from unusual backgrounds, such as whimsical phantoms formed from the lost wonder of gnomes who fell to the Bleaching and a terrifying psychic archetype for gloomkin half-orcs!

This Pathfinder Player Companion is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but it can easily be incorporated into any fantasy world.

ISBN-13: 978-1-64078-053-8

Note: This product is part of the Pathfinder Player Companion Subscription.

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Average product rating:

2.70/5 (based on 3 ratings)

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Options From The Fringe

3/5

Not a great book but still okay with some interesting options.


Package of crunch with a few gems

4/5

This Player Companion is a rapid journey through Golarion, the different heritages make you travel between continents in quick succession.

Content summary and highlights (in my opinion):

Spoiler:
The book starts with some traits which are ok, but sometimes overly specific for an usual campaign (+2 on Bluff & Diplomacy against speakers of Kelish).

Dwarves and elves gain the most material, with 6 pages each. I liked the dragon hexes for dwarves, and there are several more darven weapons. Feats for dwarves are interesting and flavorful, with a focus on hammer throwing and hiding in stony terrain. Only offender here is a breath weapon for dwarves which is totally overpriced for what it does.

Elven martials get some love, with an alternate racial trait for being proficient with Eastern weapons and... a Dex based samurai archetype! This variant is probably the best part of the book, replacing the standard juggernaut with a very mobile and still devastating warrior.

Gnomes, half-elves and half-orcs get 4 pages each. There is a fey-touched template which can be used for summons and familiars (provided the character has some link to fey), basically a toned down version of the fey creature template in Bestiary 3.

Half-elf heritages get a decent feat linked to each: Create a free potion each day (druid spell only, CL 1, needs natural water source, but still), fight better at low HP, be aware of invisible allies or gain haste for 1 round. The half-elf vigilante archetype is straight-forward and nice.

Half-orcs gain access to a single feat, depending on heritage, too. Gain a boost to skill checks, catch your foe flat-footed in difficult terrain or get some cold resistance which stacks with any other. There are also two considerable combat focused feats, available for all half-orcs.

Halflings get the short end of the stick, with just 2 pages (maybe the author didn't deliver more in time). The Segadan heritage allows to boost your allies a bit, so it's welcome for a support role. Half a page is spent on an equipment trick feat for slings.

Surprisingly, ratfolk ninjas get the most part of the next page, with a focus on explosions. They can now pick up tricks to shut down magic items with daily uses or to do more damage by swarming.

Even more surprisingly, merfolk and sahuagin (!) get the last page, with a few alternate racial traits and a combat style chain related to Sahuagin blood frenzy.

Overall, the book comes with a lot of character options and a limited amount of flavor - as usual for current instances of this product line. There are a few gems, especially the samurai archetype, but otherwise it's rather a book for collectors than a must-have.


A waste of my money and time.

1/5

I was hoping for at least one archetype for each sub-race and quite a few racial feats and traits as well. Instead we get repeat traits that were in other books and so little material it's practically useless. Such a huge letdown.


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2 people marked this as a favorite.

I'm really excited to see how the elf section came out. Especially the warrior poet and such. ^_^

Paizo Employee Developer

2 people marked this as a favorite.
Alchemaic wrote:
So, I want to double-check, but Improved/Master Hammer Throw lets you bypass the normal size restriction when tripping a target, right? Since Improved lets you use Hammer Throw against "targets at any range and of any size", but that just means you can target them, it doesn't mean that the trip attempt will work.

Correct.

Paizo Employee Managing Developer

3 people marked this as a favorite.

Fixed a spoiler tag.


So... is the Warrior Poet archetype along a similar theme as the Devoted Muse (which is still 1 of only 2 PrCs I've built multiple characters towards). How well could they work together?


I'm more interested to see if the Samurai archetype loses mount or not...

Scarab Sages

3 people marked this as a favorite.
Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

If you're familiar with the Legend of the Five Rings setting, the warrior poet and Order of the Songbird essentially make up a Crane Clan samurai. A lot of focus around dexterity, charisma, mobility, the arts, and courtly etiquette.

I'm super stoked about it. Since the release of sword saint, I have been trying to figure out a build around what this archetype does with much better grace.


Is the fey-touched template fit for familiars?

Silver Crusade

1 person marked this as a favorite.
Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Bardess wrote:
Is the fey-touched template fit for familiars?

It is specifically called out that you can take a Fey Touched creature on as a Familiar with Improved Familiar :3


2 people marked this as a favorite.

I have a question about the Psammokinetic:

Spoiler:
Does it ever get the other simple blast? Because it cannot choose air at 7th, but can at 15th. Does it have to wait that long to get the second simple blast for this archetype? If you choose Sirocco at level 1, then some of the Ki Pool benefits are useless...

This is now my 2nd favorite Kineticist archetype (Elysiokineticist is my 1st). Nice work.


Alchemaic wrote:

Since it seems quiet, and since I've seen it done before, I'll just post the rules index.

** spoiler omitted **

** spoiler omitted **

** spoiler omitted **

Info on the Ninja Archetype please and thank you! :o

Dark Archive

Pathfinder Adventure Path Subscriber

I am liking more attention being given to the nonhuman races; helps break some of the homogeneity of elves and dwarves in the setting.


Backlash3906 wrote:
Alchemaic wrote:

Since it seems quiet, and since I've seen it done before, I'll just post the rules index.

** spoiler omitted **

** spoiler omitted **

** spoiler omitted **

Info on the Ninja Archetype please and thank you! :o

Spoiler:
The Gunpowder Bombardier might be the coolest bomb-slinger outside of the Alchemist. They don't give up a lot (an early talent and all Dodge steps) for some big bang that is AoE instead of single target! I might actually want to play a Ninja sometime...ratfolk, though as this is where the type originates--though not limited to just this race.

Can I get any info on the Psychic archetype?

Dark Archive

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber
Poison Dusk wrote:
Can I get any info on the Psychic archetype?

Terror Weaver:
Intended for Darland half-orcs, they can use charm person as a spell-like, as well as using spell slots to cast it. Can do similar things with aura of doom, and can later inflict nightmare on victims with mind-affecting spells.

So what are the alternate racial traits and what do they do?


Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Dragon78 wrote:
So what are the alternate racial traits and what do they do?

Not got the book here but one I remember -- Draconic breath weapons for dwarves as a racial trait.


2 people marked this as a favorite.
Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

I do think that the new samurai archetype is one of my favorites of all time and I want to find a way to fit one into a game


Pathfinder Starfinder Adventure Path, Starfinder Society Subscriber

I love that Half-Drow get love in this but as I play society play, it is unlikely that I will ever get to play one.

Sovereign Court

6 people marked this as a favorite.
Pathfinder Adventure Path, Card Game, Companion, Lost Omens, Pathfinder Accessories, Rulebook, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber

I really like the art for the Whimsy phantom emotion focus. I'd like make a character around a whimsical child phantom.


3 people marked this as a favorite.
Pathfinder Battles Case Subscriber; Pathfinder Companion, Maps, Pathfinder Accessories, Pawns, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
KingOfAnything wrote:
I really like the art for the Whimsy phantom emotion focus. I'd like make a character around a whimsical child phantom.

Yeah, that painting is brilliant! Makes me want to build a bleached gnome spiritualist with the phantom being their lost whimsy! It's great!


2 people marked this as a favorite.
Pathfinder Companion, Rulebook Subscriber

Warrior Poet is hands-down my favorite part of the book! It's viable and worth taking, without being overpowered at all.
The other stuff is cool, but I'm just hyped that there's a samurai archetype that gets rid of all the stuff I'm not interested in doing and replaces it with stuff that I am.


1 person marked this as a favorite.

Oh Fringe! Now I know what happened to Aroden: he was kidnapped and now lives in an alternate multiverse, not knowing he does not belong there.


1 person marked this as a favorite.

The book rules on Archive of Nethys..


Pathfinder Battles Case Subscriber; Pathfinder Companion, Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Zautos' wrote:
The book rules on Archive of Nethys..

And that section can be used to identify new vs. reprinted material. As I suspected, virtually none of the half-elf or half-orc material is new. They did much better with the "pure" races.


1 person marked this as a favorite.

You are right with the alternate racial traits for both half-human races - they are mostly redundant with Bastards of Golarion. Beyond these traits I don't spot any reprints, though.

Silver Crusade

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Yeah, I hadn't had a chance (time) to go through and compare everything but there's a bunch of new stuff.

Dark Archive

1 person marked this as a favorite.

Paizo, I'm begging you, PLEASE make the Warrior Poet PFS Legal!!! I've got to be able to make my Dex-based Samurai.

Dark Archive

My Stupid Self wrote:
Paizo, I'm begging you, PLEASE make the Warrior Poet PFS Legal!!! I've got to be able to make my Dex-based Samurai.

Paizo, why publish things that you don't want people to have?

Silver Crusade

Pathfinder Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

Because not everyone plays PFS?

Also, Boons are yummy.

Dark Archive

Rysky wrote:
Because not everyone plays PFS?

My comment wasn't about those that don't play PFS. Of course those in home games can play whatever they want, even 3PP material. I don't exclusively, but its become one of my only ways to play Pathfinder at all lately. Especially at conventions where I have to follow PFS rules.

And Paizo knows that not everyone plays PFS, but for those that want to use their products in PFS, they put archetype-specific clauses on the AR.

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