Champion Of Irori


Advice

Dark Archive

Pathfinder Adventure Path, Rulebook, Starfinder Society Subscriber

A human with levels of monk and paladin goes into this prestige class.

I’m looking for ideas of what would be good starting ability scores at first level on a twenty-point buy.

Thanks.


The Irorian Paladin is largely considered superior to the CoI (Champion of Irori) but I like a challenge. The archetype I linked does not qualify for CoI but its more of a replacement anyways. I'd like to see your build before I can recommend a good stat array. Rough Stats before Racial Mods for a standard Monk/Paladin would be:
str: 7
dex: 16
con: 14
int: 7
wis: 14
cha: 15
Not too good.

A Scaled Fist Monk / Virtuous Bravo Paladin could go with:
str: 8
dex: 16
con: 14
int: 7
wis: 11
cha: 16
Better but not great. Racial Mods will make or break these stats.


Ring of Ki Mastery gives you a lot of smiting. There's a few ways of recovering Ki you could look into. Unfortunately Scaled Fist drops Still Mind and is incompatible.


deuxhero wrote:
Ring of Ki Mastery gives you a lot of smiting. There's a few ways of recovering Ki you could look into. Unfortunately Scaled Fist drops Still Mind and is incompatible.

Oh my look at that. They don't make it easy.

Dark Archive

Pathfinder Adventure Path, Rulebook, Starfinder Society Subscriber

I wasn’t looking for anything super optimized. More melee combat, especially against evil or chaos.

Maybe for fluff, some sagely type mentor.


The Tortured Crusader archetype abandons its dependency on charisma. At second level you get a flat +4 to attack and AC instead of +cha. Stats could be
str: 13
dex: 16 (18 with human bonus)
con: 14
int: 7
wis: 16 (18 with dual talent)
cha: 7
Dual Talent replaces your bonus feat and skilled but another +2 can go a long way. Think of the feat as Dodge but better. a 13 in strength is intentional, you qualify for power attack and don't get negative damage before you can get dex to damage.

Scarab Sages

Pathfinder Battles Case Subscriber; Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

I recently retired an Iroran Paladin from PFS play (via reaching level 12). I did a sort of postmortem review to see if there might have been a better way to build. It essentially came down to deciding on what you want to do.

With the Iroran Paladin (Strength focused), I found it had much better encounter versatility, between spell access and Personal Trial. Where it fell short was in the skills department.

In the experimental build I did as a Champion of Irori prestige class path, I managed to make it much more generally versatile using the Nornkith monk archetype and going with a Dex-based route, allowing ability focus on Dex and Cha. While it did not have a much in base hit points, it had higher saves and AC, plus ended up with solid Knowledge skill base with the help of Deific Obedience (Irori's is +4 to Knowledge skills). While it did not pack as much offensive versatility, it would be able to hold its own in fights involving evil or chaotic creatures.

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