Baron Hannis Drelev

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Goblin Squad Member. Pathfinder Battles Case Subscriber; Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber. **** Pathfinder Society GM. 111 posts. No reviews. No lists. 1 wishlist. 26 Organized Play characters.


Scarab Sages

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I dig the last part of the adjudicating tips and spelling out the "fail forward". The biggest circumstance I can think to relate to it is key clues or story information requiring a successful Perception check to obtain and nobody in the party succeeds. This has lead to at least a few stalled moments that take longer out of game to conclude rather than simply taking more time in-game to discover for the sake of progression.

Failed the check to find loot? They just don't get the loot.

Failed the check to find the note from Big Bad to Little Bad that details why the party should care to go find Big Bad? Takes longer to find, giving Big Bad more time to prepare for the encounter.

Scarab Sages

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I've mostly poked around at various ideas since release, but lately I've started brainstorming characters from Borderlands 2 as a means to familiarize with classes.

Mr. Torgue - Soldier with Icon theme, lashunta for the Charisma and Strength boost with Wisdom penalty. Shock and Awe for the primary fighting style, Bombard for secondary. EXPLOOOOOSIONS! The Synaptic Accelerator will "boost" his Charisma by incorporating an automated vulgarity censor.

Zer0 - Android Operative with Ghost specialization. The only sticky part I'm running into is a katana-like sword being usable with trick attack.

I haven't worked out builds for the following yet:

Maya - Solarian. Seems like it could work with either armor or weapon. Lashunta seems ideal.

Axton - Soldier and/or Mechanic with a combat drone.

Krieg and Salvador - Not sure here. I don't know of any "rage" sort of class abilities available.

Gaige - Mechanic with combat drone.

Tina - Bombard soldier.

Scarab Sages

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Nope. It's done as part of a move action or use of Spring Attack.

Scarab Sages

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For Legend of the Five Rings fans, the samurai archetype provides a decent option for a Dragon samurai style character.

Scarab Sages

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As a long-time user of AON, this is pretty exciting!

A concern that has come to mind, but I didn't see mentioned here or on the AON front-page announcement:

To date my understanding is that AON has primarily consisted of character options and encounters, with little in the way of core game mechanics. Will core game mechanics be added to the AON?

Scarab Sages

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If you're familiar with the Legend of the Five Rings setting, the warrior poet and Order of the Songbird essentially make up a Crane Clan samurai. A lot of focus around dexterity, charisma, mobility, the arts, and courtly etiquette.

I'm super stoked about it. Since the release of sword saint, I have been trying to figure out a build around what this archetype does with much better grace.

Scarab Sages

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I've found it difficult to get players to commit to a full six book AP, given the amount of time it takes to get through one. I've had much better success with getting interest and play through a number of super modules that have been released for Pathfinder (Ire of the Storm, Dragon's Demand, etc).

A three-book series feels a lot more manageable for players to commit to. Having another series set to be able to continue right into allows for player and/or character shuffle as needed without anyone losing out on story bits.

My only Starfinder play thus far has been through organized play events, so I'm looking forward to potentially being able to put together a home game with Aeon Throne.

Scarab Sages 4/5

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Name: Mitsu, the Sunstone Sage
Alignment: Lawful Good
Race: Suli
Class: Iroran Paladin 12 (retired upon completion of Salvation)
Description:A tall, bald man who at first glance looks to be of Qadiran descent. He is typically only wearing leggings, sandals, and a fine-linked chainmail armor. He is mostly covered in tattoos, though they are only fully visible when he is not in armor. He carries a traveling pack with a sansetsukan tied to it. Almost always seen with a smile on his face, he will talk with anyone about anything, treating it as a new experience to learn from.

Scarab Sages

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Zaister wrote:
If you've ever wanted a keytar that looks like a space gun, now is the time!

I did have the thought recently on whether there were currently mechanics to make something along the lines of a Noise Marine from WH40K.

Scarab Sages

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My anticipation for this puts the voice of Marcus Kincaid from the Borderlands series in my head whenever it comes to mind.

"Guns! Guns! Guns!"

"Guns! I've got them, you need them!"

Scarab Sages

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By RAW, yes, they can use it. However, if your GM doesn't want to allow it for Summoners, that's his call to make regardless of design intent.

Scarab Sages

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The Vorpal aspect doesn't come into play until level 17, so how impacting it will be depends on whether you expect the campaign to go that long and if so what you expect them to be encountering at that point.

Scarab Sages

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The Seasoned Commander or Tactician fighter archetypes could potentially work.

The Castellan has its strengths, but is highly situational.

Scarab Sages

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The attack bonuses a bard is able to provide become a lot more meaningful once party members start getting multiple attacks per round. Here's a little math to help in case anyone wants to dispute a bard's impact in combat.

Level 11 bard bonuses
Inspire Courage +3 (competence)
Flagbearer (after Banner of Ancient Kings), Good Hope, or Heroism +2 (morale)
Haste +1
Total: +6

Level 11 fighter
Bab +11
22 strength +5
Weapon training +2
Greater Weapon Focus +2
Magic weapon +2 (low-balling this)
Full-attack Totals w/o buffs: +22/+17/+12
with buffs: +28/+28(haste)/+23/+18

Using the average AC of CR+15, so 28 for a single CR 13 (challenging):

Attack rolls needed w/o buffs: 6/11/16

Attack rolls needed with buffs: 2/5/10

It's effectively a %30 improvement on each iterative roll.

Scarab Sages

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I'm a little curious as to how the following should be interpreted:

"This oath is identical to the oath against fiends"

There are a few that have similar wording. Is it intended that you get the benefits of the "identical" oath in addition to the one being listed? This seems to be the most intuitive way to read it, but there's little other explanation or precedence to go off of.

I may be overthinking or reading too much into it, but if there's room for argument it's going to get made at some point.

Scarab Sages

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There has been no "official" errata made, but there is an entry in the PFS Campaign Clarifications document that addresses this.

Campaign Clarifications

Page 22—The sword saint's brutal slash ability modifies weapon expertise as follows. Replace the second sentence of weapon expertise with "At 3rd level, the samurai selects either the katana or the wakizashi." The brutal slash ability also replaces mounted archer.

Scarab Sages

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As mentioned, it's largely up to you as to how you want to apply it to your game. I've been looking at how these might be incorporated in a fun way and these are the biggest things that comes to mind, though they're only suggestions and thought points for consideration.

-Make your decision on whether or not it will be incorporated for PC acquisition and be upfront about it at the beginning. If you're not going to allow it, make that clear so that the player doesn't build his character around something that isn't going to occur. If you do decide to include it, make sure they are aware of what extent it's going to be included, such as whether or not they would be at risk of losing the character and that they're on board with the possibility of character loss. Depending on how heavily you incorporate i, it's also likely that there might some societal repercussions to the corruption that the entire party may end up needing to deal with.

-If you're going to allow for it, make sure the other players and their characters will have equally cool opportunities. The corruption benefits offer a significant boost in power in a way that isn't exactly a transferable resource in the same way that a magic item might be.

-In the case of the Promethean, if you're going to allow it as written with the possibility of character loss also consider that once it becomes "lost", it's entirely possible that it could turn on the rest of the party. It would be a rather ignominious end if that resulted in further character death, or worse, a tpk.

Scarab Sages 4/5

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I've read through this and it's pretty straight-forward...except for the breakdown of circumstances given on page 16 with regard to area B. The second to last paragraph of the section B synopsis either doesn't match up with the map or descriptions given for each area or doesn't make much sense. (Putting a more detailed breakdown in the hidden section to avoid accidental spoilers.)

Spoilers:
Quote:
However, due to the forbiddance effect on area B5, the PCs cannot actually enter that room while on the Ethereal Plane. They can scout out that room while inside area B2, area B4, or the corridor between area B1 and B5, but they must be careful, as Muzthari might spot them thanks to her constant true seeing ability. If attempting to scout area B5, PCs should attempt Stealth checks opposed by the sahkil’s Perception. Muzthari takes a –5 penalty (in addition to any penalties due to distance) on this check, while she focuses much of her attention on Aram Zey’s soulstone. PCs attempting this check in area B2 or B4 gain a +5 bonus thanks to the doors between the rooms.

Intuitively, area B5 seems to be referencing what is actually area B6 and what is being referenced as area B4 should actually be area B3 on the map.

Is this correct as written, or is there a wording adjustment that needs to be made? While I am inclined to run it with intuitive interpretation, it would be good to get clarification.

Scarab Sages

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"3, 2, 1—Let's Jam!"

Oh good, now I have 'Tank!', the opening theme to Cowboy Bebop in my head.

On the ConCrud front, stock up on some vitamin supplements like Emergen-C. It can help keep energy levels steady as well as help stave off ConCrud. Plus, if you get it in a drink mix form, you're also working to stay hydrated.

Some personal favorites on the non-sugary snacks front:
-Mixed nuts, not too salty. Too much salt will just make any hydration efforts more difficult to maintain.
-Beef jerky

Scarab Sages

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I didn't care for Anette and the abrupt shift in style that was a result of her variance from Tarja, but I really like Floor Janesen. She's much closer to Tarja in range and style, even if the group hasn't fully gone back to pre-Annete arrangements.

I suppose a good way to put it is that if Floor had done the Once album (it was their first shift away from the operatic styles of previous albums, but still had Tarja), you might not have noticed it wasn't Tarja at first.

Scarab Sages

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Look into the Fortuitous weapon enchantment. It's worth getting on any primary use weapons for your hunter and an Amulet of Mighty Fists for your companion.

Scarab Sages 4/5

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I haven't been able to find any clarification on this yet, so adding it in the hopes of future inclusion.

The Sword Saint archetype for the samurai class (Dragon Empires Primer) currently indicates that the Brutal Slash ability gained at level 3 replaces the 'mounted charge' ability. The samurai base class does not get a 'mounted charge' ability. The common assumption is that it was supposed to replace the 'mounted archer' ability gained at level 4.

Some clarification on this would be appreciated.

Scarab Sages

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The initial ideas that came to mind for what literary characters could be referenced for mastermind and spiritualist were Moriarty and Dale Cooper (Twin Peaks), respectively.