I would note that Shoso hasn't mentioned the name Ballian, or said why we were going to a brothel. So Lyan figured it was the obvious reason :).
EDIT: On re-read, that might sound like a sulk, and I didn't mean it that way. Lyan's got little reason so far to take Shoso seriously at all, and his player has been barely present the last few weeks due to family issues, so it just worked out this way.
Lots of odd vocabulary, yes!
Oklu are the blue/red dudes, awaiting the return of the masters. They tend to mimic people. I think the masters have been indefinitely delayed. Kadrana seems to be their deity.
Oma is a term of respect that we've been given by the north-wall oklu, and Cronin's found it buys some diplomacy points. Except when Don moves his lips.
Don't know about Malisillix -- is that someone the trignotarb group knows about?
Wrath, the Crushing Guardian bonus is specific to damage rolls, so it would not stack with damage that doesn't involve a roll. And the question of its application to minions is moot, as any roll will kill them.
And "a missed attack never damages a minion," so no Hammer Rhythm either -- it would have to convert the miss to a hit to work.
Endorsing Rev's nudge part, especially. The waiting game -- everybody waiting on somebody else -- kills PBPs. I believe the GM has the responsibility to push, even in combat. If the GM has delays, that's ok as long as notice is posted, but if the whole game is silent for four of five days with no warning, the players will drift away.
My lady needs a day out, so I'll be AFK today, possibly into tomorrow. Hence moving the proposal to OOC for more detail. What do people think of splitting, both IC and OOC? There are, frankly, a *lot* of us for a PBP, and if Rev doesn't mind two groups, it might be practical. Conveniently, there are two of us in each role, I believe.
Leaders: Cronin, Dram
Defenders: Greeg, Kevaras
Strikers: Nayce, Don
Controllers: Guldarin, Andaros
If we do this, at least one Goliath should probably go to the Giant-speaking market. Other than that . . . Cronin's ok with whichever.
Versatile Expertise is from PHB3:
I'd try to keep CON 14 or higher -- a surge value below 6 is very low indeed. If you go with:
That keeps your Will up a little higher, keeps your SV at 6, leaves 1 pip for D, W, or C, and lets I go up at level 4. Just brainstorming.
I gave the sheet a quick look. My first reaction is to try to get your INT and/or STR up. 18 is expensive without a racial bonus, but even a 17 means you've got hope of getting to 18 before level 8. The real issue is that +3 is not a great attack, particularly vs Fort (as most cold attacks are). Fort is often a monster's highest non-AC defense. Similarly, +4 vs AC isn't great.
I'm trying to think of recommendations that don't violate the concept. One is to lower that CON and WIS and try to increase something else -- STR would help the hammer attack. Versatile Expertise would help all of your attacks, but without the leather, AC 14 is very low to be in melee.
Ah, it just occurred to me-- you likely aren't aware of the errata that races more flexible. A dwarf now gets +2 CON and +2 to either STR or WIS. So you could move that WIS to STR and be better off with your hammer.
The other idea would be to be a hybrid wizard/fighter, but I do not recommend that for a new player!
Hope this helps.