Aardvark's Fog of War Campaign (4E) (Inactive)

Game Master Troy Malovich

A 4E homebrew campaign set in the war-torn nations of the Mysk Islands. The characters find themselves amongst the forces, deciding who or what it is they are fighting for or against.


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Male Human Druid 1

Also, I just realized that I did not apply the inherent bonuses, nor do I know precisely what those are.

Appearance roll 4d6 ⇒ (5, 3, 2, 6) = 16 = 14


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

The inherent bonuses do not kick in until 2nd and 4th level, and then every 5 after that (e.g. 2,7,12... for atk/dmg and 4,9,14... for defenses).


female mountain dwarf staff of defense wizard 2

I suppose that I should roll one of those as well:
Appearance roll:4d6 ⇒ (3, 2, 6, 4) = 15=13


female mountain dwarf staff of defense wizard 2

First Draft of Tryg's Background, also in her profile:
Tryggrdottir was born 46 years ago among a clan of xenophobic mountain dwarves in Sevost as the daughter of Tryggr, a conservative and celebrated veteran warrior. Her mother, a shield maiden, died during childbirth. Secluded by the treacherous, icy passes that conceal their dwarfhall, Valsgarde, deep within a mountain, they seldom come into contact with anyone save for hardy foes that can brave frozen Sevost landscape, and as such are trained from the moment they can stand for war to repel even the most brutal assault from those that wish to make the dwarven home their own. All arts lead to battle preparation; masons must cast aside artistic flares to build defensible structures and healers train for wounds rather than illness. Magic is treated no differently from other crafts. While it is the rare dwarf that takes to arcane matters, Tryggrdottir, preferring the short form of her name, Tryg (somewhat disrespectful to traditional sense, though it isn’t her intent), found herself drawn to the study, much to her father’s. Possessed of a natural curiosity, a dangerous thing in the wretchedly cold and barren North, the dwarf girl would often be seen pouring over ancient tomes that held the secrets of frost and snow when her father wasn’t drilling her with the warhammer, trying to “hammer the magic from her head” and make her a true and proud warrior.

Before she was a young battle-maiden Tryg was more than proficient in two forms of combat; magic and mundane, for she never wavered in her focus on either study. Her understanding of ancient magics allowed her to channel the forces of elemental cold and blend it into traditional martial techniques in a display that even her father must have silently acknowledged was impressive, at least for her age if nothing else. She could parry with a staff far better than any of her peers with a shield, and having one at all was a special treat only allotted to her by her father’s station, as wood was rare, and harvesting it dangerous.

Tryg’s open-mindedness offered a worldview hardly shared by her clan. Where her fellows wanted to remain holed up venturing forth only to combat the outside world for whatever reason was then pressing, she wished only to learn about it, and maybe even interact with it. Dwarven loyalty and camaraderie runs deep in Tryg’s veins, but unfortunately so too does stubbornness. And in her first real battle defending her homeland, she granted mercy to a surrendering foe, taboo in warrior culture. Her father, wide eyed and furious, quickly caved in the enemy’s skull and admonished her for the failing. Empathy was not a positive dwarven trait. For a long while after that incident Tryggrottir was quietly ridiculed, her father similarly bearing the brunt of many jokes for raising such a child, no longer regarded as the great warrior and clansman he once was. This led to harsh words between the two, and Tryg knew she had to leave the dwarfhall when her father bit her with the remark “I’m glad your mother wasn’t alive to see the day her one daughter granted quarter.”

She bided her time for a while, keeping her head low. Though fairly pretty as dwarves go, she wasn’t sought after and given the attention of suitors after “the incident,” and it was easy to fine time to study and practice in peace. Eventually, due to their refusal to listen to reason and offer trade with other clans, resources started to run low. Volunteers were asked for to venture forth from the hall in all directions, seeking new land to settle. Tryg was the first to sign up, and offered to go as far as the dwarves would be willing to send her, finally seizing her chance to explore the world. Tryggr, a member of the dwarven council of Valsgarde by this time, must have thought it prudent for his daughter to leave as well, for he sent her to the Mysk Isles, further than any from their clan had ever dared to go. Likely he figured that her curiosity would lead her to never return from the journey of miles upon miles and he would be free of the shame she had caused.

Tryg left with her head held high, however; no anger or regret in her heart. She understood that she did not truly belong among the people of her birth and she would put forth effort to find them a more hospitable home, though she wished they would open up to the possibility of working alongside others, but would do so on her terms. She had given 46 years of her life to the clan, and now it was time for Tryg to finally explore the world beyond the snow covered crags of the North.


Appearance to be added.


M Goblin Stone Fist Monk 2

I think it's a fair guess that our treasure is a level-3 Spidersilk Mantle. Aadrvark, care to confirm or deny?

Anyone want to fight Booj for it? :)


Male Human Storm Sorcerer 2

"Non, mon frere. It is not likely that I will be climbing the walls."


female mountain dwarf staff of defense wizard 2

Appearance finished. All I need to do now is purchase gear and I should be ready to join soon. After I move midway through next month my latest work deadline should be complete as well and my schedule will open up considerably.


Male Human Druid 1

Just checking in so you know I'm still here and watching.


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

Tryggr, are you here as well? I know in the Carrion Crown game you said you were strapped for time. I can introduce you later if that is still the case.

Andros, I may be including you a little sooner. By tonight most likely.


female mountain dwarf staff of defense wizard 2

I am. I moved over the weekend and haven't had internet for a few days now. I'm posting from my work computer now, but I should have internet back in my home by sometime tomorrow afternoon. My schedule will start to clear up at the end of the month (once my curretn project is finished and the business hotel that I work for hits the holiday lull). At that time I should be able to commit to playing and regularly posting. I could get worked in sooner, but my posting will be very sparse (one of the reason's I bowed out of Carrion Crown for the time being; I was unable to devote enough time and energy to match everyone else pace currently).


Aardvark, could Yuriel use his Swiftcurrent power to move directly up the tower? I'm not sure if the tower walls are considered 'difficult ground' for the power. If not, what rolls do I need to make to scale the tower?

Swiftcurrent: I can shift up to my speed over ground or liquid terrain. I take no penalties for squeezing during this movement, can move through enemy spaces, ignore difficult terrain, and take no damage if the surface or substance you move across would ordinarily deal damage to me.


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

I would say no for the RAI of it seems to be hinged on the words 'over' and 'across'. Also, for the idea that its mechanics are more of a dash type manuever wherein you become liquid in form moving through any open space easily before becoming solid again, and the the tower is all up. The door is half busted down, you may want to finish it and take the stairs. Otherwise, it is multiple climb checks, DC 15.


All right, that all makes sense.

I think Yuriel will have to shield bash the door down - don't see how you'd use a spear against a door...


Human

Armand can burn it away with acid if you want to delay.


female mountain dwarf staff of defense wizard 2

Popping in to note that I'll suddenly have a great deal more free time starting on the 27th and should be able to commit to posting regularly from then on.


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

Okay, I will keep that in mind in working in a place to introduce you.


M Goblin Stone Fist Monk 2

DM, I have a favor to ask for the next fight. The 'minis' you use on the map for the villains are numbered, but there's not always a correspondence with how they're labeled in the thread. It's usually possible to figure out which is which, but sometimes it takes some tracing back.

Could you please add the numbers on the sequence/action lists?

Thanks, and glad we've got a pace going again!

Booj, Destroyer of Kobolds


female mountain dwarf staff of defense wizard 2

All right, from here on out Tryg should be good to jump in. Just let me know when it is a good time. Occassionaly threads disappear from my focus list, so if I don't answer right away...

...you can always get ahold of me here, I check it at least twice a day:
mhawkins1116@yahoo.com


M Goblin Stone Fist Monk 2

I'm taking my lady love on a cruise and am going to be completely incommunicado Dec 20-23, and minimally available the 18th through 24th. I'll make sure all the numbers are up to date before I go.

(Armand, I trust you see this ;)


Nice! Have a lovely time. Where is the cruise cruising?


M Goblin Stone Fist Monk 2

Thank you! Bahamas :-)


Male Human Druid 1

Sounds nice. I'll just be glad when this month is over. It's always extreme chaos.


female mountain dwarf staff of defense wizard 2

Took shield and the Versitile Expertise feat that was recommended to me (that works for my implement powers and basic attacks both, right?). The inherent bonus to attack and damage from level applies to powers as well as basic attacks, yes?


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

Yes to both your questions.


M Goblin Stone Fist Monk 2

Level, yay! Took Unarmored Agility (+2 AC) and Fast Hands (Thievery Skill Power).

Numbers updated, as I'm off for the week!


Male Human Druid 1

I went with Surging Flame (feat), Obscuring Mist (utility power), and retrained Pounce to Savage Rend because I realized that Pounce only works as a basic attack on a charge.


Doh - forgot to level up! Tonight then :)


Yuriel is updated.

Chose Improved Defense (feat); Shielded sides (utility); and retrained Steel serpent strike to Shield bash because I think I might actually use shield bash.


Male Human Cleric 2

I took Shield of Faith for my Level 2 Utility Prayer and the feat Last Legion Officer. Retrained Invigorating Assault for Brand of the Sun.


Happy holidays on and all!


M Goblin Stone Fist Monk 2

Back.

And she said "yes."

*goofy grin*


Human

Happy Christmas everyone - although it looks like Booj has that one very well sorted out.


M Goblin Stone Fist Monk 2

Happy goblin!


Congratulations!


Happy new year everyone. Here's to a 2012 that's better than 2011 in every particular.


Male Human Cleric 2
Art wrote:
Happy new year everyone. Here's to a 2012 that's better than 2011 in every particular.

Congratulations on making it into the RPG Superstar 2012 Top 32! :D


Thanks! I'm absolutely stoked, mildly freaked out, and juggling three or four 'possibles' for the next round...


Human

Go you!


female mountain dwarf staff of defense wizard 2

Best of luck!

RPG Superstar 2012 Top 16

Hey guys I'll be away for a couple days over the weekend with no internet access.

RPG Superstar 2012 Top 16

Warning: blatant self promotion follows.

The entries for Round 2 of RPG Superstar 2012 are up. Please visit my organisation, the Stormsworn Company, and let me know what you think. The rest of the competition is all decided by public voting, so please consider me for one of your eight votes. Many thanks!


Maps: HR Moonday, 07 Rova 4715 | MM Wealday, 19 Pharast 4714 | CotCT Starday, 19 Gozran 4708
Actions not taken, are actions not performed:
You didn't say it, you didn't do it.

This probably comes as no surprise, but I am going to have to stop running this campaign. I am running a Table-top game converting Carrion Crown to 4E, as well as running two other campaigns here (another of which I will also have to drop). I just don't have the time to commit to running a free-form campaign, as DMing takes so much even in PbP.

I apologize, my eyes were bigger than my mouth, and I had neither a Table-top nor college classes when I started. I hate letting players down, and contributing to one more PbP that didn't survive.


Human

That's entirely understandable. Running a pbp is a time sump, and running a homebrew particularly hard.

Don't feel bad about it. You haven't just packed up and run, you've told us. I've had fun with Armand and the rest of the players and would like to thank you for taking the time to share your world with us.


Understandable, and, echoing Rev, far better that it be called than you just disappear.

Thanks for the ride while it lasted!


female mountain dwarf staff of defense wizard 2

These things happen; I only regret that Tryg never saw battle. Thank you for letting me play- if nothing else I finally got a bit more of a taste of 4e. :)


Male Human Druid 1

Perfectly understandable. I had to make a similar decision a short while ago myself, so I understand the difficulty of making it.

RPG Superstar 2012 Top 16

That's a shame Aardvark - I was enjoying myself and didn't have a problem with the pace. Thanks for telling us. Rosey, Pat, Ringtail, and sunshadow21 - I'd be interested in joining in any other games you start; I've enjoyed playing with you all.


Human

Likewise.

Also, congratulations on making the top 16 :) I really liked the Stormsworn - as I said on the official thread, I can see a lot of very nifty ways of using them in a campaign.

RPG Superstar 2012 Top 16

Thanks Rosey. I was pretty confident based on the feedback, but you never know and my heart was in my mouth when I refreshed the page at 11:01 this morning (funny NZ time).

Right, monsters...


Aardvark DM wrote:
I apologize, my eyes were bigger than my mouth, and I had neither a Table-top nor college classes when I started. I hate letting players down, and contributing to one more PbP that didn't survive.

Hey, no need to apologise. Circumstances change, and I know it must have been a difficult choice to pull the plug. Personally, I think it was a success due to all those interesting places we got to visit in your world, and all the memorable interactions I had with the other player characters. A+++ would quest again!

Will Cooper wrote:
I was pretty confident based on the feedback, but you never know

Congratulations, Will. I refrained from voting for other entries just in case the vote got close, but it's good to see you had plenty of support.

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