Aardvark DM |
The inherent bonuses do not kick in until 2nd and 4th level, and then every 5 after that (e.g. 2,7,12... for atk/dmg and 4,9,14... for defenses).
Tryggrdottir |
Before she was a young battle-maiden Tryg was more than proficient in two forms of combat; magic and mundane, for she never wavered in her focus on either study. Her understanding of ancient magics allowed her to channel the forces of elemental cold and blend it into traditional martial techniques in a display that even her father must have silently acknowledged was impressive, at least for her age if nothing else. She could parry with a staff far better than any of her peers with a shield, and having one at all was a special treat only allotted to her by her father’s station, as wood was rare, and harvesting it dangerous.
Tryg’s open-mindedness offered a worldview hardly shared by her clan. Where her fellows wanted to remain holed up venturing forth only to combat the outside world for whatever reason was then pressing, she wished only to learn about it, and maybe even interact with it. Dwarven loyalty and camaraderie runs deep in Tryg’s veins, but unfortunately so too does stubbornness. And in her first real battle defending her homeland, she granted mercy to a surrendering foe, taboo in warrior culture. Her father, wide eyed and furious, quickly caved in the enemy’s skull and admonished her for the failing. Empathy was not a positive dwarven trait. For a long while after that incident Tryggrottir was quietly ridiculed, her father similarly bearing the brunt of many jokes for raising such a child, no longer regarded as the great warrior and clansman he once was. This led to harsh words between the two, and Tryg knew she had to leave the dwarfhall when her father bit her with the remark “I’m glad your mother wasn’t alive to see the day her one daughter granted quarter.”
She bided her time for a while, keeping her head low. Though fairly pretty as dwarves go, she wasn’t sought after and given the attention of suitors after “the incident,” and it was easy to fine time to study and practice in peace. Eventually, due to their refusal to listen to reason and offer trade with other clans, resources started to run low. Volunteers were asked for to venture forth from the hall in all directions, seeking new land to settle. Tryg was the first to sign up, and offered to go as far as the dwarves would be willing to send her, finally seizing her chance to explore the world. Tryggr, a member of the dwarven council of Valsgarde by this time, must have thought it prudent for his daughter to leave as well, for he sent her to the Mysk Isles, further than any from their clan had ever dared to go. Likely he figured that her curiosity would lead her to never return from the journey of miles upon miles and he would be free of the shame she had caused.
Tryg left with her head held high, however; no anger or regret in her heart. She understood that she did not truly belong among the people of her birth and she would put forth effort to find them a more hospitable home, though she wished they would open up to the possibility of working alongside others, but would do so on her terms. She had given 46 years of her life to the clan, and now it was time for Tryg to finally explore the world beyond the snow covered crags of the North.
Appearance to be added.
Aardvark DM |
Tryggr, are you here as well? I know in the Carrion Crown game you said you were strapped for time. I can introduce you later if that is still the case.
Andros, I may be including you a little sooner. By tonight most likely.
Tryggrdottir |
I am. I moved over the weekend and haven't had internet for a few days now. I'm posting from my work computer now, but I should have internet back in my home by sometime tomorrow afternoon. My schedule will start to clear up at the end of the month (once my curretn project is finished and the business hotel that I work for hits the holiday lull). At that time I should be able to commit to playing and regularly posting. I could get worked in sooner, but my posting will be very sparse (one of the reason's I bowed out of Carrion Crown for the time being; I was unable to devote enough time and energy to match everyone else pace currently).
Art |
Aardvark, could Yuriel use his Swiftcurrent power to move directly up the tower? I'm not sure if the tower walls are considered 'difficult ground' for the power. If not, what rolls do I need to make to scale the tower?
Swiftcurrent: I can shift up to my speed over ground or liquid terrain. I take no penalties for squeezing during this movement, can move through enemy spaces, ignore difficult terrain, and take no damage if the surface or substance you move across would ordinarily deal damage to me.
Aardvark DM |
I would say no for the RAI of it seems to be hinged on the words 'over' and 'across'. Also, for the idea that its mechanics are more of a dash type manuever wherein you become liquid in form moving through any open space easily before becoming solid again, and the the tower is all up. The door is half busted down, you may want to finish it and take the stairs. Otherwise, it is multiple climb checks, DC 15.
Aardvark DM |
Okay, I will keep that in mind in working in a place to introduce you.
Booj |
DM, I have a favor to ask for the next fight. The 'minis' you use on the map for the villains are numbered, but there's not always a correspondence with how they're labeled in the thread. It's usually possible to figure out which is which, but sometimes it takes some tracing back.
Could you please add the numbers on the sequence/action lists?
Thanks, and glad we've got a pace going again!
Booj, Destroyer of Kobolds
Tryggrdottir |
All right, from here on out Tryg should be good to jump in. Just let me know when it is a good time. Occassionaly threads disappear from my focus list, so if I don't answer right away...
Aardvark DM |
Yes to both your questions.
Will Cooper RPG Superstar 2012 Top 16 |
Will Cooper RPG Superstar 2012 Top 16 |
Warning: blatant self promotion follows.
The entries for Round 2 of RPG Superstar 2012 are up. Please visit my organisation, the Stormsworn Company, and let me know what you think. The rest of the competition is all decided by public voting, so please consider me for one of your eight votes. Many thanks!
Aardvark DM |
This probably comes as no surprise, but I am going to have to stop running this campaign. I am running a Table-top game converting Carrion Crown to 4E, as well as running two other campaigns here (another of which I will also have to drop). I just don't have the time to commit to running a free-form campaign, as DMing takes so much even in PbP.
I apologize, my eyes were bigger than my mouth, and I had neither a Table-top nor college classes when I started. I hate letting players down, and contributing to one more PbP that didn't survive.
Rev Rosey |
That's entirely understandable. Running a pbp is a time sump, and running a homebrew particularly hard.
Don't feel bad about it. You haven't just packed up and run, you've told us. I've had fun with Armand and the rest of the players and would like to thank you for taking the time to share your world with us.
Will Cooper RPG Superstar 2012 Top 16 |
Will Cooper RPG Superstar 2012 Top 16 |
Peasant Railgun |
I apologize, my eyes were bigger than my mouth, and I had neither a Table-top nor college classes when I started. I hate letting players down, and contributing to one more PbP that didn't survive.
Hey, no need to apologise. Circumstances change, and I know it must have been a difficult choice to pull the plug. Personally, I think it was a success due to all those interesting places we got to visit in your world, and all the memorable interactions I had with the other player characters. A+++ would quest again!
I was pretty confident based on the feedback, but you never know
Congratulations, Will. I refrained from voting for other entries just in case the vote got close, but it's good to see you had plenty of support.