Rev Rosey |
@ LazarX - Oh, go on. Rustle yourself up a character. Combat is going to be (even more) cumbersome with nine, but I suspect the party may split at some point. Aubrey manages, and while I don't approach his god-like status, I'll do my best.
@ Rad - I'm at my game limit at the moment, but if anything ever ends, I may do a Neverwinter.
Wrath |
Anyone seen or heard anything from Zero lately? He doesn't seem to have been on the boards at all for the last couple of weeks.
Nope sorry Rev, havn't heard from him.
And Guldarin, hoping things work out for your dad bud. Would've said so sooner but been very busy lately and haven't checked this particular thread til now.
Cheers
LazarX |
Not sure if the character is made right but here he is...
You behold a sandy haired eladrin dressed in ornate leather armor on whose belt hangs what looks to be a golden hilted longsword. His blue-green eyes gaze upon you in fixed assessement.
Andaros Dawnblade, Eladrin (Eladrin - Noble Birth) Arcanist 13
Wizard of the Spiral Tower
+2 to Ability: Dexterity
Arcane Implement Mastery: Wand of Accuracy
Corellon's Implement: Wand of Accuracy
Eladrin Education: Diplomacy
Str 10 (+6), Con 16 (+9), Dex 18 (+10), Int 20 (+11), Wis 14 (+8), Cha 12 (+7)
AC: 27, Fort: 22, Ref: 27, Will: 24
Hit Points: 74, Healing Surges: 9, Surge Value: 18 hp
Level: 13, Initiative: +10, Speed: 6 squares, Size: Medium, Senses: Low-light
Trained Skills: Arcana, Diplomacy, Dungeoneering, History, Insight, Intimidate
Acrobatics: +10, Arcana: +18, Athletics: +6, Bluff: +7, Diplomacy: +12, Dungeoneering: +13, Endurance: +9, Heal: +8, History: +18, Insight: +13, Intimidate: +12, Nature: +8, Perception: +8, Religion: +11, Stealth: +10, Streetwise: +7, Thievery: +10
Feats:
Armor Proficiency: Leather, Battle Caster Defense, Destructive Wizardry, Expanded Spellbook, Lightning Reflexes, Linguist, Melee Training, Ritual Caster, Twist the Arcane Fabric
Powers:
1, At-Will Power: Basic Melee
1, At-Will Power: Basic Ranged
1, At-Will Power: Magic Missile
1, At-Will Power: Scorching Burst
1, Daily Power: Acid Arrow
1, Daily Power: Flaming Sphere
1, Daily Power: Grease
2, Utility Power: Daunting Presence
2, Utility Power: Shield
3, Encounter Power: Color Spray
5, Daily Power: Bigby's Icy Grasp
5, Daily Power: Fireball
5, Daily Power: Web
6, Utility Power: Dispel Magic
6, Utility Power: Experienced Arcana
7, Encounter Power: Lightning Bolt
9, Daily Power: Ice Storm
9, Daily Power: Mordenkainen's Sword
9, Daily Power: Wall of Fire
10, Utility Power: Arcane Gate
10, Utility Power: Mirror Image
11, Encounter Power: The One Sword
12, Utility Power: Shape the Dream
13, Encounter Power: Entangling Force
At-Will Power: Sunblade
Build Option: Wand of Accuracy
Daily Power: Circlet of Arcane Extension
Daily Power: Delver's Armor
Daily Power: Feyleaf Sandals
Daily Power: Sunblade
Encounter Power: Bracers of Mental Might
Encounter Power: Fey Step
Encounter Power: Spidersilk Mantle
Utility Power: Ghost Sound
Utility Power: Light
Utility Power: Mage Hand
Utility Power: Prestidigitation
Rituals:
Amanuensis [Bonus], Analyze Portal, Arcane Lock, Arcane Mark [Bonus], Brew Potion [Bonus], Comprehend Language, Decipher Script, Detect Secret Doors, Disenchant Magic Item [Bonus], Enchant Magic Item [Bonus], Endure Elements [Bonus], Leomund's Secret Chest, Linked Portal [Bonus], Magic Circle, Phantom Steed, Tenser's Floating Disk, Warded Campsite
Weapons/Attacks:
. . +17 - Sunblade Longsword +3 - 1d8+3 - Military Heavy Blade; Versatile; ~[(^+3d6 damage]Crit Bonus~[(#]
. . +0 - Unarmed Strike - 1d4 - Improvised Unarmed
Armor:
. . +6 - Delver's Studded Leather +3 (Equipped)
Tracked Resources:
. . Action Points - 1
. . Healing Surges - 0/9
Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Dungeons & Dragons and all other Wizards of the Coast product names are trademarks of Wizards of the Coast. ©2008-2011 Wizards of the Coast, Inc.
Rev Rosey |
LazarX - I'll run him through CB if I get a chance today.
You're going to hate me, but I need all this stuff in your character profile with numbers so he can be run by someone else if he has to be.
I know just how much of a pain that is, but I need it all laid out like this:
Power type (At-Will, Enc, Daily)
Range (10, close burst, blast, melee etc)
What it's against (v AC, F, R, W)
Actual attack number (+x not Int)
Actual damage (1d8+x not 1 weapon plus Cha mod)
Effect if any on hit or regardless
I also need anything your magic items do listed. Speaking of which, do you have a neck slot item anywhere?
I'll slot you in as soon as you're happy you have everything set.
Rev Rosey |
Make sure you pick one up. Without it your defences will be on the low side.
You get one each of a level 14, level 13 and level 12 item plus whatever figure I came up with for gold to spend on whatever else you want.
Just at first pass, he looks good, but I haven't checked the numbers yet. Can you let me know what your extra languages are (for Linguist)?
LazarX |
Make sure you pick one up. Without it your defences will be on the low side.
You get one each of a level 14, level 13 and level 12 item plus whatever figure I came up with for gold to spend on whatever else you want.
Just at first pass, he looks good, but I haven't checked the numbers yet. Can you let me know what your extra languages are (for Linguist)?
Draconic, Deep Speech, and Primordial.
Andaros Dawnblade |
Like that :) If you can link that pdf to the profile, life will be perfect.
Done. isn't it grand when perfection is obtained so easily? And you didn't even have to sit under a peach tree for 49 days. There might be one minor tweak which I'll do when I get home. but he's 99.5 percent ready to go.
LazarX |
It is a default Points of Light setting, with the base deities.
You are in the desert, so it bears some similarity to Dark Sun in terms of the harshness of the climate and the world, but this is not post apocalyptic at all.
I'll post up more in a bit.
I have to admit not having heard of that setting.
Rev Rosey |
For your purposes, treat it as a standard 4e Points of Light setting with added environmental issues. There aren't any special rules about this, except what common sense would suggest - i.e. water matters a lot and is hard to come by. Poisoned water is almost the worst thing that can happen out here.
The group have been doing a good job trying to get Hallampour's well cleaned up. That's goodwill on their part, but it also means that they're likely to have a village to come back to if you ever need a base camp.
The deities are all the standard ones, although there may be a couple none of you recognise. You are all a long way from anywhere you know well.
I would suggest that with Andaros's background, he has heard rumours of artifacts out in the desert and knows that Hallampour is the nearest stopping point. He might well have been here a day or so, trying to pick up clues and will be aware of the arrival of a lot of strangers. He won't really have had time to make himself known to them as the giants attacked, but having helped out on the northern perimeter, he's been attracted by the noise to the south.
Rev Rosey |
Bloggy update on your exploits here.
At the end of the first combat, I always offer everyone the opportunity to take another look at their characters and make changes. That holds.
Andaros can hold off until he's been in combat longer than 5 minutes, of course.
The point of this is to make sure you're all happy with what you're playing. I will make sure you level fairly fast in pbp terms, but if you've already spotted a power that isn't working, now is the chance to get rid of it without re-training.
Rev Rosey |
I'd suggest Ekabba (as remote city state with a good library) as one of them. There will be a teleportation circle there.
Where does Andaros normally live? If it's in the Feywild, there are a couple of places he could use as another rune combination. Otherwise, Fallcrest is a decently sized town and a natural starting point for many adventurers.
Andaros Dawnblade |
Andaros lived in the Feywild for most of his life, but a good deal of his adventuring career has been in the prime, As I recall, the ritual can not cross planes. (there's another more advanced one for that, I think) So Ekabba and Fallcrest sound like good choices. Although if this group has a permanent home, I might look into setting one up there.
Rev DM |
No more it can.
The group doesn't have a permanant base yet as few of you know each other well. If you all hang around together long enough to get to Epic, then you might well want one. Play your cards right on this adventure and it can probably be arranged.
Going with Fallcrest and Ekabba makes sense.
Rev Rosey |
Zero! So pleased to see you again. Didn't know about the hospitalisation, but I really hope all is well with you. Don can play catch up whenever you want, he's just chasing the local skirts at the moment. Raya is doing her darndest not to die horriby at the hands of a gargoyle in a room with strange gravity.
Let me know when you want to jump back in and I'll sort it out.
Wrath |
busy marking and report writing over the next week. That tends to slow my creative juices somewhat. I'm still here and reading along, but may only drop in some character stuff occasionally until my work is done. Sorry Rev, I know its hard to keep the pace when folk stay quiet. I'll put more into Greeg when time becomes more available to me.
Cheers