Paul Jr |
My copy has been pending since the 10th as well.
I have an idea in my head for a campaign.
I know I will be using the relic rules
Free archetype rules.
Possibly the different methods to do bonuses based on level. Like now it is +1/level for most everything.
The one thing I would also like is like a base generic class. Everyone would be that class and then multi class into what base class you want.
That though might be going to far.
For example it would be like final fantasy type thing. Everyone is a hero. One might be a hero/wizard, another hero/fighter etc....
Alexander Augunas Contributor |
7 people marked this as a favorite. |
Just chiming in to say that the 0-Level character rules have a picture of farmboy Valeros, and it's seriously my favorite piece of art in this book.
It's hard to draw kids well, even harder to draw kid versions of adult characters. The piece in this book is really good for capturing Valeros's feel while still making him look young, rather than a tiny adult.
Mark Seifter Design Manager |
Kvantum |
I got my physical books today. I'm not even 100% I ever got my shipping notification email.
Anyway, there's quite a bit of interesting stuff here, but 2e still just isn't grabbing me yet. One brief blurb with one power and no new feats for the antipaladin is disappointing. I know, I know, wait for the APG. It might have just been better to skip any info from it here, IMO.
Paladinosaur |
1 person marked this as a favorite. |
VVKing wrote:Question, how exactly do the NPC creation rules work? Been wondering that since they got rid of hit dice.Um pretty sure they released the npc creation rules in a a blog post months ago
Here it is!
https://paizo.com/products/btq021ct?Gamemastery-Guide-Monster-and-Hazard-Cr eationGisher |
1 person marked this as a favorite. |
Paladinosaur wrote:VVKing wrote:Question, how exactly do the NPC creation rules work? Been wondering that since they got rid of hit dice.Um pretty sure they released the npc creation rules in a a blog post months agoHere it is!
https://paizo.com/products/btq021ct?Gamemastery-Guide-Monster-and-Hazard-Cr eation
Asgetrion |
dirtypool wrote:The-Magic-Sword wrote:The art obviously, but it was just a cropped shot of just the text on the table of contents that excluded all artwork, so it would just be a small portion of the trade dress (namely the font, and the placement of page number, section titles, etc) we're discussing. I'm actually not convinced it would be copyrightable, but this doesn't seem like the place to talk about it, and I removed it to keep the powers that be happy.The completed work is copyrighted as a whole. Your own linked document does not say “the table of contents is exempted” it says that a listing of contents is exempted; meaning if you typed out a list of the the contents it would be exempt from the copyright of the original work - but a photograph of the actual TOC isn’t exempted.You guys are right, and I'm wrong, it's a good thing that it would probably fall under Fair Use since the AMA is functionally reviewing the product, and also a good thing that I've already removed the picture.
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Moving on (seriously, I'm feeling uncomfortable having my face repeatedly rubbed in this and would prefer for it to end with my admission that I was wrong about it not being protected by copyright) the book is out for subscribers, what is everyone's favorite aspect of it?
I'm personally really enjoying The Free Archetype system, I'll probably eventually implement it on a permanent basis in my games, once we have all the archetypes coming in the APG.
Another librarian here, and although I haven't seen the image you posted, it sounds to me like it'd indeed count as a perfect example of Fair Use, at least according to my country's copyright laws. I should note that Finnish laws are probably more flexible; you're even allowed to legally scan copyrighted material for your own personal use (this also includes your family and "inner circle" of friends).
For example, you could check out and scan any number of Pathfinder books at your local library (max. 3 digital copies per book) and let your friends use the PDFs when you're gaming. You're not allowed to distribute the files, but you could hand them 3 USBs that contained the books and they would return those USBs to you after each session.
captain yesterday |
Trying to purchase PDF generates an error.
Seems the paizo pugwampies are bound and determined to make sure I don't see this book until they're good and ready to let me.
I would guess because you're a subscriber just purchasing the PDF before your order ships is probably the cause of the error.
Reckless |
Happy for y'all.
Me, not so much. Would be happy if subscription copy shipped before release date. Would settle for being able to buy PDF on release date, because I really want to read through this book. Neither of those scenarios are panning out.
Reckless |
Reckless wrote:I would guess because you're a subscriber just purchasing the PDF before your order ships is probably the cause of the error.Trying to purchase PDF generates an error.
Seems the paizo pugwampies are bound and determined to make sure I don't see this book until they're good and ready to let me.
Probably. This is just one of those rare circumstances where subscribing is worse than being a casual consumer.
M Morris |
captain yesterday wrote:Probably. This is just one of those rare circumstances where subscribing is worse than being a casual consumer.Reckless wrote:I would guess because you're a subscriber just purchasing the PDF before your order ships is probably the cause of the error.Trying to purchase PDF generates an error.
Seems the paizo pugwampies are bound and determined to make sure I don't see this book until they're good and ready to let me.
Try clearing your cookies for paizo.com. I was having the same problem, and that fixed it.
Shadowfoot |
Curses!! I see the dreaded "Antipaladin" has made it into the rules. There goes my hope of seeing the class get a more creative name. Guess I should expect Anti-Redeemer and Anti-Liberator as well. D:
They may be better than Abandoner and Incarcerator.
Mark Seifter Design Manager |
2 people marked this as a favorite. |
Ly'ualdre wrote:Curses!! I see the dreaded "Antipaladin" has made it into the rules. There goes my hope of seeing the class get a more creative name. Guess I should expect Anti-Redeemer and Anti-Liberator as well. D:They may be better than Abandoner and Incarcerator.
What about Skelm?
Ly'ualdre |
1 person marked this as a favorite. |
I like Skelm, but would have to be for a very particular subclass imo. One based in a part of Golarion that has a culture similar to South Africa.
Personally like the name Ravager. To ravage means to "cause severe and extensive damage or destruction", which is literally what the Antipaladin is all about. Holy warriors of wanton destruction, mayhem, and havoc. Plus, I think there's a way to shoehorn some lore behind the term being related to Rovagug.
I just really dislike the name Antipaladin. Always have, always will. It's uninspired to me, especially in a world were we now have the likes of the Redeemer and Liberator. I can't imagine that the LE and NE Champions will simply be Anti- versions of their Good counterparts. I'd hate to see every other subclasses get inspiring, meaningful names, and then the CE Champion is simply seen as the antithesis to the Paladin, which I'd argue isn't very accurate.
Just my personal two cents on the matter. I'll personally just refer to them as Ravagers either way in my games.
Gisher |
4 people marked this as a favorite. |
I like Skelm, but would have to be for a very particular subclass imo. One based in a part of Golarion that has a culture similar to South Africa.
Personally like the name Ravager. To ravage means to "cause severe and extensive damage or destruction", which is literally what the Antipaladin is all about. Holy warriors of wanton destruction, mayhem, and havoc. Plus, I think there's a way to shoehorn some lore behind the term being related to Rovagug.
I just really dislike the name Antipaladin. Always have, always will. It's uninspired to me, especially in a world were we now have the likes of the Redeemer and Liberator. I can't imagine that the LE and NE Champions will simply be Anti- versions of their Good counterparts. I'd hate to see every other subclasses get inspiring, meaningful names, and then the CE Champion is simply seen as the antithesis to the Paladin, which I'd argue isn't very accurate.
Just my personal two cents on the matter. I'll personally just refer to them as Ravagers either way in my games.
I'm going to start referring to Paladins as Antiantipaladins.
Ly'ualdre |
Granted it's not an absolute guarantee that one of the Evil Champions in the APG is even named Antipaladin, this was just an NPC codex.
Fair, but given the sidebar information, I'm thinking it will be.
Also, wouldn't an Anti-Antipaladin just be an Paladin?
Valantrix1 |
I don’t know where to put this, so its going here. I have one problem. In chapter 5 with the NPC Gallery, none of the action symbols can be read with my screen reader. It just shows up as a blank space instead of reaction, one-action, three-actions, etc. If you could fix this ASAP, that would be great. I’m assuming it just slipped under the radar at some point.
RiverMesa |
On the other hand, none of the other NPCs in the gallery have a name that is that of a class or class path - no ruffians, no rangers, no warpriests, no wizards.
So if the APG CE champion path is called that, it will cause confusion (however little) between that and the NPC type, which I don't think Paizo would want.
So I wouldn't worry, personally.
...EDIT: Well okay immediately after saying that I spotted a ruffian on the list. Still, most of the names seem to avoid trying to correlate with what already exists for PC class/class path names.