Pathfinder Gamemastery Guide

4.20/5 (based on 11 ratings)
Pathfinder Gamemastery Guide
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Whether you are a new Game Master or experienced storyteller, you can always find new ways to hone your craft. This 256-page Pathfinder Second Edition rulebook contains a wealth of new information, tools, and rules systems to add to your game. Inside you will find handy advice for building your own adventures, designing towns, and creating vibrant characters alongside rules systems for dramatic chases, thrilling tournaments, and deadly duels. This book also includes more 40 pages of sample nonplayer characters, from the simple town guard to the vile cultist, presented to make your job as GM that much easier!

The Pathfinder Gamemastery Guide includes:

  • Rules, advice, and guidelines to build adventures, campaigns, and the denizens and treasures that lurk within, from settlements to nations to infinite planes!
  • Creative variant rules to customize the rules to make the game your own, including variant bonus, feat, and magic item progressions, characters gaining the power of multiple classes at once, and more!
  • All sorts of new and variant magic items including intelligent items, cursed items, artifacts, quirks you can add to items, and a brand new type of item called a relic that scales with your character!
  • A catalog of subsystems to handle unique situations, from thrilling chases to researching mysteries to vehicle combat to elaborate duels to sandbox-style "hexploration" and more! Plus, a universal victory point system to help you design your own subsystems!
  • More than 60 new NPCs to use in your game, designed for maximum usefulness to all Pathfinder campaigns!

ISBN: 978-1-64078-198-6

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Other Resources: This product is also available on the following platforms:

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Pathfinder Nexus on Demiplane
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Note: This product is part of the Pathfinder Rulebook Subscription.

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This product is non-mint. Refunds are not available for non-mint products. The standard version of this product can be found here.

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PZO2103


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Average product rating:

4.20/5 (based on 11 ratings)

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GMG good

5/5

Becomes outdated with the remaster / the GM Core. Was good though.


4/5


Mix of really great and some very bad

4/5

The quality of this book is very extreme: either it's superb or outright terrible. Personally, everything was well designed except for:

* Hexploration: very confusingly written, so few activities that everyone has to homebrew the other 50%
* Leadership: plain boring and even detrimental if you use lieutenants as cohorts
* Skill Points & Ability Score Variants: there's no benefit of using these except to shut up 1e diehards. Incredibly complicated mechanisms that play out almost exactly the same.


Essential for a GM Stepping Outside the Box

5/5

Relic weaponry is my favorite thing about this book - really allows you to personalize weapons or equipment for story purposes.


Website ate my first review of this, so this will be brief

3/5

In short, a great book for some GMs and of limited value to others. The distinction rests primarily on how closely you follow prewritten adventures or if you generate all your own content. The further towards the home campaign you get, the more value this book has for you.

The specific encounter types like chases and infiltration are terrific. Solid subsystems and I've made good use adding one or two of these into adventure paths and scenarios I've run. They make definite sense and once players understand them, ratchet up the narrativist play in complex encounters instead of being all about single rolls. One of the biggest problems I've seen in other games is watching group subterfuge always fall apart because one player rolls bad once. This softens that out, adds concepts for how a not-sneaky player can add to a stealth mission, and so on. Really happy about this.

The alternate rules are quite nice and some are highly creative. I haven't gotten to use any at a table yet, but I will when the timing is right (for instance, I'm strongly considering running Agents of Edgewatch with automatic bonus progression to avoid some of the loot troubles that AP appears to have). Dual classing is incredibly popular, I have seen around here and elsewhere, though I haven't had a scenario where it was a particularly good fit.

Other additions are nice. Monster creation rules, NPC codex, and basic GM advice are never bad things, though they are a hard reason to strongly recommend this book.

Not a buy for players, probably shouldn't be one of the first books a new GM buys either. But established GMs, especially ones building campaigns and encounters on the regular, can definitely get some mileage from this book. Overall, not essential but probably beneficial.


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4 people marked this as a favorite.

Wish my copy would hurry up been pending since the 10th


Pathfinder Rulebook Subscriber

My copy has been pending since the 10th as well.

I have an idea in my head for a campaign.

I know I will be using the relic rules

Free archetype rules.

Possibly the different methods to do bonuses based on level. Like now it is +1/level for most everything.

The one thing I would also like is like a base generic class. Everyone would be that class and then multi class into what base class you want.

That though might be going to far.

For example it would be like final fantasy type thing. Everyone is a hero. One might be a hero/wizard, another hero/fighter etc....


1 person marked this as a favorite.

I like the relics in the book.

Contributor

7 people marked this as a favorite.

Just chiming in to say that the 0-Level character rules have a picture of farmboy Valeros, and it's seriously my favorite piece of art in this book.

It's hard to draw kids well, even harder to draw kid versions of adult characters. The piece in this book is really good for capturing Valeros's feel while still making him look young, rather than a tiny adult.

The Exchange

Pathfinder Lost Omens, Rulebook Subscriber

Is it shipping or not. My order says shipped but it's in this not quite out the door state? Was there a snafu?

Silver Crusade

I would call or make a thread in the customer service forums rather than randomly ask here.


Pathfinder Roleplaying Game Superscriber

Is the Shadowstaff one of the artifacts in this book?


I would like to know if there are any new artifacts that have never shown up before. How are the relic rules, do people like them? Those sort of things.

Silver Crusade

2 people marked this as a favorite.

Relic looks cool, having a strong magic item that grows with you, and the rules for it look neat so far.

As for Artifacts we have classics as well as the Pathfinder created SERITHTIAL!

Oh and Shot of the First Vault, dunno if that’s new.

Design Manager

9 people marked this as a favorite.

The shot is brand new. It's no surprise that Luis Loza had ideas for some awesome new artifacts, and Eleanor Ferron's cursed items still make me smile every time, especially her conversion of Jason's bag of weasels from his Glass Cannon stream.

Silver Crusade

1 person marked this as a favorite.

Yusssss, the Bag of Weasels is awesome!

Dark Archive

Pathfinder Roleplaying Game Charter Superscriber

I got my physical books today. I'm not even 100% I ever got my shipping notification email.

Anyway, there's quite a bit of interesting stuff here, but 2e still just isn't grabbing me yet. One brief blurb with one power and no new feats for the antipaladin is disappointing. I know, I know, wait for the APG. It might have just been better to skip any info from it here, IMO.

Silver Crusade

4 people marked this as a favorite.

… it's a NPC Codex for GMs, not a preview for players.


Pathfinder Adventure, Rulebook Subscriber

How did anyone order the pdf already? I can only order the pdf beginning 26th?

Grand Lodge

1 person marked this as a favorite.
Pathfinder Adventure, Rulebook Subscriber

Those who subscribe receive the PDF when their order ships.


Pathfinder Adventure, Rulebook Subscriber
TriOmegaZero wrote:
Those who subscribe receive the PDF when their order ships.

tnx then I shouldn't order at all.....got a subscription and waiting still

Silver Crusade

KageNoRyu wrote:
TriOmegaZero wrote:
Those who subscribe receive the PDF when their order ships.
tnx then I shouldn't order at all.....got a subscription and waiting still

Correct, when your subscription ships you'll get access to the PDFs.


1 person marked this as a favorite.
Pathfinder Adventure, Rulebook Subscriber

hopefully before 26th then^^'


Question, how exactly do the NPC creation rules work? Been wondering that since they got rid of hit dice.

Liberty's Edge

1 person marked this as a favorite.
VVKing wrote:
Question, how exactly do the NPC creation rules work? Been wondering that since they got rid of hit dice.

Um pretty sure they released the npc creation rules in a a blog post months ago

Liberty's Edge

1 person marked this as a favorite.
Paladinosaur wrote:
VVKing wrote:
Question, how exactly do the NPC creation rules work? Been wondering that since they got rid of hit dice.
Um pretty sure they released the npc creation rules in a a blog post months ago

Here it is!

https://paizo.com/products/btq021ct?Gamemastery-Guide-Monster-and-Hazard-Cr eation


1 person marked this as a favorite.
Paladinosaur wrote:
Paladinosaur wrote:
VVKing wrote:
Question, how exactly do the NPC creation rules work? Been wondering that since they got rid of hit dice.
Um pretty sure they released the npc creation rules in a a blog post months ago

Here it is!

https://paizo.com/products/btq021ct?Gamemastery-Guide-Monster-and-Hazard-Cr eation

Linkified


I'd like to play PCs and thier NPCs families Campaign,
Commoner,expert classes and babies,chielden build rules so on are helpful.

Dark Archive

2 people marked this as a favorite.
Pathfinder Starfinder Roleplaying Game Subscriber

Well this book has tons of cooler stuff I don't even remember them talking about :O Seriously holy crap

For example, there is steam giant in vehicles :O There is fricking steam powered mech in the vehicles xD

Dark Archive

The-Magic-Sword wrote:
dirtypool wrote:
The-Magic-Sword wrote:
The art obviously, but it was just a cropped shot of just the text on the table of contents that excluded all artwork, so it would just be a small portion of the trade dress (namely the font, and the placement of page number, section titles, etc) we're discussing. I'm actually not convinced it would be copyrightable, but this doesn't seem like the place to talk about it, and I removed it to keep the powers that be happy.
The completed work is copyrighted as a whole. Your own linked document does not say “the table of contents is exempted” it says that a listing of contents is exempted; meaning if you typed out a list of the the contents it would be exempt from the copyright of the original work - but a photograph of the actual TOC isn’t exempted.

You guys are right, and I'm wrong, it's a good thing that it would probably fall under Fair Use since the AMA is functionally reviewing the product, and also a good thing that I've already removed the picture.

_______________________________________________________________________

Moving on (seriously, I'm feeling uncomfortable having my face repeatedly rubbed in this and would prefer for it to end with my admission that I was wrong about it not being protected by copyright) the book is out for subscribers, what is everyone's favorite aspect of it?

I'm personally really enjoying The Free Archetype system, I'll probably eventually implement it on a permanent basis in my games, once we have all the archetypes coming in the APG.

Another librarian here, and although I haven't seen the image you posted, it sounds to me like it'd indeed count as a perfect example of Fair Use, at least according to my country's copyright laws. I should note that Finnish laws are probably more flexible; you're even allowed to legally scan copyrighted material for your own personal use (this also includes your family and "inner circle" of friends).

For example, you could check out and scan any number of Pathfinder books at your local library (max. 3 digital copies per book) and let your friends use the PDFs when you're gaming. You're not allowed to distribute the files, but you could hand them 3 USBs that contained the books and they would return those USBs to you after each session.


Hey so I'm trying to purchase the PDF but it keeps coming up "your request produced an error" am I just too early to the party and I have to wait for the switch to flip?


Should list the Deluxe edition together on the same item page tbh.

Liberty's Edge

1 person marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Trying to purchase PDF generates an error.

Seems the paizo pugwampies are bound and determined to make sure I don't see this book until they're good and ready to let me.

Verdant Wheel

I bought the pdf ...no problem for me. Amazing book.

Silver Crusade

Pathfinder Adventure Path Subscriber

Just got my PDF. Fantastic read so far!


Reckless wrote:

Trying to purchase PDF generates an error.

Seems the paizo pugwampies are bound and determined to make sure I don't see this book until they're good and ready to let me.

I would guess because you're a subscriber just purchasing the PDF before your order ships is probably the cause of the error.

Liberty's Edge

Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Happy for y'all.

Me, not so much. Would be happy if subscription copy shipped before release date. Would settle for being able to buy PDF on release date, because I really want to read through this book. Neither of those scenarios are panning out.

Liberty's Edge

Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
captain yesterday wrote:
Reckless wrote:

Trying to purchase PDF generates an error.

Seems the paizo pugwampies are bound and determined to make sure I don't see this book until they're good and ready to let me.

I would guess because you're a subscriber just purchasing the PDF before your order ships is probably the cause of the error.

Probably. This is just one of those rare circumstances where subscribing is worse than being a casual consumer.

Dark Archive

Reckless wrote:
captain yesterday wrote:
Reckless wrote:

Trying to purchase PDF generates an error.

Seems the paizo pugwampies are bound and determined to make sure I don't see this book until they're good and ready to let me.

I would guess because you're a subscriber just purchasing the PDF before your order ships is probably the cause of the error.
Probably. This is just one of those rare circumstances where subscribing is worse than being a casual consumer.

Try clearing your cookies for paizo.com. I was having the same problem, and that fixed it.

Dark Archive

2 people marked this as a favorite.
Pathfinder Starfinder Roleplaying Game Subscriber

Private mode also works for some reason(i guess it turns off cookies or something)


Yeah had to go private mode and it worked, thanks for the help peeps :)


1 person marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Curses!! I see the dreaded "Antipaladin" has made it into the rules. There goes my hope of seeing the class get a more creative name. Guess I should expect Anti-Redeemer and Anti-Liberator as well. D:

The Exchange

Pathfinder Lost Omens, Rulebook Subscriber
Ly'ualdre wrote:
Curses!! I see the dreaded "Antipaladin" has made it into the rules. There goes my hope of seeing the class get a more creative name. Guess I should expect Anti-Redeemer and Anti-Liberator as well. D:

They may be better than Abandoner and Incarcerator.

Design Manager

2 people marked this as a favorite.
Shadowfoot wrote:
Ly'ualdre wrote:
Curses!! I see the dreaded "Antipaladin" has made it into the rules. There goes my hope of seeing the class get a more creative name. Guess I should expect Anti-Redeemer and Anti-Liberator as well. D:
They may be better than Abandoner and Incarcerator.

What about Skelm?


1 person marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

I like Skelm, but would have to be for a very particular subclass imo. One based in a part of Golarion that has a culture similar to South Africa.

Personally like the name Ravager. To ravage means to "cause severe and extensive damage or destruction", which is literally what the Antipaladin is all about. Holy warriors of wanton destruction, mayhem, and havoc. Plus, I think there's a way to shoehorn some lore behind the term being related to Rovagug.

I just really dislike the name Antipaladin. Always have, always will. It's uninspired to me, especially in a world were we now have the likes of the Redeemer and Liberator. I can't imagine that the LE and NE Champions will simply be Anti- versions of their Good counterparts. I'd hate to see every other subclasses get inspiring, meaningful names, and then the CE Champion is simply seen as the antithesis to the Paladin, which I'd argue isn't very accurate.

Just my personal two cents on the matter. I'll personally just refer to them as Ravagers either way in my games.


4 people marked this as a favorite.
Ly'ualdre wrote:

I like Skelm, but would have to be for a very particular subclass imo. One based in a part of Golarion that has a culture similar to South Africa.

Personally like the name Ravager. To ravage means to "cause severe and extensive damage or destruction", which is literally what the Antipaladin is all about. Holy warriors of wanton destruction, mayhem, and havoc. Plus, I think there's a way to shoehorn some lore behind the term being related to Rovagug.

I just really dislike the name Antipaladin. Always have, always will. It's uninspired to me, especially in a world were we now have the likes of the Redeemer and Liberator. I can't imagine that the LE and NE Champions will simply be Anti- versions of their Good counterparts. I'd hate to see every other subclasses get inspiring, meaningful names, and then the CE Champion is simply seen as the antithesis to the Paladin, which I'd argue isn't very accurate.

Just my personal two cents on the matter. I'll personally just refer to them as Ravagers either way in my games.

I'm going to start referring to Paladins as Antiantipaladins.

Silver Crusade

Granted it's not an absolute guarantee that one of the Evil Champions in the APG is even named Antipaladin, this was just an NPC codex.


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
Rysky wrote:
Granted it's not an absolute guarantee that one of the Evil Champions in the APG is even named Antipaladin, this was just an NPC codex.

Fair, but given the sidebar information, I'm thinking it will be.

Also, wouldn't an Anti-Antipaladin just be an Paladin?


I don’t know where to put this, so its going here. I have one problem. In chapter 5 with the NPC Gallery, none of the action symbols can be read with my screen reader. It just shows up as a blank space instead of reaction, one-action, three-actions, etc. If you could fix this ASAP, that would be great. I’m assuming it just slipped under the radar at some point.

Liberty's Edge

Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
CorvusMask wrote:
Private mode also works for some reason(i guess it turns off cookies or something)

Also worked for me, thanks. This one pdf won't be free, but at least now I can read the thing.


1 person marked this as a favorite.
Ly'ualdre wrote:
Rysky wrote:
Granted it's not an absolute guarantee that one of the Evil Champions in the APG is even named Antipaladin, this was just an NPC codex.

Fair, but given the sidebar information, I'm thinking it will be.

Also, wouldn't an Anti-Antipaladin just be an Paladin?

Yep.

Wayfinders

On the other hand, none of the other NPCs in the gallery have a name that is that of a class or class path - no ruffians, no rangers, no warpriests, no wizards.
So if the APG CE champion path is called that, it will cause confusion (however little) between that and the NPC type, which I don't think Paizo would want.

So I wouldn't worry, personally.

...EDIT: Well okay immediately after saying that I spotted a ruffian on the list. Still, most of the names seem to avoid trying to correlate with what already exists for PC class/class path names.

Liberty's Edge

1 person marked this as a favorite.

Antipaladin has too long of a history in the game to ever change.

Though I agree that Ravager or Destroyer would be a great fit for CE, with Tyrant for LE and Terror for NE.


1 person marked this as a favorite.
Ly'ualdre wrote:


Also, wouldn't an Anti-Antipaladin just be an Paladin?

woooosh

Silver Crusade

2 people marked this as a favorite.

The Anti-Antipaladin is the Vindictive Bastard from P1.

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