World Guide 2


Lost Omens Products


Pathfinder Adventure, Adventure Path, Rulebook Subscriber

Whenand where was it anounced, teased?


Paizo Charter Superscriber; Pathfinder Companion, Pathfinder Accessories Subscriber; Starfinder Charter Superscriber

It wasn't.


All we really know is that it's more rules-heavy than the first one, with posts like this one.

Cheers!
Landon


Pathfinder Companion, Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

I bet we will hear something about it this Saturday.

Paizo Employee Managing Developer

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That is a solid bet. :)


Gods? Races? Equipments? Player Options? GM tools? Today is the day! We will finally see what comes next after the the Edition Change.


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Pathfinder Adventure Path, Rulebook Subscriber

They actually discussed the next TWO Lost Omens books at the banquet.

Lost Omens Character Guide ( October?)

Has tons of new backgrounds for coming from anywhere in the Inner Sea, as well as some new archetypes that are more regional. From the sounds of things, a lot of these may be listed as 'uncommon' with a shift to common if your character is from the associated region. Also has roleplay ties and faction info to put your PC (or NPCs or monsters, for GMs) more 'into' Golarian.

LO3: Lost Omens: Gods & Magic (I think this was slated for December)

Lots and lots of more deities with their domains and spells and powers and favored weapons, etc. More magic items, more spells, etc. More rituals, for the non-spellcasters to play with, too.

I think they are both 128 pages.


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Dave Skidmore wrote:

They actually discussed the next TWO Lost Omens books at the banquet.

Lost Omens Character Guide ( October?)

Has tons of new backgrounds for coming from anywhere in the Inner Sea, as well as some new archetypes that are more regional. From the sounds of things, a lot of these may be listed as 'uncommon' with a shift to common if your character is from the associated region. Also has roleplay ties and faction info to put your PC (or NPCs or monsters, for GMs) more 'into' Golarian.

LO3: Lost Omens: Gods & Magic (I think this was slated for December)

Lots and lots of more deities with their domains and spells and powers and favored weapons, etc. More magic items, more spells, etc. More rituals, for the non-spellcasters to play with, too.

I think they are both 128 pages.

WG2 was announced for October indeed and the WG3 was announced for January. We could predict we are getting a World Guide per three months, four a year.

The second World Guide isn't centered in one of my expectations (races, gods, equipments, etc.) but has lots of options for characters to be strongly tied to the Lost Omens setting. New heritages for all the core ancestries, and also three new ancestries (hobgoblin, leshy and lizardfolk). There are also archtypes and templates to dress your characters AND MONSTERS as part of a organization (like a hell hound that serves the Hellkinights).

The WG3 is indeed a book centered on the GODS! *---*

It is said to provide options for hundreds of gods through an index table (I suppose something close to the tables we got in Inner Sea God appendix). We can also expect options for all classes, not only the Cleric or the Champion. But we are obviously getting new domains and new spells.

Hope we get at least the 35 gods covered with illustrations. I would really like to get a spread per god in this one, just as in the original Gods and Magic. That's the name of the book by the way.


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I'm looking forward to getting to play a Cleric of Nergal in PF2. My fave evil god, personally. With the complete overhaul of domains and granted spells, things should be really interesting in this book.


Never heard of Nurgal until I saw your post. I need to read my Gods of the Inner Sea books closer.


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Barnabas Eckleworth III wrote:
Never heard of Nurgal until I saw your post. I need to read my Gods of the Inner Sea books closer.

There's both a Nurgal and Nergal. They used to be the same deity, but split off and now one is a Demon Lord and the other an Infernal Duke.

Liberty's Edge

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Leshies and Lizardfolk seems like a terrible decision. There are lots of more popular ancestries.

RPG Superstar 2010 Top 32

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Super excited to be getting lizardfolk this early, especially after they were relegated to a footnote in the ARG.


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Pathfinder Rulebook Subscriber
Paladinosaur wrote:
Leshies and Lizardfolk seems like a terrible decision. There are lots of more popular ancestries.

While I'm sure there's at least some more popular races, leshies earn a lot of immeadiate popularity when they were added as a race in Ultimate Wilderness. Plus. running the spectrum of races, and not just doling out the current popular race names is better imo. It lets people find new favourites and gives a shot to races that might not be as popular simply due to the fact that they're a latecomer or overshadowed by certain other races with ridiculously undeserved amounts of popularity (no names being named here).

Plus, leshy are cool, and they're different from most other races. They're literally starting off with shining a spotlight on a race that isn't even a humanoid.


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Paladinosaur wrote:
Leshies and Lizardfolk seems like a terrible decision. There are lots of more popular ancestries.

Agreed... But i think they will be giving those and make a bigger more well defined book for the cool ones... Like kobolds.


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Pathfinder Companion, Maps, Pathfinder Accessories, Pawns, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
oholoko wrote:
Paladinosaur wrote:
Leshies and Lizardfolk seems like a terrible decision. There are lots of more popular ancestries.
Agreed... But i think they will be giving those and make a bigger more well defined book for the cool ones... Like kobolds.

Yeah, I'm expecting those to be in the RPG line book that follows the GMG, probably sometime next spring.


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Pathfinder Rulebook Subscriber
Paladinosaur wrote:
Leshies and Lizardfolk seems like a terrible decision. There are lots of more popular ancestries.

Sometimes a less popular race might still be a superior choice if it fills a more unique niche.

A lot of popular choices are popular either because they're longtime staples or because they hit one or more of a few specific qualities that are extremely popular (Dark and severe, crazy and quirky, eternal underdog, just to name a few).

If these staples and qualities are already accounted for, then a more unusual pick may be more than a popular choice that just hits the same boxes as the choices already available. Drow, Teiflings, and Dhampir all hit a lot of the same boxes, for example. They all have their own unique and interesting flavor, but they are still very similar in what they all appeal to.

And besides, Lizardfolk are freaking awesome. They are so much cooler than they have any right to be, and I hope that actually including them as an early and supported ancestry helps them to get a bit of recognition.

Grand Archive

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Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
Vali Nepjarson wrote:
Paladinosaur wrote:
Leshies and Lizardfolk seems like a terrible decision. There are lots of more popular ancestries.

Sometimes a less popular race might still be a superior choice if it fills a more unique niche.

A lot of popular choices are popular either because they're longtime staples or because they hit one or more of a few specific qualities that are extremely popular (Dark and severe, crazy and quirky, eternal underdog, just to name a few).

If these staples and qualities are already accounted for, then a more unusual pick may be more than a popular choice that just hits the same boxes as the choices already available. Drow, Teiflings, and Dhampir all hit a lot of the same boxes, for example. They all have their own unique and interesting flavor, but they are still very similar in what they all appeal to.

And besides, Lizardfolk are freaking awesome. They are so much cooler than they have any right to be, and I hope that actually including them as an early and supported ancestry helps them to get a bit of recognition.

I have the feeling Zel is helping popularize them a lot right now. xD

TBH, I'm not a fan of Lizardfolks usually, but watching Zel go gives me lots of character ideas, and made me look up a bit of their culture, and it's surprisingly interesting. :X

... And Leshy are just too awesomely cute.


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Doktor Weasel wrote:
Barnabas Eckleworth III wrote:
Never heard of Nurgal until I saw your post. I need to read my Gods of the Inner Sea books closer.
There's both a Nurgal and Nergal. They used to be the same deity, but split off and now one is a Demon Lord and the other an Infernal Duke.

And just to be clear, Nergal is a dweeb and Nurgal is rad. I misspoke the first time.


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Albatoonoe wrote:
Doktor Weasel wrote:
Barnabas Eckleworth III wrote:
Never heard of Nurgal until I saw your post. I need to read my Gods of the Inner Sea books closer.
There's both a Nurgal and Nergal. They used to be the same deity, but split off and now one is a Demon Lord and the other an Infernal Duke.
And just to be clear, Nergal is a dweeb and Nurgal is rad. I misspoke the first time.

I'm picturing cultists ending up at the wrong rituals due to that confusion. "Praise Nurgal, demon lord of the merciless sun!" "Um, dude, this is a Nergal cult. The Nurgal cult is down the hall, third door on the right. Now get out of here, you chaotic types are totally disrupting our evil harmony. Always chanting out of tune."


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Leshy and Lizardfolk are great because they are so different from the other racial options. We don't have a plant race and we don't have a reptilian race, so they do a lot of work in opening up character space.


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I have only ever heard of Leshys recently. First in some PF1 supplement and then in the PF2 playtest. I still have to figure out, what exactly they are. It seems small intelligent grass type Pokemon?

And so you will be able to play a leshy druid with a leshy familiar?

Lizardfolk are cool. These are one of my favourite monstrous characters. Them being lizards and coldblooded just gives so many possibilities to different worldviews and priorities for them.


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masda_gib wrote:
I have only ever heard of Leshys recently. First in some PF1 supplement and then in the PF2 playtest. I still have to figure out, what exactly they are.
Bestiary 3 wrote:

Originally grown as servants for more powerful fey and intelligent plant life such as elder treants, leshys are sentient plants who look after their unintelligent brethren and serve as nature's verdant watchers. Several breeds of leshy exist, each being kindred to a broad group of plants or fungi. Among the best known are superstitious gourd leshys, wise seaweed leshys, strange fungus leshys, and wary leaf leshys, though others are rumored to exist, such as the surly cactus leshy, the sinister flytrap leshy, the garrulous snapdragon leshy, and the enigmatic lotus leshy.

[...]

masda_gib wrote:
And so you will be able to play a leshy druid with a leshy familiar?

Yes, but they'll be different varieties of leshy, kind of like how a human druid with a monkey familiar is a primate with a primate familiar. Leaf leshies have been available as familiars to some spellcasters for a while; Ultimate Wilderness introduced vine leshies as a playable race.


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Malk_Content wrote:
Leshy and Lizardfolk are great because they are so different from the other racial options. We don't have a plant race and we don't have a reptilian race, so they do a lot of work in opening up character space.

Yeah, they're unconventional choices, but I think that's part of what makes them good to have. Lizardfolk are a pretty classic fantasy trope, and unlike some of the other 'monster' races, are normally non-evil so are a bit easier to justify. And Leshy's are both unique as plant critters, and freaking adorable. How can you not like that bestiary picture of the Leaf Leshy with an orange-peel hat? And both are great races to play something with an alien mindset. That's something I know I like to play with when I do unusual races.

There are more established reptilian and plant races that they could have picked. Kobolds and Gohrans. But they've got a bit different niches, and have been covered before, and will almost certainly get write-ups along with some of the other more popular ancestries. Let the lizards and Leshys have their day in the sun. As cold-blooded creatures and plants, they both rather like it.


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I have been a big fan of Lizardfolk since Earthdawns T'skrang. Nothing beats a Dandy Lizard Swordslizard with a parrying blade on its tail :)
And while I am not super interested in Leshy, it adds to the uniqueness of the Pathfinder World, so I am all for it.


The Gold Sovereign wrote:


WG2 was announced for October indeed and the WG3 was announced for January. We could predict we are getting a World Guide per three months, four a year.

The second World Guide isn't centered in one of my expectations (races, gods, equipments, etc.) but has lots of options for characters to be strongly tied to the Lost Omens setting. New heritages for all the core ancestries, and also three new ancestries (hobgoblin, leshy and lizardfolk). There are also archtypes and templates to dress your characters AND MONSTERS as part of a organization (like a hell hound that serves the Hellkinights).

The WG3 is indeed a book centered on the GODS! *---*

It is said to provide options for hundreds of gods through an index table (I suppose something close to the tables we got in Inner Sea God appendix). We can also expect options for all classes, not only the Cleric or the Champion. But we are obviously getting new domains and new spells.

Hope we get at least the 35 gods covered with illustrations. I would really like to get a spread per god in this one, just as in the original Gods and Magic. That's the name of the book by the way.

I am so excited for this.

I hope it's out in December. Happy holidays it will be then.

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