Pathfinder Lost Omens: Gods & Magic

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Pathfinder Lost Omens: Gods & Magic

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No fantasy setting is complete without a pantheon of powerful deities for its characters to worship or fear. Whether you're a sneaky rogue asking the god of thievery for a blessing on your next heist or a valorous crusader calling the might of your patron down upon the forces of evil, faith and the forces behind it are key to every character's identity. Within this volume you'll find details on the gods and non-deific faiths of the Age of Lost Omens from the perspective of their clergy and lay worshipers. You'll also discover new domains, feats, and spells to customize your character, and an exhaustive index of hundreds of deities from the Pathfinder setting you can worship (and the mechanical benefits of doing so).

An indispensable 128-page resource for both players looking to flesh out their characters' motivations and Game Masters aiming to bring the evil cults, zealous evangelists, and holy warriors of their campaigns to life, Pathfinder Lost Omens Gods & Magic is an essential addition to any Pathfinder Second Edition campaign!

Written by: Robert Adducci, Amirali Attar Olyaee, Calder CaDavid, James Case, Adam Daigle, Katina Davis, Leo Glass, Joshua Grinlinton, James Jacobs, Virginia Jordan, Jason Keeley, Jacky Leung, Lyz Liddell, Ron Lundeen, Stephanie Lundeen, Jacob W. Michaels, Matt Morris, Dave Nelson, Samantha Phelan, Jennifer Povey, Jessica Redekop, Nathan Reinecke, Patrick Renie, David N. Ross, Simone D. Sallé, Michael Sayre, David Schwartz, Shahreena Shahrani, Isabelle Thorne, Marc Thuot, Jason Tondro, and Diego Valdez

ISBN: 978-1-64078-202-0

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Best lost omens setting book to date

5/5

This is, by a fair margin, the best book in the Lost Omens setting line to have been released so far.

First, on the whole, the artwork is great. There are a couple exceptions (Besmara's and Milani's art looks a little funny), but on the whole the artwork is amazing (Urgathoa's is probably my favorite, but they're pretty much all fantastic).

Second, the flavor is amazing, especially for the "big 20". I wouldn't have thought it, but adding details like a list of common Worshippers goes a long way to helping give a feel for what the God is like (I wish they'd done this for all of the deities in the book). And the Aphorisms, and explanations of each, for each of the "big 20" is awesome -- perfect for giving devout worshippers of those gods a role-playing "hook" to help flesh out their character.

Third, and most importantly (from my perspective), there's a fair amount of crunch in this book, and pretty much all of it is great. The divine boons and curses for each God rain plot hooks like mana from heaven, the extra skill feats are intriguing and well-balanced with the skill feats in the CRB, there's a batch of flavorful and interesting deity-specific magical items, and best of all, the new spells (spell slot and focus) are really interesting and well-balanced -- almost all of the spells are one's I'd consider taking, at least for some builds, but none of them were "must haves" that clearly stood out as more powerful than the ones in the CRB.

All-in-all, a really great book.


Flashing Less Skin Then Jesus.

5/5

It's a great, well written and beautifully illustrated book with impeccable editing, though I am disappointed that there isn't as much skin as previous reviews led me to believe. Still, despite being less sexualized than certain other publications I'm incredibly impressed with all the hard work and love that everyone put into this book.

And at least there's an equal amount of beefcake (Kurgess and Grusathatha (sp?) I'm looking at you!) to balance the deities out.

I'm very impressed with the player options, especially more spells and all the deities included in the table at the back of the book.

I'd give it ten stars if they'd let me.


overall I recommend this book

5/5

Overall I recommend this book. I want to be clear, because I have seen it asked in various discussions/forums, that the "And Magic" part of this book does include spells and magical items; however, there should not be the expectation that those spells and magical items take up half the book. Those options are there, and they are good, but this book is largely a lore book on the various deities and then includes a chapter on the spells/items/feats/new domains (~22 pages).

Getting that out of the way, the lore itself is well written and I have enjoyed reading the aphorisms for the deities. I really like that this book provides more options for deities for characters to worship, or for world/campaign building.

As far as character options go, there are tons of new deities that can now be worshiped and 18 new domains which opens up a lot of customization that I look forward to utilizing in the future when building PCs (I'm largely a player since I'm still fairly new to TTRPG but look forward to GM'ing someday). One focus spell i really enjoyed was one that lets you summon a bunch of tiny, incorporeal dragons. Fun!

Overall I recommend this book, especially if you're looking to incorporate Golorian deities into a campaign or build a PC that worships a deity and want more options than what is found in the CRB.


An Essential book for Integrating Divine Power into a PF2 Campaign

5/5

For an explanation of how I use the five star review method, see my entry on So What's the Riddle Like Anyway? HERE.

Lost Omens: Gods & Magic is a Pathfinder 2nd Edition Campaign supplement covering religion on Golarion. It doesn’t cover all the gods that have been revealed in the setting so far: that would require a book much larger than this. It is designed to bring some of the concepts from the old Pathfinder 1st Edition Inner Sea Gods into PF2 as well as introducing new concepts that the new game system can handle better than the old one could.

The first chapter is the overview, covering the place gods and religion have in Golarion. This is a very concise and uncomplicated description, condensing the basics of religious life in the Lost Omens setting into two pages. Great for those just getting into it or those who have read articles spread out over the entire print run of first edition and would prefer a one stop reference.

Rules elements are included here for using alternate domains for the core 20 gods found in the Core Rule Book, incorporating the subdomain concept (after a fashion) and the separatist cleric archetype with a couple of feats. This shows the strength of the new system: if an old PF1 archetype only swapped out one thing, it could be represented by a class feat in PF2.

The overview covers rules for changing faiths, favored weapons for non-clergy and champions, a new background (Raised By Belief) available to a devout character of any class that is easily customized to each deity or philosophy, and a template structure for building opponents that thematically fit with a deity. All great stuff and very easy to implement.

The best part of the section are the rules for divine intercessions. Though the gods rarely interfere directly with the world, rules are given for the rare gift or curse from a pleased or displeased deity. The GM is advised to use them sparingly and only when role-play makes them appropriate, but this sort of story point is a great gift for story-oriented GMs everywhere. Having a god give a small temporary blessing for service rendered or a little zap for an insult adds flavor and consequence to the player’s choices. This is wonderful flavor and an excellent easy-to-implement tool.

The second chapter covers the basic information and description of the twenty core deities of the Lost Omens setting, adding to the brief overview given in the CRB, as well as brief descriptions of twenty other gods somewhat worshiped in and around the Inner Sea region. Not only do we get great new art for all forty deities, but we get information for use with the new Background, alternate domains for the core 20, the divine intercessions each of the core twenty usually use, their relationships with other gods, all amazing material. We also get a piece of art showing how one culture or another has depicted each of the twenty core deities in the setting itself. This conveys cultural values and aesthetics as well as the nature of veneration for each religion with a simple picture. I absolutely loved this!

Speaking about the art in the book, it is solid and all high quality. Though there is some sexy imagery of a few female gods, except for Calistria it is all less revealing than previous images of the deities. Calistria, as the goddess of lust, looks pretty much exactly like she should. The picture of Shyka the Many starting the third chapter is wonderfully representative: beautiful and eerie at the same time. So overall the art exceeds my expectations both regarding modern standards and wow factor.

The writers did work up the divine intercessions for the secondary twenty deities, but these were sadly unable to be included due to space constraints. So Paizo did a wonderful thing: they included the divine intercessions and more detail on their workings in a free web supplement! Be sure to download it, as it essentially gives you forty gods fully realized and ready to go with all the new rules.

The third chapter covers a brief and incomplete overview of the demigods and other deities of the setting. The chapter covers the highlights and explains the various groups and pantheons, but if you want all the deities written up so-far, you’ll have to look to the old Pathfinder Campaign Setting books. With so many deities, there is no way they could cover them all, but they do give you an idea of what is out there and how they relate to each other and the setting.

Chapter four is one of the more exciting ones for me as it covers pantheons and philosophies and rules on how to use them in game. They give three sample pantheons (Dwarves, Elves, and the Godclaw) and explain that you still have a patron deity within the pantheon whose edicts and anathema you must follow. But you also follow the edicts and anathema of the pantheon. Doing this allows you to select the pantheon’s domains, favored weapon, etc. More versatility and a way to expand on cleric and champion options.

I used the sample pantheons and rules to create two pantheons for the Extinction Curse Adventure Path in this thread. It was very easy to do. You just take a group of deities that would be invoked in the practice of an occupation (like farming, for example) or culture (like forest goblins) and build edicts and anathemas that wouldn’t violate the various gods’ edicts and anathemas. Select appropriate domains and a favored weapon, skill, abilities, alignments, and cleric bonus spells. It took me very little time to complete.

The rest of the chapter details eight philosophies on Golarion, from the Esoteric Order of the Palatine Eye to the Laws of Mortality to Atheism. All but atheism and free agency have rules that work with the Raised by Belief background, as well as acceptable alignments, edicts, and anathemas. This means that someone raised with the Laws of Mortality can used the Raised by Belief background without worshiping a deity. Very cool!

The final chapter is about character options: feats, spells, new domains (with focus spells!), new weapons, and magic items tied to the deities and philosophies. The feats are quite varied, from the obvious—like being able to bless water—to faith and philosophy specific. As an example, Mortal Healing works with Godless Healing (from the Lost Omens: World Guide) and the Laws of Mortality to augment non-divine healing. There is even a feat—Charlatan—that allows someone to fake divine power through manipulation of magical items. This alludes to a faith that is not actually detailed in the book, and a wonderful addition to material ported over from PF1.

The spells are cool (I particularly like brand the impenitent, a curse that marks someone with an ethereal holy symbol of your deity and that only other followers of your faith can see, but they can see it even when the subject is concealed). The new domains and focus spells match up with the new gods presented in the book, giving a lot more faith-based options for clerics and champions as expected from a book called Lost Omens: Gods & Magic.

The items and weapons present cool new weaponry like a polytool (yes, the Swiss army knife now exists in Golarion), the bladed scarf, and the fighting fan. The magic items are all tied to the various faiths (yes, there is a bottomless stein from Cayden Cailean. Like you expected anything else).

The rest of the book is a list of the gods briefly described in chapter three so they can be used with the rules in the CRB and this volume. There are A LOT of gods listed here, covering everything from Empyreal Lords to the Outer Gods to Ancient Osirion Gods. In my opinion, 150 gods are enough to cover most campaign needs.

Final Thoughts: I love this book. It really covers everything you need to integrate the religious systems of Golarion into your campaign. If you want more information, you can find detail on all the gods on the Archives of Nethys, so this primer is really a great intro for new gamers and an aid for GMs learning to work religion rules into PF2. All in all, I consider this an essential book for GMs, with the sample rules systems being of use to even those developing their own deities and pantheons. Five out of five stars.


4/5

This book is great for those that like the deities in the setting. The rules for the included gods are thorough and cover everything you need to play clerics for each god. Granted, they don't cover everyone, like the Goblin Hero Gods or the Orcish Gods, but they cover a lot of ground for the size of the book.


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Syri wrote:

Ooh, new from Klaher! Here's art of Abadar himself . . .

And is this here a worshiper of Casandalee?

I find it strange that both of those god illustrations (Chaldira in the earlier post and "Abadar") have the characters dressed in red and green like it's Christmas. That's not how I imagine Abadar at all. I think of him in gold armor (the 1e illustration).

Dark Archive

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Wolf Munroe wrote:
Syri wrote:

Ooh, new from Klaher! Here's art of Abadar himself . . .

And is this here a worshiper of Casandalee?

I find it strange that both of those god illustrations (Chaldira in the earlier post and "Abadar") have the characters dressed in red and green like it's Christmas. That's not how I imagine Abadar at all. I think of him in gold armor (the 1e illustration).

One of my players at least prefers this version of Abadar :D (they said something about this version looking much more regal than the "Tony Stark" version)


Syri wrote:

Ooh, new from Klaher! Here's art of Abadar himself . . .

And is this here a worshiper of Casandalee?

Without his keys and his crossbow? That's a big change is his visual. I can't say I like it if that's the case.


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^ He's a f&!#ing deity. If he doesn't feel like lugging around a crossbow every single moment, who's to argue?
I mean, he's not even an especially martial deity, so I don't see his weaponry being so absolutely critical to his essence.
Not every deity should have the same type of relationship to their "Favored Weapon".
Fixating on mechanical aspects like that seems like it gets in the way of naturalistic exposition.

Dark Archive

Pathfinder Adventure Path, Companion, Lost Omens, Pawns Subscriber

I understand the book has mostly been laid out already. Will we possibly see any further information on Sivanah in this book?

Paizo Employee Creative Director

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the Haunted Jester wrote:
I understand the book has mostly been laid out already. Will we possibly see any further information on Sivanah in this book?

The book is much more than "mostly laid out." As in... it's off to the races. Sivanah and all!


Quandary wrote:

^ He's a f#%*ing deity. If he doesn't feel like lugging around a crossbow every single moment, who's to argue?

I mean, he's not even an especially martial deity, so I don't see his weaponry being so absolutely critical to his essence.
Not every deity should have the same type of relationship to their "Favored Weapon".
Fixating on mechanical aspects like that seems like it gets in the way of naturalistic exposition.

Firstly, please, don't get me wrong. The illustration itself is amazing. I really liked his green and red cloak and breastplate. But Illustrating Abadar without his keys and crossbow, is like illustrating Cayden Cailean without his tankard.

I mean, that's how he has been illustrated in Gods & Magic, PFCS: Inner Sea Gods and even in Seven Days to the Grave. Always with his crossbow and keys. There are at least two other illustrations of him and at least his keys are always chained to his waist (he is the master of the First Vault after all). We can't deny those two are core features of his "appearance".

And I'm not even talking about how he looks like a completely different character, fully reworked. I actually liked his new embroidered green and red cloak. So, It's not like I can't accept this new version, but it really doesn't feel like I'm looking at "old school" Abadar.

Dark Archive

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The Gold Sovereign wrote:
Quandary wrote:

^ He's a f#%*ing deity. If he doesn't feel like lugging around a crossbow every single moment, who's to argue?

I mean, he's not even an especially martial deity, so I don't see his weaponry being so absolutely critical to his essence.
Not every deity should have the same type of relationship to their "Favored Weapon".
Fixating on mechanical aspects like that seems like it gets in the way of naturalistic exposition.

Firstly, please, don't get me wrong. The illustration itself is amazing. I really liked his green and red cloak and breastplate. But Illustrating Abadar without his keys and crossbow, is like illustrating Cayden Cailean without his tankard.

I mean, that's how he has been illustrated in Gods & Magic, PFCS: Inner Sea Gods and even in Seven Days to the Grave. Always with his crossbow and keys. There are at least two other illustrations of him and at least his keys are always chained to his waist (he is the master of the First Vault after all). We can't deny those two are core features of his "appearance".

And I'm not even talking about how he looks like a completely different character, fully reworked. I actually liked his new embroidered green and red cloak. So, It's not like I can't accept this new version, but it really doesn't feel like I'm looking at "old school" Abadar.

I can maybe see the keys missing being important, but not the crossbow part since to be honest, Abadar has never really been that much of "martial" deity so it was always kinda questionable why he carried it around.(especially since he doesn't usually carry it in pictures where he is in scenery)


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Pathfinder Roleplaying Game Superscriber

I wonder when they will update the Cover art and description for this book on here. The cover for this is beautiful and I wish to admire.

Grand Lodge

Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

I really hope that each deity that it makes sense for gets a feat or 2 and that some of them are non-class specific.

A feat or feats for starknives would go a long way since they are basically worse more expensive daggers and are martial weapons so don't get the Champion damage boost simple weapons get that would greatly help it.

But feats for Glavies for Shelyn would be welcome.

Also something similar to the divine boons from ISG


Will there be updates to the Sentinel, Evangelist and the other PRC's from Inner Sea Gods?


Syri wrote:

Ooh, new from Klaher! Here's art of Abadar himself . . .

And is this here a worshiper of Casandalee?

I like the art that has been previewed. Does this mean that we might get another picture of Ragathiel?

Grand Lodge

I am sorry to say that, but i saw a book cover on the Instagram, where there are Iomedae, Cayden Caylean and Norgorberg on the front like colored statues, and it looked way better as a Gods and magic guide than some dwarf fighting on the bridge.... So i hope that the one on Instagram will be final visualization.


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I much prefer Abadar carrying scrolls and books (presumably business ledgers) than a crossbow, though the keys being gone is an odd choice (though maybe there is a story reason? What if someone stole the keys? Not physically, as the keys probably don't exist physically, but the metaphysical keys?).

I actually really like the idea of a high level adventure to recover the stolen metaphysical keys of Abadar from some thief related deity or demigod (Thamir Gixx seems like a good option)

Silver Crusade

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Pathfinder Adventure, Adventure Path, Companion, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Janus_Arcillis wrote:
I am sorry to say that, but i saw a book cover on the Instagram, where there are Iomedae, Cayden Caylean and Norgorberg on the front like colored statues, and it looked way better as a Gods and magic guide than some dwarf fighting on the bridge.... So i hope that the one on Instagram will be final visualization.

The one you saw is the final version, this is just a placeholder.

Silver Crusade

4 people marked this as a favorite.
Pathfinder Adventure, Adventure Path, Companion, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Tender Tendrils wrote:

I much prefer Abadar carrying scrolls and books (presumably business ledgers) than a crossbow, though the keys being gone is an odd choice (though maybe there is a story reason? What if someone stole the keys? Not physically, as the keys probably don't exist physically, but the metaphysical keys?).

I actually really like the idea of a high level adventure to recover the stolen metaphysical keys of Abadar from some thief related deity or demigod (Thamir Gixx seems like a good option)

Or Grandmother Spider.


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Bestiary wrote:

Elemental Lords

The most powerful elementals are demigods known as elemental lords. Until recently, only four evil elemental lords ruled over realms on the Elemental Planes. However, recent events have allowed the previously imprisoned good elemental lords to return to their realms, causing massive conflicts that could lead to planar wars.

Is this going to be the new take on the elemental lords? Are all the good aligned lords free now?

I's also curious how Starfinder already assumed Atreia to be free.


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Tender Tendrils wrote:

I much prefer Abadar carrying scrolls and books (presumably business ledgers) than a crossbow, though the keys being gone is an odd choice (though maybe there is a story reason? What if someone stole the keys? Not physically, as the keys probably don't exist physically, but the metaphysical keys?).

I actually really like the idea of a high level adventure to recover the stolen metaphysical keys of Abadar from some thief related deity or demigod (Thamir Gixx seems like a good option)

I like it too,


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Janus_Arcillis wrote:
I am sorry to say that, but i saw a book cover on the Instagram, where there are Iomedae, Cayden Caylean and Norgorberg on the front like colored statues, and it looked way better as a Gods and magic guide than some dwarf fighting on the bridge.... So i hope that the one on Instagram will be final visualization.

Where might we be able to see this art?

Liberty's Edge

Terevalis Unctio of House Mysti wrote:
Janus_Arcillis wrote:
I am sorry to say that, but i saw a book cover on the Instagram, where there are Iomedae, Cayden Caylean and Norgorberg on the front like colored statues, and it looked way better as a Gods and magic guide than some dwarf fighting on the bridge.... So i hope that the one on Instagram will be final visualization.
Where might we be able to see this art?

Paizo's instragram profile.


Paizo Superscriber; Pathfinder Companion, Pathfinder Accessories, PF Special Edition, Starfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Wolf Munroe wrote:
I find it strange that both of those god illustrations (Chaldira in the earlier post and "Abadar") have the characters dressed in red and green like it's Christmas. That's not how I imagine Abadar at all. I think of him in gold armor (the 1e illustration).

Far as I know, Christmas is not a thing on Golarion.

Dark Archive

And Chaldira's coat always had that color scheme in 1e too.


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Pathfinder Battles Case Subscriber; Pathfinder Companion, Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber

Instagram cover is great, I love the creepy panel of the skeletons reaching for the star stone at the top.


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You know I don't know what I expected the Star Stone, and the Room it was stored in to look like but for some reason, I didn't expect all those skeletons.


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Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Ed Reppert wrote:
Wolf Munroe wrote:
I find it strange that both of those god illustrations (Chaldira in the earlier post and "Abadar") have the characters dressed in red and green like it's Christmas. That's not how I imagine Abadar at all. I think of him in gold armor (the 1e illustration).
Far as I know, Christmas is not a thing on Golarion.

Crystalhue is probably the closest analogue. Krampus is also a thing.


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Lucas VerBeek wrote:
You know I don't know what I expected the Star Stone, and the Room it was stored in to look like but for some reason, I didn't expect all those skeletons.

Probably all of the people who failed, or at least symbolic of them.


Is this hardcover?

Paizo Employee Managing Developer

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YawarFiesta wrote:
Is this hardcover?

Yep, it is! For the foreseeable future all books in the Lost Omens line are going to be hardcovers.


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Pathfinder Battles Case Subscriber; Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Adam Daigle wrote:
YawarFiesta wrote:
Is this hardcover?
Yep, it is! For the foreseeable future all books in the Lost Omens line are going to be hardcovers.

I hope this remains the case as hardcovers just plain look better. They're easier to display on a shelf, too.

Paizo Employee Managing Developer

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I totally agree!


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Pathfinder Card Game, Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Charter Superscriber
HidaOWin wrote:
Instagram cover is great, I love the creepy panel of the skeletons reaching for the star stone at the top.

I absolutely LOVE this image, and the whole idea. Kudos to the creator (s)!


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Pathfinder Adventure, Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

How much does this book get into deities worshipped outside of the Inner Sea region? Will we see any deities (old or new) from places like Vudra, Tian Xia, or Arcadia?


Paladinosaur wrote:
Terevalis Unctio of House Mysti wrote:
Janus_Arcillis wrote:
I am sorry to say that, but i saw a book cover on the Instagram, where there are Iomedae, Cayden Caylean and Norgorberg on the front like colored statues, and it looked way better as a Gods and magic guide than some dwarf fighting on the bridge.... So i hope that the one on Instagram will be final visualization.
Where might we be able to see this art?
Paizo's instragram profile.

Thank you. The cover reminds me of old altar screens! I love it!


Do we know when the product information and cover will be updated?


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Quandary wrote:

^ He's a f%$+ing deity. If he doesn't feel like lugging around a crossbow every single moment, who's to argue?

I mean, he's not even an especially martial deity, so I don't see his weaponry being so absolutely critical to his essence.
Not every deity should have the same type of relationship to their "Favored Weapon".
Fixating on mechanical aspects like that seems like it gets in the way of naturalistic exposition.

As an example, see Shelyn - where her relation with glaives is basically entirely because Zon-Kuthon.

The ascended gods seem more directly linked to "this is how they fought before ascending" though.


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Paizo Superscriber; Pathfinder Companion, Pathfinder Accessories, PF Special Edition, Starfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

"entirely because Zon-Kuthon" seems to be missing a word or two. Or six. How, exactly, does Zon-Kuthon impact his sister's "relation with glaives"?

Silver Crusade

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Pathfinder Adventure, Adventure Path, Companion, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

She forcibly took the glaive from him and is trying to release the souls imprisoned within it.


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Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

My headcanon has her keep the glaive within arms reach (or as close to it as is practical) at almost all times. She only truly relaxes her guard when visiting Sarenrae or Desna.


Paizo Superscriber; Pathfinder Companion, Pathfinder Accessories, PF Special Edition, Starfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Okay, that makes sense I guess.


While I'm still unsure if I will actually be switching to PF2, I am interested in the setting books, especially those that explore new material or expand older stuff that didn't get much love in PF1.

I'm curious what's new/expanded in this book? After all, unlike a country or region, chances are the gods haven't changed much over the course of the years that make up the timeline from RotRL to Tyrant's Grasp and the start of PF2.

Though, I might get this just to have all the info on Nocticula as a goddess :)


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If you have been following Pathfinder Friday on the twitch you will known that the book will cover the Core 20 gods of the setting and 20 other gods - specifically non evil ones - like Nocticula and Casandalee or Kazutal and Tsukiyo. The book will also cover some Pantheons - two if I'm not mistaken - and rules on how to worship them.


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Fingers crossed for Daikitsu!


Paizo Superscriber; Pathfinder Companion, Pathfinder Accessories, PF Special Edition, Starfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

The Core 20 gods are technically a pantheon. Just saying.


Ed Reppert wrote:
The Core 20 gods are technically a pantheon. Just saying.

I don't think they're meant to be anything more than just the 20 that happen to have the most worshippers in the Inner Sea region.

Paizo Employee Creative Director

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HTD wrote:
Ed Reppert wrote:
The Core 20 gods are technically a pantheon. Just saying.
I don't think they're meant to be anything more than just the 20 that happen to have the most worshippers in the Inner Sea region.

That's exactly what a pantheon is—a gathering of deities with a shared feature. In this case, the Core Pantheon's shared feature is that they're the 20 most widely-worshiped deities in the Inner Sea region.

Dark Archive

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HTD wrote:
Ed Reppert wrote:
The Core 20 gods are technically a pantheon. Just saying.
I don't think they're meant to be anything more than just the 20 that happen to have the most worshippers in the Inner Sea region.

They do seem to lack the sort of familial ties / interconnectedness that the Ennead or the Olympians or even the Norse gods do (with the exception of Zon-Kuthon and Shelyn, who are indeed related).

On the other hand, I'm a big fan that they cover so many different 'types' of gods, and aren't all monolithic in their 'origin story.' Some seem like ascended outsiders, some seem like ascended mortals, some were 'born that way,' etc.

Dark Archive

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James Jacobs wrote:
HTD wrote:
Ed Reppert wrote:
The Core 20 gods are technically a pantheon. Just saying.
I don't think they're meant to be anything more than just the 20 that happen to have the most worshippers in the Inner Sea region.
That's exactly what a pantheon is—a gathering of deities with a shared feature. In this case, the Core Pantheon's shared feature is that they're the 20 most widely-worshiped deities in the Inner Sea region.

That's not what a pantheon is, actually.

A pantheon (in religious science) is the entirety of gods worshipped in a polytheistic religion.
So those 20 are just the most well-known of the pantheon.

Silver Crusade

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Pathfinder Adventure, Adventure Path, Companion, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Marco Massoudi wrote:
James Jacobs wrote:
HTD wrote:
Ed Reppert wrote:
The Core 20 gods are technically a pantheon. Just saying.
I don't think they're meant to be anything more than just the 20 that happen to have the most worshippers in the Inner Sea region.
That's exactly what a pantheon is—a gathering of deities with a shared feature. In this case, the Core Pantheon's shared feature is that they're the 20 most widely-worshiped deities in the Inner Sea region.

That's not what a pantheon is, actually.

A pantheon (in religious science) is the entirety of gods worshipped in a polytheistic religion.
So those 20 are just the most well-known of the pantheon.

That IS what pantheon means in gaming terms, we’re not talking about religious science.


Eagerly anticipating the next Windsong release!

Wonder which God’s tale will be told this time.

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