Vishkanya Female HP: 93/93 | AC: 20 (T: 15, FF: 15) | Perc +18, Low-light | Init: +10 | Fort +9, Ref +12, Will +8 (add +9 vs poison, add +2 vs fear) | CMB: +6, CMD: 20 | Spd: 30ft | Bardic Rounds 23/23 | Poison 4/4 | App +5 | Bl +18 | Crft +12 | Dipl +21 | D.D +16 | E.A +27 | H.A +18 | In +10 | KA, KE, KG, KL, KNa, KP +10 | KD, KH, KNo, KR +6 | Ling +5 | Perf +18 | SM +20 |SoH +12 | Spcft +8 | Stealth +10| UMD +10 |
I'm here when you are ready. Hopefully, your new job will give you time and mental freedom to play!
Vishkanya Female HP: 93/93 | AC: 20 (T: 15, FF: 15) | Perc +18, Low-light | Init: +10 | Fort +9, Ref +12, Will +8 (add +9 vs poison, add +2 vs fear) | CMB: +6, CMD: 20 | Spd: 30ft | Bardic Rounds 23/23 | Poison 4/4 | App +5 | Bl +18 | Crft +12 | Dipl +21 | D.D +16 | E.A +27 | H.A +18 | In +10 | KA, KE, KG, KL, KNa, KP +10 | KD, KH, KNo, KR +6 | Ling +5 | Perf +18 | SM +20 |SoH +12 | Spcft +8 | Stealth +10| UMD +10 |
I think that I'm of a similar mind to Sorogar. I have some pretty bad memory, so I would prefer no break as it would just make me lose touch, but I can understand if people need one. If Herk isn't in the right headspace to GM, then no sense in pressing it. If a break will help, then cool. Let's do it. I hope things are planned out and ready to go when we get back.
Vishkanya Female HP: 93/93 | AC: 20 (T: 15, FF: 15) | Perc +18, Low-light | Init: +10 | Fort +9, Ref +12, Will +8 (add +9 vs poison, add +2 vs fear) | CMB: +6, CMD: 20 | Spd: 30ft | Bardic Rounds 23/23 | Poison 4/4 | App +5 | Bl +18 | Crft +12 | Dipl +21 | D.D +16 | E.A +27 | H.A +18 | In +10 | KA, KE, KG, KL, KNa, KP +10 | KD, KH, KNo, KR +6 | Ling +5 | Perf +18 | SM +20 |SoH +12 | Spcft +8 | Stealth +10| UMD +10 |
"We are foreigners from a faraway land. We do not know who are enemies and who are friends. Can you tell us about the chief and this outcry? What did he ask you to do?"
Vishkanya Female HP: 93/93 | AC: 20 (T: 15, FF: 15) | Perc +18, Low-light | Init: +10 | Fort +9, Ref +12, Will +8 (add +9 vs poison, add +2 vs fear) | CMB: +6, CMD: 20 | Spd: 30ft | Bardic Rounds 23/23 | Poison 4/4 | App +5 | Bl +18 | Crft +12 | Dipl +21 | D.D +16 | E.A +27 | H.A +18 | In +10 | KA, KE, KG, KL, KNa, KP +10 | KD, KH, KNo, KR +6 | Ling +5 | Perf +18 | SM +20 |SoH +12 | Spcft +8 | Stealth +10| UMD +10 |
I'm not voting we stop, but if you are burned out with RL, that takes precedence. I would rather you be tip-top, making beautiful, in-depth descriptions and visions for us to experience rather than just what you can barely manage to do. If RL is getting too hard for you, I'm fine if you want to stop or take a break. Just let us know if it comes to that point.
Vishkanya Female HP: 93/93 | AC: 20 (T: 15, FF: 15) | Perc +18, Low-light | Init: +10 | Fort +9, Ref +12, Will +8 (add +9 vs poison, add +2 vs fear) | CMB: +6, CMD: 20 | Spd: 30ft | Bardic Rounds 23/23 | Poison 4/4 | App +5 | Bl +18 | Crft +12 | Dipl +21 | D.D +16 | E.A +27 | H.A +18 | In +10 | KA, KE, KG, KL, KNa, KP +10 | KD, KH, KNo, KR +6 | Ling +5 | Perf +18 | SM +20 |SoH +12 | Spcft +8 | Stealth +10| UMD +10 |
Ohime will cast a charm monster spell on him. As she does, Krokkin will be able to see the flowing robe she wears dance with musical symbols. Each symbol then lifts off the robe and they whoosh across the path and float in the youth's ear. Her birdy will begin a song of fascination at that time and in positively enchanting movements, she will raise up and join in the song. Will DC18 for fascinate song. Will DC18 for Charm Monster. "Great warrior. Great friend," she whispers and comes into view. As she does, she dances to entertain him. "What do you seek out here? Who are your people?"
Vishkanya Female HP: 93/93 | AC: 20 (T: 15, FF: 15) | Perc +18, Low-light | Init: +10 | Fort +9, Ref +12, Will +8 (add +9 vs poison, add +2 vs fear) | CMB: +6, CMD: 20 | Spd: 30ft | Bardic Rounds 23/23 | Poison 4/4 | App +5 | Bl +18 | Crft +12 | Dipl +21 | D.D +16 | E.A +27 | H.A +18 | In +10 | KA, KE, KG, KL, KNa, KP +10 | KD, KH, KNo, KR +6 | Ling +5 | Perf +18 | SM +20 |SoH +12 | Spcft +8 | Stealth +10| UMD +10 |
So GM, Krokkin and Ohime will set up on a small road and wait for someone to come by. Brujah or Birdy can scout out and tell them when something is coming. Sorogar and Brek can hide out of sight and behind complete cover (don't need to roll stealth), and then Ohime can cast the charm monster on a passerby.
Vishkanya Female HP: 93/93 | AC: 20 (T: 15, FF: 15) | Perc +18, Low-light | Init: +10 | Fort +9, Ref +12, Will +8 (add +9 vs poison, add +2 vs fear) | CMB: +6, CMD: 20 | Spd: 30ft | Bardic Rounds 23/23 | Poison 4/4 | App +5 | Bl +18 | Crft +12 | Dipl +21 | D.D +16 | E.A +27 | H.A +18 | In +10 | KA, KE, KG, KL, KNa, KP +10 | KD, KH, KNo, KR +6 | Ling +5 | Perf +18 | SM +20 |SoH +12 | Spcft +8 | Stealth +10| UMD +10 |
Ohime rolls her eyes at seeing the cheesy grin on Sorogar's face. She can't help but chuckle and beckons her close. The serpent will give her a kiss on the cheek and sling her arms around the half-orc in a way to communicate "see, I told you, I know what I'm talking about". She then will give a cheery smile to Krokkin as they start to discuss what to do next. When Sorogar finishes, she speaks up: "That is what I was thinking. We lie in wait and just try to be amenable first. They look like they are quite the warriors." With the party agreeing, she will -as stated- set up a trap by a popular path used by the village. The trap being that they wait in the shrubs for a solitary commoner to come down the road and they can charm him or her to give them the answers they seek. It may be a lot of waiting, but that also will give Krokkin and Sorogar some time to spend together. Stealth: 1d20 + 10 ⇒ (18) + 10 = 28 (Those who aren't decent at stealth might want to stay behind full cover. If need be, she will use the wand if Brek can't sneak.)
Vishkanya Female HP: 93/93 | AC: 20 (T: 15, FF: 15) | Perc +18, Low-light | Init: +10 | Fort +9, Ref +12, Will +8 (add +9 vs poison, add +2 vs fear) | CMB: +6, CMD: 20 | Spd: 30ft | Bardic Rounds 23/23 | Poison 4/4 | App +5 | Bl +18 | Crft +12 | Dipl +21 | D.D +16 | E.A +27 | H.A +18 | In +10 | KA, KE, KG, KL, KNa, KP +10 | KD, KH, KNo, KR +6 | Ling +5 | Perf +18 | SM +20 |SoH +12 | Spcft +8 | Stealth +10| UMD +10 |
Ohime catches one last glance at Sorogar and Krokkin as she herself is pulled off in a random direction. "I agree," she chuckles at disengaging from the other two. When he offers to tell her more about his wings, she nods. "So...kind of like your magic. It's a part of you, but its source is something drawn from elsewhere?" she asks, meaning that both being charismatic casters, they are the source of their powers, but they are pulling it by sheer force of willpower from the weave instead of logically deducing how to infer it upon themselves. ------------- Not long after, she will urge Brek to return and Ohime will whistle to her birdy a bit of secretive language. It seems from her attitude, that Ohime is explaining something to the bird about Krokkin and Sorogar. Birds, after all, don't think in the same way as humans or human-like beings do. Further down the way, she can see the hobgoblin encampment and tries to find a place where perhaps there is a road or well-traveled path for them to exit the city. Perhaps there they can find a straggler who can give them information via a charm person spell.
Vishkanya Female HP: 93/93 | AC: 20 (T: 15, FF: 15) | Perc +18, Low-light | Init: +10 | Fort +9, Ref +12, Will +8 (add +9 vs poison, add +2 vs fear) | CMB: +6, CMD: 20 | Spd: 30ft | Bardic Rounds 23/23 | Poison 4/4 | App +5 | Bl +18 | Crft +12 | Dipl +21 | D.D +16 | E.A +27 | H.A +18 | In +10 | KA, KE, KG, KL, KNa, KP +10 | KD, KH, KNo, KR +6 | Ling +5 | Perf +18 | SM +20 |SoH +12 | Spcft +8 | Stealth +10| UMD +10 |
Don't underestimate bardic inspiration ;P
Vishkanya Female HP: 93/93 | AC: 20 (T: 15, FF: 15) | Perc +18, Low-light | Init: +10 | Fort +9, Ref +12, Will +8 (add +9 vs poison, add +2 vs fear) | CMB: +6, CMD: 20 | Spd: 30ft | Bardic Rounds 23/23 | Poison 4/4 | App +5 | Bl +18 | Crft +12 | Dipl +21 | D.D +16 | E.A +27 | H.A +18 | In +10 | KA, KE, KG, KL, KNa, KP +10 | KD, KH, KNo, KR +6 | Ling +5 | Perf +18 | SM +20 |SoH +12 | Spcft +8 | Stealth +10| UMD +10 |
Ohime, keeping a subtle eye on Sorogar, is surprised when the half-orc just goes for it. She grabs Brek by the arm and spins him around so he can quickly see before the moment is passed, then guides him back to face her. Ohime's cheeks are red and there is a smile on her face. "Sooo...about those wingsss.."
Vishkanya Female HP: 93/93 | AC: 20 (T: 15, FF: 15) | Perc +18, Low-light | Init: +10 | Fort +9, Ref +12, Will +8 (add +9 vs poison, add +2 vs fear) | CMB: +6, CMD: 20 | Spd: 30ft | Bardic Rounds 23/23 | Poison 4/4 | App +5 | Bl +18 | Crft +12 | Dipl +21 | D.D +16 | E.A +27 | H.A +18 | In +10 | KA, KE, KG, KL, KNa, KP +10 | KD, KH, KNo, KR +6 | Ling +5 | Perf +18 | SM +20 |SoH +12 | Spcft +8 | Stealth +10| UMD +10 |
"Well, it's more that they might not be there one moment, and then there the next. That can be stunning, even if hummingbird wings. So, when they are out, do you feel any different? It's just an odd power...sort of like Krokkin growing large." If he didn't know why, she would explain it may have ties to his heritage or ancestors. She is wondering if it is the same with Brek?
Vishkanya Female HP: 93/93 | AC: 20 (T: 15, FF: 15) | Perc +18, Low-light | Init: +10 | Fort +9, Ref +12, Will +8 (add +9 vs poison, add +2 vs fear) | CMB: +6, CMD: 20 | Spd: 30ft | Bardic Rounds 23/23 | Poison 4/4 | App +5 | Bl +18 | Crft +12 | Dipl +21 | D.D +16 | E.A +27 | H.A +18 | In +10 | KA, KE, KG, KL, KNa, KP +10 | KD, KH, KNo, KR +6 | Ling +5 | Perf +18 | SM +20 |SoH +12 | Spcft +8 | Stealth +10| UMD +10 |
Fortunately for Brek, she was too busy talking when Brek fell, but as she doesn't see him any longer in the sky, she does wonder where he went. If he were to show up with cuts and bruises later, she may have wished to inquire/lecture, but since he healed himself, she wouldn't know any better. ------------------ Sorogar
"You are just both so cute and ridiculous at the same time. You are constantly on his mind. See, how he looks to you constantly and has that ponderous face? If I had to wager, it is a far more positively engaged thought process than you'd think. You share the same face when you look at him. In fact, if I had to guess, you both are on the verge of torment. Just go up to him and say, 'I like you Krokkin' and let the words flow. You'd might be surprised at what happens." She smirks more. "I'd wager you'll see a catfolk blush, if indeed one can. If nothing else, you've told him..." "Go on...do it now. No excuses," she commands in a sing-song tone, the very same that instills courage in them every time they are going into combat. ---------------- Brek
"Hey Brek! Come here." Her intent is to give Sorogar a bit of privacy. If he comes over, and if once in privacy, she will ask him in a lower voice, "Are we to worry about your wings at all? Can they light things on fire? Like if we walk into this hobgoblin city, are you in danger of lighting things your wings touch on fire? Can you suppress them? It might be a bit intimidating to others or a neat trick to scare some people into knowing our power, you know what I mean? If these hobgoblins are anything like back home, we may need some intimidation."
Vishkanya Female HP: 93/93 | AC: 20 (T: 15, FF: 15) | Perc +18, Low-light | Init: +10 | Fort +9, Ref +12, Will +8 (add +9 vs poison, add +2 vs fear) | CMB: +6, CMD: 20 | Spd: 30ft | Bardic Rounds 23/23 | Poison 4/4 | App +5 | Bl +18 | Crft +12 | Dipl +21 | D.D +16 | E.A +27 | H.A +18 | In +10 | KA, KE, KG, KL, KNa, KP +10 | KD, KH, KNo, KR +6 | Ling +5 | Perf +18 | SM +20 |SoH +12 | Spcft +8 | Stealth +10| UMD +10 |
Sorogar:
"Of course!" she replies at the half-orc's thanks. When Sorogar begins talking about relations with a catfolk, she shifts slightly in consideration.
"Me? No...nothing. And no one has even had an interest in me for many many years." Most likely due to the rumors that have surrounded her in the past. "Brek is good-looking, but he has a love for magic items more than anything else. And his past and future worry me also. Not that I hold his past or future against him, but he doesn't like to talk much about himself and I feel like he still holds back. I can't be with someone like that. So no...no one for me." She is obviously sad about this and there is a loneliness in her tone, but she bears it with a smile. "Perhaps in time I'll run into one of our people who doesn't hate my guts? I doubt I'd find a Vishkanya here, and if I did, I probably wouldn't like him anyway..." Her upbringing in the human world in her later years has skewed her from the traditional mindset of many vishkanya. "It is my opinion though, that if you really like Krokkin, you should go for it. I'm not saying things have to be physically intimate to the point of sexual relations, but you can love him romantically for his mind or more. He is an intelligent being and thinks wiser than some humans I've met. I don't think love has to be kept to races, but where there is confusion, I'm sure there is a way some things to be worked out." She giggles, "As you said, in the realm of magic and wishes, I'm sure there are things that can change one or both of you too. You could become catfolk, or him human or orc-like,...but my point is, it doesn't have to be that way." "As you said, he's not human-like, so I'm not sure how you'd go about things. A human and an orc are different in many ways, with the tusks, and Vishkanya and human are odd too with our fangs, but we find ways to make it work. If I were to meet a being who had intelligence and a personality I could love, I wouldn't hesitate to try to find a way, and if there isn't a way, I can always love their mind, or love them in a unique special way. For example, you can't kiss krokkin and get the same feeling you would with a human or orc...as he doesn't have lips like us...but maybe you two could butt heads. That could be 'your' kiss. It's affectionate and loving, but unique to you two. I've just seen the way he stumbles over you and you him. I thought I'd bring it up is all. I am not trying to pressure you. I think if I were in your shoes, it wouldn't take a lot of soul searching to make sure I would want to even try with such a difference between you two, but if in my heart, the answer kept coming back to yes, I don't think I would stop myself." Having arrived in the glade, she sets her mind to the task and suggests that the group protect themselves before heading into the encampment. By lying in wait, they can perhaps stumble upon a traveler from the hobgoblins, see his personality and whether they are befriendable before waltzing into their city.
Vishkanya Female HP: 93/93 | AC: 20 (T: 15, FF: 15) | Perc +18, Low-light | Init: +10 | Fort +9, Ref +12, Will +8 (add +9 vs poison, add +2 vs fear) | CMB: +6, CMD: 20 | Spd: 30ft | Bardic Rounds 23/23 | Poison 4/4 | App +5 | Bl +18 | Crft +12 | Dipl +21 | D.D +16 | E.A +27 | H.A +18 | In +10 | KA, KE, KG, KL, KNa, KP +10 | KD, KH, KNo, KR +6 | Ling +5 | Perf +18 | SM +20 |SoH +12 | Spcft +8 | Stealth +10| UMD +10 |
"No...nonsense. Don't apologize," she chuckles to Krokkin. "I like understanding you better, especially when I see you grow extremely large as you did. There are many kinds of magic in the world. Some stem from the arcane. Some from the divine. Some I believe stem from heritages and bloodlines, and some from ancestors and spirits. Perhaps the spirit of Kunyis Voslotha travels with you? Or perhaps the spirit who traveled with her is in you? Who can say? Perhaps Sorogar? You should go ask her..." Ohime hints, trying to distract the nervous kitty from his thoughts by hooking up with the half-orc. How they were not an item yet, she didn't know. She would attempt to fix this herself if she can. ------------ Ohime can see that her sister is distressed and comes close for sisterly contact and a hug as she talks. The feeling is mutual in her words. As she trails off, Ohime looks up to the sky. "Take the gods, the spirits, the ancestors, and the myriad of other powerful beings out of the picture. When I look at you, you had a choice to delve into the darkness like Prisssterica. You had a choice to give the succubus what she wanted. You could have let demon invasions or Rakshasa continue taking over. You chose to fight instead of looking for some stupid bird. Now, either you are pig-headed and stubborn when faced with opposition, or you might just be a decent, and cute might I add, half-orc. Or maybe both!" She snickers. "You speak to the spirits, and they probably constantly remind you of failure, but you aren't branded by failure like me. Do I listen to it? No. I'm going to live my best life right here and now." She shrugs and shakes her head, pulling her hands to her lap as this is a serious topic for her. "If the Gods, spirits, or whatever else is else is out there wants to kill me, they have the ability and right I suppose. Who am I to argue differently? Does the ant argue with the one who made it? In the meantime though, I'm not going to give two shakes of a bird's wing what they think of me and my choices in life. If they are so invested in me and my victories, they could tell me as much, but they haven't. All I've heard from Yig is how I'm a curse, so why should I care what he thinks? All I've heard from spirits is how useless I am in our various trials. All I've heard and seen from these other beings is how they don't trust us until we 'prove ourselves'. It's all a joke." She takes in a breath and looks back to Sorogar. "If they like you, then it's because it's who you are. You don't have to worry about impressing them. Maybe I'm wrong. Maybe I'm right. I don't know, and I don't care." She pats her sister's thigh with a slap. "Now...what about Krokkin? He's an impressive fighter now hmmmmmmMMM?" It is clear she's prodding Sorogar to talk about Krokkin's other qualities for gossip.
Vishkanya Female HP: 93/93 | AC: 20 (T: 15, FF: 15) | Perc +18, Low-light | Init: +10 | Fort +9, Ref +12, Will +8 (add +9 vs poison, add +2 vs fear) | CMB: +6, CMD: 20 | Spd: 30ft | Bardic Rounds 23/23 | Poison 4/4 | App +5 | Bl +18 | Crft +12 | Dipl +21 | D.D +16 | E.A +27 | H.A +18 | In +10 | KA, KE, KG, KL, KNa, KP +10 | KD, KH, KNo, KR +6 | Ling +5 | Perf +18 | SM +20 |SoH +12 | Spcft +8 | Stealth +10| UMD +10 |
Brek
"It is a normal change for one of his bloodline," she would explain, but there was little surety in her words as she herself didn't believe them. ----------- Krokkin
"I can see through simple spellcrafting that Sorogar is casting her spell properly. You shouldn't be any more afraid of it than any of the other spells we cast upon you. I trust her." she expresses to the catman. "I thought my eyes deceived me, but you grew large in that last fight. Did Sorogar or Brek cast a spell on you and I missed it?" ------------ Sorogar
"It seems our team is uniquely changing...I'm still the same ol' me. You learned some new spells after seeing all of those dimensional beings?"
Vishkanya Female HP: 93/93 | AC: 20 (T: 15, FF: 15) | Perc +18, Low-light | Init: +10 | Fort +9, Ref +12, Will +8 (add +9 vs poison, add +2 vs fear) | CMB: +6, CMD: 20 | Spd: 30ft | Bardic Rounds 23/23 | Poison 4/4 | App +5 | Bl +18 | Crft +12 | Dipl +21 | D.D +16 | E.A +27 | H.A +18 | In +10 | KA, KE, KG, KL, KNa, KP +10 | KD, KH, KNo, KR +6 | Ling +5 | Perf +18 | SM +20 |SoH +12 | Spcft +8 | Stealth +10| UMD +10 |
Have you considered taking a level of rogue for sneak attack?
Vishkanya Female HP: 93/93 | AC: 20 (T: 15, FF: 15) | Perc +18, Low-light | Init: +10 | Fort +9, Ref +12, Will +8 (add +9 vs poison, add +2 vs fear) | CMB: +6, CMD: 20 | Spd: 30ft | Bardic Rounds 23/23 | Poison 4/4 | App +5 | Bl +18 | Crft +12 | Dipl +21 | D.D +16 | E.A +27 | H.A +18 | In +10 | KA, KE, KG, KL, KNa, KP +10 | KD, KH, KNo, KR +6 | Ling +5 | Perf +18 | SM +20 |SoH +12 | Spcft +8 | Stealth +10| UMD +10 |
Ohime is glad to see everyone at the lizard village and is happy also to be able to give report to their own people at the small outpost. Ohime will take the opportunity to travel through both locations with her spell that detects guises of all sorts to root out any lingering or new Rakshasa in the encampments. She also would want to confer with her companions on whether or not they should tell the Mother about the glade with the summoning stones. She enjoys her time in the village. There is something about waking up and not being concerned about your watch, having a fresh bed, or a fresh bath for that matter. It seems like a vacation, not that she's ever had such a thing. A resort for the wealthy would blow her mind at this point. In any case, she enjoys sitting in the sun, singing, and learning tales of this unique land. Who knows when such things will come into play?
Vishkanya Female HP: 93/93 | AC: 20 (T: 15, FF: 15) | Perc +18, Low-light | Init: +10 | Fort +9, Ref +12, Will +8 (add +9 vs poison, add +2 vs fear) | CMB: +6, CMD: 20 | Spd: 30ft | Bardic Rounds 23/23 | Poison 4/4 | App +5 | Bl +18 | Crft +12 | Dipl +21 | D.D +16 | E.A +27 | H.A +18 | In +10 | KA, KE, KG, KL, KNa, KP +10 | KD, KH, KNo, KR +6 | Ling +5 | Perf +18 | SM +20 |SoH +12 | Spcft +8 | Stealth +10| UMD +10 |
HP: 1d8 ⇒ 8
Versatile Performance (Sing- Escape Artist)
2 background + 7class + 1favored
Jack of All Trades (Ex): At 10th level, the bard can use any skill, even if the skill normally requires her to be trained. At 16th level, the bard considers all skills to be class skills. At 19th level, the bard can take 10 on any skill check, even if it is not normally allowed. @Krokkin: From now on, Ohime will use one of her spells/day to cast delay poison on you to make you immune to poisons for 10hrs while we travel.
Vishkanya Female HP: 93/93 | AC: 20 (T: 15, FF: 15) | Perc +18, Low-light | Init: +10 | Fort +9, Ref +12, Will +8 (add +9 vs poison, add +2 vs fear) | CMB: +6, CMD: 20 | Spd: 30ft | Bardic Rounds 23/23 | Poison 4/4 | App +5 | Bl +18 | Crft +12 | Dipl +21 | D.D +16 | E.A +27 | H.A +18 | In +10 | KA, KE, KG, KL, KNa, KP +10 | KD, KH, KNo, KR +6 | Ling +5 | Perf +18 | SM +20 |SoH +12 | Spcft +8 | Stealth +10| UMD +10 |
@Sorogar: You could just dot into the roleplay and then delete and you should be back in.
Vishkanya Female HP: 93/93 | AC: 20 (T: 15, FF: 15) | Perc +18, Low-light | Init: +10 | Fort +9, Ref +12, Will +8 (add +9 vs poison, add +2 vs fear) | CMB: +6, CMD: 20 | Spd: 30ft | Bardic Rounds 23/23 | Poison 4/4 | App +5 | Bl +18 | Crft +12 | Dipl +21 | D.D +16 | E.A +27 | H.A +18 | In +10 | KA, KE, KG, KL, KNa, KP +10 | KD, KH, KNo, KR +6 | Ling +5 | Perf +18 | SM +20 |SoH +12 | Spcft +8 | Stealth +10| UMD +10 |
"Wow, Krokkin. Looking good in that helmet!" she would chuckle toward the catman. Partly as she sorts, she watches in mild amusement as Brek seems like a kid opening his first present ever, except with a big pile of them. "You are silly sometimes, Brek." Winking at him, she shows she's just joking and really loves it. She will pick out her items and then continue on. Over the next few days, she will want to practice more with the group on how to trigger haste better and then spread out from there, then to return as a group for the next casting when her duration wears off so they can be more efficient. If Brek is going to continue to show irritation on his back, she will want to investigate it with Sorogar to make sure he's not diseased.
Vishkanya Female HP: 93/93 | AC: 20 (T: 15, FF: 15) | Perc +18, Low-light | Init: +10 | Fort +9, Ref +12, Will +8 (add +9 vs poison, add +2 vs fear) | CMB: +6, CMD: 20 | Spd: 30ft | Bardic Rounds 23/23 | Poison 4/4 | App +5 | Bl +18 | Crft +12 | Dipl +21 | D.D +16 | E.A +27 | H.A +18 | In +10 | KA, KE, KG, KL, KNa, KP +10 | KD, KH, KNo, KR +6 | Ling +5 | Perf +18 | SM +20 |SoH +12 | Spcft +8 | Stealth +10| UMD +10 |
Sorogar: Oh wait, because you have the boots of cat, you'd just take 6500-1000 and then half that for the crafted price. So 2750gp
------------------------- Not much for me. 4500gp retail price saved. So I can eventually put that toward something crafted.
Vishkanya Female HP: 93/93 | AC: 20 (T: 15, FF: 15) | Perc +18, Low-light | Init: +10 | Fort +9, Ref +12, Will +8 (add +9 vs poison, add +2 vs fear) | CMB: +6, CMD: 20 | Spd: 30ft | Bardic Rounds 23/23 | Poison 4/4 | App +5 | Bl +18 | Crft +12 | Dipl +21 | D.D +16 | E.A +27 | H.A +18 | In +10 | KA, KE, KG, KL, KNa, KP +10 | KD, KH, KNo, KR +6 | Ling +5 | Perf +18 | SM +20 |SoH +12 | Spcft +8 | Stealth +10| UMD +10 |
You could just add the Boots of Earth enchantment to the Boots of Cat. It would be: Boots of Cat 1000gpx1.5 + Boots of the Earth 5000gp= 6500gp total retail price. 3250 crafted. We just need some ring gates. :P
Vishkanya Female HP: 93/93 | AC: 20 (T: 15, FF: 15) | Perc +18, Low-light | Init: +10 | Fort +9, Ref +12, Will +8 (add +9 vs poison, add +2 vs fear) | CMB: +6, CMD: 20 | Spd: 30ft | Bardic Rounds 23/23 | Poison 4/4 | App +5 | Bl +18 | Crft +12 | Dipl +21 | D.D +16 | E.A +27 | H.A +18 | In +10 | KA, KE, KG, KL, KNa, KP +10 | KD, KH, KNo, KR +6 | Ling +5 | Perf +18 | SM +20 |SoH +12 | Spcft +8 | Stealth +10| UMD +10 |
Ohime gladly vacates the region with her companions before trouble brews. They can return to find the hobgoblins when they've rested well and perhaps given Sorogar time to craft. Ohime feels like she is getting a grasp on things as well to aid her, but is just slightly off from being able to complete this type of magic. Something's missing. The bard will take some time over the next days to coat her bolts in silver and poison from her own ability and to make some alchemical goods. She would also practice new songs with her birdy. It had been a long time since they slept in a bed, or had a nice hot bath, or any of the luxuries of society. They also had to eventually report on their progress and see how their people fared. Ohime would suggest that after the hobgoblins, they return home briefly.
Vishkanya Female HP: 93/93 | AC: 20 (T: 15, FF: 15) | Perc +18, Low-light | Init: +10 | Fort +9, Ref +12, Will +8 (add +9 vs poison, add +2 vs fear) | CMB: +6, CMD: 20 | Spd: 30ft | Bardic Rounds 23/23 | Poison 4/4 | App +5 | Bl +18 | Crft +12 | Dipl +21 | D.D +16 | E.A +27 | H.A +18 | In +10 | KA, KE, KG, KL, KNa, KP +10 | KD, KH, KNo, KR +6 | Ling +5 | Perf +18 | SM +20 |SoH +12 | Spcft +8 | Stealth +10| UMD +10 |
@GM: The only thing left to answer is about the headband of prowess. What two mental abilities does it use? Sorogar: So I made an error in crafting blended magic items. Here is what you actually do. According to the rules, if you are making an item, you price it the same as a similar item and add them together. If there is no similar item, you use the crafting rules.
For us, we've been making wondrous items and adding 50% to the total cost. This is incorrect. You add 50% to the cost of the lowest cost item. What we did before: (Ohime's Bardic Band - A meridian belt and a belt of constitution +2 combined. We took the Meridian Belt cost of 1000gp and added 50% to it, and then took the Con belt and added 50% to it=1500+6000= 7500, then, because it was so expensive, we applied a bunch of restrictions to use the item to lower the price by 40% to get 4800gp final price) What we should have done:
As you can see, we've overcharged ourselves. I'm going to go through all the items on my sheet that I've had made by you which are combined. If you can recall any you've done the same to, we may have more crafting money for each other than we thought.
Vishkanya Female HP: 93/93 | AC: 20 (T: 15, FF: 15) | Perc +18, Low-light | Init: +10 | Fort +9, Ref +12, Will +8 (add +9 vs poison, add +2 vs fear) | CMB: +6, CMD: 20 | Spd: 30ft | Bardic Rounds 23/23 | Poison 4/4 | App +5 | Bl +18 | Crft +12 | Dipl +21 | D.D +16 | E.A +27 | H.A +18 | In +10 | KA, KE, KG, KL, KNa, KP +10 | KD, KH, KNo, KR +6 | Ling +5 | Perf +18 | SM +20 |SoH +12 | Spcft +8 | Stealth +10| UMD +10 |
You can always have more than one weapon. Sometimes having a different weapon for a specific purpose is handier. I wonder if your greatsword would do more damage to a monstrous humanoid than a Bane +1? It's up to you. We can just sell the rest and you can add it to your sheet when we do.
Vishkanya Female HP: 93/93 | AC: 20 (T: 15, FF: 15) | Perc +18, Low-light | Init: +10 | Fort +9, Ref +12, Will +8 (add +9 vs poison, add +2 vs fear) | CMB: +6, CMD: 20 | Spd: 30ft | Bardic Rounds 23/23 | Poison 4/4 | App +5 | Bl +18 | Crft +12 | Dipl +21 | D.D +16 | E.A +27 | H.A +18 | In +10 | KA, KE, KG, KL, KNa, KP +10 | KD, KH, KNo, KR +6 | Ling +5 | Perf +18 | SM +20 |SoH +12 | Spcft +8 | Stealth +10| UMD +10 |
Alright, so if it is fine, I'll take the: +2 dex gloves 4000
Money 63,637gp ------------------ Brek can take the:
Money: 97,208gp ------------------- Sorogar, you can take the:
handy haversack? 2000
Money: 33,000 or 57,302 with the dagger (or sell it and make stuff) I think you could craft your belt and whatever items you want now since Brek is kind of caught up. Also, for Krokkin, with the wayfinder, there are some multiple-slotted wayfinders that hold more than one Ioun stone. It might be better to make one of the special ones, or a normal one with multiple ioun stone slots. --------------------- Krokkin, what are you taking? There is a lot there you can use. Suggestions:
Suggested Money: 44,349gp with the +1 shield or 49,362gp with the +3 shield
Vishkanya Female HP: 93/93 | AC: 20 (T: 15, FF: 15) | Perc +18, Low-light | Init: +10 | Fort +9, Ref +12, Will +8 (add +9 vs poison, add +2 vs fear) | CMB: +6, CMD: 20 | Spd: 30ft | Bardic Rounds 23/23 | Poison 4/4 | App +5 | Bl +18 | Crft +12 | Dipl +21 | D.D +16 | E.A +27 | H.A +18 | In +10 | KA, KE, KG, KL, KNa, KP +10 | KD, KH, KNo, KR +6 | Ling +5 | Perf +18 | SM +20 |SoH +12 | Spcft +8 | Stealth +10| UMD +10 |
"Well...I just know that the corpses here will bring attention from all around. Even on our travels, we could identify something had died from a long way off by the crows. There are many birds here. I am thinking that anyone watching for their behavior may notice something happened here."
Vishkanya Female HP: 93/93 | AC: 20 (T: 15, FF: 15) | Perc +18, Low-light | Init: +10 | Fort +9, Ref +12, Will +8 (add +9 vs poison, add +2 vs fear) | CMB: +6, CMD: 20 | Spd: 30ft | Bardic Rounds 23/23 | Poison 4/4 | App +5 | Bl +18 | Crft +12 | Dipl +21 | D.D +16 | E.A +27 | H.A +18 | In +10 | KA, KE, KG, KL, KNa, KP +10 | KD, KH, KNo, KR +6 | Ling +5 | Perf +18 | SM +20 |SoH +12 | Spcft +8 | Stealth +10| UMD +10 |
Brek posted a while back the stuff he wants crafted. Technically it is his go to get some items, especially since many of these aren't really fitting for him. Items I wouldn't mind: Mnemonic Vestment
Earth Child Faceguard would be great for Krokkin as the feat is good. Brek, for your ranged weapon, you should see if you could get a Mage's Crossbow instead as well. That would really help you! You can just hold it and your spells are stronger. You don't even have to use it. Sorogar, you should make yourself Boots of the Earth! And then take the Shawl of Lifekeeping for free 10hp a day.
Vishkanya Female HP: 93/93 | AC: 20 (T: 15, FF: 15) | Perc +18, Low-light | Init: +10 | Fort +9, Ref +12, Will +8 (add +9 vs poison, add +2 vs fear) | CMB: +6, CMD: 20 | Spd: 30ft | Bardic Rounds 23/23 | Poison 4/4 | App +5 | Bl +18 | Crft +12 | Dipl +21 | D.D +16 | E.A +27 | H.A +18 | In +10 | KA, KE, KG, KL, KNa, KP +10 | KD, KH, KNo, KR +6 | Ling +5 | Perf +18 | SM +20 |SoH +12 | Spcft +8 | Stealth +10| UMD +10 |
She would be more worried if the Grig couldn't go invisible, but because she knows it can, she nods to the others to hand over the Orb. She doesn't particularly wish to carry it either, and they didn't sign up for being guardians to such an artifact. "Thank you for these items. Many of these are very high quality. You've been more than gracious with this. I hope we can part ways as friends." She offers her much larger hand to the smaller grig's. That morning, they can sort through the gear and find what they want to use. As the sun rises higher, Ohime looks to see if the threat of rain has cleared and if there are birds circling overhead already (due to the corpses). If so, she feels the sudden need to leave.
Vishkanya Female HP: 93/93 | AC: 20 (T: 15, FF: 15) | Perc +18, Low-light | Init: +10 | Fort +9, Ref +12, Will +8 (add +9 vs poison, add +2 vs fear) | CMB: +6, CMD: 20 | Spd: 30ft | Bardic Rounds 23/23 | Poison 4/4 | App +5 | Bl +18 | Crft +12 | Dipl +21 | D.D +16 | E.A +27 | H.A +18 | In +10 | KA, KE, KG, KL, KNa, KP +10 | KD, KH, KNo, KR +6 | Ling +5 | Perf +18 | SM +20 |SoH +12 | Spcft +8 | Stealth +10| UMD +10 |
My last actual post. The one at: Tuesday, 11:05 pm. The last paragraph, the last sentence.
Vishkanya Female HP: 93/93 | AC: 20 (T: 15, FF: 15) | Perc +18, Low-light | Init: +10 | Fort +9, Ref +12, Will +8 (add +9 vs poison, add +2 vs fear) | CMB: +6, CMD: 20 | Spd: 30ft | Bardic Rounds 23/23 | Poison 4/4 | App +5 | Bl +18 | Crft +12 | Dipl +21 | D.D +16 | E.A +27 | H.A +18 | In +10 | KA, KE, KG, KL, KNa, KP +10 | KD, KH, KNo, KR +6 | Ling +5 | Perf +18 | SM +20 |SoH +12 | Spcft +8 | Stealth +10| UMD +10 |
I just have to say...this was a hot mess. Here are my attempts to make sense of it. It took a long time. I hope you take the time to likewise go through here and answer the questions, GM. Wondrous/Magical Items:
Rod of Metamagic, Thundering 9000gp/32500gp/73000gp 5 lbs. (Can deafen creatures as though using the thundering spell feat) [GM, you don't list what kind of rod it is, lesser, normal, or greater] Staff of Belittling 20000gp 5 lbs. (Can cast: reduce person 1 charge, reduce animal 2 charges, shrink item 2 charges, mass reduce person 4 charges) Mnemonic Vestment 5000gp 1 lb. (1/day Allows you to recover a spell slot from a written source as if you know that spell and to cast it without using the magic item) Belt of Mighty Constitution 4000gp/16000gp/36000gp 1 lb. (Grants bonuses in increments of 2 to constitution) [GM, you don't say what kind of bonus the belt gives.] Channel-Thieving Belt 2000gp/9000gp 2 lbs. (Heals the wearer 1pt/every 1d6 dice of a channel, even if in a channeled area for harming undead./Greater heals for half hp.) [Which version is it? Normal or Greater] Coat of Pockets 2500gp 7 lbs. (Grants +5 sleight of hand to hide objects on body. Takes a standard action to retrieve) Deathwatch Eyes 2000gp - (Constant Deathwatch spell) "Gloves" [No idea what you had in mind here, GM] Earth Child Faceguard 10000gp - (Gain Earth Child Style, if you odn'th ave defensive training racial trait, +2 bonus to AC against giants is reduced by 2. If have the Earth Child style feat already, you can enter the earth as a free action.) Headband of Mental Prowess +2 10000gp 1 lb. (+2 to two ability scores) [GM, What two abilities of Charisma, Intelligence, or Wisdom?] Headband of Deathless Devotion 6400gp 1 lb. (Grants +2 morale bonus on stabilization and saving throws against recurring saves. If a samurai, treat resove as 2 lvls higher.) Shawl of Life-keeping 1000gp 1 lb. (1/day, can put 10hp into the shawl. If reduced to -1hp, the shawl heals you. HP is stored in the shawl only for 24hrs.) Armbands of the Brawler 500gp 1 lb. (+1 competence on grapple checks) Trollbane Blanch 200gp - (Apply as a full-round action. Deals 1 additional point of fire or acid on weapons. Lasts 1 minute.) Elixir of Thundering Voice 250gp - (+10 intimidate for 1hr) Gourd of Fire Burping (Quantity 5) 250gp - (Burps a 15-ft cone of fire for 2d6, Reflex 12 for half. Can be stored for an hour) Levitating Land Mine (Quantity 5) 750gp 3 lbs. (Deals damage to those who step into the square. Denies dex, gives penalties to cmb. WillDC 14 negates) Dust of Dryness (Quantity 3) 850gp - (Absorbs 100gallons of water and releases it if you break it, or does 5d6 to water elementals) Smoke Bomb of Forgetfulness (Quantity 2) 900gp - (15ft radius of smoke, Will DC16 negates or creature in smoke forgets the previous 2 rounds.) Burdenstone (Quantity 4) 1000gp - (If thrown at a person in armor, sticks for 2d6 rounds. Increases carrying load by 1 step. DC20str to remove the stone) Scourge Vial (Quantity 5) 1200gp - (Distracts and makes a target flanked. Dazzled. Each round DC14 or sickened by smoke. Creatures with scent take -4 fort save. Lasts 5 rounds) Pale Ruby Trillian (Normal) 5000gp - (+5 competence on stealth. Resonance: can fall 10 more feat without damage.) Incandescent Blue Sphere (Flawed) Ioun Stone 7200gp - (+2 enhancement to wisdom and -2 on perception. Resonance: Blind Fight Feat) Mulberry Pentacle (Cracked) Ioun Stone 400gp - (+1 competence to bluff/diplomacy. Resonance: +2 competence to Sense Motive) Handy Haversack 2000gp 2 lbs. (You know what this does, or you should) Melee Weapons:
+1 Bane (Monstrous Humanoids) Double Chicken Sabre 8312gp 3 lbs. (+2 enhancement better than what is on it, +2d6 damage to monstrous humanoids) +1 Conductive Spiked Heavy Steel Shield 4187gp 15 lbs. (+4 on crit confirmation if you have 5 knowledge ranks to identify the creature. +6 if you have 15 ranks.) [GM, you don't list what type of shield has the spikes, this is calculated with a heavy steel shield] Choose 3 melee weapons with these enchantments to have in the pile:
2 Ranged Weapons:
Armors/Shields
General Items:
Vishkanya Female HP: 93/93 | AC: 20 (T: 15, FF: 15) | Perc +18, Low-light | Init: +10 | Fort +9, Ref +12, Will +8 (add +9 vs poison, add +2 vs fear) | CMB: +6, CMD: 20 | Spd: 30ft | Bardic Rounds 23/23 | Poison 4/4 | App +5 | Bl +18 | Crft +12 | Dipl +21 | D.D +16 | E.A +27 | H.A +18 | In +10 | KA, KE, KG, KL, KNa, KP +10 | KD, KH, KNo, KR +6 | Ling +5 | Perf +18 | SM +20 |SoH +12 | Spcft +8 | Stealth +10| UMD +10 |
Ohime nods in graciousness, but still awaits the Grig's answer. I'll look over the loot. She asked him a question though.
Vishkanya Female HP: 93/93 | AC: 20 (T: 15, FF: 15) | Perc +18, Low-light | Init: +10 | Fort +9, Ref +12, Will +8 (add +9 vs poison, add +2 vs fear) | CMB: +6, CMD: 20 | Spd: 30ft | Bardic Rounds 23/23 | Poison 4/4 | App +5 | Bl +18 | Crft +12 | Dipl +21 | D.D +16 | E.A +27 | H.A +18 | In +10 | KA, KE, KG, KL, KNa, KP +10 | KD, KH, KNo, KR +6 | Ling +5 | Perf +18 | SM +20 |SoH +12 | Spcft +8 | Stealth +10| UMD +10 |
No, I believe we were going to the hobgoblins first. Storm Giants second. At least that's what you said. It has been since August that we've been going at this recent turn of events.
Vishkanya Female HP: 93/93 | AC: 20 (T: 15, FF: 15) | Perc +18, Low-light | Init: +10 | Fort +9, Ref +12, Will +8 (add +9 vs poison, add +2 vs fear) | CMB: +6, CMD: 20 | Spd: 30ft | Bardic Rounds 23/23 | Poison 4/4 | App +5 | Bl +18 | Crft +12 | Dipl +21 | D.D +16 | E.A +27 | H.A +18 | In +10 | KA, KE, KG, KL, KNa, KP +10 | KD, KH, KNo, KR +6 | Ling +5 | Perf +18 | SM +20 |SoH +12 | Spcft +8 | Stealth +10| UMD +10 |
Ohime is up before Brek and sees the returning dismissal of the near-invisible hounds. All that is left is to check the fallen bodies. Any gear on their corpses will be taken (Invisible dog, giant summoned exploded beast, satyr, etc). After that, she will let the rest of them rot there and will say a prayer over the area. When Brek finally does wake up at the voice of the Grig (as the GM stated he came later), she shakes her head to their brother mage. "Oh, Sorogar did that while you slept," she comments. Still being quite early, she looks to the Grig and she somberly moves over to the body of the Satyr, or what is left of him, and gestures. "I'm not sure you know, but here lies your friend. In the end, he repented of his fell deeds and aided us--to his demise. As for our way, we will figure out our own path and go our own way, hopefully, something less world-ending in nature..." He can tell she is trying to be sensitive too the Grig's loss in a friend, but at the same time, telling him to buzz off in the nicest possible way she can. In her mind, she is thinking, however, "I was expecting at least a thank you from these gods. I guess they didn't care that we helped so much..." "Perhaps you should take the orb so this doesn't happen again?"
Vishkanya Female HP: 93/93 | AC: 20 (T: 15, FF: 15) | Perc +18, Low-light | Init: +10 | Fort +9, Ref +12, Will +8 (add +9 vs poison, add +2 vs fear) | CMB: +6, CMD: 20 | Spd: 30ft | Bardic Rounds 23/23 | Poison 4/4 | App +5 | Bl +18 | Crft +12 | Dipl +21 | D.D +16 | E.A +27 | H.A +18 | In +10 | KA, KE, KG, KL, KNa, KP +10 | KD, KH, KNo, KR +6 | Ling +5 | Perf +18 | SM +20 |SoH +12 | Spcft +8 | Stealth +10| UMD +10 |
"Huh," she chuckles at the thought of an itchy back. For her, her scales can be very itchy at times. "I love a good bit of sand, or the feeling of wood on my scales to ease that itch. I've seen humans use a tree trunk to scratch their back, and I've heard bears do it too. Or you can come and sit here and I'll scratch your back," she jokes, showing him her nails. She already was scratching everyone else and easing them to sleep, why not ease an itch for him?
Vishkanya Female HP: 93/93 | AC: 20 (T: 15, FF: 15) | Perc +18, Low-light | Init: +10 | Fort +9, Ref +12, Will +8 (add +9 vs poison, add +2 vs fear) | CMB: +6, CMD: 20 | Spd: 30ft | Bardic Rounds 23/23 | Poison 4/4 | App +5 | Bl +18 | Crft +12 | Dipl +21 | D.D +16 | E.A +27 | H.A +18 | In +10 | KA, KE, KG, KL, KNa, KP +10 | KD, KH, KNo, KR +6 | Ling +5 | Perf +18 | SM +20 |SoH +12 | Spcft +8 | Stealth +10| UMD +10 |
As the others begin to collapse, she will attempt to help Brek and Sorogar to a more secure location. Birdy will help keep watch for a bit too. Krokkin and Sorogar will be cared for a short time before resting herself. She would sing the two of them into a deeper sleep while gently brushing their hair with her fingers. When she too gets sleepy, she will find a spot nearby and will crumple as well into the damp grass under a tree. As she lays there, she looks to Brek and states, "Wake me next...and if you are starting to feel sleepy, know that even a little bit of sleep and I'll be fine...don't conk out. We shouldn't be lax on our watches here in this place." She inclines her head on her hand. "Do you want me to stay up with you?"
Vishkanya Female HP: 93/93 | AC: 20 (T: 15, FF: 15) | Perc +18, Low-light | Init: +10 | Fort +9, Ref +12, Will +8 (add +9 vs poison, add +2 vs fear) | CMB: +6, CMD: 20 | Spd: 30ft | Bardic Rounds 23/23 | Poison 4/4 | App +5 | Bl +18 | Crft +12 | Dipl +21 | D.D +16 | E.A +27 | H.A +18 | In +10 | KA, KE, KG, KL, KNa, KP +10 | KD, KH, KNo, KR +6 | Ling +5 | Perf +18 | SM +20 |SoH +12 | Spcft +8 | Stealth +10| UMD +10 |
Ohime sighs in joy as Sorogar does feel like she can rustle up enough power to send him back. The hounds would have to be sent back as well, but perhaps they can linger until the shaman could prepare the spell more the next day. In truth, the odd behavior of the Nalfeshnee worried her more. When he is cast back, she will move to gather her bolts that are scattered about the area. "How many of these did I fire today? My goodness...I'm exhausted...but I can't be more than you guys..." She will remind them throughout the evening to not use each other's names and hopefully after a rest, they can send the hounds back and truly rest in a place far from here. I'm okay summing that roleplay up if you want to move us forward.
Vishkanya Female HP: 93/93 | AC: 20 (T: 15, FF: 15) | Perc +18, Low-light | Init: +10 | Fort +9, Ref +12, Will +8 (add +9 vs poison, add +2 vs fear) | CMB: +6, CMD: 20 | Spd: 30ft | Bardic Rounds 23/23 | Poison 4/4 | App +5 | Bl +18 | Crft +12 | Dipl +21 | D.D +16 | E.A +27 | H.A +18 | In +10 | KA, KE, KG, KL, KNa, KP +10 | KD, KH, KNo, KR +6 | Ling +5 | Perf +18 | SM +20 |SoH +12 | Spcft +8 | Stealth +10| UMD +10 |
"Such spells can be taxing. While we are still strong, it perhaps may be better to wait until she rests up and then casts it for you," she replies, not paying attention to Krokkin's mocking, as it is a bit morbid for her tastes. She will pull her teammates aside, leaving the demon alone. "While they are not devils...they may still be able to use our names to call us. Please be mindful and do not call us by name. Only my name has been mentioned," she states sorrowfully, casting a glance to Sorogar. It may be that one day she is "called" to hell or the abyss, or to anyone they sell her name to if they properly prepare such a spell for her. "Thankfully that is not my full birth name. We should be alright, I think..."
Vishkanya Female HP: 93/93 | AC: 20 (T: 15, FF: 15) | Perc +18, Low-light | Init: +10 | Fort +9, Ref +12, Will +8 (add +9 vs poison, add +2 vs fear) | CMB: +6, CMD: 20 | Spd: 30ft | Bardic Rounds 23/23 | Poison 4/4 | App +5 | Bl +18 | Crft +12 | Dipl +21 | D.D +16 | E.A +27 | H.A +18 | In +10 | KA, KE, KG, KL, KNa, KP +10 | KD, KH, KNo, KR +6 | Ling +5 | Perf +18 | SM +20 |SoH +12 | Spcft +8 | Stealth +10| UMD +10 |
"She knew the cost...the same offer is there for you. We will send you back, but we will not be dealing with you in any other way." Ohime states as she moves toward Brek and hopefully gets him to loop around to the backside of Krokkin and Sorogar; putting them between the Nalfeshnee and the more squishy of their party.
Vishkanya Female HP: 93/93 | AC: 20 (T: 15, FF: 15) | Perc +18, Low-light | Init: +10 | Fort +9, Ref +12, Will +8 (add +9 vs poison, add +2 vs fear) | CMB: +6, CMD: 20 | Spd: 30ft | Bardic Rounds 23/23 | Poison 4/4 | App +5 | Bl +18 | Crft +12 | Dipl +21 | D.D +16 | E.A +27 | H.A +18 | In +10 | KA, KE, KG, KL, KNa, KP +10 | KD, KH, KNo, KR +6 | Ling +5 | Perf +18 | SM +20 |SoH +12 | Spcft +8 | Stealth +10| UMD +10 |
Ohime will nod to her birdy and it will stop singing. The beautiful and yet powerful serenade to the nature around them spreads out anew as she sings a powerful chant to empower her allies. Move Action, Singing. Just a +4 now guys Ranged Attack: 1d20 + 16 ⇒ (8) + 16 = 24
Vishkanya Female HP: 93/93 | AC: 20 (T: 15, FF: 15) | Perc +18, Low-light | Init: +10 | Fort +9, Ref +12, Will +8 (add +9 vs poison, add +2 vs fear) | CMB: +6, CMD: 20 | Spd: 30ft | Bardic Rounds 23/23 | Poison 4/4 | App +5 | Bl +18 | Crft +12 | Dipl +21 | D.D +16 | E.A +27 | H.A +18 | In +10 | KA, KE, KG, KL, KNa, KP +10 | KD, KH, KNo, KR +6 | Ling +5 | Perf +18 | SM +20 |SoH +12 | Spcft +8 | Stealth +10| UMD +10 |
Ohime has a cold iron dagger you could use, Brek. I'm at 4/20 durable bolts and am going to have to switch to my 45/45 adamantine bolts as I'm out of all others (the durable ones are scattered over the battlefield still lol), but I doubt they'll hurt her. I also only have 7 rounds of bardic song left, which means I have one more burst of music at +5 for 3 rounds after this, or 21 rounds of +4 left with lingering song. I may have to lower it down to +4 so I can draw it out a bit longer as this fight is going to come down to Krokkin and Sorogar. We need to make you an item that works similar to the theorycraft grimoire, but for sorcerers, Brek!
Vishkanya Female HP: 93/93 | AC: 20 (T: 15, FF: 15) | Perc +18, Low-light | Init: +10 | Fort +9, Ref +12, Will +8 (add +9 vs poison, add +2 vs fear) | CMB: +6, CMD: 20 | Spd: 30ft | Bardic Rounds 23/23 | Poison 4/4 | App +5 | Bl +18 | Crft +12 | Dipl +21 | D.D +16 | E.A +27 | H.A +18 | In +10 | KA, KE, KG, KL, KNa, KP +10 | KD, KH, KNo, KR +6 | Ling +5 | Perf +18 | SM +20 |SoH +12 | Spcft +8 | Stealth +10| UMD +10 |
The battle is on, and for the first time in probably centuries, this succubus is finding people don't just bow down before her. Krokkin binds her up and Ohime with precision aims true. She now picks up her crossbow after reloading it and fires again and again. Ranged Attack: 1d20 + 17 ⇒ (3) + 17 = 20
Ranged Attack: 1d20 + 12 ⇒ (15) + 12 = 27
Is she being hurt by my bolts? If not, I'm almost out, and I'd rather save the ammo.
Vishkanya Female HP: 93/93 | AC: 20 (T: 15, FF: 15) | Perc +18, Low-light | Init: +10 | Fort +9, Ref +12, Will +8 (add +9 vs poison, add +2 vs fear) | CMB: +6, CMD: 20 | Spd: 30ft | Bardic Rounds 23/23 | Poison 4/4 | App +5 | Bl +18 | Crft +12 | Dipl +21 | D.D +16 | E.A +27 | H.A +18 | In +10 | KA, KE, KG, KL, KNa, KP +10 | KD, KH, KNo, KR +6 | Ling +5 | Perf +18 | SM +20 |SoH +12 | Spcft +8 | Stealth +10| UMD +10 |
So is that the end of the round? Start of a new one?
Vishkanya Female HP: 93/93 | AC: 20 (T: 15, FF: 15) | Perc +18, Low-light | Init: +10 | Fort +9, Ref +12, Will +8 (add +9 vs poison, add +2 vs fear) | CMB: +6, CMD: 20 | Spd: 30ft | Bardic Rounds 23/23 | Poison 4/4 | App +5 | Bl +18 | Crft +12 | Dipl +21 | D.D +16 | E.A +27 | H.A +18 | In +10 | KA, KE, KG, KL, KNa, KP +10 | KD, KH, KNo, KR +6 | Ling +5 | Perf +18 | SM +20 |SoH +12 | Spcft +8 | Stealth +10| UMD +10 |
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Vishkanya Female HP: 93/93 | AC: 20 (T: 15, FF: 15) | Perc +18, Low-light | Init: +10 | Fort +9, Ref +12, Will +8 (add +9 vs poison, add +2 vs fear) | CMB: +6, CMD: 20 | Spd: 30ft | Bardic Rounds 23/23 | Poison 4/4 | App +5 | Bl +18 | Crft +12 | Dipl +21 | D.D +16 | E.A +27 | H.A +18 | In +10 | KA, KE, KG, KL, KNa, KP +10 | KD, KH, KNo, KR +6 | Ling +5 | Perf +18 | SM +20 |SoH +12 | Spcft +8 | Stealth +10| UMD +10 |
Ya
Vishkanya Female HP: 93/93 | AC: 20 (T: 15, FF: 15) | Perc +18, Low-light | Init: +10 | Fort +9, Ref +12, Will +8 (add +9 vs poison, add +2 vs fear) | CMB: +6, CMD: 20 | Spd: 30ft | Bardic Rounds 23/23 | Poison 4/4 | App +5 | Bl +18 | Crft +12 | Dipl +21 | D.D +16 | E.A +27 | H.A +18 | In +10 | KA, KE, KG, KL, KNa, KP +10 | KD, KH, KNo, KR +6 | Ling +5 | Perf +18 | SM +20 |SoH +12 | Spcft +8 | Stealth +10| UMD +10 |
Ohime keeps her eye on the Nalfeshnee, but also takes up aim with her crossbow. This woman may delight in using a bow, but she won't be able to with Sorogar on her case. Ranged Attack: 1d20 + 16 ⇒ (8) + 16 = 24
Ranged Attack: 1d20 + 11 ⇒ (3) + 11 = 14
"No worries, dear!"
Vishkanya Female HP: 93/93 | AC: 20 (T: 15, FF: 15) | Perc +18, Low-light | Init: +10 | Fort +9, Ref +12, Will +8 (add +9 vs poison, add +2 vs fear) | CMB: +6, CMD: 20 | Spd: 30ft | Bardic Rounds 23/23 | Poison 4/4 | App +5 | Bl +18 | Crft +12 | Dipl +21 | D.D +16 | E.A +27 | H.A +18 | In +10 | KA, KE, KG, KL, KNa, KP +10 | KD, KH, KNo, KR +6 | Ling +5 | Perf +18 | SM +20 |SoH +12 | Spcft +8 | Stealth +10| UMD +10 |
Now that her song has finished in her attempt to aid Krokkin, she must start it up again. With Sorogar's focus being on concentrating on her spell, Ohime moves to grant her friend some cover. While she does, she hopes to inspire everyone in their efforts. This time, she heightens their potential by playing a fresh, new song. Move in Front of Sorogar to give her soft cover. +4 AC
Her song reaches out in a beautiful wave of glorious power that seems to invigorate the very fabric of what makes each of them function. For Ohime, her spells become more powerful. For Sorogar, her abilities become more potent. To Krokkin, his resilience is stronger than ever, and Brek can tell his raw power is that much easier to grasp hold of.
Vishkanya Female HP: 93/93 | AC: 20 (T: 15, FF: 15) | Perc +18, Low-light | Init: +10 | Fort +9, Ref +12, Will +8 (add +9 vs poison, add +2 vs fear) | CMB: +6, CMD: 20 | Spd: 30ft | Bardic Rounds 23/23 | Poison 4/4 | App +5 | Bl +18 | Crft +12 | Dipl +21 | D.D +16 | E.A +27 | H.A +18 | In +10 | KA, KE, KG, KL, KNa, KP +10 | KD, KH, KNo, KR +6 | Ling +5 | Perf +18 | SM +20 |SoH +12 | Spcft +8 | Stealth +10| UMD +10 |
Ohime hears the pervasiveness of this spell targeting Krokkin and can see it beginning to affect him. When it does, she swells up the entirety of her song in one grand finale. Casting Saving Finale as an immediate action. Krokkin, you get a reroll on that will save.
Vishkanya Female HP: 93/93 | AC: 20 (T: 15, FF: 15) | Perc +18, Low-light | Init: +10 | Fort +9, Ref +12, Will +8 (add +9 vs poison, add +2 vs fear) | CMB: +6, CMD: 20 | Spd: 30ft | Bardic Rounds 23/23 | Poison 4/4 | App +5 | Bl +18 | Crft +12 | Dipl +21 | D.D +16 | E.A +27 | H.A +18 | In +10 | KA, KE, KG, KL, KNa, KP +10 | KD, KH, KNo, KR +6 | Ling +5 | Perf +18 | SM +20 |SoH +12 | Spcft +8 | Stealth +10| UMD +10 |
I also noticed that you posted Sorogar having already cast the spell. First, we don't know if Krokkin has resisted the spell yet. He gets a Will save to completely negate it (unless I missed somewhere he already rolled and failed?). I can also as an immediate action cast saving grace to give him a reroll. I'd hate to have you lock down your character because of that spell when we might not have to.
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Howdy, it's been a while. Looking back at this, My last posts where nearly 2-3 years ago, and alot has happened in my life since then. But I'm back, and I am sick of playing 5e-
1) A PF1e game- any game, I will post a list of Modules or Adventure paths and see what folks would like to do 2) A Final Fantasy D20 game- Based in a Homebrew FF world- I will explain more about it 3) A Starfinder Game in a Homebrew setting- also will explain more about it based on what folks want out of that I may or may not run a game I would Prefer to play games over Discord/Roll20 using voice- it is just a personal preference I have gained over the last 5 months.
Hello everyone, I'm running a game which some of my players have unfortunately disappeared from Because of this I'm looking to replace them.
None of the players have encountered enemies yet(although you will soon) and each of them has received a Holy symbol. I'm looking for 2-3 replacement characters. All the rules and questions I awnsered are in the link above. You will use the same rules as the last recruitment only you get a free holy symbol (a silver or wooden one)
Primortal Evil Dungeon Master
Date: 1403 CT, 3rd month, 10th day. Its been a few days on the sea, A trek that only a few captians would take. However the Vilerdianan tasked with takimg you over clearly knew nothing of the black Reach... Clouds hung in the sky for the whole second half of the journey, although the sea was hardly rough. You had been Tasked By Lord Viris Canewood to assess the local situation. You are to assess the condition of the oil fields, Contact the Local Lord, and determine the reason the Embassy has not been reporting back. It seemed like a simple job, However the tales of the Black Reach where nothing to be scoffed at. Tales of Vampire lords and dark Curses filled stories from folks coming from the reach... Some of it must have had at least a little truth. Near sunset on the second day you spotted it, The White Tower: a lighthouse on the Isle White. The Captain comes to your Quarters and Shouts down at you all. "On Deck, Yellow bellies, we've come to your stop!" says the Frilly man, His beard and Hair quite overdone for a sailor. "Remember, I'll be in Port for three days, If you finish your report by then, I'll take it back to Lord Viris." he says, Heading back up to deck. The smell of the sea turns dark, and the scent of Rotting fish comes clear for a moment before vanishing as you pass the Isle White . The boat comes into port, a monster among all the small fishing boats.
Preface
Across the sea, In a land wracked with a dark curse, Undead and hideous beasts Roam across the land. Very recently The lord has stopped receiving communication from the local embassy of the Black Reach. However he doesn't want to alert anyone something is wrong, and beleves if he sends a group of strangers with little to no attachment to the kingdom that (if this was an insurrection) his agents would have a much easier time learning what has happened. He has called apon a small group of Adventurers to help him. He has weeded you out from a large pool, as those best to suit is needs. overview
The technology level of the world is simular to the Early 1800's, Therefore guns have come around, are fairly common, and folks arent running around in full plate armor, however such armor is still around and available.
Character Creation Rules:
All Characters will be starting at LvL 1, With Average Starting gold, And a free set of either Thieves tools(normal ones), Spell component pouch, Silver Holy Symbol, or 1 Skill based Kit of yiur choice (ie. disguise kit) I don't require you to get too in depth with your background, however I encourage you to create your own background. The Land of Vilerdan is simular to France in culture, and you can come from anywhere you wish, naming it yourself, and even establishing your own lore for it. Class and alighnment: I am not limitimg class selection, however use unchained if you can, and Evil is Discouraged. Unfortunately the local Faith of the reach is dedicated to the erratication of Evil, and are the types to punish offenders harshly. Equipment: Due to the Text level, almost everything is allowed, although guns are around too, With the Commonplace guns rule with this exception:
Skills and Background Skills: Yes, I love this rule set, as for alot of those classes that don't get too many skill points, it allows you to round out your character pretty nicely Languages: I will be usimg the basic Paizo languages, and all racial languages as appropriate. Races: Here's where things get complex: I'm this world all the common races are out and widespread, However several of the less common ones are as well. Ratfolk are quite common in the Black Reach, Infact they make up a good portion of the slums.
Please ask if confused or if you require any further details Basic Common Knowledge of the Black Reach:
The Black Reach once was a kingdom by the name of Breek. Unfortunately about 50 years ago, it's government fell, and Vilerdan's king took advantage of their disorders to pull them under his control. Unfortunately it seems the Reach is cursed, as the lands around the City of Reach are commonly known to house undead and Lycanthropes. The last Lord's name was Killian Goodvale, He was Driven mad, and drowned himself in the green sea(the sea between Vilerdan and the reach). Reach's primary Export is Pitch and Oil, As I the Nearby Southern Reach large oil deposits where found. The king of Vilerdan wanted control of this resource, under the advice of his Artificers. The Reach Worships their own minor Deities, The common Two are known as the Lady White and The Lord Black, gods of Life and Death respectively. A nearby Forest known as The Black Forest has Grown exponentially after a group of Adventurers slayed a Lich deep in the forest. Local druids claim responsibility, however more monsters keep emerging from the forest despite their efforts.
If there are any questions, or anything I missed, Please ask away, or let me know.
Okay, I'm gonna begin this with a disclaimer:
I'm making this thread in order to toss some ideas out there, trying to find some interest out there as well as Garner some interest myself. Idea 1: An Elder scrolls game! This idea has bounced around in my head for a while, now the most obvious issues would be coverting this to the Pathfinder system, or finding an easy to learn system to use it in. I obviously want to keep this in Pathfinder, as it helps greatly to keep things familiar. However I'll likely use the spheres of power system for magic, as it mist closely resembles the schools tamriel uses.
Idea 2: honestly I'd just like tk do Mummy's mask, The AP is one I haven't DM'ed and one i very much like the idea for. Idea 3: A starfinder game. With this one the system is newer, and I can't seem to wrap myself around ship combat, but the idea behind this one would be something Homebrew, as I don't have access to any modules yet.. Idea 4: Something evoking Classic Horror. Vampires, werewolves, Juju zombies, you know something like that ;P Idea 5: Midevil Zombie Apocalypse. This one is interesting, a game based entirely around killing zombies. Obviously classes that are better against undead would make this game pretty well, but I want to do something where it isn't a magical undead, and the normally effective powers of cleric are not working as they should against the unliving swarm. And those are my ideas, obviously I have bias twards the Elder scrolls one, and i have put a TON of thought into it. Bur I'd like to see first which of these have the most intrest. If I do garner some interest, I'll do my very best to keep on track. I'm Limiting myself this time, and not taking on too many games at once. My life right now shouldn't spontaneously explode, so I should last at minimum a month or two ;P
So, This is Just going to be an interest thread at the moment, I do have quite a bit going on at the moment, and opening another campaign right now is gonna not be very good for me. However, It's possible I could do something in the future (at least in the next 2 weeks) So, I have the feeling to play a campaign either with your PC as Lycanthrope, or hunting said creatures and possibly becoming one. It's rare that a campaign has Lycanthrope within them then have that be an integral part, or allow being a lycan without the whole alignment change.
Now if I do something like this it will be very classic Transylvanian. Spooky forests and dark castles. Infact I might just set this within the ravenloft world(one of my favorite worlds) To add to the atmosphere. After all since ravenloft isn't a whole world I could add pretty much anything I wanted to it. Who says a villian in Gallorian hasn't done something worthy of Ravenloft? So, for now it's just an interest check to see if many people would want to do something like this, as well as any suggestions on systems, Alternative rules, Character ideas(but not aliases quite yet), or possibly offers to do something like this and offer me a spot as a player (gods know I'd rather play this game than DM it.) Also this game will likely have guns, after all silver bullets are a staple of the genre.
Hello! This is a reopening for a recruitment. The last thread didn't get much traction and frankly had some negative comments posted on it, which I'm sure caused it to stagnate and not gain any interest, So I'm reopening recruitment in a new thread to try and bring it back into focus!(plus people are more likely to click on a fresh thread. The Idea of this game is that you will be playing Curse of the Crimson Throne in a Victorian Steampunk setting, (Think Sherlock Holmes) And will be progressing through a Tweaked and Altetrd COTCT game. Obviously some of the themes will be different, and several of the enemies will be completely redone or altered to fit :P Character Creation and Rules:
Important Changes: Guns everywhere- Characters with martial proficiency are proficient with all guns except those I will label as "Exotic Firearms" which are none of the standard Paizo guns. Character with simple weapon proficiency (except wizards and Sorcerer) are proficient with pistols and revolvers, or otherwise "one handed firearms" Wizards, Sorcerer, Monks and any class that has proficiency with only a few select simple weapons are not proficient with any fire arms Classes: Any Paizo, however Summoner are Unchained only, otherwise it's up to you if you want to play rogue Unchained or not... Bonus points to Investigator and Vigilante. Races:Any Paizo, however Core races are obviously more common, a Bonus to Ratfolk, Skinwalker, Changeling, and Dhampir, as they will be more common in the setting I have in mind. Stats:25 point buy- Guns mean you need more power or your gonna get shot. Traits: You can use any trait from the CotCT players manual, however if you give me a good reason/reflavor of any other Champaign trait I may allow it.
Starting wealth: any ×10 in basic money is now ×100, in wealth. For example, a wizard who has 2d6×10 in wealth will instead have 2d6x100. This helps you pay for those pesky bullets. Special feats: Everyone will be using the Feat Taxes Rules, meaning no more having to take power attack or weapon Finnese! However this also means Melee combat won't go out the window rules:• Advanced firearms will only hit touch AC at 2×Range increment, rather than 10× an increment. •Use Background Skills ans All skill unlocks •we will be using piecemail rules, however any suits of armor will only be purchased as wholes. •Special materials: metals have become easier to produce, Mythral and Adamantine items now const half their normal price, as well as several other materials, such as Cold Iron and Elysian Bronze costing only 1/4th their normal cost. Background: I would like at least 1 paragraph explaining your background, a and this must include your reason for wanting to take down Geadren Lamm
Now, this Game is Based On Gallorian, But as if none of the Champains had happened until This period. So there is no need to research Gods or such if you are familiar with the setting ^-^ also no need for me to change names ^o^ But anyways, I am only gonna leave recruitment open until I have at least 10 players. If there are less within the next month than I'm just gonna take what I have, even if it's unbalanced. Also, to clarify, anywhere I say "bonus points" at in the character creation, it simply means those are more common and are more likely to be picked for this game than they would other games, as Ratfolk, Skinwalker, Dhampir, and Changeling fit the setting VERY well.
Greetings! I'm pondering the idea of playing a Gothic/Victorian game, with themes of Steampunk and Intrigue. Although, since most of my Hombrew games tend to move slower than a snail on depressants and my published games do alot better, I've decided I wanna do a game that I have yet to DM yet(and really would love to DM) and that's CotCT. My idea was to do a game using the Guns everywhere rules as well as a few others
But I want to get this game going quickly so I'll lay down the rules here! Character Creation:
Important Changes: Guns everywhere- Characters with martial proficiency are proficient with all guns except those I will label as "Exotic Firearms" which are none of the standard Paizo guns. Character with simple weapon proficiency (except wizards and Sorcerer) are proficient with pistols and revolvers, or otherwise "one handed firearms" Wizards, Sorcerer, Monks and any class that has proficiency with only a few select simple weapons are not proficient with any fire arms Classes: Any Paizo, however Summoner are Unchained only, otherwise it's up to you if you want to play rogue Unchained or not... Bonus points to Investigator and Vigilante. Races:Any Paizo, however Core races are obviously more common, a Bonus to Ratfolk, Skinwalker, Changeling, and Dhampir, as they will be more common in the setting I have in mind. Stats:25 point buy- Guns mean you need more power or your gonna get shot. Traits: You can use any trait from the CotCT players manual, however if you give me a good reason/reflavor of any other Champaign trait I may allow it.
Starting wealth: any ×10 in basic money is now ×100, in wealth. For example, a wizard who has 2d6×10 in wealth will instead have 2d6x100. This helps you pay for those pesky bullets. Special feats: Everyone will be using the Feat Taxes Rules, meaning no more having to take power attack or weapon Finnese! However this also means Melee combat won't go out the window rules:• Advanced firearms will only hit touch AC at 2×Range increment, rather than 10× an increment. •Use Background Skills ans All skill unlocks •we will be using piecemail rules, however any suits of armor will only be purchased as wholes. •Special materials: metals have become easier to produce, Mythral and Adamantine items now const half their normal price, as well as several other materials, such as Cold Iron and such.
Background: Now! This is where I want to get some reading. The ears will be rough mid industrial revolution, with steampunk themes We will be based in gallorian (Just in a very late future where none of the campaigns happen until now) so no need to worry about strange God's or an unfamiliar setting. We will be using all the same names and such, just updated to a Victorian era when it comes to the Character themselves. When you create your Character I would like an explanation for why your Character hates Geadren Lamm and his gang, please note these characters are more akin to a mafia or an old style gang. In addition, I'd like some motivations, A secret you have from the party, a secret you have from your Character, and where you want the Character to develop. I believe thats all for now, if you have any questions, or I missed something, go ahead and ask! I will run recruitment until midnight on Christmas (meaning December 26)
Hello all! It has been boiling in my mind to play a game where our players are plainwalkers( as from magic the gathering), and base the game around the presuit of an envil force attempting to destroy all plains. Right now I'm in the middle of the concept phase, but this idea really intrigues me! I would most likely have my characters be around lvl 5 to start(having to have ignited their spark previously) and I will also be making a few custom races for certain world's due to them having unique races, Such as the Aetherborn. I'll most likely use spheres of power instead of the standard magic system, as it fits more fluidly into how magic and Mana works. And for the system that makes you a plainwalker I'll most likely use a modified Mythic system. Add new traits and a special thing called "Plainswalking" And as for a time period in the official cannon, this will be before the gate watch is created to help battle the Elderazi in Zendikar.(it is possible that I will have YOU become the gatewatch instead :P)
game master
It is dark... You hear nothing. Not wind, not water... Not even the sound of your own breath. The air is stale, thick with the taste of dust. Years have passed... Decades lost... Millennium flown by. Then there was sound... Deep inside your chest came a beat like drums, it was your heart... Your alive... But why? And how? It doesn't matter... You hear something else... Whispers. Your inside something... A box? It's hard to tell... You, can't move... Why? Suddenly you hear a grinding, the box is opening... But you can't see. They are waking... said someone just outside of reach. Then all went silent, and your body is released. You open your eyes and see the room before you, just as a light from above fades away. All that is left to see is the others... And the paper on their chest... Then you feel yours... And look down to see it...
Hello, I have had a very interesting Idea. I want to do a game where your players are lost deep in ancient ruins. How they got here, no-one knows. They awoke, with no memory of who they are or how they got here. They have nothing, only the rusty blades of the long dead. But that isn't even the worst part. Something is here with them... Something... Dark. I wanna do a game where the characters wake up basically naked. And it's their job to navigate these ancient ruins and learn who they are, how they got here, and why they are here. All the while being chased by enemies too powerful for them to fight on their own. This game is based in a world between, where Anything could be true and nothing is impossible. I'll be looking for 4 players, particularly a diverse group of characters. I will not focus on balancing the group. Infact I expect you to adapt as we go. And learn ways to take out Enemies efficiently and with minimal resources. Players will start lvl 1, no Equipment, save for one item essential to your class. This can be a Spellbook, Holy symbol, Spellcasting focus if some kind, a simple Weapon (less than 20gp value), or a light wooden shield. I recremend classes that don't rely on mounts, guns, or pets. However you have the chance to find pets in game. Equipment will be limited. Also, I am banning Monk/Brawler because they take the challenge out of unarmed combat. Character Creation:
Stats:20 point build or 3d6. One or the other, if you don't like your rolls you can try the build. RACE: Any Paizo- No Race bulder- Except Lizardfolk. You may ask about my custom races. Class- Any Paizo, BANNED:MONK, BRAWLER, GUNSLINGER, CHAINED SOMMONER Traits:Any two, and a Drawback. Background: None- you are all strangers, yet I'd like at least a summary of Personality. Alignment: NO EVIL! Although I do like the idea, I have no intention of doing this.
Also when you wake up, you will have a note pinned to your chest, with a pin. It will be important to your story, and will be based on your Personality. This note will grant each of you something unique. And it will be useful in the future. A Unique Twist: As your Character advances you will all gain strange abilities or powers that have no explanation. Several of these things will seem useless or strange... Some may also just be bad. I'm limiting it to one unique ability for now, but this ability has drastic changes to your Character
With the release of the new System, I got my hands on this fine book. So, I am gonna run a test of this game taking players from lvl 1 to lvl 4. Perhaps beyond depending on how the game goes. I'm looking for a group of 3-6, trying to keep it small to keep it nice and easy. I'm gonna keep the rules close to just the core. However I'm open for suggestions from you as players. Since most of the game is backwards compatible with Pathfinder I'm gonna be mix and mashing monsters and aliens. Magic and technology will work hand in hand :P But to keep it simple I'm restricting players to the Starfinder classes only. The idea is that your group is a bad of mercenaries hired by a corporation to find and stop some black market smuggling. Story will be very liniar, and I will throw a few encounters out there to test combat. I expect this game to stall occasionally, but mostly during the points where rules become foggy ;) Character Creation: Race: to be Fair, you can use any of the races in Starfinder, and if you can convince me I may allow others from Paizo. Class:Starfinder only Theme:well Starfinder only ;P there aren't any anywhere else anyways! Starting money: Average Ability: 4d6 drop lowest or 25pt buy. Those who wish to go below 10 I will allow down to 8 to give extra, otherwise standard rules apply. Background: keep it simple. I don't need a biography
Hello one hello all! After the disappointing falure that was trying to get my Greek game back up and running, I Feel like I should give people the opportunity to try something. So, Recently I began exploring old campaigns, and I felt like playing this one! Now, with it being a 3.5 game there will be extensive changes to the campaign, mostly in monsters and such. But that's beyond the point. I want to allow almost anything for this game (Paizo that is), so I'm very open to rules, races, and other such things. Of course they have to be logical. No Driders or Centaur in the middle of a populated City! However given the Diversity of Varisia and it's Cities I will allow most other races. Here's the rules:
Character Creation:
Starting level:1(obviously) Races: Most Paizo(No green martians or other four armed aliens) as long as you make sense(also, Kobold get a change to make them suck less) Classes: Any Paizo, Unchained if available, Archetypes: any Paizo(3pp up for review) Starting Gold: Average, Traits: 1 Champaign, 1 other, take a Drawback for a third Rules in use: Background skills, Skill unlocks(Occult and Unchained), VMC(Can't multi class in another way if using this), Other rules up to approval Changes to races:
Kobold: new stats!(+2 dex +2 Cha, -2 con, -2 Str,) Gripli: gains Sticky tongue (As the race builder trait) Other races with >or= 6Rp get a change depending on race, ask if needed. Will not change humans °-°
Now, A short taste! The king is sick... A form of leprosy has kept him in bed. And his dear wife has been desperately trying to keep him alive... It won't be too long before he is gone...
Okay! Let's do this! Recruitment will be open to the 30th. Note, some things will be quite thematic, such as a harrower or a Vigilante,
So, I was wondering, my friend gave me the wonderful idea to do a conversion of the setting in Adventure Time to Pathfinder, or at least something similar. The world on the surface looks like a mix of modern and fantasy, with magic and such being prominent. However, under it all is the history that the world itself used to be much different, and far more like our own, until the lich king came and destroyed it all, shortly before billy(a powerful hero) stoped the lich from destroying all life. Now, oviously this can't convert exactly to Pathfinder, so I was thinking more along the lines of a similar world.
Other notes: Now, I wanna note there are alot if things in the world of oo that are just hinted at, such as "The Great Mushroom War" which from context is the nuclear apocalypse As well as before the rise of the Ice King, Marceline's Father and her history, and many more things. There where the dog wars with the rainicorn, the fact that alot of the monsters eat humans, and that there is alot more dark and adult themes in the show than an adult would think. It's a good show, and for more than just one reason.
Okay, my current game has lost half if it's party, we are now down to three players who so far have sailed to the isle of Minos and have entered the labrynth. Now, I need roughly 2-3 new players following these rules
Character Creation:
players begin at lvl 2, each of you have traied to be hero's and will only become stronger. Your first lvl will end with you becoming mythic. We are using a custom advancement(I will keep track). Races:core, featured, Warforged(with bronze instead of steel), and others subject to scrutiny, including: Half-minutar, Centaurs, and a custom race of mine called Fawn. Now, the Half-minutar and Fawn are custom races of mine. I will have those posted up soon for you to look at. Class:Any Paizo, with some 3pp class traits(such as Oracle curses/mysteries, sorcerer bloodlines,etc...), no guns so no gunslinger except for the bolt ace archetype since it doesn't use guns. Starting gold is 1000gp, steel items base cost is 1.5× normal, but masterwork items retain their original price(no 1.5×500 gp) Stats:a choice of 3d6(drop the lowest)+6 or a 25pt buy. Extra rules:Background skills, unchained crafting, ask for more Traits:2 from different categories, plus a drawback. Every hero has a flaw. You may ask for a custom drawback of none of the traits appeal to you. Plz ask about anything I missed. I will be making a balanced party, so be aware of other submissions. The two things I look for most in a character is the passion of it's creator, and the potential for the future. The only difference is that you are now lvl 3 and start with 1500gp Also, I'll add a link to the original page in just one second. A link to the original recruitment and all those rules Our current party consisted of a Fawn Cleric, a Human monk, and a Human Sorcerer. So I'm looking for a skilled and a Melee You will be lost adventures in the labrynth. Who's quest was given to you by the oracle, but you have no idea how long you've been down here in the labrynth.
So, after an abounding interest in my desire to run an evil game I have decided to make a Skull and Shackles campaign with evil/neutral characters. After all who doesn't want to pillage, plunder, sacrifice your victims and raise them as an undead crew? Character Creation: Race:Any- the more monsterous and evil, the better(although try to keep it Paizo) Class:Any- so long as you make sure to flavor it pirate... And Unchain it. Stats:either 2d6+6 or 25 point buy.-you may reroll once. Other rules: background skills, VMC, skill unlocks(Occult and Unchained), and more subject to change/suggestion. 3pp allowed:Oracle curses, In the company of dragons, and more subject to suggestion/approval. Alignment:Any Non-Good. I'm not letting neutrals feel left out, but make sure you understand that your party is a bunch of murderers and thieves. Traits:Two-day one campaign and one other, with a drawback available for a third.
So, I have always loved playing Evil characters more than good (after all what fun is it being good and helping everyone when you can be doing it just because you love to kill?) So I have had an idea. I want to run an AP where instead of they standard good character thing that most games expect, your all evil. You help people and such, but most if the time it is an accident or you really just wanted to have fun and never intended to help. Alternatively it could be a game where your the evil that the hero's have to deal with. In a Dungeon keeper kind of game. Players would be mid level and it would work as a sort of kingdom maker campaign. I'm just throwing ideas out there right now and am looking for your ideas more than my own. As a last option I could also just play way of the wicked... Or hell's vengeance
game master
It's been weeks... Storms and Giants alike have made this trip all the more unbearable. The captain gave orders to start taking from the supplies a week ago, and you thankfully still have enough dried food and water for at least a month. Everyone is sick of watching the endless wastes of Silt when someone shouts: An Island? No! That's coastline! The captain moves to have a look and cries out in joy. Land! Oh, lords know I never thought there'd be a day I was relived to see Desert... he orders the crew to pull the ship over to the waiting sands...
Well, due to the efforts for one Nostalgic DM I am in the mood for some Dark Sun. Now he's doing it in a Mummy's mask format, and I thought... What's the easiest game to convert into a different world? WELL! my solution is Kingmaker, a game I'm running IRL at the moment and having some fun with. Of course converting it to Dark sun means doing some work(and research into where this might take place). And because Dark sun is about struggle and Endurance, Kingmaker makes a great setting. Now it won't be a perfect convert (I am a majority unfamiliar with the world details) and the setting will be far more dessert. The Greenbelt being turned into a massive monster-infested Oasis. And of course a rich source of metals (like iron instead of the gold that's normally there) And of course Obsidian,(in place if the iron) Now, for Creation rules I am using A conversation Guide by This guy and a link can be found onThis thread but for those who don't like digging though threads
and here are the basics: Starting level:1
Traits:2- third can be taken with drawback. Also, traits may be altered to fit the game. They do not have to be Campaign due to the fact that this is Dark Sun. As for wild Talents go ahead and Roll twice, taking whatever fits your character better- however use the Occult versions, not the ultimate psionics Other Rules:
Also:A note about Thri-Kreen and age: if you die of old age don't worry, I will allow you to either find ways to extend your age cap or transfer your mind into younger bodies.
Hello everyone and welcome to my legacy of Fire game ^-^
Character Creation:
Race: Any Paizo, so long as they don't have 4 arms or are drow noble. Class:Any Paizo, even Vigilante(although out there in the desert it'll be difficult to do) Archetypes: Any Paizo Stats:2d6+6 or 20 point but Other Rules: Background skills, Unchained crafting, peicemail, Called shots, and... Ah give me ideas, I might accept them. Currently allowed 3pp
Traits:2 with one being a Champaign trait, and a third can be taken for a drawback. None can be the same group. Starting gold: Average or Roll Background: Give me some meat
Now, recruitment will last...to the 13th.
FIRST:Curse of the Crimson Throne
Now, I am fairly new to these campaigns and have never gotten all the way through them. I do however have decent enough knowledge to begin games. For those of you that know me you know I usually allow some pretty strange things. But go now i want to do something normal(ish) and start on one of the classic adventure paths. Of course I will still not have many limitations. First thing's first, the game. I will keep this thread up until Friday, letting you guys let me know what game intrest you most of the three. Most likely I will make some changes to them, although I may also take interesting ideas. First and formost:no mythic or gestault for now, don't want to muddle the rule too much, although I may do a higher power game if you have some input. And out of these three kingmaker gives me the most freedom to do as I please with you, but ibreally want to play legacy of fire.^-^ so let's start working!
Hello all shadowrunners, or even those willing to remember this old game, I have recently felt a need to go back to older games and try them out ^-^ so mind you, if this takes off it will be an experimental thing with me, and may or may not end prematurely. But if I get some help from you guys it will last a great while ^-^ So, my Idea was that your characters are criminals, part of one of those gangs or under ground scindicates that control almost everything. Your job will be those mobbsters that take care of posers and Rob banks. I was inspired by payday, for this... well just the bank robbing part. ^-^ For now, this is an intrest check, but let me know how many of you are willing to work with me, I'm planning on doing a small group of 3-4 players.
game master
You all are spending the night at the white deer, a very well kept tavern and inn, despite the low price for rooms. The town is filled with talk of tomarrow's festival! Roumors have it that all of the greatest preformers and cooks have come into town with wagons of valuble goods and collectibles. Infact, you may have come into town in one such caravan... For now you drink and make merry, for the night is still young!
Hello one, hello all! I have recently come apon this fine Champaign and have desided to DM(on this site) the first officaly published Champaign! So this recruitment will be for newcomers and old faces alike, I just want to see how I do with a pre-made adventure. Creation Rules!:
Race: ANY! Officially published races, including groll and lizardfolk. Also I may allow one of my custom races upon inquiry, some are unfinished so keep that in mind. this is galorian, and it's diversity after all, however I'm gonna say no to any of the "noble" versions of any race, including drow, Dugaur, and deep gnomes. Note! any commonly monstrous races will be treated as such, or at best with suspicion. Goblins will have the brunt of the hate. Class:ANY! Officially published classes and archetypes. You are limited one per class. Traits: one Champaign from the anniversary handbook, and any other one non-Champaign. You may have annother of you take a drawback, but it will be used to exploit you and you have to remember what it is or face penalties. Stats:2d6+6, or a 20 point build, whichever is higher. 3pp: NO! Starting level and gold: lvl 1, and roll or average, whichever is higher. Keep track of any animal companions, for they will be a thing and you will need to keep an eye on them.
If there are any questions just let me know ^-^ I will be looking for a balanced group of at least 4, at most 6 (which means i will pick 6 unless no-one wants to play). So I will look for two casters (one arcane, one divine), a melee/tank, a skill/stealth, and a support. The extra will be someone who impresses me.
So. IRL, I have a group playing this game. But because they are super....chaotic... yeah the Champaign has taken a dive into the deep end, so I thought Iigjt try this out here, on Paizo where PbP can slow the game down to where the players are making logical choices. So, the Idea of the campaign is that you are the heros of a myth. You will be charged by the oracle to set out on a quest to vanquish evil monsters and such.
So here is the slice;
Character Creation!:
players begin at lvl 2, each of you have traied to be hero's and will only become stronger. Your first lvl will end with you becoming mythic. We are using a custom advancement(I will keep track). Races:core, featured, Warforged(with bronze instead of steel), and others subject to scrutiny, including: Half-minutar, Centaurs, and a custom race of mine called Fawn. Now, the Half-minutar and Fawn are custom races of mine. I will have those posted up soon for you to look at. Class:Any Paizo, with some 3pp class traits(such as Oracle curses/mysteries, sorcerer bloodlines,etc...), no guns so no gunslinger except for the bolt ace archetype since it doesn't use guns. Starting gold is 1000gp, steel items base cost is 1.5× normal, but masterwork items retain their original price(no 1.5×500 gp) Stats:a choice of 3d6(drop the lowest)+6 or a 25pt buy. Extra rules:Background skills, unchained crafting, ask for more Traits:2 from different categories, plus a drawback. Every hero has a flaw. You may ask for a custom drawback of none of the traits appeal to you. Plz ask about anything I missed. I will be making a balanced party, so be aware of other submissions. The two things I look for most in a character is the passion of it's creator, and the potential for the future. Fawn:
unlike their wild cousins, who drink and revel in lust and destruction, Fawn are much more civilized, if less magical. These fey are defendants of satyr and nymphs who moved away from the wild revelry. They eventually diverged, resulting in a much more docile race with both male and female members. Their top half appears humanoid, with goat horns and pointed ears. Males often have larger horns than females. Their lower half is goat-like. With cloven hooves and thick wool, they are found mostly in temperate climates. They often are found in positions within Druid circles or as scholars in large cities. They rarely have large communities, and are most commonly found in elven communities.
Some belive Fawn are the children of Humans and Satyr. Although this is somewhat true, such children aren't considered true Fawn, instead being called Half-Satyr. Type; fey
Forest-bond: +2 AC in woodland. Fearless: +2 vs. Fear/moral effects Performer: +2 to any one preform skill, or +1 to two separate preform skills Object of desire: +1 CL on charm and compulsion spells. Low-light vision. Goat affinity: you gain a +4 to handle animal when interacting with goats, cows, sheep, and similar animals.
Half-Minotaur:
Creations of the tryst between a Minotaur and a human, these half-breeds tower over their human family, but are only runts compared to their Full blooded parent. Type:Humanoid (Human,Giant)
Resistant (2 RP): Prerequisites: None; Benefit: Members of this race gain a +2 racial bonus on saving throws against mind-affecting effects and poison. Sprinter (1 RP): Prerequisite: Normal speed; Benefit: Members of this race gain a +10 foot racial bonus to their speed when using the charge, run, or withdraw actions. Gatecrasher (2 RP): Prerequisites: None; Benefit: Members of this race gain a +2 racial bonus on Strength checks to break objects and a +2 racial bonus on combat maneuver checks to sunder. Relentless (1 RP): Prerequisites: None; Benefit: Members of this race gain a +2 bonus on combat maneuver checks made to bull rush or overrun an opponent. This bonus only applies while both the member of this race and its opponent are standing on the ground. Gore:(1Rp) has a Gore attack for 1d4 DMG, this is a secondary attack Powerful Charge (2 RP): (Gore)Prerequisite: Natural attack trait; Benefit: Select one of the race's natural attacks. Whenever a member of this race charges, it deals twice the number of damage dice with the selected natural attack plus 1-1/2 times its Strength bonus. Scent (4 RP): Prerequisites: None; Benefit: Members of this race gain the scent ability .
Any questions, feel free to ask. Magic is high in this campaign, so spellcasters need not worry. The deities are the Greek/Roman gods. Plz ask about them specifically if you wish to be a divine spellcaster of one of them. Alignments of the gods: Zeus/Jupiter=LN Hera=LG Poseidon/Neptune:CN Hades/Pluto:LN(Hadies was never evil, he just got the short end of the stick and was a little bitter about it.) Athena/Merdia:LG Aphrodite/Venus:CG Aries:CE Mars:CG (if you wonder why Aries is evil and mars good, look at the gods IRL. Mars was a very important figure in Rome, Aries was a jerk and sort of forced war on people, and mars was about the honor and glory of war.) Hermies:N Plz ask for others of interested. Go ahead and look some up ;) But I warn you, the Greek gods where all huge egomaniacs who killed anyone who dared say they where better. The Roman gods where a bit nicer, but just as brutal.
So, I'm sure alot of you have seen at least the first two seasons of game of thrones... if you haven't that doesn't matter that's all I've seen so far. While I was watching the show, I was inspired by the rangers (the wall) and wanted to create a game where the party is part of a similar organization... While I've been contemplating this consept, it came to me to create a game where it evolves as tthe characters advance. So here's the full gyst of my plan: every so-and-so levels your characters will reset. As in they will reincarnate into one of the future members of the group, or rather that it would transition into them. The "new" group would be influenced by the old ones. Decisions can unlock new classes and races. So here are the basics for character creation:
Creation:
Races: humans, half-elves, Half-orcs, gnomes, Halflings Those of you wondering why there are only these right now: elves are reclusive and tend to avoid other races, same as dwarves. However orcs still are around and still have a tryst every now and then. Class: fighter, ranger, rouge, paladian, barbarian, brawler, Please ask about any others, Lvl:1 for Stats:3d6 or 15 point build, minimum of 6 after racial bonuses. Traits:2 and/or an additional with a drawback.
If there are any questions or concerns please ask.
So, Ideas in my head. I was thinking of playing a high powered game with 1-3 players. They can be any race, but powerful races are favored. I'm putting together some custom races that would fit well into my power level, including a winged elf, a half-minitar, half-ogre (inspired by the D&D version), Dragonborn(again D&D), and a few others... Now I would like to know what the interest for this is before I create a game... Ideas I have for the Champaign involve a monsterous setting, where creatures and monsters have just as many rights and Sway as humanoids... Probably based in my homebrew world of Astril. There is infact a monsterous country in my world, but is a secluded Island known as the Walking Isle. Please give your suggestions and Ideas. The more you feel like it, the more I feel like it. ;)
so, this is an idea i have for a campaign... it's based in a world i have created and am using in my games, It is a sort of... flexible world... Astril, the land of the greats. it is the year 364 in the second era. the gods have just finished the ten-thousands war, a conflict that shook the prime material plane and caused the destruction of several lesser planes.
creation rules:
LVL=1- you are fresh adventurers after all race= any, but i have some things to say about this... core races are by far commonly accepted. the world you are based in is very... low on magic. the featured races are rare and uncommon races are all but unheard of... so you better have a good story to back up any non-core races Class= any, but once more, magic is rare. below i will have a list telling you what the most common classes there are and the rarity of the magic user classes. traits=any 2, and a drawback if you want 3 background skills: what where you before? plus i will give plenty of time to craft and such :) starting gp: average or roll, can only take back the roll if i feel like it is a pitiful role. feel free to ask questions if i left anything out.
the world:
I normally use my own gods and such, but since i don't want to familiarize you with them, just use the paizo gods and such for religon. MAGIC: magic is in the process of being discovered... so wizards and alchemists are rare. clerics and other divine casters are not as rare, but still are uncommon...and any pysionics are little known. Class Raritycommon:fighter, rouge, ranger, barbarian, bard uncommon:cleric, cavelier, witch, hunter, brawler, warpriest, monk rare:wizards, sorcerers, druids, shaman, skalds, ninja very rare/nonexistent: pysionics(all of them), gunslingers, sommoners, I know I missed some, please ask and i will let you know what any that are missing are in rarity.
What to expect from me as a DM: 1)first and foremost, i am a realistic person. you may be lvl one, but if you happen to walk up to a dragon then that's because a dragon lives in the area!
i'm not level-scaling anything. so expect to find a troll or such early on. but anyways... 2)the game won't have a definite path to follow. I want you to choose what your party does, i will trow an occasional hook at the group to start a quest or such, but it is a very, "sandbox" like game. i want you to explore and discover yourself what there is out in the world, not for me to just show you... 3) i like to create things, so you may encounter one or two new custom monsters, or perhaps even a magic item or two that has a strange effect, or is intelligent but is a complete and utter @$$. ask more questions if you would like to know more :)
i want to do a campaign where you can use your own custom race. now the details are't down tightly, but what I'm thinking is that your characters are stranded on an island(as normal people... ish.) and on the island they find a powerful artifact that changes them into completely different things. now, it's going to be less than 20RP races only. here's how it'll go: you wake up changed, a whole new race. what you where before is gone, save for some select memories that seem odd to you, but for some reason you cant remember any details of your past. now, I want to see some suggestions before i decide to open this as a real recruitment. I have a few race that are above 20RP that i will allow others to play if they wish, but they are powerful in a sense that their exessive RP comes from things like more than 2 arms of the ability to fly. But here are some rules for race generation: no more than 2 spell-like abilities(not including ones from special traits), you may rename or alter traits all you wish, but make sure you state what it is altered from. altering includes changing the traits's effect/result. such as changeing the effect of lightbringer from creating the light spell to creating the dancing lights spell. just make sure you keep the spell on the same level. other than that, lets get cranking!
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