Name: Ohimè S’adel (Oh-hee-may Shad-el)
Alignment: Neutral Good
Class: Duettist Bard 10
Deity: Yig
Race: Vishkanya
Size: Medium
Gender: Female
Age: 26 yrs old (Maturity 15 yrs old)
Bodily Features: 5'10", 32C-23-34, 117 lbs
Appearance: Pale greyish pink skin, tiny scales cover her, but they are almost imperceivable. Forked pink tongue.
Attributes: Curious, Patient, Careful
Hair: Light Grey, long, tied back
Eyes: Golden with light pink
Vision: Low-Light
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STATS 20ptbuy
STR 9
DEX 18 (+2 Racial)(+2 Item)
CON 18 (+1 Level)(+2 Item)
INT 12
WIS 10 (-2 Racial)
CHA 17 (+2 Racial)(+1 Level)
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DEFENSES
HP: 93 (6+3+5+3+2+6+4+8+8+8+40con)
TempHP:
Initiative: +10 (+4dex+2trait+4Initiative)
Speed: 40ft
AC: 20 [4armor+1shield+4dex+0size+0NA+1Deflection+0Misc+10]
Touch: 15 Flat Footed: 15
SAVES
Fort: +9 =3+4con+2item (+10HD vs poison)
Ref: +12 =6+4dex+2item
Will: +8 =6+0wis+2item (+2 vs fear)
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ATTACKS
BAB: +7/+2
CMB: +6 =7BAB-1Str+0Size
CMD: 20 =7BAB-1Str+4Dex+0Size+10
Melee/Ranged
+1 Legbreaker Dagger | +6/+1 (-1str+6bab) | 19-20x2
P/S | - | - | 1d4-1 | +poison FortDC19
Ranged Touch
Spell | +11 (6bab+4dex) vs touchAC | x2
Ranged
+2 Keen Light Crossbow | +14/+9 (+4dex+7bab+2enh+1pbs)(+1vsSR) | 17-20x2
B/P | - | - | 1d8+3 (+1pbs+2enh)(+1d6+1vsSR) | +poison FortDC19
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SKILLS (Total = Stat + Ranks + Class + Modifiers)
Acrobatics (Dex)*
Appraise (Int)* 5 =1+1b+3
Bluff (Cha)* 18 = 18 Versatile Performance
Climb (Str)*
Craft Alchemy (Int)* 12 =1+7b+3+1tools
Diplomacy (Cha)* 21 =18 Versatile+3familiar
Disable Device (Dex)* 16 =4+7+3+2
Disguise (Cha)*
Escape Artist (Dex)* 27 =4+18 Versatile Performance+3+2 racial
Fly (Dex)
Handle Animal (Cha) 18 Versatile
Heal (Wis)
Intimidate (Cha)* 10 =3+4+3
Knowledge (arcana) (Int)* 10 =1+6+3
Knowledge (dungeoneering) (Int)* 6 =1+2+3
Knowledge (engineering) (Int)* 10 =1+6b+3
Knowledge (geography) (Int)* 10 =1+6b+3
Knowledge (history) (Int)* 6 =1+2+3
Knowledge (local) (Int)* 10 =1+6+3
Knowledge (nature) (Int)* 10 =1+6+3
Knowledge (nobility) (Int)* 6 =1+2b+3
Knowledge (planes) (Int)* 10 =1+6+3
Knowledge (religion) (Int)* 6 =1+2+3
Linguistics (Int)* 5 =1+1+3
Perception (Wis)* 16 =0+9+3+2racial (+2 when familiar is in arm’s reach)
Perform Dance (Cha)* 18 =3+10+3+2tool
Perform Sing (Cha)* 18 =3+10+3+2tool
Perform Wind (Cha)* 18 =3+10+3+2tool
Profession Alchemist (Wis)*
Ride (Dex)
Sense Motive (Wis)* 20 =18 Versatile Performance (+2 when familiar is in arm’s reach)
Sleight of Hand (Dex)* 12 =4+1+3+4item
Spellcraft (Int)* 8 =1+4+3
Stealth (Dex)* 10 =4+1+3 (+2 racial)
Survival (Wis)
Swim (Str)
Use Magic Device (Cha)* 10 =3+4+3
* Class Skill
Languages: Common, Vishkanya
Bonus Languages: Sylvan
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FEATS/ABILITIES
1st Bard: Bardic Performance, Cantrips, Countersong, Distraction, Familiar, Fascinate, Inspire Courage +1
Feats: Lingering Song
2nd Bard: Versatile Familiar, Versatile Performance (Wind)
3rd Bard: Inspire Competence +2
Feats: Point Blank Shot
4th Bard: Performing Familiar
5th Bard: Inspire Courage +2
Feats: Precise Shot
6th Bard: Suggestion, Versatile Performance (Sing)
7th Bard: Inspire Competence +3
Feats: Masterpiece (The Quickening Pulse)
8th Bard: Harmonizing Familiar
9th Bard: Inspire Greatness
Feats: Improved Initiative
10th Bard:
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RACIAL ABILITIES
Poison Resistance: A vishkanya has a racial bonus on saving throws against poison equal to its Hit Dice.
Keen Senses: Vishkanya get a +2 to perception checks.
Low-Light Vision: Vishkanyas can see twice as far as humans in conditions of dim light.
Limber: Vishkanyas receive a +2 racial bonus on Escape Artist and Stealth checks.
Poison Use: Vishkanyas are skilled in the use of poison and never accidentally poison themselves when using or applying poison.
Toxic: A number of times per day equal to her Constitution modifier (minimum 1/day), a vishkanya can envenom a weapon that she wields with her toxic saliva or blood (using blood requires the vishkanya to be injured when she uses this ability). Applying venom in this way is a swift action. Vishkanya Venom: Injury; save Fort DC 10 + 1/2 the vishkanya’s Hit Dice + the vishkanya’s Constitution modifier; frequency 1/round for 6 rounds; effect 1d2 Dex; cure 1 save.
Weapon Familiarity: Vishkanyas are always proficient with blowguns, kukri, and shuriken.
Favored Class Bonus: 8 skills
TRAITS
Maestro of the Society
The skills of the greatest musicians are at your fingertips, thanks to the vast treasure trove of musical knowledge in the vaults you have access to.
You get an additional 3 rounds of bardic performance per day.
Reactionary (Combat)
You were bullied often as a child, but never quite developed an offensive response. Instead, you became adept at anticipating sudden attacks and reacting to danger quickly.
You gain a +2 trait bonus to initiative.
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BARD ABILITIES
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Bardic Performance
4+Charisma Mod+3trait+2/level after first (21)/day. Move action to start. Free action to maintain.
Class Songs
Countersong, Distraction, Fascinate (DC16 or 18 with familiar), Inspire Courage +4 (or +5 with familiar), Inspire Competence +4 (or +5 with familiar), Suggestion (DC16 or 18 with familiar), Inspire Greatness (+2HD)
Versatile Performance (Ex)
Perform checks can be rolled for certain skills. Dance (), Song (Bluff, Sense Motive), Wind (Diplomacy, Handle Animal)
Jack of All Trades (Ex): At 10th level, the bard can use any skill, even if the skill normally requires her to be trained. At 16th level, the bard considers all skills to be class skills. At 19th level, the bard can take 10 on any skill check, even if it is not normally allowed.
MASTERPIECES
---Minuet of the Midnight Ivy (Dance)
Your winding, twisting dance is helpful in dodging obstacles and climbing.
Prerequisite: Perform (dance) 4 ranks.
Cost: Feat or 2nd-level bard spell known.
Effect: As ivy climbs walls and spills across even the rockiest and most uneven of terrain, so too does your dance propel you across broken stone and up walls. As long as you maintain the performance, whenever you move, you may move through 5 feet of difficult terrain each round as if it were normal terrain; this allows you to take a 5-foot step into difficult terrain. As long as you move laterally at least 10 feet, you may climb as if you had a climb speed equal to your base speed. You may spend the first round of this performance demonstrating the dance to up to one creature per two bard levels; if these students succeed at a DC 15 Perform (dance) check, they also gain the benefits of this masterpiece as long as you maintain the performance.
Use: 1 bardic performance round per round.
Action: 1 full round.
---Symphony of the Elysian Heart (Keyboard, Wind)
You spark notes of joy and freedom in your listeners.
Prerequisite: Perform (keyboard) or Perform (wind) 7 ranks.
Cost: 3rd-level bard spell known.
Effect: The complex arpeggios in this piece follow each other so quickly that the music can sound jumbled and disjointed at first. As the piece progresses, however, distinct phrases emerge, creating a wild but harmonious piece that inspires feelings of unfettered freedom. You and up to one ally per bard level within 30 feet who can hear you can move and attack normally for the duration of your performance, even if under the influence of magic that usually impedes movement. This effect is identical to that of freedom of movement, except that this masterpiece does not allow subjects to move and attack normally while underwater unless these creatures would already be able to do so, and only lasts as long as you continue the performance.
Use: 1 bardic performance round per round.
Action: 1 round.
---The Quickening Pulse (Percussion, Wind)
Your driving notes cause unnatural heart rates in your opponents.
Prerequisite: Perform (percussion) 7 ranks or Perform (wind) 7 ranks.
Cost: Feat or 3rd-level bard spell known.
Effect: You create a musical tempo that first mirrors your enemies’ heartbeats, and then quickens them to dangerous levels. When you complete the performance, all enemies within 30 feet who can hear your performance must save or take 1d6 points of damage as their pounding heart causes them to sweat blood. Creatures that are immune to critical hits are unaffected by this ability.
Each round that you continue the performance adds another round to the bleed effect. Abilities that extend the duration of a bardic performance (such as Lingering Performance) affect this masterpiece.
Use: 1 bardic performance round per round of bleed.
Action: 1 standard action.
Well-Versed (Ex)
At 2nd level, the bard becomes resistant to the bardic performance of others, and to sonic effects in general. The bard gains a +4 bonus on saving throws made against bardic performance, sonic, and language-dependent effects.
DUETTIST ABILITIES
Familiar (Ex)
At 1st level, a duettist gains a familiar, treating his bard level as his effective wizard level for the purpose of this ability.
This ability replaces bardic knowledge.
Versatile Familiar (Ex)
At 2nd level, a duettist’s familiar learns to use performance to supplement its skills. A duettist’s familiar benefits from its master’s versatile performance class feature.
This ability alters versatile performance.
Performing Familiar (Su)
At 4th level, a duettist’s familiar learns how to create supernatural effects with its performances, just like its master. The familiar can use any of its master’s bardic performances, but only the familiar or the duettist can have a performance active at any given time, not both. If one is performing and the other starts a performance, the previous performance immediately ends. Each round that the familiar performs consumes 2 rounds of the duettist’s bardic performance.
This ability replaces lore master.
Harmonizing Familiar (Su)
At 8th level, the duettist and his familiar have learned how to perform together in harmony. When a duettist and her familiar perform the same bardic performance simultaneously, its effects are enhanced. If the performance has a DC, the DC increases by 2. If the performance provides a competence bonus, the competence bonus increases by 1. Because both the duettist and the familiar are performing, each round performed consumes 3 rounds of bardic performance.
This ability replaces dirge of doom.
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FAMILIAR
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Thrush CR 1/3
HD 5 N Diminutive animal
Init +2; Senses low-light vision; Perception +12
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DEFENSE
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AC 20, touch 16, flat-footed 18 (+2 Dex, +4 size, +4NA)
hp 46
Fort +3, Ref +8, Will +8
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OFFENSE
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Speed 10 ft., fly 40 ft. (average)
Melee bite +8/+3 (1d2–5)
Space 1 ft.; Reach 0 ft.
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STATISTICS
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Str 1, Dex 15, Con 6, Int 9, Wis 15, Cha 6
Base Atk +7/+2; CMB +5; CMD 9
Feats Skill Focus (Perception)
Abilities Alertness, Improved Evasion, Share Spells, Empathic Link, Deliver Touch Spells, Speak with Animals of its own Kind, Speak with Master
Skills Appraise +0, Bluff +17, Craft +5, Diplomacy +21, Disable Device +9, Escape Artist +29, Fly +12, Handle Animal +18, Intimidate +1, KA KE KG KL KNa KP +5, KD KH KNo KR +1, Linguistics +0, Perception +12, Perform Dance +8, Perform Sing +8, Perform Wind +8, Sleight of Hand +3, Sense Motive +20, Spellcraft +3, Stealth +18, Use Magic Device -1
All thrushes are known for their beautiful songs, but thrush familiars are also capable of actual speech.
Linguistics Trained Languages Common (Taldane)
Familiar Bonus: Master gains a +3 bonus on Diplomacy checks
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SPELLS
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Spells Per Day: 5+1bonus/4+1bonus/3+1 +2Unseen Servant (Used 1st: 1 | 2nd: 3/4 (Krokkin Delay Poison) | 3rd: 2 | 4th: 1 | Unseen Servant: 0)
Spells Known:
0-Level: Dancing Lights, Detect Magic, Ghost Sound, Know Direction, Prestidigitation, Read Magic
1st-Level: Ear-Piercing Scream (DC14), Grease (DC14), Saving Finale, Tears to Wine
2nd-Level: Blistering Invective (DC15), Delay Poison, Gallant Inspiration, Glitterdust
3rd-Level: Good Hope, Haste, Pierce Disguise
4th-Level: Insect Scouts, Virtuoso Performance
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EQUIPMENT
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Gold pp 306gp 6sp 6cp
Carrying Capacity: Light Load - 133 lbs.
Weight 77
Carried Items
Bolts, Durable Poisoned (20/20) 20gp 2 lbs. (Fort DC19)
Bolts, Silver Poisoned (20/20) (2gp) 2 lbs. (Fort DC19)
Bolts, Training Bludgeoning (20/20) 2gp 2 lbs.
Burdenstone (4/4) 4000gp
Citronella Bundles - -
Crafting Money 4500gp
Crossbow, +2 Keen Mage's 28335gp 4 lbs.
Crossbow, +1 Light 1335gp (2335gp) 4 lbs.
Custom Set Item: Bardic Band 1 lb.
Custom Set Item: Bardic Light Step 1 lb.
Custom Set Item: Bardic Sheet 1 lb.
Dagger, Cold Iron 4gp 1 lbs.
Dagger, +1 Silversheen Legbreaker 18752gp 1 lb.
Darkleaf Cloth Lamellar (Leather) Armor 810gp 10 lbs.
Dust of Dryness (3) 2550gp -
Gloves of Incredible Dexterity +2 4000gp 1 lb.
Mask, Half 1sp -
Masterwork Backpack 50gp 4lbs
Masterwork Buckler 150gp 5lbs
Masterwork Shakuhachi Flute 100gp 3lbs
Monster Part, Planar Creature Teeth (25) 5000gp -
Pocketed Scarf 4gp -
Poncho/Robe (worn down/light) 1sp -
Potion of Comprehend Languages x1
Potion of Cure Moderate Wounds 300gp -
Potion of Cure Serious x2 1500gp
Potion of Displacement 750gp
Potion of Enlarge Person
Potion of Haste 750gp (given to krokkin)
Potion of Levitate 300gp
Potion of Planeslayer's Call (evil)
Potion of Remove Fear
Potion of Shield of Faith x2
Potion of Unseen Servant x2
Outfit, Hot-Weather - 4lbs
Ring of Protection +1
Scroll Case 1gp 1/2 lbs.
Smokestick (20/20) (280gp) -
Spell Components Pouch
---Alchemical Grease - - +1 DC for grease spell
---Silver (20/20) 2gp +1 to illusion save DC
Thieves' Tools Masterwork 100gp (DC24)
Vial, Scourge (5/5)
Wand of Cure Light Wounds 750gp - (48/50)
Wand of Cure Serious Wounds (10/10) (2250gp)
Wand of Fireball (3/3) - (675gp)
Wand of Hold Person (2/2) - (180gp)
In Backpack
Animal Feed, Bird (5) 2sp 5 cp 3 lb.
Bedroll 1sp 5lbs
Candlerods x5 - -
Canvas (3sq yards) 3sp 3lbs
Charcoal Pencil - -
Citrus and Sandalwood Soap 2cp
Coffee Beans 5cp -
Crafted Antitoxin x6 100gp (300gp) -
Flint and Steel 1gp
Kettle 5gp 2lbs
Portable Alchemist's Lab 75gp 20lbs
---Belladonna (5 doses) - Stops pain.
---Black Amaranth (1 doses) - Gentle Repose 3 days.
---Concentration Mixture: Goblin Vine (from DC10 to DC12)
---Nepenthe (1 doses) - Ends a mind-affecting effect.
---Titration Mixture: Belladonna+Leechwort Heals with negative energy instead of positive energy for duration. Poison Inhaled Fort DC14, duration 1d6 rounds, cure 2 saves.
---Titration Mixture: Dragonrose+Nepenthe: Weapon Blanch (Duration: 5 rounds or 1 hit). Poison Injury Fort DC15, 1d2Wis damage; frequency 1/round for 1d4minutes, cure 1 save.
Salt 1cp -
Sack 2sp 1/2 lb.
Signet Ring (Jade Falcon) - -
Starfish Draught x3 120gp (39gp 9sp 9cp)
Sugar 2cp -
Trail Rations (5 days) 2gp 5sp 5lbs
Twine 1cp 1/2lb
Vials x 10 10gp
Vinegar 2cp
Waterskin 1gp 4lbs
Ohime's Bardic Tribal Set
Item #1: Bardic Sheet
Description: The bands around her upper torso and chest now appear to be tan and marked with musical theory notations and hints at masterpieces. When an effect seems to harm her, the proper counter masterpiece/notation seems to spring to life to counter it.
Basic Ingredients: Muleback Cords + Cloak of Resistance +2 (Requires Bard and Perform 5 ranks) Muleback cords she already owned.
Math: Total Cost 4000gp+500gp from muleback x1.5=4500gp
Set Benefit: For each additional piece of this set worn, your strength is calculated +1 more in regards to carrying capacity and objects lifted.
Item #2: Bardic Halo
Description: While it may look like a simple headband, to the eyes of those enraptured by the bard, it looks a brilliant blue band of pure flaming energy. It illuminates the bard's face, showing a cold alluring beauty that is hard to pull from.
Basic Ingredients: Circlet of Persuasion 4500gp + Headband of Alluring Charisma +2 4000gpx1.5 (Requires Bard and Perform 5 ranks)
Math: Total Cost 10500gp
Set Benefit: For each additional piece of this set worn, you treat your caster level as one higher in regards to duration and range.
Item #3: Bardic Band
Description: The unique Meridian Belt pulls from the wearer and the rings to captivate foes. Strengthened by an additional harp cord woven into the belt, it produces a harmonic effect that enables the wearer to move faster as well.
Basic Ingredients: Meridian Belt + Belt of Constitution +2 (Requires Bard and Perform 5 ranks) 1200gp 1 lb.
Math: Meridian Cost 1000gpx1.5 = 1500gp. Added to found Incredible Con +2.
Total Cost: 1500gp
Set Benefit: While wearing all four pieces of this set, you can cast charm monster once per day.
Item #4: Bardic Light Step
Description: These laced boots bear the markings of the many languages of the world. Each word describes a certain terrain and hazard that when the magic is activated within the boots, lift the wearer high from such possible terrains and into the air for a short time. If you are adjacent to the wearer of the boots when they leap into the air, you can hear soft whispers spoken as it repels them from the ground.
Basic Ingredients: Sandals of the Lightest Step (Requires Bard and Perform 5 ranks) 5000gp 1 lb.
Math: Total Cost 5000gp
Set Benefit: For every additional piece of this set you wear, your speed for the round increases by 10 only when activating your air step.
Paired Set Benefits:
Two-Item Benefit: While you are wearing at least two pieces of this set, you can cast Unseen Servant twice per day using your level to cast the spell.
Three-Item Benefit: While you are wearing at least three pieces of this set, the circumstance bonus on your inspire bardic songs increases by 1.
Four-Item Benefit: While you are wearing or wielding at least four pieces of this set, your knowledge checks gain a +2 insight bonus and you can cast legend lore once per day and without paying material or focus costs.
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WANTS (for GM purposes)
Amulet of Nat Armor +3
Ring of Protection +3
Corset of the Vishkanya
Runestone of Power I x5
Runestone of Power II x5
Runestone of Power III x5
Belt of Stoneskin
Kimono, Otherwordly
Robe of the Resplendent Thespian
Robe of the Archmagi
Vest of Escape
Eye Patch, Pirate’s
Spectacles of Understanding
Goggles, Treasure Hunter’s
Monocle, Inquisitor’s
Goggles of Elvenkind
Eyes of Charming
Boots of Levitation
Boots of Escape
Gloves of Arrow Snaring
Gloves of Arcane Striking
Circlet of Persuasion
Headband of Ponderous Recollection
Headband of Seduction
Ruff, Mummer’s
Stormlure
Cape, Highwayman’s
Bracers of Falcon’s Aim
Bracers of the Glib Entertainer
Bracelet, Seducer’s Bane
Bracelet of Bargaining
Pipes of the Sewers
Apple of Eternal Sleep
Bag of Tricks
Harp of Charming
Harp of Shattering
Harp, Doomharp
Pipes of Pain
Book of the Loremaster
Horn of Blasting
Last Leaves of the Autumn Dryad
Ring of Spell Storing, Minor
Decoy Ring
Ring of Wizardry
Ring of Arcane Signets
Scholar’s Ring
Ring of the Sophisticate
Chain Vest of Dawn
Sky Knight Dress Uniform