Black Moon's Haunted Reach

Game Master william Nightmoon

The Black Reach, A land where the cursed roam


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Preface
It is the Year 1403 CT. You are an Adventurer, Come to the Country of Vilerdan In the hopes to find work. Luckily you happen across A flier posted by The Lord of Vilerdan's Northern provenance, Asking for the aid of skilled Warriors, Sages, and Adventures.

Across the sea, In a land wracked with a dark curse, Undead and hideous beasts Roam across the land. Very recently The lord has stopped receiving communication from the local embassy of the Black Reach. However he doesn't want to alert anyone something is wrong, and beleves if he sends a group of strangers with little to no attachment to the kingdom that (if this was an insurrection) his agents would have a much easier time learning what has happened.

He has called apon a small group of Adventurers to help him. He has weeded you out from a large pool, as those best to suit is needs.

overview
This is the basis of a campaign I've been working on for a while now, I have a full detailed history of the area and even a pretty good story.
However no knowledge is needed. I fully intend players to gather information as they go, Learning of the Black Reach as they go.
Currently I'll give a short overview of the basic History of the area, and the common knowledge of anyone you'd typically ask on the sode of the street.

The technology level of the world is simular to the Early 1800's, Therefore guns have come around, are fairly common, and folks arent running around in full plate armor, however such armor is still around and available.
I have some special rules for firearm proficiency, and will explain those later, But for now the rules for guns follow the Commonplace gun rules.
Other than that The Black Reach is on the Frindges of Civilization, and although the City of Reach once was a great place, It has fallen into disrepair and misuse under a dark curse lain many centuries before.

Character Creation Rules:

All Characters will be starting at LvL 1, With Average Starting gold, And a free set of either Thieves tools(normal ones), Spell component pouch, Silver Holy Symbol, or 1 Skill based Kit of yiur choice (ie. disguise kit)

I don't require you to get too in depth with your background, however I encourage you to create your own background. The Land of Vilerdan is simular to France in culture, and you can come from anywhere you wish, naming it yourself, and even establishing your own lore for it.

Class and alighnment: I am not limitimg class selection, however use unchained if you can, and Evil is Discouraged. Unfortunately the local Faith of the reach is dedicated to the erratication of Evil, and are the types to punish offenders harshly.

Equipment: Due to the Text level, almost everything is allowed, although guns are around too, With the Commonplace guns rule with this exception:
1-handed guns are simple weapons, 2-handed guns are Martial, And all pepperbox varients are Exotic, as well as the Double Hackbut. Please note that although guns are common, It isn't likely that your enemies will drop that much ammo...

Skills and Background Skills: Yes, I love this rule set, as for alot of those classes that don't get too many skill points, it allows you to round out your character pretty nicely

Languages: I will be usimg the basic Paizo languages, and all racial languages as appropriate.

Races: Here's where things get complex: I'm this world all the common races are out and widespread, However several of the less common ones are as well. Ratfolk are quite common in the Black Reach, Infact they make up a good portion of the slums.
The planetouched however are alot more rare than Usual: Teiflings are the most common, Typically Devil spawn, Followed up by the Elemental ones, Aasimar are extremely rare as Celestials of this world are quite... Chast. Typically Aasimar are not decent of angels, but rather just extremely blessed individuals, Folks who where human before, but exposure to a very powerful Celestial changed them, for the most part.
Drow do not live under the Reach, As the land is cursed, and is also a large island.the sea between prevents them from migrating and establishing nearby cities, However drow do inhabit other reigons.
Dhampir do exist, alot more than the local Faith would wish, However due to their nature many folks fear or scorn them, alot more than Teiflings.
Other than that most other races follow basic Paizo lore

Please ask if confused or if you require any further details

Basic Common Knowledge of the Black Reach:

The Black Reach once was a kingdom by the name of Breek. Unfortunately about 50 years ago, it's government fell, and Vilerdan's king took advantage of their disorders to pull them under his control. Unfortunately it seems the Reach is cursed, as the lands around the City of Reach are commonly known to house undead and Lycanthropes.

The last Lord's name was Killian Goodvale, He was Driven mad, and drowned himself in the green sea(the sea between Vilerdan and the reach).

Reach's primary Export is Pitch and Oil, As I the Nearby Southern Reach large oil deposits where found. The king of Vilerdan wanted control of this resource, under the advice of his Artificers.

The Reach Worships their own minor Deities, The common Two are known as the Lady White and The Lord Black, gods of Life and Death respectively.

A nearby Forest known as The Black Forest has Grown exponentially after a group of Adventurers slayed a Lich deep in the forest. Local druids claim responsibility, however more monsters keep emerging from the forest despite their efforts.

If there are any questions, or anything I missed, Please ask away, or let me know.


Gothic?
Dot for massive interest.

Points or rolled stats? I would love to submit something for this.

Out right now but I'll definitely have more questions!

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Hubaris wrote:

Gothic?

Dot for massive interest.

Points or rolled stats? I would love to submit something for this.

Out right now but I'll definitely have more questions!

Ah, Hmm... I didn't think of this. Gonna go for standard point Buy, 25 points. I'll allow stats below 8 and over 18, however please note that I will heavily abuse your character if you choose to min-max.

If you have an INT below 8 you are illiterate. If you have a CHA under 8, Not only are you socially inept, But you'll soon find people charge you extra, and treat you pretty poorly. Having a WIS under 8... Well that's not a good idea.

Also I forgot, We will be using ultimate Horror rules for Fear and insainity


DM: Black Moon wrote:
Hubaris wrote:

Gothic?

Dot for massive interest.

Points or rolled stats? I would love to submit something for this.

Out right now but I'll definitely have more questions!

Ah, Hmm... I didn't think of this. Gonna go for standard point Buy, 25 points. I'll allow stats below 8 and over 18, however please note that I will heavily abuse your character if you choose to min-max.

Also I forgot, We will be using ultimate Horror rules for Fear and insainity

Sounds great. Everything I read makes this better and better. Any idea of party size once recruitment is done?

Was considering a Medium with an actual focus on switching spirits but I wouldn't want to leave a party hole.

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I'll probably go for 3-5 players, I would like a small group, but no worries I don't intend on throwing huge groups of enemies against you.. early on at least.


Sounds very interesting, looking at working on a Ratfolk alchemist.
Probably an 'Alchemical sapper' or 'Chirurgeon' but I haven't ruled out 'Grenadier' yet


Very interested... I'll get my thinking hat on... Do you have a time frame in mind for recruitment?


One question, although it doesn't really affect my planned character (not yet at any rate) would we be using the feat tax rules?
I have just started using them in another game and they do help to encourage combat manoeuvres.


Sounds awesome! If you still have space in your group I would like to play either Swashbuckler, Investigator or Cleric. Whatever works best with the other players.

What about the Religion/Deities in the Setting?

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Okay, Awnsering from the top

Time till I end recruitment: I'll give it this upcoming week, So until next Sunday.

Feat Taxes are a no, I'm already converting some 3.5 D&D to Pathfinder, which may he nestalgic for some folks, terrific for others, and i don't want to have to convert Everything into Feat taxes...

As for deities, Go ahead and use whomever you wish, be it 3.5, Pathfinder, or something else, so long as you provide a full deity explaination, or use someone already made, the world outside the reach is open for any interpretation, just be reasonable...

The deities I the area are pretty minor gods themselves, and hold little sway anywhere else in the world.

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To give you a good idea of how the game is gonna progress for the most part: Imagine a Game Like Bloodborne, Only the villagers won't kill you on sight.


Guess I'll submit early!
Here is Vanessa Asergale, Fiend Keeper Medium. With the generous Point-Buy I can Melee and control space (defending on the Spirit/Aspect) and still cast fairly effectively (depending on the Spirit/Aspect); can kind of fill holes as needed.

Wasn't sure if we were using Traits so I left it blank. I also might swap out some minor stuff (like starting Gear or the HD 1 Feat), but the major portion is as you see.

I'm super into Legendary Influence despite how bad it is, but I've never had a chance to play a Medium so when in Reach right?


No probs, it sounds like you have enough to do!

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Ah yes, I forgot Traits
You can take 2 Traits, and a third for a drawback

If you want a campaign trait, Please ask, as not all will fit, Obviously...

See Campaign Tab for A detailed History

Scarab Sages

dotting


Possibly the resurrection of Graxton... ;)

I know I will need to make a few adjustments...


Working on some concepts. How would you feel about my character starting with a corruption? (From Horror Adventures)

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Louxman wrote:
Working on some concepts. How would you feel about my character starting with a corruption? (From Horror Adventures)

I have no issue, So long as you be reasonable, and intigrate it properly.

Silver Crusade

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Interesting. A couple of questions

Are Oriental Themed archetypes and character classes acceptable or would they be out of place?

Skinwalkers? Shapechangers? Sound thematic but also sound like they might be death sentences due to prejudice.

Catfolk?


I came up with a character I'd like to submit for this campaign.

William Deschanel an all-rounder druid with a focus on healing. With a few levels I think he can be shaped to fill any one role that the party might need, I was thinking of a cleric-style support though maybe some wild-shaping.

If that is a character you would like to have in your campaign, I'd be delighted to play. Let me know if anything needs changing :D


So I am playing around with what to go for, I intend to go for filling a ranged rogue type role with my alchemist, so I was wondering! There is a campaign trait called Trap finder would this be acceptable even though it isn't for this campaign? I would reskin it for more of a military engineer demolitions expert type. This would allow me to go for the Grenadier archetype and take a martial weapon proficiency musket which better fits my planned backstory (voltigeur/army engineer). If I can't have the Trap finder trait I can go for the Trap breaker archetype instead, so it isn't a character breaker, just will require a rethink.

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pauljathome wrote:

Interesting. A couple of questions

Are Oriental Themed archetypes and character classes acceptable or would they be out of place?

Skinwalkers? Shapechangers? Sound thematic but also sound like they might be death sentences due to prejudice.

Catfolk?

Unlike undead, Lycanthropes are not veiwed with prejudice, Mostly do to the efforst of Good aligned Lycans, Such as Werebears.

Because of this, People may have issue, But won't attack you outright, Probably just scoff and so at you(same goes with Dhampir although some folks throw holy water at them).
Catfolk are around, and their Culture is Very simular to Khajiit from the elder scrolls universe, However like I said the outside world is open to interpretation.
This means you can play an Oriental Class, However there may be a distinct lack of Katana and throwing stars. However nothing is stopping you from crafting them.(which there will be plenty of time to do

As for the use of the Teapfinder Trait, I would not Object, However most Of this game will either be taking place in the wilderness, In City Limits, Or in old Ruins, So be aware that trap finding isn't priority

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Public Service Announcement

This is not a Recruitment. This is an exercise in 1st level character creation.

Had this been a real Recruitment, this campaign would last for a prolong period of time.

Since this is only an exercise in character creation, this facsimile of a campaign will dissolve within 3 months.

This is the conclusion of our Public Service Announcement.


Someone seems bitter!
Good to know about trapfinder. Thanks.

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Nebten wrote:

Public Service Announcement

...
This is the conclusion of our Public Service Announcement.

Please Ignore this, Obviously.

Silver Crusade

Before I build the character I thought I'd make sure you had no problems with the basic concept. I'm using some moderately new things to build him.

He is a human from a distant land, come here because of a price on his head due to him loving the wrong woman.

Mechanically, human Warrior Poet Samurai following the Songbird Order.

He'd be taking Hurtful and power attack as his level one feats (Hurtful is from the Monster Codex, one reason I thought I should verify this first).

Will be built around intimidate and (eventually) spring attack and probably a trip build. Or may end up totally going the intimidate/buffing route instead.

Backstory will include time spent in a monastery (just as justification for a possible dip into monk at some point).

Dark Archive

I'm okay with the Hurful feat, However Once again, a majority of your early enemies will be undead. With the occasional Humanoid, Magical beast, And outsider thrown in for good measure.

So the demoralizing intimidate will probably not be as effective.

Although from the sound of it it seems your concept is quite interesting

Also, I would like to state.
For alighnment restrictions- I never liked the idea of a Palidan being locked into lawful good. I believed a Palidan should embody righteousness in all it's aspects, and not just the pure Knight. So I will not limit Palidans to lawful, However they still require the Good Alighnment. The monk and Druid classes do this well, and so should the Palidan: he should embody all that is good, and not just a small frame.
However I also agree on the Palidan code. And despite A Chaotic good Character being Chaotic, Good still implies you have honor, or at minimum: Morales.


NG Ratfolk Unchained Rogue (Knife Master) here, looking to move to Paladin (Holy Tactician) and then Slayer (Vanguard) over time. I'm a kubi, a member of a fairly secret society of Ratfolk who worship Kubiven, dedicated to destroying evil where they find it using stealth and whatever other means are necessary. I plan on playing with essentially paladin moral restrictions from the start as Tamnec knows that's the path he's bound for.

The two things I know I'll need to check for character creation are the Monster Hunter trait (campaign trait taken from Rise of the Runelords, but which seems appropriate for this setting,) and whether it's OK to modify the Heirloom weapon trait to allow for a pair of starting Kukris instead of just one to get that weapon proficiency with both (they're the weapons that Tamnec's grandmother used as a kubi, one cold iron kukri and one silvered kukri.) It won't actually matter once I get to level 4 and the paladin martial weapon proficiency kicks in, but I thought it made a nice part of the backstory for now.

Let me know if anything else here looks like it would need a tweak, otherwise I look forward to delving into a world of horror with a brave band of adventurers!


dotting, and rather interested.

I'm thinking about a halfling sorcerer, shadow, rashaka or efreet bloodline. Not sure yet. :)


Sounds fun, I love me some gothic dungeon diving (It's usually literal in those kinds of games!)

Was thinking coming at you with a Human Shifter. Torn between the fun uniqueness of Oozemorph (Though its not exactly what I'd call top tier), the fitting Weretouched, or that new Adaptive Archetype that looks enjoyable in it's own right.

Silver Crusade

Character is below. I'll make an alias if I'm selected (far too many right now :-()

Summary - Okada Kyuzo is a human Warrior Poet Samurai from a far off land.

Description:

Kyuzo is a stern faced man with the normal samurai top-knot.
image

He is dedicated to his art and to Shelyn. A warrior, a poet, an artisan he is far more than the deadly killer that he appears to be at first blush.

He has studied many arts and other courtly arts, but when called to battle, he treats combat as its own art form, fighting with beauty and grace.

He seeks non lethal and non violent solutions to problems when possible. When forced to kill sentient opponents (other than undead, demons, etc) he does so with respect, considering such a fight to be an act of poetic tragedy. When time allows, he will construct a poem in their honour.

He travels and fights primarily to perfect his art. Helping others is very definitely a secondary concern.

Despite his ability to be stern and stoic when required, he can also be a very pleasant companion when the circumstances warrant it. Although there is always an element of sadness to be seen behind his eyes

History:

Kyuzu grew up and attained manhood in a kingdom far away from here across the great sea.

As a young noble man he spent much time in a school that taught the arts. Martial, courtly, artistic. All the arts were taught to the young nobles of both sexes enrolled at that school.

He really had not meant to fall in love with Yukiko, the daughter of the Daimyo. Her status was far higher than his, she should have been at best an object of worship. But Shelyn had different ideas and, despite themselves, the two fell in love and planned on marrying.

Unfortunately, the Daimyo heard of this love and came to the school. Yukiko was sent to a nunnery and Kyuzu had the choice of fleeing or dying. He swore undying love to Yukiko, a love greater than his duty to the Daimyo and fled, vowing to return one day and take Yukiko from her prison and marry her.

Fleeing the Daimyo he was forced to leave his homeland and took passage on a ship that, after a long voyage with many stops, ended up in Vildaran. His money nearly at an end, he has decided to become a mercenary working for the Lord of Vilderan

Stats:

Okada Kyuzo
Male human (Tian-Min) samurai (Warrior Poet) 1 (Pathfinder RPG Ultimate Combat 18)
N Medium humanoid (human)
Init +4; Senses Perception +0
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Defense
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AC 17, touch 17, flat-footed 13 (+4 Dex, +3 untyped bonus)
hp 12 (1d10+2)
Fort +3, Ref +4, Will +0
Defensive Abilities resolve 1/day
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Offense
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Speed 30 ft.
Melee cestus +5 (1d4+1/19-20) or
. . cold iron glaive +5 (1d10+1/×3) or
. . heavy blade scabbard +2 (1d6+1) or
. . katana +5 (1d8+1/18-20) or
. . sap +5 (1d6+1 nonlethal)
Ranged javelin +5 (1d6+1) or
. . sling +5 (1d4+1) or
. . throwing axe +5 (1d6+1)
Space 5 ft.; Reach 5 ft. (10 ft. with cold iron glaive)
Special Attacks challenge 1/day (+1 damage)
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Statistics
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Str 13, Dex 18, Con 12, Int 10, Wis 10, Cha 16
Base Atk +1; CMB +2; CMD 19
Feats Hurtful, Kitsune's Mystique (Improved Feint), Power Attack, Weapon Finesse
Traits dangerously curious, dueling cloak adept, pride, rice runner
Skills Acrobatics +9, Bluff +3 (+7 to feint if wearing a cloak ), Climb +5, Craft (calligraphy) +4, Intimidate +7, Perform (oratory) +7, Swim +5, Use Magic Device +8
Languages Common, Minkaian, Tien
SQ mount, Order of the Songbird[ISWG]
Combat Gear scroll of mage armor, mage armor, oil (3); Other Gear cestus[APG], cold iron glaive, heavy blade scabbard, javelin, katana[UC], sap, sling, throwing axe, backpack, bedroll, belt pouch, calligraphy tools, flint and steel, hemp rope (50 ft.), holy text (Shelyn)[UE], mess kit[UE], pot, soap, sunrod (2), tindertwig (2), torch (10), trail rations (5), waterskin, wooden holy symbol of Shelyn, 20 gp, 7 sp
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Special Abilities
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Challenge +1 (1/day) (Ex) +1 to damage target, -2 AC vs. others when used, +1 AC and saves vs target
Hurtful When you successfully demoralize an opponent within your melee reach with an Intimidate check, you can make a single melee attack against that creature as a swift action. If your attack fails to damage the target, its shaken condition from being demo
Kitsune's Mystique You can make a Bluff check to feint in combat as a move action.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Resolve (1/day) (Ex) Your resolve can remove effects or reroll saves.

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Tamnec Whitecoat wrote:


The two things I know I'll need to check for character creation are the Monster Hunter trait (campaign trait taken from Rise of the Runelords, but which seems appropriate for this setting,) and whether it's OK to modify the Heirloom weapon trait to allow for a pair of starting Kukris instead of just one to get that weapon proficiency with both (they're the weapons that Tamnec's grandmother used as a kubi, one cold iron kukri and one silvered kukri.) It won't actually matter once I get to level 4 and the paladin martial weapon proficiency kicks in, but I thought it made a nice part of the backstory for now.

The monster Hunter trait works Great,

As for the kukri, I'm not stopping you from takinf a Kukri, Although the material is... Different. If I remember correctly the trait states the weapon can't be masterwork, And being made of cold iron or silver makes allowing that hard, as typically a special material requires an item be masterwork.

However since Cold iron doesnt technically NEED to be masterwork, I'll allow it. However you can't start with one being silver, both can be Cold iron so long as you take a drawback to compensate, basically taking the same trait twice.


Yeah, I can live with that, though for the silver weapon I was using the Alchemical Silver property which, like cold iron, doesn't say anything about needing to be masterwork. It also does one less damage, so not having that isn't awful, thought I'd still like it for the variety if it was possible.

For the masterwork status down the line I was going to either have to retire the weapons (which isn't a huge deal after level 3, though for in character purposes I'd rather not,) or get someone to cast Masterwork Transformation on them, probably a cleric, and themed as blessing them to start to bring out their true potential if possible. I'd enjoy developing the two weapons to be part of character development, though of course that's all up to whether that sounds like something you would want to work into the story at all.

Dark Archive

Yes, I understand how the Alchemical silver works, However due ti the nature of many of your enemies, The Con of -1 damage is overridden by the value of ignoring DR. The cold iron would work better on the dark fey and outsiders your bound to encounter, But they don't number in any way close to the undead.

Besides, That cold iron may just help you in the long run....


Yeah think I'll refine my idea a bit more in a small bundle right here, instead of having a vague idea.

Name: Sylvia 'Chimeria' Torchwood
Race: Skinwalker
Class: Shifter (Adapative)

Quick Blurb: Born of Noble Were-beast linage, she aspires to tap into her shapeshifting powers to aid the living in any way possible, Under the moniker 'Chimera' she seeks the adventures life like her parents before her and theirs before them.

Stats:

Sylvia 'Chimera' Torchwood
Female Skinwalker(Basic) shifter (Adaptive Shifter) 1
LN Medium humanoid (Shinwalker, Shapechanger)
Init +2; Senses Perception +4
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Defense
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AC 15, touch 12, flat-footed 13 (+2 Dex, +3 Armor)
hp 12 (1d10+2)
Fort +4, Ref +3, Will +3
Defensive Abilities
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Offense
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Speed 30 ft.
Melee Claws x2 +3 (1d4+3 S&P/20)
Bite +3 (1d4+3 S&P&B/20)
or Gore +3 (1d4+3 P/20)
Or Tail Lash +3 (1d4+3 B/20)
Ranged Spike Throw +3 (1d4+3 P/20)
Special Attacks
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Statistics
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Str 16, Dex 14, Con 14, Int 8, Wis 16, Cha 10
Base Atk +1; CMB +4; CMD 16
Feats Power attack
Traits Reactionary,
Skills Acrobatics (+6)[1 Rank], Handle Animal(+2)[Racial] Survival (+7)[1 Rank] Swim (+4)[1 Rank]
Languages Common, Druidic
SQ Change Shape (+2 physical score of choice, Grow Clawsx2),Speak with Animals 1/day, +2 Handle animal and Wild Empany, Low Light Vison
Combat Gear Parade Armor, Backpack(Masterwork), Rations x10, Hipflask x5 (Filled), Pickpockets Outfit (Free) 5gp
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Special Abilities
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Adaptive Claws (Su): Grow Claws x2 or Bite or Gore or Tail Slap- deals 1d4

Reactive Aspect (Su): (3+Wis+Level) 7 uses per day of reactive forms 1 Form only

Ractive Forms(Su): Knows Spiked Form (First Time), Spiked Form (Second Time)

Wild Empathy (Ex): Can Calm animals ect.


Applying with this wizard. Still need to do a bit of editing but its mostly there.


OK, I can see that. Would having a silver dagger offhand (not going with the more exotic kukri,) be more than you'd want us to start with or would you rather we not have silvered weapons at all to open things up?

In either case I'll scale back to a single cold iron kukri for the trait and wield something simpler in my offhand to start (most like a dagger, silvered or not.)

Dark Archive

Ill allow silver weapons, However please note you will have to pay for such items.

Also it would be good to note I did state firearms are common, With one handed being simple, Two handed being martial, and exotic encompassimg advanced weapons.

And frankly, Silver bullets are much Cheaper than melee weapons. And nothing is stopping you from collecting a bag of silver coins, and shoving them into a blunderbuss.


With the gun rules we're using, are guns still super expensive?
I can't say I've used them much.


Well, with the default common gun rules they're 25% of their normal cost, but that's still 250 gp for a pistol and 500 gp for a blunderbuss, as examples. The cheapest that's listed is the dagger pistol at 185 gp (well, other than the fire lance which has some significant issues.)

Silvered light weapons on the other hand just add 20 gp to the cost. Unless there's a plan to change those prices up I'm not sure that I see the cost advantage of the guns.

I do have the cost of the silvered weapon factored into the build (silvered dagger is just 22, kukri was going to be 28,) as well as the cold iron (which doubles the cost.) The ancestral weapon feat doesn't give preclude needing to purchase it so far as I can tell.

Again, if the intended prices should be different then I could easily be priced out of them and that would be fine, I'll adjust to whatever economy we're looking at.

Dark Archive

Hmm, well If you intend to use guns, I had first imagined the price was 10%, but I had forgotten that 10% is guns everywhere.

I'll allow you to buy guns at 10% essentially being Guns everywhere, however prices are greatly increased and will likely match that 25% in the Reach.

This has a lore reason: First being that Reach is on thw edge of Civilization. It's essentially somewhere Technology has only started to catch up with the rest of the world.

So you can buy guns in Vilerdan pretty commonly, But Reach doesn't have as many guns, and therefore they are more expensive.


Sadly, that still puts them out of my reach (unless almost all I but is a gun and nothing else), but that is ok, I can make it fit my story and work towards one. Crossbow will have to do for now.


I am heading away camping for the weekend and so will be away from my computer. This combined with unfortunately having had a busy week means that I haven't had a chance to move my character from paper to forum and won't until Monday. I realise that is after the deadline so I completely understand that I am unlikely to be selected. If however DM Black Moon you fancy extending it by a day i would be very happy. Alternatively, if spaces open up, please get in touch.
My concept was a Ratfolk alchemist (Grenadier archetype), very much a ranged equipped scout character, with a few extra tricks up his sleeve from his mutagens, elixirs and bombs. Very much intending to purchase a musket as soon as he could and in fact using the martial proficiency given by the Grenadier archetype to do this.
Simplified background was as follows: Born in a poor burrow, in a border city, Srik-Srik as a young Ratfolk was faced with debtor's prison or joining the army. Finding his niche, Srik-Srik ended up as part of the light infantry, relying on his own initiative in that skirmish in front of the massed battalions. Showing an aptitude for the making and use of explosives, Srik-Srik was soon attached to an alchemist serving in the engineers, where he began his grounding in alchemy. During this time, whilst involved in a dangerous mission under cover of night, Srik-Srik's buddy alerted the enemy, whilst completing the mission, Srik-Srik was forced to blow the powder early and was badly scarred in the face (he now wears a mask).
With the war over (or at least supposedly so for now!), many (including Srik-Srik) were discharged. With so many returning soldiers, Srik-Srik has fallen on hard times, not even being able to buy back his battered old army musket, but has been getting by with his alchemical skills. Heading to the capital in order to try his luck from his grandparents burrow, Srik-Srik sees his opportunity in an advert from the lord...

Dark Archive

Submissions so far include

Tamnec Whitecoat: NG Ratfolk Unchained Rogue (Knife Master),

Thalrik Korun: LG Half-elf Wizard,

Sylvia 'Chimeria' Torchwood: LN shifter (Adaptive Shifter),

Okada Kyuzo: N Human samurai (Warrior Poet)

Graxton Soth: CG half-orc Cleric

I'd Like to hesr back from you all if your still there, And frankly with this Few Submissions I might just run it with this group.

@Wilhelm: Well, If you get your submission in on Monday I might shuffle things about, and if only a few of those listed submissions Respond then I'll happily take two ratfolk into a game. Might even make a good chance to connect your backgrounds, or not- up to you in the end.

Other than that, I don't need time to review Submissions due to ah... The low amount of them. So I just need to make sure who is still willing to play.


Still submitting Vanessa Asergale, the Medium.

If there's an issue with the submission please let me know. Don't like posting on aliases until they're selected just in case I want to change the name down the road.

Tl;dr: Born as a vessel for a fiend and rescued from that dire fate she becomes a fiend Hunter.

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Hubaris wrote:

Still submitting Vanessa Asergale, the Medium.

If there's an issue with the submission please let me know. Don't like posting on aliases until they're selected just in case I want to change the name down the road.

Doesn't seem like there are any issues on the Surface, And all looks good,

Again, I'll give y'all till Sunday to report in, And on Monday if Wilhelm has finished his Submission I'll cut/Edit the group.

For now, You all are accepted :P with how few of yiu there are I could run a game with you all, Although I would preffer 5 players at most, and now that there are 7 of you I might have to drop 1 or 2 if no-one drops on their own.


Kinda odd to see a recruitment with so few applicants. I mean, as far as I can tell theres nothing about the game description that should be discouraging anyone.

Also, still here and interested.

Dark Archive

I'm aware that Hombrew games tend to put people off, Alot preffer the written stuff they know a DM can Cohesively do...


Reporting in that I'm still here, I just didn't want to muck up the recruitment thread too much!


Totally unrelated to this recruitment, can you take Society class traits after level 1? Thinking about a barbarian/fighter taking extra traits at 3.

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