Under the Shadows of Olympus

Game Master GM_Solspiral

Hellenistic Alternate history campaign with High Fantasy Elements.


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Sovereign Court

So. IRL, I have a group playing this game. But because they are super....chaotic... yeah the Champaign has taken a dive into the deep end, so I thought Iigjt try this out here, on Paizo where PbP can slow the game down to where the players are making logical choices.

So, the Idea of the campaign is that you are the heros of a myth. You will be charged by the oracle to set out on a quest to vanquish evil monsters and such.
the game will be highly Greek/Roman inspired. Bronze weapons, highly trained NPC's, dangerous monster...
And of course the gods. Now I understand that almost all the Greek gods where utter and complete @$#holes and the Roman counterparts where a bit nicer... so this is my predicament. i will be using mostly the Roman versions of the gods, except for Athena, Hadies, Hermies, and several minor deities.

So here is the slice;

Character Creation!:

players begin at lvl 2, each of you have traied to be hero's and will only become stronger. Your first lvl will end with you becoming mythic. We are using a custom advancement(I will keep track).

Races:core, featured, Warforged(with bronze instead of steel), and others subject to scrutiny, including: Half-minutar, Centaurs, and a custom race of mine called Fawn. Now, the Half-minutar and Fawn are custom races of mine. I will have those posted up soon for you to look at.

Class:Any Paizo, with some 3pp class traits(such as Oracle curses/mysteries, sorcerer bloodlines,etc...), no guns so no gunslinger except for the bolt ace archetype since it doesn't use guns.

Starting gold is 1000gp, steel items base cost is 1.5× normal, but masterwork items retain their original price(no 1.5×500 gp)

Stats:a choice of 3d6(drop the lowest)+6 or a 25pt buy.

Extra rules:Background skills, unchained crafting, ask for more

Traits:2 from different categories, plus a drawback. Every hero has a flaw. You may ask for a custom drawback of none of the traits appeal to you.

Plz ask about anything I missed. I will be making a balanced party, so be aware of other submissions.

The two things I look for most in a character is the passion of it's creator, and the potential for the future.

Fawn:
unlike their wild cousins, who drink and revel in lust and destruction, Fawn are much more civilized, if less magical. These fey are defendants of satyr and nymphs who moved away from the wild revelry. They eventually diverged, resulting in a much more docile race with both male and female members. Their top half appears humanoid, with goat horns and pointed ears. Males often have larger horns than females. Their lower half is goat-like. With cloven hooves and thick wool, they are found mostly in temperate climates. They often are found in positions within Druid circles or as scholars in large cities. They rarely have large communities, and are most commonly found in elven communities.
Some belive Fawn are the children of Humans and Satyr. Although this is somewhat true, such children aren't considered true Fawn, instead being called Half-Satyr.

Type; fey
Size: medium
Speed: 40ft
Stat bonus: +2 Dex, +2 Wis
Language: start with sylvan and common. Can learn: elvish, gnome, terran, Aklo, dwarvish, auran, ignan, aquan, tengu, orc, and goblin.

Forest-bond: +2 AC in woodland.

Fearless: +2 vs. Fear/moral effects

Performer: +2 to any one preform skill, or +1 to two separate preform skills

Object of desire: +1 CL on charm and compulsion spells.

Low-light vision.

Goat affinity: you gain a +4 to handle animal when interacting with goats, cows, sheep, and similar animals.

Half-Minotaur:

Creations of the tryst between a Minotaur and a human, these half-breeds tower over their human family, but are only runts compared to their Full blooded parent.

Type:Humanoid (Human,Giant)
Size:Medium
Speed:40ft (1Rp)
Stats:Paragon(1Rp):+4Str, -2 Cha and Int
Language:Standard:start:common, Giant, Bonus: Goblin, Orc, Gnoll, Undercommon, Dwarven, Aklo

Resistant (2 RP): Prerequisites: None; Benefit: Members of this race gain a +2 racial bonus on saving throws against mind-affecting effects and poison.

Sprinter (1 RP): Prerequisite: Normal speed; Benefit: Members of this race gain a +10 foot racial bonus to their speed when using the charge, run, or withdraw actions.

Gatecrasher (2 RP): Prerequisites: None; Benefit: Members of this race gain a +2 racial bonus on Strength checks to break objects and a +2 racial bonus on combat maneuver checks to sunder.

Relentless (1 RP): Prerequisites: None; Benefit: Members of this race gain a +2 bonus on combat maneuver checks made to bull rush or overrun an opponent. This bonus only applies while both the member of this race and its opponent are standing on the ground.

Gore:(1Rp) has a Gore attack for 1d4 DMG, this is a secondary attack

Powerful Charge (2 RP): (Gore)Prerequisite: Natural attack trait; Benefit: Select one of the race's natural attacks. Whenever a member of this race charges, it deals twice the number of damage dice with the selected natural attack plus 1-1/2 times its Strength bonus.

Scent (4 RP): Prerequisites: None; Benefit: Members of this race gain the scent ability .

Any questions, feel free to ask. Magic is high in this campaign, so spellcasters need not worry.

The deities are the Greek/Roman gods. Plz ask about them specifically if you wish to be a divine spellcaster of one of them.

Alignments of the gods:

Zeus/Jupiter=LN
Hera=LG
Poseidon/Neptune:CN
Hades/Pluto:LN(Hadies was never evil, he just got the short end of the stick and was a little bitter about it.)
Athena/Merdia:LG
Aphrodite/Venus:CG
Aries:CE
Mars:CG (if you wonder why Aries is evil and mars good, look at the gods IRL. Mars was a very important figure in Rome, Aries was a jerk and sort of forced war on people, and mars was about the honor and glory of war.)
Hermies:N

Plz ask for others of interested. Go ahead and look some up ;)

But I warn you, the Greek gods where all huge egomaniacs who killed anyone who dared say they where better. The Roman gods where a bit nicer, but just as brutal.


Waaaaaaaant.
Have you looked at the third party Godling classes? They seem made for this campaign.

Stat: 3d6 + 6 ⇒ (6, 1, 6) + 6 = 19 - 18
Stat: 3d6 + 6 ⇒ (1, 5, 5) + 6 = 17 - 16
Stat: 3d6 + 6 ⇒ (4, 5, 6) + 6 = 21 - 17
Stat: 3d6 + 6 ⇒ (3, 5, 3) + 6 = 17 - 14
Stat: 3d6 + 6 ⇒ (5, 6, 3) + 6 = 20 - 17
Stat: 3d6 + 6 ⇒ (2, 5, 4) + 6 = 17 - 15


dot for sure

Stat Rolls:

Stats: 3d6 + 6 ⇒ (5, 3, 2) + 6 = 16=14
Stats: 3d6 + 6 ⇒ (5, 4, 6) + 6 = 21=17
Stats: 3d6 + 6 ⇒ (2, 3, 6) + 6 = 17=15
Stats: 3d6 + 6 ⇒ (3, 2, 5) + 6 = 16=14
Stats: 3d6 + 6 ⇒ (5, 3, 2) + 6 = 16=13
Stats: 3d6 + 6 ⇒ (4, 3, 3) + 6 = 16=13


3d6 - 1 + 6 ⇒ (5, 6, 1) - 1 + 6 = 17
3d6 - 2 + 6 ⇒ (2, 2, 6) - 2 + 6 = 14
3d6 - 2 + 6 ⇒ (4, 6, 2) - 2 + 6 = 16
3d6 - 1 + 6 ⇒ (5, 1, 2) - 1 + 6 = 13
3d6 - 1 + 6 ⇒ (1, 2, 6) - 1 + 6 = 14
3d6 - 2 + 6 ⇒ (2, 2, 4) - 2 + 6 = 12

Can I pick any domains for a cleric?


Well, I fancy myself some epic monsterslaying. First for chosen of Mars!

Statty Stat: 3d6 + 6 ⇒ (5, 5, 1) + 6 = 17
Statty Stat: 3d6 + 6 ⇒ (6, 3, 3) + 6 = 18
Statty Stat: 3d6 + 6 ⇒ (2, 6, 4) + 6 = 18
Statty Stat: 3d6 + 6 ⇒ (1, 6, 1) + 6 = 14
Statty Stat: 3d6 + 6 ⇒ (2, 1, 4) + 6 = 13
Statty Stat: 3d6 + 6 ⇒ (2, 6, 6) + 6 = 20

Sooo... 16-15-16-13-12-18. That seems really heroic. I will be looking at my concepts' folder and check back on you.

Right now I'm looking at a warforged, made by the priest-smiths of Mars to become the perfect embodiment of honourable war.
Would the warforged feat to become adamantine and gain full-plated body be available?
Also, I have doubts regarding the Integrated Weapons racial trait. Does it mean you lose the use of said hand or is it some kind of retractable weapon you can draw and sheathe from its internal scabbard?


Oh man, finally a use for my history/classics degree! Let's see what we got here.

3d6 + 6 ⇒ (6, 2, 2) + 6 = 16
3d6 + 6 ⇒ (1, 2, 6) + 6 = 15
3d6 + 6 ⇒ (1, 4, 4) + 6 = 15
3d6 + 6 ⇒ (3, 1, 1) + 6 = 11
3d6 + 6 ⇒ (6, 5, 4) + 6 = 21
3d6 + 6 ⇒ (3, 6, 4) + 6 = 19

So...14, 14, 14, 10, 17, 16. VERY solid stats, definitely gonna brainstorm a bit. What would you say about Apollo or Artemis/Diana, alignment wise? I'd say probably CG for Apollo, but CN for Artemis.


Rolls:
3d6 + 6 ⇒ (4, 6, 2) + 6 = 18 - 2 = 16
3d6 + 6 ⇒ (3, 3, 4) + 6 = 16 - 3 = 13
3d6 + 6 ⇒ (3, 1, 5) + 6 = 15 - 1 = 14
3d6 + 6 ⇒ (4, 6, 3) + 6 = 19 - 3 = 16
3d6 + 6 ⇒ (2, 1, 5) + 6 = 14 - 1 = 13
3d6 + 6 ⇒ (4, 3, 4) + 6 = 17 - 3 = 14

16, 16, 14, 14, 13, 13.


Hmm, interesting.

3d6 ⇒ (5, 4, 3) = 12 15
3d6 ⇒ (2, 6, 1) = 9 13
3d6 ⇒ (2, 2, 6) = 10 13
3d6 ⇒ (3, 1, 1) = 5 10
3d6 ⇒ (6, 6, 4) = 16 18
3d6 ⇒ (4, 2, 4) = 10 14

Think I will be making a monk/brawler pankration expert.

What would the alignment of Heracles be? I remember the old D&D books usually had him as CG.


I'm loving it!

Will roll and think about the class depending on the results...

3d6 + 6 ⇒ (1, 1, 3) + 6 = 11 => 10
3d6 + 6 ⇒ (3, 4, 2) + 6 = 15 => 13
3d6 + 6 ⇒ (1, 2, 2) + 6 = 11 => 10
3d6 + 6 ⇒ (2, 1, 2) + 6 = 11 => 10
3d6 + 6 ⇒ (2, 5, 2) + 6 = 15 => 13
3d6 + 6 ⇒ (3, 2, 4) + 6 = 15 => 13

Mmm... not the best stats, really... will need to think about it carefully.


Stats:
3d6 ⇒ (6, 5, 2) = 13 17
3d6 ⇒ (4, 1, 5) = 10 15
3d6 ⇒ (1, 6, 2) = 9 14
3d6 ⇒ (5, 6, 2) = 13 17
3d6 ⇒ (5, 4, 6) = 15 17
3d6 ⇒ (3, 6, 4) = 13 16

Dang. The dice gods smile upon me. How are we doing hit points?


Stats: 3d6 + 6 ⇒ (3, 5, 1) + 6 = 15: 14
Stats: 3d6 + 6 ⇒ (4, 6, 3) + 6 = 19: 16
Stats: 3d6 + 6 ⇒ (5, 1, 1) + 6 = 13: 12
Stats: 3d6 + 6 ⇒ (4, 5, 4) + 6 = 19: 15
Stats: 3d6 + 6 ⇒ (5, 2, 4) + 6 = 17: 15
Stats: 3d6 + 6 ⇒ (1, 3, 1) + 6 = 11: 10

Very much considering a martial class (either tower shield + reach or a slinger, since it was a common Greek weapon). I'd like to wait and see what kinds of characters others submit.


Dotting,
DM waz up? have you given an thoughts to the material in the Deities and Demigods...circa 1980. It was a AD&D TSR product
It has a lot of stuff on these pantheons that you are looking at.

Stat: 3d6 + 6 ⇒ (1, 6, 5) + 6 = 18 17
Stat: 3d6 + 6 ⇒ (1, 3, 6) + 6 = 16 15
Stat: 3d6 + 6 ⇒ (1, 3, 2) + 6 = 12 11
Stat: 3d6 + 6 ⇒ (3, 2, 4) + 6 = 15 13
Stat: 3d6 + 6 ⇒ (5, 6, 3) + 6 = 20 17
Stat: 3d6 + 6 ⇒ (5, 6, 3) + 6 = 20 17


Thinking of going for some sort of devotee of the twin gods-it's definitely going to be an archer. But I'm not sure who I want them to follow more. Artemis is cool with the nature aspect, but Apollo could be neat for his medicine/disease background. Not sure.


CircadianRythms wrote:

Waaaaaaaant.

Have you looked at the third party Godling classes? They seem made for this campaign.

I've played with him, & we have looked at the godling classes. I'm one of his irl players, & the campaign we used them in didn't end well.

Edit: At least i'm pretty sure i'm one of his players, if this is who I think it is, he mentioned the same campaign to us yesterday, & has the exact same character creation rules.

Sovereign Court

Stat Rolls:
3d6 + 6 ⇒ (5, 3, 2) + 6 = 16-2=14
3d6 + 6 ⇒ (4, 6, 3) + 6 = 19-3=16
3d6 + 6 ⇒ (3, 4, 6) + 6 = 19-3=16
3d6 + 6 ⇒ (5, 4, 3) + 6 = 18-3=15
3d6 + 6 ⇒ (5, 1, 4) + 6 = 16-1=15
3d6 + 6 ⇒ (2, 6, 4) + 6 = 18-2=16

Not to shabby. I'm thinking some kind of Warforged Fighter.


I see someone asked about Godlings above. I would be interested in doing a mighty godling like Hercules type if allowed.


From playing with him, I can say, clever godlings broke everything.
I've played godlings, dragons, our group banned 3pp for a reason.


3d6 + 6 ⇒ (3, 2, 4) + 6 = 15 13
3d6 + 6 ⇒ (1, 6, 6) + 6 = 19 18
3d6 + 6 ⇒ (4, 2, 6) + 6 = 18 16
3d6 + 6 ⇒ (1, 1, 1) + 6 = 9 8
3d6 + 6 ⇒ (6, 3, 6) + 6 = 21 18
3d6 + 6 ⇒ (2, 3, 1) + 6 = 12 11

Dotting :)


3d6 + 6 - 1 ⇒ (1, 2, 2) + 6 - 1 = 10
3d6 + 6 - 2 ⇒ (4, 2, 2) + 6 - 2 = 12
3d6 + 6 - 5 ⇒ (5, 6, 5) + 6 - 5 = 17
3d6 + 6 - 3 ⇒ (3, 4, 5) + 6 - 3 = 15
3d6 + 6 - 2 ⇒ (5, 2, 3) + 6 - 2 = 14
3d6 + 6 - 1 ⇒ (5, 1, 3) + 6 - 1 = 14

Those stats were not the best compared to some others, but should still be more than sufficient to make a Centaur Cavalier (Charger).


Interesting

Let's try some rolls

3d6 + 6 ⇒ (3, 2, 5) + 6 = 16 14
3d6 + 6 ⇒ (5, 6, 3) + 6 = 20 17
3d6 + 6 ⇒ (4, 1, 2) + 6 = 13 12
3d6 + 6 ⇒ (3, 2, 3) + 6 = 14 12
3d6 + 6 ⇒ (4, 6, 1) + 6 = 17 16
3d6 + 6 ⇒ (4, 4, 6) + 6 = 20 16

Hmmm... a 42 point buy.

I'll have to think on this one.

Sovereign Court

Sorry, I have no faith in the Godling class. So I'm doing mythic instead,

and, Xanaver, if you want you can join this game as well.
This is only my DM alias.

As for the rest of you, I didn't think intrest would be so gosh darn high!

The integrated weapon is like this: your hand is that weapon. If it is two handed, it has a handle for your other hand.
If it has a throwing range, it can detach. A great idea for this is using a Trident or a short spear.

A devotee to Apollo would likely be male and Artemis would be female. Artemis never liked men... Apollo is CG, Artimis is CN, seems to fit well.

I'm going to look into the deities and demigods, seems interesting.

Now there is a reason the power level is higher than normal, I'm not going to be easy on you. Your characters will have to strategize and think. Like chess against an expert.

RPG Superstar 2012 Top 32

I'm definitely intrigued... I'll need to roll and think on what kind of character I'd like to play in this setting (and see how you rule on godlings and other 3pp stuff- a regular hero probably won't be that much fun if there's demigods in the party).

3d6 + 6 ⇒ (5, 1, 3) + 6 = 15 14
3d6 + 6 ⇒ (1, 1, 6) + 6 = 14 13
3d6 + 6 ⇒ (2, 4, 4) + 6 = 16 14
3d6 + 6 ⇒ (3, 4, 4) + 6 = 17 14
3d6 + 6 ⇒ (2, 5, 1) + 6 = 14 13
3d6 + 6 ⇒ (3, 4, 6) + 6 = 19 16

well... pretty mediocre compared to a lot of the other rolls I've seen here (though a 31 point buy is nothing to sneeze at)... I'll think on concepts while I wait to see about the 3pp stuff.


3d6 + 6 ⇒ (4, 4, 3) + 6 = 17
3d6 + 6 ⇒ (4, 2, 4) + 6 = 16
3d6 + 6 ⇒ (5, 2, 6) + 6 = 19
3d6 + 6 ⇒ (5, 2, 6) + 6 = 19
3d6 + 6 ⇒ (5, 1, 1) + 6 = 13
3d6 + 6 ⇒ (5, 1, 3) + 6 = 15

This is nice, I'll work on my character.


After much thought, I'm sorry to say I'll step out. It's quite an interesting game, but I'm not willing to play a nine-point-buy in a Mythic campaign. I know it might sound a bit opportunistic, but...

Sovereign Court

XanaverForgedawn wrote:

3d6 + 6

3d6 + 6
3d6 + 6
3d6 + 6
3d6 + 6
3d6 + 6

This is nice, I'll work on my character.

Remember to drop the lowest.

Edit: So, I'd like to say, that a spot has been reserved for a Human palidan of Jupiter.
He is a freind IRL, and I trust him as far as PbP. IRL, he can't really keep up with the chaos.

Sovereign Court

Jereru wrote:
After much thought, I'm sorry to say I'll step out. It's quite an interesting game, but I'm not willing to play a nine-point-buy in a Mythic campaign. I know it might sound a bit opportunistic, but...

You can always take the 25 point build.


I will put forth my submission.

Bruhl:

Bruhl
Half-minotaur barbarian (unchained, armored hulk) 2
CG Medium humanoid (giant, human)
Init +2; Senses: low-light vision, scent; Perception +6
--------------------
Defense
--------------------
AC 17, touch 10, flat-footed 17 (+7 armor)
hp 25 (2d12+6)
Fort +5, Ref +2 (+1 bonus vs. trample attacks), Will +2; +2 vs. mind-affecting and poison
Defensive Abilities: resistant
--------------------
Offense
--------------------
Speed: 45 ft. (35 ft. in armor); sprinter
Melee: mwk armor spikes +8 (1d6+7) or
gore +2 (1d6+2)
Special Attacks: rage (8 rounds/day), gatecrasher, powerful charge, rage power (shove aside), relentless
--------------------
Statistics
--------------------
Str 20, Dex 15, Con 15, Int 10, Wis 14, Cha 8
Base Atk +2; CMB +9 (+11 sunder); CMD 19 (20 vs. overrun)
Feats: Power Attack
Traits: bred for war (shoanti), patient calm
Skills: Acrobatics +0, Climb +3, Handle Animal +4, Intimidate +4, Knowledge (nature) +5, Perception +6, Profession (herbalist) +6, Survival +6, Swim +3
Languages: Common, Giant
SQ: indomitable stance
Combat Gear: potion of cure light wounds, potion of enlarge person, antiplague[APG], antitoxin; Other Gear mwk armor spikes splint mail, adventurer's sash, chalk, masterwork tool, teapot[UE], traveling garden[ACG], waterskin, 178 gp, 8 sp, 9 cp
--------------------
Special Abilities
--------------------
Gatecrasher (Ex): Gain a +2 bonus on Strength checks to break objects.
Indomitable Stance (Ex): +1 to Reflex vs. trample & to hit, dam, and AC vs. charging foe.
Low-Light Vision: See twice as far as a human in dim light, distinguishing color and detail.
Power Attack: -1/+2 You can subtract from your attack roll to add to your damage.
Powerful Charge (Gore [Natural Attack: Gore]): (Ex) Charge with chosen weapon deals 2x dice + 1.5x Str mod dam.
Rage (Unchained, 8 rounds/day) (Ex): As a free action, gain temp hp, bonus to melee att/dam, thrown dam, will saves, but AC penalty and limited actions. 1 min fatigue when ended.
Relentless (Ex): +2 Bull Rush and Overrun if you and your opponent are standing on the ground.
Resistant (Ex): +2 to save vs. poison and mind-affecting effects.
Scent (Ex): Detect opponents within 15+ feet by sense of smell.
Shove Aside (Ex): One ally does not block charge as long as not adj to charge's target.
Sprinter (Ex): +10 ft to speed when charge, run, or withdraw.

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Bit of Background Info:

Bruhl is normally a kind soul, travelling the lands with his special cart full of herbs, picking up flowers and other local fauna as he passes by.

But underneath this calm exterior lies the heart of a feral beast. He took up the art of herbalism as a way to calm his inner rage. But there are times when he can do nothing to contain his anger, and in his wake lies the remains of his aggressors.

He is fiercely loyal to his companions, and will do everything in his power to protect them. After all the hatred and fear people have shown towards him, allies are few and far between.

As a flaw, I'd like to have something akin to "Anger" or "Short-Fused".

I'm always open to playing something else if the party composition isn't lining up nicely.

Sovereign Court

Orodhen wrote:
As a flaw, I'd like to have something akin to "Anger" or "Short-Fused".

Sure, you can have something similar to pride. You take a -2 penalty for Cha and will checks against someone who has made you angery.


DM waz up? wrote:
Orodhen wrote:
As a flaw, I'd like to have something akin to "Anger" or "Short-Fused".
Sure, you can have something similar to pride. You take a -2 penalty for Cha and will checks against someone who has made you angery.

Sounds perfect!


DM waz up? wrote:
XanaverForgedawn wrote:

3d6 + 6

3d6 + 6
3d6 + 6
3d6 + 6
3d6 + 6
3d6 + 6

This is nice, I'll work on my character.

Remember to drop the lowest.

Edit: So, I'd like to say, that a spot has been reserved for a Human palidan of Jupiter.
He is a freind IRL, and I trust him as far as PbP. IRL, he can't really keep up with the chaos.

Does this mean you won't have room for a Centaur Cavalier? Depending on how he builds, they could end up rather similar (though there are also opportunities to be radically different). How many people are you going to chose? There are so few opportunities to play a Centaur and what's more fitting than their only racial archetype?

What deity is most appropriate for centaur?

The pathfinder Centaur doesn't actually get a hoof attack, but the Charger archtype references it multiple times. How do you want to handle that?

Grand Lodge

3d6 + 6 ⇒ (2, 3, 5) + 6 = 16-2=14
3d6 + 6 ⇒ (2, 2, 6) + 6 = 16-2=14
3d6 + 6 ⇒ (4, 2, 2) + 6 = 14-2=12
3d6 + 6 ⇒ (2, 3, 4) + 6 = 15-2=13
3d6 + 6 ⇒ (4, 6, 4) + 6 = 20-4=16
3d6 + 6 ⇒ (6, 3, 2) + 6 = 17-2=15

Let's try a thing......

Sovereign Court

I was looking at the Titan Fighter archetype, but I'm a little confused about something.

Quote:

Giant Weapon Wielder (Ex)

At 1st level, a titan fighter can wield two-handed melee weapons intended for creatures one size category larger than himself, treating them as two-handed weapons. He takes an additional –2 penalty on attack rolls when using an over-sized two-handed weapon.

Does this mean that a large weapon can be wielded by a medium character at no penalty and a giant weapon gets an at additional penalty or that a large weapon gets an additional penalty in the hands of a medium character?


Sylvanus, TFK wrote:

I was looking at the Titan Fighter archetype, but I'm a little confused about something.

Quote:

Giant Weapon Wielder (Ex)

At 1st level, a titan fighter can wield two-handed melee weapons intended for creatures one size category larger than himself, treating them as two-handed weapons. He takes an additional –2 penalty on attack rolls when using an over-sized two-handed weapon.
Does this mean that a large weapon can be wielded by a medium character at no penalty and a giant weapon gets an at additional penalty or that a large weapon gets an additional penalty in the hands of a medium character?

A normal character can wield a large one handed weapon in both hands (like a large bastard sword if you have the feat) at a -2 penalty (no penalty with effortless lace). A titan fighter still takes a -2 penalty for wielding a wrong-sized weapon, but takes an additional -2 for -4 total if using this ability to wield a large two handed weapon. You still can't wield a huge two handed weapon, though this ability would allow you to wield a huge one handed weapon at a -6 penalty.


Here is my paladin of Jupiter.

Name: Marcus Sarius
Race: Human
Class: Paladin 2
Deity: Jupiter
Alignment: Lawful Good

Stats:
Str: 17
Dex: 12
Con: 14
Int: 14
Wis: 14
Cha: 19

Speed: 30 ft. (20 with armor)
AC: 18

BAB & saves:
BAB: 2
Fort Save: 5
Ref Save: 1
Will Save: 5

Feats:
Power Attack
Cleave

Skills:
[b}Skills:[/b]
Diplomacy: 2 ranks
Handle Animal: 2 ranks
Heal: 2 ranks
Knowledge (religion): 1 rank
Ride: 1 rank

Features:
Features:
Aura of Good
Detect Evil
Smite Evil 1/day (Flavored as a thunderbolt)
Divine Grace
Lay on Hands

AC items:
AC Items

Banded Mail, steel
AC Bonus: 7
Max Dex Mod: 1
Armor Check Penalty: -6

Shield, heavy steel
AC Bonus: 2
Armor Check Penalty: -2

Weapons:
Weapons

Longsword, steel
Attack Bonus: 5
Damage: 1d8 + 3

Remaining Gold: 623

Tell me if I missed anything.

Sovereign Court

Mind spoilering those? Keeps the forum clear. And remember, steel items cost 1.5× the original price. Bronze is more common.


Spoilers done.

I did factor in the extra price of steel, though.

Sovereign Court

Centaurs would likely worship Zeus, Poseidon, or Aries, as all three of those gods had a hand in making them, I will allow Centaurs to take a feat to get a hoof attack.

I will be picking 4-5 players. The palidan is locked in, otherwise I would pick 6

I will be looking for diversity and balance. Currently, we have a support melee. That leaves: a skilled/trapper (although traps won't be too common), spellcasters, Healer, and a Main Melee.

RPG Superstar 2012 Top 32

I didn't see a ruling on the godling classes (unless I somehow missed it while reading through the thread?)... I'm interested in pitching something but if godlings are allowed I probably won't (I played one before and saw how unbalancing they can be).


Stats: 3d6 + 6 ⇒ (6, 3, 3) + 6 = 18 15
Stats: 3d6 + 6 ⇒ (1, 5, 5) + 6 = 17 16
Stats: 3d6 + 6 ⇒ (4, 2, 1) + 6 = 13 12
Stats: 3d6 + 6 ⇒ (5, 4, 6) + 6 = 21 17
Stats: 3d6 + 6 ⇒ (1, 3, 6) + 6 = 16 15
Stats: 3d6 + 6 ⇒ (5, 3, 3) + 6 = 17 14
Yeah I guess I'll take a 45pt buld if I have to...

How does a Hydrokineticist sound? Son/Daughter of Poseidon - likely an undine; basically anything water based I can come up with. I'm a huge fan of Rick Riordan's Percy Jackson series so I gotta try for this!

Sovereign Court

I want to say now, No godlings .

And kinetics are fine. Your mythic so being a gods child is just fine. Undine make sense, Poseidon is technically a water based outsider.


DM waz up? wrote:

I want to say now, No godlings .

And kinetics are fine. Your mythic so being a gods child is just fine. Undine make sense, posiden is technically a water based outsider.

Poseidon visits a nymph in her chamber...

It's good to be a God! :D


Working on a witchcraft practitioner of cold methods :)

Sovereign Court

Now, I have known kinetics to be absolute HP tanks. Not that that's bad, quite the opposite. Because of their DPS and HP i consider them melee/ranged support. They are not true spellcasters, and mostly provide a combat style similar to a Cannon.

I love them. But if I pick one it will be the support and our palidan will become a frontline melee.


DM waz up? wrote:

Now, I have known kinetics to be absolute HP tanks. Not that that's bad, quite the opposite. Because of their DPS and HP I consider them melee/ranged support. They are not true spellcasters, and mostly provide a combat style similar to a Cannon.

I love them. But if I pick one it will be the support and our palidan will become a frontline melee.

I've never built a Kineticist before so exactly what it ends up like I'm not sure. Percy Jackson will be firmly in mind though so I'll build for melee/ranged combat and some untility water powers on the side (Undine Hydraulic push springs to mind). Paladin's are total front-liners anyway, d10 HD, Lay on Hands and heavy armour proficiency = Tank. Then add in Divine Grace as well and things get silly! :)

Sovereign Court

He's planning on being a light palidan. He won't be the stereotype "knight in shinning armor". He wants some Dex as well.

Sovereign Court

So, just to let you know, there is a Middle-eastern/Egyptian element in the world. Since Rome was pretty close, and allot of the Egyptian creatures mixed into their culture. So if you want, your characters could have an origin from the Egyptian element.

Sovereign Court

Do you know what the Warforged feet Returning Weapon would be categorized as? Combat, General, ect.?

Sovereign Court

Combat I believe. It says on the site they can be used in place of the fighter feats.

Sovereign Court

I guess I must have skimmed past that part when I was going through the race.


Will you allow custom variant Aasimars to reflect certain divine parentages?

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