Legacy of Fire- A tale of love, and some meddling adventurers (Inactive)

Game Master william Nightmoon

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Sovereign Court

Hello everyone and welcome to my legacy of Fire game ^-^
I would like to start by saying yes... I'm going to allow some 3pp. Just run it by me and I'll deside.
Other than that here are the rules:

Character Creation:

Race: Any Paizo, so long as they don't have 4 arms or are drow noble.
Class:Any Paizo, even Vigilante(although out there in the desert it'll be difficult to do)
Archetypes: Any Paizo
Stats:2d6+6 or 20 point but

Other Rules: Background skills, Unchained crafting, peicemail, Called shots, and... Ah give me ideas, I might accept them.

Currently allowed 3pp
In the Company of Dragons
Spheres of power
... To be debated

Traits:2 with one being a Champaign trait, and a third can be taken for a drawback. None can be the same group.

Starting gold: Average or Roll

Background: Give me some meat
... and free NPC Ideas.

Now, recruitment will last...to the 13th.


Pathfinder Roleplaying Game Superscriber

2d6 + 6 ⇒ (1, 5) + 6 = 12
2d6 + 6 ⇒ (6, 1) + 6 = 13
2d6 + 6 ⇒ (1, 2) + 6 = 9
2d6 + 6 ⇒ (4, 5) + 6 = 15
2d6 + 6 ⇒ (6, 3) + 6 = 15
2d6 + 6 ⇒ (6, 6) + 6 = 18

edit : Would you accept a goblin ninja? pretty please? lol


Hey Waz Up! Dotting here of course. Considering a Kineticist with one of the elements and using one of the planetouched :) More to come. Maybe a Suli? :) Anyway... If I roll the 2d6+6, could I still switch back to 20pb if I don't like the rolls? Is VMC fine? Can we take a drawback for an extra trait?


2d6 + 6 ⇒ (4, 3) + 6 = 13
2d6 + 6 ⇒ (1, 1) + 6 = 8
2d6 + 6 ⇒ (3, 1) + 6 = 10
2d6 + 6 ⇒ (6, 1) + 6 = 13
2d6 + 6 ⇒ (3, 5) + 6 = 14
2d6 + 6 ⇒ (5, 2) + 6 = 13


Let's see if I'll do PB or stats...

rollin:
2d6 + 6 ⇒ (4, 6) + 6 = 16
2d6 + 6 ⇒ (3, 3) + 6 = 12
2d6 + 6 ⇒ (1, 1) + 6 = 8
2d6 + 6 ⇒ (5, 5) + 6 = 16
2d6 + 6 ⇒ (4, 3) + 6 = 13
2d6 + 6 ⇒ (2, 3) + 6 = 11

This array is worth 24 points... Guess I may be rolling a bard. 8D


Dotting.

Silver Crusade

Dotting for interest.

Rolls:

2d6 + 6 ⇒ (5, 4) + 6 = 15
2d6 + 6 ⇒ (4, 4) + 6 = 14
2d6 + 6 ⇒ (6, 4) + 6 = 16
2d6 + 6 ⇒ (3, 4) + 6 = 13
2d6 + 6 ⇒ (4, 5) + 6 = 15
2d6 + 6 ⇒ (3, 6) + 6 = 15

Those rolls are insane. 39 points. @GM, you can tell me to do 20pb instead, if you want. Wow.


Sounds like a game for bahram


Dotting

Looks like 20 pt. Buy....

2d6 + 6 ⇒ (2, 4) + 6 = 12
2d6 + 6 ⇒ (2, 6) + 6 = 14
2d6 + 6 ⇒ (1, 1) + 6 = 8
2d6 + 6 ⇒ (2, 5) + 6 = 13
2d6 + 6 ⇒ (3, 2) + 6 = 11
2d6 + 6 ⇒ (1, 4) + 6 = 11


2d6 + 6 ⇒ (2, 3) + 6 = 11
2d6 + 6 ⇒ (4, 6) + 6 = 16
2d6 + 6 ⇒ (3, 4) + 6 = 13
2d6 + 6 ⇒ (4, 1) + 6 = 11
2d6 + 6 ⇒ (6, 5) + 6 = 17
2d6 + 6 ⇒ (2, 3) + 6 = 11

Not bad....


Worth a roll...

2d6 + 6 ⇒ (3, 1) + 6 = 10
2d6 + 6 ⇒ (5, 1) + 6 = 12
2d6 + 6 ⇒ (2, 3) + 6 = 11
2d6 + 6 ⇒ (6, 2) + 6 = 14
2d6 + 6 ⇒ (3, 1) + 6 = 10
2d6 + 6 ⇒ (2, 4) + 6 = 12

14, 12, 12, 11, 10, 10. So, equivalent to a 10 Point Buy? Glad there's a backup option.


Well lets see what we can Roll up.

2d6+6: 2d6 + 6 ⇒ (6, 2) + 6 = 14
2d6+6: 2d6 + 6 ⇒ (5, 4) + 6 = 15
2d6+6: 2d6 + 6 ⇒ (6, 4) + 6 = 16
2d6+6: 2d6 + 6 ⇒ (6, 3) + 6 = 15
2d6+6: 2d6 + 6 ⇒ (5, 6) + 6 = 17
2d6+6: 2d6 + 6 ⇒ (1, 2) + 6 = 9


2d6 + 6 ⇒ (6, 3) + 6 = 15
2d6 + 6 ⇒ (1, 1) + 6 = 8
2d6 + 6 ⇒ (3, 6) + 6 = 15
2d6 + 6 ⇒ (3, 2) + 6 = 11
2d6 + 6 ⇒ (1, 2) + 6 = 9
2d6 + 6 ⇒ (5, 2) + 6 = 13

Hoo boy, glad there's point buy.


dotting for a Taninim.

2d6 + 6 ⇒ (1, 1) + 6 = 8
2d6 + 6 ⇒ (2, 4) + 6 = 12
2d6 + 6 ⇒ (6, 4) + 6 = 16
2d6 + 6 ⇒ (4, 3) + 6 = 13
2d6 + 6 ⇒ (3, 2) + 6 = 11
2d6 + 6 ⇒ (5, 2) + 6 = 13


This is JAF0 again. Here is my submission... let me know if you want anything changed... I only used one 3pp inclusion (a drawback)... everything else is paizo material.

Sovereign Court

The Chess wrote:
Hey Waz Up! Dotting here of course. Considering a Kineticist with one of the elements and using one of the planetouched :) More to come. Maybe a Suli? :) Anyway... If I roll the 2d6+6, could I still switch back to 20pb if I don't like the rolls? Is VMC fine? Can we take a drawback for an extra trait?

Yes, no, And yes.

Glad to see the intrest rolling in, esspecialy seeing a Taninim ^-^

I won't care about a Goblin ninja... oh and I consider the whole "could be attracted to you" thing as most things with an intelligence of 8+ mostly because the half races have to come along somehow...

Oh! Gunslinger is the only class I won't allow, as well as the non-Unchained summoner.


Pathfinder Roleplaying Game Superscriber

Variant Multi-Classing

Sovereign Court

JAF0 wrote:
Variant Multi-Classing

Yeah took me a second, no to this :(


Pathfinder Roleplaying Game Superscriber

won't care about a goblin ninja as in 'it's okay' or you 'won't care to see one in the game'? lol... just making sure.

Sovereign Court

JAF0 wrote:
won't care about a goblin ninja as in 'it's okay' or you 'won't care to see one in the game'? lol... just making sure.

Well, so long as you have a good reason...


Pathfinder Roleplaying Game Superscriber

lol okay


2d6 + 6 ⇒ (3, 2) + 6 = 11
2d6 + 6 ⇒ (2, 1) + 6 = 9
2d6 + 6 ⇒ (4, 4) + 6 = 14
2d6 + 6 ⇒ (3, 3) + 6 = 12
2d6 + 6 ⇒ (5, 4) + 6 = 15
2d6 + 6 ⇒ (5, 5) + 6 = 16

Hmm...


Since i can choose after rolling:

2d6 + 6 ⇒ (6, 4) + 6 = 16
2d6 + 6 ⇒ (4, 6) + 6 = 16
2d6 + 6 ⇒ (4, 6) + 6 = 16
2d6 + 6 ⇒ (6, 6) + 6 = 18
2d6 + 6 ⇒ (6, 1) + 6 = 13
2d6 + 6 ⇒ (2, 1) + 6 = 9

DM: for 3rd party, are you okay with Dreamscarred material for Kineticist (from PoW, archetype and some feats)? :) probably not going to use, but wanted to double check. Thanks for bringing Legacy of Fire here, it's quite rare and I was dying to try a kinet plane touched on it.

Sovereign Court

Ah, not too sure about dreamscared or POW. I don't want to break things too much.


Dotting per my vote in your interest thread. :D

2d6 + 6 ⇒ (5, 4) + 6 = 15
2d6 + 6 ⇒ (5, 6) + 6 = 17
2d6 + 6 ⇒ (6, 1) + 6 = 13
2d6 + 6 ⇒ (1, 6) + 6 = 13
2d6 + 6 ⇒ (3, 6) + 6 = 15
2d6 + 6 ⇒ (5, 2) + 6 = 13

Wow! 36 point buy I think? I never roll well for stats! lol I will get working on something.


Here is my submission:

Kona
Small Taninim Draconic Exemplar 1
Lawful Good Alignment

Str 15
Dex 16
Con 15
Int 9
Wis 12
Cha 8

HP 14
AC 16 (10 base, +3 Dex, +1 Size, +2 Natural) Touch 14 Flat-footed 13
BAB 1 CMB +2 CMD 15
Init +3

Fort +3
Ref +3
Will +3

Speed 30'

Bite: +4 to hit; 1d4+3 damage; 20/x2 critical
Claws (x2): +4 to hit; 1d4+2 damage; 20/x2 critical

skills: Fly r1 +7, Intimidate r1 +2, Stealth r1 +11, Perception r1 +5, Survival r1 +5

Traits: Blood of Pharoahs, Vandal

Feats: Power Attack

Alternate Race Features: Brutish, Lung, Skylord

Class Features: Predator's Claws, Draconic Essence (Honorable; Sky), Draconic Weaponry (3/day; Breath Weapon (elec. 20' cone) DC 13)

Equipment: None

Backstory: Kona is a newly hatched Taninim, who came into the world alone. Although he knows how to speak common (most likely through memory) and Draconic, he knows nothing of who his parents were nor where they went to. Moving outside of the cave he was born in, he saw that he was in a desert, and that he had emerged from a crypt, which had writing on it that told the story of his ancestor's dynasty of rule over the humans of what he learned to be Osirion. There were more murals inside the tomb, which taught him the history of his people and their trek from Tian Xia to this land and their liberation of the humans from those who had enslaved them.

After learning all that he could from the tomb, he made his way to the nearest city, Wati, where people gave him incredulous looks and did not seem to know what he was talking about when he could get them to speak to him.

Someone pointed him at the upcoming event in Wati whereby tombs would be opened. "In the crypts below the city you should be able to find proof of your claims." they told him.

And so Kona has come to find the proof of his ancestor's rulership over these lands.

Silver Crusade

roll: 2d6 + 6 ⇒ (1, 6) + 6 = 13
roll: 2d6 + 6 ⇒ (2, 5) + 6 = 13
roll: 2d6 + 6 ⇒ (6, 6) + 6 = 18
roll: 2d6 + 6 ⇒ (6, 3) + 6 = 15
roll: 2d6 + 6 ⇒ (3, 4) + 6 = 13
roll: 2d6 + 6 ⇒ (6, 5) + 6 = 17

Pretty good, maybe too good GM?


I say make a character worthy of those rolls.


Okay, so I was looking at the wrong traits when I wrote my backstory. Time to fix that:

Kona
Small Taninim Draconic Exemplar 1
Lawful Good Alignment

Str 15
Dex 16
Con 15
Int 9
Wis 12
Cha 8

HP 14
AC 16 (10 base, +3 Dex, +1 Size, +2 Natural) Touch 14 Flat-footed 13
BAB 1 CMB +2 CMD 15
Init +3
Fort +3
Ref +3
Will +3

Speed 30'

Bite: +4 to hit; 1d4+3 damage; 20/x2 critical
Claws (x2): +4 to hit; 1d4+2 damage; 20/x2 critical

Skills: Fly r1 +7, Intimidate r1 +2, Stealth r1 +11, Perception r1 +5, Survival r1 +5

Traits: Seeking Adventure, Vandal

Feats: Power Attack

Alternate Race Features: Brutish, Lung, Skylord

Class Features: Predator's Claws, Draconic Essence (Honorable; Sky), Draconic Weaponry (3/day; Breath Weapon (elec. 20' cone) DC 13)

Equipment: Wayfinder (worn around his neck like a necklace).

Backstory: Kona is an Sky Lung dragon, a breed of which is rare in this part of the world. Growing up, he had read the stories of the Pathfinders, and when he came of age, his sire gave him permission to join (but only after much persuading). The local lodge was a bit taken aback when the small dragon walked up to the doors and announced in common that he wanted to join, but as the Society takes all that are interested and gives them a chance, he was accepted. After his training, he was dispatched by his venture captain to join an expedition being run by a pathfinder by the name of Garavel.


2d6 + 6 ⇒ (4, 5) + 6 = 15
2d6 + 6 ⇒ (4, 6) + 6 = 16
2d6 + 6 ⇒ (6, 2) + 6 = 14
2d6 + 6 ⇒ (2, 4) + 6 = 12
2d6 + 6 ⇒ (6, 4) + 6 = 16
2d6 + 6 ⇒ (4, 2) + 6 = 12

Per my post in the interest thread, I am looking at putting together a dervish bard. I will have something statted up and submitted soon.

Silver Crusade

Zin Z'arin wrote:

Dotting for interest.

** spoiler omitted **

Those rolls are insane. 39 points. @GM, you can tell me to do 20pb instead, if you want. Wow.

Working on an Eldritch Scion Magus; I hope to have something up tonight.


Zin Z'arin wrote:
Those rolls are insane. 39 points. @GM, you can tell me to do 20pb instead, if you want. Wow.

Once I managed to get an 80pb ^_^

I re-rolled and got a 20pb :,(

The Taninim looks like a fun creature to play! I am thinking of using the SoP to create the Dragonest Dragon that ever lived :)
Destruction sphere for fireballs. Alteration for moar dragon abilities, Mind sphere to become a terrifying and dominating dragon >:)
Probably an Incanter, maybe a shifter.

Rolls:
2d6 + 6 ⇒ (3, 4) + 6 = 13
2d6 + 6 ⇒ (5, 4) + 6 = 15
2d6 + 6 ⇒ (2, 6) + 6 = 14
2d6 + 6 ⇒ (5, 3) + 6 = 14
2d6 + 6 ⇒ (3, 1) + 6 = 10
2d6 + 6 ⇒ (3, 3) + 6 = 12

15, 14, 14, 13, 12, 10. 22pb.
Not even one 16. Ouch

Sovereign Court

The reason I do 2d6+6 is that it averages out around a 20pt buy.


Pathfinder Roleplaying Game Superscriber

not this time, it didn't, lol you got several folks with a LOT of good rolls. the dicebot was being generous!


2d6 + 6 ⇒ (6, 1) + 6 = 13
2d6 + 6 ⇒ (5, 5) + 6 = 16
2d6 + 6 ⇒ (3, 1) + 6 = 10
2d6 + 6 ⇒ (2, 4) + 6 = 12
2d6 + 6 ⇒ (5, 5) + 6 = 16
2d6 + 6 ⇒ (2, 1) + 6 = 9

Eh, ok. I'll figure out what I'll do.


I already submitted but I didn't roll so I guess I will give it a try.

2d6 + 6 ⇒ (2, 6) + 6 = 14
2d6 + 6 ⇒ (5, 6) + 6 = 17
2d6 + 6 ⇒ (4, 4) + 6 = 14
2d6 + 6 ⇒ (4, 5) + 6 = 15
2d6 + 6 ⇒ (3, 2) + 6 = 11
2d6 + 6 ⇒ (1, 5) + 6 = 12

well that is good (33 point buy), will have to update my submission then


Rolling for gold...

1d6 ⇒ 2

Wow, that's just great!

Silver Crusade

Rolling for gold:

4d6 ⇒ (4, 2, 5, 6) = 17 x10 = 170 gp


Work in progress, but here is the start of Vayu.

Sylph ranger (falconer).

rolling for cash
5d6 ⇒ (6, 5, 2, 4, 5) = 22


updated my alias


[doce=starting gold]4d6[/dice] x10

Silver Crusade

Here is my submission. I welcome comments, and am happy to adapt details if something seems to be not quite right for this game.

Concept, Dori Majeed:

Dori is an Eldritch Scion Magus that specializes in debuffs. This starts with the Enforcer feat and Blade of Mercy trait that allows her to make nonlethal attacks with her scimitar, gaining free Intimidate actions to demoralize with almost all melee attacks. As she levels, she'll focus on those spells that work well with Spellstrike to add a debuff effect to opponents.

While she is committed to Sarenrae's compassionate, redemptive side, her Suli background and Elemental bloodline bring along some truly lethal elemental power as well, and she will bring that more deadly side to bear when that's called for.

She is joining this caravan because she is looking to learn more about her past. Her mother fled Kelmarane with her when she was but a young girl. When her mother passed recently, Dori discovered that her father perished in defense of Kelmarane at the same time. He was to join them later, and never came. Her mother never revealed this truth to her, but she was able to learn this when going through her mother's remaining effects after she passed.

Without any remaining familial attachments, Dori is ready to learn what she can and to allow that knowledge to take her where it will.

Fwiw, my characters typically come alive best during gameplay. I'm happy to develop her background and personality more, as you like. Let me know what you feel is lacking and I will work to fill in the details.


Crunch:

Dori Majeed
Female suli magus (eldritch scion) 1 (Pathfinder RPG Advanced Class Guide 104, Pathfinder RPG Bestiary 3 258, Pathfinder RPG Ultimate Magic 9)
N Medium outsider (native)
Init +2; Senses low-light vision; Perception +2
--------------------
Defense
--------------------
AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 10 (1d8+2)
Fort +4, Ref +2, Will +3
Resist acid 5, cold 5, electricity 5, fire 5
--------------------
Offense
--------------------
Speed 30 ft.
Melee mwk cold iron scimitar +4 (1d6+3/18-20)
Special Attacks eldritch pool (+1, 5 points), spell combat
Magus (Eldritch Scion) Spells Known (CL 1st; concentration +5)
. . 1st (2/day)—color spray (DC 15), frostbite[UM]
. . 0 (at will)—daze (DC 14), detect magic, light, prestidigitation
. . Bloodline Elemental
--------------------
Statistics
--------------------
Str 17, Dex 15, Con 14, Int 13, Wis 13, Cha 18
Base Atk +0; CMB +3; CMD 15
Feats Enforcer[APG]
Traits blade of mercy, gifted adept, reclaiming your roots
Skills Diplomacy +6, Intimidate +8, Knowledge (geography) +2, Knowledge (history) +2, Perception +2, Sense Motive +3, Spellcraft +5; Racial Modifiers +2 Diplomacy, +2 Sense Motive
Languages Common, Draconic, Ignan
SQ bloodrager bloodline (elemental[ACG]), elemental assault, superstitious
Combat Gear scroll of expeditious retreat, scroll of obscuring mist; Other Gear chain shirt, mwk cold iron scimitar, backpack, bedroll, belt pouch, blanket[APG], chalk (3), crowbar, flint and steel, hemp rope (50 ft.), ink, inkpen, parchment (4), scroll case, soap, trail rations (2), waterskin, 4 sp, 6 cp
--------------------
Special Abilities
--------------------
Eldritch Pool +1 (5/day) (Su) As a swift action, gain access to bloodline powers for 2 rds.
Elemental Assault (1d6 Acid/Cold/Electricity/Fire dam, 1 round, 1/day) As a swift action unarmed strike/held weapon is wreathed in energy and deals extra damage.
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Enforcer If you deal nonlethal damage with a melee weapon, make a free Intimidate check to demoralize.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.
Superstitious 50% chance you must roll a saving throw vs. harmless spells, even if they benefit you.


oh crap... sorry.. had to leave and didn't see my roll before i did. Let's try this again...

starting gold: 4d6 ⇒ (1, 6, 6, 3) = 16 x10=160 hmmm...

well that doesn't make a lot of sense... a rich goblin... I may just spend a little of it and assume he frittered most of the rest away... let's see.. his current gear is a total of 60 gp, 6sp... I suppose he could get mw thieves' tools or something, but it doesn't make a lot of sense for him... I'll think of something...


How many Taninim is too many? I ask because the idea of a whole party of those little guys pleases me. Or just as amusing, Taninim, and their Dragonblooded(?) minders, trying to keep them in line until their service is up.

I'd happily play another Taninim, or if one is limit, I'd put forth a Draconic Bloodrager, tasked with keeping the Taninim safe until their task is complete. The nature of their assignment may be that of a hireling, some sense of devotion, or perhaps penance.

2d6 + 6 ⇒ (4, 3) + 6 = 13
2d6 + 6 ⇒ (4, 1) + 6 = 11
2d6 + 6 ⇒ (6, 6) + 6 = 18
2d6 + 6 ⇒ (1, 6) + 6 = 13
2d6 + 6 ⇒ (4, 1) + 6 = 11
2d6 + 6 ⇒ (3, 3) + 6 = 12


Gnasher is a character that I built for "Legacy of Fire." the game he was in lasted only a short time. I enjoyed him enough that I would like to play him again. Obviously because he is a Gnoll, he has a very limited list of games he can play in. Since you are allowing any race and since Gnolls are more excepted in Katapesh I will apply with him.

Are you allowing background skill?

2d6 + 6 ⇒ (3, 3) + 6 = 12
2d6 + 6 ⇒ (6, 4) + 6 = 16
2d6 + 6 ⇒ (1, 1) + 6 = 8
2d6 + 6 ⇒ (5, 2) + 6 = 13
2d6 + 6 ⇒ (5, 1) + 6 = 12
2d6 + 6 ⇒ (6, 5) + 6 = 17

I will use the rolled numbers instead of the 20 pt. purchase, though they will not change a lot.

How he got his name:

Bahram Ibn Parumartish rode his camel near the front of his caravan, they were still too close to Gnoll country to be in the very front. The day, sweltering hot, the fat middle-aged slaver kept a large umbrella overhead and a fan constantly beating in his hand. Riding up beside him on a sturdy desert horse came his guard captain Dahrehn, the dark skinned Garundi brought the bay to a walk and called up to ‘the Worm’
”Bahram, sir, the trail before us is clear. The outriders report nothing to our flanks and the only sign behind us it the straggler from the ‘Red Claw’s’.” Dahrehn kept the bay moving at a quick walk to keep up with the camel, waiting patiently for his employer to ask any questions. ”So the pup still follows us, tenacious one that.” Bahram pondered as he shewed a fly with his fan.
”So the little bugger follows us still, he’s a stubborn one, that’s the way Charook was. Bad business that, we lost a good customer and a profitable flow of silver.” Dahrehn nodded his head in agreement ”As you say sir.” waiting to see if his employer would continue. Bahram, using the end of his turban wipes the sweat from his neck, under his salt and pepper beard.
”Just as well we weren’t there when the attack happened, we would have lost more than the sale of a few slaves.” The guard nods his head in agreement as the merchant gathers his thoughts.
”Do you think he found the refuse pile we left unburned?” Dahrehn smiled as he answered ”Well Shiman said he saw it gnawing on the foreleg of the Gemsbok as it ran away when he approached it.” Bahram nodded, frowning, he may be a gnoll but he’s still not an it” ”Maybe he will decide to joins us, we shall see, make sure there is plenty of refuse left tonight for a hungry gnoll cub.” Dagrehn nods as he slows his mount down to turn around and continue checking on the caravans security, ”As you say, sir.”

The Juvenile gnoll followed behind the caravan, oblivious to the sun beating down on him, oblivious to his own lack of clothing, oblivious to the gore and blood crusted to his hide, oblivious to the scabbed over cuts and scratches covering him, only concerned with the antelope leg he gnawed upon as he ran doggedly behind his new tribe. ”Three days they leave me food, no one has beaten me, no one has tried to eat me, no one has thrown anything at me. They must be powerful to leave me all the food they do: head and brain, intestine and offal, bones and morrow. I never eat so good with ‘Red Claws’ they are gone now so it does not matter. When I am big I will find out what happened, but now I must stay near new tribe if I want to eat.”

It was at the beginning of the second watch when Dahrehn finally settled in his bedroll near the large fire, ’Almost too warm to sleep this close to the fire. We could have just a small cooking fire, but It wouldn’t keep the lions away as well, or allow us to see any attackers. I think our gnoll cub will enjoy the remains of the warthog we butchered, maybe we will leave him some of the cooked parts tomorrow night. I wonder what the boss’s preoccupation with the little bugger is. We certainly can’t sell him.”

Dahrehn finally dozes off to sleep but is soon awakened by screaming ”Aaaaaggggghhhh, I’ve been bitten! I’m bleeding! Kill that beast!” Dahrehn bolts awake, recognizing the voice of Shiman the tall Mauxi spearman who was on the north guard post on the second watch. Dahrehn began to yell Alarm! Alarm! as he grabbed his Khopesh and shield running to the screaming wearing nothing but his kilt.

As Dahrehn and others arrive at the scene, Shiman has stopped screaming and is poking around in the brush with his spear; bleeding from a bite wound on his calf. Dahrehn quickly asks ”Where? what direction? How many?” Shiman, looking a little sheepish, ”Well, over there sir.” pointing to the brush with his spear. Dahrehn raises an eyebrow, waiting for the Mauxian to continue. ”In the weeds, one sir, the little bugger who has been following us, sir. He attacked me, tried to eat me.” Shiman points to his leg, and begins to look around hoping for some sympathy from the other onlookers.

Dagrehn takes a torch from a nearby onlooker and walking up to the brush, HE holds the torch out so he could locate the gnoll. Seeing the reflection of the creatures red eyes first, Daggehn approached near enough to see the naked gnoll cub. The cub was standing there holding the butchered warthogs head by the nose with one claw and scooping out the grey matter with the other shoveling it into his mouth. Shiman, seeing the shadow of the gnoll raises his spear to throw it, just as the cub pulls his claw out of the warhogs skull and pointing at Shiman; saying in a gravelly voice ”Him asleep, him not supposed to sleep, him get tribe killed”

”Bwa ha ha, put your spear down Shiman, isn’t it bad enough that you fell asleep and let a pup catch you at it?” Dagrehn turned around in time to see Bahram; his head uncovered, his long black hair falling on his wide shoulders, his robe held shut with one hand, his other hand rests on Shiman’s raised spear.

The merchant continued ”Shiman you know the fine for dereliction of duty! Turning to Dagrehn he continued. ”Captain dock this man a weeks pay…” Then pausing for a moment he continues, turning to the pup he points, ”And give it to that one over there." Pausing for a moment he looks at the pup again. "He has Charook’s eyes doesn’t he captain.” Then addressing the pup directly ”Would you like that ‘Red Claw’ you can come work for me. It will be like a tribe, at least a little. You can make sure these knaves stay awake at night.” The pup, excited by the idea of officially belonging to his new tribe, vigorously nods his head.

Bagram moves to go back to his tent, then turning back and addressing the pup he adds, ”We need to keep these guards awake, but don’t bite them the first time, just gnash your teeth at them a little to give ‘em a warning.”


How will the selection of characters be made?

Rolls:
2d6 + 6 ⇒ (5, 3) + 6 = 14
2d6 + 6 ⇒ (3, 3) + 6 = 12
2d6 + 6 ⇒ (1, 1) + 6 = 8
2d6 + 6 ⇒ (2, 5) + 6 = 13
2d6 + 6 ⇒ (4, 4) + 6 = 14
2d6 + 6 ⇒ (1, 3) + 6 = 10

Thinking about a suli elemental ally druid


Not sure if I'll be able to make a character this week (I'm out of town for work), but I'll start with the rolls

2d6 + 6 ⇒ (3, 2) + 6 = 11
2d6 + 6 ⇒ (5, 5) + 6 = 16
2d6 + 6 ⇒ (4, 6) + 6 = 16
2d6 + 6 ⇒ (2, 1) + 6 = 9
2d6 + 6 ⇒ (2, 2) + 6 = 10
2d6 + 6 ⇒ (1, 1) + 6 = 8

Edit: Mmm so 20 points likely

Sovereign Court

The most Taninim i will allow on one game is 2, but havimg them tied to other characters makes for great RP.

I will select characters based on three things: First) balance... the party has to survive after all.
Second) a pleasing or good character concept and background.
And Third) The ability to add to the Story. A gnoll character would make sence because you do infaxt have to play against gnolls, and so drama ensues. Elemental planetouched as well, given the amount of genie in the area.


Would you consider boon companion to apply to an eidolon? In that case I will probably go down the druid (elemental ally)/ magus (eldritch scion) path.

Sovereign Court

Hmm... well so long as it CAN apply to an Eidolon

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