DM waz up? |
So, I'm sure alot of you have seen at least the first two seasons of game of thrones... if you haven't that doesn't matter that's all I've seen so far. While I was watching the show, I was inspired by the rangers (the wall) and wanted to create a game where the party is part of a similar organization...
While I've been contemplating this consept, it came to me to create a game where it evolves as tthe characters advance. So here's the full gyst of my plan: every so-and-so levels your characters will reset. As in they will reincarnate into one of the future members of the group, or rather that it would transition into them. The "new" group would be influenced by the old ones. Decisions can unlock new classes and races.
So here are the basics for character creation:
Races: humans, half-elves, Half-orcs, gnomes, Halflings
Those of you wondering why there are only these right now: elves are reclusive and tend to avoid other races, same as dwarves. However orcs still are around and still have a tryst every now and then.
Class: fighter, ranger, rouge, paladian, barbarian, brawler, Please ask about any others,
Lvl:1 for
Stats:3d6 or 15 point build, minimum of 6 after racial bonuses.
Traits:2 and/or an additional with a drawback.
If there are any questions or concerns please ask.
DM waz up? |
Okay, now that I'm not half asleep, I can do this. So, to avoid confusion: you will be the founders of an organization dedicated to the protection of the realms from the mysteries of the magical world. Your group as the first incarnation will be freshly created. You will lay the groundwork for the misfits of the future and their order. You will advise the king in which mysteries to accept and which to forgo. However every choice has consequences.
When you get to a certain point you will reset your characters in the future after a period of transition.
For more information please ask.
DM waz up? |
I have yet to pick the group. I will include background skills to show what you where before you messed up and where enlisted.
As for inquisitors, because of their ability to use magic I'll have to say not right now.
I will pick the first few players who have a good idea of where they want to go. Give me your characters motivations and what they did that got them on jail and picked or if they volunteered.
Again, your characters will be alot like the rangers in game of thrones. You where criminals who chose work for the realm over death.
WarTortoise |
I'll take the black.
Might be fun to play a bastard of the Martell line. He'd be seriously unhappy about the cold. I'm thinking a barbarian perhaps?
3d6 ⇒ (6, 4, 1) = 11
3d6 ⇒ (6, 5, 5) = 16
3d6 ⇒ (3, 6, 2) = 11
3d6 ⇒ (6, 2, 4) = 12
3d6 ⇒ (4, 3, 1) = 8
3d6 ⇒ (5, 4, 1) = 10
Edit:
Just realized you're not going for a game of thrones adaptation, but it's the type of character id play. Out of his natural environment, cocky and self confident.
Nevaal Evershade |
Are you ok with archetypes or do you just want the classes at their base?
Either way, I would like to throw my name into the hat.
I plan to write more and really write this character's background, but so far this is what I have.
For the fluff:
I was thinking of making a half elf ranger that grew up in a human city. As he grew up, he was taught to hate the elves and all that is magical about them. Always the subject of insults and bullying due to his racial features, he often found himself brawling in the streets resulting in a night in the hold. When his problems became too large for his mother to continue supporting him, he decided to take his fights out on a better target and volunteered for the Night's Watch.
For the crunch:
Half-elf: Human-raised subtype
Ranger: Skirmisher archetype (removes spellcasting)
Favored enemy: humanoid (human) at 1st level) once he encounters an elf in game he takes humanoid (elf) as his next favored enemy.
Cassius Blackmore |
I'm thinking of going a ranged ranger, working on a state sheet currently.
Cassius Blackmore was sent to join this brotherhood due to his involvement in a local rebellion against the Lord whose land he resided. He was by no means their leader, as he has little social skills. In fact he was most useful as a scout, and marksman due to his past as an accomplished hunter before joining the rebel cause.
Cassius joined the rebellion due to the strict hunting laws that were levied on the local people. The laws required hunters to purchase expensive hunting licences, and forced hunters to sell their furs, hides and meats to licensed venders only. The venders would often swindle hunters, taking a large portion of the already tiny profit. It was only a matter of time until he was out of any saving he had.
He was convinced to join the rebellion by his best friend Solanis Aedonis, a charming rogue. Unfortunately, this rag tag group of rebels was doomed to fail against a better equipped Lord's army. After the battle Solanis was executed in front of the remnants of the rebel host, but Cassius was fortunate to keep his life and be sent to join the brotherhood.
Cassius has grown distrustful of most people, and prefers the company of himself over all else. His past work as a hunter as trained his vision, and hand-eye coordination. His rebel involvement and hunter past has also increase his ability to hide, and move in places without being seen.
DM waz up? |
Okay, about bards... they are currently the most common spellcasters in world. They can easily pass their spellcasting as music... I will consider it.
Okay here is the basics of the world.
It is the year 420 of the first era. The Humans have finally established a country. The king, fearing attack from the "savages" from The south has established a Watch. They are sent out to deal with the monsters and magics that threaten his hold. The watch has little volunteers, so the king orders that all criminals who don't wish to serve their sentence can instead spend a set amount of years in service.(The amount equal to what they would have spent in jail... mostly life)
Imagine yourself as the witcher.... from the witcher.... only your not experienced at all.
DM waz up? |
Depends on the type, you will be fighting mostly humans, orcs, ogres, witches, and the occasional random monster. Undead will be unlikely, at least for the first group... elves are also a good pick.
You will be supplied with the following:
Armor:chain mail or studded leather
Weapon:any martial/simple sword except greatsword,an axe (any), a spear (any), a bow(non-composite), or a mace as well as up to two daggers.
Supplies: the kit for your class,
As for that one item, it is a trinket of your life before,one that will be passed on to your successor(the later versions of your characters)
DM waz up? |
I'm sorry, but I would do an adaptation of GOT, but I know so little of the world I fear I will squander other's expectations. So to compensate I am doing this... sorry no giant ice wall.
Ah yes, cavalier is good... but know that you won't be a true knight.
Monks are too... lawful. I included brawler for that reason. They require so much discipline it's unlikely they commit crimes. Perhaps one believes he could hone his skills bby joining ... if you come up with a good story I will accept one.
MisterLurch |
Definitely interested in taking the black.
Half-Orc Ranger.
It did not take much for Laughing Sam to convince him to join the small group of bandits. A few years of banditry and rough living taught him to survive in the wild, and frequent fights with travelers and small caravans taught him the way of the axe and bow. Until the caravan was a trap set by the new-crowned king.
Now he is on his way to the southern Watch, sentenced to life protecting the townies he despises. But all he really wants out of life is a warm bed, regular meals, and enough ale or mead to get pleasantly drunk when he feels like it. So perhaps this Watch will not be a terrible thing.
Lornis |
I'm sorry, but I would do an adaptation of GOT, but I know so little of the world I fear I will squander other's expectations. So to compensate I am doing this... sorry no giant ice wall.
Ah yes, cavalier is good... but know that you won't be a true knight.
Monks are too... lawful. I included brawler for that reason. They require so much discipline it's unlikely they commit crimes. Perhaps one believes he could hone his skills bby joining ... if you come up with a good story I will accept one.
I was thinking of playing my character as a Lawful Evil, the Lawful part being to the rest of the group and to his dedication to stop the wilderness to invade the kingdom. The evil part would be about what he's planning to do to the witches trolls and monsters once he catch them and his behavior with the people who don't come from the kingdom. But as I said he will be a real team player, considering the group as his true family, forged in the fire of battle and the harsh life in the wild. For the build I was thinking Cavalier (Huntmaster).
Terwyn Arragast |
I'd like to offer Terwyn Arragast, a young human rogue whose village was destroyed by a dragon/a band of orcs when he was still a child. He was given to foster parents in the next bigger city, but as an outsider was getting bullyied a lot, so eventually he ran away only to find shelter in a group of ragtags, being part of the local thieve's guild. There he learned his trade, hiding the burning hatred for his bullies deep within his heart.
When he reached adulthood, he thought it finally time to have his revenge and organized an ambush to give his old tormentors a good measure of beating. There was no intention of killing involved, but when one of his victims drew a weapon, things got out of control. In the end, one of the bullies lay bleeding in the street, he got caught by the guards and charged with tried murder, even when he hadn't actually been the one to hurt the victim. So when offered to take the black he knew that it would beat the alternative (probably being death sentence)
Stats:
3d6 ⇒ (2, 5, 2) = 9
3d6 ⇒ (1, 5, 2) = 8
3d6 ⇒ (4, 2, 1) = 7
3d6 ⇒ (2, 1, 5) = 8
3d6 ⇒ (1, 6, 5) = 12
3d6 ⇒ (5, 2, 2) = 9
Traits would be Draconic Vigil and Reactionary, though I would like to change the dragon part to witches or another suitable monster capable of leading the orcs which destroyed his village, if there aren't dragons in your setting.
Oh and please ignore the entries in the profile page I once started this character for another game, that never came to pass for me, so I'll overwrite the things you might find there and just keep the name/the traits.
KalDragon |
I'd like to offer Terwyn Arragast, a young human rogue whose village was destroyed by a dragon/a band of orcs when he was still a child. He was given to foster parents in the next bigger city, but as an outsider was getting bullyied a lot, so eventually he ran away only to find shelter in a group of ragtags, being part of the local thieve's guild. There he learned his trade, hiding the burning hatred for his bullies deep within his heart.
When he reached adulthood, he thought it finally time to have his revenge and organized an ambush to give his old tormentors a good measure of beating. There was no intention of killing involved, but when one of his victims drew a weapon, things got out of control. In the end, one of the bullies lay bleeding in the street, he got caught by the guards and charged with tried murder, even when he hadn't actually been the one to hurt the victim. So when offered to take the black he knew that it would beat the alternative (probably being death sentence)
Stats:
3d6 ⇒ (2, 5, 2) = 9
3d6 ⇒ (1, 5, 2) = 8
3d6 ⇒ (4, 2, 1) = 7
3d6 ⇒ (2, 1, 5) = 8
3d6 ⇒ (1, 6, 5) = 12
3d6 ⇒ (5, 2, 2) = 9Traits would be Draconic Vigil and Reactionary, though I would like to change the dragon part to witches or another suitable monster capable of leading the orcs which destroyed his village, if there aren't dragons in your setting.
Oh and please ignore the entries in the profile page I once started this character for another game, that never came to pass for me, so I'll overwrite the things you might find there and just keep the name/the traits.
Ouch, if I'm counting correct, that's equivalent to a -8 point buy.
Lornis |
3d6: 3d6 ⇒ (1, 5, 2) = 8 +2= 10 CON
3d6: 3d6 ⇒ (3, 5, 1) = 9 DEX
3d6: 3d6 ⇒ (4, 4, 5) = 13 STREN
3d6: 3d6 ⇒ (4, 1, 4) = 9 CHA
3d6: 3d6 ⇒ (1, 2, 4) = 7 INT
3d6: 3d6 ⇒ (1, 3, 1) = 5 +2 = 7WIS
It hurts... Well let's try it anyway! Cavalier (Huntmaster incoming!) And let's put another +2 instead of the free feat for transforming that 5 into a 7 in WIS! ^^
DM waz up? |
Okay, been a little busy but time for some answers! First, yeah, swashbuckler is fine, but there are no guns in campaign.
There are indeed dragons. In-fact I'm planning on making a reacureacuring character a dragon.
I will end recruitment Monday. By then you can finish rounding your characters out and I'll give you more info on the world. While your working on your stuff, I'm doing mine.
KalDragon |
Please find Brak Hamer
I still need to do equipment (the one item, the weapon) and probably double check the actual numbers (like cmd and saves just did them quickly)
Are shields included or would I need to use the 100 GP on one, if I wanted one?
DM waz up? |
Alot of you seem to desire an adaptation of GOT Rangers.
I've binged all the way through to halfway through the 4th season, perhaps if this doesn't work out I'll do a game like that. If I do it'll be during King Robert's rule, after the war with the Targarians (sorry if I misspelled any of that)
Or if any of you wish I belive I know enough to do a short game.
I could stall this game and do a GOT conversion.
Dariel Fremont |
Alot of you seem to desire an adaptation of GOT Rangers.
I've binged all the way through to halfway through the 4th season, perhaps if this doesn't work out I'll do a game like that. If I do it'll be during King Robert's rule, after the war with the Targarians (sorry if I misspelled any of that)
Or if any of you wish I belive I know enough to do a short game.
I could stall this game and do a GOT conversion.
I don't need that to be a GoT imitation, I really like the base idea of a low fantasy setting becoming more and more with our succesiv incarnations. Maybe at the beginning of the Kingdom the Sorcerers are hunted, but in the end there will be a school for state's Wizards? Who knows? Maybe Alchemy is not magic, Bards are a myth and the Psychics are mutants?
I mean the "feeling" is enough for me, but that's just my opinion. I really like the part where we create a world together with various characters. However if you want to go full GoT, no problem for me I'll jump in the wagon.
Terwyn Arragast |
Alot of you seem to desire an adaptation of GOT Rangers.
As far as I'm concerned, I'm just using some of the GoT terms (take the black, riding into the north mainly) in lack of better knowledge of your own setting. But I'd actually prefer to learn more about your own creation especially if we're using the Pathfinder rules.
DM waz up? |
Okay, well recruitment closes today. I will give you all a look and deside on the party tonight.
Any who wish to still join can apply within the next 5-6 hours.
Thanks for having great intrest in my worlds. It is the thing I am best at (world building).
I've seen other DM attempts at this, some worked some stalled. I want to be one that works! So let's get ready for the long haul.
Grunyar Tos |
If you're up for including dwarves and hunters, I have this character set up for a frozen north type campaign.
I also have a half-orc barbarian I can tweak for this campaign without too much trouble.