Re-recruitment a Greek / Roman Campaign- Under the Shadows of Olimpus


Recruitment

1 to 50 of 110 << first < prev | 1 | 2 | 3 | next > last >>
Sovereign Court

Okay, my current game has lost half if it's party, we are now down to three players who so far have sailed to the isle of Minos and have entered the labrynth.

Now, I need roughly 2-3 new players following these rules

Character Creation:

players begin at lvl 2, each of you have traied to be hero's and will only become stronger. Your first lvl will end with you becoming mythic. We are using a custom advancement(I will keep track).
Races:core, featured, Warforged(with bronze instead of steel), and others subject to scrutiny, including: Half-minutar, Centaurs, and a custom race of mine called Fawn. Now, the Half-minutar and Fawn are custom races of mine. I will have those posted up soon for you to look at.
Class:Any Paizo, with some 3pp class traits(such as Oracle curses/mysteries, sorcerer bloodlines,etc...), no guns so no gunslinger except for the bolt ace archetype since it doesn't use guns.
Starting gold is 1000gp, steel items base cost is 1.5× normal, but masterwork items retain their original price(no 1.5×500 gp)
Stats:a choice of 3d6(drop the lowest)+6 or a 25pt buy.
Extra rules:Background skills, unchained crafting, ask for more
Traits:2 from different categories, plus a drawback. Every hero has a flaw. You may ask for a custom drawback of none of the traits appeal to you.
Plz ask about anything I missed. I will be making a balanced party, so be aware of other submissions.
The two things I look for most in a character is the passion of it's creator, and the potential for the future.

The only difference is that you are now lvl 3 and start with 1500gp

Also, I'll add a link to the original page in just one second.

A link to the original recruitment and all those rules

Our current party consisted of a Fawn Cleric, a Human monk, and a Human Sorcerer. So I'm looking for a skilled and a Melee

You will be lost adventures in the labrynth. Who's quest was given to you by the oracle, but you have no idea how long you've been down here in the labrynth.


i'll dot to come up with something, skills and melee happen to be my preferred choice of builds.

what skills are specifically needed i'm assuming disable device is one. Maybe i'll write up a melee oracle... don't know i'll be back later after i come up with an idea. those stats are good so i can work with.

i was just gonna point buy but rolling, more risky...more fun...

stats: 3d6 + 6 ⇒ (5, 2, 6) + 6 = 19 17
stats: 3d6 + 6 ⇒ (3, 4, 3) + 6 = 16 13
stats: 3d6 + 6 ⇒ (3, 6, 2) + 6 = 17 15

stats: 3d6 + 6 ⇒ (6, 1, 5) + 6 = 18 17
stats: 3d6 + 6 ⇒ (4, 4, 3) + 6 = 17 14
stats: 3d6 + 6 ⇒ (4, 5, 4) + 6 = 19 14

The dice gods were kind today.


I was about to ask what are you missing/what do you have, then realised my reading comprehension could get some improvement... and lucky me, melee role is open!
To be honest I have some vague memories of me showing interest, a warpriest made by the Spartans/Athenians was my concept,
before Life decided to kick me repeatedly in the groin and not finishing the submission.

Let's see what the dice gods think about this and I'll return later!

Statty stat: 3d6 + 6 - 2 ⇒ (2, 6, 4) + 6 - 2 = 16
Statty stat: 3d6 + 6 - 1 ⇒ (1, 1, 5) + 6 - 1 = 12
Statty stat: 3d6 + 6 - 2 ⇒ (2, 6, 3) + 6 - 2 = 15
Statty stat: 3d6 + 6 - 1 ⇒ (1, 4, 3) + 6 - 1 = 13
Statty stat: 3d6 + 6 - 2 ⇒ (6, 2, 6) + 6 - 2 = 18
Statty stat: 3d6 + 6 - 2 ⇒ (3, 5, 2) + 6 - 2 = 14

Well, I won't complain. Not at all.


Oh this sounds fun
I love trying our new races, so we roll3d6 + 6 ⇒ (5, 2, 2) + 6 = 15 and then drop lowest?


3d6 + 6 ⇒ (3, 6, 6) + 6 = 21 18
3d6 + 6 ⇒ (4, 1, 6) + 6 = 17 16
3d6 + 6 ⇒ (2, 1, 3) + 6 = 12 11
3d6 + 6 ⇒ (4, 5, 4) + 6 = 19 15
3d6 + 6 ⇒ (4, 5, 4) + 6 = 19 15
3d6 + 6 ⇒ (1, 5, 5) + 6 = 17 16

Oh that's nice


Rolls:
3d6 + 6 ⇒ (5, 5, 4) + 6 = 20 - 4 = 16
3d6 + 6 ⇒ (5, 4, 2) + 6 = 17 - 2 = 15
3d6 + 6 ⇒ (1, 6, 4) + 6 = 17 - 1 = 16
3d6 + 6 ⇒ (3, 4, 1) + 6 = 14 - 1 = 13
3d6 + 6 ⇒ (4, 6, 1) + 6 = 17 - 1 = 16
3d6 + 6 ⇒ (4, 4, 4) + 6 = 18 - 4 = 14

16, 16, 16, 15, 14, 13

I'd dotted previously but had been unable to get a background together that I was happy with. Let's try again!

RPG Superstar Season 9 Top 32

Stat rolls: 3d6 + 6 ⇒ (6, 2, 4) + 6 = 18 16
Stat rolls: 3d6 + 6 ⇒ (2, 4, 3) + 6 = 15 13
Stat rolls: 3d6 + 6 ⇒ (1, 6, 3) + 6 = 16 15
Stat rolls: 3d6 + 6 ⇒ (6, 2, 1) + 6 = 15 14
Stat rolls: 3d6 + 6 ⇒ (6, 3, 1) + 6 = 16 15
Stat rolls: 3d6 + 6 ⇒ (2, 3, 6) + 6 = 17 15

How would you feel about a Azata-Blooded Aasamar Aphrodite worshiping swashbuckler that uses the bladedbrush feat?


sounds like a lot of fun. Dotting and rolling.
Stat Roll: 3d6 + 6 ⇒ (3, 6, 1) + 6 = 16 15
Stat Roll: 3d6 + 6 ⇒ (5, 1, 1) + 6 = 13 12
Stat Roll: 3d6 + 6 ⇒ (2, 1, 4) + 6 = 13 12
Stat Roll: 3d6 + 6 ⇒ (5, 5, 5) + 6 = 21 16
Stat Roll: 3d6 + 6 ⇒ (2, 4, 5) + 6 = 17 15
Stat Roll: 3d6 + 6 ⇒ (2, 3, 2) + 6 = 13 11
Hmm, some pretty decent rolls, though kinda crappy compared to others. Not sure yet what im going for.

Liberty's Edge

Pathfinder Rulebook Subscriber

3d6 + 6 ⇒ (6, 3, 5) + 6 = 20=17
3d6 + 6 ⇒ (2, 5, 3) + 6 = 16=14
3d6 + 6 ⇒ (2, 5, 5) + 6 = 18=16
3d6 + 6 ⇒ (2, 4, 3) + 6 = 15=17
3d6 + 6 ⇒ (5, 5, 3) + 6 = 19=16
3d6 + 6 ⇒ (6, 2, 6) + 6 = 20=18

... Well this is allot of stats.

I think I'll make A Half minotaur ranger, with the shield style.

RPG Superstar Season 9 Top 32

I have 2 ideas Azata-Blooded reach style fighter or swashbusckler

or Vishkanya Ranger reflavored as being distantly descended from medussa's that uses a bow and worships Dianna/Artimus would prolly not be all that fond of worshippers of Aphrodyte given the medussa curse.


Decided on a Half elf oracle of nature with the lame curse.

Drawback is Mark of Slavery

still getting traits together and other things but the general idea behind the character is that he was sold as a slave to a nymph by his parents for reasons he doesn't know, and well he finally escaped both mentally and physically scarred.


Interesting.

3d6 + 6 ⇒ (5, 3, 4) + 6 = 18=15
3d6 + 6 ⇒ (4, 2, 6) + 6 = 18=16
3d6 + 6 ⇒ (5, 6, 2) + 6 = 19=17
3d6 + 6 ⇒ (1, 5, 2) + 6 = 14=13
3d6 + 6 ⇒ (5, 1, 1) + 6 = 13=12
3d6 + 6 ⇒ (3, 6, 1) + 6 = 16=15

Very interesting. I'll think about it, and we'll see what I come up with. I've always been fond of Hephaestus when it comes to the Greek pantheon, perhaps I can come up with something with a Hephaestian theme.


I was going to ask, would you allow a centaur cavilier, seeing as you mentioned it up there and i rolled horribly compared to others for stats? Also how do you rule vital strike on charge? Also what would Artemis's alignment be?

Liberty's Edge

Pathfinder Rulebook Subscriber

Any recommendation for a favored enemy?


Magical beast, fey or humanoid seems like a good start to me


3d6 + 6 ⇒ (6, 3, 1) + 6 = 16 15
3d6 + 6 ⇒ (4, 2, 3) + 6 = 15 13
3d6 + 6 ⇒ (3, 5, 2) + 6 = 16 14
3d6 + 6 ⇒ (5, 1, 6) + 6 = 18 17
3d6 + 6 ⇒ (3, 2, 6) + 6 = 17 15
3d6 + 6 ⇒ (1, 6, 1) + 6 = 14 13

Would you consider a Blacksmith, from the ongoing Spheres of Might playtest? Otherwise, I'm sure I can find something to use these rolls for.

Grand Lodge

dotting....will do rolls in a bit


Nvm on the centaur, going for trickster knife master unchained rouge


Ouachitonian wrote:

Interesting.

3d6+6=15
3d6+6=16
3d6+6=17
3d6+6=13
3d6+6=12
3d6+6=15

Very interesting. I'll think about it, and we'll see what I come up with. I've always been fond of Hephaestus when it comes to the Greek pantheon, perhaps I can come up with something with a Hephaestian theme.

Somehow, I missed your post here. I was going to go for exactly the same sort of flavor! I may stick with it, or find an altogether separate niche; I'm not sure yet.


3d6 + 6 ⇒ (6, 4, 4) + 6 = 20 =16
3d6 + 6 ⇒ (3, 1, 1) + 6 = 11 =10
3d6 + 6 ⇒ (3, 1, 2) + 6 = 12 =11
3d6 + 6 ⇒ (6, 4, 4) + 6 = 20 =16
3d6 + 6 ⇒ (5, 5, 4) + 6 = 20 =16
3d6 + 6 ⇒ (4, 5, 5) + 6 = 20 =16

Well, if that isn't an interesting set...


Is the Warforged listed in HeroLab (under Races of Eberron) the right one? I'd like to play one, it goes really well with the Hephaestian theme I'm going for.


Forgive me if I have failed to spot the answer, but you stated that the original party would ascend to mythic when they leveled to 3.
We start at 3, do we start out as Mythic? (Tier 1 I would assume)

3d6 + 6 - 1 ⇒ (6, 1, 3) + 6 - 1 = 15
3d6 + 6 - 5 ⇒ (6, 5, 6) + 6 - 5 = 18
3d6 + 6 - 4 ⇒ (6, 5, 4) + 6 - 4 = 17
3d6 + 6 - 1 ⇒ (2, 5, 1) + 6 - 1 = 13
3d6 + 6 - 1 ⇒ (1, 2, 4) + 6 - 1 = 12
3d6 + 6 - 1 ⇒ (3, 6, 1) + 6 - 1 = 15
I got an 18! (and a 17!) so that always helps :)
Heck, I could make just about anything with those rolls.
No idea what I will go with yet since I want to read up on those custom races, particularly the warforged.


BeastMasterFTW wrote:
I was going to ask, would you allow a centaur cavilier, seeing as you mentioned it up there and i rolled horribly compared to others for stats? Also how do you rule vital strike on charge? Also what would Artemis's alignment be?

We actually had a centaur for a time! So I wouldn't think the GM would be against it, though he does have final say.

Artemis has been set as LN. Also please keep in mind she hates men.

Also hello everyone! I am the Human Sorceress in game.

Grand Lodge

ok..here goes the rolls...

stat: 3d6 + 6 ⇒ (1, 1, 3) + 6 = 11
stat: 3d6 + 6 ⇒ (1, 3, 6) + 6 = 16
stat: 3d6 + 6 ⇒ (1, 4, 1) + 6 = 12
stat: 3d6 + 6 ⇒ (3, 3, 3) + 6 = 15
stat: 3d6 + 6 ⇒ (2, 1, 6) + 6 = 15
stat: 3d6 + 6 ⇒ (2, 3, 5) + 6 = 16


Hi. I went looking for the Warforged as I have an idea for that.
Is This the version of Warforged that we use?


3d6 + 6 - 1 ⇒ (1, 3, 5) + 6 - 1 = 14
3d6 + 6 - 1 ⇒ (6, 1, 1) + 6 - 1 = 13
3d6 + 6 - 4 ⇒ (4, 6, 5) + 6 - 4 = 17
3d6 + 6 - 3 ⇒ (3, 3, 3) + 6 - 3 = 12
3d6 + 6 - 1 ⇒ (3, 1, 6) + 6 - 1 = 15
3d6 + 6 - 1 ⇒ (1, 6, 4) + 6 - 1 = 16

Why yes, I do believe that it is Melee Bard Time.

Dark Archive

Could we please get the home brew race stats


Would you allow 3pp classes? Godling feels extremely appropriate for the fluff of this game.

3d6 + 1 ⇒ (6, 5, 6) + 1 = 18
3d6 + 3 ⇒ (3, 6, 6) + 3 = 18
3d6 + 1 ⇒ (6, 6, 5) + 1 = 18
3d6 + 4 ⇒ (2, 6, 6) + 4 = 18
3d6 + 5 ⇒ (1, 6, 6) + 5 = 18
3d6 + 5 ⇒ (1, 5, 6) + 5 = 17


1 person marked this as a favorite.
Ierox wrote:

Would you allow 3pp classes? Godling feels extremely appropriate for the fluff of this game.

3d6+1
3d6+3
3d6+1
3d6+4
3d6+5
3d6+5

What on earth...


quick update, almost done on my end should be set by day's end at most. Would you prefer submissions be post here or with a profile?

i wound up deciding to use the Spirit guide archetype as well.


Joseph Soltz wrote:
Ierox wrote:

Would you allow 3pp classes? Godling feels extremely appropriate for the fluff of this game.

3d6+1
3d6+3
3d6+1
3d6+4
3d6+5
3d6+5

What on earth...

No, I see how he did it and it is correct (Still, WOWZERS on those rolls... 11 sixes, in the perfect spread!)

3d6+6, drop the lowest, or
6+ 5+ 6, add on 6 then drop the lowest (5) is the same as
Adding the two 6's then turning the 5 into a 6 (+1).
Its an odd way to do it but it checks out, he just rolled... something else...
And my highest roll was an 81pb ^_^


luck like that happens once in a blue moon...a weird way of doing it though

Dark Archive

Ok I'm dropping out (unrelated to the perfect stats)
I just got selected for one game and am a shoe in for a second so that's the quota for me
Replacing the two games that have died recently for me


Gobo Horde wrote:
Joseph Soltz wrote:
Ierox wrote:

Would you allow 3pp classes? Godling feels extremely appropriate for the fluff of this game.

3d6+1
3d6+3
3d6+1
3d6+4
3d6+5
3d6+5

What on earth...

No, I see how he did it and it is correct (Still, WOWZERS on those rolls... 11 sixes, in the perfect spread!)

3d6+6, drop the lowest, or
6+ 5+ 6, add on 6 then drop the lowest (5) is the same as
Adding the two 6's then turning the 5 into a 6 (+1).
Its an odd way to do it but it checks out, he just rolled... something else...
And my highest roll was an 81pb ^_^

Oh, no, my comment was regarding the luck, I realized what he had done.


Ierox wrote:

Would you allow 3pp classes? Godling feels extremely appropriate for the fluff of this game.

3d6+1
3d6+3
3d6+1
3d6+4
3d6+5
3d6+5

So... That whole thing is fairly insane. I actually have trouble thinking what sort of class would do those rolls justice... Which is a nice problem to have, of course.

I'd say Invested Regent Monk, but there's already one in the party, and excelling in the same area as an existing character is bad form.


1 person marked this as a favorite.

Hi ever'body. I play the fawn cleric in DM Waz Up's Under The Shadow of Olympus campaign, and my lustful character wants less prudish female characters in the campaign with high Cha, but he'll take what he can get.


TheWaskally wrote:
Hi ever'body. I play the fawn cleric in DM Waz Up's Under The Shadow of Olympus campaign, and my lustful character wants less prudish female characters in the campaign with high Cha, but he'll take what he can get.

Hahahaha!! Given up on Titaia already has he? XD

Got to admit she's not the easiest to get along with in that respect.

Also while Edwin did pull out of this I figured I'd also post these here just in cause anyone else wanted to use them.

Fawn:

unlike their wild cousins, who drink and revel in lust and destruction, Fawn are much more civilized, if less magical. These fey are defendants of satyr and nymphs who moved away from the wild revelry. They eventually diverged, resulting in a much more docile race with both male and female members. Their top half appears humanoid, with goat horns and pointed ears. Males often have larger horns than females. Their lower half is goat-like. With cloven hooves and thick wool, they are found mostly in temperate climates. They often are found in positions within Druid circles or as scholars in large cities. They rarely have large communities, and are most commonly found in elven communities.
Some belive Fawn are the children of Humans and Satyr. Although this is somewhat true, such children aren't considered true Fawn, instead being called Half-Satyr.

Type; fey
Size: medium
Speed: 40ft
Stat bonus: +2 Dex, +2 Wis
Language: start with sylvan and common. Can learn: elvish, gnome, terran, Aklo, dwarvish, auran, ignan, aquan, tengu, orc, and goblin.

Forest-bond: +2 AC in woodland.

Fearless: +2 vs. Fear/moral effects

Performer: +2 to any one preform skill, or +1 to two separate preform skills

Object of desire: +1 CL on charm and compulsion spells.

Low-light vision.

Goat affinity: you gain a +4 to handle animal when interacting with goats, cows, sheep, and similar animals.

Half-Minotaur:

Creations of the tryst between a Minotaur and a human, these half-breeds tower over their human family, but are only runts compared to their Full blooded parent.

Type:Humanoid (Human,Giant)
Size:Medium
Speed:40ft (1Rp)
Stats:Paragon(1Rp):+4Str, -2 Cha and Int
Language:Standard:start:common, Giant, Bonus: Goblin, Orc, Gnoll, Undercommon, Dwarven, Aklo

Resistant (2 RP): Prerequisites: None; Benefit: Members of this race gain a +2 racial bonus on saving throws against mind-affecting effects and poison.

Sprinter (1 RP): Prerequisite: Normal speed; Benefit: Members of this race gain a +10 foot racial bonus to their speed when using the charge, run, or withdraw actions.

Gatecrasher (2 RP): Prerequisites: None; Benefit: Members of this race gain a +2 racial bonus on Strength checks to break objects and a +2 racial bonus on combat maneuver checks to sunder.

Relentless (1 RP): Prerequisites: None; Benefit: Members of this race gain a +2 bonus on combat maneuver checks made to bull rush or overrun an opponent. This bonus only applies while both the member of this race and its opponent are standing on the ground.

Gore:(1Rp) has a Gore attack for 1d4 DMG, this is a secondary attack

Powerful Charge (2 RP): (Gore)Prerequisite: Natural attack trait; Benefit: Select one of the race's natural attacks. Whenever a member of this race charges, it deals twice the number of damage dice with the selected natural attack plus 1-1/2 times its Strength bonus.

Scent (4 RP): Prerequisites: None; Benefit: Members of this race gain the scent ability.

Alignment of the Gods:

Zeus/Jupiter=LN
Hera=LG
Poseidon/Neptune:CN
Hades/Pluto:LN(Hadies was never evil, he just got the short end of the stick and was a little bitter about it.)
Athena/Merdia:LG
Aphrodite/Venus:CG
Aries:CE
Mars:CG (if you wonder why Aries is evil and mars good, look at the gods IRL. Mars was a very important figure in Rome, Aries was a jerk and sort of forced war on people, and mars was about the honor and glory of war.)
Hermies:N


Be done soon, working on getting the backstory info done now that i finished the mechanics, quick question though how is hp being done?


Gobo Horde wrote:

Hi. I went looking for the Warforged as I have an idea for that.

Is This the version of Warforged that we use?

I was wondering the same. That seems to be the version that's on HeroLab (under the "Races of Eberron" box in User Content), so I'm hoping it's the right one (much easier than trying to build a custom race).

Gobo Horde wrote:

Forgive me if I have failed to spot the answer, but you stated that the original party would ascend to mythic when they leveled to 3.

We start at 3, do we start out as Mythic? (Tier 1 I would assume)

[Dice= ]3d6+6-1
[Dice= ]3d6+6-5
[Dice= ]3d6+6-4
[Dice= ]3d6+6-1
[Dice= ]3d6+6-1
[Dice= ]3d6+6-1
I got an 18! (and a 17!) so that always helps :)
Heck, I could make just about anything with those rolls.
No idea what I will go with yet since I want to read up on those custom races, particularly the warforged.

This also. Do we need to build in a Mythic tier?

Silver Crusade

Ammon here, this is the character submission.

if you have any questions or concerns let me know.

Verdant Wheel

I really shouldn't. I've just got into a campaign, a really fun-looking one. I'm still basically new. I shouldn't overdo it.

Sigh.

3d6 + 6 ⇒ (4, 2, 6) + 6 = 18 16
3d6 + 6 ⇒ (6, 4, 3) + 6 = 19 16
3d6 + 6 ⇒ (3, 1, 4) + 6 = 14 13
3d6 + 6 ⇒ (3, 2, 4) + 6 = 15 13
3d6 + 6 ⇒ (4, 4, 1) + 6 = 15 14
3d6 + 6 ⇒ (2, 1, 2) + 6 = 11 10

Nothing too divine, but it's definitely higher than a 25 pb, so I'll take it with thanks! It's low enough (at least compared to the others here) that I get to be a little tricksy without feeling guilty, so that's fun.

I'd like to have a character focused on Pankration, the Ancient Greek martial art. That would be most easily accomplished with Spheres of Might and/or Path of War, but it's definitely possible in regular Pathfinder too. Someone who's smart and strong enough to topple a giant. Champion path, of course, and a worshipper of Athena.

I'm thinking... Half-Giant, if that's alright? Think more Fezzik than Hagrid though.


dotting, cause why not.

3d6 + 6 ⇒ (1, 3, 4) + 6 = 14 13
3d6 + 6 ⇒ (2, 3, 3) + 6 = 14 12
3d6 + 6 ⇒ (3, 2, 1) + 6 = 12 11
3d6 + 6 ⇒ (5, 1, 6) + 6 = 18 17
3d6 + 6 ⇒ (4, 5, 3) + 6 = 18 15
3d6 + 6 ⇒ (4, 4, 6) + 6 = 20 16

I am thinking I might go with an Odysseus type character (probably either an occultist or a investigator).


This is Ouachitonian, presenting Chalkou*, Barbarian (Invulnerable Rager) and servant of Hephaestus. A guardian of Hephaestus' temple, Chalkou also possesses some skill at weaponsmithing.

Mechanically, he's an Invulnerable Rager Barbarian with Mythic Dual Path Guardian/Champion. He packs a whallop, and can withstand one too. As a 15 INT Barbarian, he has a fair number of skill points, enough to put some into whatever the party needs without any trouble. Since it seems the current characters all have a Mythic tier already, I went ahead and baked one in for him. Let me know if that's wrong.

*"Of Copper" or "Of Bronze" in Greek

RPG Superstar Season 9 Top 32

Pretty much complete here's the link Alexandra Canto

Should qualify in the skilled category and has ranged hit power with a shiny sleep poison as her hat trick, can melee in a pinch next level can melee well. Will eventually have a decent pet and some arcane spells but always be an archer/skill monkey at heart.


I wanted to share this for those who where thinking about playing a centaurs. Just you know... food for thought! XD

EDIT: Ammon I've been taking average. so half the HD add Con and such.


Made it prettier and fleshed out more of a background can be considered a skill character with ranged combat focus but also competent in melee.

Good luck everyone!

RPG Superstar Season 9 Top 32

Ierox wrote:

Would you allow 3pp classes? Godling feels extremely appropriate for the fluff of this game.

3d6+1
3d6+3
3d6+1
3d6+4
3d6+5
3d6+5

If you follow the other thread this was already asked and rejected and the GM has stated Mythic is coming which I would think would not mix well with godlings.


GM_Solspiral wrote:
Ierox wrote:

Would you allow 3pp classes? Godling feels extremely appropriate for the fluff of this game.

3d6+1
3d6+3
3d6+1
3d6+4
3d6+5
3d6+5

If you follow the other thread this was already asked and rejected and the GM has stated Mythic is coming which I would think would not mix well with godlings.

It's good to get an answer at least then. I don't see how it wouldn't work specifically with mythic, but that's quite irellevant here, since it isn't allowed.

Anyway, I'll work on something else. A front liner, to be sure.


I once played a homebrew mythic campaign that allowed godlings, because it was a greek/roman game. Near lvl 15 I needed several sheets of notes to reference in order to keep track of all my supernatural abilities. It was sick. But my DM watches too much manga and always set us up against god-like enemies anyway, so fu<k him, right?! And there were always enemies that weren't effected by my mythic or godling abilities, so his train conductor's cap is glued on with sovereign glue!

101 to 110 of 110 << first < prev | 1 | 2 | 3 | next > last >>
Community / Forums / Online Campaigns / Recruitment / Re-recruitment a Greek / Roman Campaign- Under the Shadows of Olimpus All Messageboards

Want to post a reply? Sign in.