![]()
![]()
HP: 19/19 | AC: 12 / T: 12 / FF: 10 | Channel 5/8 1d6| Fort: +4, Ref: +2, Will: +6 | CMB: -1, CMD: 11 | Init: +2(+2 if acting in surprise round), Perception: +10
![]() A co-player of mine in another game poly runs did reach out to GM a week ago or so. GM replied to that saying they didn't feel too well.
So lets give them some time and space, even if we don't hear back immediately. I'll just consider it a short break to get some other things done I had backlogged. ![]()
Ongoing Effects: HP: 32/84 | Grit 2/3 | Determination 2/3 | Judgement 1/3| RN: 0/1 NS: 1/1 | Bane 3/7 | AC: 18 / T: 12 / FF: 16 | Fort: +7, Ref: +8, Will: +7 | CMB: +6, CMD: 19 | Init: +5, Perception: +13 (Darkvision 60ft +Lowlight-Vision) |
+2 Natural Armor, -2 Dex; Heightened Awareness, Resist Fire, See Invisibility, Fast Healing Judgment ![]() As Thawm gasps for Breath with her second wind, Basil leans over to her, and suddenly places her own mouth over Thawms.
The french kiss should be a standard action that gives a +4 competence bonus to the save - at least. If I can transfer either my nanite surge or the healing nanites, I will do so. ![]()
HP: 19/19 | AC: 12 / T: 12 / FF: 10 | Channel 5/8 1d6| Fort: +4, Ref: +2, Will: +6 | CMB: -1, CMD: 11 | Init: +2(+2 if acting in surprise round), Perception: +10
![]() "It was my doing.", Roya responds, "I will find a way to deal with it. I did not even ask you, so I can't...I won't let you take that part of that debt upon you.", Roya is still riding the high of the magic she channeled, despite the fact she possibly put herself in debt for years to come.
After about an hour or so, the temples main door opens, and Royas father stands in the frame. He seems tired, it is clear he was moving and searching for the group of youngsters, not resting since he departed.
He takes a few steps towards her, and she jumps up, wrapping her arms and legs around the burly man. Tears stream down his face:"I...should never have let you go. I am so sorry....I am sorry Roya..."
The two made their way to she one-room shack they lived in, talking until Roya eventually falls asleep next to her father, in his bed.
![]()
Ongoing Effects: HP: 32/84 | Grit 2/3 | Determination 2/3 | Judgement 1/3| RN: 0/1 NS: 1/1 | Bane 3/7 | AC: 18 / T: 12 / FF: 16 | Fort: +7, Ref: +8, Will: +7 | CMB: +6, CMD: 19 | Init: +5, Perception: +13 (Darkvision 60ft +Lowlight-Vision) |
+2 Natural Armor, -2 Dex; Heightened Awareness, Resist Fire, See Invisibility, Fast Healing Judgment ![]() Uhm. When you say the 18 misses, does that account for it not having acted yet in combat? It SHOULD still be flatfooted, unless it has means not to be. I'm just hoping that it does not have so much deflection and other modifiers to make an 18 touch versus flatfooted miss, because if the 18 would have hit, that would be a good indicator or wether their DR is 5 or 10+...(the precision damage is on me...)
Finally:
However, I don't think the DC should be 20. Here's why: Making your initial saving throw against a poison means stacking does not occur—the poison did not affect you and any later doses are treated independently. ... However, if there is still poison active in you when you are attacked with that type of poison again, and you fail your initial save against the new dose, the doses stack.
Holding Breath Chance: 1d100 ⇒ 100
Which would mean in case of holding breath, I would get away without con damage, and in the case of no holding breath but independent doses, I would be affected by only one dose of it, so future saves would be against DC 18 and the duration would be 2 lower - something that could be quite important depending on how swiftly those breath weapons recharge. "Excessive violence, perhaps?", Basil suggests to Harg, dismayed by her pellets ineffectiveness against the Creatures. ![]()
HP: 19/19 | AC: 12 / T: 12 / FF: 10 | Channel 5/8 1d6| Fort: +4, Ref: +2, Will: +6 | CMB: -1, CMD: 11 | Init: +2(+2 if acting in surprise round), Perception: +10
![]() Roya is surprised when Zoya suddenly gives her kisses on her cheeks, but gladly accepts them.
Heal(Diagnose): 1d20 + 7 ⇒ (9) + 7 = 16
She helps with the tasks at hand, and is glad to be near Father Prasst again. He had been to a war - he did not like to talk about it, but it was known. He faced such horrors before coming to Kassen. Which just made him all the more impressive. When he asks her, Roya is proud to know the answers, and puffs out her chest(not that there is much to puff out to begin with), and speaks in as firm a voice as she can manage: "It's Zombie Rot, from the Plague Zombies we faced in the lower level. Whatever their ichor touches, and they all but explode during their demise, is potentially exposed to this disease. Hard to deal with, because the person can not recover until the disease has run it's course.", Roya answers, then continues: "I was trying to clean the wound and keep the infection from spreading, and tried to control the fever. I know there's some spices that could possibly help, but I could not name them - we never really had money for more than salt. There's also magic that could undo a disease, but that power is far beyond what Erastil sees fit to grant me. I was thinking on this during the way here, you know. And I'd go run to see if Mister Holgast has some anti-plagues in stock, maybe. But I alone can't afford it. We did get a Platinum Coin each, and may have found some more, but I'll need to check with Joras and Conrad - I think they kept a tally. Maybe if I pool what I got with Mirons share, I could afford it."
Also, Roya, not Lia :) Sorry for holding things up across multiple games- ![]()
Ongoing Effects: HP: 32/84 | Grit 2/3 | Determination 2/3 | Judgement 1/3| RN: 0/1 NS: 1/1 | Bane 3/7 | AC: 18 / T: 12 / FF: 16 | Fort: +7, Ref: +8, Will: +7 | CMB: +6, CMD: 19 | Init: +5, Perception: +13 (Darkvision 60ft +Lowlight-Vision) |
+2 Natural Armor, -2 Dex; Heightened Awareness, Resist Fire, See Invisibility, Fast Healing Judgment ![]() Basil had been silently watching the exchange, attempting to make sense of the two Isirahs. When things turn hostile, she breaks her silence:
I'll wait for the Knowledge results before deciding what to attack, and how(or if I want to cast a spell-). Also wether I want Bane or Judgement online... ![]()
Ongoing Effects: HP: 32/84 | Grit 2/3 | Determination 2/3 | Judgement 1/3| RN: 0/1 NS: 1/1 | Bane 3/7 | AC: 18 / T: 12 / FF: 16 | Fort: +7, Ref: +8, Will: +7 | CMB: +6, CMD: 19 | Init: +5, Perception: +13 (Darkvision 60ft +Lowlight-Vision) |
+2 Natural Armor, -2 Dex; Heightened Awareness, Resist Fire, See Invisibility, Fast Healing Judgment ![]() ![]()
Ongoing Effects: HP: 32/84 | Grit 2/3 | Determination 2/3 | Judgement 1/3| RN: 0/1 NS: 1/1 | Bane 3/7 | AC: 18 / T: 12 / FF: 16 | Fort: +7, Ref: +8, Will: +7 | CMB: +6, CMD: 19 | Init: +5, Perception: +13 (Darkvision 60ft +Lowlight-Vision) |
+2 Natural Armor, -2 Dex; Heightened Awareness, Resist Fire, See Invisibility, Fast Healing Judgment ![]() I'm always game for fun with linguistics.
On a more serious note, I do think it's fascinating how language influences our way of thinking about things. While technically thought is abstract, we formulate ideas in words and patterns familiar to us. It is basically the mental set of lego bricks we get to use to construct a concept. And different language groups have a different emphasis on how bricks are formed, or how many of a certain type are there etc...yet as sullivan put it, form ever follows function, so there is mutual influence. The language influences thought patterns, and the thoughts evolve the language. Fascinating stuff, really.
![]()
HP: 19/19 | AC: 12 / T: 12 / FF: 10 | Channel 5/8 1d6| Fort: +4, Ref: +2, Will: +6 | CMB: -1, CMD: 11 | Init: +2(+2 if acting in surprise round), Perception: +10
![]() To be clear, I was talking about when we are away, about arranging something with the Mayor. I want someone to keep him company while we hunt down that Amulet. So we don't come back to the same situation because he snapped after a few weeks of restlessly pondering what ill could come from this all alone in the dark. I mean, we can play him some music now, too - but it was more of a "keep the ghost of our town founder happy so he does not turn into a vengeful undead as well" kind of thing. "I will make sure to pass that on to the Mayor, see what we can do - it will be a few days before someone will manage to be here, though. Just know that we will do our best fix this. But it can take some time until we track down a lead, and follow up on that. Maybe we have to go all the way to Kyonin. Just...trust in us, ok? Even if we take a while! I promise we'll do what we can, Sir.", Roya curtsies to Ekat again, respectfully waiting if the Ghost had anything else to say or someone else had anything to say to him. Once all is done, she will suggest to Dimira to return to her brother, see if she can possibly shake him out of his condition - but ask Conrad to be cautious and prepared to shield her - there was no telling HOW Roldane would react - with tears and laughter or hystery and violence... ![]()
Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |
![]() To be clear, I am perfectly fine with meeting Lord Vader early on. But I'd prefer to be a lowly stormtrooper on the verge of deserting that watches as big daddy single-handedly storms some place. Or be a civilian onlooker that watches him take apart a rebel group meeting in the cantina where I'm going to meet some smuggler. When I am part of the Rebel Alliance, he storms my frozen base with a ground assault, randomly blasts some people, then lightsabers my supervisor, before shouting "stay off my lawn" and going back to the Executor, I don't quite feel confident making a new frozen rebel base on the same planet assuming I'll be quite fine if I prevent my Taun-Tauns from wandering near his flower garden. Know what I mean?
I'm fine with evil superman flying around over the Stolen Lands, as long as we're beneath him, and he simple does not care if Staglord, We or Pitax calls the shots, because he is busy with things way out of scope.
Long story short: I totally don't mind meeting higher-level NPC's that eventually turn into allies or enemies.
That said, I didn't join to play Skulls and Shackles, I want to play kingmaker. It just seems very dangerous to attempt ot start up an initial settlement with the political landscape we find ourselves in at this point.
![]()
![]() Regarding the save bonus suggestion from the Shoanti Trait - I think you MAY have talked at cross purposes there. Karmid was suggesting the bonus would apply to ONE of his favored enemies.
But if it applies to only one favored enemy type, a + 1/2 to both saves, or a +1 to ONE type of save might be reasonable.
Maybe simpler, then, to make it +1/3, across all favored enemies, on 1 save of Shoanti choice.
Sorry for interjecting myself in the talk, but I think the idea is not a bad one, but one interpretation too strong, one too weak, just trying to suggest some middle ground as food for thought. ![]()
HP: 19/19 | AC: 12 / T: 12 / FF: 10 | Channel 5/8 1d6| Fort: +4, Ref: +2, Will: +6 | CMB: -1, CMD: 11 | Init: +2(+2 if acting in surprise round), Perception: +10
![]() Oh, totally, I reckon she didn't leave the 20 mile circle around Kassen since her birth - she may have seen maps but it'd be total guesswork to get them right. History, on the other hand, that's full of awesome stories :D "Then all may be lost, unless we find means to contact her...", Roya seems despirited.
![]()
HP: 19/19 | AC: 12 / T: 12 / FF: 10 | Channel 5/8 1d6| Fort: +4, Ref: +2, Will: +6 | CMB: -1, CMD: 11 | Init: +2(+2 if acting in surprise round), Perception: +10
![]() Hum, after checking the Survival Traits, I think I joined Conrad on his search - Father Prasst, who is both our mentor, probably didn't want me to get lost out there alone, and figured he'd send us together. Only that I'll have picked up survival skills from that. or you gain a +1 trait bonus in Survival, and the skill is a class skill for you. .
One question regarding Healers Touch - RAW, it only works on healing spells - (...creatures using healing spells.) - that means other things like Healers Hands...or Channel will be invalid. In some way, it makes sense, since it affects healing spells if fulfilled, but I just wanted to clarify regarding channeled healing(which I opted to make my main form of party-wide healing out of combat.)
Regarding the cat...it's complicated :D
![]()
HP: 19/19 | AC: 12 / T: 12 / FF: 10 | Channel 5/8 1d6| Fort: +4, Ref: +2, Will: +6 | CMB: -1, CMD: 11 | Init: +2(+2 if acting in surprise round), Perception: +10
![]() @Conrad: No need really to worry things will be too easy. Max HP, for example, means our opponents also get max HP. It just makes crits or bursts less swingy, and tends to bridge the late-game gap from casters to martials a bit(as caster types typically will need an extra spell or two to deal with opposition, and will run out of the strong oomph faster). That said, background skills don't add power or resiliency, traits are usually also just a nuance, and the extended favored class bonus also have negligible impact(because you'd choose the best option for you anyway, you basically get the 2 parts as freebie that you did NOT choose.). The two big things are max HP, but as said that pendulum swings both ways, including our enemies, and the Story Feat, but i've not seem them break games, either - or they would be much more popular choices for some builds :) So all in all, not worrying about the power level here. ![]()
HP: 19/19 | AC: 12 / T: 12 / FF: 10 | Channel 5/8 1d6| Fort: +4, Ref: +2, Will: +6 | CMB: -1, CMD: 11 | Init: +2(+2 if acting in surprise round), Perception: +10
![]() Ces't la vie.
I really want to play a cheerful necromancer one day. Raising the dead is always so 'taboo' but that's just propaganda from the nobles and the bourgeoisie - I mean, as long as they are controlled, they are free workforce.
![]()
HP: 19/19 | AC: 12 / T: 12 / FF: 10 | Channel 5/8 1d6| Fort: +4, Ref: +2, Will: +6 | CMB: -1, CMD: 11 | Init: +2(+2 if acting in surprise round), Perception: +10
![]() For what it's worth, previous GM decided to run it perfectly old school, which is why we don't even have traits.
![]()
HP: 19/19 | AC: 12 / T: 12 / FF: 10 | Channel 5/8 1d6| Fort: +4, Ref: +2, Will: +6 | CMB: -1, CMD: 11 | Init: +2(+2 if acting in surprise round), Perception: +10
![]() I'm afraid he 5-foot stepped from in front of you towards Miron.
Alas, yes, slightly worried on his hit rate as well.
![]()
HP: 19/19 | AC: 12 / T: 12 / FF: 10 | Channel 5/8 1d6| Fort: +4, Ref: +2, Will: +6 | CMB: -1, CMD: 11 | Init: +2(+2 if acting in surprise round), Perception: +10
![]() Ok, now I'm pumped for us to lose :D That aside, I totally wanted to run a Magical Girl Campaign with Vigilante and a shared Mascot. Not the Magical Girl EXACTLY as written, but as follows: Gestalt Vigilante Social Side+NPC Class would be the Schoolgirl(boy) identity that is totally hidden. Then the Vigilante Identity gets to Gestalt with any PC class but the character only has access to those things when in Vigilante Identity. (so there would be 2 different profiles with 2 different Gestalt Builds involved - but I'd imagine it to be so much fun.)
![]()
HP: 19/19 | AC: 12 / T: 12 / FF: 10 | Channel 5/8 1d6| Fort: +4, Ref: +2, Will: +6 | CMB: -1, CMD: 11 | Init: +2(+2 if acting in surprise round), Perception: +10
![]() Roya fetches her Wand of Healing as she moves forward, then touches Conrads back: "By the grace of Erastil, let your wounds be healed." CLW Conrad: 1d8 + 1 ⇒ (8) + 1 = 9 ![]()
HP: 19/19 | AC: 12 / T: 12 / FF: 10 | Channel 5/8 1d6| Fort: +4, Ref: +2, Will: +6 | CMB: -1, CMD: 11 | Init: +2(+2 if acting in surprise round), Perception: +10
![]() Aye :) I just went with a good old-fashioned Bless :) Also, I think Perri has a reach-weapon, so I vote or him going to one of the "raised sword ready to cut someone up nasty"-skeletons and attempt to poke it good.(If between him and Miron we manage to down one, then we can double-team the remaining one and only eat one AoO for it.) Also, just for the record: This time I went first to get that Bless out before anybody else rolled anything it might affect.
![]()
Arcane Res. 6/9 | Consume 3/3 | Starsong 3/3 | Hero Points 2/3 | HP: 59/59(15 temp) | AC: 14 / T: 14 / FF: 10 | Fort: +7, Ref: +10, Will: +11 (+1 insight all) | CMB: 2, CMD: 16 | Init: +4, Perception: +8
![]() Sense Motive: 1d20 + 13 ⇒ (17) + 13 = 30 Lia cocks her head, looking directly into the Mayors eyes with a confused expression, but speaks in a unwavering voice: "But you do not have anybody else who could handle this job...ýou know it, don't you? You knew of the troubles in Turtleback Ferry before we came to you, but had no one to send. You can't even spare a few of your soldiers, and if you could, you are aware they would not be up to the task. In all timelines where you dismiss us, Magnimar burns. We don't want that. We will try and make do with what you can provide. Just be aware that not stopping what is coming there will make it impossible to hide the danger from your people. When Turtleback falls, people will flee, they will come here, and rumors will spread. Civil unrest will follow, and when they march on your city, morale will be low and guards will desert. The moment the fighting starts, their victory will be assured already. We are your one best - and only - chance at stopping that from happening."
![]()
Ongoing Effects: HP: 32/84 | Grit 2/3 | Determination 2/3 | Judgement 1/3| RN: 0/1 NS: 1/1 | Bane 3/7 | AC: 18 / T: 12 / FF: 16 | Fort: +7, Ref: +8, Will: +7 | CMB: +6, CMD: 19 | Init: +5, Perception: +13 (Darkvision 60ft +Lowlight-Vision) |
+2 Natural Armor, -2 Dex; Heightened Awareness, Resist Fire, See Invisibility, Fast Healing Judgment ![]() Aye, and reinforced with countless meals, no doubt. I'll take some time to describe the items IC tomorrow, I'm afraid I won't have enough time to do a fitting post tonight :) ![]()
Ongoing Effects: HP: 32/84 | Grit 2/3 | Determination 2/3 | Judgement 1/3| RN: 0/1 NS: 1/1 | Bane 3/7 | AC: 18 / T: 12 / FF: 16 | Fort: +7, Ref: +8, Will: +7 | CMB: +6, CMD: 19 | Init: +5, Perception: +13 (Darkvision 60ft +Lowlight-Vision) |
+2 Natural Armor, -2 Dex; Heightened Awareness, Resist Fire, See Invisibility, Fast Healing Judgment ![]() GM Polyfrequencies wrote: I think I was tired last night while I was typing. "a rectangular sheet of pale blue crystal the size of a large journal, reinforced with several metals, weighing about 8 pounds" For what it's worth, I found the description very creative. Made me think of this guy.But it was puzzling me why a crystalline pale blue sheet would be formed like that, and still be so light. ![]()
Ongoing Effects: HP: 32/84 | Grit 2/3 | Determination 2/3 | Judgement 1/3| RN: 0/1 NS: 1/1 | Bane 3/7 | AC: 18 / T: 12 / FF: 16 | Fort: +7, Ref: +8, Will: +7 | CMB: +6, CMD: 19 | Init: +5, Perception: +13 (Darkvision 60ft +Lowlight-Vision) |
+2 Natural Armor, -2 Dex; Heightened Awareness, Resist Fire, See Invisibility, Fast Healing Judgment ![]() "Good job, Keldor, yes, I was about to confirm your theory, but you already managed." Basil takes a look at the chamber ahead, taking note of the various items scattered in the room.
Pointing out various objects, she comments: "A lot of tech in here. With those 2, I don't recall anything...this one, I'm not entirely sure, but those other ones I'm pretty certain of their nature. They are..." ![]()
HP: 19/19 | AC: 12 / T: 12 / FF: 10 | Channel 5/8 1d6| Fort: +4, Ref: +2, Will: +6 | CMB: -1, CMD: 11 | Init: +2(+2 if acting in surprise round), Perception: +10
![]() Thanks Conrad for doing the summary.
![]()
Ongoing Effects: HP: 32/84 | Grit 2/3 | Determination 2/3 | Judgement 1/3| RN: 0/1 NS: 1/1 | Bane 3/7 | AC: 18 / T: 12 / FF: 16 | Fort: +7, Ref: +8, Will: +7 | CMB: +6, CMD: 19 | Init: +5, Perception: +13 (Darkvision 60ft +Lowlight-Vision) |
+2 Natural Armor, -2 Dex; Heightened Awareness, Resist Fire, See Invisibility, Fast Healing Judgment ![]() As for the rolls, just to chime in - I concur. High good, low bad, for the person rolling. Personally, I only use two exceptions:
Second, and that is very much personal preference: On Mirror Images(or similar abilities) 1 is always the "real" entity.
I see you kept with the "high is good for roller" on that and I'm totally fine with that. Just expressing my personal handling and reasoning, but I'll gladly use that method in your games. Also@Harg: Theoretically I am ahead in Initiative, so I may have gotten the blast out...it was still acting up as motors fired for a last time or hydraulics stopped working...
![]()
HP: 19/19 | AC: 12 / T: 12 / FF: 10 | Channel 5/8 1d6| Fort: +4, Ref: +2, Will: +6 | CMB: -1, CMD: 11 | Init: +2(+2 if acting in surprise round), Perception: +10
![]() I would love for you to pick it up, poly. But please don't overstretch. If you suffer burnout and go missing, Roya, Lia and Basil will be very sad. ![]()
HP: 19/19 | AC: 12 / T: 12 / FF: 10 | Channel 5/8 1d6| Fort: +4, Ref: +2, Will: +6 | CMB: -1, CMD: 11 | Init: +2(+2 if acting in surprise round), Perception: +10
![]() I believe the usual thing is to give them a month, at least. There may be circumstances that simply forced them to focus on real life, and they had no energy to drop a message. Lets just keep the thread alive, do a roll call in 2 or 3 weeks and decide then. I do hope that our GM returns.
![]()
Ongoing Effects: HP: 32/84 | Grit 2/3 | Determination 2/3 | Judgement 1/3| RN: 0/1 NS: 1/1 | Bane 3/7 | AC: 18 / T: 12 / FF: 16 | Fort: +7, Ref: +8, Will: +7 | CMB: +6, CMD: 19 | Init: +5, Perception: +13 (Darkvision 60ft +Lowlight-Vision) |
+2 Natural Armor, -2 Dex; Heightened Awareness, Resist Fire, See Invisibility, Fast Healing Judgment ![]() Bluff: 1d20 + 3 ⇒ (1) + 3 = 4
![]()
Ongoing Effects: HP: 32/84 | Grit 2/3 | Determination 2/3 | Judgement 1/3| RN: 0/1 NS: 1/1 | Bane 3/7 | AC: 18 / T: 12 / FF: 16 | Fort: +7, Ref: +8, Will: +7 | CMB: +6, CMD: 19 | Init: +5, Perception: +13 (Darkvision 60ft +Lowlight-Vision) |
+2 Natural Armor, -2 Dex; Heightened Awareness, Resist Fire, See Invisibility, Fast Healing Judgment ![]() Fortitude DC 17: 1d20 + 7 ⇒ (14) + 7 = 21
Basil moves slightly forward, then fires a round of enhanced Flechette Pellets, cautious to not hit Keldor or Harg.
Ranged Touch, Gearsman Orange: 1d20 + 9 + 2 ⇒ (2) + 9 + 2 = 13 Damage with Targetted Blast, Bane and Assistance: 1d6 + 4 + 7 + 2 + 2d6 + 1d6 ⇒ (2) + 4 + 7 + 2 + (2, 2) + (2) = 21
![]()
Arcane Res. 6/9 | Consume 3/3 | Starsong 3/3 | Hero Points 2/3 | HP: 59/59(15 temp) | AC: 14 / T: 14 / FF: 10 | Fort: +7, Ref: +10, Will: +11 (+1 insight all) | CMB: 2, CMD: 16 | Init: +4, Perception: +8
![]() GM Polyfrequencies wrote: The Shadow [School] line of spells (up to and including Shades is among my favorite in the whole game... ![]()
Arcane Res. 6/9 | Consume 3/3 | Starsong 3/3 | Hero Points 2/3 | HP: 59/59(15 temp) | AC: 14 / T: 14 / FF: 10 | Fort: +7, Ref: +10, Will: +11 (+1 insight all) | CMB: 2, CMD: 16 | Init: +4, Perception: +8
![]() GM Polyfrequencies wrote: Totally fair, Lia. I was vexed for a couple of days with how to deal with it--intent vs interpretation vs what I saw on the map. I do want to encourage illusion stuff. Would you be open to working on some bounds on either side to construe what sorts of effects are feasible and which might be too powerful? Hum. At the very core of illusions is creative thinking - or that's my take. It's a bit like stage magic...trickery, but if done right can fool even those knowing something is off. I am not sure bounds of that sort are...useful. If you prefer, we can try and construe something...there's also certain spells that I stay away from.(e.g. Mirage Arcana. In theory, awesome. Without hands, a map, and verbal communication, almost impossible to work out intent).That said, to me it's good enough that you deliberated over how to resolve it. My concerns were mostly if you had dismissed it instantly, which would have meant that similar attempts would mean wasted actions. I don't expect illusions to work every time, and without fault, as long as there is a chance for them to do what is desired. I am also not sure if adding limitations or constraints would really help the case. :) ![]()
![]() Thank you a lot, Andochtuir - giving us your perspective really helps.
I'll take a look at Swapping Pei Zin for Seeker, and see if I can do something about those sneak attacks(maybe go for Pranked Curse to get Glitterdust back on the table, if I can make it work storywise), and maybe pick up Moon Beam(that I would normally have passed up). Still plenty of time to 9th of August for cooking something up. ![]()
Ongoing Effects: HP: 32/84 | Grit 2/3 | Determination 2/3 | Judgement 1/3| RN: 0/1 NS: 1/1 | Bane 3/7 | AC: 18 / T: 12 / FF: 16 | Fort: +7, Ref: +8, Will: +7 | CMB: +6, CMD: 19 | Init: +5, Perception: +13 (Darkvision 60ft +Lowlight-Vision) |
+2 Natural Armor, -2 Dex; Heightened Awareness, Resist Fire, See Invisibility, Fast Healing Judgment ![]() Fortitude: 1d20 + 7 ⇒ (9) + 7 = 16 The vibrations take Basil by surprise.
Yeah, guess I fall prone and use my move to get back up.
![]()
HP: 19/19 | AC: 12 / T: 12 / FF: 10 | Channel 5/8 1d6| Fort: +4, Ref: +2, Will: +6 | CMB: -1, CMD: 11 | Init: +2(+2 if acting in surprise round), Perception: +10
![]() Aye, no worries, we can also wait until after camp number 2.
As said, don't stress yourself on our behalf, GMing on the boards should never be a chore, always fun. ![]()
Arcane Res. 6/9 | Consume 3/3 | Starsong 3/3 | Hero Points 2/3 | HP: 59/59(15 temp) | AC: 14 / T: 14 / FF: 10 | Fort: +7, Ref: +10, Will: +11 (+1 insight all) | CMB: 2, CMD: 16 | Init: +4, Perception: +8
![]() "Ouch. That hurts. Don't do that.", Lia exclaims in surprise, noticing all the blood on the creature, not quite yet realizing it is hers.
Spending my last arcane pool point for Dimensional Slide, to move to some location I see 60 feet away. That counts as 5 feet of my move action and does not provoke. I spend the rest of my move action getting somewhere without direct line of sight(e.g. around a corner), then spend my standard to cast Invisibility on myself. ![]()
![]() GM Polyfrequencies wrote: I'm game. Lets do this. ![]()
HP: 19/19 | AC: 12 / T: 12 / FF: 10 | Channel 5/8 1d6| Fort: +4, Ref: +2, Will: +6 | CMB: -1, CMD: 11 | Init: +2(+2 if acting in surprise round), Perception: +10
![]() Just to be clear: As player I'm totally fine with Brandark testing the fountain and drinking - the inscription invited us to.
Also, wow@HP distribution.
![]()
![]() GM Polyfrequencies wrote: Ro (and anyone else looking to purchase a specific magic item): go ahead and give me a d100 roll to determine its availability. For me, high is always good for the players. So if you roll 26-100, you'll be able to find the belt. If you roll a 1-25, then it's not available this week in Magnimar but might be available next week or in another location. AFAIK, there's also some input from city size and how high-level the magical item is(or the base prize, not sure), but for our purposes, financial capability and current location, GM decided on a fixed "1-25 fail", "26-100 success" distribution. What GM did not comment on yet was if there is a price limit on individual items.(that is, no more than half our budget for any single item or something like that - but then, since we do check availability it seems we are shopping, not just outfitting, so it would seem we are not subject to limitations there.) ![]()
Arcane Res. 6/9 | Consume 3/3 | Starsong 3/3 | Hero Points 2/3 | HP: 59/59(15 temp) | AC: 14 / T: 14 / FF: 10 | Fort: +7, Ref: +10, Will: +11 (+1 insight all) | CMB: 2, CMD: 16 | Init: +4, Perception: +8
![]() They work exactly as regular boni of the type would work. That is, as if you had enchanted the armor(or were wearing bracers of armor).
So yeah, they apply when flatfooted, but not against touch. ![]()
Ongoing Effects: HP: 32/84 | Grit 2/3 | Determination 2/3 | Judgement 1/3| RN: 0/1 NS: 1/1 | Bane 3/7 | AC: 18 / T: 12 / FF: 16 | Fort: +7, Ref: +8, Will: +7 | CMB: +6, CMD: 19 | Init: +5, Perception: +13 (Darkvision 60ft +Lowlight-Vision) |
+2 Natural Armor, -2 Dex; Heightened Awareness, Resist Fire, See Invisibility, Fast Healing Judgment ![]() Still have to look through loot, please have patience with me :) And maybe not "replace" the ballistae, but we could consider attaching one to the cart in addition. I mean, it's regular-sized, not like it needs a weapons platform - but anchoring it to the roof of our Hilux could allow us to grapple and pull something easily. ![]()
Ongoing Effects: HP: 32/84 | Grit 2/3 | Determination 2/3 | Judgement 1/3| RN: 0/1 NS: 1/1 | Bane 3/7 | AC: 18 / T: 12 / FF: 16 | Fort: +7, Ref: +8, Will: +7 | CMB: +6, CMD: 19 | Init: +5, Perception: +13 (Darkvision 60ft +Lowlight-Vision) |
+2 Natural Armor, -2 Dex; Heightened Awareness, Resist Fire, See Invisibility, Fast Healing Judgment ![]() "Your blade gives me too much credit, but it is right in a way, I suppose. I learned of a being called Casandalee. A former prophet of a being named Unity that fled her master, taking with her an artifact of knowledge about Unity that Hellion - another spawn of Unity - desired. Her name appears in various fragments of my memory, but the pattern is redacted. I cannot access what I know, but the abundance of matches suggests that it is relevant to my past. As the smithy that was my home will probably go to my masters niece, or to Keldors choosen broodmate - which Thawm told me also diminishes the likelyhood of him renewing his offer to become my master for access to body fluids - I will be effectively homeless, so decided to learn more about my past, in Iadenveigh - which is the last known location of Casandalee. That is where I am headed after we return to Torch to inform them of what happened in Scrapwall.", Basil explains, briefly. As said, won't be here a few days :) Feel free to address me directly but I'll take some time to reply. ![]()
HP: 19/19 | AC: 12 / T: 12 / FF: 10 | Channel 5/8 1d6| Fort: +4, Ref: +2, Will: +6 | CMB: -1, CMD: 11 | Init: +2(+2 if acting in surprise round), Perception: +10
![]() Do not worry. Personal reasons always take precedence. We are here to have fun. All of us - that includes the GM.
So you deal with your stuff, and come back when things are worked out sufficiently that you can have fun with us again. ![]()
HP: 19/19 | AC: 12 / T: 12 / FF: 10 | Channel 5/8 1d6| Fort: +4, Ref: +2, Will: +6 | CMB: -1, CMD: 11 | Init: +2(+2 if acting in surprise round), Perception: +10
![]() "More of them?", Roya comments with her voice hovering somewhere between disbelief and slight panic.
![]()
HP: 52/52 | Arcane Reservoir 5/13 | Hero: Spent | AC: 15 / T: 15 / FF: 11 | Fort: +5, Ref: +9, Will: +10| M. Touch: +3, R. Touch: +9 | CMB: +3, CMD: 18| Init: +12, Perception: +11 (Low-Light-Vision) |
Active Effects:
![]() Aye, or a downward charge :D I did place us higher up because there may be some GM variation on allowing exact timing. Some even say that you are not entiteld to the Feather Fall after a DD.
That said, yeah, if Kazador is along, going a bit lower may be reasonable as I do lack options for horizontal movement(that said, even if falling, some "gliding" or horizontal swimming could be reasonable - not talking like a wingsuit here, but slight adjustments in direction should be valid ) - I'd still like a round of overwatch though. Also, Kaz, just for that expression of trust, I'll look into getting a scroll of Telekinetic Charge to copy into my spell book if we manage to get some spending money out of this... ![]()
Ongoing Effects: HP: 32/84 | Grit 2/3 | Determination 2/3 | Judgement 1/3| RN: 0/1 NS: 1/1 | Bane 3/7 | AC: 18 / T: 12 / FF: 16 | Fort: +7, Ref: +8, Will: +7 | CMB: +6, CMD: 19 | Init: +5, Perception: +13 (Darkvision 60ft +Lowlight-Vision) |
+2 Natural Armor, -2 Dex; Heightened Awareness, Resist Fire, See Invisibility, Fast Healing Judgment ![]() Oh, I'm totally fine with them running a Meritocracy.
Worst case, we come back and have to make sure they really understand the lesson to be learned here the next time.
|