![]()
![]()
Ongoing Effects: HP: 84/84 | Grit 3/3 | Determination 3/3 | Judgement 3/3| RN: 1/1 NS: 1/1 | Bane 7/7 | AC: 18 / T: 12 / FF: 16 | Fort: +7, Ref: +8, Will: +7 | CMB: +6, CMD: 19 | Init: +5, Perception: +13 (Darkvision 60ft +Lowlight-Vision) |
+2 Natural Armor, -2 Dex; ![]() Still have to look through loot, please have patience with me :) And maybe not "replace" the ballistae, but we could consider attaching one to the cart in addition. I mean, it's regular-sized, not like it needs a weapons platform - but anchoring it to the roof of our Hilux could allow us to grapple and pull something easily. ![]()
Ongoing Effects: HP: 84/84 | Grit 3/3 | Determination 3/3 | Judgement 3/3| RN: 1/1 NS: 1/1 | Bane 7/7 | AC: 18 / T: 12 / FF: 16 | Fort: +7, Ref: +8, Will: +7 | CMB: +6, CMD: 19 | Init: +5, Perception: +13 (Darkvision 60ft +Lowlight-Vision) |
+2 Natural Armor, -2 Dex; ![]() "Your blade gives me too much credit, but it is right in a way, I suppose. I learned of a being called Casandalee. A former prophet of a being named Unity that fled her master, taking with her an artifact of knowledge about Unity that Hellion - another spawn of Unity - desired. Her name appears in various fragments of my memory, but the pattern is redacted. I cannot access what I know, but the abundance of matches suggests that it is relevant to my past. As the smithy that was my home will probably go to my masters niece, or to Keldors choosen broodmate - which Thawm told me also diminishes the likelyhood of him renewing his offer to become my master for access to body fluids - I will be effectively homeless, so decided to learn more about my past, in Iadenveigh - which is the last known location of Casandalee. That is where I am headed after we return to Torch to inform them of what happened in Scrapwall.", Basil explains, briefly. As said, won't be here a few days :) Feel free to address me directly but I'll take some time to reply. ![]()
HP: 10/10 | AC: 12 / T: 12 / FF: 10 | Channel 2/7 1d6| Fort: +3, Ref: +2, Will: +5 | CMB: -1, CMD: 11 | Init: +2(+2 if acting in surprise round), Perception: +5
![]() Do not worry. Personal reasons always take precedence. We are here to have fun. All of us - that includes the GM.
So you deal with your stuff, and come back when things are worked out sufficiently that you can have fun with us again. ![]()
HP: 10/10 | AC: 12 / T: 12 / FF: 10 | Channel 2/7 1d6| Fort: +3, Ref: +2, Will: +5 | CMB: -1, CMD: 11 | Init: +2(+2 if acting in surprise round), Perception: +5
![]() "More of them?", Roya comments with her voice hovering somewhere between disbelief and slight panic.
![]()
HP: 52/52 | Arcane Reservoir 6/13 | Hero: Active | AC: 15 / T: 15 / FF: 11 | Fort: +5, Ref: +9, Will: +10| M. Touch: +3, R. Touch: +9 | CMB: +3, CMD: 18| Init: +12, Perception: +11 (Low-Light-Vision) |
Active Effects:
![]() Aye, or a downward charge :D I did place us higher up because there may be some GM variation on allowing exact timing. Some even say that you are not entiteld to the Feather Fall after a DD.
That said, yeah, if Kazador is along, going a bit lower may be reasonable as I do lack options for horizontal movement(that said, even if falling, some "gliding" or horizontal swimming could be reasonable - not talking like a wingsuit here, but slight adjustments in direction should be valid ) - I'd still like a round of overwatch though. Also, Kaz, just for that expression of trust, I'll look into getting a scroll of Telekinetic Charge to copy into my spell book if we manage to get some spending money out of this... ![]()
Ongoing Effects: HP: 84/84 | Grit 3/3 | Determination 3/3 | Judgement 3/3| RN: 1/1 NS: 1/1 | Bane 7/7 | AC: 18 / T: 12 / FF: 16 | Fort: +7, Ref: +8, Will: +7 | CMB: +6, CMD: 19 | Init: +5, Perception: +13 (Darkvision 60ft +Lowlight-Vision) |
+2 Natural Armor, -2 Dex; ![]() Oh, I'm totally fine with them running a Meritocracy.
Worst case, we come back and have to make sure they really understand the lesson to be learned here the next time.
![]()
HP: 33/33 | AC: 18 / T: 13 / FF: 16 | Fort: +3, Ref: +7, Will: +10 | CMB: 5, CMD: 17 | Init: +2, Perception: +6
![]() DM Vayelan wrote:
Ha, apologies. I just figured I will do my best to make a believable persecution, then tried to work with that natural 20. Apologies if it got too serious along the way- I am in a few games with Drogan and believed he would not hold it against me- :-) ![]()
Ongoing Effects: HP: 84/84 | Grit 3/3 | Determination 3/3 | Judgement 3/3| RN: 1/1 NS: 1/1 | Bane 7/7 | AC: 18 / T: 12 / FF: 16 | Fort: +7, Ref: +8, Will: +7 | CMB: +6, CMD: 19 | Init: +5, Perception: +13 (Darkvision 60ft +Lowlight-Vision) |
+2 Natural Armor, -2 Dex; ![]() Not requested, but still wanted to drop a two-liner... GM only: Basil started amnesiac, not remembering much of her past, knowing only she was found heavily injured and nursed back to health. The choice of Inquisitor for Gestalt was not random - I intended for Basil to have worked with Casandalee in the past - while her magical abilities are nanite-flavored(so not "dependent" on divine juice), I think it would be a nice connection to find out about once we meet her, and eventually be devoted and one of her first and foremost followers when she ascends. For the good and harmony between all organics and non-organics. ![]()
HP: 17/17 | AC: 17 | Fort: +6, Ref: +6, Will: +5 | SAR: 7, SDC: 17 | Perception: +3
![]() Pfil had been sitting on the table, on a mug turned upside-down as makeshift stool, enjoying a small plate of nuts and fruit, as well as a shot glass of mead.
When Tamily leads them to the stairs, she hops along, then flutters up to the railing. She had learned not to stay on the ground floor near big people wandering around and talking to each other. And she definitely did not like some of the looks this 'Grasz' was throwing her way. When the task is described, she nods along with excitement, especially about the prospect of a substantial reward. "10 measures of gold and I get to watch Rikiti mess up whatever is causing trouble for you? That seems like a mighty sweet deal!" If there was condescense in the Lizardfolks tone when he addressed her, Pfil did not seem to notice it:"Do I make light? Oh boy, I AM light. Like, ALL the light."
![]()
fluid fey-touched Dreamlord
Lessah wrote:
Never quite understood. The little Vandal keeps them in bottle for hours or days. And when he's finally about to bite the bucket, instead of finishing him, they rescue him? Did they like being constrained? Must be...bondage fairies or something.![]()
HP: 10/10 | AC: 12 / T: 12 / FF: 10 | Channel 2/7 1d6| Fort: +3, Ref: +2, Will: +5 | CMB: -1, CMD: 11 | Init: +2(+2 if acting in surprise round), Perception: +5
![]() Ha, little Roya was strenght drained. I could fetch a bunny, maybe :D That said, Carrying capacity is somewhat weird.
And, from having helped move a refrigerator and washing machine in the past year, I know that I - personally - would struggle to drag something weighing more than 100 kg across uneven ground. Something Roya is clearly capable of, by the rules, even with her strength drained to almost half.
![]()
Hells Rebels Tactical Map
![]() Hm. One suggestion - what if we use the Stamina system, but the HP from Con go to actual HP instead, not Stamina?
From my perspective, that would accomplish the following:
As Nezari said, unless the GM attempts to be cruel, the dying system is a quality-of-life insurance that makes me confident we could go into battles with only HP, missing Stamina, and still come out on top.
My main issue with the Stamina is that it "eats" the Con-HP, leaving you with a very small actual health pool that makes you dependent on Stamina. I'd be more eager to try if the HP pool was the larger part and Stamina a kind of "tacked-on buffer". Also, in case someone does not know about it: Pathbuilder2e
![]()
Female Undine Sea Witch 2 | HP 16/16| AC 17 Touch 13 Flatfooted 14 | Saves F 3 R 3 W 4 | Init 3 | Darkvision 60, Perc 7 , Swim Speed 30(Aquatic, Amphibious)
![]() Hej, just to let you know: My most recent(and likely final) little one arrived a few days ago - been spending most of the last few days either in the hospital or taking care of the other young-ones.
![]()
HP: 10/10 | AC: 12 / T: 12 / FF: 10 | Channel 2/7 1d6| Fort: +3, Ref: +2, Will: +5 | CMB: -1, CMD: 11 | Init: +2(+2 if acting in surprise round), Perception: +5
![]() Hej, just to let you know: My most recent(and likely final) little one arrived a few days ago - been spending most of the last few days either in the hospital or taking care of the other young-ones.
But it seems this time around I had ok timing with being missing? :D ![]()
HP: 52/52 | Arcane Reservoir 6/13 | Hero: Active | AC: 15 / T: 15 / FF: 11 | Fort: +5, Ref: +9, Will: +10| M. Touch: +3, R. Touch: +9 | CMB: +3, CMD: 18| Init: +12, Perception: +11 (Low-Light-Vision) |
Active Effects:
![]() "Stolen? I'm not sure. Why keep it in his own home, secured, if he wants to sell it on.", Túrion muses some more, then looks at the other boxes. "And there's more. I think he intends to keep these. Maybe even acquired them proper, but he can't show them off, can't display them...but then why DID he get them?" Túrion starts walking up and down, raising a finger:"Because he expected to be ABLE to show them. But things did not turn out that way. Say, you did extensive research on the local nobles, didn't you?", he suddenly claps in his hands:"It's all coming together...." He returns to the painting, then does a quick estimate on the number of boxes: "We are looking for proof of treason, and I think we did. The Lakes, who instigated the Lakefire Rebellion, were famous art collectors! But after the war, their collection had vanished. It was gone. But that's not all! Knowing we were looking for something related to the rebellion, I studied it and major turning points - did you know that initially, they fared very poorly? All major suppliers of weaponry, armor, and generally goods of war were close to the crown, or at least within it's reach. No one wanted to bid their business empire on an uprising. Until July 25th, when a decisive battle turned into a humiliating defeat for the royal forces when the rebels managed to acquire sufficient equipment to properly outfit most of their troops - prior to the battle...what they plundered that day was enough to bring all of them up to standard. There was speculation of foreign influence, even Dwarfs or Elves were suspected of meddling when it showed no signs of non-human craftsmanship...but it could never be determined where the equipment had originated. I think - no, I'm all but certain - that we have found the payment for that shipment. Arming rebels during a insurrection, that qualifies as treason in this country, I'm pretty certain. And IF the rebels had won, not only would he have been in a prime position to be primary arms supplier henceforth - he would also have been able to openly display the paintings acquired. The victor writes history, so to say - it's always the same isn't it? If the rebels win it wasn't treason, it was a just cause. The question, then, is how to proceed from here? Let's see if there is more incriminating material? The bastard'll say he never even knew about the room and his enemies must have planted the evidence...I'm certain he is responsible, but maybe there's also some correspondence with the lakes he kept to 'proof' that he is the rightful owner? In case any distant relatives would try and claim part of their collection?" Knowledge(Nobility): 1d20 + 12 ⇒ (13) + 12 = 25 Doing my own check about the lakes just in case ![]()
Female Arcanist 6/Sphere Singer 1 | Arcane Pool 1/9 | Hero Points 2/3 | HP: 45/52 | AC: 13 / T: 13 / FF: 10 | Fort: +4, Ref: +6, Will: +8 | M.,Atk: 2 R.Atk 6 | CMB: 2, CMD: 15 | Init: +3, Perception: +7
![]() Still around, and still looking forward to things. That said,
GM wrote: ... I know you have heard this from me before, but things can build up in my life and suddenly a game like this one, that would normally give me joy, suddenly creates nothing but stress and anxiety as I begin to slack off in my posting and then feel guilty because I have done so. This continues in a vicious cycle and leads me to wonder if running games like this is actually healthy for me in the long-term... All that: totally unnecessary in my humble opinion. Don't get me wrong - I know one can't "shut" that off.You can't decide "not" to feel that way. But what you CAN do is consider my suggestion from 6th of December.
(That, and I do hope that you may be more willing to take a short break as early as you need it, or possibly recover faster without additional baggage weighing you down - and by both measures increase our overall uptime :D but that's just a bonus I can selfishly hope for) ![]()
HP: 10/10 | AC: 12 / T: 12 / FF: 10 | Channel 2/7 1d6| Fort: +3, Ref: +2, Will: +5 | CMB: -1, CMD: 11 | Init: +2(+2 if acting in surprise round), Perception: +5
![]() Oh Perri, I came down with Covid on the 23rd. Had to listen to my 3 little ones finding their gifts from the isolation of my bedroom.
![]()
Female Undine Sea Witch 2 | HP 16/16| AC 17 Touch 13 Flatfooted 14 | Saves F 3 R 3 W 4 | Init 3 | Darkvision 60, Perc 7 , Swim Speed 30(Aquatic, Amphibious)
![]() We get that. I understand that - no control over fate and all that.
Not looking for a discussion, I trust you will handle it in a fitting way.
![]()
Female Undine Sea Witch 2 | HP 16/16| AC 17 Touch 13 Flatfooted 14 | Saves F 3 R 3 W 4 | Init 3 | Darkvision 60, Perc 7 , Swim Speed 30(Aquatic, Amphibious)
![]() The general consensus is that it's mostly a waste of action economy. If someone is in critical need of healing, then the limited healing provided by a channel will not be enough. (Thats 5d6 at Level 9, or ~18 points average...pretty much anything will do more than that in a single hit - and at level 11 for clerics(or 13 for witches) Heal is available, which is a far superior single-target tank refresher)). Pretty much it's only decent in-combat if the enemy spreads chip damage all around the party. Otherwise spells(wether buffs or else) or direct contribution(via weaponry) will often be superior - unless the wounds subsystem is used, there is hardly a need to keep everybody topped off healthwise.
Same thing for bursting undead - most damaging spells provide double the scaling of channel, and some specifically target undead to do even more damage to them. It's great if you have nothing else available, but if you know you will likely face undead there are vastly superior options.(plus those which REALLY matter usually have resistance which further reduces the damage) Don't get me wrong, I love channel. In another game, I even picked up the Blossoming Light Archetype to get even more channeling.
![]()
HP: 12/12 | AC:18 / T:18 / FF:10 | Fort: 4, Ref: 5, Will: 0 | CMD: 19 | Init: 3 | Perception: 4 (Darkvision 60 ft)
![]() Aris'arial of Winter's Fall wrote: @Finja: How much "like a kid" do you want to be treated? Ha, a great question, with no clear answer. To be honest, Finja probably is a bit scared of growing up.She has a (subjectively) unaging foster family, and until recently, an older brother who was somewhat of a role model. Everything seems to go much too fast for her, even though from non-elven friends she understands thats a normal pace. But while she has plans and wishes for the future, she is probably afraid of being old enough to leave the nest, of making her own destiny. Long story short, she'll enjoy being treated "as a kid". It provides safety(in terms of stuff she knows and feels good about), human contact and closeness(she is not romantically or sexually active, so a good hug or some cuddling goes a long way in terms of that), and allows her to just play and be silly.
So...in the end, she fully expects to pull her weight, do to what needs doing, and be rational about all that. But if at the end of the day, you cook her some hot cocoa and let her share your tent or teach her some song at the campfire, she'll gladly jump at the opportunity to just BE a kid, when she doesn't need to be something else. Hope that makes sense? ![]()
HP: 12/12 | AC:18 / T:18 / FF:10 | Fort: 4, Ref: 5, Will: 0 | CMD: 19 | Init: 3 | Perception: 4 (Darkvision 60 ft)
![]() Finja was a local - she grew up in Kenabres, after all - so it was not her first Armasse. That did not make it any less enjoyable. She had just been past the first growth spurt of puberty when she kind of...stopped aging. She was too large to be a child, too small to be an adult - but that was not the only thing weirdly in balance - her face had absolutely symetrical and androgynous features. She was flat as a board - not that that worried her - and could easily have passed for a boy with longish hair. Speaking of her hair, it presently shined in a bright golden color, as if reflecting the suns light to the viewer - and her shadow danced in multiple colors, as if she was a glass sculpture breaking the light, rather than blocking it. She wore a simple tunic and sandals, both of fine make, but with no fancyness - except for a small-hand-embroidered unicorn on her left chest, and the back of the tunic had two long vertical cuts to allow through small feathered wings, much too small to be of use for flying. The illustrious young girl was presently in the company of some kids, among them an elven boy that seemed about her relative age, and in the process of being dared to do something...stupid. Soon, the group of kids approach a foreign-looking woman leaning against a pillow, and Finja steps forward and speaks up, in a very clear and melodic voice:"Hey Miss. You are not from around here, are you? Looking to join the crusade? You probably don't know the custom around here, but it's supposed to bring good luck if you share your sweet potato fries with local kids. But don't worry, we're glad to help you out and teach you more about local culture!" Parvin, Sense Motive DC 18: Bluff, Far-Fetched Lie: 1d20 + 9 - 10 ⇒ (19) + 9 - 10 = 18 There is no such thing as a custom to share your snacks with kids for good luck. But this is not an attempt to swindle you out of your food, just some good-spirited amusement among the kids. ![]()
Female Undine Sea Witch 2 | HP 16/16| AC 17 Touch 13 Flatfooted 14 | Saves F 3 R 3 W 4 | Init 3 | Darkvision 60, Perc 7 , Swim Speed 30(Aquatic, Amphibious)
![]() Onnello Ustradi wrote: Raising an eyebrow at Nivian's comment about eating anything that may try and eat them, he remembered the stories about Islands inhabiting cannibals, but decided not to say anything about it. Well, TECHNICALLY, it would only be cannibalism for me if those are Undine. If they are, say, human, then it's no different than Troll Nuggets or a McGoblin...so fair game. That, and you know what they say about Witches.... (Not that I could fit something so relatively useless into the build)Dibs on the hands. ![]()
"If it is in your power to destroy it" - going on a suicide rampage is lawful stupid, not good.
Unlike a certain ploy involving virginity - considering there is no reason for the target of that ploy to be celibate in the first place) I think the code as written would be fine and simply offer additional RP potential, instead of getting a free pass to be best buddies with evil outsiders anywhere outside the material plane. @RobertHenry: Pity to see you go, but I almost expected it when you mentioned your own long-running game. See you on the Wormwood. Also, I am confirming my initial build plan hereby. I'll go with the Scaled Fist Unchained Monk/Tattooed Sorcerer(into Dragon Disciple), but will dip a Level of Oracle just to pick up the Curse down the line.
![]()
Female Arcanist 6/Sphere Singer 1 | Arcane Pool 1/9 | Hero Points 2/3 | HP: 45/52 | AC: 13 / T: 13 / FF: 10 | Fort: +4, Ref: +6, Will: +8 | M.,Atk: 2 R.Atk 6 | CMB: 2, CMD: 15 | Init: +3, Perception: +7
![]() "Oh. The roof is not there. I didn't notice before.", Lia notices the failure in her plan.
Ranged Touch: 1d20 + 6 ⇒ (14) + 6 = 20 Fire: 4d6 ⇒ (5, 1, 6, 4) = 16
Scorching Ray. ![]()
![]() Anastasia Armat wrote: All these final hour strength builds. Well, I telegraphed my intent early. With the fixed slot going to a Sorcerer/Oracle, I felt that this concept would be a better contrast over the other two options I had considered.![]()
HP: 10/10 | AC: 12 / T: 10 / FF: 10 | Fort: +2, Ref: +4, Will: +0 | CMB: 2, CMD: 14 | Init: +4, Perception: +5(+1 versus Traps) Low-light Vision
![]() I think the reason for that can be that people in outdoor situations especially would go "highest rolls, everybody else aids, he gets an effective +x to all perception checks".
![]()
HP: 10/10 | AC: 12 / T: 10 / FF: 10 | Fort: +2, Ref: +4, Will: +0 | CMB: 2, CMD: 14 | Init: +4, Perception: +5(+1 versus Traps) Low-light Vision
![]() Ardran wrote: Edit@Farod, I think it would provoke only once, as it is one movement to move out of he space and into Wulfgars space (lets say Wulfgar gets Longarm, a reach weapon and enlarges, giving him 30 feetish range or so, someone running at him would only provoke once). [/ooc] No, this one is actually pretty clear. You only provoke ONCE for an action, so moving out of multiple threatened squares of one creature only provokes once.But one action CAN provoke for different aspects of it. Compare: Greater Trip+Vicious Stomp FAQ wrote:
Same here, leaving the threatened square is a separate and independent action - it could also try and leave in the other direction to attack Farod, would still provoke for that(sans a successful Acrobatics check to avoid). But a creature without reach ENTERING your square to attack is a separate AoO trigger. Even if it happens as result of the movement out of a threatened square.(which it usually does, but often only matters if the target has Combat Reflexes) Similar to how being tripped and actually falling prone are the result of the same action, but separate events and triggers.![]()
HP: 10/10 | AC: 12 / T: 10 / FF: 10 | Fort: +2, Ref: +4, Will: +0 | CMB: 2, CMD: 14 | Init: +4, Perception: +5(+1 versus Traps) Low-light Vision
![]() Apologies, then. I think Ardran wanted to scout ahead, so if I took a look, he'll probably head in first, with Wulfgar right up to him, and me and Morana in the rear. ![]()
Female Undine Sea Witch 2 | HP 16/16| AC 17 Touch 13 Flatfooted 14 | Saves F 3 R 3 W 4 | Init 3 | Darkvision 60, Perc 7 , Swim Speed 30(Aquatic, Amphibious)
![]() @Seasick: Easy enough to tag that as a side-effect of the Drug they used on us. Maybe Hraak's metabolism has a problem with Oil of Taggit and suffers aftereffects, or it had interaction with some other medicine he took.
![]()
HP: 10/10 | AC: 12 / T: 10 / FF: 10 | Fort: +2, Ref: +4, Will: +0 | CMB: 2, CMD: 14 | Init: +4, Perception: +5(+1 versus Traps) Low-light Vision
![]() Maybe you mixed it up with another recruitment, Ardran? I found no other mention regarding Drawbacks or traits in the recruitment or the referenced discussion - (Because I very much would have loved an extra trait slot, too - usually it's 1 campaign and 2 traits, or 1 campaign plus 1 trait with optional +1 with drawback. 1 campaign+1 feels limiting.) ![]()
HP: 10/10 | AC: 12 / T: 10 / FF: 10 | Fort: +2, Ref: +4, Will: +0 | CMB: 2, CMD: 14 | Init: +4, Perception: +5(+1 versus Traps) Low-light Vision
![]() Oh, Farod totally needs light. Only have low-light vision, not darkvision. Just no convenient way to "turn light on" as of now, and he knows better than to spend time getting a torch going in an enclosed space that may have limited breathable air(aside from probably burning him in the process). That said, I thought, based on this question with the answer in the following post that drawbacks are not allowed? If they are acceptable, I would prefer to also add one and fetch an extra trait. Igar, could you clarify? ![]()
HP: 10/10 | AC: 12 / T: 10 / FF: 10 | Fort: +2, Ref: +4, Will: +0 | CMB: 2, CMD: 14 | Init: +4, Perception: +5(+1 versus Traps) Low-light Vision
![]() Ah, one minor thing: Not sure if my knock SHOULD be heard by others. After all, Wulfgar is shifting his own lid off simultaneously, which I assume would make some noise as well :P But not being pin-pointable is good enough for me. Just don't want people standing next to the sarcophagus when I do try to lift it, or I may feel compelled to stab people assuming they put me in that situation... Randomly awakening entombed is a panic-inducing "Stab first, ask later"-kind of situation. ![]()
HP: 10/10 | AC: 12 / T: 10 / FF: 10 | Fort: +2, Ref: +4, Will: +0 | CMB: 2, CMD: 14 | Init: +4, Perception: +5(+1 versus Traps) Low-light Vision
![]() Aye, and allowing picking turns their ability mods into +2/+4 with no negative.
As said, the tables are mostly not used and if, then usually only for flavor(that is, random roll and the more extreme outcomes can be vetoed by both player and GM, defaulting to regular SLA of the chosen heritage). One of the most "useless" ones for me always was
![]()
![]() DankeSean wrote:
Yeah, but for what it's worth, that was not to make your lifes more complicated :) Neither was sufficiently covered imho in the remainder of the original party and I figured covering both angles would give me a good chance.![]()
Female Undine Sea Witch 2 | HP 16/16| AC 17 Touch 13 Flatfooted 14 | Saves F 3 R 3 W 4 | Init 3 | Darkvision 60, Perc 7 , Swim Speed 30(Aquatic, Amphibious)
![]() Are you CERTAIN?
![]()
![]() Very well. I adjusted the stats so that no age modifiers are being used. I was considering the dinosaur into tidepool - but I found an even better match I think.
Sea Witch does have Sea Creature Empathy(wild empathy for sea creatures) - as such, I'll go with Animal Patron, which incidentally also has a Patron Familiar ability that grants Speak with Animals of it's kind to the familiar. Which is absolutely splendid, because that allows me to keep the Protector Archetype for the Improved Familiar(that would otherwise lack this ability invalidating the archetype). To further reinforce the bond, I was considering Nature Soul/Animal Ally/Boon Companion - alas, the given options lack anything water-based, except...the Snake(Viper) - slightly amusing. If this was a Gestalt game, I'd propose merging the AC and familiar :D I will put the information for the familiar into the profile tomorrow. ![]()
![]() You are missing me in your submission list(and the feedback, for that matter).
![]()
One more question: How will snatching stuff with Character Build Points work?
![]()
![]() rdknight wrote: Just my two cents as a failed GM who thought starting big would be more awesome. I still believe in you. Someday...someday... That aside: In most AP's it's moderately easy to appoint an agreeable NPC to the role that has to do all that micro-management and have the GM handwaive it. In some cases that may even be the best way to handle things.(e.g. in Kingmaker, the span between woefully underprepared and over-optimized kingdoms is...impressive. And to be honest, nobody wants to play a game for 5 years, then find that a building decision they made 3 years ago caused them to soft-lock them into a situation unwinnable without GM intervention.) Regardless, while I would prefer a full AP, I would understand if you want to start smaller. Alas! You could probably run something like Plunder and Peril and then transition into the S&S AP with some minor adaptation, if you decide to move forward from there. ![]()
Hells Rebels Tactical Map
![]() Not possible?
:) I am sad to hear it, but I understand where you are and your decision.
I'll take the liberty to send you an PM in October, December, and February, and ask how you'll be then. No hurry, no worry, as with the others that dropped from the game, you are welcome back whenever you decide to.
![]()
Female Arcanist 6/Sphere Singer 1 | Arcane Pool 1/9 | Hero Points 2/3 | HP: 45/52 | AC: 13 / T: 13 / FF: 10 | Fort: +4, Ref: +6, Will: +8 | M.,Atk: 2 R.Atk 6 | CMB: 2, CMD: 15 | Init: +3, Perception: +7
![]() Lia keeps herself busy gathering sawdust from the lower levels in 2 buckets, then emptying it onto the prisoners. When they are sufficiently covered with it, she fetches a torch and sits nearby, addressing the cultists with a expression lacking any kind of irony:"Ready. You can cause a ruckus now. Thanks for the patience." She also takes note of Ironbriar being under the effect of a spell - but is unsure if she could learn more than Ro Trying to take 10 for 18 Spellcraft? ![]()
HP: 37/40 | AC: 20 | Fort: +8, Ref: +8, Will: +8 | Hero Points: 3/3 | 25 feet speed | Perception: +6 Active Effects: none
![]() @Original message: Sadness. @Mosquito taking over: Cautious yay? @Mosquito wife goblin: Excellent. I would have posted that if you take over, Mosquito absolutely has to remain as GMPC or NPC with presence - that is an even better solution. Also, I'm back. Just in case someone missed me in the past 2 weeks. You know. What do you mean you didn't even notice? Agh. Oh well. I'm still back. *blows raspberry* (Also, I'm only checking in today, I'll catch up and post in gameplay tomorrow as able.) ![]()
Ongoing Effects: HP: 84/84 | Grit 3/3 | Determination 3/3 | Judgement 3/3| RN: 1/1 NS: 1/1 | Bane 7/7 | AC: 18 / T: 12 / FF: 16 | Fort: +7, Ref: +8, Will: +7 | CMB: +6, CMD: 19 | Init: +5, Perception: +13 (Darkvision 60ft +Lowlight-Vision) |
+2 Natural Armor, -2 Dex; ![]() Basil does not need prompting - as long as her ammunition replenishes, she destroys what screens are visible - clearly Hellion needed some recovery time between his assaults, but was quite capable of doing his thing repeatedly. Thus making it a sound tactical choice to eliminate all monitors he could use as focal point for his presence. Once done, she joins Keldor in searching the immediate area, handing the gray access card to Thawm. Perception: 1d20 + 13 ⇒ (11) + 13 = 24
|