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Hej, I swapped to Whisper Gnome as that was clearly a superior choice(I mostly wanted Caligni for the "See in Darkness" - which Whisper provides as alternate option, albeit with a drawback, without the racial penalty to Int), and mechanically I am mostly done. But now I'm struggling a bit with the background, as I simply don't know enough about the race. I found reference to the Ambassador of the Shadowhand, but found little other info on that in my brief research.
Also, one tiny mechanical question: Are you using fractional bonus system?
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Glad to hear it - I had some of my kids ill and had to focus on them and existing games for a bit, but I definitely still want to submit something for here. I'll go for a Caligni Arcane Trickster(via Accomplished Sneak Attacker to maximize Spell Progression), will start with UC Rogue 1, Wizard 1, I'll try and write some background and basic build by tomorrow evening. ![]()
Hej Edward, I do have one more question as I'm pondering concepts - assuming we do this entire adventure, what CR would we be looking at close to the end?
If memory serves, the original Savage Tide ran to Level 20 - so just wondering if that would also be the case here, or if templates or powerful races would prevent us from reaching the capstone.
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Ha-hum....one question for those of us not financially flexible enough to use Herolab: By what method does it determine CR?
GM wrote: All new characters begin as CR 1. Look at your character in HeroLab and take note of your CR! (This means some will begin as level 2 while others begin as level 1 depending on you race selection) As I understood, player wealth+player class should be Character Level = CR, so not really sure how to interpret that one? ![]()
GM Wolf wrote:
Oh, did not, in fact got picked for one just yesterday. I will have to gauge how much capacity I have, but even so, I WANT to create something for here. Even if maybe it won't work out, it seems fun to try and put a concept together.Plus I'm pretty sure your answers also help others that may have wondered during their design process - so thanks for the reply! ![]()
GM Wolf wrote:
I did have some questions. here. I will re-post them here:
Also, I second that some examples of what you consider viable "superpowers" would be inspiring.
Finally: Will mounts, animal companions, or familiars be buffed in SOME manner? With Gestalt games including templates, they are likely to fall far behind in the curve - a free advanced template or something could help mitigate things a bit - figured asking won't hurt. ____________________________________ I do understand you are very much looking for concepts primarily, but in my eyes, those questions are very relevant for that as it may totally change the flavor of the character depending on some of those options.
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I will take a look at the Anime to get a feel before starting on any background - and I am currently awaiting the fate of 2 games I play in and a recruitment or two - wouldn't want to overextend, so this is not a commitment yet, but expressing interest and asking questions. But lets see what I would have to work with:
Race: Vishkanya: +2 Dexterity, +2 Charisma, and –2 Wisdom.
Thinking Level 7 Sorcerer(Envenomed), Unchained Monk(Scaled Fist) INT: 16
HP: 6d10 + 10 + 35 ⇒ (4, 4, 7, 10, 4, 4) + 10 + 35 = 78 A question regarding the "special from another class": Is this for "single-instance" specials, like Divine Grace, or Debilitating Injury? Or could one pick up e.g. Revelations from the Oracle and get 3 instances of the chosen Mystery at Level 7(from Level 1, 3, 7) - or only the instances Level 5 and below? If so, would certain things continue scaling PAST Level 5(thinking of Warpriest Sacred Weapon here, or Weapon Training/Favored Enemy)?
Also, I second that some examples of what you consider viable "superpowers" would be inspiring.
Finally: Will mounts, animal companions, or familiars be buffed in SOME manner? With Gestalt games including templates, they are likely to fall far behind in the curve - a free advanced template or something could help mitigate things a bit - figured asking won't hurt. ![]()
@Ouachitonian: Did you consider Prestigious Spellcaster? For full casters into PRC's that lack progression in some levels(such as Dragon Disciple), I always saw Favored Prestige Class as a bit of a Tax to get Prestigious Spellcaster. I know you are going fighting caster, but maintaining full spell progression is usually worth a lot. ![]()
Thank you for the Clarifications, GM. As to the Paladin: I understood that Golarion will be frozen over and covered in an unnatural magical winter unless Baba Yaga is returned? Would that not fall under "lesser of two evils" - work to her release to preserve Golarion as it is, while petitioning Titian to provide a weekly atonement(as suggested in the non-god-specific part of code-of-conduct)? Just trying to understand where you stand here - I've seen a lot of table variance on what Paladins can and cannot do. Regardless, I will also be providing a Warpriest for your consideration.
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Interested.
* Regarding the traits, should/can one of them still be a campaign trait? And do you accept drawback for an extra trait? * Variant Multiclassing was in unchained I think - would it be acceptable?
* I see the retired player was a caster cleric...does the group feel that a certain role should be filled? The Goliath Druid tears things apart in melee, I'd assume, while the archer turns things into pincushions. The UC rogue seems to do utility and greater invisibility sneak attacks(just based on profile, I did not check gameplay). I would think if you are taking 2 characters, that would lend itself to a melee-capable healer, or a full arcane caster(with battlefield control/save-or-suck spells). I'd tend towards generating a Paladin(Hospitaler, Tempered Champion) for your consideration. ![]()
Yeah, I got most everything mechanical for my Plant, but almost no text in writing for backstory and flavor.
I am not at the point where I can provide a submission confidently, so with some reluctance, I'll be bowing out of this one. Best of luck to those who get to embark on the journey. ![]()
I have been ill with a high fever for the better part of last week. I already got quite some work in on the character, but it'll still be a very tight deadline considering I'm not 100% feeling well again. Of course, I had fun building it, and will see if I can get it into a shape to enter it before the deadline, but I may not get close to the 85% at that time.
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Thanks for the reply, and aye, what Nickadeamous said :) Basically since you have to carry your items with you, it seemed the closest thing to a "real" Phylactery to put the template item on the Doll, then hide that in a layered demiplane.
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Reckless wrote: Sorry for the confusion. The original exception stands (which is what I meant by "stick with the no templates"), just no other exceptions. Those items are ok. In that case, I have one question regarding those Templates that involve Rejuvenation - how would those work? Normally a lich has a phylactery and the Graveknight his armor - there are also items involved here - would they basically take over this role after the 24-hour attunement? If so, do they have to remain "attached" to the remains? Or could a contingency move them somewhere safe, where they start the rebuilding process? And how would they interact with a Phylactery Doll?
I like having a failsafe for a bit of reckless play, but considering the significant price point those template-items carry, I'd like to know a bit more to gauge if they seem worth the investment :) Thank you. ![]()
Understood.
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Just to add to my previous post, as I had an idea: Maybe the same mysterious figure (lets call him..."Shang Tsung") approached all of our contestant, promising to help us with certain problems in our life, plus riches on top, IF we win this tournament on his behalf, and as price pick out the "McGuffin" and hand it to him, our sponsor.
Just spilling out thoughts, there, but something like that could help round out a couple corners. ![]()
I am currently building my character, and ran into one issue with the background.
Alas: as I understood, only ONE single item is paid out to the winning team.
If, then, everybody avoids being "that one guy" that absolutely needs the prize item(also to not be selfish to the group), that still leaves very different desires for individual team members. And regardless, whichever one of those is granted, it could upset balance IF we decide to continue on (not that me or my sentient future artifact weapon would worry about that). So some guidelines could help, there - but at the same time I would not want to impact creativity. But exactly to that end, it would be great if there was some option for teams to 'split' the jackpot, so to say.
Level 13 would be 140k WBL - so maybe an individual price pool of ~50k worth could be an option? (would place us at ~130k, seriously overequipped for Level 12(108k) but not outrageously so.
I mean, something like a "voluntary guideline", in this case everybody could have some personal reason worth 20-30k storywise, and still claim something good worth the same amount for himself, while nobody would walk away from the tournament utterly breaking balance if we continue playing, nor having to play stone/scissors/paper with others over who gets to pick out their price. To be clear: I know you deliberately left it open to encourage people getting creative.
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Hm. I'll be in violation of your rule#1 as well, but I'll still try and put something together.
One question: Is reflavoring without mechanical changes ok? To add context: If I decide that my dueling fighter would be great with Aldori Defender Archetype, but would like them to be a local from Tian Xia, not someone who travelled halfway across Golarion, could that be an identical school of fighting(mechanically) just flavored to fit in locally? (Not saying I plan on exactly that, but it's one concept in my mind that would be "region-locked" - and there is significant table-variance on how flexible GM's see that kind of thing) ![]()
fluid fey-touched Dreamlord
Pocket Money: 1d4 + 1 ⇒ (3) + 1 = 4 @GM: Could you try and make a post in gameplay? Can be an OOC test post.
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fluid fey-touched Dreamlord
I had odd stories on the radar due to the chosen background, but Dawnflower Lib works as well. Regarding the purchase - I'm perfectly fine with the old gal being more than what she seems, or having had a different role among some of Absaloms societies. We can leave that open, but unravelling some plots that she somehow was involved with way down the line could be fun. (Also could explain why she stayed in the Puddles...) That said, Pfil has no strong feelings on it - as said, she was more of a "novelty pet" that the kindly old lady treated well(even reading aloud to her, rather than silently to herself). (think cat-lady, only with a sprite) So that part doesn't seem all that different to how other young beings, like children, also have very limited autonomy and have to do what they are being told.
I can also see her being left "off the leash" in Otari, seeing how there's less dangers than in the big city, so she gets to explore and do things on her own, and be curious about things outside of books.
But since she's just running errands and jobs as they come up, with no fixed work, she'd by quite available and interested in whatever Tamily Tanderveil inquires about. And as you say, she will have proven to be quite reliable and capable in the things she did do as odd jobs, so there can certainly be recommendations - as long as it's not for moving furniture or something similar - ![]()
fluid fey-touched Dreamlord
Lessah wrote:
Never quite understood. The little Vandal keeps them in bottle for hours or days. And when he's finally about to bite the bucket, instead of finishing him, they rescue him? Did they like being constrained? Must be...bondage fairies or something.![]()
fluid fey-touched Dreamlord
The death row inmate one sounds suspiciously like the intro of Way of the Wicked. Of course, the alternative offered to them is becoming agents of Asmodeus, if memory serves.
As for why I'm there - my second background is a regional one from Absalom. Primary is Bibliophile.
Only it was a kindly old lady running a library that bought her, and basically set her free in the building and had her provide non-fire-based illumination. (Pfil is a flying little torch, after all). She read aloud and Pfil got to listen and she loved all the fancy stories. (And partially as thanks, partially to cosplay or act out characters, she got into performance stuff, singing to the lady, acting out her favorite parts of plays, or trying to dress up and behave like some characters she liked). Eventually, years later, the ladies health got worse, and she decided that she did not want to spend the rest of her days in the big city, instead opting to return to the village she was born in - Otari. I can have been there for a while with her, she can be alive or deceased, but I'll have some lingering knowledge about Absalom as well, for later. Also I'd like to draw your attention to the total lack of anything...improper...in that backstory. As said, Phil has never even seen a Sprite Boy. She believes children happen when a girl spontaneously decides to become pregnant, which she does all by herself. That's how innocent my little Sprite is. ![]()
fluid fey-touched Dreamlord
I apologize in advance - there's another kids birthday later this week, it is my last week at home with plenty of stuff left to do, before I start working again next week - where I estimate that about 3000 emails will be waiting for me, and I was already advised by a colleague that all topics that had remained unresolved when I left are still unresolved, but with higher priority now.
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fluid fey-touched Dreamlord
PF_GM_23 wrote:
*whistles innocently* I have no idea what you are talking about, you degenerate weeabo :D That said, you really want me to mount that Corgi, hu? I decided on Wings first - I'll consider picking the Corgi by Level 3 via Feat, but it's no guarantee, I'll first have to dive into mounts/familiars/etc in PF2 to see if I really want to step into that territory.Hm...makes me wonder - what kind of insect would make a good familiar for a little fairy? Keep her company, you know? All that aside, I'll have you know that my Fairy is entirely innocent. Virginal, even, having never even met a Sprite boy in her life. Bookish and curious, but entirely with no experience on THAT kind of stuff. You know, since it's not THAT kind of campaign. ![]()
Seems like a close finish. I decided to re-use the profile of Finja.
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Jereru wrote:
All true. But "classical composition" would, I believe, simply mean all angles are covered. You can still have significant overlap despite that. And despite the GM's intent to "adapt difficulty" I avoided completely cheesing things. So yeah, bring on more Frontliners so we can share that burden. Even other monks - we can do some sparring. My magic will also be quite limited in versatility, as is the nature of Sorcerers. Another arcane caster is perfectly welcome. Maybe not a Monk/Empyreal Sorcerer, though. But as long as overlap is limited to one side of the Gestalt it should be all fine. There's not 10 roles in a classical composition, and I don't mind if classes are doubled up.
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@therenger : to be fair, I did state my intent pretty early in the thread, also stating I will be prepicked. That said, some overlap IS to be expected. That goes for everybody - in a 5 player gestalt game, it's simply not viable to have a niche by oneself.(unless everybody goes against the spirit of gestalting and doubles up to supercharge a single role). What I'm trying to say: If you feel Monk/Alchemist is too close to my concept, you could tweak into Monk/Cleric and suddenly you are a party healer and buffer - go cleric of Irori and pick up Guided Hand(+Mythic) and be SAD on wisdom.
What I'm saying is there's many ways to tweak your submission to somewhat keep the core idea but slightly shift towards a "niche" that seems to have less competition. Don't be discouraged so easily :) ![]()
"If it is in your power to destroy it" - going on a suicide rampage is lawful stupid, not good.
Unlike a certain ploy involving virginity - considering there is no reason for the target of that ploy to be celibate in the first place) I think the code as written would be fine and simply offer additional RP potential, instead of getting a free pass to be best buddies with evil outsiders anywhere outside the material plane. @RobertHenry: Pity to see you go, but I almost expected it when you mentioned your own long-running game. See you on the Wormwood. Also, I am confirming my initial build plan hereby. I'll go with the Scaled Fist Unchained Monk/Tattooed Sorcerer(into Dragon Disciple), but will dip a Level of Oracle just to pick up the Curse down the line.
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GM Turin wrote:
Totally reasonable. But in that case I'll have to withdraw my earlier statement regarding Sorcerer/Monk. At least I'll have to ponder some more.Thanks for the swift reply. ![]()
GM Turin wrote:
Oh! Oh!That changes everything! I love the child curse. Do you allow Variant Multiclassing on top of everything else? :D ![]()
Hej. Thanks for the invite.
That said, AFAIK I will be one of those given preference. I tend towards Aasimar Unchained Monk(Scaled Fist)/Sorcerer (Draconic Bloodline, Tattoed Sorcerer). I'll get the build, background, and questionnary done within the next couple days, but figured I'll throw that out there if people want to avoid overlap. ![]()
I'll also throw in an character.
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It DOES sound interesting. But I'd have to look into the stuff more to move from interest to commitment.
I think giving it some days may be a wise choice. I'll check the humble bundle and try to be back in a few days with a more informed opinion. Edit: Could you add a humble link? I seem to have been unable to find the relevant content - I am willing to search more but I assume others may run into the same issue. ![]()
4d6 ⇒ (6, 2, 4, 2) = 14 = 12
So 18, 17, 16, 12, 11, 10 -
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Mei should be done. As per your request in the initial post, I tried to keep things brief but still tried to give a general idea of who he is.
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