MordredofFairy's page

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Thank you, GM.
I already finished building mechanically, so yeah, Whisper Gnome is a lock-in on my side.
I'll wait for the added info, then finalize my background.

Pity about the fractional bonus, that'll make early game a bit harder, but it'll all work out.


Hej, I swapped to Whisper Gnome as that was clearly a superior choice(I mostly wanted Caligni for the "See in Darkness" - which Whisper provides as alternate option, albeit with a drawback, without the racial penalty to Int), and mechanically I am mostly done.

But now I'm struggling a bit with the background, as I simply don't know enough about the race.

I found reference to the Ambassador of the Shadowhand, but found little other info on that in my brief research.
Would it make sense to be associated with the embassy? Or is it just by chance Anteki is a Whisper Gnome too?
Basically I'm not sure what my social status would be in the city - is the champion district ok? Or would I rather end up in Shadowshore?
Could you give 2 or 3 lines about how Whisper Gnomes fit into society and are different from their surface cousins(apart from the obvious)?
Just enough to allow me to finish the background without blindly guessing.

Also, one tiny mechanical question: Are you using fractional bonus system?
(As in, with one level in a 3/4th Bab class and one level in a 1/2 Bab class, would I have 5/4ths = 1 Bab or 0+0=0?)


Glad to hear it - I had some of my kids ill and had to focus on them and existing games for a bit, but I definitely still want to submit something for here.

I'll go for a Caligni Arcane Trickster(via Accomplished Sneak Attacker to maximize Spell Progression), will start with UC Rogue 1, Wizard 1, I'll try and write some background and basic build by tomorrow evening.


Hej Edward,

I do have one more question as I'm pondering concepts - assuming we do this entire adventure, what CR would we be looking at close to the end?
And what "Level" would that translate to with a vanilla race, no templates?

If memory serves, the original Savage Tide ran to Level 20 - so just wondering if that would also be the case here, or if templates or powerful races would prevent us from reaching the capstone.
And if not, then what "vanilla" races(with no offset) could expect...I mean, could you dip one or two levels in something and STILL reach your main class capstone? That would be a big deal in considering possible build paths(not so much for min-maxing, but for doing fancy things one would never manage to make work somewhere else).


Thank you, so basically any character not of a powerful race or with a template that raises CR from the start should be Level 2 to begin with.

I'm still reading through the players guide you provided, so just mentally browsing some ideas at this time, but it's good to understand what is possible :)


Ha-hum....one question for those of us not financially flexible enough to use Herolab: By what method does it determine CR?

GM wrote:
All new characters begin as CR 1. Look at your character in HeroLab and take note of your CR! (This means some will begin as level 2 while others begin as level 1 depending on you race selection)

As I understood, player wealth+player class should be Character Level = CR, so not really sure how to interpret that one?


GM Wolf wrote:
MordredofFairy wrote:
I did have some questions. here.
So the other games fell through then?

Oh, did not, in fact got picked for one just yesterday.

I will have to gauge how much capacity I have, but even so, I WANT to create something for here. Even if maybe it won't work out, it seems fun to try and put a concept together.

Plus I'm pretty sure your answers also help others that may have wondered during their design process - so thanks for the reply!


DOT(yes, in caps).


GM Wolf wrote:

I will post with them again... the next few aliases are the possible NPCs should you have leadership or something else that gives you NPCs. Of course you can create your own and play them yourself or hand them off to me and I will do what I can.

I love how gameplay is finally populating, if you haven't already get a post in, you will have to explain what you have been doing since the party is already over and the integration is happening.

If you have asked me something and I did not address it please ask it again, I must have missed it!

I did have some questions. here.

I will re-post them here:
A question regarding the "special from another class": Is this for "single-instance" specials, like Divine Grace, or Debilitating Injury? Or could one pick up e.g. Revelations from the Oracle and get 3 instances of the chosen Mystery at Level 7(from Level 1, 3, 7) - or only the instances Level 5 and below? If so, would certain things continue scaling PAST Level 5(thinking of Warpriest Sacred Weapon here, or Weapon Training/Favored Enemy)?
(And for those features that scale depending on your level in a class - does your character level count as that class for purposes of scaling?)

Also, I second that some examples of what you consider viable "superpowers" would be inspiring.
Could a character be affected by a continous Mind Blank?
What about automatically turning invisible on scoring a killing blow?
Being able to "extract" a special quality from a fallen foe and use it for a time?
Or doing a "mimic", exactly duplicating another characters actions once per day regardless of capability(so if the other character smites and charges, the player character would also smite and charge the creature(despite not naturally having access to smite))?
Having a hard time to quantify what kind of stuff you had in mind there-

Finally: Will mounts, animal companions, or familiars be buffed in SOME manner? With Gestalt games including templates, they are likely to fall far behind in the curve - a free advanced template or something could help mitigate things a bit - figured asking won't hurt.

____________________________________

I do understand you are very much looking for concepts primarily, but in my eyes, those questions are very relevant for that as it may totally change the flavor of the character depending on some of those options.
(That, plus I wanted to watch the first few episodes before getting to work on the background)


I will take a look at the Anime to get a feel before starting on any background - and I am currently awaiting the fate of 2 games I play in and a recruitment or two - wouldn't want to overextend, so this is not a commitment yet, but expressing interest and asking questions.

But lets see what I would have to work with:
5d6 - 2 ⇒ (6, 6, 2, 4, 5) - 2 = 21
5d6 - 2 ⇒ (2, 3, 2, 5, 6) - 2 = 16
5d6 - 2 ⇒ (5, 2, 5, 5, 4) - 2 = 19
5d6 - 1 ⇒ (6, 5, 1, 3, 3) - 1 = 17
5d6 - 3 ⇒ (4, 3, 6, 3, 3) - 3 = 16
5d6 - 1 ⇒ (5, 1, 3, 3, 3) - 1 = 14

Race: Vishkanya: +2 Dexterity, +2 Charisma, and –2 Wisdom.
(may try and create a cheap Naga version for -2 levels on Monk side))
Template: WormSnake that Walks: Dex +4, Con +4.

Thinking Level 7 Sorcerer(Envenomed), Unchained Monk(Scaled Fist)

INT: 16
DEX: 25 = 19+2(Vish)+4(WormSnake)
CON: 21 = 17+4(WormSnake)
STR: 14
WIS: 14 = 16-2(Vish)
CHA: 26 = 21+2(Vish)+1(Level 4)+2(expected from background bonus)

HP: 6d10 + 10 + 35 ⇒ (4, 4, 7, 10, 4, 4) + 10 + 35 = 78

A question regarding the "special from another class": Is this for "single-instance" specials, like Divine Grace, or Debilitating Injury? Or could one pick up e.g. Revelations from the Oracle and get 3 instances of the chosen Mystery at Level 7(from Level 1, 3, 7) - or only the instances Level 5 and below? If so, would certain things continue scaling PAST Level 5(thinking of Warpriest Sacred Weapon here, or Weapon Training/Favored Enemy)?
(And for those features that scale depending on your level in a class - does your character level count as that class for purposes of scaling?)

Also, I second that some examples of what you consider viable "superpowers" would be inspiring.
Could a character be affected by a continous Mind Blank?
What about automatically turning invisible on scoring a killing blow?
Being able to "extract" a special quality from a fallen foe and use it for a time?
Or doing a "mimic", exactly duplicating another characters actions once per day regardless of capability(so if the other character smites and charges, the player character would also smite and charge the creature(despite not naturally having access to smite))?
Having a hard time to quantify what kind of stuff you had in mind there-

Finally: Will mounts, animal companions, or familiars be buffed in SOME manner? With Gestalt games including templates, they are likely to fall far behind in the curve - a free advanced template or something could help mitigate things a bit - figured asking won't hurt.


@Ouachitonian: Did you consider Prestigious Spellcaster? For full casters into PRC's that lack progression in some levels(such as Dragon Disciple), I always saw Favored Prestige Class as a bit of a Tax to get Prestigious Spellcaster. I know you are going fighting caster, but maintaining full spell progression is usually worth a lot.


Well, if you wanted a tiebreaker, I would also vote for PF1 and express interest - I know you already settled on making a recruitment thread, but figured I can still pop in :)


aye, this sounds fun. I think your interest check is a success.


Thank you for the Clarifications, GM.

As to the Paladin: I understood that Golarion will be frozen over and covered in an unnatural magical winter unless Baba Yaga is returned?

Would that not fall under "lesser of two evils" - work to her release to preserve Golarion as it is, while petitioning Titian to provide a weekly atonement(as suggested in the non-god-specific part of code-of-conduct)?

Just trying to understand where you stand here - I've seen a lot of table variance on what Paladins can and cannot do.

Regardless, I will also be providing a Warpriest for your consideration.
The Hybrid classes are basically amalgams between 2 others, with some special mechanic to give them flavor.
In this case 2/3rds cleric and 2/3rds fighter. (yes, on average they come out a bit on top in my opinion - but also allow for less specialisation.)
It would also be a divine warrior, but they are only bound by the tenets of their gods, so they got more leeway than Paladins :)


Interested.
a few questions:

* Regarding the traits, should/can one of them still be a campaign trait? And do you accept drawback for an extra trait?

* Variant Multiclassing was in unchained I think - would it be acceptable?
(not currently planning on it but nice to know if it's an option.)

* I see the retired player was a caster cleric...does the group feel that a certain role should be filled?

The Goliath Druid tears things apart in melee, I'd assume, while the archer turns things into pincushions. The UC rogue seems to do utility and greater invisibility sneak attacks(just based on profile, I did not check gameplay).

I would think if you are taking 2 characters, that would lend itself to a melee-capable healer, or a full arcane caster(with battlefield control/save-or-suck spells).

I'd tend towards generating a Paladin(Hospitaler, Tempered Champion) for your consideration.


Yeah, I got most everything mechanical for my Plant, but almost no text in writing for backstory and flavor.
(And some of that would be very relevant to explain certain design decisions/give them a foundation)

I am not at the point where I can provide a submission confidently, so with some reluctance, I'll be bowing out of this one.

Best of luck to those who get to embark on the journey.


I have been ill with a high fever for the better part of last week.

I already got quite some work in on the character, but it'll still be a very tight deadline considering I'm not 100% feeling well again.

Of course, I had fun building it, and will see if I can get it into a shape to enter it before the deadline, but I may not get close to the 85% at that time.
If allowed, I'd add to the backstory post-deadline to bring it up to par?


Thanks for the reply, and aye, what Nickadeamous said :)

Basically since you have to carry your items with you, it seemed the closest thing to a "real" Phylactery to put the template item on the Doll, then hide that in a layered demiplane.
But that's about half the character budget, so if it is easy to "cut" that connection, via planar traits or Anti-Magic Field or the like, the expenditure seems unviable.
(Spending that much on a "failsafe" that will not work half of the time, it would be better to invest the money into not needing the failsafe in the first place)


Reckless wrote:
Sorry for the confusion. The original exception stands (which is what I meant by "stick with the no templates"), just no other exceptions. Those items are ok.

In that case, I have one question regarding those Templates that involve Rejuvenation - how would those work?

Normally a lich has a phylactery and the Graveknight his armor - there are also items involved here - would they basically take over this role after the 24-hour attunement?

If so, do they have to remain "attached" to the remains? Or could a contingency move them somewhere safe, where they start the rebuilding process?

And how would they interact with a Phylactery Doll?
Specifically, I am wondering about dying when the connection to the doll is cut(e.g. Antimagic Field)
AFAIK it's not enough to kill a Lich in an AMF to shut down his phylactery but the wording seems to suggest here it would.

I like having a failsafe for a bit of reckless play, but considering the significant price point those template-items carry, I'd like to know a bit more to gauge if they seem worth the investment :) Thank you.


Understood.
My point was that a shared purpose is easy enough to do with a table game, where the prospective players can coordinate easily during party setup.
But much harder to do in a open recruitment.
A shared purpose could probably be found once players are selected, but that prevents said purpose from being used for a backstory element beforehand.
So if that is out of reach, individual purpose it is. And if more than one person enters on the basis of "need"(rescue loved one/themselves) instead of "want"(unlimited power), then I think a double dragon ending becomes likely, and I've no interest in that.
So yeah, I'll likely also pick out some superficial non-conflicting reason for being here, then, to avoid these pitfalls. Thanks for clarification.


Just to add to my previous post, as I had an idea:

Maybe the same mysterious figure (lets call him..."Shang Tsung") approached all of our contestant, promising to help us with certain problems in our life, plus riches on top, IF we win this tournament on his behalf, and as price pick out the "McGuffin" and hand it to him, our sponsor.
It would help explain why the random players get formed into a team with no prior contact (necessary) - it also explains how every one of the players gets an individual reward(both story and WBL-wise), and he'd totally keep his end of the bargain.
And IF we decide to continue after the tournament, we can totally find out that he was the evil Mastermind all along and is going to use the "McGuffin" for the most nefarious purposes.
(And with us being responsible for having delivered it right into his hands, there's a certain motivation to right the wrong).

Just spilling out thoughts, there, but something like that could help round out a couple corners.


I am currently building my character, and ran into one issue with the background.
I was considering the reasoning for the entry to the tournament, and tying the expected price into a reasoning for the backstory would be tempting.
(e.g. getting a packaged "True Resurrection" for a deceased brother.)
As would be making the reasoning completely separate, but aiming for a great item oneself.

Alas: as I understood, only ONE single item is paid out to the winning team.
Which kind of makes it difficult if more than one player ends up with necessities in their reasoning, as per... "Maybe you need the prize money to pay for a relative’s expensive operation or to free your family from debt to Golden League gangsters. Or maybe there’s a particular prize in Hao Jin’s vault that could literally save your life." ...

If, then, everybody avoids being "that one guy" that absolutely needs the prize item(also to not be selfish to the group), that still leaves very different desires for individual team members. And regardless, whichever one of those is granted, it could upset balance IF we decide to continue on (not that me or my sentient future artifact weapon would worry about that).

So some guidelines could help, there - but at the same time I would not want to impact creativity. But exactly to that end, it would be great if there was some option for teams to 'split' the jackpot, so to say.
In a way that every contestant is able to have an individual reason to participate, without having to worry about fighting his teammates over who gets to fulfill their destiny.

Level 13 would be 140k WBL - so maybe an individual price pool of ~50k worth could be an option? (would place us at ~130k, seriously overequipped for Level 12(108k) but not outrageously so.
Especially if we include some fair use thingie of only half the price pool for personal use, the other half to "support an orphanage in home town"/"save my family from certain death"/"pay an outsider to release my ancestors soul into afterlife"/"go on a multi-city binge with drugs, sex and music until the money is wasted"/etc...

I mean, something like a "voluntary guideline", in this case everybody could have some personal reason worth 20-30k storywise, and still claim something good worth the same amount for himself, while nobody would walk away from the tournament utterly breaking balance if we continue playing, nor having to play stone/scissors/paper with others over who gets to pick out their price.

To be clear: I know you deliberately left it open to encourage people getting creative.
But the fact that I will be dependent on coordinating with my teammates makes this very limiting. Having some limitation/guideline but being able to approach the subject independently would imho allow people a more efficient creative process.


Hm. I'll be in violation of your rule#1 as well, but I'll still try and put something together.
Too many games flicker out before they even reach level 5 and I long for a chance to play some higher-level characters.

One question: Is reflavoring without mechanical changes ok?

To add context: If I decide that my dueling fighter would be great with Aldori Defender Archetype, but would like them to be a local from Tian Xia, not someone who travelled halfway across Golarion, could that be an identical school of fighting(mechanically) just flavored to fit in locally?

(Not saying I plan on exactly that, but it's one concept in my mind that would be "region-locked" - and there is significant table-variance on how flexible GM's see that kind of thing)


I second the question regarding the deadline, and dot in with interest.


fluid fey-touched Dreamlord

Yeah, what Rik'tik said:
The automatic builder seems to agree that AC uses the same proficiency as everything else -
"Base 10 Item +1 Dex +3 Proficiency +3" for Pfil. (the item is her armor).


fluid fey-touched Dreamlord

I also vote full. As said, you were quite generous. If we still find ourselves in over our heads, it would be better sooner rather than later.


fluid fey-touched Dreamlord

got held up today, I'll try and get a post in tomorrow(both here and at my game.).


fluid fey-touched Dreamlord

I hate it when I'm right on that kind of thing -_-
Good luck.


fluid fey-touched Dreamlord

Pocket Money: 1d4 + 1 ⇒ (3) + 1 = 4

@GM: Could you try and make a post in gameplay? Can be an OOC test post.
The "thread" is empty. So I figure you created the thread, linked it, then removed your original post with which you created the thread?
Since the posts are sequential(e.g. this is page 2#55), the "reference" point may be missing, causing both mine and other dots to have gone into the void. My post is not listed on character, but counted. I think the thread may be "broken" because deleting the first post may have removed the "anchor" to which all other posts are tethered.
I may be mistaken, but if we do need a new gameplay thread, I figure you'll want that "figured out" before you start writing a proper post, because I also don't exactly know how swapping a gameplay thread would work, or if it kicks out our registration, or if support from paizo would be needed.
As said, I may be seeing ghosts but believe trying now and finding out what's needed to fix it would be preferable over trying to start the game and finding out it's broken then.


fluid fey-touched Dreamlord

I had odd stories on the radar due to the chosen background, but Dawnflower Lib works as well.

Regarding the purchase - I'm perfectly fine with the old gal being more than what she seems, or having had a different role among some of Absaloms societies. We can leave that open, but unravelling some plots that she somehow was involved with way down the line could be fun. (Also could explain why she stayed in the Puddles...)

That said, Pfil has no strong feelings on it - as said, she was more of a "novelty pet" that the kindly old lady treated well(even reading aloud to her, rather than silently to herself). (think cat-lady, only with a sprite) So that part doesn't seem all that different to how other young beings, like children, also have very limited autonomy and have to do what they are being told.
Plus it's almost a certainty that in a slum-like district she witnessed mistreatment of children, by their own parents or others, including physical violence and maybe worse. So she sees her own 'property' status as "quite nice" in comparison as she has few chores, is safe with food and a place to sleep. Also because she never really lived on her own and would likely not make it long in the city if left to fend for herself.

I can also see her being left "off the leash" in Otari, seeing how there's less dangers than in the big city, so she gets to explore and do things on her own, and be curious about things outside of books.
And she'd definitely pick up on a variety of interests, as well as trying to help out by finding a job, or performing in the tavern(she's got some plays memorized, and a couple of costumes...so she can be a living puppet theater if someone handles the other dolls on sticks.)

But since she's just running errands and jobs as they come up, with no fixed work, she'd by quite available and interested in whatever Tamily Tanderveil inquires about. And as you say, she will have proven to be quite reliable and capable in the things she did do as odd jobs, so there can certainly be recommendations - as long as it's not for moving furniture or something similar -


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fluid fey-touched Dreamlord
Lessah wrote:
MordredofFairy wrote:


My intent was for Phil to essentially have been captured and "sold" when she was still very little. Certainly there's people paying for curiosities like caged sprites, not really caring that they are sentient creatures.
Perp was an elf of few words clad in green. Also wanted for several cases of pottery vandalism :p

Never quite understood. The little Vandal keeps them in bottle for hours or days. And when he's finally about to bite the bucket, instead of finishing him, they rescue him? Did they like being constrained?

Must be...bondage fairies or something.


fluid fey-touched Dreamlord

The death row inmate one sounds suspiciously like the intro of Way of the Wicked. Of course, the alternative offered to them is becoming agents of Asmodeus, if memory serves.
That was fun - a spheres-game with a mute pyromancer modelled after Witch Hunter Robin. Unfortunately flickered out around Level 6 or so...

As for why I'm there - my second background is a regional one from Absalom. Primary is Bibliophile.
My intent was for Phil to essentially have been captured and "sold" when she was still very little. Certainly there's people paying for curiosities like caged sprites, not really caring that they are sentient creatures.

Only it was a kindly old lady running a library that bought her, and basically set her free in the building and had her provide non-fire-based illumination. (Pfil is a flying little torch, after all). She read aloud and Pfil got to listen and she loved all the fancy stories. (And partially as thanks, partially to cosplay or act out characters, she got into performance stuff, singing to the lady, acting out her favorite parts of plays, or trying to dress up and behave like some characters she liked). Eventually, years later, the ladies health got worse, and she decided that she did not want to spend the rest of her days in the big city, instead opting to return to the village she was born in - Otari.

I can have been there for a while with her, she can be alive or deceased, but I'll have some lingering knowledge about Absalom as well, for later.

Also I'd like to draw your attention to the total lack of anything...improper...in that backstory. As said, Phil has never even seen a Sprite Boy. She believes children happen when a girl spontaneously decides to become pregnant, which she does all by herself. That's how innocent my little Sprite is.


fluid fey-touched Dreamlord

I apologize in advance - there's another kids birthday later this week, it is my last week at home with plenty of stuff left to do, before I start working again next week - where I estimate that about 3000 emails will be waiting for me, and I was already advised by a colleague that all topics that had remained unresolved when I left are still unresolved, but with higher priority now.
-_-
So this and next week will not be fun. I'll do what I can but I'd prefer to be allowed to do the background in detail afterwards. I know that is inconvenient but I'd also like not to rush things because I do have some rough ideas.


fluid fey-touched Dreamlord
PF_GM_23 wrote:
Pfil wrote:
Pfil.

Mordred, I know exactly what that name is referencing. I just want to make it abundantly clear, this is NOT that sort of campaign :D.

Also, if you're going to have your corgi familiar mount, let me know. I'll see what I can dig up by way of a special token for you to use when you're mounted up.

*whistles innocently* I have no idea what you are talking about, you degenerate weeabo :D

That said, you really want me to mount that Corgi, hu? I decided on Wings first - I'll consider picking the Corgi by Level 3 via Feat, but it's no guarantee, I'll first have to dive into mounts/familiars/etc in PF2 to see if I really want to step into that territory.
Hm...makes me wonder - what kind of insect would make a good familiar for a little fairy? Keep her company, you know?

All that aside, I'll have you know that my Fairy is entirely innocent. Virginal, even, having never even met a Sprite boy in her life. Bookish and curious, but entirely with no experience on THAT kind of stuff. You know, since it's not THAT kind of campaign.


Hey poly, I'd love to have you. No hurries here - as you may know from the RotRL game I've recently had another little one and slow is good, right now :D

We can, of course, also adapt things to your preferences as GM (within reason), but in general it's awesome to hear from you.
Happy.


Seems like a close finish. I decided to re-use the profile of Finja.
Still working on background and shopping needs to be done.
(The latter being a minor thing considering neither side of the build is very gear-dependent).


Oh my...been ill this week, wanted to be finished prior to the deadline, but I guess I'll come in close to the end.
Just wanted to give a sign of life, regardless, even if I got no work done this week.


Jereru wrote:

I can't help but to make you guys notice:

Submit what's fun -> Good

Submit to fulfill a role that's already fulfilled by a player who you know is gonna have preference over you -> Maybe not that good

Specifically when the GM manifested preference for a classical party composition.

All true. But "classical composition" would, I believe, simply mean all angles are covered. You can still have significant overlap despite that.

And despite the GM's intent to "adapt difficulty" I avoided completely cheesing things. So yeah, bring on more Frontliners so we can share that burden. Even other monks - we can do some sparring.

My magic will also be quite limited in versatility, as is the nature of Sorcerers. Another arcane caster is perfectly welcome.

Maybe not a Monk/Empyreal Sorcerer, though. But as long as overlap is limited to one side of the Gestalt it should be all fine. There's not 10 roles in a classical composition, and I don't mind if classes are doubled up.
Can't speak for GM on that last part, of course, but I imagine they would have said so.


@therenger :

to be fair, I did state my intent pretty early in the thread, also stating I will be prepicked.

That said, some overlap IS to be expected. That goes for everybody - in a 5 player gestalt game, it's simply not viable to have a niche by oneself.(unless everybody goes against the spirit of gestalting and doubles up to supercharge a single role).

What I'm trying to say: If you feel Monk/Alchemist is too close to my concept, you could tweak into Monk/Cleric and suddenly you are a party healer and buffer - go cleric of Irori and pick up Guided Hand(+Mythic) and be SAD on wisdom.
Or drop the Monk and go Unchained Barbarian/Alchemist, maybe add Beastmorph to get Pounce, and go to town.(incidentally the last submission I made for a similar game - (Alchemist(Beastmorph, Vivisectionist)| Unchained Barbarian(Invulnerable Rager))

What I'm saying is there's many ways to tweak your submission to somewhat keep the core idea but slightly shift towards a "niche" that seems to have less competition. Don't be discouraged so easily :)


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"If it is in your power to destroy it" - going on a suicide rampage is lawful stupid, not good.
Paladins are allowed some leverage when it's "for the greater good" and if not, there's always atonement.
You are not an avatar, you do get to make your own decision. One of those decisions might be to violate your code of conduct and seek atonement for it later.
Might even score you bonus points with trying to impress someone.

Unlike a certain ploy involving virginity - considering there is no reason for the target of that ploy to be celibate in the first place)

I think the code as written would be fine and simply offer additional RP potential, instead of getting a free pass to be best buddies with evil outsiders anywhere outside the material plane.

@RobertHenry: Pity to see you go, but I almost expected it when you mentioned your own long-running game. See you on the Wormwood.

Also, I am confirming my initial build plan hereby. I'll go with the Scaled Fist Unchained Monk/Tattooed Sorcerer(into Dragon Disciple), but will dip a Level of Oracle just to pick up the Curse down the line.
(as per alignment with GM, I will start with the negatives of the curse, positives will be active once I take a level of Oracle).


GM Turin wrote:
MordredofFairy wrote:


Do you allow Variant Multiclassing on top of everything else? :D
I'm going to say no to this one as we already have gestalt shenanigan's going on.

Totally reasonable. But in that case I'll have to withdraw my earlier statement regarding Sorcerer/Monk.

At least I'll have to ponder some more.
Thanks for the swift reply.


GM Turin wrote:

Ok, this is what happens when you make a recruitment thread at three in the morning. I forgot to mention that if you decide to play an aasimar or tiefling but want to be from halfing or gnome stock (or some other small race), you have a choice. If you pick up the heritage feat you can pick the small size racial trait as a variant trait.

Also, if you want to choose a variant ability it replaces your spell like ability.

Also also, If you choose to play an oracle you may choose the Child curse.

Oh!

Oh!
That changes everything!
I love the child curse.
Do you allow Variant Multiclassing on top of everything else? :D


Hej. Thanks for the invite.
Could you elaborate on this one: "will be able to select one variant or roll three time and take one."
You mean if we pick up the Feat we can select which variant ability we have? Any limitations there? Just making sure(eyes Tiefling 16 and Aasimar 90 with sparkling eyes) :D

That said, AFAIK I will be one of those given preference.

I tend towards Aasimar Unchained Monk(Scaled Fist)/Sorcerer (Draconic Bloodline, Tattoed Sorcerer).

I'll get the build, background, and questionnary done within the next couple days, but figured I'll throw that out there if people want to avoid overlap.


I'll also throw in an character.
Dotting for now, but she'll be a human cleric of Erastil using an Longbow(mentored by Rantal Prasst).
(I settled on that based on the monday list, before Jhessa came in - I wanted to avoid doubling up on classes so everybody has their niche, so just posting now before a third person decides on a cleric :) )


It DOES sound interesting.

But I'd have to look into the stuff more to move from interest to commitment.
I know it's only an "interest" check, but I think while the setting is a nice one(even if cloned from galactica) many people may not be familiar with the system, and be reluctant to voice interest in something they'd have to look into first.

I think giving it some days may be a wise choice. I'll check the humble bundle and try to be back in a few days with a more informed opinion.

Edit: Could you add a humble link? I seem to have been unable to find the relevant content - I am willing to search more but I assume others may run into the same issue.


4d6 ⇒ (6, 2, 4, 2) = 14 = 12
4d6 ⇒ (2, 3, 6, 6) = 17 = 15
4d6 ⇒ (1, 1, 1, 5) = 8 = 7
4d6 ⇒ (4, 6, 6, 6) = 22 = 18
4d6 ⇒ (6, 6, 1, 5) = 18 = 17
4d6 ⇒ (2, 5, 1, 3) = 11 = 10
4d6 ⇒ (5, 1, 5, 1) = 12 = 11

So 18, 17, 16, 12, 11, 10 -
Oh my.
That would have been mighty fine rolls. But from checking further info, it seems you guys are already done. Or is this still open?


Dotting in, I'll whip something up in the next couple days.


Thank you for the opportunity, and congratulations to those who got in.


Mei should be done. As per your request in the initial post, I tried to keep things brief but still tried to give a general idea of who he is.
I did manage to do my reading and can flesh things out more as needed.


Ah, excellent, I'll make sure to add the backstory to Mei tomorrow, then, so I can do a final pass before the deadline.

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