DM Joseph Rauel's Price of Immortality

Game Master Dm Joseph Rauel

Kassen's Tomb Map

Marching Order:

1x1
1. Perri Purrun
2. Brandark Ironhame
3. Roya Tani
4. Joras Iggins
5. Miron Belodor
6. Conrad Mendelson

2x2
Perri, Brandark
roya, miron
Joras Conrad

Nightly Watch:

20:00 – 22:00: Conrad Mendelson, Miron Belodor
22:00 – 01:00: Brandark Ironhame
01:00 – 04:00: Perri Purrun
04:00 – 07:00: Roya Tani, Joras Iggins


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Grand Lodge

M Human Barbarian (1) HP 19/19, AC 16/ T 14/ FF 12/ Saves: Fort +5/ Ref +2/ Will +1 (+3 vs charm and compulsion effects)/ Perception +5/ Ini +2/ Rage 4/7/ HF: 1/1

I don't know them at all outside of Paizo, alas :/


Male
Other Stuff:
Favored Enemy (Orc); Perception 6 +2 vs Stonework - even if not actively looking; ; Init 0;
Dwarf Ranger 2
General Stats:
HP 26/26; CMD 14 +4 vs Trip/Reposition, AC 15, T10, FF 15; Save F5, R3, W1 +4 vs Spell and SLA, +2 vs Poisons;

Neither do i.

Should be done trop on 28th. So bot as needed


M Human Cleric/Bard

I know Brandark is out of town and that Perri has vanished, but I wanted to check in with everyone else and continuing moving forward.

I will bot Brandark & Perri as needed.

Grand Lodge

M Human Barbarian (1) HP 19/19, AC 16/ T 14/ FF 12/ Saves: Fort +5/ Ref +2/ Will +1 (+3 vs charm and compulsion effects)/ Perception +5/ Ini +2/ Rage 4/7/ HF: 1/1

I'm fine with moving forward.


Male N Human Sorcerer 2 | HP: 12/12 (normal max 14) | AC: 16 Touch: 12 FF: 14 | CMB: 3 CMD: 15 | Fort: -0 Ref: 2 Will: 2 | Init: +6 | Perc: -1 SM: -1 | Speed 30ft | Cold Steel: 5/5; 1st Spells: 3/5; Wand of Magic Missile (2 charges) | Active Conditions: Mage Armor, -2 CON

sorry, I've been out with the flu (or something like it)


M Human Cleric/Bard
Miron Belodor wrote:
sorry, I've been out with the flu (or something like it)

Oh man, I am sorry you've been down and out. The last few weeks of school strep was running rapid through all the grades. Hope you are on the mend.

Dm Joseph Rauel wrote:

Walking into the hall way

As to leave the chamber with the frogs, you notice that the level of the floor begins to raise and it is only difficult to travel through for those who are small sized or smaller.

Joras - the chamber with the frogs you will need to swim through, jump from sarcophagi to sarcophagi, or hang onto someones shoulder since you are small sized. Once you make it to the newly broken down door the floor begins to raise and at that point it only becomes difficult terrain for small sized PCs/creatures. At that point it is about waist high.

I hope that clears things up.


Male
Other Stuff:
Favored Enemy (Orc); Perception 6 +2 vs Stonework - even if not actively looking; ; Init 0;
Dwarf Ranger 2
General Stats:
HP 26/26; CMD 14 +4 vs Trip/Reposition, AC 15, T10, FF 15; Save F5, R3, W1 +4 vs Spell and SLA, +2 vs Poisons;

Well, I have returned from my vegas trip.
Give me a day to get settled and caught up please.


M Human Cleric/Bard

Roya - just want to clarify. Are you moving forward and channeling or are you holding and channeling if/when others move forward?


HP: 19/19 | AC: 12 / T: 12 / FF: 10 | Channel 5/8 1d6| Fort: +4, Ref: +2, Will: +6 | CMB: -1, CMD: 11 | Init: +2(+2 if acting in surprise round), Perception: +10

just the 5 foot step into the spot Conrad left, then "hold"/ready action until skeletons move and attack.

Going further forward I would provoke AoOs from some of them, and expose myself. She's not THAT brave, even after we dealt with a Shadow. :)


M Human Cleric/Bard

hey guys you should use the discussion thread for OOC discussion to not bog down the gameplay thread


HP: 19/19 | AC: 12 / T: 12 / FF: 10 | Channel 5/8 1d6| Fort: +4, Ref: +2, Will: +6 | CMB: -1, CMD: 11 | Init: +2(+2 if acting in surprise round), Perception: +10

Apologies, you are right, of course.
Usually I'd quote and move it to discussion but totally went past me in this case.


M Human Cleric/Bard

It's all good. time to finish off this room! lol


Male Halfling: HP: 15 | AC:16/T:14/FF:13 | Fort:+1,Ref:+7, Will:+5| CMB:-1, CMD:12| Init:+3, Per:+8

Thanks for your work Brandark but I really was asking about the practicality of Joras pulling a wet Perri from the battlelines through the occupied squares. Sorry I should have made that more clear. I doubted that a less than 3' tall very light weight halfling could do much quickly. Seems I was right as the skeletons succeeded in another attack on Perri. Moot now.


Male
Other Stuff:
Favored Enemy (Orc); Perception 6 +2 vs Stonework - even if not actively looking; ; Init 0;
Dwarf Ranger 2
General Stats:
HP 26/26; CMD 14 +4 vs Trip/Reposition, AC 15, T10, FF 15; Save F5, R3, W1 +4 vs Spell and SLA, +2 vs Poisons;

No worries Joras. If I am going to be suggesting something. I will always try to include a rule citation so the GM can make a faster decision instead of having to look for other things.

In regards to dragging, you could have drug him easy. give me a bit of time, and I will find the dragging rules. :)


M Human Cleric/Bard

Sorry I didn't say anything about the bone as an improvised weapon. I would say yes, with a 1d6 as the damage die. But you'd take the -4 to attacks with it.


Male
Other Stuff:
Favored Enemy (Orc); Perception 6 +2 vs Stonework - even if not actively looking; ; Init 0;
Dwarf Ranger 2
General Stats:
HP 26/26; CMD 14 +4 vs Trip/Reposition, AC 15, T10, FF 15; Save F5, R3, W1 +4 vs Spell and SLA, +2 vs Poisons;

Fair enough.


1 person marked this as a favorite.
M Human Cleric/Bard
Roya Tani wrote:
I concur. 25 is way beyond us. A character with 1 rank, +3 class proficiency and +1 Int would still need a natural 20 to reach that.(even the bookish wizard with 18 Int would need 17+).

Lol, I'm just putting the check out there just incase.

You are all finally resting. You level up! Go ahead and roll your HD for this level. Also with that share with everyone what you're gaining this level. Any new spells, skills, abilities, etc. Once everyone has leveled up we will be able to continue on.


HP: 19/19 | AC: 12 / T: 12 / FF: 10 | Channel 5/8 1d6| Fort: +4, Ref: +2, Will: +6 | CMB: -1, CMD: 11 | Init: +2(+2 if acting in surprise round), Perception: +10
Dm Joseph Rauel wrote:
Roya Tani wrote:
I concur. 25 is way beyond us. A character with 1 rank, +3 class proficiency and +1 Int would still need a natural 20 to reach that.(even the bookish wizard with 18 Int would need 17+).
Lol, I'm just putting the check out there just incase.

Aye, was not meant to blame you :)

Just saying if this predates things like traits and stuff - that is, is from the very early days - they seem to not have had a very good grasp on the mathematical probability :D
What I THINK may be the case could be that they expected assists to come into play. But how many people in a typical party WILL have spellcraft? *shrug*

Keep your secrets, fountain of the crypt.


M Human Cleric/Bard

Well to be fair, it actually isn't in the book. I calculated the Spellcraft DC based on caster level...

I love that meme, now I am going to have to do a watch through a LotR.

That being said, If Miron drops 2 ranks in Spellcraft this level he could get it...


HP: 19/19 | AC: 12 / T: 12 / FF: 10 | Channel 5/8 1d6| Fort: +4, Ref: +2, Will: +6 | CMB: -1, CMD: 11 | Init: +2(+2 if acting in surprise round), Perception: +10

Well, that would require us to actually level up :D
(well, double-level, since Miron already has 1 rank in spellcraft, so is limited to +1 rank on level up).
And I found no indication of that in the gameplay post.

Which really makes me wonder how much deeper this rabbit hole goes if we are to be Level 3 by the time the second module starts.
I guess there's more trouble on the way home, or in Kassen itself.

Also, it's been a while, but I did state that I wanted to to preventative care for anybody possibly infected. May I do that Heal Roll to assist Miron on the Disease Check(Actually no roll needed, just assume a Take 10 for a total of 17)?


M Human Cleric/Bard

Here is where I said you all leveled up with this rest. Your response ninja to my edit probably caused you to miss it. But yes roll that HP dice and say what you gained this level.


HP: 19/19 | AC: 12 / T: 12 / FF: 10 | Channel 5/8 1d6| Fort: +4, Ref: +2, Will: +6 | CMB: -1, CMD: 11 | Init: +2(+2 if acting in surprise round), Perception: +10

Ah, yes, your ninja edit made me miss that. I'll have some time later today and will get it done then. Thank you and apologies.


HP: 19/19 | AC: 12 / T: 12 / FF: 10 | Channel 5/8 1d6| Fort: +4, Ref: +2, Will: +6 | CMB: -1, CMD: 11 | Init: +2(+2 if acting in surprise round), Perception: +10

Level-Up Summary

HP, roll, con, FCB: 1d8 + 1 + 1 ⇒ (7) + 1 + 1 = 9
+1 BAB
SAVES: +1 Fortitude, +1 Will
Spell slots: +1 Level 0, +1 Level 1
Luminous Font: +1 Channel Energy use (8 total)

Skill Points(2 Int + 1 Skilled):

+1 Sense Motive
+1 Diplomacy
+1 Knowledge(Nature)

___
Level up end

Current Spell Slot Prep:
Level 0: Create Water, Light, Purify Food and Drink, Detect Magic
Level 1: Hide from Undead, Magic Weapon, Bless (can convert all to CLW)

___

I also redid the Tally and it seems I did most healing from converted spells and Channels. I found only 2 instances of using the Wand, on Conrad and Perri respectively.
So there SHOULD be 8 charges left.

Grand Lodge

M Human Barbarian (1) HP 19/19, AC 16/ T 14/ FF 12/ Saves: Fort +5/ Ref +2/ Will +1 (+3 vs charm and compulsion effects)/ Perception +5/ Ini +2/ Rage 4/7/ HF: 1/1

Yay, level up!

HP: 1d12 + 3 ⇒ (12) + 3 = 15
+1 BAB
+1 Reflex Save

Skills: (4 Ranks)
Acrobatics +1
Climb +1
Intimidate +1
Perception +1

Special Abilities:

Rage Rounds: +2; 8/day

Rage Power: Guarded Stance (+1 Bonus to AC against melee attacks while raging equal to Constitution Modifier; Move Action to trigger the ability, no AoO)

Uncanny Dodge: Cannot be caught flat-footed.

EDIT: Gosh, 30 HPs at lvl 2. Not at all terrifying.


M Human Cleric/Bard

Wow, what rolls... 1 away from max and max.

Question for everyone. Perri... I still haven't heard from him and he hasn't posted anywhere for months. I can continue to bot him or for reason XY&Z he can head back to town and you all can press on as a group of 5. Barbarian, Bard, Cleric, Ranger, & Sorcerer.

That is a solid group and if you dropped down to 5 it would bring you to the 4-5 experience bracket instead of the 6+. It's 100% your call.


Male
Other Stuff:
Favored Enemy (Orc); Perception 6 +2 vs Stonework - even if not actively looking; ; Init 0;
Dwarf Ranger 2
General Stats:
HP 26/26; CMD 14 +4 vs Trip/Reposition, AC 15, T10, FF 15; Save F5, R3, W1 +4 vs Spell and SLA, +2 vs Poisons;

Will get my level up done in a bit.


Male N Human Sorcerer 2 | HP: 12/12 (normal max 14) | AC: 16 Touch: 12 FF: 14 | CMB: 3 CMD: 15 | Fort: -0 Ref: 2 Will: 2 | Init: +6 | Perc: -1 SM: -1 | Speed 30ft | Cold Steel: 5/5; 1st Spells: 3/5; Wand of Magic Missile (2 charges) | Active Conditions: Mage Armor, -2 CON

HP: 1d6 ⇒ 2

FCB: better take the +1HP

new cantrip: Disrupt Undead

+1 Spellcraft
+1 Knowledge Arcana
+1 ???

Will finalise things tomorrow.


HP: 19/19 | AC: 12 / T: 12 / FF: 10 | Channel 5/8 1d6| Fort: +4, Ref: +2, Will: +6 | CMB: -1, CMD: 11 | Init: +2(+2 if acting in surprise round), Perception: +10

@Perri - i am fine with 5, he was the tankish Reach Weapon User for Area Control, but between Brandark and Conrad we still have 2 capable melee, we still got arcane and divine covered, we're still weak in ranged and Joras will be be support-focused still - overall no glaring weakness that needs to be covered.

I'd say it depends how much longer this section is.

If there's only a few more rooms, by all means bot him and we return together and he simply does not continue from there, maybe organizing another expedition to cleanse the tomb instead of whatever we are doing then.
If there is much more content here, it may be easier if he takes his leave, possibly to let people at home know what happened and why we are so delayed way beyond when we should have been back.

That said, I did inquire about the validity of getting a Heal check versus Disease for Miron earlier, as per my earlier stated intent(since I was aware the zombies were spreading disease and wanted to support any checks)
(Takes 10 minutes per person, so totally doable during rest period if Roya is exempted from some other camp duties)

@Conrad: 30 HP before Rage! :D 34 with the temporaries from Con increase-
just take care that my healing only scales up next level :D so don't go wasting those HP left and right-


Male
Other Stuff:
Favored Enemy (Orc); Perception 6 +2 vs Stonework - even if not actively looking; ; Init 0;
Dwarf Ranger 2
General Stats:
HP 26/26; CMD 14 +4 vs Trip/Reposition, AC 15, T10, FF 15; Save F5, R3, W1 +4 vs Spell and SLA, +2 vs Poisons;

Ok, so my level.

8 HP including Con Bonus

+1 BAB
+1 CMB
+1 Reflex
+1 CMD
FCB - +1 Skill
Skills
Acrobatics +1
Climb +1
Craft Bows +1 (6)
+1 Handle Animal
+1 Heal
+1 Knowledge Nature
+1 Perception
+1 Stealth
+1 Survival.

Combat Style - Archery (Intention was to be a switch hitter)
Feat PBS

Will take a bit to get my profile updated.


Male Halfling: HP: 15 | AC:16/T:14/FF:13 | Fort:+1,Ref:+7, Will:+5| CMB:-1, CMD:12| Init:+3, Per:+8

Joras level 2

Hit Points-Bard: 1d8 ⇒ 1

Combat
+1 BAB
+1 Reflex
+1 Will

Skill Points 7 +1 for favored class bonus.

New skills
Survival 1 point to rank 1 to Skill Mod 5 (Justification watching/listening to Brandark closely)
Handle Animal 1 point to rank 1 to Skill Mod 7 (Justification - Fluff, he had it all along, never came up - Farmboy.)

Old skills boosted by +1 rank and skill mod
Acrobatics 2/10
Perception 2/8
Perform(sing) 2/8
Perform(string) 2/8
Sleight of Hand 2/8 favored class bonus
Stealth 2/12

Old skills not improved
Diplomacy
Spellcraft

Spells
+1 cantrip known
+1 1st level spell known
+1 1st level spell slot

Cantrip chosen
Prestidigitation

1st level spell chosen
Chord of Shards. (DM from Ultimate magic If you want me to stay within core rulebook only then Silent Image. Please let me know.)

I'd willing to keep Perri around longer, given the toughness of these fights having one more damage sponge er Valiant Warrior! would not hurt.

Will update profile and gamepost soon.


1 person marked this as a favorite.
HP: 19/19 | AC: 12 / T: 12 / FF: 10 | Channel 5/8 1d6| Fort: +4, Ref: +2, Will: +6 | CMB: -1, CMD: 11 | Init: +2(+2 if acting in surprise round), Perception: +10

Just to be clear: As player I'm totally fine with Brandark testing the fountain and drinking - the inscription invited us to.
But the timing of his test still warrants for Roya to chew him out a bit :)
As in, it's nice you didn't wake her for a glass of water, but she would DEFINITELY have preferred someone else being awake while he conducted his experiment.
Just saying, it's only some friendly drama, not trying to give you any trouble, Bran :)

Also, wow@HP distribution.
max, max-1, min, min+1 and I guess Brandark uses average(6+2)?


Male
Other Stuff:
Favored Enemy (Orc); Perception 6 +2 vs Stonework - even if not actively looking; ; Init 0;
Dwarf Ranger 2
General Stats:
HP 26/26; CMD 14 +4 vs Trip/Reposition, AC 15, T10, FF 15; Save F5, R3, W1 +4 vs Spell and SLA, +2 vs Poisons;

@ Roya

I rolled a 6 earlier.

As for the chewing out, as a player, I am not worried about it.

As a character, you can expect a few other things like this.
He is still in his 40's therefore a kid by dwarven standards. :)

Plus, don't forget innate dwarven resistance to spells and things when he wants.


HP: 19/19 | AC: 12 / T: 12 / FF: 10 | Channel 5/8 1d6| Fort: +4, Ref: +2, Will: +6 | CMB: -1, CMD: 11 | Init: +2(+2 if acting in surprise round), Perception: +10

Hm, must have missed the roll.

Oh, by all means, if anybody was to test unknown stuff for potential curses or magical afflictions, it makes sense that it's you.

But added resistance is not immunity, and doing it when you were alone is reckless -
As you say, we're all kids of sorts - in some ways especially also Roya, I'm just trying to go with her high wisdom score in this in calling it out - and just wanted to make sure my IC outburst is not misunderstood :)


Male
Other Stuff:
Favored Enemy (Orc); Perception 6 +2 vs Stonework - even if not actively looking; ; Init 0;
Dwarf Ranger 2
General Stats:
HP 26/26; CMD 14 +4 vs Trip/Reposition, AC 15, T10, FF 15; Save F5, R3, W1 +4 vs Spell and SLA, +2 vs Poisons;

Nope, you didn't miss the post on my roll, the site ate it. :(

As I said, it is all good. as a player, I know exactly where you are coming from, having played clerics a lot.

So no worries and don't worry about the outburst, if I were a cleric, I think I would have reacted the same way. :)

Grand Lodge

M Human Barbarian (1) HP 19/19, AC 16/ T 14/ FF 12/ Saves: Fort +5/ Ref +2/ Will +1 (+3 vs charm and compulsion effects)/ Perception +5/ Ini +2/ Rage 4/7/ HF: 1/1
Dm Joseph Rauel wrote:

Wow, what rolls... 1 away from max and max.

Question for everyone. Perri... I still haven't heard from him and he hasn't posted anywhere for months. I can continue to bot him or for reason XY&Z he can head back to town and you all can press on as a group of 5. Barbarian, Bard, Cleric, Ranger, & Sorcerer.

That is a solid group and if you dropped down to 5 it would bring you to the 4-5 experience bracket instead of the 6+. It's 100% your call.

I forgot to answer your question about Perri, GM -sorry.

If we're close to clearing the crypt, I'm fine with him being botted along, unless it's bothersome to you.

Roya Tani wrote:

I'd say it depends how much longer this section is.

If there's only a few more rooms, by all means bot him and we return together and he simply does not continue from there, maybe organizing another expedition to cleanse the tomb instead of whatever we are doing then.
If there is much more content here, it may be easier if he takes his leave, possibly to let people at home know what happened and why we are so delayed way beyond when we should have been back.

I 100% share Roya's opinion.


Male
Other Stuff:
Favored Enemy (Orc); Perception 6 +2 vs Stonework - even if not actively looking; ; Init 0;
Dwarf Ranger 2
General Stats:
HP 26/26; CMD 14 +4 vs Trip/Reposition, AC 15, T10, FF 15; Save F5, R3, W1 +4 vs Spell and SLA, +2 vs Poisons;

I also share the opinion of botting if there is only a few rooms left.
and moved out upon return to the village.

Or would you like one of us to bot him instead ??


Male
Other Stuff:
Favored Enemy (Orc); Perception 6 +2 vs Stonework - even if not actively looking; ; Init 0;
Dwarf Ranger 2
General Stats:
HP 26/26; CMD 14 +4 vs Trip/Reposition, AC 15, T10, FF 15; Save F5, R3, W1 +4 vs Spell and SLA, +2 vs Poisons;

GM, I know we haven't used the skills from the time we leveled up. Can I make the following changes.

Know nature -1 point.
Know Engineering +1 point + whatever other bonuses its allowed


M Human Cleric/Bard

I am going to say no. That is part of who your character is before we started. He is a woodsman, he knows things about nature because of his ventures into the woods.

Also, this module was in a tomb (dungeon) and it makes since that you probably didn't use it much. Outside of the beetles and frogs you came across everything was undead (K-Religion).


M Human Cleric/Bard

Wait... are you talking about your level 2 skill add? Yes feel free to change that. That was literally two days ago. Thank you for mentioning it.


Male
Other Stuff:
Favored Enemy (Orc); Perception 6 +2 vs Stonework - even if not actively looking; ; Init 0;
Dwarf Ranger 2
General Stats:
HP 26/26; CMD 14 +4 vs Trip/Reposition, AC 15, T10, FF 15; Save F5, R3, W1 +4 vs Spell and SLA, +2 vs Poisons;

Yes, it was from the level 2 adds. :)

I put it in Know nature, and then thought about it and decided it might suit for engineering.

But I had already put what I had leveled in the discussion, which is why I asked.


HP: 19/19 | AC: 12 / T: 12 / FF: 10 | Channel 5/8 1d6| Fort: +4, Ref: +2, Will: +6 | CMB: -1, CMD: 11 | Init: +2(+2 if acting in surprise round), Perception: +10
Conrad Mendelson wrote:
Roya Tani wrote:
(Don't you go cliche bard on me... :) )

I think even cliché bards draw the line at children- thank goodness!

Ha, you dream. I've seen bards that wouldn't know a line from a circle.

And yeah, that's a thinly veiled 1 and 0 reference regarding the first number in someone's age.
But yeah, I don't expect Joras to be THAT kind of bard.


Male Halfling: HP: 15 | AC:16/T:14/FF:13 | Fort:+1,Ref:+7, Will:+5| CMB:-1, CMD:12| Init:+3, Per:+8

I've seen the Vox Machina series on Amazon. Scanlan is by far my least favorite character. And creeping out on people is right out. Joras is a free spirit compared to Erastilians but still was raised right!

@DM For the Prestidigitation spell I was just checking your interpretation, I played it the way you said, same as mine. How about the Chord of Shards spell, let me know?

Grand Lodge

M Human Barbarian (1) HP 19/19, AC 16/ T 14/ FF 12/ Saves: Fort +5/ Ref +2/ Will +1 (+3 vs charm and compulsion effects)/ Perception +5/ Ini +2/ Rage 4/7/ HF: 1/1
Roya Tani wrote:
Conrad Mendelson wrote:
Roya Tani wrote:
(Don't you go cliche bard on me... :) )

I think even cliché bards draw the line at children- thank goodness!

Ha, you dream. I've seen bards that wouldn't know a line from a circle.

And yeah, that's a thinly veiled 1 and 0 reference regarding the first number in someone's age.

Big yikes! Way to make everyone more than uncomfortable around the table.


HP: 19/19 | AC: 12 / T: 12 / FF: 10 | Channel 5/8 1d6| Fort: +4, Ref: +2, Will: +6 | CMB: -1, CMD: 11 | Init: +2(+2 if acting in surprise round), Perception: +10
Conrad Mendelson wrote:
Roya Tani wrote:

Ha, you dream. I've seen bards that wouldn't know a line from a circle.

And yeah, that's a thinly veiled 1 and 0 reference regarding the first number in someone's age.
Big yikes! Way to make everyone more than uncomfortable around the table.

In their defense - a.: this was an established group who was aware of limits or taboos of other players - and b.: they were of a humanoid race not from the material plane (I think one of the Gith, but not sure) and dumped Int, their IC reasoning was that they did not know (and did not care - assuming their advances would not be reciprocated) about ages of maturity in different races in different planes.

So yeah, it does sound "creepier" than it was - they did not deliberately TRY and go after young ones - but tried to bed anything charismatic/good looking/cute in search of broadening their horizons(going...cliche bard).

The way it WAS handled at the table it was usually more amusing than uncomfortable. But yeah, age was definitely not a factor stopping THAT bard from trying.


HP: 19/19 | AC: 12 / T: 12 / FF: 10 | Channel 5/8 1d6| Fort: +4, Ref: +2, Will: +6 | CMB: -1, CMD: 11 | Init: +2(+2 if acting in surprise round), Perception: +10

So, without going too deep into Meta - does anybody have any way of dealing with a swarm?
Diminutitve ones disregard weapon damage.
So yeah, we can ineffectualy flail at the bats a bit, but do we have any ideas or approach on how to get past? except maybe hope they don't pursue us and we can sneak past?

Grand Lodge

M Human Barbarian (1) HP 19/19, AC 16/ T 14/ FF 12/ Saves: Fort +5/ Ref +2/ Will +1 (+3 vs charm and compulsion effects)/ Perception +5/ Ini +2/ Rage 4/7/ HF: 1/1

Aside from running away very fast and hope the swarm will disperse in the ensuing chase, I'm afraid not!


Male
Other Stuff:
Favored Enemy (Orc); Perception 6 +2 vs Stonework - even if not actively looking; ; Init 0;
Dwarf Ranger 2
General Stats:
HP 26/26; CMD 14 +4 vs Trip/Reposition, AC 15, T10, FF 15; Save F5, R3, W1 +4 vs Spell and SLA, +2 vs Poisons;

oil and flame. but not enough of both.


HP: 19/19 | AC: 12 / T: 12 / FF: 10 | Channel 5/8 1d6| Fort: +4, Ref: +2, Will: +6 | CMB: -1, CMD: 11 | Init: +2(+2 if acting in surprise round), Perception: +10

Hm.
It makes me wonder if we missed something.

I mean, the mayor basically "pre-packed" our backpacks for departure. And we got some goodies in the tomb, too. But nothing of that seemed to include any AoE stuff unless I misremember.
The module/AP can't assume that you have to have an arcane caster with area damage spells, and it's not like we could pop into a shop next door and fetch some alchemists fire.

Not sure if maybe we missed some hidden room - could be hope for his sister after all. But that IS meta. IC Roya can't assume that there MUST be some way of dealing with a swarm of bats somewhere in the tomb.

Grand Lodge

M Human Barbarian (1) HP 19/19, AC 16/ T 14/ FF 12/ Saves: Fort +5/ Ref +2/ Will +1 (+3 vs charm and compulsion effects)/ Perception +5/ Ini +2/ Rage 4/7/ HF: 1/1

I see what you mean... But the map doesn't seem to leave enough space for a secret room. (on the upper level of the crypt, at least)

The map that Conrad can TOTALLY see, of course cough cough

EDIT: Looking at everyone's character sheet to find a solution, I see that Miron picked up a scroll of Scorching Ray at some point in the crypt? Could that work against a swarm?

Maybe that was the MacGuffin of Hadouken you were looking for, Roya


HP: 19/19 | AC: 12 / T: 12 / FF: 10 | Channel 5/8 1d6| Fort: +4, Ref: +2, Will: +6 | CMB: -1, CMD: 11 | Init: +2(+2 if acting in surprise round), Perception: +10

nope, scorching ray is single-target with an attack roll. He misses that shot, it's wasted, and no extra damage either. not the hadouken I had hoped for. Burning hands or something. A stash of alchemical throwing stuff. But you are right, the map is not giving many options.

Maybe we could scrape off some of the nasty fungus and throw it in here? And it can go zap the bats for a couple minutes before they disperse?

If so, should we take another look at them dangerous wall mushrooms after level up? Someone might remember more now that they have more ranks...ideally there would be some way to render them inert, remove them, then place them over at the bat room. (then render them inert again so we can pass).

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