Iron Gods: Forged into Legends

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It's actually only Hardness 5--I misspoke earlier while trying to turn things into percentages of effectiveness, but I've been accounting for it properly in the calculations. (Y'all didn't start hitting the gearsmen for the most part until relatively recently.) 12 + 19 - 5 + 11 + 20 - 5 = 52, which destroys it exactly. If Thawm wants to use that True Strike to do something else fun, for reasons of cinema, feel free!

With Basil's final two destructive shots, the final gearsman collapses into a pile of smoking scrap. The Ghost Wolf warriors let out several whoops and hollers as the battle comes to a glorious close. Before long, Harg's vision clears. Thankfully, the blindness was only a temporary measure.

Standing nearby, Jala looks at the technology on display with curiosity, notably the noisy chainsaw and equally noisy paddlefoot pistol. "Interesting. You already had more technology than I anticipated." He smiles, seemingly unbothered by this revelation. "I am afraid that there may be more of the constructs active nearby. In order to keep them from escaping, my warriors and I will guard the entrance while you explore." He pauses, considering his next words carefully. "If they continue to emerge, we may need to assume that you have been overwhelmed and collapse the entrance. Whether you've escaped or not."

Dinvaya, who has approached by this point, looks upset at this declaration. "Oh no you don't," she says, sticking a finger defiantly in Jala's chest and then marching over to Keldor's Gauntleted state. The older half-elf chants a few words and her hand glows with blue energy. She pats Keldor on the chest, phasing through Gauntlet, and the glow diminishes by half. "Who else wants me to keep track of them? I have one more charge."

DC 17 Spellcraft or DC 27 Knowledge (arcana):
This is the spell Status, which will allow Dinvaya to monitor up to two people in the party for several hours.

Jala shakes his head. "Then I will not assume. I will trust the monitoring. But if we determine that you have been captured or killed, we cannot risk more tribe members on a rescue mission."

Loot:
4 Masterwork Spears made of solid metal. The metal is Numerian steel--glaucite--the now-familiar alloy of iron and adamantine. Unlike pure adamantine, it is unable to cut through robot chasses with any greater ease than typical iron.

As a reminder, glaucite has 30 hit points per inch of thickness (the same as steel) and hardness 15. It is half again as heavy as steel, and the difficulty of working with the material triples the object’s total cost to create (from base, not triple masterwork). As a result, glaucite armor and weapons are generally commissioned only by eccentrics and collectors and rarely see use in the field, given that steel weapons and armor work just as well and are less encumbering.

In addition to copper, steel, and more mundane metals, the gearsmen's bodies consist of small amounts of gold, platinum, and sundry sky metals that can be salvaged with an hour of work.

The cloud of noxious gasses has now spread thin across the gully, showing a tunnel now open from which the robots had spilled out. The ground is still trembling faintly.

What do you do?


Male 1/2 Elf/Construct/Outsider (Synthesist) Summoner/Paladin Gestalt 7| HP 77/77 (Temp: 6/42)
Stats:
AC 28, T 13, FF 24| CMB +11, CMD 23 | F 11, R 9, W 11 | Init +2, Perc +9 / Low-Light Vision/Darkvision|Current: -5Con; Evasion, AuraofGood/Courage;Chainsaw 9/10 charges left!

Keldor/Gauntlet will turn off the chainsaw, and put it away. He then slowly approaches the exposed tunnel while casting several Rejuvenate Eidolon spells.

Rejuvenate Eidolon : 1d8 + 5 ⇒ (2) + 5 = 7

Rejuvenate Eidolon : 1d8 + 5 ⇒ (6) + 5 = 11

Rejuvenate Eidolon : 1d8 + 5 ⇒ (5) + 5 = 10

Rejuvenate Eidolon : 1d8 + 5 ⇒ (6) + 5 = 11


Ongoing Effects:
Shield +4 AC
Magus/Slayer 7 HP: 69/91 | AC: 22 / T: 13 / FF: 20 | Fort: +8, Ref: +7, Will: +5 | CMB: +10, CMD: 25 | Init: +2, Perception: +12

As his vision starts to come back, "Does anyone have a method of healing? Thawm, you still have those powers, do you not?"


Ongoing Effects:
+2 Natural Armor, -2 Dex; Heightened Awareness, Resist Fire, See Invisibility, Fast Healing Judgment
HP: 32/84 | Grit 2/3 | Determination 2/3 | Judgement 1/3| RN: 0/1 NS: 1/1 | Bane 3/7 | AC: 18 / T: 12 / FF: 16 | Fort: +7, Ref: +8, Will: +7 | CMB: +6, CMD: 19 | Init: +5, Perception: +13 (Darkvision 60ft +Lowlight-Vision) |

Basil takes Keldors girl friend aside: "Dinvaya, could I ask a favor? While we are exploring inside, could you further disassemble these Robots here? Some of their components seem to be made of valuable materials - the contacts seem to be golden, and this small gear embedded here seems to be made of platinum. Obviously you'd get a share of the salvage, which I am sure will be useful in your work - but it seems wasteful not to retrieve what we can, and it would take your mind off worrying about your allocated mating unit."

She also turns to Jala:"For what it's worth, this piece was custom-built by me. It is neither salvaged nor lost technology, merely the application of science to maximize the number of targets I can perforate with a single pull of the trigger.", she shows her gun, so that it can be easily seen that there is no high technology involved in it's making.

To Harg, she reponds:"I do have some minor ability to provide healing, albeit I would rather keep that capability for emergencies. Thawm?", she also turns to her companion.

Spellcraft: 1d20 + 7 ⇒ (15) + 7 = 22
I don't mind who gets the second status. Harg, maybe? Or Thawm?


Male 1/2 Elf Summoner(Synthesist)/Paladin Gestalt 7
Stats:
| HP 77/77| AC 17 (20 w/Smite), T 13 FF 15| CMB +8, CMD 20 (23w/Smite)| F 9, R 7, W 9 | Init +2, Perc +9 / Low-Light Vision| Current:Aura of Good/Courage;Chainsaw: 9/10 charges left

Thawm has the lowest hps, so it may be best to tag her.


As eyes turn towards Thawm as the second recipient, Dinvaya walks towards her and casts the second of her spell on the theurge. Then she nods at Basil. "I'd be happy to, Basil. Something to do with my hands will keep my mind from spinning. Too much."

Jala shakes his head and raises his hands at Basil's explanation. "My warriors may be a bit nervous, but I am not so zealous as my Chieftain. You need not worry for my reaction."

At the request for healing, Dinvaya reaches into her pack and rustles around before pulling out a bronze mask. She raises this, offers a brief prayer, and floods the area with positive energy.

Channel Energy: 4d6 ⇒ (6, 5, 3, 3) = 17

Basil, Thawm, and Jala's wounds seem entirely or completely closed, while Harg still looks quite injured. Dinvaya makes some calculations and then focuses her energy on Harg a bit more.

Cure Light Wounds: 1d8 + 7 ⇒ (1) + 7 = 8
Cure Light Wounds: 1d8 + 7 ⇒ (1) + 7 = 8
Cure Light Wounds: 1d8 + 7 ⇒ (5) + 7 = 12

"So you focus more on what's inside."


Female NG Aasimar oracle 4 / sorcerer 4 / mystic theurge 2 | max HP: 62 | AC: 16 (14 TAC, 13 FAC)| CMB: +5, CMD: 18 | F: +6, R: +7, W: +12| Init: +3; Perc +2, SM: +7 | Speed 30ft | Ammo:32cis & 47ci | tsRE 3; EB 4; CLW 2; FF 2; MS 1; BI1; Spells (os): 62-56-44+00-00-00+00-00-00 | Active conditions: LL @ Cecily & Dorek & Nurah & Tandyn; Resist Fire 20 (All dungeon); Lucky Number (Self: 7--Nurah: 7); Protection from Evil (Nurah; combats 3 & 4))

46+17 = 63 exactly xD

Spellcraft: 1d20 + 13 ⇒ (5) + 13 = 18

Thawm pouts as she realizes she won't be able to aim at anything important. She lands near to the larger robot with a huff.

"Move over."
She explains as she gives it a flying spinning kick in just the right spot.
Bull Rush vs object CMD? +inspire +True Strike: 1d20 + 5 + 2 + 20 ⇒ (7) + 5 + 2 + 20 = 34

5' if that beats CMD, +5' for each additional 5 above the CMD
(so... (34 - CMD) + 5 feet?)

"Obviously I'll be saving my healing magics for once we're underground." Thawm explains with a nod to Dinvaya as the pile of what was a robot quickly slides to a halt behind her.

"Speaking of which; I believe that as the healer, my good health will be your primary indicator of how well we're doing down there." Thawm explains as she holds out her hand for Dinvaya to touch.


Normal CMD = 34. So make Dex 0 and add the prone penalty, and adjusted CMD to move this hunk of junk is 25.

Thawm demonstrates why it is always unwise to underestimate a wizard as she winds up and sends the warden's busted chassis tumbling through the air until it impacts a nearby arroyo and causes it to crumble.

And with a bit of guidance from Brigh, Dinvaya has "eyes" (of a sort) on Keldor and Thawm.

The Aerotech Synthesis Compound, or so you suspect, awaits.

Anything else before you head inside?


Male 1/2 Elf/Construct/Outsider (Synthesist) Summoner/Paladin Gestalt 7| HP 77/77 (Temp: 6/42)
Stats:
AC 28, T 13, FF 24| CMB +11, CMD 23 | F 11, R 9, W 11 | Init +2, Perc +9 / Low-Light Vision/Darkvision|Current: -5Con; Evasion, AuraofGood/Courage;Chainsaw 9/10 charges left!

Keldor/Gauntlet shakes his head and holds a hand towards the 'entrance' a bit dramatically.

"Far be it that I attempt to argue with you Thawm...so I won't. I actually agree with you on this really. Let's gather what we need and move forward soon. I have a feeling the only thing preventing scavengers from hitting this place before now were those protective robots."

Standing near the entrance now, Keldor/Gauntlet flaps his metal-appearing wings slowly to help dissipate the foul mists nearby to see better and 'listens' to the ground using Gauntlet's temporary modification.

Perception: 1d20 + 9 ⇒ (7) + 9 = 16

Keldor's just checking the entrance for any unsafe conditions, approaching/hidden enemies, or obvious traps.


Female NG Aasimar oracle 4 / sorcerer 4 / mystic theurge 2 | max HP: 62 | AC: 16 (14 TAC, 13 FAC)| CMB: +5, CMD: 18 | F: +6, R: +7, W: +12| Init: +3; Perc +2, SM: +7 | Speed 30ft | Ammo:32cis & 47ci | tsRE 3; EB 4; CLW 2; FF 2; MS 1; BI1; Spells (os): 62-56-44+00-00-00+00-00-00 | Active conditions: LL @ Cecily & Dorek & Nurah & Tandyn; Resist Fire 20 (All dungeon); Lucky Number (Self: 7--Nurah: 7); Protection from Evil (Nurah; combats 3 & 4))

"I'll fly up and look around before we head down. I can do at least some of the scouting." Thawm explains before flying back up.

After a couple double moves to ascend:
Standard action for a +2 sacred to skill checks for a round from Blessing of the Faithful...

Fly to hover (DC 15) +fly spell + skillz + BotF: 1d20 + 4 + 3 + 4 + 2 ⇒ (9) + 4 + 3 + 4 + 2 = 22
Perception+BotF: 1d20 + 3 + 2 ⇒ (11) + 3 + 2 = 16 + height bonus or without objects/enemies of interest getting a cover bonus? XD


The vibrations grow stronger as Gauntlet approaches the blown-open-wide entrance of the site, but there are no obvious dangers here at the mouth.

Taking to the air, Thawm gazes over the sight as an avatar of the All-Seeing Eye. There is no clear or obvious movement in the surrounding areas. Pale green gas seeps up through vents in the earth for several hundred feet around. But there are no other beings, human or robot or otherwise, obviously nearby.


Female NG Aasimar oracle 4 / sorcerer 4 / mystic theurge 2 | max HP: 62 | AC: 16 (14 TAC, 13 FAC)| CMB: +5, CMD: 18 | F: +6, R: +7, W: +12| Init: +3; Perc +2, SM: +7 | Speed 30ft | Ammo:32cis & 47ci | tsRE 3; EB 4; CLW 2; FF 2; MS 1; BI1; Spells (os): 62-56-44+00-00-00+00-00-00 | Active conditions: LL @ Cecily & Dorek & Nurah & Tandyn; Resist Fire 20 (All dungeon); Lucky Number (Self: 7--Nurah: 7); Protection from Evil (Nurah; combats 3 & 4))

Thawm lands right behind Basil.
"I'll help you search, you and Keldor can lead the way." She explains as she starts giving Basil the Blessing of the Faithful.

+2 sacred to perception? :D
...btw, how long can I keep this? @GM


Using such an ability will mean that the group is traveling at half-speed. If there is specified travel time, for instance, I will just double it.

Anything else from Basil or Harg? I will move ahead soon if I don't hear different from you.


Male 1/2 Elf/Construct/Outsider (Synthesist) Summoner/Paladin Gestalt 7| HP 77/77 (Temp: 6/42)
Stats:
AC 28, T 13, FF 24| CMB +11, CMD 23 | F 11, R 9, W 11 | Init +2, Perc +9 / Low-Light Vision/Darkvision|Current: -5Con; Evasion, AuraofGood/Courage;Chainsaw 9/10 charges left!

Keldor/Gauntlet turns back to the others, folding his wings carefully.

"I sense something moving down there...vibrations...but it is not approaching us. I'm unsure if that's a bad thing or not. Let's move forward then. Harg? You've done a lot of the heavy lifting so far, so let me go to the front on this for now. Between the two of us, Gauntlet and I are pretty hard to harm. I do need to practice more with that chainsaw however..."

Leaving his hands free, Keldor will lead the others into the entrance when they are ready.


Ongoing Effects:
Shield +4 AC
Magus/Slayer 7 HP: 69/91 | AC: 22 / T: 13 / FF: 20 | Fort: +8, Ref: +7, Will: +5 | CMB: +10, CMD: 25 | Init: +2, Perception: +12

Harg pulls out a wand from his pouch and taps it on his chest, a flash of blue appears briefly.

Cast Shield from wand


Ongoing Effects:
+2 Natural Armor, -2 Dex; Heightened Awareness, Resist Fire, See Invisibility, Fast Healing Judgment
HP: 32/84 | Grit 2/3 | Determination 2/3 | Judgement 1/3| RN: 0/1 NS: 1/1 | Bane 3/7 | AC: 18 / T: 12 / FF: 16 | Fort: +7, Ref: +8, Will: +7 | CMB: +6, CMD: 19 | Init: +5, Perception: +13 (Darkvision 60ft +Lowlight-Vision) |

Overland, yes. But in tactical exploration, I doubt we are hussling(double-moving) blindly, so as long as we do single move actions with perception anyway, she can as well pass on the Blessing as a kind of automatic assist.

Basil checks all chambers of her gun, and makes sure they are loaded again. "Before we proceed, let me take a closer look at that greenish gas. It seems heavier than air, lingering near the vents. You can flap it away up here, but down below, that will not be an option."
She gets closer to one of the vents and attempts to determine if the gas will be a health hazard to the group - especially in regards to extended exposure or inhalation.
Heal: 1d20 + 12 ⇒ (12) + 12 = 24
Craft(Alchemy): 1d20 + 13 ⇒ (16) + 13 = 29

She also gazes into the entrance, probing different wavelenghts to find one less impaired by the mist. She also adds a focal point on Detecting Law. She was unsure if that was even applicable to Robots, expecting them to have less Agenda than necessary to consider them anything but neutral entities, but it was worth a try.
Perception, Heightened, Blessing: 1d20 + 13 + 2 + 2 ⇒ (11) + 13 + 2 + 2 = 28
Detect Law running - as said I think they are Neutral but it's not a limited resource so why not-


Female NG Aasimar oracle 4 / sorcerer 4 / mystic theurge 2 | max HP: 62 | AC: 16 (14 TAC, 13 FAC)| CMB: +5, CMD: 18 | F: +6, R: +7, W: +12| Init: +3; Perc +2, SM: +7 | Speed 30ft | Ammo:32cis & 47ci | tsRE 3; EB 4; CLW 2; FF 2; MS 1; BI1; Spells (os): 62-56-44+00-00-00+00-00-00 | Active conditions: LL @ Cecily & Dorek & Nurah & Tandyn; Resist Fire 20 (All dungeon); Lucky Number (Self: 7--Nurah: 7); Protection from Evil (Nurah; combats 3 & 4))

one of the options is "skill checks", so you can get another+2 on top of all those skills :D


There's nothing else to see outside, so I'll just roll those checks onto the inside of...the Aerotech Synthesis Compound.

An almost imperceptible hissing sound pervades the entrance corridor. Stone quickly gives way to glaucite on all sides. Despite the known strength of the iron-adamantine alloy, the corridors are sheared and twisted, bending the view ahead at unnatural angles. There may have been other passages and rooms here at some point, but they are inaccessible behind tons of wrecked skymetals mixed with earth. Peeking out from the ruined glaucite are broken pipes leaking gas. Faintly glowing panels flicker at random intervals, providing near-constant dim illumination to the group's steps. In the light, it appears that the usually dark gray glaucite has been stained yellow green.

Keldor leads the way in, with Basil scanning ahead for traces of order aided by Thawm's regular calls for Nethys' blessings. Harg's blade thrums in his grasp as the group passes through the thin gasses into the Aerotech Synthesis Compound, inexplicably excited.

Picking up on all of the clues, Basil theorizes that perhaps the original function of this compound was to synthesize and store a variety of gases. What the purpose of these gases was may not be immediately apparent, but inhaling too much of it can't be healthy for bioorganic lifeforms.

Looking ahead, Basil notices a gradual build-up of some of these gases through vents further down the entry corridor. It may be possible (with the Technologist feat and either a Disable Device or Knowledge (engineering) check) to reverse the vents' flow, causing them to suck away the area's foul fumes.


Male 1/2 Elf/Construct/Outsider (Synthesist) Summoner/Paladin Gestalt 7| HP 77/77 (Temp: 6/42)
Stats:
AC 28, T 13, FF 24| CMB +11, CMD 23 | F 11, R 9, W 11 | Init +2, Perc +9 / Low-Light Vision/Darkvision|Current: -5Con; Evasion, AuraofGood/Courage;Chainsaw 9/10 charges left!

Knowledge (Engineering)w/Technologist Feat+Trait bonus: 1d20 + 15 ⇒ (10) + 15 = 25

"Basil, do you agree that reversing the gas flow is possible? There should be controls..."


Gauntlet was an eidolon: an inevitable, not a robot. But Keldor had been paying attention to the sorts of bizarre phenomena presenting themselves in his traves across Numeria. He knew the language. And he had begun to intuit the layout of their panels. Even if something wasn't explicitly labeled, there was a certain logic to the devices used to control the items buried across this land.

And so (meeting the DC exactly), Keldor not only finds the controls, but perfectly presses the sequence of buttons and turns the knobs to reverse positive pressure to negative, inducing a mild vacuum. Within a few moments, the caustic gasses disappear from the entrance corridor, allowing safe passage beyond.

The chamber ahead is a mess of shattered boxes and other detritus, and the lights flicker and crackle. A few intact-looking objects lie near the eastern wall, including a book-sized sheet of glittering crystal. Perhaps most striking is that the objects are arranged in a vaguely human-like shape, with a suit of dark, form-fitting fibers deflated haphazardly in the eastern corner.

There are nine (9!) technological items to identify with Knowledge (engineering). Roll 'em!

Technological Items:
  • a small rectangular object with an complex circular aperture on one side and a dark glass on the other, along with several tiny buttons and dials. (DC 25)
  • a slender, elongated tube with a handle, crafted from unfamiliar materials that is surprisingly lightweight, with a glassy pane at one end, and a small, raised button made of the same unknown material. (DC 16)
  • a red, glossy cylinder, 7 inches wide and 2 feet long, with a small, raised button, weighing about 10 pounds (DC 24)
  • a light suit of some unknown, stretchy fiber (DC 29) contoured for a unisex bipedal upright body of humanoid shape, covered in what look like countless tiny squares; Hundreds of hundreds of thousands of tiny squares (DC 29)
  • an egg-colored, egg-shaped tube 2 feet long with a small, raised button, weighing about 15 pounds (DC 27)
  • a tiny, twining strand of interlocking lights, glowing a soft blue (DC 20)
  • a miniscule, slender, flat object resembling well-polished stone (DC 28), jutting out of...
  • a separate contraption with complex engravings, just barely larger than the inserted object; it would be easy to assume that they're the same thing (DC 28)
  • a rectangular sheet of pale blue crystal the size of a large general, reinforced with several meals, weighing about 8 pounds (DC 40)

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    Ongoing Effects:
    +2 Natural Armor, -2 Dex; Heightened Awareness, Resist Fire, See Invisibility, Fast Healing Judgment
    HP: 32/84 | Grit 2/3 | Determination 2/3 | Judgement 1/3| RN: 0/1 NS: 1/1 | Bane 3/7 | AC: 18 / T: 12 / FF: 16 | Fort: +7, Ref: +8, Will: +7 | CMB: +6, CMD: 19 | Init: +5, Perception: +13 (Darkvision 60ft +Lowlight-Vision) |

    "Good job, Keldor, yes, I was about to confirm your theory, but you already managed."

    Basil takes a look at the chamber ahead, taking note of the various items scattered in the room.
    Should I worry that you put nine(9!) items, but list 10 DC's? Should I assume one of them is being a trap to us?
    KN Engineering+Technologist) DC 25: 1d20 + 20 ⇒ (4) + 20 = 24 -1, Assist?
    KN Engineering+Technologist) DC 16: 1d20 + 20 ⇒ (9) + 20 = 29 Pass.
    KN Engineering+Technologist) DC 24: 1d20 + 20 ⇒ (16) + 20 = 36 Pass.
    KN Engineering+Technologist) DC 29: 1d20 + 20 ⇒ (9) + 20 = 29 Pass.
    KN Engineering+Technologist) DC 29: 1d20 + 20 ⇒ (19) + 20 = 39 Pass.
    KN Engineering+Technologist) DC 27: 1d20 + 20 ⇒ (20) + 20 = 40 Pass.
    KN Engineering+Technologist) DC 20: 1d20 + 20 ⇒ (10) + 20 = 30 Pass.
    KN Engineering+Technologist) DC 28: 1d20 + 20 ⇒ (2) + 20 = 22 Fail. -6
    KN Engineering+Technologist) DC 28: 1d20 + 20 ⇒ (12) + 20 = 32 Pass.
    KN Engineering+Technologist) DC 40: 1d20 + 20 ⇒ (13) + 20 = 33 Fail. -7

    Pointing out various objects, she comments: "A lot of tech in here. With those 2, I don't recall anything...this one, I'm not entirely sure, but those other ones I'm pretty certain of their nature. They are..."


    Female NG Aasimar oracle 4 / sorcerer 4 / mystic theurge 2 | max HP: 62 | AC: 16 (14 TAC, 13 FAC)| CMB: +5, CMD: 18 | F: +6, R: +7, W: +12| Init: +3; Perc +2, SM: +7 | Speed 30ft | Ammo:32cis & 47ci | tsRE 3; EB 4; CLW 2; FF 2; MS 1; BI1; Spells (os): 62-56-44+00-00-00+00-00-00 | Active conditions: LL @ Cecily & Dorek & Nurah & Tandyn; Resist Fire 20 (All dungeon); Lucky Number (Self: 7--Nurah: 7); Protection from Evil (Nurah; combats 3 & 4))

    "Nice." Thawm applauds as the gas fades.

    "Let's figure out what these are." she explains as she gathers the technological items together, mostly with her telekinetic Mage Hand.

    Once Basil starts looking things over, Thawm prays to assist her.
    +2 sacred xD


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    Aha, Item #5 was a typo on my part. There's only DC 29 item. With Thawm's blessing of the faithful, that's a success for everything but items 7 and 9. And thus:

    Basil identifies several pieces of technology, along with their names in Androffan. Not everything has a direct translation into Taldane, but she can describe their functions and come up with a loose parallel for most of them. (I.e., have fun.)

  • A camera (20 charges)
  • A flashlight (10 charges)
  • An emergency raft (10 charges)
  • A chameleon suit (40 charges)
  • An emergency shelter (30 charges)
  • A piece of cyberart
  • A skillslot

    All of the items are timeworn.

    The chip within the skillslot is a mystery to Basil: she can surmise that, given what it's plugged into, it could provide knowledge about how to do something, but what she isn't certain.

    I think I was tired last night while I was typing. "a rectangular sheet of pale blue crystal the size of a large journal, reinforced with several metals, weighing about 8 pounds"

    The crystalline device is also an anomaly.

    Are you physically handling any of the items? The emergency raft, emergy shelter, and crystalline device are all too heavy to pick up with mage hand.


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    Female NG Aasimar oracle 4 / sorcerer 4 / mystic theurge 2 | max HP: 62 | AC: 16 (14 TAC, 13 FAC)| CMB: +5, CMD: 18 | F: +6, R: +7, W: +12| Init: +3; Perc +2, SM: +7 | Speed 30ft | Ammo:32cis & 47ci | tsRE 3; EB 4; CLW 2; FF 2; MS 1; BI1; Spells (os): 62-56-44+00-00-00+00-00-00 | Active conditions: LL @ Cecily & Dorek & Nurah & Tandyn; Resist Fire 20 (All dungeon); Lucky Number (Self: 7--Nurah: 7); Protection from Evil (Nurah; combats 3 & 4))

    Thawm and/or Basil are physically picking up the heavy things xD
    "Mostly" mage hand :D
    I guess Basil would be touching things as she examines them xD

    Once Basil has given it a shot, Thawm tries Technomancy, just in case either of the last two items is immediately useful.

    Knowledge Engineering +technologist +Technomancy: 1d20 + 10 + 10 ⇒ (11) + 10 + 10 = 31
    Knowledge Engineering +technologist +Technomancy: 1d20 + 10 + 10 ⇒ (9) + 10 + 10 = 29

    Spells etc:

    before this post

    Items:
    . wand of CMW (x15 charges)
    . potion of CLW x7
    . (Divine) scroll of Cure Light Wounds (x8)
    . (Arcane) scroll of Detect Radiation (x2)
    . (Divine) scroll of Endure Elements (x3)
    . (Divine) scroll of Magic Weapon (x3)
    . (Divine) scroll of True Appraisal (x1)
    . (Arcane) scroll of True Strike (x2)
    . (Arcane) scroll of Unseen Servant (x1)
    . (Arcane) scroll of Aram Zey's Focus (x2)
    . (Divine) scroll of Protection from Technology (x1)
    . (Divine) scroll of Restoration, Lesser (x1)
    . blood boiling pill x8

    Supernatural Abilities

    . at will Blessing of the Faithful
    . 5/5 /day Channel Energy (DC 15; 3d6)
    . 1/1 /day Bonded Holy Symbol
    . 1/1 /day Deflection Aura (7 rounds)

    Spell-like Abilities

    . at will Lore Keeper (successful touch attack equals a 25 on the appropriate knowledge check for the touched creature)
    . 6/6 /day Acid Dart
    . 1/1 /day Arcane Bond (Ring)
    . 6/7 /rounds per day Remote Viewing (at will standard action and limited by rounds/day)

    Cleric Spells

    . 4th 1+1/day {D} Arcane Eye, Summon Monster 4
    . 3rd 3+1/day {D} Dispel Magic, Second Wind, Summon Monster 3, Summon Monster 3
    . 2nd 4+1/day {D} Barkskin, Protection from Technology, Eroding Ray, Resist Energy, Restoration, Lesser
    . 1st 5+1/day {D} Shield, Abundant Ammunition, Abundant Ammunition, Bless, Bless, Fastidiousness
    . Orisons Create Water, Light, Purify Food and Drink, Spark

    Wizard Spells

    . 4th 1+2/day {S} Dimension Door [x2], Summon Monster 4
    . 3rd 3+2/day {S} Summon Monster 3 [x2], Dispel Magic, Fly, Haste
    . 2nd 4+2/day {S} Glitterdust (DC 15) [x2], Aram Zey's Focus, Eroding Ray, Eroding Ray, Summon Monster 2
    . 1st 5+2/day {S} Grease (DC 14) [x2], Detect Radiation, Mount, Technomancy, True Strike, True Strike
    . Cantrips Detect Magic, Mage Hand, Open/Close, Read Magic


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    Although the blue crystal journal remains a mystery to Thawm's augmented vision, her curious divination gives her insight into the skillchip without having to plug it in somewhere. Like the skillslot, after being implanted in someone's brain. Sure, there might be a machine that would allow you to analyze it outside of someone's body, but there didn't seem to be anything like that around here.

    Instead, unbidden, Thawm's magic begins displaying something like a vivid illusion, flickering there in midair.

    A small, blue-furred creature with six arms hovers in midair, its eyes glossy black and its teeth as sharp as a goblin's. It is dressed in an outfit that would not be terribly out of place way down south in Alkenstar, complete with a leather jacket and one of those wide-brimmed hats worn by certain horse riders. It holds a flintlock pistol in one hand and something that looks a bit like a flayleaf pipe in another while chewing on the end of what looks like a small grain of wheat. The creature looks at Thawm, it's eyes illuminated by a similarly illusory campfire nearby, and begins speaking in Androffan while a plaintive melody on plucked strings begins playing from an unseen instrument.

    <"Well howdy pard'ner. Out here in the wilds of southern Aberanderen, survival ain't just a skill--it's a way of life. Introducing the Trailblazer Chip – your ticket to becoming the ultimate survivalist, straight from your noggin!>"

    The furry creature grows in size--sort of. Part of its body seems to fade near the bottom, almost like some sort of ghost, as it looms in on Thawm and smiles.

    <"With the Trailblazer Chip, we'll implant the wisdom of the wild right into your brain. Learn to start a fire with twigs, track critters, and find water where you least expect it.">

    The creature begins flashing over in different locations around the room, accompanied by an illusory scene, and complete with costume and prop changes.

    <"Whether you're lost in the desert or stuck in the mountains, you'll be ready for anything, cuz the Trailblazer Chip makes you a bona fide survivor!">

    The creature stands on a rugged-looking plateau in which two glowing moons hang in the sky.

    "<And with our new Trailblazer Mark III, you won't just live: you'll thrive! Ask your doctor today if the Trailblazer Mark III is right for you. Get out there and show Mother Nature who's boss. Yeehaw!">

    The furball holds up his pistol and fires two shots into the air, emitting loud pops that crackle a little in the sound. He turns shadowy as though a strong light is shining from behind him, turning him into a near-silhouette of himself as dark smoke lazily drifts up from the barrel of the gun. A disembodied voice begins speaking in a rapid voice. The Androffan language is still new enough that it's too fast to catch everything, but the different listeners catch phrases like <"Trailblazer Corp,"> <"medical advice,"> <"diagnosis and treatment,"> <"side effects include,"> <"at your own risk,"> <"do not use if,"> <"pregnant or may become,"> and <"in rare case.">

    The creature tips his hat as the Androffan text for "Trailblazer Corps" appears against a stylized blue background. The background looks like an impossible horizon showing multiple different geographic features adjacent to each other along. Near the bottom right of this coat of arms is a steady a blob of black and white squares in a seemingly random pattern above which the text "scan me now" is written in Androffan.

    The creature speaks one last time, though its mouth does not move. <"Trailblazer Chip – Embrace the wild within!"> The plaintive melody from the beginning reiterates here at the end as the speaker finishes, increasing in volume before ending with a flourish.

    A different disembodied voices pipes up, this one deep and gravelly. <"This message has been approved by the Veskarium.">

    ---

    What do you do? Giving Keldor and Harg a chance to react, too.


    Ongoing Effects:
    +2 Natural Armor, -2 Dex; Heightened Awareness, Resist Fire, See Invisibility, Fast Healing Judgment
    HP: 32/84 | Grit 2/3 | Determination 2/3 | Judgement 1/3| RN: 0/1 NS: 1/1 | Bane 3/7 | AC: 18 / T: 12 / FF: 16 | Fort: +7, Ref: +8, Will: +7 | CMB: +6, CMD: 19 | Init: +5, Perception: +13 (Darkvision 60ft +Lowlight-Vision) |

    "Impressive, Thawm.", Basil points at the device it was in:"I'd assume those go together. This is a unit that is plugged right into your brain, and allows that other part to transmit it's content right into your mind. If that is desired. But the process of implanting it seems...complicated. I'd prefer not to perform the initial attempt of the procedure on any of you.", she does not say more to that, instead moving to the next item.
    "This here is a flashlight - I believe we found one before. That over here is simply a piece of art, to the best of my knowledge. It can be implanted and is essentially the Androffan equivalent of a tattoo."
    She holds up the stretchy suit:"This one provides optical camouflage. Much like the one I was outfitted with. Not equally powerful, but for longer periods of time. It also doubles as light armor."
    She points at two other objects, then explains:"Those are items for travellers - this one is a shelter, which can automatically deploy into a techtent. It would also be quite valuable to a collector. Unless we intend to use it, it may be worth finding someone willing to purchase it. The other one, I would suggest to keep. It's a small boat, it would be cramped but I think it should be able to hold all of us. It's also very energy efficient, only consuming charges when deploying or folding back into storage. Might come in helpful."
    She holds up the last item. "Now this one could be interesting. It works like a technological accuser devil, recording images or videos of things that happen. And it is able to play them back, as well. Let us see if there is anything interesting stored on the device, we may learn about the fate of this place."
    Glitch Check for inactive timeworn item: 1d100 ⇒ 98
    Basil activates the Camera using one of the remaining charges, and checks if there are any photographs or videos recorded from the last time it had been used.
    If it is empty, she will instead take pictures of her companions, and a short video of them in the room, as well.


    Female NG Aasimar oracle 4 / sorcerer 4 / mystic theurge 2 | max HP: 62 | AC: 16 (14 TAC, 13 FAC)| CMB: +5, CMD: 18 | F: +6, R: +7, W: +12| Init: +3; Perc +2, SM: +7 | Speed 30ft | Ammo:32cis & 47ci | tsRE 3; EB 4; CLW 2; FF 2; MS 1; BI1; Spells (os): 62-56-44+00-00-00+00-00-00 | Active conditions: LL @ Cecily & Dorek & Nurah & Tandyn; Resist Fire 20 (All dungeon); Lucky Number (Self: 7--Nurah: 7); Protection from Evil (Nurah; combats 3 & 4))

    "Trailblazer Chip..." Thawm echoes, not fully processing the advertising that her spell just triggered.


    Ongoing Effects:
    +2 Natural Armor, -2 Dex; Heightened Awareness, Resist Fire, See Invisibility, Fast Healing Judgment
    HP: 32/84 | Grit 2/3 | Determination 2/3 | Judgement 1/3| RN: 0/1 NS: 1/1 | Bane 3/7 | AC: 18 / T: 12 / FF: 16 | Fort: +7, Ref: +8, Will: +7 | CMB: +6, CMD: 19 | Init: +5, Perception: +13 (Darkvision 60ft +Lowlight-Vision) |

    "I do not think it turns you into a...Skittermander...I mean a 6-armed blue-furred creature.", Basil responds to Thawm. "In case you're worried about that."
    That said, Trailblazer from Psionics is fun. Pity you can't activate THAT via chip, turning into Tristalt :D


    Male 1/2 Elf/Construct/Outsider (Synthesist) Summoner/Paladin Gestalt 7| HP 77/77 (Temp: 6/42)
    Stats:
    AC 28, T 13, FF 24| CMB +11, CMD 23 | F 11, R 9, W 11 | Init +2, Perc +9 / Low-Light Vision/Darkvision|Current: -5Con; Evasion, AuraofGood/Courage;Chainsaw 9/10 charges left!

    Having been concentrating on keeping the area safe while the others 'oohed' and 'aaahd' over the new devices, Keldor nods at Basil's conclusions.

    "Yes...how odd. Why would anyone want to shove metal into their brain? These people certainly had an odd way of living their lives, extra arms and blue-furred or not."

    Perception: 1d20 + 9 ⇒ (7) + 9 = 16


    Activating the camera, Basil cycles through dozens of short pictures and videos. There are pictures of landscapes impossible even on as varied of a world as Golarion is, dotted with truly alien structures. Creatures for which Basil's significant knowledge has no name appear, along with (presumably) evidence of them, from footprints to skeletons to droppings. There are also a few pictures of people who appear human, smiling while looking forward. One human appears more often than the others: she has a light chestnut complexion, dark brown hair, and a blue tattoo that looks like it could be the same cyberart as is lying on the ground. These pictures and videos are interspersed occasionally with pictures of the woman in a corridor like the current one, but presumably before it was destroyed.

    The second-to-last file in the camera is a close-up of a different woman that Basil immediately recognizes as an android: blue lips and streams of nanites working over furrows in her face. The video is brief, almost a mere photograph, save for a blink at the end. The face strikes Basil as...familiar.

    The final video shows the room in its current state, panning around to the suit before the image jumbles to show the overly-close visage of a wizened man with long silver-gray and a matching beard. He speaks--this time in Taldane.

    "A curious device, but ultimately useless for my purposes. Its archive is limited, not connected to any database, and none of its images are labeled. However it did accept my spell's magical charge."

    A second, much deeper voice from off camera replies, "Master Xoud, I still do not understand: why are we here?"

    Master Xoud's face lights up, though it goes out of the view frame so that he is off-kilter and barely visible. "The last photograph confirms my suspicions that our quarry once sheltered here. Depending on how deep she went, Sahasho, we may find more clues to her trail. Yet you should know by now I have numerous projects. Come, and you will see why I called upon you."

    The camera view descends even further, watching the man walk away to the west. A swirling of dust and wind follows him before both are eclipsed by the screen's edge. The view stays like this, unchanging for several minutes before going dark.

    Those viewing the video can make Knowledge (arcana) and Knowledge (local) checks.


    Female NG Aasimar oracle 4 / sorcerer 4 / mystic theurge 2 | max HP: 62 | AC: 16 (14 TAC, 13 FAC)| CMB: +5, CMD: 18 | F: +6, R: +7, W: +12| Init: +3; Perc +2, SM: +7 | Speed 30ft | Ammo:32cis & 47ci | tsRE 3; EB 4; CLW 2; FF 2; MS 1; BI1; Spells (os): 62-56-44+00-00-00+00-00-00 | Active conditions: LL @ Cecily & Dorek & Nurah & Tandyn; Resist Fire 20 (All dungeon); Lucky Number (Self: 7--Nurah: 7); Protection from Evil (Nurah; combats 3 & 4))

    Arcana: 1d20 + 13 ⇒ (20) + 13 = 33
    local: 1d20 + 7 ⇒ (19) + 7 = 26


    Male 1/2 Elf/Construct/Outsider (Synthesist) Summoner/Paladin Gestalt 7| HP 77/77 (Temp: 6/42)
    Stats:
    AC 28, T 13, FF 24| CMB +11, CMD 23 | F 11, R 9, W 11 | Init +2, Perc +9 / Low-Light Vision/Darkvision|Current: -5Con; Evasion, AuraofGood/Courage;Chainsaw 9/10 charges left!

    No way I can beat those rolls!


    1 person marked this as a favorite.

    With Thawm's history, it makes perfect sense that she'd be the one to get this ^_^ Oh yeah, it's all coming together.

    Reviewing the video, Thawm knows two things. First, Xoud's companion was certainly invisible. There is insufficient information to offer any other clues as to the nature of the invisible companion, but Xoud's final statement of "I called upon you" suggests that the companion was Called in the arcane sense, perhaps not unlike Xzron the Burleev from her childhood.

    Calling wrote:
    A calling spell transports a creature from another plane to the plane you are on. The spell grants the creature the one-time ability to return to its plane of origin, although the spell may limit the circumstances under which this is possible. Creatures who are called actually die when they are killed; they do not disappear and reform, as do those brought by a summoning spell. The duration of a calling spell is instantaneous, which means that the called creature can't be dispelled.

    She also knows of Xoud from research that she had done into the Technic League following her parents' disappearance.

    Furkas Xoud was once a member of the Technic League, and had a reputation as a powerful wizard. As a young man originally from Caliphas (in Ustalav), he left his aristocratic home and joined the Technic League to study electronics and robotics. He published several papers on the functions of nanites: tiny robots that resembled smoke in large enough groups.

    For reasons unknown to Thawm, however, his association with the League ended about 11 years ago. Rumors say alternately that he was exiled for unorthodox beliefs and experiments or that he fled persecution for the same. Regardless of the reasons, he relocated to south-central Numeria in a region known as the Dreamwood. He almost certainly chose the Dreamwood as the location for his new home due to its inaccessibility and remote location, but the hill giants dwelling in the wood certainly provided an additional deterrent for anyone trying to follow him into the tangled interior.

    Within the Dreamwood he constructed a new home: a dauntingly tall tower belching forth thick smoke about the boughs of the forest. Soon after the tower’s construction, local tribes began telling stories of strange dreams experienced by those who slept within the woods or near its borders. Word also spread of the strange "smoke wizard" who had taken up residence in the woods. The forest is now often called the Smokewood by the locals.

    No one has heard from Xoud in about 7 years, though the Choking Tower continues to billow with smoke. The common belief is that he passed away from old age in his tower, but some believe that the Technic League finally succeeded in sending an assassin after him during one of the League's power shifts. No one unassociated with the League is interested in finding out the truth, however.

    Pausing for a moment for reactions before anything else happens.


    Female NG Aasimar oracle 4 / sorcerer 4 / mystic theurge 2 | max HP: 62 | AC: 16 (14 TAC, 13 FAC)| CMB: +5, CMD: 18 | F: +6, R: +7, W: +12| Init: +3; Perc +2, SM: +7 | Speed 30ft | Ammo:32cis & 47ci | tsRE 3; EB 4; CLW 2; FF 2; MS 1; BI1; Spells (os): 62-56-44+00-00-00+00-00-00 | Active conditions: LL @ Cecily & Dorek & Nurah & Tandyn; Resist Fire 20 (All dungeon); Lucky Number (Self: 7--Nurah: 7); Protection from Evil (Nurah; combats 3 & 4))

    After the end of her long winded explanation, Thawm pauses for effect (as well as to finally take a breath).
    "...so, in summary, there has been at least a few visitors here. Perhaps that 'Smokewood' might be worth visiting some day. Any enemy of the league might be a friend of ours." Thawm explains, coming to the end of it at last.


    Male 1/2 Elf/Construct/Outsider (Synthesist) Summoner/Paladin Gestalt 7| HP 77/77 (Temp: 6/42)
    Stats:
    AC 28, T 13, FF 24| CMB +11, CMD 23 | F 11, R 9, W 11 | Init +2, Perc +9 / Low-Light Vision/Darkvision|Current: -5Con; Evasion, AuraofGood/Courage;Chainsaw 9/10 charges left!

    Shrugging, Keldor nods down the corridor.

    “Let’s go find out what they found then.”


    Ongoing Effects:
    +2 Natural Armor, -2 Dex; Heightened Awareness, Resist Fire, See Invisibility, Fast Healing Judgment
    HP: 32/84 | Grit 2/3 | Determination 2/3 | Judgement 1/3| RN: 0/1 NS: 1/1 | Bane 3/7 | AC: 18 / T: 12 / FF: 16 | Fort: +7, Ref: +8, Will: +7 | CMB: +6, CMD: 19 | Init: +5, Perception: +13 (Darkvision 60ft +Lowlight-Vision) |

    "His quarry. What was he after, Thawm? Do you have any idea what his purpose was? And could you call this Sahasho so we can question it?", Basil inquires of her companion, not taking her eyes off the camera, where she re-views the second-to-last video in a loop.
    Her memory worked...differently, most efficient than that of a purely biological entity. She could retrieve information efficiently and cross-reference things easily, or run internal analysis and pattern recognition that was beyond the mental capacity for average humanoids. But it all had to "make sense". She was bound by logical rules. Unlike a unsentient robotic being, her mind was shielded against incomplete fragments of memories or data. So she KNEW the woman was familiar. The face was known to her. But that was the extent of what she was able to retrieve - the associated memories were scattered and fragmented, and to protect her mind, the neural interfaces did not allow her to access what was there. In emergencies, overruling those safeguards was an option, but it could have horrible effects on her mind. Not something she was willing to risk at this time.


    Hope Harg is doing okay. One more thing in this room before we advance.

    Memories, fragments of memories, recordings, and speculation linger in the air as the group prepares to move on. Before Thawm has an opportunity to respond to Basil's most recent query, someone reaches for the final item in the pile. They turn over the large, blue crystalline, meal metal-reinforced general journal-like structure, which suddenly shimmers with swirls of color, vibrating lightly to the touch. The colors quickly resolve into that of the human woman from the photographs. She looks around for a moment as if disoriented, but then looks straight at whoever is holding the tablet. Her face lights up with excitement. She smiles, waves, and speaks in Androffan.

    <"Well hello there!">


    Ongoing Effects:
    +2 Natural Armor, -2 Dex; Heightened Awareness, Resist Fire, See Invisibility, Fast Healing Judgment
    HP: 32/84 | Grit 2/3 | Determination 2/3 | Judgement 1/3| RN: 0/1 NS: 1/1 | Bane 3/7 | AC: 18 / T: 12 / FF: 16 | Fort: +7, Ref: +8, Will: +7 | CMB: +6, CMD: 19 | Init: +5, Perception: +13 (Darkvision 60ft +Lowlight-Vision) |

    Certainly, we would have taken it with us anyway, attempting to learn more about it at a later time.
    "Hello there.", Basil waves back mechanically. "I'm Basil. Nice to meet you!"


    "Basil," the woman repeats, the image jittering slightly. Basil notices that there is a small crack in the upper right corner of the screen, unnoticeable when the device had been turned off. She smiles. "I'm...hmmmm...Iss...sai...rah. Isirah. Isirah Tana." the pronunciation is slow at first, as if she had almost forgotten it. "Isirah Tana," she repeats, with increased confidence. "It's nice to meet you, Basil!"

    Her face comes closer in the screen and her eyes flit left and right, as though attempting to see if anyone else is with Basil. "Are you alone, too?"


    Ongoing Effects:
    +2 Natural Armor, -2 Dex; Heightened Awareness, Resist Fire, See Invisibility, Fast Healing Judgment
    HP: 32/84 | Grit 2/3 | Determination 2/3 | Judgement 1/3| RN: 0/1 NS: 1/1 | Bane 3/7 | AC: 18 / T: 12 / FF: 16 | Fort: +7, Ref: +8, Will: +7 | CMB: +6, CMD: 19 | Init: +5, Perception: +13 (Darkvision 60ft +Lowlight-Vision) |

    "No, I am not alone, Isirah. I have...friends... with me. I believe I have found your camera. It seems to contain memories I assume are precious to you. Where are you, so that I can return it to you?", Basil responds, while tilting the screen to include any of her companions that do not seem to want to avoid being shown.


    Isirah waves at the other three as Basil pans the screen around, looking quite excited at the sight of Gauntlet and Harg, a little "Hello!" greeting each one in turn. "Can you all understand me?" she asks, seeming once again thrilled when it seems that everyone in the group speaks Androffan. Then she turns her attention back to Basil. "My camera...oh yes! I remember now. That's wonderful."

    She pauses at the question of where she is, tilting her head within the screen. "I'm right here," she says simply. She blinks her eyes a few times before a seeming dawn of realization lights her face. "Oooooh, my body. Is it not there with you?"

    It's not.


    Ongoing Effects:
    +2 Natural Armor, -2 Dex; Heightened Awareness, Resist Fire, See Invisibility, Fast Healing Judgment
    HP: 32/84 | Grit 2/3 | Determination 2/3 | Judgement 1/3| RN: 0/1 NS: 1/1 | Bane 3/7 | AC: 18 / T: 12 / FF: 16 | Fort: +7, Ref: +8, Will: +7 | CMB: +6, CMD: 19 | Init: +5, Perception: +13 (Darkvision 60ft +Lowlight-Vision) |

    "No, no body here. So you are self-contained within this device, not somewhere remote? I expected you to have a physical existence as well based on the pictures. What is this item I am holding?", Basil inquires, then adds "There is a slight crack in the upper right corner. I hope this does not impact or inconvenience you in any form, Isirah?"


    "Wow," Isirah marvels. "Maybe it's been a while, then. Organic matter tends to degrade and all that. Oh well." She seems truly unperturbed by this revelation: that her physical existence is no more.

    Isirah listens to Basil's question, commentary, and expression of concern patiently before responding. "This item you are holding," she mimics knocking on the screen from the inside, accompanied by a tinny *knock knock* sound emitting from unseen speakers, "Is an AI core. Artificial intelligence. I stored my mind in here when..." She pauses, her eyes panning back and forth. "When something happened. Something very dangerous, I suppose. Or else why would I have done it, right?"

    The gentle smile returns. "So where are you? We, I guess. Where are we?"


    Male 1/2 Elf/Construct/Outsider (Synthesist) Summoner/Paladin Gestalt 7| HP 77/77 (Temp: 6/42)
    Stats:
    AC 28, T 13, FF 24| CMB +11, CMD 23 | F 11, R 9, W 11 | Init +2, Perc +9 / Low-Light Vision/Darkvision|Current: -5Con; Evasion, AuraofGood/Courage;Chainsaw 9/10 charges left!

    Detect Evil.

    ”Facinating!”


    Gauntlet detects not an ounce of evil in the room. No swirling malaise, no malice, no mockery of the heavens above.

    Isirah seems to notice Gauntlet looking at her, and she waves. "Thank you, I guess. Who and what are you, metal man? You don't look like any robot I'm familiar with."


    Ongoing Effects:
    +2 Natural Armor, -2 Dex; Heightened Awareness, Resist Fire, See Invisibility, Fast Healing Judgment
    HP: 32/84 | Grit 2/3 | Determination 2/3 | Judgement 1/3| RN: 0/1 NS: 1/1 | Bane 3/7 | AC: 18 / T: 12 / FF: 16 | Fort: +7, Ref: +8, Will: +7 | CMB: +6, CMD: 19 | Init: +5, Perception: +13 (Darkvision 60ft +Lowlight-Vision) |

    "We are at the Aerotech Synthesis Compound.", Basil moves a bit to give her a better view of the immediate area, "There were hostile robots and dangerous gases, albeit I think you may reference something more severe, considering some of those pictures. Does your AI Core generate it's own power? If not, are you capable of plugging into a robotic mechanism? I am not sure if there is a possibility to recharge you, especially considering the age of your Core."


    1 person marked this as a favorite.

    "The Compound!" Isirah repeats, clapping. "And you already know its name, too! I had forgotten that, I think. But I meant where where. Like, where-in-the-universe- where are we?" After a beat, she adds. "I was an explorer before, but...I don't know where we ended up. Or why."

    Isirah gets a thoughtful look on her face at the rest of Basil's questions. "Wow you're curious. I like that. Well let's see. If I remember correctly, which is a big maybe, then...no, but yes. I think. I've never tried. Let's see..."

    The screen shimmers around the cracks and a read-out displays in Androffan.

  • Aggregation
  • Call
  • Camera
  • Games
  • Mail
  • Map
  • Memory
  • Music
  • Power
  • Repair
  • Settings
  • Status
  • Translation
  • Videos

    Isirah's eyes glance up and down at the list before the "Status" word blinks and a new readout displays.

    "Hmmm, well the timer is busted, so no way of knowing how long it's been. Transference: incomplete. Memory repairs recommended? Well that explains a few things. One hundred and forty nine hours of charge remaining. Well that's not too bad."


  • Male 1/2 Elf/Construct/Outsider (Synthesist) Summoner/Paladin Gestalt 7| HP 77/77 (Temp: 6/42)
    Stats:
    AC 28, T 13, FF 24| CMB +11, CMD 23 | F 11, R 9, W 11 | Init +2, Perc +9 / Low-Light Vision/Darkvision|Current: -5Con; Evasion, AuraofGood/Courage;Chainsaw 9/10 charges left!
    GM Polyfrequencies wrote:
    Isirah seems to notice Gauntlet looking at her, and she waves. "Thank you, I guess. Who and what are you, metal man? You don't look like any robot I'm familiar with."

    Nodding at his negative readings, he goes back to keeping an eye out for trouble. Once he can get a word in edgewise, Keldor tries to explain his bond with Gauntlet in terms a technical specialist might understand better.

    "You have a keen eye...or camera?...my Lady! I am not a robot...or golem, although I might currently resemble one vaguely. This form is a spirit entity of Lawful aspect, who comes when I call it, and allows me to bond with it in order to impart its physical characteristics to me temporarily. I can control it directly without interference, and when we are bonded, it offers me greater strength, protection, and..."

    He waggles his new wings a bit.

    "...other aspects of travel most humanoids cannot enjoy directly."


    Isirah giggles at Gauntlet's compliment before listening keenly to his following explanation, smiling dreamily. "That sounds kind of like aggregation!" she exclaims at the end. "Do you have your own body or are you like me?" She makes a knocking motion on the screen once more, a swirl of colors tittering from the point of digital impact.

    Harg has remained wary during the conversation, seeming distracted and not entirely paying attention to Isirah and the others. Whatever is on his mind is unclear, but he's clearly agitated.

    Definitely eager for Thawm to chime in! We'll wait for her before we move on. I have identified a place for Harg to exit before too long.


    Male 1/2 Elf/Construct/Outsider (Synthesist) Summoner/Paladin Gestalt 7| HP 77/77 (Temp: 6/42)
    Stats:
    AC 28, T 13, FF 24| CMB +11, CMD 23 | F 11, R 9, W 11 | Init +2, Perc +9 / Low-Light Vision/Darkvision|Current: -5Con; Evasion, AuraofGood/Courage;Chainsaw 9/10 charges left!

    Nodding, he replies easily with understanding of the woman's current odd nature and her curiosity.

    "I fortunately still have my own body. Gauntlet...that is the name of the Eidolon I inhabit at the moment, cannot stay here forever, but will return later when I call him again."

    He then waves in a vague manner, and responds in a very curious manner himself.

    "It IS possible we can find you a new body at some point, is it not? As long as the technology exists to download you into...whatever that is you are speaking to us from...we should be able to reverse the effect but into a different empty shell of a body? Or we could maybe construct one..."

    Keldor seems to ramble himself off to another corner of his thought processes on potential body replacements for Isirah.

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    December 26th Update

    Please dot in when you arrive. A few pre-game things to discuss.


    Current Effects:
    None
    Female Human (Kellid) Investigator (Scavenger) 1 | HP 6/10 | AC:16 T:13 FF:13 CMD:14 | F:1 [+2 vs Skymetal Effects] R:5 W:0 [+2 vs Emotion / Fear] | Initiative +3 | Sense Motive -1 | Perception +3 [+1 vs Traps]

    *enters and salutes*

    Party scavenger, reportin' in!

    Thanks for the selection, Default! Severely hyped.


    Male 1/2 Elf Summoner(Synthesist)/Paladin Gestalt 7
    Stats:
    | HP 77/77| AC 17 (20 w/Smite), T 13 FF 15| CMB +8, CMD 20 (23w/Smite)| F 9, R 7, W 9 | Init +2, Perc +9 / Low-Light Vision| Current:Aura of Good/Courage;Chainsaw: 9/10 charges left

    Keldor Whisthawk here.

    Greetings!

    Keldor is mostly a semi-skilled damage sponge at this stage.

    Thanks for another chance DM!


    Ongoing Effects:
    +2 Natural Armor, -2 Dex; Heightened Awareness, Resist Fire, See Invisibility, Fast Healing Judgment
    HP: 32/84 | Grit 2/3 | Determination 2/3 | Judgement 1/3| RN: 0/1 NS: 1/1 | Bane 3/7 | AC: 18 / T: 12 / FF: 16 | Fort: +7, Ref: +8, Will: +7 | CMB: +6, CMD: 19 | Init: +5, Perception: +13 (Darkvision 60ft +Lowlight-Vision) |

    Dotting...complete.


    Female Human (Varisian) Kineticist (Chaokineticist) HP: 12/12 | AC: 15 / T: 12 / FF: 13 | Fort: +6, Ref: +4, Will: +0(+2 against mind-affecting) | Melee: +0, Ranged: +2(+3 when with 30 ft) | CMB: +0, CMD: 12 | Init: +2, Perception: +4

    Greetings and salutations all, lovely day is it not?

    Rasellia Seraphaelis here, but you can all call me Rasellia if you would like.

    I will be damage dealing from range with my powers of Chaokinesis. I will likely pick up technologist at third for a tad more utility as well.


    Male Human Swashbuckler (noble fencer) 1 | AC 19, T 14, FF 15 | hp 12/12 | Fort +2, Ref +6, Will +0 | CMD 15 | Panache 2/2

    Checking in. Guess I'm the frontliner, then? :P


    Ongoing Effects:
    +2 Natural Armor, -2 Dex; Heightened Awareness, Resist Fire, See Invisibility, Fast Healing Judgment
    HP: 32/84 | Grit 2/3 | Determination 2/3 | Judgement 1/3| RN: 0/1 NS: 1/1 | Bane 3/7 | AC: 18 / T: 12 / FF: 16 | Fort: +7, Ref: +8, Will: +7 | CMB: +6, CMD: 19 | Init: +5, Perception: +13 (Darkvision 60ft +Lowlight-Vision) |

    Yes, Silvester Roland. You will ensure our collective safety by interposing yourself between us and piercing, slashing and bludgeoning implements brought to bear in close combat by our adversaries.
    Keldor is likely to assist in this course of action.

    Gameplay is also open, btw. Dotting+inmediately deleting your dot post still registers you as active character so the game shows up on campaign overview, while keeping gameplay uncluttered. Just thought I mention that as personally I like to keep track of my games via campaign overview, but at the time of this post, am the only registered player.


    Female Gnome Cleric / 1 ||| Init: +1 / Per: +3 / HP: 9/9 / AC: 15/14/12 / Saves: W: +5 R: +1 F: +3

    Checking in.

    Cleric of Brigh and dabbler in tech and alchemy, though she does tend to have her experiments blow up in her face. Good thing she can heal herself...


    December 26th Update

    Alright folks, I think I've chosen some of the more interesting personalities offered in recruitment. That said, the party composition is missing a few generally key roles, but hey, that'll make things interesting.

    So....

    The AP assumes that you all already met (even if briefly) and have established a group of sorts to help with Khonnir Khonnir retrieval party, whether he be dead or alive.

    I'll put up the first gameplay post relatively soon, so have fun!


    Current Effects:
    None
    Female Human (Kellid) Investigator (Scavenger) 1 | HP 6/10 | AC:16 T:13 FF:13 CMD:14 | F:1 [+2 vs Skymetal Effects] R:5 W:0 [+2 vs Emotion / Fear] | Initiative +3 | Sense Motive -1 | Perception +3 [+1 vs Traps]

    Aye like, Roland. Am sure that point-ear and his iron-man geddup'll be about there with ye. It'll be grand. Pleasure t' make yer acquaintances, all the same. Just don't be expecting me to be too up close an' personal, right? Combat just ain't much my vocation, lads and ladies; but if it's built, y' can bet I know a good few ways t' tear it down.

    ...Though I'd be doin' a bit better about it if I could find m' damn picks...


    Ah, I wouldn't worry about it, Default. Am sure we'll be fiiiine.

    Probably.

    On that note, for those of us interested, I know our Android colleague and I are considering association by a mutual machinesmith by the name of Drovan [Basil's discoverer and Hali's would-be mentor on mechanics]. Familiar by name and job, I'd imagine; makes a decent starting point.

    I'm all for knowing your allies before being thrown into things, GM and campaign permitting. For example, Ember could know Hali from her time lugging up scrap or asking for healing advice for her forever-busted knee. Locals being local and all that, y'know?


    Female Gnome Cleric / 1 ||| Init: +1 / Per: +3 / HP: 9/9 / AC: 15/14/12 / Saves: W: +5 R: +1 F: +3

    Hali - Sure, either of those work as reasons as to why we have met before. You could have also brought scrap to sell at Ember mom's shop before too. :)


    December 26th Update

    First Gameplay post is up.


    Ongoing Effects:
    +2 Natural Armor, -2 Dex; Heightened Awareness, Resist Fire, See Invisibility, Fast Healing Judgment
    HP: 32/84 | Grit 2/3 | Determination 2/3 | Judgement 1/3| RN: 0/1 NS: 1/1 | Bane 3/7 | AC: 18 / T: 12 / FF: 16 | Fort: +7, Ref: +8, Will: +7 | CMB: +6, CMD: 19 | Init: +5, Perception: +13 (Darkvision 60ft +Lowlight-Vision) |

    Hali already mentioned it: We'll be connected via Basil's dicoverer/foster father/master, being her mentor on mechanics, Drovan Blackhand, a Dwarven Machinesmith(It's an NPC anyway so I figured 3pp is fine)

    And he may well have been a customer of Ember's mom, with Basil running errands/fetch quests - and before Basil, Hali would have done that while apprenticed to him.
    Since he is a machinesmith, he would likely be interested in quite a number of salvaged baubles, do retroengineer and include the technology in his own gizmos...or, where not possible, to get working samples of stuff to use in his designs.

    That gives us a core element of Hali/Ember/Basil - Silvester and Rasellia are not residents...Rasellia seems to lack a background, but going by Silvesters, they recently came to Numeria and don't really have contacts in town. Depending on their reason to come here, there's a good number of possible connection points - i did not find silvesters campaign trait, but Rasellia seems to be interested in the ruins, as well. With the increased danger, in the form of several parties gone missing, it may have been prudent to try and team up with locals, rather than suicidally push forward alone.

    Keldor has ties with the missing Khonnir, and could have looked into potential allies much for the same reason as Silvester and Rasellia...not wanting to push alone, but with the town short on "adventurers" who have gone missing, finding himself with the odd pair from a neighbouring country and a few locals willing to risk their lives.
    Basil also has a (Unchained Summoner) hostile NPC, a guy all about purity despising machines. With Gauntlets manifestation, he may also extend some hatred to Keldor, to provide another connection point.

    My thoughts, sorry if they are too long :)


    Female Gnome Cleric / 1 ||| Init: +1 / Per: +3 / HP: 9/9 / AC: 15/14/12 / Saves: W: +5 R: +1 F: +3

    Ember's father runs an alchemy shop and is a scholarly type/longtime friend of Khonnir, maybe Ember met them if they've visited his shop?

    There could also have been a severe lack of seats at the busy inn, which could also be why they are at out table. :)


    Male 1/2 Elf Summoner(Synthesist)/Paladin Gestalt 7
    Stats:
    | HP 77/77| AC 17 (20 w/Smite), T 13 FF 15| CMB +8, CMD 20 (23w/Smite)| F 9, R 7, W 9 | Init +2, Perc +9 / Low-Light Vision| Current:Aura of Good/Courage;Chainsaw: 9/10 charges left

    Keldor is coming fresh from Kyonin, but he was training with the gnomes of Omesta when he started his correspondence with Khonnir. So Ember and I may have some basic connections there...if nothing else.

    =)


    Female Gnome Cleric / 1 ||| Init: +1 / Per: +3 / HP: 9/9 / AC: 15/14/12 / Saves: W: +5 R: +1 F: +3

    Her name could have been given as a local contact to you by the gnomes just so that you wouldn't get yourself totally lost when you got here. :)


    Female Human (Varisian) Kineticist (Chaokineticist) HP: 12/12 | AC: 15 / T: 12 / FF: 13 | Fort: +6, Ref: +4, Will: +0(+2 against mind-affecting) | Melee: +0, Ranged: +2(+3 when with 30 ft) | CMB: +0, CMD: 12 | Init: +2, Perception: +4

    Oh, terribly sorry, I did have a background up but only just realized that I must have deleted it whilst changing a few things in my crunch. I'm a little new to the forums and unfortunately just made a small error. Background will be back up later today (I just have to re-write it), but here are the key points.

    - Born with a mysterious illness that magic could not seem to cure.
    - Raised indoors, reading about Numeria in books and tomes.
    - Illness caused by parent's close connections to the plane of negative energy(both necromancers)
    - Eventually cured due to a rigorous exercise regime and diet, also gaining the powers of Chaokenesis
    - Sent to Numeria by parents to get me out of the house.

    As for how I know you all, I spent plenty of time indoors as a child, so I could easily have communicated with any Torch natives by letter, what with my interests in the area. Perhaps Ember?


    Male Human Swashbuckler (noble fencer) 1 | AC 19, T 14, FF 15 | hp 12/12 | Fort +2, Ref +6, Will +0 | CMD 15 | Panache 2/2

    Something worth mentioning (I should have done so sooner), Rasellia's player and I both live in South Australia, so there's a good chance we'll be asleep during the more traditionally active hours.

    Silvester is pretty narrow-minded in his goal - he's here as Rasellia's personal guard, but would be looking forward to meeting the friends she's talked about. I also only realized after Basil pointed it out that I forgot to pick his traits - I've gone for Stargazer for the campaign trait and Fencer for the other; I'll update his profile shortly, then get to gameplay.


    Female Gnome Cleric / 1 ||| Init: +1 / Per: +3 / HP: 9/9 / AC: 15/14/12 / Saves: W: +5 R: +1 F: +3

    No worries about the background Rasellia. This site is tricky and things get deleted/lost with annoying frequency. I couldn't even tell you how many times I've lost sections of my own character sheets when trying to update them.

    Ember would be up for correspondence. She is eternally curious about everything and everyone.


    Current Effects:
    None
    Female Human (Kellid) Investigator (Scavenger) 1 | HP 6/10 | AC:16 T:13 FF:13 CMD:14 | F:1 [+2 vs Skymetal Effects] R:5 W:0 [+2 vs Emotion / Fear] | Initiative +3 | Sense Motive -1 | Perception +3 [+1 vs Traps]

    Tell me about it. I lost the entirety of Hali's background during the application process. Heck of an evening I had putting it back together, believe me.

    And on that note, greetings from distant England! Except I work incredibly silly shifts in a job that gives me full internet access and reign so long as nothing is immediately on proverbial fire. Needless to say I try and stay prompt with my posting schedules.


    December 26th Update

    Introductions huh. Well I'm in the US, and am attending college while working to pay for next semester. It's gotten a bit busy this last month but I hope to keep the going running at a smooth pace.

    A job with internet access use? Wish my workplace allowed that sort of thing.


    Current Effects:
    None
    Female Human (Kellid) Investigator (Scavenger) 1 | HP 6/10 | AC:16 T:13 FF:13 CMD:14 | F:1 [+2 vs Skymetal Effects] R:5 W:0 [+2 vs Emotion / Fear] | Initiative +3 | Sense Motive -1 | Perception +3 [+1 vs Traps]

    Such is the wonderful world of Technical Consultancy! Which is a glorified name for IT support with a few caveats thrown in. Of course when you have access to (and are managing the servers for) half a country's medical records, things tend to find themselves on fire quite a bit. Having two screens and multitasking is a neccesity for one's sanity.


    December 26th Update

    No kidding? I'm actually studying network and cyber security. I'm currently interning at my college's IT team, though it's mostly dealing with people complaining why they can't have admin rights to school laptops.


    Current Effects:
    None
    Female Human (Kellid) Investigator (Scavenger) 1 | HP 6/10 | AC:16 T:13 FF:13 CMD:14 | F:1 [+2 vs Skymetal Effects] R:5 W:0 [+2 vs Emotion / Fear] | Initiative +3 | Sense Motive -1 | Perception +3 [+1 vs Traps]

    Y' don't say? I'm a BSc in Computer Forensics. Local high tech crime unit (yes, this is actually what paralegal forensic labs were called here until about a year ago) decided to economically kill itself though so...here I am, telling doctors and reception staff how to do password resets and how to undo accidentally marking patients as "deceased". Loved the academic material at the time. Less so the case examples for obvious reasons.


    Female Human (Varisian) Kineticist (Chaokineticist) HP: 12/12 | AC: 15 / T: 12 / FF: 13 | Fort: +6, Ref: +4, Will: +0(+2 against mind-affecting) | Melee: +0, Ranged: +2(+3 when with 30 ft) | CMB: +0, CMD: 12 | Init: +2, Perception: +4

    I'm also in university currently. I actually studied IT for two years myself, although I've changed degrees now. As Silvester's player mentioned I'm also in Australia, but shouldn't have any issues posting regularly, if at slightly different times.

    Also, background, appearance and personality are back up on the Alias. Included a small mention of you Ember since you're my link to Torch. Sorry again for them being gone momentarily.


    Male 1/2 Elf Summoner(Synthesist)/Paladin Gestalt 7
    Stats:
    | HP 77/77| AC 17 (20 w/Smite), T 13 FF 15| CMB +8, CMD 20 (23w/Smite)| F 9, R 7, W 9 | Init +2, Perc +9 / Low-Light Vision| Current:Aura of Good/Courage;Chainsaw: 9/10 charges left

    I'm in the US myself...I work odd hours by choice and I tend to post at least once a day (if not more) from either home or work if I can help it.

    However, I am married and have a fresh faced 3 year old...so life intervenes sometimes.

    OPEN DISCLAIMER NOTE: GM Default and I were PCs in a previous version of Iron Gods that died early due various difficulties, and GM Default is obviously willing to give Keldor another chance here in this game. I do not intend to let him, or you guys, down if I can help it. This is one AP I really want to see through to the end if I can.


    Ongoing Effects:
    +2 Natural Armor, -2 Dex; Heightened Awareness, Resist Fire, See Invisibility, Fast Healing Judgment
    HP: 32/84 | Grit 2/3 | Determination 2/3 | Judgement 1/3| RN: 0/1 NS: 1/1 | Bane 3/7 | AC: 18 / T: 12 / FF: 16 | Fort: +7, Ref: +8, Will: +7 | CMB: +6, CMD: 19 | Init: +5, Perception: +13 (Darkvision 60ft +Lowlight-Vision) |

    No worries on those parts...but perhaps we could spread the love out a bit...maybe Hali was Rasellias pen friend, if Ember was Keldors? Just so we're working with multiple connection points, rather than focusing on a single character.

    @Introductions: I'm working in IT as well. Well, in Logistic IT, and am from central Europe(Hi from Austria). I am married, too, and have a soon-to-be 1-year old at home, and part of that IT job is Project Management including travelling to other countries(and regular travels to corporate HQ for reporting in person, or trainings), so I tend to have phases where things are more or less stressful.
    Luckily, Internet at work is a thing. Time is the constraint, but I dare say I managed to keep up with all my games without problems, so far.

    Looking forward to game with you all.


    Female Human (Varisian) Kineticist (Chaokineticist) HP: 12/12 | AC: 15 / T: 12 / FF: 13 | Fort: +6, Ref: +4, Will: +0(+2 against mind-affecting) | Melee: +0, Ranged: +2(+3 when with 30 ft) | CMB: +0, CMD: 12 | Init: +2, Perception: +4

    That sounds like a good idea Basil, I'll have to edit my post slightly but I don't mind doing that if you don't GM. I wouldn't usually like to but game-play went up pretty fast and I didn't want to leave the party hanging too long.


    Current Effects:
    None
    Female Human (Kellid) Investigator (Scavenger) 1 | HP 6/10 | AC:16 T:13 FF:13 CMD:14 | F:1 [+2 vs Skymetal Effects] R:5 W:0 [+2 vs Emotion / Fear] | Initiative +3 | Sense Motive -1 | Perception +3 [+1 vs Traps]

    @Introductions: Well if nothing else, I suppose we all round off as a decent table of Technologists one way or another. *tosses into bad pun bin*

    As for fixing some introductions, consider it fine by me. If it helps, it's actually fairly probable that Hali would come across a hell of a lot more eloquently and concisely in written correspondence, and she'd avoid mention of her leg purely because it wouldn't be immediately relevant. All-in-all Rasellia's initial response wouldn't be too odd in those circumstances.


    Female Human (Varisian) Kineticist (Chaokineticist) HP: 12/12 | AC: 15 / T: 12 / FF: 13 | Fort: +6, Ref: +4, Will: +0(+2 against mind-affecting) | Melee: +0, Ranged: +2(+3 when with 30 ft) | CMB: +0, CMD: 12 | Init: +2, Perception: +4

    Cool, thanks Hali. I'll wait for Default to confirm that he's okay with me doing a small edit (always better to ask I think), but I think it is better for me to be your pen-pal rather than Ember's from a plot point of view.


    Current Effects:
    None
    Female Human (Kellid) Investigator (Scavenger) 1 | HP 6/10 | AC:16 T:13 FF:13 CMD:14 | F:1 [+2 vs Skymetal Effects] R:5 W:0 [+2 vs Emotion / Fear] | Initiative +3 | Sense Motive -1 | Perception +3 [+1 vs Traps]

    Probably true. Plus, any excuse Hali has to ramble about her vocation and the potential of Numeria's technologies, generally speaking, is a good one.

    Completely Unrelated: You'll have to forgive me in advance, but there is going to at least be one joke pertaining to calling Ms. Seraphaelis 'The ol' Rasel-Dazzle'.

    I know, I'm terrible.


    Female Gnome Cleric / 1 ||| Init: +1 / Per: +3 / HP: 9/9 / AC: 15/14/12 / Saves: W: +5 R: +1 F: +3

    Kids are off to school now, which is one of the best times for me to post during the day.

    I'm east coast US, currently stay at home mom to two little boys and at some point today I need to scrub some life size drawings in marker off the bedroom wall.


    Male Human Swashbuckler (noble fencer) 1 | AC 19, T 14, FF 15 | hp 12/12 | Fort +2, Ref +6, Will +0 | CMD 15 | Panache 2/2

    All you people with your jobs, kids, and studies. :P I'm Veronica, goes by Ronnie, 26 years old, unemployed and trying to find work with nothing more than a bachelor of visual arts in a god-awful job market. At least it means I should have plenty of time to post!


    Current Effects:
    None
    Female Human (Kellid) Investigator (Scavenger) 1 | HP 6/10 | AC:16 T:13 FF:13 CMD:14 | F:1 [+2 vs Skymetal Effects] R:5 W:0 [+2 vs Emotion / Fear] | Initiative +3 | Sense Motive -1 | Perception +3 [+1 vs Traps]

    Funny you should say that, Ronnie. Today I've been told ~10% of my department is getting made redundant. Charming. (Oh, yes, my name's Abbie for the record. Feel free to use whichever handle you see fit.)

    On the more pleasant topic of destinations, Hali would be interested in following up on whatever notes/'thing' Khonnir brought back initially, if the opportunity's there, or else would be planning to get what she can from the Council proper. Knowledge is power and all that. She's long resigned to volunteering, naturally, but it's always best to know what you're getting in for before you, uh, take the plunge. (Don't usually mean that so literally, but there you have it.)

    EDIT: Also more than happy to toss out a Knowledge (local) if it would help towards an informed decision. ;D


    Ongoing Effects:
    +2 Natural Armor, -2 Dex; Heightened Awareness, Resist Fire, See Invisibility, Fast Healing Judgment
    HP: 32/84 | Grit 2/3 | Determination 2/3 | Judgement 1/3| RN: 0/1 NS: 1/1 | Bane 3/7 | AC: 18 / T: 12 / FF: 16 | Fort: +7, Ref: +8, Will: +7 | CMB: +6, CMD: 19 | Init: +5, Perception: +13 (Darkvision 60ft +Lowlight-Vision) |

    Well, Basil has her own missing Mentor to look for.
    Plus Hali's brothers. She has no lack of motivation, but that whole "lets go ask around some more stuff", not really her thing, so she will simply tag along. If we go someplace dangerous, she'd retrieve her equipment before doing so.(I think that one is obvious, but pointing that out regardless.)


    December 26th Update

    Would you guys rather I wait for a general agreement or assume that when someone says they're doing something, you all go.

    [For example: Keldor just said he wanted to check out the actual Torch first. Should I move the scene along now, wait for at least 1-2 others agree, or wait for a more unanimous agreement.]


    Female Gnome Cleric / 1 ||| Init: +1 / Per: +3 / HP: 9/9 / AC: 15/14/12 / Saves: W: +5 R: +1 F: +3

    I usually wait for at least half the party to agree to an action.


    Current Effects:
    None
    Female Human (Kellid) Investigator (Scavenger) 1 | HP 6/10 | AC:16 T:13 FF:13 CMD:14 | F:1 [+2 vs Skymetal Effects] R:5 W:0 [+2 vs Emotion / Fear] | Initiative +3 | Sense Motive -1 | Perception +3 [+1 vs Traps]

    Ayep, half is usually a good measure to go by. Exceptions, as with anything, might be pertinent for character specific input I guess...but typically? Yeah.


    Ongoing Effects:
    +2 Natural Armor, -2 Dex; Heightened Awareness, Resist Fire, See Invisibility, Fast Healing Judgment
    HP: 32/84 | Grit 2/3 | Determination 2/3 | Judgement 1/3| RN: 0/1 NS: 1/1 | Bane 3/7 | AC: 18 / T: 12 / FF: 16 | Fort: +7, Ref: +8, Will: +7 | CMB: +6, CMD: 19 | Init: +5, Perception: +13 (Darkvision 60ft +Lowlight-Vision) |

    I concur. Half the team to trigger an action unless someone disagrees(in which case let everybody chime in and discuss).


    Male 1/2 Elf Summoner(Synthesist)/Paladin Gestalt 7
    Stats:
    | HP 77/77| AC 17 (20 w/Smite), T 13 FF 15| CMB +8, CMD 20 (23w/Smite)| F 9, R 7, W 9 | Init +2, Perc +9 / Low-Light Vision| Current:Aura of Good/Courage;Chainsaw: 9/10 charges left

    Over half the team agrees...sounds like the motion carried!
    =)


    Ongoing Effects:
    +2 Natural Armor, -2 Dex; Heightened Awareness, Resist Fire, See Invisibility, Fast Healing Judgment
    HP: 32/84 | Grit 2/3 | Determination 2/3 | Judgement 1/3| RN: 0/1 NS: 1/1 | Bane 3/7 | AC: 18 / T: 12 / FF: 16 | Fort: +7, Ref: +8, Will: +7 | CMB: +6, CMD: 19 | Init: +5, Perception: +13 (Darkvision 60ft +Lowlight-Vision) |

    Aye, and I just previewed my post, it seems -_- I learned to ALWAYS copy before previewing/submitting, board goblins and profile edit timeouts imprinted that.
    But I still, regularily, end up only previewing a post, then going and doing something else :P


    Female Human (Varisian) Kineticist (Chaokineticist) HP: 12/12 | AC: 15 / T: 12 / FF: 13 | Fort: +6, Ref: +4, Will: +0(+2 against mind-affecting) | Melee: +0, Ranged: +2(+3 when with 30 ft) | CMB: +0, CMD: 12 | Init: +2, Perception: +4

    Hey Basil, what question is it that you asked me? I must have missed it and can seem to locate it on re-reading. Let me know cause Rasellia would be happy to answer questions and I'll hold off on posting till then.


    Ongoing Effects:
    +2 Natural Armor, -2 Dex; Heightened Awareness, Resist Fire, See Invisibility, Fast Healing Judgment
    HP: 32/84 | Grit 2/3 | Determination 2/3 | Judgement 1/3| RN: 0/1 NS: 1/1 | Bane 3/7 | AC: 18 / T: 12 / FF: 16 | Fort: +7, Ref: +8, Will: +7 | CMB: +6, CMD: 19 | Init: +5, Perception: +13 (Darkvision 60ft +Lowlight-Vision) |

    Here, you straight up ask her if she's an Android.
    She was sitting awkwardly and talking a bit weird, but it still seemed a very spontaneous question that most people would not want to ask wrongly.(Much like "Are you pregnant?" IRL...no one wants to risk "No, I just gained some weight" as an answer, so it's usually only asked if there's some serious hints towards it)

    So in her next post, Basil asked "What gave it away?", inbetween confirming and expressing dissatisfaction at being found out so early by people she did not know - she is aware spending more time will have that effect but right then, she tried to "fit in".

    If you don't really have a good answer, Hali could have mentioned Basil in a letter of yours, as well. Maybe in relation to Master Drovan, or her quirk of always using full names when adressing someone(she does not know your middle names yet).


    Female Human (Varisian) Kineticist (Chaokineticist) HP: 12/12 | AC: 15 / T: 12 / FF: 13 | Fort: +6, Ref: +4, Will: +0(+2 against mind-affecting) | Melee: +0, Ranged: +2(+3 when with 30 ft) | CMB: +0, CMD: 12 | Init: +2, Perception: +4

    Cool, sorry, didn't seem to spot that. I had an answer lined up and I'll put it in my next post. Sorry for the confusion.


    Ongoing Effects:
    +2 Natural Armor, -2 Dex; Heightened Awareness, Resist Fire, See Invisibility, Fast Healing Judgment
    HP: 32/84 | Grit 2/3 | Determination 2/3 | Judgement 1/3| RN: 0/1 NS: 1/1 | Bane 3/7 | AC: 18 / T: 12 / FF: 16 | Fort: +7, Ref: +8, Will: +7 | CMB: +6, CMD: 19 | Init: +5, Perception: +13 (Darkvision 60ft +Lowlight-Vision) |

    Ha, no worries, she is being obnoxious about it ^_^
    Personally, I would have been willing to let it go and not bring it up, but Basil insisted on asking.


    Male Human Swashbuckler (noble fencer) 1 | AC 19, T 14, FF 15 | hp 12/12 | Fort +2, Ref +6, Will +0 | CMD 15 | Panache 2/2

    Hi guys, something's happened with life, and I may be spotty for a few days/a week while I get my head sorted. I'm safe and well, but I need some time to adjust, so I'm taking a step back for a bit. I'll still be around, and may post in discussion if something needs my input, but I can't make promises for gameplay.

    I'm happy to be botted if combat breaks out, and I'm keeping regular contact with Rasellia's player, so if you don't want to bot me, GM, you have someone to delegate to. (Silvester is her bodyguard, after all.)


    December 26th Update

    Thanks for the notice, I think I'll just let your character drift in and out of the "aether" for now.


    Current Effects:
    None
    Female Human (Kellid) Investigator (Scavenger) 1 | HP 6/10 | AC:16 T:13 FF:13 CMD:14 | F:1 [+2 vs Skymetal Effects] R:5 W:0 [+2 vs Emotion / Fear] | Initiative +3 | Sense Motive -1 | Perception +3 [+1 vs Traps]

    Huh. That thing ignored my Shield, Default?


    December 26th Update

    .....Shite. My bad. Editing powers, Away!


    Current Effects:
    None
    Female Human (Kellid) Investigator (Scavenger) 1 | HP 6/10 | AC:16 T:13 FF:13 CMD:14 | F:1 [+2 vs Skymetal Effects] R:5 W:0 [+2 vs Emotion / Fear] | Initiative +3 | Sense Motive -1 | Perception +3 [+1 vs Traps]

    Woop! No worries mate. Just making sure these extracts batteries don't go to waste ;D

    Edit: Alsooo...I'm pretty sure Knowledge (Engineering) is Knowledge (Technology), going by IG Player's Guide and Technology Guide. The difference is the presence of the Technologist feat, plus what I'm sure is a less-than arbitrary DC increase for it being rare and unknown. If not...that really makes the Technologist feat rather odd.

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